Mean Gene Okerlund

MeanGeneHOF51

Earlier this week, the wrestling world was saddened by the loss of Eugene Arthur Okerlund (1942-2019). Better known to wrestling fans worldwide as Mean Gene Okerlund, Mean Gene was one of a kind. He was one of my favorite personalities in the wacky world of professional wrestling. I have so many fond memories of him conducting interviews with guys like Hulk Hogan, Macho Man Randy Savage, Ultimate Warrior and the list goes on and on. Hearing of his passing at age 76 was like losing a small part of my childhood. He meant a lot to me and millions of other fans who grew up on late ’80s and early ’90s WWF. To honor his legacy, I’ve transcribed his WWE Hall of Fame induction speech from 2006. Enjoy.

MEAN GENE OKERLUND
HALL OF FAME SPEECH
APRIL 1, 2006

Please welcome WWE Hall of Famer, Hulk Hogan!

Crowd goes crazy as I'm A Real American blares
Crowd goes crazy as Real American blares

When it comes crashing down and it hurts inside…
You gotta take a stand; it don’t help to hide!

IF YOU HURT MY FRIENDS THEN YOU HURT MY PRIDE. I GOTTA BE A MAN, I CAN'T LET IT SLIDE!
IF YOU HURT MY FRIENDS THEN YOU HURT MY PRIDE.
I GOTTA BE A MAN — I CAN’T LET IT SLIDE!
I'M A REAL AMERICAN. FIGHT FOR THE RIGHTS OF EVERY MAN!
I AM A REAL AMERICAN.
FIGHT FOR THE RIGHTS OF EVERY MAN!
I AM A REAL AMERICAN. FIGHT FOR WHAT'S RIGHT... FIGHT FOR YOUR LIFE!
I AM A REAL AMERICAN.
FIGHT FOR WHAT’S RIGHT — FIGHT FOR YOUR LIFE!
*Fans chanting HOGAN HOGAN HOGAN!*
*Fans chanting HOGAN HOGAN HOGAN!*
Alright! It's good to see you guys again
Alright! It’s good to see you guys again

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Um, it was really great to be in the back and come up to Gene Okerlund…

*pauses to look at rowdy fans*  You guys OK?
*pauses to look at rowdy fans*  You guys OK?
*ONE MORE MATCH! ONE MORE MATCH!*
“ONE MORE MATCH! ONE MORE MATCH!”
*ONE MORE MATCH! ONE MORE MATCH!*
“ONE MORE MATCH! ONE MORE MATCH!”

*ONE MORE MATCH! ONE MORE MATCH!*
[I think they want Hogan to have one more match -Ed.]
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Alright you guys. Um, it, it was really great to be in the back and shake Mean Gene’s hand and say hello to him…

*HOGAN AUSTIN! *CLAP CLAP* HOGAN AUSTIN!*
“HOGAN AUSTIN! *CLAP CLAP* HOGAN AUSTIN!”
*HOGAN AUSTIN! *CLAP CLAP* HOGAN AUSTIN!*
“HOGAN AUSTIN! *CLAP CLAP* HOGAN AUSTIN!”
*HOGAN AUSTIN! *CLAP CLAP* HOGAN AUSTIN!*
“HOGAN AUSTIN! *CLAP CLAP* HOGAN AUSTIN!”
[I think they want Hogan and Austin to have a match -Ed.]
[I think they want Hogan and Austin to have a match -Ed.]
The Hulkster takes it all in
The Hulkster takes it all in
He strokes his beard as the ravenous fans continue on
He strokes his beard as the ravenous fans continue on
Crowd starts to jeer in good fun. Classic Hogan!
Crowd starts to jeer in good fun. Classic Hogan!

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Aw, aw stop it! I knew I’d get you guys to shut up. No, thank you very much.

You know what, that would be a good match someday
You know what, that would be a good match someday

*Crowd massively pops*

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You think uh, Austin could handle the power of HULKAMANIA?

*Crowd boos a bit*

I like that. Maybe I'll grow the black beard back in
I like that. Maybe I’ll grow the black beard back in

*Crowd pops*

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ANYWAY, tonight guys, it’s a great night because I finally got a chance to shake Mean Gene’s hand and give him a hug in the back. Because usually, we’re on the run. And for 20 years, whenever I see Mean Gene, it was always last minute running.

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Trying to put the headband on my bald head, slide in front of the microphone…

LEMME TELL YOU SOMETHING MEAN GENE!!
LEMME TELL YOU SOMETHING MEAN GENE!!

*Crowd goes bonkers*

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That’s how we usually hooked up. But tonight I’m here to uh, induct Mean Gene into the Hall of Fame.

And we go way back. Way back
And we go way back. Way back
Ric Flair, the McMahons and Triple H look on
Ric Flair, the McMahons and Triple H look on

And I’d love to tell you a bunch of stories, but I don’t think uh, it would be really appropriate for today’s day and age.

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But anyway, Mean Gene started in this business when he was 16 years old. He started uh, in radio. And soon after he started in radio in the Twin Cities he moved right on to TV. And uh, at that time I was just getting ready to get started in the business. Just thinking about being a wrestler and had no idea that Mean Gene and myself would become very, very close friends.

Fan screams "I LOVE YOU HOGAN!"
Fan screams “I LOVE YOU HOGAN!”
Thank you brother. You're not my type but I love you too
Thank you brother. You’re not my type but I love you too
Crowd bursts into laughter, if you wheel
Crowd bursts into laughter, if you wheel ;)

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Anyway, in 1980 I had a little run here in the WWE. I worked for Vince Senior, Vince’s dad, and had a great time here.

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And after my little run here, I went to the AWA. Mr. Verne Gagne promoted and ran that company.

The great Mr. Verne Gagne (R.I.P.) looks on
The great Mr. Verne Gagne (R.I.P.) looks on

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And that’s where Verne and Greg started dialing me in to what Hulkamania was all about. Teaching me how to work like Hulk Hogan and get it together in the ring.

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During that time I became very good friends with Mean Gene. I had no idea back then how close we would be today.

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We started running around the Twin Cities. I was single at the time. Mean Gene would show me where all the parties were. We would go to all the rock and roll clubs. Stay out til the wee hours in the mornings til the sun came up. And as the days went by, we became closer and closer friends.

The Big Show enjoying the Hulkster's old stories
The Big Show enjoying the Hulkster’s old stories

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Then I got a call from Vince McMahon, and I had a chance to come back to the WWE, and I begged Mean Gene Okerlund to come with me. And thank God he came. Because at that time, the WWE was going through a huge transition. It was basically going from a very small territorial wrestling company…

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… around New York, New Jersey and Massachusetts… to this huge conglomerate that covered the globe.

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And Mean Gene — a lot of you fans don’t understand — was like the FOUNDATION of this company.

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He was there for the interviews, he was there for the wrestlers like myself that at certain times wouldn’t know what to say or what direction to go in. And Gene Okerlund basically worked harder than the wrestlers, traveling and sometimes you know, spent a lot more time on the road and in different hotel rooms doing interviews, because we used to do interviews on a daily basis.

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I had an opportunity when I was in the Twin Cities actually to get Mean Gene in the ring with me. And I had no idea that as I was trying to get Mean Gene in the ring as my tag team partner, he was more popular than the wrestlers at that time because he had been in the Twin Cities and he basically was the face of professional wrestling.

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We had a chance when we came to the WWE to get things up and rolling, and Mean Gene became the VOICE of professional wrestling. Everywhere you turned, there was another wrestler standing there.

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And if Mean Gene wasn’t there conducting the interview, it kinda wasn’t the same.

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So not only was Gene like a life support for Hulkamania and myself — LEMME TELL YOU SOMETHING MEAN GENE!! — everybody else such as Bret the Hitman Hart *crowd pops massively* and a lot of the guys in this room, they depended on Mean Gene to help them a lot in the interviews.

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He was a HUGE part of this transition… from the small wrestling era to the huge arena of sports entertainment. You guys take a look here and I’ll show you what I’m talking about.

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It’s my honor to have Mean Gene as a friend, and now it’s a greater honor to induct Mean Gene to the Hall of Fame… Mean Gene!

Jim Ross and friends stand up to applaud Mean Gene
Jim Ross and friends stand up to applaud Mean Gene
Classic Okerlund. Always the showman
Classic Okerlund. Always the showman
The two longtime friends embrace
The two longtime friends embrace
And I do mean LONGTIME friends
And I do mean LONGTIME friends
IT'S STILL REAL TO HIM, DAMNIT
IT’S STILL REAL TO HIM, DAMNIT :P
Thank you very much. Wow. I like that a lot
Thank you very much. Wow. I like that a lot
This guy did tell me one fib...
This guy did tell me one fib…
In that tag team match that we had he said...
In that tag team match that we had, he said…

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All you’re gonna be is a prop in the corner, and you’re not even gonna have to get in the ring with George the Animal Steele or Mr. Fuji.

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Well he got in there, cleaned house, came over, gave me a hi-five.

The ref called it a TAG
The ref called it a TAG
And I ended up in the ring with those two clowns!
And I ended up in the ring with those two clowns!

MeanGeneClowns

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*Crowd laughs* But it was a lot of fun
*Crowd laughs* But it was a lot of fun

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And yes we did... we did make the circuit BIG TIME
And yes we did… we did make the circuit BIG TIME
Jesse Ventura gave me the moniker "Mean Gene"
Jesse Ventura gave me the moniker “Mean Gene”
BUT HERE'S THE GUY
BUT HERE’S THE GUY
THAT ETCHED IT IN GRANITE
THAT ETCHED IT IN GRANITE, HULK HOGAN!

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*Crowd cheers and claps*
*Crowd cheers and claps*
I want to tell you about the talent in professional wrestling
I want to tell you about the talent in professional wrestling

Each and every one of these guys, and gals, can stand out there and cut one hell of a promo. I can be there as a prop with a microphone and throw in a question now and then, but they know how to get the job done. And I’ve had some very unique experiences through the years… which I’d like to share with you.

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I think, uh, Bobby the Brain Heenan, we’ve gone through it all.

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AWA... yes... WWE, WCW...
AWA… yes… WWE, WCW…
*What's the Weasel up to?*
The Weasel’s up to something as Sherri cracks up
The two old friends shake hands
The two old friends shake hands
Heenan grabs Okerlund by the dome
Heenan grabs Okerlund by the dome
... and plants a big wet one. Awww
… and plants a big wet one as the crowd laughs

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Classic Bobby the Brain Heenan. Rest in Peace
Classic Bobby the Brain Heenan. Rest in Peace

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Taking a look at that hair… on that package we just saw, I’m glad I went bald! *Crowd laughs*

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Verne Gagne… Verne Gagne started me out in April of 1971.

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Verne, I learned a whole lot from you. Greg Gagne and the class of ’72, with Jim Brunzell and Brockwinkel and all of the great stars of the AWA.

Verne Gagne, Tony Atlas and SD Jones look on
Verne Gagne, Tony Atlas and SD Jones look on

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You deserve recognition — finally getting it — welcome to the Hall of Fame.

MeanGeneHOF93

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Interviews back in the old days...
Interviews back in the old days…
... were kind of the LIFEBLOOD of the WWE
… were kind of the LIFEBLOOD of the WWE
And there was a gentleman by the name of the Iron Sheik...
And there was a gentleman by the name of the Iron Sheik…
Randy Orton and the crowd chuckle knowingly...
Randy Orton and the crowd chuckle knowingly…

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The Iron Sheik… who uh… you go to work and you’re entertained *crowd laughs*

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There was a promotion — I don’t know who came up with it — it’s called The Great Turkey Tournament. And it happened around Thanksgiving time, as usual. And all of a sudden, Howard Finkel got this turkey up in Groton, Connecticut. We were doing interviews in New Haven. He brought the turkey back in a cage. I did interviews with Paul Orndorff, Dusty Rhodes and everybody else.

But here all of a sudden comes the Iron Sheik...
But here all of a sudden comes the Iron Sheik…
He opens the cage
He opens the cage
Pulls the turkey out
Pulls the turkey out
and CHOKES IT
and CHOKES IT
And slams it back down while he's cutting a promo
And slams it back down while he’s cutting a promo
THE BIRD DIES
THE BIRD DIES
Of course we couldn't use it on the air
Of course we couldn’t use it on the air
Kurt Angle and the capacity crowd erupts in laughter
Kurt Angle and the capacity crowd erupts in laughter

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Howard had to send uh, one of the boys back up to Groton, Connecticut to the turkey farm to get another bird.

Howard Finkel twinkles at the (mis)adventures
Howard Finkel twinkles at the (mis)adventures

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AND SPEAKING OF BIRDS… what about that COCKAMAMIEGobbledy Gooker?!

Edge and the crowd chuckles
Edge and the crowd chuckles

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Patterson, I know it was your idea!
Patterson, I know it was your idea!
Pat Patterson and Torrie Wilson laugh
Pat Patterson and Torrie Wilson laugh

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No that uh, that was quite an evening. All of a sudden we touted this big, huge EGG up to Hartford, Connecticut for the Survivor Series.

Survivor Series 1990
Survivor Series 1990

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And when it finally cracked open, here comes a knockoff of the San Diego Chicken… the Gobbledy Gooker.

The fans revolted and booed it out of the building
*The fans revolted and booed it out of the building*
And, of course, my friend Roddy Piper says go to it...
And, of course, my friend Roddy Piper says go to it…
... put this guy over
… put this guy over
Hector, we had a lot of fun
Hector, we had a lot of fun
But ALL is forgotten *crowd chuckles*
But ALL is forgotten *crowd chuckles*
Héctor Guerrero was the man in the chicken suit
Héctor Guerrero (middle) was the Gobbledy Gooker
Trying to make chicken salad out of chicken shit...
Trying to make chicken salad out of chicken…

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Couple of guys by the name of Hillbilly Jim, Cousin Junior… OH, Uncle Elmer!

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Great, great interview here. I start the interview out with Hillbilly Jim. He gives us a little bit of his own music. And finally he turns it over to Uncle Elmer.

And he proceeds to hit me over the head with a COWBELL
And he proceeds to hit me over the head with a COWBELL
The good Sarge chuckles along with the crowd
The good Sarge chuckles along with the crowd

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Now I’m down on my knees. And he’s got a handkerchief on the back of his overalls which he’s had for two months.

Takes it out and wipes it all over my face *crowd groans*
Takes it out and wipes it all over my face
Trish Stratus laughs as the crowd groans a bit
Trish Stratus laughs as the crowd groans a bit
So you do pay the price
So you do pay the price

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Ric Flair…

*Crowd goes WOOOO!*

Ric… everybody’s talked about Ric Flair.

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Ric Flair I saw as a BOUNCER in a bar… not that I went to many bars

Ric Flair and Linda McMahon are amused
Ric Flair and Linda McMahon are amused

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But he was there with Kenny Patera… in the Twin Cities. Then of course uh, he went to Verne Gagne’s camp, and cranking it up. And that was the beginning of the Nature Boy.

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Finally ended up with a career in dancing… the robe, the bar.

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I’ve seen it coast to coast, and border to border and EVEN INTERNATIONALLY!

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Jake Roberts. Jake Roberts
Jake Roberts. Jake Roberts
*Crowd pops* Thank you. By God, he was a great one
*Crowd pops* Thank you. By God, he was a great one
John Cena, Mark Henry and the crowd claps approvingly
John Cena, Mark Henry and the fans clap approvingly
[One of the best on the mic of all time, bar none -Ed.]
[One of the best on the mic of all time, bar none -Ed.]
JAKE THE SNAKE ROBERTS
JAKE THE SNAKE ROBERTS

MeanGeneHOF143

We were doing a market specific, which was an interview that would only air in Cleveland, Ohio.

And I, I said, Jake Roberts, come on in
And I, I said, Jake Roberts, come on in

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I can’t think of a better town. The great fans here. The Browns, the Cavaliers, at that time the Cleveland Barons. I mean THEY HAD IT ALL. And I said the people in Cleveland are fantastic.

He said, STOP RIGHT THERE
He said, STOP RIGHT THERE

MeanGeneHOF147

Those teams are all losers. The people here don’t have any personality. They’re all ugly. And uh, he says quite candidly, I CAN’T STAND THEM.

Jerry the King Lawler laughs along with the crowd
Jerry the King Lawler laughs along with the crowd
I said, you know, my mother-in-law is from Cleveland.
I said, you know, my mother-in-law is from Cleveland
He says, I didn't like her mustache either
He says, I didn’t like her mustache either
Crowd laughs and applauds. Dusty is tickled
Crowd laughs and applauds. Dusty is tickled

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I take a look back at the years that we’ve been active with this Hall of Fame.

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And I gotta tell ya, I’ve played golf with a guy by the name of Carlton Fisk of the baseball Hall of Fame, and this…*crowd pops*and this… this honor here tonight ABSOLUTELY THRILLS ME.

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This month I’ll be 35 years… in announcing professional wrestling… in one fashion or another.

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Last Monday I celebrated my 42nd... FORTY SECOND...
Last Monday I celebrated my 42nd… FORTY SECOND

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… wedding anniversary with my lovely wife, Jeanne… *crowd pops* down there somewhere.

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And this is a very, VERY elite fraternity that we have
And this is a very, VERY elite fraternity that we have
A great group of people, both the guys and the gals
A great group of people, both the guys and the gals

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The behind-the-scenes people. They are the LIFEBLOOD of this great entertainment mecca.

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And I will say this… I’ve been PROUD to be a part of the WWE and professional wrestling for 35 years. And I’m gonna do it for another 35if at all possible.

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Superstar Billy Graham, I encourage signing up for ORGAN DONATION.

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*Crowd cheers* Thank you. I got a couple of them here. That whiskey’s a little tough on them but…

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… you gotta get the right one from a trainer. You know what I’m saying?

And in closing, finally I'd like to say this...
And in closing, finally I’d like to say this
If one day I'm called... UP TO THE BIG HOUSE...
If one day I’m called… UP TO THE BIG HOUSE
If I'm called, they'll have a funeral
If I’m called, they’ll have a funeral
I want you to bury me face down
I want you to BURY ME FACE DOWN
AND THEN...
AND THEN…
.... ALL OF MY CRITICS CAN KISS MY ASS!!
…. ALL OF MY CRITICS CAN KISS MY ASS!!
Laughter erupts as Gene receives a standing ovation
Laughter erupts as Gene receives a standing ovation
Mean Gene Okerlund goes out in style
Mean Gene Okerlund goes out in style
Batista, AKA Drax the Destroyer, loves it
Batista, AKA Drax the Destroyer, loves it
Hogan and Mean Gene embrace again
Hulk Hogan and Mean Gene embrace once again
What a night, what a career, what a legacy
What a night, what a career and what a legacy

CLOSING THOUGHTS

GeneHogan

Mean Gene Okerlund will be missed but never forgotten. He left a lasting imprint on not just my childhood but countless others who grew up watching WWF in the late ’80s and early ’90s. A true legend in every sense of the word, they broke the mold when they made Gene Okerlund. There’ll never be another one, that’s for damn sure. A tip of the cap to you, Gene. Rest in Power and thanks for all the fun memories.

WrestleFe9

Bonkers (SNES)

Pub & Dev: Capcom | October 1994 | 8 MEGS
Pub & Dev: Capcom | October 1994 | 8 MEGS

If asked to name a Super Nintendo game starring an anthropomorphic bobcat, chances are that most retro gamers would cite Bubsy. Well, Bubsy ain’t the only bobcat in town! Bonkers D. Bobcat is his name and preventing crime (in his own bumbling way) is his game. Developed by the almighty Capcom, who had an impressive track record with Disney licenses, surely we were in good hands. Surely, right? Right…

THE DISNEY AFTERNOON

DisAfter

Growing up in the early to mid ’90s was awesome. The Disney Afternoon ruled the airwaves on weekdays from 3 to 5 PM. With classic shows such as Duck Tales, Darkwing Duck, Gargoyles, Aladdin and Goof Troop just to name a small handful, the Disney Afternoon was a huge part of many childhoods. Bonkers was one of the lesser known entries; the Disney Afternoon was clearly on the decline by the time Bonkers made its debut. 61 episodes ran from February 28, 1993 to February 23, 1994.

THE STORY GOES…

One dark stormy night... [Of course, it had to be a dark stormy night -Ed.]
One dark stormy night…
[Of course it had to be a dark stormy night -Ed.]
Behold: Magic Lamp, Sorcerer’s Hat and Mermaid’s Voice!

"HE-HE-HE-HE!"
“HE-HE-HE-HE!”

Never trust a ghost with a mallet my dad always used to say.

DUN DUN DUN! Meanwhile, somewhere in the city...
DUN DUN DUN!

Lightning strikes and thunder rumbles… and of course, the prized treasures go missing! Meanwhile, somewhere in the city…

DisBonk4

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"Hey pal, I got way more PURRSONALITY than you!" -Bubsy
“Hey pal, I got way more purrsonality than you!” -Bubsy

THE GAME

I like the Salsa. Makes him dash a bit like Sonic
I like the salsa. Makes him dash a bit like Sonic…
Sonic the Hedgehog this ain't
… but Sonic the Hedgehog this ain’t

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Pretty standard platforming 101 stuff here. You start out in the mansion and then have a choice between the studio, downtown and ocean liner stages. I recommend that order because the ocean liner level is the hardest. My favorite is the downtown one because there’s a lot to do there, such as dashing through glass barriers. After beating all 4 levels, it’s off to fight the Collector.

No, not this Collector (hello there Benicio Del Toro)
No, not this Collector (hello there Benicio Del Toro)
This guy
This guy

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After beating the Collector, you face off with the final boss. Pops Clock, like the rest of the game, is easy and it’s over in less than half an hour. Yeah, one can beat Bonkers in less than 30 minutes. This game is crazy short.

Less than half an hour, see?
Less than half an hour, see?

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Shades of Urkel and Carl Winslow
Shades of Urkel and Carl Winslow
Good times on Friday nights in the '90s
Good times on Friday nights in the ’90s
PS- look out for Donald & Mickey
PS- Look out for Donald & Mickey

GAME OVER MAN?!

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Capcom has created some of the most memorable continue screens in gaming history. Who could ever forget Final Fight with the dynamite? Bonkers has a good one, too. Laugh at his jokes and continue. But don’t laugh and suffer the dire consequences. It’s a small touch but a nice one nonetheless.

It's OK... you certainly weren't alone... *evil grin*
Classic Capcom

WHAT THE CRITICS SAID

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Bonkers received fairly solid reviews in the press back in the fall of 1994. EGM gave it ratings of 7, 7, 7, 7 and 6. Super Play rated it 74%. However, many who have played it tend to agree that it’s easily Capcom’s weakest effort on the Super Nintendo. Not that it’s a bad game mind you. Just that nothing about it stands out in particular. A perfectly decent and serviceable platformer, then, but nothing more.

Definitely Capcom's least memorable Disney effort
Definitely Capcom’s least memorable Disney effort
Still perfectly playable though, if this is your thing
Still perfectly playable though, if this is your thing

CLOSING THOUGHTS

An effort that fell a little... flat
An effort that fell a little… flat

I never rented Bonkers back in the day but do recall seeing previews in EGM and GameFan. It wasn’t one of those SNES games I was clamoring to play, but a small part of me was naturally curious about it. Although I wasn’t a fan of the cartoon show, I am a big fan of platformers (even the simple ones). So when I finally played Bonkers more than 15 years after it was released, I was hoping to perhaps find an underrated, overlooked hidden gem. You don’t hear much about Bonkers in the SNES community. It rarely gets brought up in the discussion of good games, bad games or even games you might have missed. It’s just sort of… forgotten, a little bit. So I was somewhat excited to fire this game up for the first time back in 2011. Besides, coming from the almighty Capcom during their heyday, I expected at the very least a very solid platformer. Unfortunately, maybe Capcom’s C-staff was left in charge; Bonkers just feels a bit half-arsed. Graphics are decent enough, though not up to Capcom standards. The same can be said for the sound and gameplay. I expect more coming from Capcom, and I expect more from a Super Nintendo game that came out in late 1994.

Bonkers: Stuck in neutral
Bonkers is stuck in neutral

But to the game’s credit, it’s not like it disgraces Capcom or the SNES in the least. Details like slipping deeper into a Jell-O dessert the longer you stand on it show a flash of charm and that classic Capcom know how. But then the negatives come into play and overpower the few moments of quasi-brilliance. Such minuses include a dash feature which is a bit cumbersome to use, the game’s difficulty being laughably easy and the game being far too short. Not to mention there are dozens of SNES action games that does what Bonkers tried to do a whole lot better. After going through this game, I see why it rarely gets mentioned. It’s not good enough to be lumped into the overlooked, underrated or hidden gem category, yet it’s nowhere bad enough to be in the same group as say, an Ultraman or Pit Fighter. So its fate, then, is somewhere roughly right in the middle of the pack. Along with arguably about 100 other SNES games that are largely playable and even decent, but are ultimately forgettable.

Graphics: 7
Sound: 6
Gameplay: 6
Longevity: 5

Overall: 6.0

Wish I coulda said I went bonkers for Bonkers, but alas...
Wish I went bonkers for Bonkers but alas…

CopyCAT [I see what you did there -Ed.]
CopyCAT  [Har har -Ed.]
LTBBIn46

Power Lode Runner (SFC)

Pub: Nintendo | Dev: Atelier Double | 1.1.99
Pub: Nintendo | Dev: Atelier Double | January 1, 1999

Today (January 1, 2019) marks 20 years since Nintendo published a Super Famicom game by the name of Power Lode Runner. It was released only in Japan as a “Nintendo Power” cartridge, where players could download various games on said accessory. Thus, you won’t find an official cartridge of Power Lode Runner on the internet. Power Lode Runner is an update on the classic Lode Runner formula.

THE CLASSIC

35 years old and counting!
35 years old and counting!

Developed in 1983 by Douglas E. Smith, Lode Runner went on to become a smash success. Released in countless versions and on way too many platforms to name, Lode Runner is a classic action puzzle game with a simple premise that grows increasingly complex. Therein lies its brilliance!

Gotta love those old school gaming ads
Gotta love those old school gaming ads
Japan always did it crazier and wackier
Lode Runner was big everywhere, including Japan
From NES to Sega Saturn, so many variations exist
From NES to Sega Saturn, so many variations exist
Classic stuff
Classic stuff
Lode Runner Legacy is the latest variation
Lode Runner Legacy (2017) is the latest variation

*CUE MOVIE TRAILER VOICE GUY*

[Here we go again… *whips out big check* -Ed.]

IT IS AN ISLAND SATE WITH DANGER AND TRAPS…

PowLodRun

ER… THAT’S PRETTY MUCH ALL I GOT THIS WEEK.

*loud rumbling in the background, couple F-bombs and gunshots later*

Ahem, well I guess we won’t be hearing from Movie Trailer Voice Guy again. At any rate, Power Lode Runner is a curiosity and an oddity indeed. Released on New Year’s Day 1999 (happy 20th anniversary), this version of Lode Runner is a bit more modernized though it plays much the same as ones before it. “B” digs a hole in the ground to your left while “A” digs a hole to your right. Trap a bad guy and safely walk over their head. Collect the items necessary to unlock the next level. Control a blue rabbit-like animal, named Muguru-kun, and go through all manner of themes. There are 3 different worlds you can select from the very beginning, with themes changing every 5 levels. Let’s take a look at some of the worlds.

WORLD ONE

The world shots look great!
The world shots look great!

I love the art style here. Muguru-kun is adorable and has a unique look that screams “leading mascot potential.” Kinda makes me long for a platformer starring him!

PowLodRun3

To your bottom left is the map (which can be switched off) and to your bottom right is the item count (in yellow) required before being able to leave that stage. Touch the logs encased in the bubble there, leaving you with 3 left to collect.

Youll do plenty of climbing
You’ll do plenty of climbing
Small touches make it fun to play
Small touches make it fun to play

I appreciate games with sensible mechanics which allow the player to be efficient. There’s no need to climb down a tree, not when you can slide off at a moment’s notice. Grab your second item. 2 down, 2 to go!

Quit monkeying around
Quit monkeying around

Those are the BAD guys?! Why yes. In this theme, those rather innocent looking monkeys are the source of danger. Each theme, which alters every 5 levels, is home to its own unique enemies.

Monkey See, Monkey Die
Monkey See, Monkey Die

Applying some good ol’ Lode Runner know how will make quick work of them.

There's sneaky contestant #3
There’s sneaky contestant #3
Rope underneath? Fall down
Rope underneath? Fall down
Good way to evade bad guys
It works well to evade bad guys
A lone monkey tries to thwart ya
A lone monkey tries to thwart ya
I'm walking on sunshine whoa oh And don't it feel good HEY!
“I’m walking on sunshine whoa oh!
And don’t it feel good HEY!”
Last one!
Last one!
Home sweet home
Home sweet home

You’ll spot a giant teddy bear head throughout each level. That marks the stage’s exit point. After collecting all the items needed, stand by the giant teddy bear face and it’ll swallow you whole, taking you to the next stage. Cute, yet slightly disturbing. Let’s look at some other levels from this first world.

Sometimes it's easy like such
Sometimes it’s easy like such
This part is really fun to navigate
This part is really fun to navigate
Look out for barbaric beavers
Look out for barbaric beavers
A little spooky here, sans Teddy
Dang, only 2 out of 7 items

Spotting Teddy does squat if you haven’t collected all of the items necessary. In such cases, it’s time to backtrack to find those missing pieces.

"So... you come here often?" "Yeah, great place to hang out."
“So… you come here often?”
“Yeah, great place to hang out.”
Metal parts are unbreakable
Metal parts are unbreakable
Incoming!
Incoming!

Bad guys can throw various objects at you. You’re momentarily stunned if hit, but thankfully it doesn’t mean automatic death.

"Ninety-eight... niiiinety-niiiine..."
“Ninety-eight… niiiinety-niiiine…”
Try to catch me, Donkey Kong!
Try to catch me, Donkey Kong!

Evading enemies left and right, weaving through them and going from point A to point B is quite satisfying. You can really get in the zone and develop a great rhythm that makes Power Lode Runner a really fun game to play.

WORLD TWO

So freakin' gorgeous
So freakin’ gorgeous
Cover up, it's flu season!
Cover up, it’s flu season!
"I'M TOO OLD FOR THIS SHIT!"
“I’M TOO OLD FOR THIS SHIT!”

WORLD THREE

Evokes so much adventure
Evokes such a grand adventure

It does, doesn’t it? Makes one yearn for an actual platformer game starring the ever lovable Muguru-kun. There’s a sense of adventure and stealth that gets the ol’ heart pumping.

Look out for crabs and ghosts
Look out for crabs and… ghosts?!
Muguru-kun is a trained professional. Kids, do NOT try this at home
Muguru-kun is a trained pro.
Kids, do NOT try this at home

CLOSING THOUGHTS

PowLodRun30

Power Lode Runner is just a simple and enjoyable action puzzle affair. It celebrates 20 years today, and although you can’t get it officially on cartridge, there are of course various ways to still play it. And that I recommend you do, especially if these old school action puzzle games appeal to you. And if you like this game, I also suggest checking out another 1999 Super Famicom hit in the form of Power Soukoban (another modern spin on a classic formula). I slightly prefer Power Lode Runner over Lode Runner Twin. Power Lode Runner has Lode Runner Twin beat on visuals, sound and gameplay. The level design and enemy roster is also better as it oozes with more creativity and charm. Of course, you can’t go wrong with either.

PS- Happy 2019 to everyone out there! Speaking of anniversaries, can you believe RVGFanatic will turn 12 years old in less than a week from now? Insanity. Here’s to more SNES goodness in 2019 :)

Lode Runner Twin (SFC)

Pub  Dev: TE Soft | July 29, 1994
Pub & Dev: TE Soft | July 29, 1994

Lode Runner was first developed in 1983 by Douglas E. Smith. It was released on many platforms, such as the Apple II and Commodore 64. More than a decade later, the Super Famicom received its own variation in the form of Lode Runner Twin.

*CUE MOVIE TRAILER VOICE GUY*

ENTER A UNIQUE WORLD...
ENTER A UNIQUE WORLD…

WHERE LIVES WILL CHANGE AND A NATION WILL CRY… or something.

*End Movie Trailer Voice Guy*

[Wait a second, how much does he cost us anyway? -Ed.]

LoRunTw2

LoRunTw3

LoRunTw4

Lode Runner, to some of us retro gamers, is like an old trusty friend. You may not call this friend every week or even every month. But whenever you do, you pick up right where you left off. Thanks to T&E Soft, Super Nintendo players have a version to call their own. And while the mechanics are similar to classic formula, the look and atmosphere is distinctly different.

A map helps you sift through
A map helps you to sift through
Turn off map for a tougher challenge
Turn it off for a harder challenge

HEY THAT’S NOT JACK PERIL!

LoRunTw7

Indeed it’s not. Say bye to Jack Peril (from Lode Runner Returns) and hello to Justy and Liberty, two chaps that look like they stepped right out of an anime. Lode Runner Twin has a story mode (complete with password), free play and a couple 2 player split screen modes.

CANDY MAN

LoRunTw8

Collect all the candy wrappers. Only then will a ladder magically appear to whisk you to the next level.

LoRunTw9

Bad guys quickly attempt to gang up on you, but you can cave in floors where applicable and walk safely over their head(s).

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Gone are the cannibalistic monks from previous Lode Runner games. In their place are trident wielding little imps. The game has a very cute look.

LoRunTw12

Our hero gracefully glides his way to safety, leaving the devilish lackeys in the dust.

LoRunTw11

There’s something very satisfying about gliding through the ropes.

Last piece of candy!
Last piece of candy!
Whats that oily drop there?
What’s that oily drop there?
Ah, its another bad guy
Ah, it’s another bad guy
SUCKA!
SUCKER!

You might have gotten rid of that one, but notice his buddies quickly gaining ground. A magic sound effect rings out after you’ve collected the last piece of candy. A ladder appears, which will take you to the next level. Of course, the bad guys will give chase to the very bitter end.

TRICKING THEM

YOU WONT TAKE ME ALIVE!
YOU WON’T TAKE ME ALIVE!
Drop and hell follow accordingly
Drop and he’ll follow accordingly

LoRunTw19

As soon as you land, make your way toward the ladder and slide across the rope. You’re home free! It’s easy but moments like this make the game fun to play and satisfying.

CLOSING THOUGHTS

LoRunTw20

I love retro games. It’s the spirit of the age you know, the zeitgeist — looking forwards by looking back. Or something like that. Heck, maybe I’m just an old codger. I remember when games were rationed, you know. But in all seriousness, I enjoyed Lode Runner Twin for what it was. If you can overlook the annoying music, what you have here is a nice variation of a classic game. If you like this, be sure to check out Power Lode Runner too. And as a final fun aside, Super Play ran a review for Lode Runner Twin back in the ’90s. They rated it 55%, which I feel is a pretty harsh rating. It’s not the best game ever, but it’s certainly fun and has its moments.

LodRunSP

Kamen Rider (SFC)

Pub: Bandai | Dev: Sun L | November 1993
Pub: Bandai | Dev: Sun L | 11.12.93

Premiering on April 3, 1971, Kamen Rider (translated as Masked Rider) was a smash hit TV show in Japan. An insect-like superhero who rides on a motorcycle and beats up bad guys was a winning recipe. Over 20 years later, Kamen Rider was released only on the Super Famicom where you clean up the streets of early ’70s Japan in this fun and cheesy beat ‘em up.

LEVEL ONE

KamRid

As you make your way through the levels, the boss’ health meter at the bottom slowly increases. So don’t mess around and beat up the lackeys as fast as you can.

KamRid2

The garish blokes are tougher than their less colorful brethren.

KamRid3

Enter the abandoned warehouse. Hmmm, it’s awfully quiet in here. TOO QUIET…

KamRid4

PEARL HARBOR! But even their nefarious schemes are no match for your fleet-footed prowess. Use the pit to send their sorry asses to an early grave.

A sticky adversary [Oh you -Ed.]
A sticky adversary [Oh you -Ed.]
KamRid6

In classic beat ‘em up fashion, the boss is joined by a legion of low tier lackeys.

KamRid7

The bosses even resemble their real life cheesy rubber suits! Nice. When things get hot and heavy, press “X” to become the mighty Kamen Rider.

KamRid8

Kamen Rider is a superior fighter and he has a separate health bar as well.

KamRid9

Of course, being the Super Nintendo/Famicom, Mode 7 madness ensues.

KamRid10

A cutscene depicting the demise of the assailant is shown to reward your successful effort.

LEVEL TWO

Showoff...
Showoff…
Taking out a pair of Luchadors :P
Taking out a pair of Luchadors :P
Mr. Veggie is a mid-boss of sorts
Mr. Veggie is a mid-boss of sorts
Cue the token truck trope
Cue the token truck trope
Enter this fancy building complex
Enter this fancy building complex
SAYONARA, BITCH :)
SAYONARA, BITCH :)

LEVEL THREE

KamRid33

This stage is home to waste dumps and the like, lending the game a gloomy rundown atmosphere. It really places you in early ’70s Japan. In fact, it somehow reminds me a lot of Godzilla vs. Hedorah (AKA The Smog Monster), which coincidentally enough also came out in 1971. There is a very bleak feel to that film and to this particular level. Battle your way through the outskirts of town before culminating in a rooftop tangle.

KamRid18

Bad guys come out of the woodwork from the staircase. Somewhere in the background a part of me can feel Godzilla and Hedorah battling it out :P

No need to mention the flying Godzilla scene...
No need to mention the flying Godzilla scene…
Love the atmosphere of this level
Love the atmosphere of this level
He got cancer lurking in that water
They’ll try to ambush your ass
"I'M NOT WORTHY!"
“I’M NOT WORTHY!”
"SIKE! GOTCHA!"
“SIKE! GOTCHA!”

LEVEL FOUR

What brings you to Japan, Venom?
What brings ya to Japan, Venom?

Similar to the legendary GOLDEN AXE series, gaping holes can be used to your advantage.

An extra from Godzilla vs. Hedorah
An extra from Godzilla vs. Hedorah
"SAVE THE EARTH!"
“SAVE THE EARTH!”
But who's gonna save your ass?
But who’s gonna save your ass?
"SAVE THE EARTH! SAVE THE EARTH!"
“SAVE THE EARTH! SAVE THE EARTH!”
Such a crazy and bonkers Godzilla entry
Such a crazy and bonkers Godzilla entry
The sea has cobalt, it's full of mercury. Too many fumes in our oxygen. All the smog now is choking you and me...
“The sea has cobalt, it’s full of mercury.
Too many fumes in our oxygen.
All the smog now is choking you and me…”
Trippy good shit
Trippy good shit
[Um, getting back to Kamen Rider, then -Ed.]
[Um, getting back to Kamen Rider, then -Ed.]

LEVEL FIVE

KamRid26

This amusement park is anything but! At least it provides plenty of cool set pieces though, like this roller coaster track.

"C'mon Haru, quit horsing around!"
“C’mon Haru, quit horsing around!”
Oooh, how macabre
Oooh, how macabre
Oh get a room you two!
Oh get a room you two!

More levels await beyond this. Play the game to discover the rest on your own.

CLOSING THOUGHTS

KamRid30

Temptations to modernize this old franchise wouldn’t have been shocking, but Sun L. (makers of Mega Man Soccer) wisely and respectfully opted for an authentic early 70’s Japan setting. It’s nice to see a game remain so faithful to its source material. The setting really grew on me as I played the game. It’s depressing, gloomy and there’s just something so desolated about the whole thing that beckons for a superhero to save the day…

I found a love for me Darling just dive right in And follow my lead Well I found a girl beautiful and sweet I never knew you were the someone waiting for me 'Cause we were just kids when we fell in love
I found a love for me…
Darling just dive right in
And follow my lead

What began as lukewarm impressions quickly developed into something of an affection, even if said affection veers toward the guilty pleasure plane. The levels are divided into segments and a solid pace is maintained throughout. Best of all, a friend can join you to help sweep up the streets. Kamen Rider won’t challenge for a top 10 slot on any SNES beat ‘em up list, but it is a good old fashioned example of the genre akin to those from the halcyon days. And one you’re likely to enjoy if you dig old Japanese rubber suited monster madness.

Sengoku (SFC)

Pub & Dev: Data East | September 19, 1993
Pub & Dev: Data East | September ’93

Sengoku was released in arcades on February 12, 1991. A Super Nintendo home port was scheduled to come out in early 1994, but it was canned and never saw the light of day in North America. It did, however, grace the Super Famicom. Although watered down, it’s still fairly fun (especially with a buddy by your side). After all, any game that allows you to briefly assume the form and spirit of a ninja, samurai or even a lethal canine can’t be too bad.

It just wasn't meant to be
It just wasn’t meant to be

The North American version must have been completed or at the very least very close to being finished, as a review turned up in the pages of EGM (issue #56, March 1994).

SengokuBox

As a kid I recall anticipating any arcade port that came out to the SNES. It was naturally understood and accepted back then — gosh, a quarter of a century ago now — that such home ports on the SNES were never going to fully match the arcade original. But that the really good ones would capture the essence of such games. It was a fun time to be a kid growing up on arcade games and the SNES. The luxury of playing a lesser version at home was a really big deal back in those days, and it was still fun to play the arcade originals whenever you were at the arcade. I was sad when Sengoku was scraped. Then, years later (2006 to be precise), I came back into the SNES scene and discovered that a Super Famicom version had made its way to Japan. I quickly tracked down a copy and ended up enjoying it, even if it was a watered down version. Like I said, it was standard operating procedure. I didn’t personally care that it wasn’t arcade-perfect. I knew I liked it and that was all that mattered to me.

SengoRVG

Select between Bill or Dan. I prefer Dan because I find him to be a more effective fighter. Here he is, decked out in glorious early ’90s fashion from head to toe, kicking a bunch of Foot Soldier ass.

SengoRVG2

You know what I particularly love about beat ‘em ups? Those Andore-like enemies. You know, those towering titans that are several tiers below that of a boss, but they’re also several tiers above the cannon fodder. Sengoku has a good Andore representation. I love how big and bizarre these lumbering ogre-like creatures are. These hulking menaces are tougher than the rest, but by nabbing various orbs you can take the shape of a samurai to help even up the odds!

Or become a badass ninja!
Or become a badass ninja!
Or Okami :P
Or Okami :P
Shades of Altered Beast
Shades of Altered Beast :)
The same level from the arcade original
The same level from the arcade original
Arcade original obviously looks a lot better
Arcade original obviously looks a lot better
He ain't no Old Yeller
He ain’t no Old Yeller

Sengoku shifts from regular looking stages that you would find in any beat ‘em up to strange astral stages, where it feels like you’re in some unworldly dimension. It helps to break up the monotony a bit and gives the game a rather unique feel.

Arcade version
Arcade version
Arcade again
Arcade again
And again
And again
Yet again
Yet again

SengoRVG9

The SNES version tried hard but obviously does not hold a candle, graphically, to the original.

Unique location for a boss fight
Unique location for a boss fight
Arcade version
Arcade version
Hay, look, random bonus stage
Hay, look, random bonus stage :P

SengoRVG13

The ninja form is swift and super efficient when upgraded to the ultimate form, where he can fling 3 Shurikens at once.

SengoRVG14

Not to be completely outdone, the dog form can toss out smaller versions of himself. Nice.

Of course, the samurai ain't bad either
Of course, the samurai ain’t bad
A little blood would have been nice
A little blood woulda been nice
OK lemme rephrase... RED blood
OK lemme rephrase… RED blood
Gotta have token female enemies
Gotta have token female enemies
This power-up rocks. HADOKEN!
This power up rocks. HADOKEN!

SengoRVG20

Your journey will take you through a decent amount of various locales, including this deadly sewer. Where are the gawd damn Teenage Mutant Ninja Turtles when you need ‘em, eh?!

Not even the subway is safe! [Oh, Jared proved that years ago -Ed.]
Not even the subway is safe!
[Oh Jared proved that years ago -Ed.]. Wow. OUCH.

Arcade shot
Arcade shot

SengoRVG22

As mentioned earlier, you’ll also travel to very strange otherworldly realms. It feels like a hazy dream or nightmare…

Arcade original was a little more twisted
Arcade original was a little more twisted
OK pal, you acting real sketchy
OK pal, you acting real sketchy…
Like a nightmare after Taco Bell
I love the sinister atmosphere!

Sengoku excels in setting an uneasy tone. You always get this sense in the air that something isn’t quite right. Take this bridge scene for instance. The wolf-like creature it turns into looks like something out of a twisted children’s fairy tale you read at the library when you were 7.

Plenty of mid bosses, too
Plenty of mid bosses, too
Arcade comparison
Arcade comparison

SengoRVG26Some bosses are demonic and ghastly.

SengoRVG27

While others are the traditional big and beefy kind.

SengoRVG28

He reminds me slightly of Salamander from The Combatribes.

Good ol' Sally
Good ol’ Sally
Other bosses are simply monsters
Hmm, where have I seen ya…
Shades of Serpentor, anyone?
Shades of Serpentor, anyone?
From the classic G.I. Joe
From the classic G.I. Joe franchise
#Childhood, #Nostalgia, #GOJOE
#Childhood, #Nostalgia, #GOJOE
Cool oriental designs abound
Cool oriental designs abound
Shame they don't spring to life
Shame they don’t spring to life

CLOSING THOUGHTS

SengoRVG32

The graphics are below average and the sound is weak to boot, but the saving grace is Sengoku is fairly fun (despite being a watered down port) to play if you throw expectations out the window. It’s just a mindless beat ‘em up with some neat power ups, bizarre bad guys and a moody atmosphere that combines both oriental and the occult. If that sounds like a good time to you, then be sure to give Sengoku a shot.

SenNeoGeo11

Batman Returns (SNES)

Pub & Dev: Konami | April 1993 | 8 MEGS
Pub & Dev: Konami | April 1993 | 8 MEGS

Based upon the 1992 summer blockbuster of the same name, Batman makes his SNES debut in memorable fashion. Batman was a hot commodity in the early ’90s so it was only a matter of time before the dark knight, under the proud banner of Konami, would soon descend upon the SNES. Konami boasted an impressive track record with smash hits such as Axelay, Contra III: The Alien Wars, Gradius III, Legend of the Mystical Ninja, Super Castlevania IV and Teenage Mutant Ninja Turtles IV: Turtles in Time. Therefore Batman Returns was in good hands, and poised to be Konami’s next epic SNES classic. Right? But first…

A GLORIOUS RETURN

batman-returns-movie-poster

Tim Burton’s Batman Returns was made on a budget of 80 million and grossed a whopping 267 million worldwide. It garnered the 3rd highest gross for movies in North America in 1992 at 162.8 million. #2 was Home Alone 2: Lost in New York at 173.5 million and the kingpin that year was Aladdin, which grossed a staggering 217.3 million. In terms of worldwide dominance, Batman Returns ranked 6th overall in 1992.

Whoa, that's no Mr. Mom...
Whoa, that’s no Mr. Mom

Being a proven property and coming off a massive hit, it was inevitable that video game adaptations would soon follow. Back in 1992, two mega titans were battling it out for 16-bit supremacy: the Sega Genesis and the Super Nintendo. Malibu developed the Genesis game while Konami handled the Super Nintendo end. Both games were quite different, and consensus says that SNES owners won out with the (far) superior version. But of course, your mileage may vary.

batmanreturnsmov

It’s fitting that I’m writing this late on Christmas evening. I just spent the bulk of the day hanging out with family and playing games on the Switch with my cousin, David. We enjoyed bouts of Mario Kart 8 Deluxe, Super Smash Bros. Ultimate and Shock Troopers. Anyway, I say fitting because Batman Returns has a very festive atmosphere. Well, at least as festive as Gotham City can get. The SNES game follows suit and is quite faithful to its source material. Playing Batman Returns this time of the year is very fitting, indeed. What a shame, then, that it’s only 1-player. But I suppose it wouldn’t make sense to throw Robin in there since he wasn’t in the 1992 film.

Even the intro is festive!
Even the intro is festive!
I love the falling snow effect
I love the falling snow effect
Dark is the knight...
Dark is the knight…

THE STORY GOES…

BatRet3

Horrified by the disfigurement of their son, Oswald Cobblepot’s parents tossed Oswald and his carriage into the Gotham River.

BatRet2

The carriage floated down the storm drain and ended up in Arctic World, part of the old Gotham Zoo. There he was rescued by four Emperor penguins, and they quickly forged a bond…

Jesus Christ...
Jesus Christ…

BatRet5

The denizens of Gotham City have reported spotting a strange looking man prowling around. Almost more like a creature of the night…

Who is this creepy man?
Who is this creepy man?

BatRet7

It is, of course, none other than Oswald Cobblepot. Now known as The Penguin, he wishes to rule Gotham’s criminal underworld.

But an avenging angel awaits
But an avenging angel awaits

BatRet12

Selina Kyle was once a quiet secretary working under the thumb of Max Shreck, a very powerful businessman. That was before she transformed into the Catwoman!

BatRet13

The Penguin has special plans for Gotham City, but Batman has other ideas. Something has to give one way or another…

... oh my! [You been waiting to do that one, huh? -Ed.]
… oh my!  [You been waiting to say that, huh? -Ed.]
Whenever this appears...
Whenever this appears…
HE appears
HE appears

BatRet16

BatRet8

BatRet15

THE GAME

Batman comes swooping in
Batman comes swooping in
Here comes the welcoming party
Here comes the welcoming party
Welcome THIS!
Welcome THIS!

The action starts out hot in Gotham Plaza where the Red Triangle Circus Gang launches an unsuspecting attack on the city’s Christmas festival.

Love the scurrying family. Nice touch
Love the scurrying family. Nice
This bat don't play
This bat don’t play

Batman’s brutality knows no bounds. You can slam bad guys against the wall or even through glass windows! You can even throw a bad guy into his buddy, taking out both at once.

Hey look...
Hey look…
... it's a 2-for-1 special!
… it’s a 2-for-1 special
Combatribes says hi
The Combatribes says hi
Not the brightest dudes around...
Not the brightest dudes around…

There’s a small variety of different clowns to beat up. One of them is the bazooka clown, whose missiles can actually harm their own. I love it when video games allow bad guys to accidentally hurt each other. It makes it feel a little more realistic and definitely a lot more enjoyable.

Bleak, gloomy and grim.  Captures Gotham perfectly
Bleak, gloomy and grim. Captures Gotham perfectly

The game does a good job of matching the gritty feel and somber mood of the movie. Back in the early ’90s, more often than not it seemed, movie-to-game adaptations didn’t have the best track record. But Batman Returns on the SNES did not fall victim to that.

"Alright I guess we're doing this the HARD WAY then..."
“Alright I guess we’re doing this the HARD WAY then…”

BatRet25

Even the cutscenes have this grittiness to them that perfectly replicates the seediness of Gotham City.

"YOU AGAIN?! Lady, go home and stay there!"
“YOU AGAIN?! Lady, go home and stay there!”

Or you don't get no spendin' cash If you don't scrub that kitchen floor You ain't gonna rock and roll no more YAKETY YAK! [Don't talk back -Ed.]
Or you don’t get no spendin’ cash
If you don’t scrub that kitchen floor
You ain’t gonna rock and roll no more
YAKETY YAK!
[Don’t talk back -Ed.]
The visuals were striking, especially for April 1993. Sprites are huge and clutter the screen. I love the little touches sprinkled in here and there as well, like those giant statues for instance. Just like the ones from the film!

Ah, the point where the game goes downhill a bit...
Ah, the point where the game goes downhill a bit…

Batman Returns has certain sections that force you into a single plane. These segments limit your ability to move around and avoid enemy attacks. It is a bit infuriating and certainly not as fun as the free roaming sections of the game. In this scene, you’ll have to attack with your trusty Batarang projectiles. These sections feel a bit stiff, sluggish and stilted.

A+++ for presentation though
A+++ for presentation though

BatRet30

Another tricky platforming bit that isn't super great
Another tricky platforming bit that isn’t super great
Gotham's teeming with creeps and clowns
Gotham’s teeming with creeps and clowns

Thankfully, we soon get back to the regular beat ‘em up bits. This is one of my favorite parts of the game. Snow litters the street as innocent chubby children scurry away to safety. Crazy clowns abound. Dark alleys around. Good stuff!

"C'mon fatty, we all know you can't read anyway!" [Smart, agitate the big strong mad man -Ed.]
“C’mon fatty, we all know you can’t read anyway!”
[Yeah, let’s not try to agitate the big strong freak -Ed.]
At the end of this level you come to a towering bloke reading the paper. Every evil operation needs some muscle. Welcome to the muscle. It won’t be long before he rips the paper to shreds and then rips your own damn head right off!

BatRet34

What scenes of spiraling madness await beyond this? Play it and see for yourself…

“I AM BRUCE WAYNE!!”

BMReturnsMK

Back in the summer of 2011, I organized a volunteering event with some friends of mine. We were going to feed the homeless and wash their feet. It was a humbling experience that I’ll never forget. The first man whose feet I washed told me right off the bat, pardon the pun, that his name is Bruce Wayne. Furthermore, he claimed to be THE Batman. Naturally, I thought he was joking, possibly even crazy. As I washed his feet, “Bruce” shared childhood stories of his father with me. He worked 29 years in the truck driving business and spoke fondly of his dreams growing up. Didn’t take long for me to realize that he was actually quite normal but had a few bad breaks in life. At the end he thanked me for the foot washing and started to leave.

No youre not. Oh wait, you are?!
No you’re not. Oh wait, you are?!

Suddenly he stopped and turned back to me. He reached in his pocket, fishing for something. Then he showed me his identification card. SON OF A BITCH. Sure enough, there it was, clear as day. Name: BRUCE WAYNE. He wasn’t lying, he really was Bruce Wayne. He flashed me a little grin and I returned the gesture as we nodded before he walked out. Later I spoke with the coordinator and she explained to me that Bruce is a regular and how his Batman persona is his own personal way of coping with being homeless. Wow. It’s deeper than just “Oh, this dude’s a crazy homeless guy.” The experience reminded me not to judge a book by its cover and to walk a mile in someone’s shoes — or wash their feet — before you decide what their story is.

BruceWaynePrays

WHAT THE CRITICS SAID

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Batman Returns fared well with the critics. EGM’s Martin Alessi rated it 85% while Howard Grossman scored it at 86%. GameFan gave it ratings of 84, 85, 92 and a whopping 97%. Super Play, notorious for giving beat ‘em ups a hard time, rated it 87%. Batman Returns owns the distinct honor of being the highest rated SNES beat ‘em up in Super Play history. The SNES version of Batman Returns has a favorable reception with fans as gamers often rave about Batman Returns as being one of the better beat ‘em ups in the SNES library. By most accounts it was yet another Konami smash hit. Talk about having the Midas touch!

The best rated beat 'em up in Super Play lore
The best rated beat ‘em up in Super Play lore

CLOSING THOUGHTS

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I have to be honest, I’m not too crazy about Batman Returns. I know most people rave about it like it’s something epic but I just didn’t quite click with this one as I was hoping to. I think it’s a good game but not a great one, which most people seem to think it is. By no means am I saying my opinion is right and theirs is wrong. That would be silly. I’m simply saying that for me, Batman Returns is a case of diminishing returns. It starts off with a bang. You’re in the seedy streets of Gotham, kicking clown butt at every turn and throwing them through windows, even bashing their heads together. It’s all very satisfying indeed.

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But then come the single plane sections which are a lot more restrictive and I feel are just not very fun. I even detected a slight bit of input lag, but maybe that’s just me. The platforming felt a bit clunky, too. The Mode-7 Batmobile stage, although it looks great in a still screenshot, is more of a chore to play than it is a good time. Some of the boss battles, especially Catwoman and The Penguin, felt very unfair. I took a lot of seemingly mandatory hits I just couldn’t avoid (particularly with The Penguin in his Mary Poppins form). I don’t mind a hard challenge but unavoidable hits is just plain annoying and spoils the overall experience a bit.

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I wanted to like Batman Returns so much, and in certain parts I really do. Namely any part that was free roaming and allowed me to just beat up clowns in the good old fashioned beat ‘em up way. Not a fan of the cheap boss fights, Batmobile, platforming or single plane sections as they really detracted from the overall package for me. I can see why many rave about this game — it packs a punch visually, sounds great and is very faithful to its source material. But I just can’t give it an enthusiastic thumbs up; it contains a few too many warts and niggles for me to overlook. At the end of the day it’s still a quality Konami product and a solid example of a movie-to-game adaptation done right. But there’s a reason why — although many do like it a lot — Batman Returns isn’t quite in the same pantheon as some of Konami’s previous SNES classics.

Graphics: 9
Sound: 9
Gameplay: 7
Longevity: 6

Overall: 7.0

I didn't do cartwheels over this game [Har har -Ed.]
I didn’t do cartwheels over this game…
Batman: I’m tired of clowning around!

Clown: Really, you? You’re one to talk, Mister! Look, if you returned in 1992, then how, pray tell, OH HOW did you begin in 2005?! What are you, some sort of magician?! Penn and Teller? David Copperfield? Can’t make up your bloody mind, can ya! You’re the one who needs to stop clownin’ round! Just WHO ARE YOU EH!?!

Batman: You need serious help. Here, let me give you a hand…

SNES Party Games

There's nothing like gaming with family and friends
There’s nothing like gaming with family and friends

The SNES is my favorite system of all time, and one of the many reasons why I love it so much is because of all the great multiplayer games. While there are a ton of amazing 2-player SNES games, the focus here is specifically on Super Nintendo titles that allow 4 (or more) players to duke it out (or in some cases, work together). There’s something about being in a room with a group of friends playing the same game together. There’s an innocence and magic to it that will never fade away.

Tangled cords and bruised egos... ahhh
Tangled cords and bruised egos… ahhh

I have so many fond memories of the many party sessions I’ve had over the years with the SNES. It’s fitting that I’m writing this article so close to Christmas as the holiday season tends to bring people together. It’s the perfect excuse to bust out the Super Nintendo and play some old (or newfound) favorites with your loved ones.

I LOVE ME SOME FOUR-PLAY

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First, make sure you have one of these multitap adapters. There are lots of models but these are just a few examples.

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You’ll need one if you wish to play any of the following games with 3 or more friends.

This is the one I use
The one I use personally

HONORABLE MENTIONS

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There are many great 2-player SNES games out there, from Super Mario Kart to Teenage Mutant Ninja Turtles IV: Turtles in Time. The list goes on and on. That’s a story article for another day. For now the focus is squarely on games that allow 4 or more to play. There’s always room however to quickly acknowledge those that didn’t quite make the cut but are noteworthy nonetheless. The following 3 games deserve a shout out since they each support up to 3 players. Not quite 4, last I checked anyhow, but close. Hence, my honorable mentions are as follows…

CRYSTAL BEANS: FROM DUNGEON EXPLORER

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Funky subtitle aside, Crystal Beans is a simple and enjoyable overhead action RPG with elements similar to Gauntlet. It has 8 characters (of varying classes) to select from and best of all, it supports up to 3 players. It only came out in Japan but there’s an English translation patch available for those interested. Not the best game but it can easily eat up a weekend or two especially if you have a few buds willing to join in.

SECRET OF MANA

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There’s a reason why Secret of Mana is so revered within retro gaming circles. Even 25 years later, it resonates with an entire generation that grew up glued to the screen vanquishing the latest creatures and critters. Doing it with 2 friends by your side, at a time where a 3-player mode in an action RPG was unheard of, made the experience even more irresistibly awesome.

SEIKEN DENSETSU 3

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Seiken Densetsu 3, AKA Secret of Mana 2, came out exclusively in Japan. Thankfully, an English fan translation has allowed gamers worldwide to experience this phenomenal action RPG in all its glory. On top of that, a 3rd player option was graciously added in as well.

4 OR MORE

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In this article (that I’ve wanted to write for over a decade now), I’ll share some of my favorite SNES party games. I’ll also list some I’m not too crazy about knowing that everyone’s mileage will vary. Some games listed are super well known while others are a lot more obscure. Not every 4+ player game on the SNES has been cited; the list is far too long so I’ve chosen only those that I wish to highlight. With that said, let’s dive in!

BAKUTO! DOCHERS

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I remember seeing Bakuto! Dochers in the pages of EGM in 1994 and being excited. A Bomberman clone but with cute animals? Sold! It does some unique things: 3 hits to die, 20 battle zones (although many look samey) and cannon fodder enemies litter the field even in the 4-player battle mode. But sadly, it’s just not fun. It’s hard to botch the Bomberman formula but somehow Bakuto! BOTCHERS managed to do so :(

BARKLEY SHUT UP AND JAM!

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A homeless man’s NBA Jam, Barkley Shut Up and Jam isn’t very good but it can be a guilty pleasure. If you and your buds have a burning desire to use Charles Barkley and a bunch of fictional playground legends, this could be your jam. Pun partially intended.

BATTLE CROSS

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Bomberman meets Mario Kart… kinda. The closest thing to that on the SNES, anyhow. Battle Cross is a 6-player single screen racer, although only 5 humans can play (kind of a shame they didn’t take advantage of that sixth slot). There’s a lot to like here. Whether it’s the cartoonish graphics, the insane customization, or the pure satisfaction of placing a land mine underneath an overpass to blow up unsuspecting foes, Battle Cross is a hit at retro gaming parties.

BOMBERMAN B-DAMAN SERIES

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The great Ric Flair once said, “To B-Daman, you gotta Beat-Daman! WOO!!” Many folks know about the great Super Bomberman titles on the SNES, but not many know about the B-Daman series which came out only in Japan. It deviates from the classic formula but still has its own 4-player battle mode. In the first B-Daman game, players can’t die. Instead, the goal is to score as many hits as possible within the time limit. It’s not nearly as fun as the classic Bomberman titles but that’s a given thanks to the restrictions at play here, such as being conformed to your side of the wall and having limited movement.

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The sequel, Bakukyu Rennpatsu!! Super B-Daman, is an improved effort but still feels like a lightweight novelty. Players are no longer restricted to rails and can freely move about. The goal is to push all the other people off the field and be the last (bomber)man standing. It’s nice to see them try something different but you’re better off sticking to the classic Bomberman games.

BS OUT OF BOUNDS GOLF

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Of all the games on this list, BS Out of Bounds Golf is perhaps the most fun and cutthroat party game of them all. It’s a blast and has to be experienced with 4 players. The amount of sabotaging and trash talking that naturally occurs is a thing of beauty. And because players take turns, there is ample opportunity to scout and plot out your plan of attack. It’s one of those special games that anyone can pick up and play, and it will appeal even to non-gamers. A magical unicorn, indeed.

CAPCOM’S SOCCER SHOOTOUT

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Not the best soccer game on this list, but a very competent and enjoyable one. Most noteworthy of all, Capcom’s Soccer Shootout has an indoor mode where the arena is shrunken down and the ball bounces off the wall for continuous play. Intense mode, especially with 4 players!

CHIBI MARUKO CHAN: MEZASE MINAMI NO ISLAND

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A strange 4-player game where you throw balls at the opposition in various arenas. Simple but loads of fun. Quirky games like this with oddball Japanese humor are always a guilty pleasure. Chibi Maruko Chan: Mezase Minami no Island is rather obscure and (sadly) rarely talked about. Check it out if you’re looking for something a little different for your next retro gaming party.

CORON LAND

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Speaking of not getting enough love, Coron Land is another obscure Super Famicom oddity that rarely ever gets mentioned. Blow and throw bubbles. It’s quirky and charming in its own unique way.

DREAM BASKETBALL: DUNK & HOOP

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If you’re like me and have fond memories of playing pickup basketball from way back in the day, then Dream Basketball: Dunk & Hoop is sure to take you right back to your blacktop days. There’s a clunky 5-on-5 full court mode but the 3-on-3 street ball mode, being half court and having less sprites onscreen, is where Dream Basketball shines brightest. A rare gem for those not opposed to playing arcade-like sports games that are a quarter of a century old.

FIGHTER’S HISTORY: MIZOGUCHI KIKI IPPATSU!!

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This is the only fighting game on the SNES that allows 4-players to play with a tag out feature. Pretty neat! Besides, who doesn’t want to play as Karnov?

FIRE STRIKER

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Part Zelda and part Arkanoid, Fire Striker contains a 2-on-2 mode where teams of two battle for supremacy. The physics are a little off but it’s still a blast.

AJ Styles recently snagged a copy on Up Up Down Down
AJ Styles recently sang its praises on Up Up Down Down
Shout out to Xavier Woods, AKA Austin Creed! I met him last week and he was a super cool guy. And speaking of professional wrestling...
Shout out to Xavier Woods, AKA Austin Creed!
I met him last week and he was super cool.
And speaking of professional wrestling…

GEKITOU BURNING PRO WRESTLING

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With over 115 wrestlers ready to be used and 800 different moves at your disposal, Burning Pro Wrestling is quite the package. It features real athletes from many different styles such as Puroresu, Lucha Libre and K-1 just to name a few. Play as or beat up the likes of Bret Hart, Hulk Hogan, Randy Savage, Ric Flair, Sting, The Undertaker and many more. The Battle Royal features up to 18 wrestlers and a grand total of 6 wrestlers can litter the ring. Fun stuff!

GO! GO! DODGE LEAGUE

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As if you can’t tell from the screenshot above, Go! Go! Dodge League is loosely based on dodgeball and doesn’t follow the conventional rules of the sport. It’s not the best game around but it has enough wacky Japanese charm to put a smile on your face.

HAT TRICK HERO 2

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Originally set for a US release as Super Soccer Champ 2, it was eventually scrapped. Released only in Japan as Hat Trick Hero 2, this is a fast scrolling arcade brand of soccer that features super power kicks. Worth a look if you love retro 4-player soccer games.

INTERNATIONAL SUPERSTAR SOCCER DELUXE

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The best soccer game on the SNES, hands (feet?) down, is made even better when experienced in glorious 4-player mode.

LOONEY TUNES B-BALL

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Even more outlandish than NBA Jam and arguably just as fun, Looney Tunes B-Ball is a sheer blast. Name another zany basketball game where you can drop a 16 ton weight on someone’s head or summon lightning to zap suckers into smithereens… you can’t!

MADDEN SERIES

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Madden Football isn’t the first game I think of when it comes to multiplayer affairs. But the ’94-’98 editions all allow up to 5 players. If you’re craving pigskin of the 16-bit variety, this might do the trick.

MICRO MACHINES SERIES

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Race your favorite miniature toy cars around 28 different tracks. These include a pool table, the living room floor and even your neighbor’s flower garden. The sequel, Micro Machines 2: Turbo Tournament, featured even more vehicles and tracks and was released only in Europe.

NBA GIVE ‘N GO

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NBA Give ‘N Go lacks blazing speed but makes up for it with an impeccable arcade-like feel. The presentation is a slam dunk and the wacky announcer will make you feel like you’re back at the arcades. Give ‘N Go is based after all on Run and Gun, Konami’s arcade smash hit.

NBA HANG TIME

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If you can look past its terrible aesthetics, NBA Hang Time gets the job done in 4-player mode.

NBA JAM SERIES

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BOOM SHAKALAKA! NBA Jam and more specifically, NBA Jam: Tournament Edition, rules the roost when its comes to 4-player basketball games on the SNES. Best of all, NBA Jam TE is just as fun to play today as it was 25 years ago.

NBA LIVE SERIES

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The NBA Live franchise blends simulation and arcade-like play extremely well. The ’95-’98 editions allow up to 5 players, with ’97 and ’98 featuring 2-on-2 and 3-on-3 modes for more intimate contests.

NHL SERIES

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NHL ’94 is the best of the lot and has 5-player capability. Oddly, only 2 players can play NHL ’95-’97. NHL ’98 went back to 5 players but stick with the original; it’s pure hockey bliss that can’t be beat.

N-WARP DAISAKUSEN

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The only 8-player game (!) on this list, N-Warp Daisakusen is certainly a curiosity. Developed in 2008 as a homebrew title, this simplistic melee brawler sets out to see who will be the last man standing.

OTOBOKE NINJA COLOSSEUM

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A Bomberman clone with a delightful twist. Rather than bombs, players set down capsules. Shurikens shoot out in all 4 directions. Get hit and you’re temporarily frozen. You lose only if someone hits you with their ball and chain while being suspended in animation. With a lens geared toward stealth and capitalizing on mistakes, Otoboke Ninja Colosseum makes for a fantastic 4-player romp.

PEACE KEEPERS

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The only beat ‘em up on this list! But sadly, 4 players can only duke it out in a special self-contained mode. Give Peace Keepers some credit but it’s a limited novelty at best. It’s a shame none of the SNES beat ‘em ups allow for 4-player cooperative play but that’s understandable given the hardware limitations.

PIECES

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Up to 5 people can work together to solve puzzles of various kinds. Pieces is perfect for younger and less experienced players such as little nieces and nephews.

PUZZLE’N DESU!

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An adorable Bomberman clone where you push blocks to subdue your opponents. One of my readers recently dubbed this game “Gnome Squish” which fits it perfectly! An absolute blast in 4-player mode.

SATURDAY NIGHT SLAM MASTERS

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My friends and I spent so many Saturday nights back in the summer of 1994 playing this. Frenetic, chaotic and always entertaining, Saturday Night Slam Masters was born to be a 4-player slobber knocker.

SHIN NIPPON PRO WRESTLING ’95: TOKYO DOME BATTLE 7

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Not as good or fun as Saturday Night Slam Masters but not a bad alternative. The visuals are on point and it’s always fun to kick some ass with either Great Sasuke or Jushin Thunder Liger!

SPARK WORLD

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Bomberman but with cars. It’s super blatant but also super fun. A few slight tweaks here and there, like 2 hits to die, help to make it not a complete carbon copy. Sorry.

SPORTING NEWS BASEBALL

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Sporting News Baseball holds the distinct honor of being the only North American SNES baseball game to support 4 players. You and a friend take turns batting on offense and on defense one pitches while the other plays defense. And hey, any excuse to play ball on the Field of Dreams cornfield sounds good to me!

STREET RACER

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Street Racer is no Mario Kart 2 but it’s an admirable effort. 24 tracks, 8 drivers and plenty of zany 4-player modes!

SUGOI HEBEREKE

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Smash and bash your way to victory in Sunsoft’s melee brawler. Sugoi Hebereke is a bit like Super Smash Bros. in some ways and is worth checking out, especially if you have retro gaming buddies to play it with.

SUPER BOMBERMAN SERIES

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Super Bomberman is the classic and quintessential party game on the SNES. All you needed back in 1993 was a copy of this game, a multitap, 4 controllers and 3 friends. My friends and I spent countless Saturday nights back in ’93 blowing each other up and loving every second of it.

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Super Bomberman 2 included a tag team mode. I prefer the original but you can’t go wrong with this one.

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Super Bomberman 3 came out only in Europe and Japan. It’s most notable for introducing mad bombers, animal friends (granting you an extra life and special abilities) and raising the player count from 4 to 5.

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Super Bomberman 4 was released only in Japan. Like pizza, you really can’t go wrong with any of the 16-bit Bomberman games.

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Super Bomberman 5 is my favorite of the 16-bit Bomberman games that didn’t come out in North America. And overall, I’d rank it second only to the classic original.

SUPER BOMBERMAN PANIC BOMBER WORLD

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Did you know there was a Bomberman puzzle game on the Super Famicom? And of course, it naturally features a 4-player mode. As the cool kids might say, this game is lit yo. Geddit? Sorry.

SUPER FAMILY TENNIS

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I love this game so much that I ranked it #2 on my top 50 favorite obscure Super Famicom games list. Super Family Tennis is full of charm and never fails to leave me feeling satisfied. 4-player doubles is where it’s at!

SUPER FINAL MATCH TENNIS

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Developed by HUMAN (creators of the beloved Fire Pro series), Super Final Match Tennis nails down the presentation but something about the gameplay is slightly off. There’s still some merit here but you’re probably better off playing Super Family Tennis instead. Still, it’s nice to have options.

SUPER FIRE PRO WRESTLING X PREMIUM

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Speaking of which, Super Fire Pro Wrestling X Premium is the final and best Fire Pro entry on the Super Nintendo. For the past 20+ years, the fabled Fire Pro franchise has been a staple among wrestling video game fans. While this edition may be primitive by comparison, it was revolutionary back in 1996 and remains just as enjoyable today.

SUPER PUYO PUYO TSUU REMIX

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There’s nothing like an intense 4-player Puyo Puyo match. This has the potential to ruin relationships, so proceed with caution.

SUPER TEKKYU FIGHT!

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On the surface it looks like yet another Bomberman clone. But dig a little deeper and you’ll find an interesting alternative. Flip tiles and jump on opponents to stun them, and then attack them with your trusty spiky ball. Super Tekkyu Fight! is an obscure hidden gem worthy of a spot in your retro gaming party collection.

SUPER TETRIS 3

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4-player Tetris, bitches. ‘Nuff said!

TINY TOONS WACKY SPORTS CHALLENGE

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Due to the hodgepodge of mini games, some have likened this as a precursor to Mario Party. You’ll like this if that’s your thing.

TOP GEAR 3000

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Many folks are familiar with Top Gear as it was one of the earlier SNES hits back in the day. Top Gear 3000 on the other hand is fairly obscure, receiving a quiet release with very little fanfare in early 1995. It’s most notable for its quirky 4-player split screen.

WORMS

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Released only in Europe, Worms is classic turn-based artillery multiplayer tactical warfare at its finest. Randomly generated deformable landscapes only add to the fun and strategy of it all. Sure, this first entry in the longstanding franchise may seem a bit outdated to some, but it’s where it all started. I can appreciate that. Besides, who can say no to blowing up worms via TNT?

WWF RAW

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Earlier this year Monday Night Raw celebrated 25 years. I remember those early Raw episodes well; every Monday night was must-see TV. But I digress. An improvement over WWF Royal Rumble, WWF Raw is the best WWF game on the SNES. But that’s only because we never got WWF WrestleFest!

ZEN NIPPON PRO WRESTLING 2: 3-4 BUDOKAN

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The Zen Nippon series gets forgotten about at times, and in my book is right up there with the fabled Fire Pro franchise as far as great wrestling games go. This is the last and best of the Zen Nippon series on the SNES. The Fatal 4-Way match is an absolute riot. Lots of fun await if you and your buddies enjoy classic retro wrestling games.

CLOSING THOUGHTS

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Nothing will ever replace the sheer joy of playing a game huddled around your buddies in the same room. Not to mention all the silly trash talking and good-natured taunting that comes with the territory. It’s all part of the charm! There’s something special and magical about those gaming sessions that I recall with a deep fondness, and I always look forward to future gaming gatherings. The SNES has plenty of great 4-player games that would steal the show at any retro gaming party. I hope this list serves you well and gives you some new games to try out with your loved ones. Feel free to comment below too — glaring omissions perhaps or games you enjoy best from this list. Happy gaming, and happy holidays!

Let the good times roll :)
Let the good times roll :)

Clay Fighter (SNES)

Pub: Interplay | Dev: Visual Concepts | November 1993 | 16 MEGS
Pub: Interplay | Dev: Visual Concepts | November 1993 | 16 MEGS

Many fond memories come to mind when I think of Christmas. So much so that I even wrote a special article dedicated to just that. There are certain things that I’ll always associate Christmas with, for better or for worse. For me, Clay Fighter will always be linked with Christmas. Released 25 years ago (damn where does the time go), this Street Fighter II parody is but a minuscule footnote in the annals of SNES lore. But to me, Clay Fighter represents something beyond that, even if the final product isn’t all that good. It represents a time of true innocence, a time of allegiances and a time of change. Not to mention learning how to navigate expectations and disappointments even in the smallest of ways. Indeed, Clay Fighter was one of my childhood games. As such, I’ll never forget it. Especially whenever Christmas comes rolling around…

ONCE UPON A TIME…

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It was the summer of 1993. 2D fighting games were all the rage, and seemingly everyone and their brother were getting in on it. From Kaneko to Konami, everyone wanted a piece of the pie. It was the fighting game era, and 1-on-1 brawlers was a booming business. One idyllic summer day in ’93, my mom took me to the local grocery store. As per usual, I browsed the VHS rental section while my mom bought food. I remember seeing cheesy horror movies like Leprechaun (oh Jennifer Anniston…) and Critters 4 (oh Angela Bassett) before making my way to the magazine section. It was there that I picked up a GamePro issue and first laid eyes on Clay Fighter. It was love at first sight.

Classic cheesy stuff
Classic cheesy stuff
Good old VHS days
Good old VHS days
Talk about nostalgia!
Talk about nostalgia!

There was just something special about growing up in the late ’80s to early-mid ’90s. From cheesy horror movies (with badass memorable box art) to hundreds of fun 8 and 16-bit video games, it was the perfect time to be a gamer who loved horror movies to boot. I miss those halcyon days where my mom would drop me off at a store and I would just spend a good 30 to 45 minutes browsing the various boxes and back covers of horror movies and the latest video games. Truly a special time in our lives (for those lucky enough to have lived it).

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But I digress. As the months went on, the Clay Fighter hype train gained more steam. Gaming magazines previewed the hell out of it, and the comedic aspects of the game really appealed to a 10 year old kid. It promised to be WACKY!, WEIRD! and WILD! I mean, what more could you want?

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The fighters had their own unique charm.

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Not only was it a parody of Street Fighter II but it was also a parody of many other things such as Elvis, The Blob and The Headless Horseman among others. Clay Fighter was Parody City.

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The unique claymation graphics made it stand out in a crowded genre. I couldn’t help but be drawn to its unique look, even if the aesthetics were a bit sloppy. Hey, it was 1993 and I was 10. Clay Fighter looked super cool in my book back then!

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And then came the ads. And boy, were there a TON of ads. Clay Fighter had one of the most robust and memorable ad campaigns in 16-bit history.

They mocked a lot of famous fighting games
They mocked a lot of famous fighting games
Shots fired!
Shots fired!

One of my fondest memories came in the Fall of 1993 when I stayed home from school due to being sick. I remember just hanging out in my room, playing a demo song on a Casio keyboard a relative recently gifted me and gawking at that Clay Fighter ad above and flipping through the preview. There’s nothing like looking at a few blurry screenshots and letting your imagination run wild. The possibilities were endless and more often than not, your imagination made the game way better than the actual end product. Still, it was all part of the fun of gaming back in those days.

Huge 2 page blow out ads introduced us to the fighters
Huge 2 page blow out ads introduced us to the fighters

Filled with puns galore, I couldn’t help but love it.

They really made the characters feel special
They really made the characters feel special
Just a sign of the times
I even submitted my own #1 reason why!
They even went after my precious World Heroes
They even went after my precious World Heroes
Nobody was safe!
Nobody was safe
Damn, Tiny even took M. Bison's cap. NO MERCY!
Damn, Tiny even took M. Bison’s cap. NO MERCY!

THE CHRISTMAS GIFT THAT NEVER WAS

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December 1993. One fateful evening my cousin called me asking what I wanted for Christmas. I didn’t hesitate to tell her all about Clay Fighter. By the end of the phone call I was assured that Clay Fighter would be mine come Christmas morning. Alas, for whatever reason, it wasn’t meant to be. My cousin got me something else (I can’t even recall what she got me). My Clay Fighter dream went up in smoke. POOF.

THE DAY AFTER CHRISTMAS 1993
~RENTAL REDEMPTION~

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Noting my abundantly obvious disappointment the night prior, my old man decided to take me to The Wherehouse to rent Clay Fighter as a consolation prize. I wanted to buy it instead, but I happily settled on renting it. I remember running to the game section, seeing the box on the shelf and taking it down from its resting place nestled up top. I admired the front cover and couldn’t get enough of how cool I thought it looked. Bad Mr. Frosty coming right at ‘chu as Tiny stretches poor Taffy (oh the irony). It fit in perfectly with the times we were living in… that whole attitude era of the early-mid ’90s.

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I then flipped it over where I must have stood there for 5 minutes reading over the back cover and being completely convinced that Clay Fighter would only be a tier below Street Fighter II, in terms of gameplay.

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I love how 16 MEGS was considered a big deal back in 1993. I miss when meg count was a thing and people got hyped partially because a game contained a certain amount of megs. There was something charming to that. Even though we knew game quality wasn’t based on a game’s given meg count, it always served as fun playground chatter with your friends. It brings back memories of the Neo Geo and their fighting games containing 100+ MEGS, as well as the 16-bit console war. Wait, Super Street Fighter II on the SNES only has 32 MEGS while the Genesis copy boasts 40 MEGS?! Good times.

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I got a kick too out of the humongous 1 OR 2 PLAYERS graphic. It just added a certain pizzazz to the back of the box and it’s been burned into my memory bank. I can still see that giant logo in my mind to this day. The whole package just hit all the right notes. I handed the game off to my dad who then walked to the counter to make the magic happen. I was only a 5 minute car ride away from finally experiencing Clay Fighter.

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On the ride home I admired the beautiful color instruction manual. The artwork was pretty banging, and I studied that little booklet for all it was worth. That was part of the fun of renting video games back in the ’90s: combing over the instruction manual on the way home.

I was convinced Clay Fighter was going to be ace
I was convinced Clay Fighter was going to be ace
Great humor
Stop — HAMMER TIME!
Great humor and creativity
Great humor and creativity

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I remember being a little worried when I got to the character bios. They looked great and I loved the detailed description of their special moves but one thing greatly bothered me. At a glance, it seemed as though you had to press all three punch buttons to do projectile-based attacks. I thought to myself “Please don’t let this be” and “Damn what a terrible decision if so.” Thankfully, it turned out not to be the case. The colored buttons there simply depict either of those buttons would suffice.

The coolest Ryu type clone in fighting game history
The coolest Ryu clone in fighting game history

THE DISAPPOINTMENT

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After popping the game in for the very first time, it took me less than 5 minutes to realize Clay Fighter was a bit of a dud. A dud in the sense that it came nowhere NEAR my level of expectation. It wasn’t unplayable, but it wasn’t very good. I remember thinking thank God I didn’t waste one of my few precious video game buys on this. Thankfully I rented it instead and picked out Teenage Mutant Ninja Turtles: Tournament Fighters to buy the following week. COWABUNGA!

Thank God I bought this instead
Thank God I bought this instead

THE GAME

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The lit bomb acting as a timer was creative. I liked that it wasn’t just another typical countdown from 99 seconds as was the case for most fighting games back then.

I love when companies cross over their games. Those little critters come courtesy of Claymates
I love when companies cross over their games!
Those little critters come courtesy of Claymates

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Once a mild mannered snowman, this devious spawn of winter lives for the icy cold of the far north. The good manners of snowmen no longer mean anything to Bad Mr. Frosty. He believes in the cold of winter and little else. He lives to see an eternal winter, where the snow never melts; and enjoys sharing his keen weather sense with all those around him.

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This malleable clay fighter really goes for the clay. Once a simple glob of salt water taffy, he has been transformed into a mean spirited ball of solid sugar. Emerging from the sugary goo which spawned him, Taffy took an oath, “The Circus will be mine, and every clay fighter will require new fillings when I get there.” Taffy’s stretchable body allows him to make long range attacks. These moves can surprise opponents who believe they are out of his reach.

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The buffest of the clay fighters, Tiny works out whenever he isn’t pounding the clay out of the other players. A member of the WCWA (World Clay Wrestling Association), he truly loves to wrestle and fight. He is not very bright, so he relies on his massive strength to win. He is proud of his physique and will smash anyone who laughs at him.

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Once the meteor was done mutating the clay fighters into their present forms, there were bucket fulls of radioactive clay left over. Not wanting to be thrown away like common garbage, the clay rolled itself into one elastic mass. The ball of clay developed intelligence quite quickly and named itself Blob. Studying goojitsu, Blob has become a force to be reckoned with among the clay fighters.

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The radioactive clay meteor has given this middle aged circus freak delusions of grandeur. Once a respected member of the circus, his great arrogance has turned the rest of the world against him. Believing that he is the king of rock and roll, he croons to the masses from his porcelain throne; sickening many and scarring the rest. Taking time off from his busy movie career, he has joined in the fight to control the circus. When not doing battle he focuses much of his time on his hair. To him there is nothing cooler than his groovy doo.

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Every circus has its share of ghost stories; the lion handler who didn’t train his cats enough, or the clown who never came out of the little car. The coming of the clay meteor brought one of these haunts back from the ethereal plane and gave him substance. The circus ghost, Ickybod Clay, has come to rule the circus for those who are halfway between our world and the next. While existing in our world, Ickybod Clay is able to tap the ethereal plane for power.

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From the far north, this Viking woman has earned the title of Valkyrie from her people. She is looking for another arena in which to compete and is planning to take control of the circus. With her Viking heritage has come special powers from the gods. Thor and Odin have granted her abilities no other clay fighter could even hope of mastering. Many of these abilities are to offset her one vice; eating. She lives to eat, and often has a hard time breaking away from a clay salad sandwich.

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A previous employee of the circus, Bonker was caught sleeping under the Big Top when the meteor landed. Once a friendly clown, Bonker has become as hard as clay. His other motto is to keep them laughing as he pounds them into the ground. This has turned many of his old clown tricks into dangerous attacks. What may have been hilarious to a 4 year old now brings other clay fighters to their knees.

Battle N. Boss at the end. Geddit
Battle N. Boss at the end. Geddit
Crappy text endings
Crappy text endings

HOMECOMING

I remember it like it happened yesterday...
I remember it like it happened yesterday…

January 26, 2006. I just recently got back into all things Super Nintendo. On that fateful Thursday night I decided to revisit the town I grew up in. It marked 10 years since I moved from my childhood home. 10 years. I wanted to swing by the old crib and also check out the Game Crazy hub inside my childhood Hollywood Video, which still stood at the time. Being less than two weeks into my SNES resurrection and having a wish list of over 200 games meant there was a good chance I was going to find at least one game to add to my ever growing collection.

My childhood Hollywood Video, taken January 2006
My childhood Hollywood Video, taken January 2006

Early 2006 was a good time to get back into the SNES scene. Prices had yet to explode and real life stores like Game Crazy (a chain tucked inside Hollywood Video locations) actually carried a decent selection of SNES games. So many times as a kid my dad took me to this very Hollywood Video location and I would spend hours browsing the SNES and horror section. There was nothing like admiring the art work on the front covers and reading the description on the back of the boxes. It’s a shame that kids of today will never know what that feeling is like.

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That evening I bought Art of Fighting, Mortal Kombat II, Super Baseball Simulator 1.000 and got Clay Fighter for free. These games represent the crux of my SNES comeback to a tee; two games I liked playing as a kid and two I always wanted to play but never did. But now I could. Such is the beauty of the hobby. In a lot of ways, retro gaming is the closest thing to a time machine.

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Clay Fighter came free because Game Crazy used to run a Buy 2 Get 1 Free promotion for retro games. Early 2006 was a glorious time to be buying SNES games. I beat the nostalgic train by several years and was able to scoop up all these old titles for bargain basement prices. Great times they were :)

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How fitting it was to get Clay Fighter free on the day of my 10 year anniversary since I moved from my childhood home. With another bag full of old childhood favorites and curiosities, I made a beeline toward my old house. There was no way I was ending this 10 year reunion trip without seeing my old house live in the flesh.

It was more than just a Super Nintendo comeback...
It was more than just a Super Nintendo comeback…

Exiting the premises of Hollywood Video around 6:30, my hometown had been devoured by darkness. As I drove back to my old neighborhood where I grew up, I took full inventory of all the sights, sounds and smells that assaulted my senses. I remember those roads. That old street corner. The little hill where my brother, our friends and I used to play tag and flag football. The smell of the crisp cool night air. The soothing sounds of the grass and leaves swaying gently in the calm of a quiet January evening. It was a little slice of paradise.

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At last I spotted my house. Memories came flooding back like a tidal wave crashing over me. It was an ordinary house, like any other house in America, in a suburban neighborhood just like any other. But it was home. My home. Or at least, it once was, anyhow. Somewhere in the depths of my heart though, it will always be to some degree. I turned off the engine and radio. I sat there for a quiet minute, admiring my house from across the street in the dead still of the night. Has it really been 10 bloody years?! Gawd DAMN.

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I ended up going inside and talking with the lady who now lives there. Crazy shit. It was one of those serendipitous moments. After 10 minutes of being back in my childhood home, I slipped back in my car. I took a quick glance at my new SNES games resting on the passenger seat, turned down the windows, cranked up the radio and put the pedal to the metal. It was one of the best drives of my life.

WHAT THE CRITICS SAID

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Clay Fighter earned good to great reviews. It’s one of those weird games that got rated really high at its time of release but such glowing praises have since been rescinded over time. EGM scored it 8, 8, 7 and 7. GameFan gave it ratings of 97, 92, 90 and 90%. Super Play rated it 85% (very high by their strict standards). The reviews at the time cemented in my mind even more that Clay Fighter must have been can’t miss. Sadly, if only that were the case.

Perfect example of GameFan overrating games
Perfect example of GameFan overrating games
Even Super Play gave it a rather glowing review
Even Super Play gave it a rather glowing review
It sold well enough to earn two sequels on the SNES... Well if you count this pseudo sequel Tournament Edition
It sold well enough to earn two sequels on the SNES…
Well, if you count this pseudo sequel Tournament Edition
24 MEGS OF POWER!
24 MEGS OF POWER!

They mocked Capcom with the HYPER tagline and refusal to number up this pseudo sequel. Nice!

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Clay Fighter 2 however was a legitimate sequel featuring a slew of brand new characters (although sadly they did away with many of the original fighters). I like how it played off the title T2: Judgment Day. Even though C2: Judgment Clay was several years late to truly capitalize on this marketing ploy, you gotta give them credit for creativity.

It got rid of Ickybod Clay and Taffy though. BOO!
It got rid of Ickybod Clay and Taffy though. BOO!

CLOSING THOUGHTS

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Can’t believe it’s been 25 years since I was obsessed with Clay Fighter. From studying the magazine previews to asking my cousin to buy it for me, I certainly have quite the storied history with this game. There’s a ton of nostalgia but when it comes down to it, it’s all about how well a game plays. And I’m sad to say Clay Fighter does not play very well. The characters are way too big for their own good, the physics feel off and the characters have a strange weight to them. It’s kind of hard to explain but it’s one of those things that you immediately recognize the second you play it. In a nutshell, Clay Fighter tries to get by on flash and style, but underneath the fancy coats of paint, there just isn’t much substance. It’s very much a product of its time. There are so many better fighting games you can play on the SNES instead. This one is strictly for collectors and those with nostalgic memories.

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Don’t get me wrong, it’s not unplayable. Some enjoyment can be had but it’s very lightweight and even if you approach it with the proper mindset, its novelty act grows old fast and you’re left with a mediocre fighting game, at best. Clay Fighter just doesn’t scratch my fighting game itch. Play one of the Street Fighter games or SNK brawlers instead. That said, there will always be a place in my gaming heart for Clay Fighter. It just takes me back to a place and space where a one page colorful ad with a few rinky dink screenshots could blow your mind. Where seeds of hope are harvested and then later realized, or crushed, by reality through renting, borrowing or blind buying. It was all part of the magic back then. So here’s a toast to Clay Fighter, who did more with its 15 minutes of fame than most other average games. Happy Taffy 25 years!

Graphics: 8.5
Sound: 8
Gameplay: 6
Longevity: 6

Overall: 6.0

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Ranma ½: Chougi Ranbu Hen (SFC)

Pub: Shogakukan | Dev: Atelier Double | April 28, 1994
Pub: Shogakukan | Dev: Atelier Double | April 1994

There were three Ranma ½ fighting games on the SNES. The first one was embarrassingly repackaged as Street Combat. The second one, Ranma ½ Hard Battle, was released in North America 25 years ago and received mixed reviews. The last of the trilogy, Ranma ½: Chougi Ranbu Hen, was scheduled to come out stateside but was canned due to poor sales of its predecessor. It’s a shame since Chougi Ranbu Hen is easily the best of the trilogy. It plays a bit like an old SNK fighting game. The lack of speed takes some getting used to but unlike Hard Battle which features an awkward control scheme, Chougi Ranbu Hen is much more traditional with special moves performed in Street Fighter II fashion. Not only does that make for a more enjoyable experience but Chougi Ranbu Hen also features a rare tag team mode. Very few SNES fighting games can claim that!

It just wasn't meant to be...
It just wasn’t meant to be…
Thanks to the poor sales of its predecessor
Thanks to the poor sales of its predecessor

MEET THE FIGHTERS

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SUPER MOVES

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By pressing the “L” button at any point during the battle, your character will perform a rather long taunting animation. If you can successfully pull this off without getting hit, you will activate your super power. Your moves will inflict more damage and you can even perform a super desperation move.

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CAN YOU KEEP A SECRET?

A code to be the boss in a fighting game. How original
A code to be the boss in a fighting game. How original

WHAT THE CRITICS SAID

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Ranma ½: Chougi Ranbu Hen received mostly positive reviews from those who have played it. Consensus has it that it’s easily the best of the SNES trilogy. Super Play rated it 79%. It’s often considered as one of the best fighting games found exclusively on the Super Famicom, ranking right up there with the likes of Godzilla: Kaijuu Daikessen, Gundam Wing: Endless Duel and SD Hiryu no Ken. Personally, I like those three brawlers a lot more than Chougi Ranbu Hen. Nevertheless, it definitely belongs in the conversation.

CLOSING THOUGHTS

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If you like old school fighters, don’t mind a slower paced fighting game and you’re a Ranma ½ fan, then I recommend this game. If those parameters aren’t suited for you, however, then this game won’t sway you the other way. It’s a perfectly decent fighting game that represents the brand well. Control is smooth and combos are easy to execute (something the previous two Ranma games lacked). The tag team mode adds some extra novelty and there are other cool little options. Examples include four color choices for each fighter, the ability to select stages and play the computer even in the VS. mode (and not just the story mode). However, it is disappointingly slow with no speed option available. If only it played a little faster, I would have enjoyed this game far more. But all in all, Ranma ½: Chougi Ranbu Hen is solid fighting fare, and is easily the best of the Ranma ½ trilogy.

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