Kamen Rider (SFC)

Pub: Bandai | Dev: Sun L | November 1993
Pub: Bandai | Dev: Sun L | 11.12.93

Premiering on April 3, 1971, Kamen Rider (translated as Masked Rider) was a smash hit TV show in Japan. An insect-like superhero who rides on a motorcycle and beats up bad guys was a winning recipe. Over 20 years later, Kamen Rider was released only on the Super Famicom where you clean up the streets of early ’70s Japan in this fun and cheesy beat ‘em up.

LEVEL ONE

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As you make your way through the levels, the boss’ health meter at the bottom slowly increases. So don’t mess around and beat up the lackeys as fast as you can.

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The garish blokes are tougher than their less colorful brethren.

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Enter the abandoned warehouse. Hmmm, it’s awfully quiet in here. TOO QUIET…

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PEARL HARBOR! But even their nefarious schemes are no match for your fleet-footed prowess. Use the pit to send their sorry asses to an early grave.

A sticky adversary [Oh you -Ed.]
A sticky adversary [Oh you -Ed.]
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In classic beat ‘em up fashion, the boss is joined by a legion of low tier lackeys.

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The bosses even resemble their real life cheesy rubber suits! Nice. When things get hot and heavy, press “X” to become the mighty Kamen Rider.

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Kamen Rider is a superior fighter and he has a separate health bar as well.

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Of course, being the Super Nintendo/Famicom, Mode 7 madness ensues.

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A cutscene depicting the demise of the assailant is shown to reward your successful effort.

LEVEL TWO

Showoff...
Showoff…
Taking out a pair of Luchadors :P
Taking out a pair of Luchadors :P
Mr. Veggie is a mid-boss of sorts
Mr. Veggie is a mid-boss of sorts
Cue the token truck trope
Cue the token truck trope
Enter this fancy building complex
Enter this fancy building complex
SAYONARA, BITCH :)
SAYONARA, BITCH :)

LEVEL THREE

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This stage is home to waste dumps and the like, lending the game a gloomy rundown atmosphere. It really places you in early ’70s Japan. In fact, it somehow reminds me a lot of Godzilla vs. Hedorah (AKA The Smog Monster), which coincidentally enough also came out in 1971. There is a very bleak feel to that film and to this particular level. Battle your way through the outskirts of town before culminating in a rooftop tangle.

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Bad guys come out of the woodwork from the staircase. Somewhere in the background a part of me can feel Godzilla and Hedorah battling it out :P

No need to mention the flying Godzilla scene...
No need to mention the flying Godzilla scene…
Love the atmosphere of this level
Love the atmosphere of this level
He got cancer lurking in that water
They’ll try to ambush your ass
"I'M NOT WORTHY!"
“I’M NOT WORTHY!”
"SIKE! GOTCHA!"
“SIKE! GOTCHA!”

LEVEL FOUR

What brings you to Japan, Venom?
What brings ya to Japan, Venom?

Similar to the legendary GOLDEN AXE series, gaping holes can be used to your advantage.

An extra from Godzilla vs. Hedorah
An extra from Godzilla vs. Hedorah
"SAVE THE EARTH!"
“SAVE THE EARTH!”
But who's gonna save your ass?
But who’s gonna save your ass?
"SAVE THE EARTH! SAVE THE EARTH!"
“SAVE THE EARTH! SAVE THE EARTH!”
Such a crazy and bonkers Godzilla entry
Such a crazy and bonkers Godzilla entry
The sea has cobalt, it's full of mercury. Too many fumes in our oxygen. All the smog now is choking you and me...
“The sea has cobalt, it’s full of mercury.
Too many fumes in our oxygen.
All the smog now is choking you and me…”
Trippy good shit
Trippy good shit
[Um, getting back to Kamen Rider, then -Ed.]
[Um, getting back to Kamen Rider, then -Ed.]

LEVEL FIVE

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This amusement park is anything but! At least it provides plenty of cool set pieces though, like this roller coaster track.

"C'mon Haru, quit horsing around!"
“C’mon Haru, quit horsing around!”
Oooh, how macabre
Oooh, how macabre
Oh get a room you two!
Oh get a room you two!

More levels await beyond this. Play the game to discover the rest on your own.

CLOSING THOUGHTS

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Temptations to modernize this old franchise wouldn’t have been shocking, but Sun L. (makers of Mega Man Soccer) wisely and respectfully opted for an authentic early 70’s Japan setting. It’s nice to see a game remain so faithful to its source material. The setting really grew on me as I played the game. It’s depressing, gloomy and there’s just something so desolated about the whole thing that beckons for a superhero to save the day…

I found a love for me Darling just dive right in And follow my lead Well I found a girl beautiful and sweet I never knew you were the someone waiting for me 'Cause we were just kids when we fell in love
I found a love for me…
Darling just dive right in
And follow my lead

What began as lukewarm impressions quickly developed into something of an affection, even if said affection veers toward the guilty pleasure plane. The levels are divided into segments and a solid pace is maintained throughout. Best of all, a friend can join you to help sweep up the streets. Kamen Rider won’t challenge for a top 10 slot on any SNES beat ‘em up list, but it is a good old fashioned example of the genre akin to those from the halcyon days. And one you’re likely to enjoy if you dig old Japanese rubber suited monster madness.

Super Tekkyu Fight! (SFC)

A twist on the ol' Bomberman formula
You guys, AGAIN?!

I discovered this game during the summer of 2006. Its Bomberman-esque look immediately grabbed my attention and I had high hopes for it. You know the feeling you get when you see screenshots of a game for the very first time and you go “Oh damn, this game looks like it could be a REAL hidden gem!” Yeah, that was me 10 years ago. It took me several months to secure a copy but I finally did and couldn’t wait to play it. For the most part, it delivered. I probably had way too high expectations. It’s a fun little (party) game for sure, but definitely doesn’t topple Super Bomberman. Still, it makes for a solid alternative. Let’s take a closer look.

Super Tekkyu Fight! features four heroes:

Ultraman
Ultraman
Kamen Rider
Kamen Rider Black RX
Gundam RX-78
Gundam RX-78
Fighter Roar
Fighter Roar

At a cursory glance it appears to be a Bomberman clone. But it puts an interesting spin on things. Instead of dropping bombs of one variety or the other, you simply bash the others to oblivion with your chain ball. You begin with a short chain. But power-ups soon come into play, and these include:

Longer chain
Longer chain
Double chain (now we're talking!)
Double chain (now we’re talking!)
The Almighty Gold Chain Ball
The Almighty Gold Chain Ball

This power-up rips through consecutive blocks in one hit. Very powerful.

THE SUPER DESTROYER!!!! (4-way chain!)
THE SUPER DESTROYER!!!!

Get this baby and you’re sure to rule the match. As you can see with Ultraman and Fighter Roar, players can nullify each other’s chain attack. Note that the GOLD chain does 2 health bars of damage when up-close.

NO BOMBS, OK, WHAT ELSE IS DIFFERENT?

Each player has 8 health bars. So battles here tend to be lengthier than your regular Bomberman match. When hit, you’re invulnerable for a few seconds, eliminating cheap consecutive hits. “A” jumps. If you jump on their head, it stuns ‘em for a few seconds. “Y” sees your guy flipping the tiles, stunning anyone caught in its path. This certainly makes your life easier, but it’s not mandatory.

Ultraman flips the tiles
Ultraman flips the tiles
Fighter Roar is stunned
Fighter Roar is stunned
Ripe for the picking
Ripe for the picking

When hit, you lose the last power-up you had — the icon goes flying back on the field waiting to be claimed by anyone. This is great since it prevents a potential “Ah crap, he got Boardwalk and now we’re all screwed” type of deal.

THAT *IS* KINDA DIFFERENT

Gun... DAMN!
Gun… DAMN!

You betcha, and beware where you jump! Each player can jump past 1 square. Each stage has plenty of holes to be weary of. In the heat of the battle it’s very easy to misplace a jump and plummet to the bloody rocks below. However, it doesn’t ALWAYS spell instant doom. The price is 4 precious health bars.

Lovely scenery eh?
Lovely scenery eh?

And don’t you hate when you’re alone playing 3 computer-controlled opponents and you die first, having to sit there waiting 2 minutes for them to kill each other? The programmers have sympathized with our plight as anytime you die, the tiles fall off one by one until one computer rival is standing. BLOODY SWEET. Give those chaps at METRO a hand *golf clap* A rather underrated feature that more Bomberman-esque games should employ.

HOW’S THE ONE PLAYER STORY MODE?

If you must know, there are 6 worlds with 8 levels each (the 8th being the boss). You’re free to pick from any of the 6 worlds. It’s not bad. It sorta reminds me of an updated version of TRAMPOLINE TERROR.

Enemies from each of the four protagonists’ world appear, which is very cool.

Ice to see you... har har
Ice to see you… har har
Awesome wavy effect here
Awesome wavy effect here

The bosses are huge and pretty tough. Exclusive to the Story mode (1 or 2 player by the way) are bombs (hidden in blocks). If you don’t have at least 1 for the bosses, it’s going to be far more difficult.

Here are four of the six:

Easy bloke
Easy bloke
Mobile sucker!
Mobile sucker!
Focus, young Jedi!
Focus, young Jedi!

Juggling the act of avoiding the falling rocks and slipping through the cracks requires great concentration.

HOLY ISH. Love this boss!
HOLY SHIT
Watch out for the hand crush
Watch out for the hand crush
Love the orange flashing
Love the orange flashing

This demon fellow here is my personal favorite. Look at how badass he is. Resting one hand on his cheek he uses the other to pound the tiles while emitting laser beams from his demonic eyes. I love how he flashes when you hit him, too!

FOUR PLAYER MAYHEM

The meat of these games are the 4 player battles. Here’s a look at the 8 arenas.

ZONE ONE

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Standard first stage except for the arrows which can effect the direction of tile flipping. Enjoy the friendly jumping layout while you can…

ZONE TWO

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The silver blocks are unbreakable. Jumping on blocks will break ‘em, but it takes two leaps. Make sure you have a space to land back on!

ZONE THREE

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Arrows act as they do in the first battle arena. Hmm. Kind of lazy, no?

ZONE FOUR

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The middle part sends you sliding across.

ZONE FIVE

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More arrows in a sort of X-shaped field.

ZONE SIX

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Forces each player to jump from the get-go… who will be on the attack and who will be on the defensive?

ZONE SEVEN

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Lots of solid ground in the middle, and the many blocks are home to numerous power-ups.

ZONE EIGHT

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Ice with arrows. Note the slippery sections. Like a combination of zones one and four.

CLOSING THOUGHTS

Cracking under pressure!
Cracking under pressure!

Super Tekkyu Fight! appears to be another Bomberman clone but play it for a few minutes and you’ll quickly realize it really isn’t. The battle system is refreshingly different. The combination of jumping, avoiding pitfalls and being able to take up to 8 hits makes the 4-player mode its own unique animal.

On the downside, the battle zones seem a little too similar to one another and don’t have enough gimmicks to differentiate them TOO much. Especially when you compare it to the variety of Bomberman‘s battle arenas. But all in all, this is a fun little game. And particularly a blast for anyone who can gather three other like-minded buds to play with.