Hook tells the story of Peter Banning, a 40 year old man who works hard to provide for his wife and two little children, Jack and Maggie. Peter is very much grown up and has lost sight of his imagination. In the magical realm of Neverland, Peter Banning is better known as Peter Pan. This video game adaptation is a side-scrolling platformer with pretty visuals and a soaring soundtrack. It does move a bit slowly at times, but there’s an overall whimsical magic to it all. Let’s revisit Neverland shall we?
THE STORY GOES…
When I got back into the Super Nintendo in early 2006, I’d heard quite a few positive things about Hook being a solid underrated little title. I passed over it in rental stores back in the day because Hook the film never grabbed my fancy. However, seeing as how a large reason why I got back into the SNES was due to my overwhelming desire to play platformers, Hook looked very appealing all of a sudden. Upon firing the game up and seeing this first level here any worries that this was just another “bad licensed video game” went straight out the window.
The colors were so vibrant and lush. The sound and music came straight from the movie. It looked and sounded like a Capcom SNES game, and more times than not, that’s a good thing. Pan moves around a little slowly, however, which is my biggest gripe with the game. But far from a deal breaker. The game instantly clicked for me as I maneuvered Peter Pan around the first stage.
Don’t worry, you don’t actually hurt the Lost Boys. It’s just a friendly game of tag… with your dagger. But see how they freeze in place? No harm done… really. Shout out to Thud Butt! My man!
Just like the movie, Pan can fly but he needs to find Tink first. Watch your flight meter. The flight system is handled much smoother here than what we saw in Ukiyotei’s SNES follow-up, Sky Blazer.
Rufio, the stand-in leader of the Lost Boys, is your first boss encounter. He doesn’t believe you are the actual Pan, so show him who’s really the boss around here!
Cherries fill your health bar by one. Apples fully restore your health.
Smee, a fitting name for a weird little critter, guards the end of this forest. All the boss fights in Hook are quite easy. Nevertheless they’re still fun.
It’s hard to articulate but there’s something about the look of this stage that simply does it for me. It just fits in with the whimsical nature of Hook — there’s a child-like charm to it all.
There’s a simplicity to the game in which I greatly admire. I guess, like Pan himself, we’re all grown ups (and some of us are in some way) searching for remnants of our childhood in the midst of a cruel world. A spark or ember of when life was simple and carefree.
If you’ve read my work for some time now then you know I’m a huge fan of the little details. I love the look of the trees in this level — they add a nice touch to this stage.
Certainly is. Although Pan moves a bit slow, you’ll soon get used to it. It’s really not that bad after a while. Plus he can run and fly to collect bonuses like this with the greatest of ease. Overall, the control is pretty good.
Ah, our old friend Tink appears right at the beginning. That must mean we’re in for some flying lessons…
Is it just me or do those tigers remind anyone else of the tigers from Mega Man 5? Alas, I digress. Your flight meter drains rather quickly so make haste! If you don’t waste time you should be able to make it to the next “Tink refill station” just in the nick of time. These spots are perfectly placed to avert frustration and promote a sense of satisfaction.
I like how this stage really focuses on Peter’s flight ability. Even the boss fight requires flight precision! It’s levels like this that help to keep the game varied and interesting.
Although level five has no boss, it’s super fun to navigate and has a decisively adventurous atmosphere. It’s a great stage to play through in the middle of the night in particular…
Remember how in Sky Blazer you slip through the foliage of trees and bushes? It’s easy to spot the similarities between that game and Hook.
Another cool moment There’s just something special and precious about these old 16-bit games that resonate deeply with me. Hook is as fun to play as it is to look at!
We’ve seen forests, oceans and caves. So of course, what’s left but the standard ice level! And it’s quite a good one.
Easiest boss fight ever. You don’t even have to move an inch after positioning yourself correctly. A little disappointing but I always say it’s better for a game to be too easy than too hard, if forced to pick between the two.
This is the strongest attack in the game, but sadly it’s scarcely available. You also lose its power on first hit. Oh well, the game’s easy enough as it is.
Try hitting that ball of flame and see what happens…
Hit the ball and you snuff out the lights. But don’t hit the ball and it’ll chase you. Quite the dilemma. The trick is to balance the two, naturally. This leads for a very cool on and off effect that carries throughout this level.
Level nine is definitely a dog fight, especially compared to the other levels. After level nine it’s on to the final level and the showdown with Captain Hook. Can you save Jack and Maggie?
THANK YOU FOR BEING SO TRANSPARENT
As you saw with a screenshot from level nine, don’t be fooled thinking that Hook features fancy transparencies. It’s just a graphical glitch that only appears in the rom. Thankfully this visual hiccup doesn’t appear with the actual cartridge game.
WHAT THE CRITICS SAID
When I got back into the SNES on January 17, 2006, my goal was to buy all the games I ever loved as well as the ones I missed out on. I remember browsing various retro gaming forums reading up on different opinions in my early days. Hook always received rather favorable praise. The ad back in the day stated “The Critics Are HOOKED!” It went on to quote, “One of the hottest action games I have ever played. The music is absolutely beautiful and the graphics are top-notch” (Super NES Buyer’s Guide), “Hook is intelligently made from start to finish. Its execution is excellent” (Game Players, Nintendo Guide) and “Hook’s multi-layered, smoothly scrolling visuals inspire comparisons to Super NES legends such as ActRaiser and Super Castlevania IV. The music is so good, you’ll want to crack open the cart and see if there’s a Compact Disc inside! Five star gameplay. Hook succeeds in every way.” (GamePro). EGM gave it scores of 8, 9 and 9. Super Play rated it 72%.
Hook is a simple fun little game. It weighs heavily on the easy scale. The ten levels are short, and some don’t even feature bosses. Most of the bosses are a cake walk. Yet I can’t help but like this game. I’m not a fan of the movie but there’s something basic and charming about this game. It takes me back to the good old days when action games were magical and whimsical. Sure you got your clichés, but really, what would a game of this type be without them? Hook is a pleasure to play through thanks to some rather atmospheric stages, vibrant visuals and a banging soundtrack straight out of the movie. It also features one of the coolest intros in SNES history, instantly transporting you to a land of magic and wonder.
Don’t get me wrong, I’m not saying Hook is one of the best games you might have never played. I wish Pan moves a smidgen (or two) faster. I wish it was a bit more challenging. And similar to Sky Blazer, when the levels start to reel you in, before you know it it’s over with. It would have been nicer to see meatier levels. The gameplay is not shabby, just good enough in most places to be satisfying overall, but not quite good enough to take it a notch above the norm. Therefore, Hook falls short of being a very good game. Still, I don’t hesitate to recommend Hook to all SNES gamers. Too lightweight to be considered for heavyweight contention, Hook nevertheless put a smile or two on my face. Like Peter Banning himself, most of us are now grown-ups. Yet deep down, there is still a little child inside each one of us. This video game does a good job representing that. Playing Hook reminds me of a simpler time where junk emails don’t exist but pixie dust and flying sure do! Better than the movie, and better than most movie to game adaptations, Hook deserves a spot in any Super Nintendo collection.
I don’t know who this might be for but I feel compelled to share this. Could be YOU… if you’ve had a ‘ship pass in the night’ recently, my heart goes out to you. Myself, been there too many times to count. May I suggest some further reading/viewing? This might bless you: Jesse’s Girl. Take care, and always, chin up!
2 thoughts on “Hook (SNES)”
Ah, Ukiyotei’s Hook, one of several video game adaptations based on the in my opinion underrated 1991 Steven Spielberg movie of the same name (it’s far from his best movie but I don’t dislike it at all as I do genuinely enjoy it, though I do get why people wouldn’t as it’s not everyone’s cup of tea especially given its admittedly slightly overlong running time–each to their own; I’ve seen far worse from Spielberg, but we’re not talking about the movie, only the game)… um, there’s a weird story about this one for me.
This was the sixth SNES game I ordered from eBay back in 2009, and I remember at the time feeling quite highly of it (I mean, WAY), though I found that with each playthrough dedicated to it(and the more games I played) that my appreciation level for it would decrease which I especially found out to be the case when I last played it two years ago. The main factor behind that: Peter Banning’s pacing! His normal walking pace is monumentally slow which drags the game somewhat to the point that it’s a design flaw, though his obscure running pace alleviates the issue a tad bit (obscure on account that holding down the Y button while moving would result in Peter not fully showing that he’s running until two or three seconds after the fact… this is a no-brainer, a sidescrolling platformer shouldn’t take that long to show that you’re running if it requires holding down the button, it should be *immediately* apparent!).
I honestly felt that the slow moving pace in Quintet’s ActRaiser 2 was more warranted there than it was here particularly if you go at a slow and steady pace unless you wanted all enemies to swarm around and overwhelm you, but apples and oranges. What a huge detriment on Ukiyotei’s part; not to mention that eventually playing their Skyblazer in 2012 would not aid Hook’s case as in that game Sky’s pacing was more flighty (no pun intended?) and acceptable by default (it was still short and easy to a point, but his moving pace was acceptable in my book). Also, the floaty nature (a deliberate choice, I think, given it’s Sir J.M. Barrie’s creation Peter Pan but as an adult) of Peter’s jumps while not flying. =(
That’s a shame because there is plenty to like and appreciate about Nintendo 16-bit Hook: I like how Ukiyotei converted many of John Williams’ themes from the movie (the original material’s good too), visually it is vibrantly pretty to look at, I like the style designs and how some settings were transitioned to game format, there is a Capcom-like charm to it (not Capcom-made, but if you didn’t know any better you wouldn’t know it), but the handling of its gameplay and pace let the game down for me (also, the game ending’s tone when Peter and Tink are going their separate ways compared to how the movie handled it left a bad taste in my mouth)–of course, this is just a personal gripe for me, I don’t expect it to affect other peoples’ enjoyment of it (if people like the game, more power to them; I just wish it was better thought-out because aside from that the game is harmlessly okay, in my opinion). So much potential it had; but as far as video game movie licenses go, there are far worse.
I’m sorry if I sounded like I was ranting (’twas not my intent), but just thinking about how my appreciation for this game started out high at one point but then nosedived with each subsequent playthrough, it makes me feel disappointed–at least there’s Skyblazer which is by all accounts a big improvement on Hook (thanks to the augmented pacing alone but also its strongly versatile gameplay).
To each their own
Hey StarBoy, thanks for sharing your 2 cents on Hook. Interesting, yeah, I know what you mean. There are some SNES games which I initially have VERY favorable impressions about, but upon repeated plays or even playing it years later, I realize my tune has changed. Some examples that come to mind are Battle Cross and The Firemen both on the Super Famicom. I still like both games but I’m not sure I’d be so quick to slap the “hidden gem” label on either game. Not because they’re more well known these days but rather, I don’t think they play on the level of game that I think qualifies as a hidden gem. But I know there are many gamers who swear by The Firemen. Like you said, to each their own.
As for Hook, I haven’t revisited it in a while. Now I’m curious if I would still like it today. The last time I played it was maybe 2011 when I originally wrote this Hook review on my original RVGFanatic website. I should bust it out again and see if I still feel the same or if I’m more in your camp. But yeah, the game does have a Capcom-esque quality to it, and it’s a charming little sucker.