Another in a long line of Japanese anime/manga turned Super Famicom video game adaptation, GeGeGe no Kitarō is one of the strangest SNES games you could ever encounter. It’s a side-scrolling shoot ‘em up platformer. Originally known as Kitarō of the Graveyard, the manga series made its debut in 1960, with an anime series following in 1968. The focus is on the last survivor of the Ghost Tribe, Kitarō, as he faces off with various ghouls and goblins of Japanese mythology. Created by Shigeru Mizuki, GeGeGe no Kitarō has a long and storied history spanning five decades, over 400 anime episodes and even two live action movie adaptations.
Meet Medama-oyaji, translated literally as Eyeball Father. ‘Nuff said.
THE STORY GOES…
Kitarō has the ability to fire bullets from his hair. Of course, to make it even more bizarre, who does the firing but none other than his Eyeball Father! Unfortunately, bullets don’t travel the full length of the screen. Be prepared to meet many unusual abominations along your journey.
Kitarō has a shield to block projectiles with as well as three special weapons he can call upon. However, these special skills can only be used once you’ve killed a ghost creature and captured its soul. The more souls swiped, the more special moves you rack up.
One special move is a cane like whip that is short and rather useless. Another is a sandal-based attack that goes across the bottom of the screen and back. The third is the BFG of the game. Multiple electric blasts are emitted from Kitarō’s body. It’s best saved for the bosses thanks to the high damage it inflicts.
There are 19 levels, which may sound like a lot until you factor in just how insanely short each stage is. Deal with a few regular bad guys (some can be rather tough) and then it’s off to tackle the guardian boss. Some levels have as little as two (!) enemies before the boss fight. What the hell! I’ve never played a game as odd as this; the construction of the levels is a little baffling to say the least.
Some bosses include a witch with the power to change you into small random objects, a vampire in the form of a giant bat accompanied by a legion of bats and what’s a horror themed video game without Frankenstein represented in some form or fashion?
Also boss is a gigantic dragon who has 10 heads, but you face only one at a time. The dragon dwells in a dark cave set against a waterfall which makes for a lovely visual.
Don’t let the game’s Saturday morning cartoon look fool ya — even though there’s no blood anywhere to be found, GeGeGe no Kitarō has some unexpectedly vicious moments. One boss splits in half after being slain. Another one uses her razor-sharp claws to impale an innocent bystander through the heart! That definitely took me by surprise.
It’s a shame then how unfair the game can be at times. Certain levels have these tiny ass platforms… and if that weren’t annoying enough, spirits hound your ass like white on rice. As you can imagine, thanks to the ridiculously small ledges, you’ll likely fall to your death if touched. Also, you’ll make leaps of faith where you can’t even see the platform on the right until you jump. Only then does the screen scroll forward. In a game already as difficult as this one is, that’s just plain wrong.
On the upside, the monsters are gruesome and highly memorable. The boss from the first level for instance is something you might see in Hayao Miyazaki’s work (Spirited Away). The graphics are excellent and invoke the feeling of watching Saturday morning cartoons. And the music has a nice oriental flare and gets rather creepy from time to time.
Another positive aspect is that it has a pretty cool 2-player mode. The second player controls a character who has a fireball similar to Sagat’s that travels the full length of the screen. With Kitarō blocking and the second player spamming fireballs, the game takes on new life. There are pictures and some Japanese text to advance the story after each level is beaten.
“Chip? Monterey? Gadget? Zipper?!”
“Hey bud! Wrong tree house, wrong show!”
This very first villain requires several hits to kill and zips around like a mad flea.
Then this lady appears from behind the tree. Don’t get seduced…
Hey he looks pretty friendly. Let’s chat him up. What could go wrong?
“Hey buddy! Yeah, you over there. You want a breath mint? I got grape — “
WHAT THE CRITICS SAID
Not surprisingly, GameFan gave this game some high marks while Super Play wasn’t as generous. GameFan gave it scores of 78, 79, 88 and 93%. Super Play rated it 61%.
I lean more toward Super Play than GameFan when it comes to this game. I wanted to like GeGeGe no Kitarō a lot — it’s quirky, macabre and downright deliciously devilish. Perfect to play during the Halloween season. But the difficulty and the unnecessary cheapness of the game really hurts it. It’s much more tolerable and enjoyable, however, when playing with a buddy. You’re not missing much if you skip this one, but it’s a decent add to your horror gaming collection if you so desire.
Shōnen Ashibe is yet another Japanese comic turned TV series turned Super Famicom exclusive. Masterminded by Morishita Yumi, the comic was published in Weekly Young Jump from 1988 to 1994. It became a TV series in 1991 and the Super Famicom game was released just days before Christmas of 1992. The story centers around Ashibe, a 1st grade boy, and his wacky pet harbor seal, Goma-chan. Yup, that’s about as Japanese as Japanese gets. And only the Japanese, eh? Nonetheless, Shōnen Ashibe is unabashedly adorable and full of sunshine and rainbows.
Shōnen Ashibe is a cute platformer where you guide Goma-chan through many levels featuring classic themes such as forest, cave, haunted house, etc. In a manner befitting of the source material, Goma-chan can’t hurt enemies. Jumping over them is his only defense. Enemies range from humans (little brat boys and girls) to animals (bats, polar and teddy bears to name a few).
Your goal is to locate 8 items in each level. The item is connected to the level theme (i.e. stars for ice world, squids for water, etc.)
Once 8 are collected, head for the exit. If hit, one apple (or whatever it may be) squirts away, waiting to be reclaimed (not unlike Sonic the Hedgehog). The seal also whimpers “Eeeek!” The only way to lose is by being squeezed into submission by one of the bratty kids or if the timer reaches 0. The animals can’t kill you even if you have 0 items when they touch you. This was aimed at small children, obviously.
Some items are hidden while others are out in the wide open. You can smash walls with your head to potentially reveal hidden items. There are only two buttons: one makes Goma-chan jump and the other makes him perform a head butt. The gameplay is very basic — it was geared toward younger children — but it’s done in a respectable manner, all things considered.
There are some cool set pieces, like this giant hippopotamus machine. Releasing basketballs from its mouth, your task is to head butt them back into the hippo’s mouth. Doing this is much harder than it looks, especially as the timer runs down and the pressure mounts. Each good basket grants you an apple. The hippo machine holds 4 apples; the other 4 are scattered throughout the level.
Pick your level from this overhead map. Backtrack if you wish. Along the way some folks provide information, others will share a 16 character password and some even challenge you to mini games. The boy is an unplayable character, and that’s just as fine. Who wants to be a little 1st grader when you can be a cuddly seal?
Shōnen Ashibe has some nice details but nothing we haven’t seen before. Reappearing blocks, moving platforms and so forth. One really nice detail is the haunted house theme where you can see lightning flash outside the windows.
There’s definitely a me too feeling throughout the game but hey, if you can’t get enough of these games you’ll be right at home. Controlling a seal has its advantages, too. For example, Goma-chan can cling on edges which is quite cool.
My favorite theme is the ice world. The ice levels are extremely slippery, more so than most other platformers I can recall. The poor fella just slides around like a mofo as soon as you pick up any sort of momentum.
It sure did but DoReMi Fantasy also came out exactly 3 years and 3 months later (December 22, 1992 —> March 22, 1996). One has to account for such a huge technological gap
WHAT THE CRITICS SAID
Super Play, who erroneously referred to it as Syo the Seal, gave Shōnen Ashibe a very respectable 79% rating. It remains a fairly obscure game to this day, but those who have played it have shared similar sentiments. It’s certainly not bad and has its moments here and there.
Not shabby — surprisingly somewhat solid even — yet nothing worth writing home about. The graphics are nice; they’re simple yet colorful and charming in that Japanese sort of way. The music isn’t bad though it gets sugary sweet in spots to the point it can quickly become a bit annoying. All in all, Shōnen Ashibe is a great choice for kids. Older players probably won’t dig it as much, but you might find yourself a bit surprised at how well it plays if given the chance.
It was on a cold and rainy Sunday night 12 years ago that RVGFanatic first opened its doors. As cliché as it may sound, I remember it like it was only yesterday. January 7, 2007. As I write this, it’s January 7, 2019. Wow. RVGFanatic is 12 years old. Come next January, it’ll officially be a teenager! That’s crazy, but I digress. I remember thinking two years ago what a huge milestone the 10 year anniversary was. Very few gaming fan sites last a few years, let alone a decade or more. For a myriad of reasons — whether the webmaster burns out, loses interest or both — this kind of longevity is rare. As you may well know, I can be very sentimental and nostalgic. With that in mind, there’s no better time than now to reflect back on the past 12 years and the history of RVGFanatic.
GOING BACK… WAY BACK
I fell in love with Goosebumps on a fateful late afternoon in the fall of 1993. We had to write book reports. Once completed, your classmates could then read your thoughts on any given book. My classmates would often tell me how much they loved reading my reviews. The reviewing craze began…
THE INTERNET AGE
I first used the internet in 1996. Remember AOL? [LOL -Ed.]. I grew up on horror films so one of the first things I did online was sign up to post on the forums over at horrormovies.com. It wasn’t long before I joined video gaming forums. I always had a blast sharing my thoughts with random strangers. It paved the way for what would eventually become RVGFanatic.
THE BIG VIDEO GAME COMEBACK
The late ’90s saw a departure from video games for me. But I came roaring back in early 2001. That began my run with the Sega Saturn — I amassed 350 Saturn games through the summer of 2005. Then in early 2006 I returned home to the Super Nintendo. Receiving packages of games left and right from various places all over the internet, I was a man on a mission to reclaim bits and pieces of my childhood. I had a burning desire to preserve the memories for myself, and hopefully one day my future children.
I had plans to create an all-encompassing Saturn topic on various forums featuring pictures, reviews, related stories and memories. But I burned out on the Saturn in the summer of 2005 and the topic was never meant to be. So when I began my SNES resurgence in January of 2006, it was a chance at redemption! I regretted not tallying a record of my Saturn buys: dates of purchase, prices and any interesting stories. My SNES comeback gave me a chance to do things right second time around. I charted every SNES purchase and had plans to launch a topic in the near future detailing my SNES reviews, memories and stories.
By the summer of 2006, roughly 6 months into my SNES renaissance, I had acquired 400 (!) SNES games. There was just SO much to play. The timing to launch my SNES topic didn’t feel right but still I wanted scratch that itch and create a series of SNES-related impressions in one fashion or another. Thinking back to how much fun I had writing about obscure Sega Saturn imports earlier in the decade, it hit me like an ACME 16-TON weight.
And so I launched a topic dedicated to reviewing obscure Super Famicom games that came out only in Japan. It was a win-win. The topic gave me a creative outlet and served as a stopgap, giving me time to play through my SNES library on my own terms rather than feeling rushed.
Furthermore, what I didn’t realize at the time was that the obscure Super Famicom project was the impetus to launching RVGFanatic. The insane amount of unique content I had ready to go was key in spurring me along. It’s always harder to start from scratch than it is to have a bunch of content already waiting in the wings.
TAMING THE BEAST
Launched on September 8, 2006, my obscure Super Famicom topic became a bigger hit than I anticipated. It stirred a ton of retro gaming discourse. Originally I’d planned for my topic to go no further than Halloween 2006. But I kept buying more obscure Japanese games and the thread became so popular I didn’t want the ride to end. Around October someone suggested I compile everything and put it on a site. I didn’t give it much thought at the time as I was content posting my reviews on various forums. But then came the fateful evening of December 16, 2006. Digit Press member Pete Whitley had these inspirational words for me.
For some reason, those string of magical words resonated deeply with me. I didn’t know anything about designing a site. Posting on message board forums was easy and good enough for me. But Pete Whitley made a damn good point. I spent hours gathering hundreds of screenshots and reviewed so many obscure games that a website — something more permanent and prominent than a message board topic that was bound to fade to obscurity over time — made perfect sense. With that firmly in mind, I spent that holiday season of 2006 tinkering around until finally deciding Pete Whitley was right. But there was only one problem left: what the HELL do I name this sucker?!
NAMING THE BEAST
I was stumped on what to call my pending site so I asked around. My buddy JVGFanatic had 3 suggestions. The first was Retro Fire. It had a nice little punch but it didn’t quite gel for me. His second was Obscuretro. I initially thought it was a clever mashup of “obscure” and “retro.” But thankfully I slept on it and decided not to. The spelling was funky and although my site would be heavily built around obscure Super Famicom impressions, I knew the main bulk would eventually consist of SNES reviews. Super Metroid isn’t exactly obscure! His final suggestion was tongue-in-cheek but right away it clicked. JVGFanatic, AKA Japanese Video Game Fanatic, suggested RVGFANATIC (Retro Video Game Fanatic). Done!
LAUNCHING THE BEAST
Opening on January 7, 2007, the first day had a little note welcoming readers. The next day I posted my first review in the form of Godzilla: Kaijuu Daikessen. It was only fitting since that was the first game I highlighted in my obscure Super Famicom topic. After clicking on PUBLISH, my dad called to ask if I could drive him down to the auto repair shop to pick up his car. There was a light rain that Monday night as I recall the vigor of knowing that someone somewhere was viewing my content and among the first visitors to do so. I was floating on cloud 9 as I drove my dad on that wet drizzling freeway. It’s a moment in time that I remember fondly to this day, even 12 years later.
RELAUNCHING THE BEAST
My original site had text that would wrap around the pictures. I was always fond of that, but my OCD often kicked in and I kept editing reviews and articles until they aligned perfectly with the margins. That I do *NOT* miss! I’m a lot less OCD with WordPress
BYE BYE TEXTING
I did a lot of text-embedded shots on my old site. They were fun but it took a lot of extra work. Once I moved to WordPress I was able to use PNG images instead of JPG. It saves me a ton of time and while part of me misses the text-embedded shots, ain’t nobody got time for that!
The quality difference between JPG and PNG images is stark.
RVG’S DIGEST ~THE BEST OF RVGFANATIC~
Everything I’ve written since 2007 has meant something to me in some way, but certain ones have resonated more with me than others. With over 300 reviews and articles written over the past 12 years, narrowing it down to just 35 favorites wasn’t easy…
Laced with some of my most memorable high school memories, this isn’t just a review of an obscure Japanese RPG but rather an inspired look back at our formative years. Sometimes you hit lightning in a bottle and Adventures of Hourai High is a classic example of everything coming together just right.
One of my childhood heroes, I honored Bret Hart on his 60th birthday by recapping his unforgettable 2006 Hall of Fame speech. Join us for a magical evening where Bret will regale you with legendary tales from a bygone era. From epic stories involving Mr. Perfect, Owen Hart and Stone Cold Steve Austin, Bret’s speech is more than a celebration of wrestling — it’s a celebration of the indomitable human spirit.
The game that cemented me as a gaming fan for life, I can’t count the number of times my brother, uncle and I alternated turns to save the universe by blasting alien scum to Kingdom Come. Growing up in the late ’80s was a glorious time thanks to iconic hits like Contra.
From the Alien Wars to the Alien Invasion we go. A Wolfenstein 3D clone, Corridor 7 was a guilty pleasure childhood game and likely would have found more success had Doom not come out months prior. I was lucky enough to score an interview with the game’s programmer, Les Bird, and ask him some burning questions I had been curious about for nearly 25 years.
Whimsical and profound, EarthBound is one of the best experiences I ever had on the SNES. Expressing my thoughts in a way that would do even a modicum of justice to this coming-of-age adventure was a tall task. Fortunately, I felt I somehow captured the game’s essence and spirit. There’s a certain je ne sais quoi to it that makes it my favorite review of all time.
Have you ever had a best friend that you just grew apart from? Find out what happens when Stu Cutler, Tim Taylor’s old best buddy from college 15 years ago, hits town for an impromptu reunion. Will the good times roll on, or will the past be the only remaining bond?
Goosebumps cemented my love for literature and things that go bump in the night. This article highlights my journey with R.L. Stine’s best selling series and all the fun spooky memories forged along the way.
One of my favorite SNES games that doesn’t get enough love, this review was a massive labor of love and came out better than I could have hoped for. Gunman’s Proof is what you’d get if you merged EarthBound with the Wild West.
This article highlights some of my fondest Halloween memories. From a nod to John Carpenter’s Halloween to a full breakdown of Doug’s Halloween Adventure to one of the greatest nights of my life… Halloween 1994.
As far as SNES action platformers go, this one is just alright. But as far as reviews I’ve written go, this is hands down one of the most memorable. That’s thanks in large part to Brian Greenstone, who programmed Harley’s Humongous Adventure and was kind enough to answer some questions.
Nelson and I were best friends growing up and have known each other for 30 years. This article highlights our various adventures through the years, including that fateful weekend I spent at Nelly’s in the summer of 2016. Our hope was to catch up and hang out at Disneyland with Mickey Mouse. Instead, in a moment of pure serendipity, we unexpectedly found ourselves a boogeyman — THE BOOGEYMAN — as we ran around Haddonfield (AKA South Pasadena) chasing a ghost from our past.
Women. For thousands of years these perplexing and complex beings have mystified many. Since the dawn of time man has struggled to find the right partner in the game of life. This classic tale from the early days of Full House epitomizes man’s search for such; full of wonder, hope and heartbreak.
For anyone who grew up with the WWF during the late ’80s to early ’90s, Mean Gene Okerlund was an iconic fixture and a comforting voice in our lives. Recently, Mean Gene sadly passed away at the age of 76. To honor and commemorate his life and legacy, I transcribed his 2006 Hall of Fame speech.
Celebrating RVGFanatic’s big 10 year anniversary (January 2017), this article features an in-depth and comprehensive look at my Super Nintendo library. It’s full of stories, recommendations and so much more. This is my favorite piece ever written (so far) in the 12 year history of RVGFanatic.
January 17, 2006 was the day I bought a Super Nintendo and began my SNES resurrection. I had one in the ’90s so this was a homecoming for me. 12 years later, here I highlight those early days of 2006 and what it was like to get back into the fandom. Spoiler alert: it was fucking glorious
X-Men: The Animated Series ruled the ’90s. Sure the animation was a little awful at times but it had serious heart. Perhaps nowhere was that more apparent than the surprisingly-deep-for-a-Saturday-morning-cartoon episode of Nightcrawler, where Wolverine encounters not only the titular mutant but his own faith as well.
My favorite TV show of all time, this Wonder Years episode is all about identity. Being self-aware in whatever stage of life you are is the key to growth, peace and happiness. Relationships can be a beautiful thing… provided that both parties are ready and compatible. Kevin Arnold and his newly minted girlfriend, Julie Aidem, finds out the hard way that sometimes… LOVE HURTS.
In the face of tragedy, everyone grieves in their own unique way. Some people eat. Some focus on material possessions. Some cry and mourn. Others play basketball. This is a harrowing account of my experiences surrounding 9/11, the day after and one unforgettable teacher that left a lasting imprint.
Halloween and Super Nintendo are two of my favorite things, so mashing them together only makes sense. The SNES is often perceived as a “kiddy” system with very few dark and mature titles. I attempt to bust that myth by highlighting 35 SNES games that, although some are more kid friendly than others, are all perfectly suitable to play during the month of October.
Back in the old days there was nothing more thrilling than huddling around a TV playing video games with some of your best friends. The SNES is home to a plethora of party games. From the usual suspects to the more obscure, I hope this list inspires you to try out a new game or two the next time you have some buddies over.
A true classic through and through, Super Mario Kart is one of the best 2 player games on the SNES. The added text in the screenshots turned out really well too, which is something I used to do during the earlier days of this site.
Originally published on “Me-Mario Day” 2012, Super Mario World was an intensive labor of love. It took me painstaking hours to embed all the text into the game’s screenshots, but it was worth it. Because in the end you have a quirky and unique review of a masterpiece that has been reviewed a thousand times over. I always try to make my work stand out from the pack. After all, have you ever been coinblocked before? It’s the pits, really.
Super Play Magazine was a British publication (1992-1996) dedicated solely to covering all things SNES. Essentially, it’s sort of like the “SNES Bible.” In issue #42 they listed their top 100 SNES games. I replicated that list so that everyone could read it. And apparently everyone did; this is one of the most popular links here.
Originally published in May of 2007, The Legend of Zelda: A Link to the Past was one of my earliest and biggest reviews. Much like the timeless game itself, this review (I dare say) has stood the test of time. On cold nights if you listen quietly enough, they say it’s still raining something fierce in Hyrule…
Last January I celebrated RVGFanatic’s 11th anniversary by reposting this from my first site. It details 7 reasons why I love the SNES now as much as I ever did at any point in history. How the hell did I avoid burning out these past 13 years? Besides being mental, this article perfectly explains why I still love the SNES so much even to this day.
The summer of 1994 was one for the ages. Particularly that one innocent weekend in June where my best friend Nelson and I discovered some amazing Super Famicom imports. The rest, as they say, is history.
Are You Afraid of the Dark? (I wasn’t until I watched this show, thanks Nickelodeon!) is one of my all-time favorite TV shows. This is a spooky tale about a prank gone horribly wrong and the sins that trap us. But what can set us free is L-O-V-E. The Tale of the Lonely Ghost is as much terrifying as it is touching.
As September 2016 was rapidly approaching, it dawned on me that my topic about obscure Super Famicom games was about to turn 10 years old. To honor the occasion I decided to rank my top 50 favorite obscure Super Famicom games. I had a blast doing this and received a ton of positive feedback. This is the most viewed link on RVGFanatic!
Similar to Harley’s Humongous Adventure, Wolfchild is a classic case of average SNES game but memorable review. This is thanks to Simon Phipps, Wolfchild mastermind, for participating in an exclusive interview I was lucky enough to conduct.
It’s no secret that I’m a huge wrestling fan. Or as I like to joke with my girlfriend, I’m just a slight fan. I grew up watching the WWF and looked up to larger-than-life icons like Hulk Hogan and the Ultimate Warrior. Throughout my life, wrestling has always been there for me in one fashion or another. I’ve been a fan for over 30 years now, and although the product fluctuates in terms of quality, I’ll be a fan for life. This article delves into my epic WrestleMania 31 weekend, my top 10 favorite wrestlers and my favorite wrestling moments of all time.
The late ’80s was such a different and innocent time. I’ll never forget all those weekends my dad took me out to rent the latest video games. My go to spot was classic Evergreen Video. It was the quintessential mom and pop shop. Tom, the owner of Evergreen, was like an uncle to me and my brother. Tom lived the American Dream until one day he, along with Evergreen Video, mysteriously vanished. But I’ll always have the memories. Tom, I hope you’re doing well, wherever you are.
FEEDBACK OVER THE YEARS
Thank you Allistair for advocating for me! It means a lot and I am humbled. I’m not as well known as HG101 or Sega-16, but I think I did pretty well these past 12 years.
JANUARY 10, 2007
Love the site Steven! You’re gonna drive me to the poor house trying to find all these obscure games, lol.
My man, Pete! Thanks for the inspiration to start this site. I might have never done it if it weren’t for your encouraging words back in December 2006.
Hey Steven, nice place you put up here. Once I get the OPCFG back up and running, I’m definitely linking to you. Nice work!
Rob! Thanks for inspiring me with the OPCFG. That was one of the earliest gaming fansites I can remember and it left an impression on me for sure.
Why thank you, Lis. Glad I was able to open you up to some of the “forgotten” games of the vast SNES library, such as Brandish and Hook. As long as I keep writing, I’ll maintain the passion!
FEBRUARY 14, 2007
I just wanted to drop you a line and tell you that I think your work so far is amazing. Your reviews are refreshingly free of laziness, even if the game isn’t particularly deserving of such overwhelming effort. Further, real life blog-ish entries like Jessie’s Girl and the second half of Santa Haas are truly touching. It’s always one of the highlights of my day when I can come home from work and find a juicy update or two.
Keep it up and please try to not get bored.
Brother, it’s now been 12 years. Guess I didn’t get bored after all
Thank you Rich for the heartfelt message. I’m glad you’re able to relate and that so much of RVGFanatic resonates with you. I think there’s a bunch of us who grew up during the late ’80s to mid ’90s who share similar childhood memories. Ah yes, my Memories of Renting article was one of the earliest articles I wrote (March 2007) and remains a popular one to this day. Good times indeed.
MAY 10, 2007
Hi. Not sure how I stumbled across this site but bloody hell I’m glad I did. Kinda reminds me of a time in gaming when magazines like Mean Machines and Super Play were big, and sarcasm and humor played a big part of gaming journalism, before the 32-bit boom when everything started to get all serious. Good times. Anyways, rad site dude. Got it bookmarked.
I’m bloody hell glad you did as well
Wow Mike. Bro, you and I go way back. Your sincere and genuine praise means a lot because I know you’re one that’s hard-pressed to impress. I’m glad RVGFanatic resonates so deeply with you. As I’ve found out through the years, although these stories are mine, many others have had similar experiences that helped to shape who they are as well. Rock on, brother.
JULY 28, 2008
I don’t know if I told you how much I love RVGFANATIC, but I’ll say it again if I hadn’t before. Even though they are your stories and memories, they really do evoke the nostalgia of my own SNES experiences. Thanks and keep the site going!
Thank you Garin. I feel like we all had that one best friend, that one crazy uncle, or that one classic mom and pop shop where we rented games each weekend. Writing about such memories helps to keep them alive for not only myself and my readers but future generations as well.
Nice, a shout out from London! Ah yes, the long lasting summer evenings of childhood. There’s something profoundly serene about those magical nights from long ago. I’m glad my work is able to capture some of that!
Appreciate the kind words, Will. I’ll try to update even more frequently in 2019!
Hearing that my work reminds people of the glory days of EGM brings a virtual tear to my eye. I loved EGM and those old gaming magazines. If my work encapsulates even just a TINY bit of that ’90s magic, then mission accomplished!
I’m flattered. Thank you. Your compliments read just like an Amazon review!
We made it, Rob! 10 years, now 12 and counting. Where does the time go? It’s nuts that RVG is older than the 2009 photo challenge going around!
VKC, you’ve been my biggest advocate (especially on Reddit) and I appreciate your support. It’s one thing to amuse and entertain, but it’s another to lift someone up. I can’t believe my gaming stories and memories have the power to do that for you but I am so happy that they do. Keep on trucking, bro!
Thanks Dale for the amazing support! I’m glad RVGFanatic resonates with you and I’m humbled that you ranked it 9th on your top gaming highlights of the year.
12 years in the game and counting — it’s been an incredible ride! So what’s next? The obvious answer is more SNES reviews and articles! I’m hoping to add some Switch reviews in 2019. I also want to write some more reviews for the Genesis, Saturn and Dreamcast even. But as always, the vision remains the same: commemorate the SNES by sharing my reviews and remembrances. The ultimate goal is launching my own personal SNES top list. It’s been 13 years in the making and I see myself hopefully getting that done in the next couple years or so. I’m really excited because it’s been my longest term project to date and has been my biggest goal with RVGFanatic since day one. I can’t wait to eventually share it. I also want to write more SNES articles in 2019 and beyond as those are always fun to write and read back. Here’s to another 12 years of RVGFanatic, and here’s to an awesome 2019
If asked to name a Super Nintendo game starring an anthropomorphic bobcat, chances are that most retro gamers would cite Bubsy. Well, Bubsy ain’t the only bobcat in town! Bonkers D. Bobcat is his name and preventing crime (in his own bumbling way) is his game. Developed by the almighty Capcom, who had an impressive track record with Disney licenses, surely we were in good hands. Surely, right? Right…
THE DISNEY AFTERNOON
Growing up in the early to mid ’90s was awesome. The Disney Afternoon ruled the airwaves on weekdays from 3 to 5 PM. With classic shows such as Duck Tales, Darkwing Duck, Gargoyles, Aladdin and Goof Troop just to name a small handful, the Disney Afternoon was a huge part of many childhoods. Bonkers was one of the lesser known entries; the Disney Afternoon was clearly on the decline by the time Bonkers made its debut. 61 episodes ran from February 28, 1993 to February 23, 1994.
THE STORY GOES…
Behold: Magic Lamp, Sorcerer’s Hat and Mermaid’s Voice!
Never trust a ghost with a mallet my dad always used to say.
Lightning strikes and thunder rumbles… and of course, the prized treasures go missing! Meanwhile, somewhere in the city…
Pretty standard platforming 101 stuff here. You start out in the mansion and then have a choice between the studio, downtown and ocean liner stages. I recommend that order because the ocean liner level is the hardest. My favorite is the downtown one because there’s a lot to do there, such as dashing through glass barriers. After beating all 4 levels, it’s off to fight the Collector.
After beating the Collector, you face off with the final boss. Pops Clock, like the rest of the game, is easy and it’s over in less than half an hour. Yeah, one can beat Bonkers in less than 30 minutes. This game is crazy short.
GAME OVER MAN?!
Capcom has created some of the most memorable continue screens in gaming history. Who could ever forget Final Fight with the dynamite? Bonkers has a good one, too. Laugh at his jokes and continue. But don’t laugh and suffer the dire consequences. It’s a small touch but a nice one nonetheless.
WHAT THE CRITICS SAID
Bonkers received fairly solid reviews in the press back in the fall of 1994. EGM gave it ratings of 7, 7, 7, 7 and 6. Super Play rated it 74%. However, many who have played it tend to agree that it’s easily Capcom’s weakest effort on the Super Nintendo. Not that it’s a bad game mind you. Just that nothing about it stands out in particular. A perfectly decent and serviceable platformer, then, but nothing more.
I never rented Bonkers back in the day but do recall seeing previews in EGM and GameFan. It wasn’t one of those SNES games I was clamoring to play, but a small part of me was naturally curious about it. Although I wasn’t a fan of the cartoon show, I am a big fan of platformers (even the simple ones). So when I finally played Bonkers more than 15 years after it was released, I was hoping to perhaps find an underrated, overlooked hidden gem. You don’t hear much about Bonkers in the SNES community. It rarely gets brought up in the discussion of good games, bad games or even games you might have missed. It’s just sort of… forgotten, a little bit. So I was somewhat excited to fire this game up for the first time back in 2011. Besides, coming from the almighty Capcom during their heyday, I expected at the very least a very solid platformer. Unfortunately, maybe Capcom’s C-staff was left in charge; Bonkers just feels a bit half-arsed. Graphics are decent enough, though not up to Capcom standards. The same can be said for the sound and gameplay. I expect more coming from Capcom, and I expect more from a Super Nintendo game that came out in late 1994.
But to the game’s credit, it’s not like it disgraces Capcom or the SNES in the least. Details like slipping deeper into a Jell-O dessert the longer you stand on it show a flash of charm and that classic Capcom know how. But then the negatives come into play and overpower the few moments of quasi-brilliance. Such minuses include a dash feature which is a bit cumbersome to use, the game’s difficulty being laughably easy and the game being far too short. Not to mention there are dozens of SNES action games that does what Bonkers tried to do a whole lot better. After going through this game, I see why it rarely gets mentioned. It’s not good enough to be lumped into the overlooked, underrated or hidden gem category, yet it’s nowhere bad enough to be in the same group as say, an Ultraman or Pit Fighter. So its fate, then, is somewhere roughly right in the middle of the pack. Along with arguably about 100 other SNES games that are largely playable and even decent, but are ultimately forgettable.
Today (January 1, 2019) marks 20 years since Nintendo published a Super Famicom game by the name of Power Lode Runner. It was released only in Japan as a “Nintendo Power” cartridge, where players could download various games on said accessory. Thus, you won’t find an official cartridge of Power Lode Runner on the internet. Power Lode Runner is an update on the classic Lode Runner formula.
Developed in 1983 by Douglas E. Smith, Lode Runner went on to become a smash success. Released in countless versions and on way too many platforms to name, Lode Runner is a classic action puzzle game with a simple premise that grows increasingly complex. Therein lies its brilliance!
*CUE MOVIE TRAILER VOICE GUY*
[Here we go again… *whips out big check* -Ed.]
IT IS AN ISLAND SATE WITH DANGER AND TRAPS…
ER… THAT’S PRETTY MUCH ALL I GOT THIS WEEK.
*loud rumbling in the background, couple F-bombs and gunshots later*
Ahem, well I guess we won’t be hearing from Movie Trailer Voice Guy again. At any rate, Power Lode Runner is a curiosity and an oddity indeed. Released on New Year’s Day 1999 (happy 20th anniversary), this version of Lode Runner is a bit more modernized though it plays much the same as ones before it. “B” digs a hole in the ground to your left while “A” digs a hole to your right. Trap a bad guy and safely walk over their head. Collect the items necessary to unlock the next level. Control a blue rabbit-like animal, named Muguru-kun, and go through all manner of themes. There are 3 different worlds you can select from the very beginning, with themes changing every 5 levels. Let’s take a look at some of the worlds.
I love the art style here. Muguru-kun is adorable and has a unique look that screams “leading mascot potential.” Kinda makes me long for a platformer starring him!
To your bottom left is the map (which can be switched off) and to your bottom right is the item count (in yellow) required before being able to leave that stage. Touch the logs encased in the bubble there, leaving you with 3 left to collect.
I appreciate games with sensible mechanics which allow the player to be efficient. There’s no need to climb down a tree, not when you can slide off at a moment’s notice. Grab your second item. 2 down, 2 to go!
Those are the BAD guys?! Why yes. In this theme, those rather innocent looking monkeys are the source of danger. Each theme, which alters every 5 levels, is home to its own unique enemies.
Applying some good ol’ Lode Runner know how will make quick work of them.
You’ll spot a giant teddy bear head throughout each level. That marks the stage’s exit point. After collecting all the items needed, stand by the giant teddy bear face and it’ll swallow you whole, taking you to the next stage. Cute, yet slightly disturbing. Let’s look at some other levels from this first world.
Spotting Teddy does squat if you haven’t collected all of the items necessary. In such cases, it’s time to backtrack to find those missing pieces.
Bad guys can throw various objects at you. You’re momentarily stunned if hit, but thankfully it doesn’t mean automatic death.
Evading enemies left and right, weaving through them and going from point A to point B is quite satisfying. You can really get in the zone and develop a great rhythm that makes Power Lode Runner a really fun game to play.
It does, doesn’t it? Makes one yearn for an actual platformer game starring the ever lovable Muguru-kun. There’s a sense of adventure and stealth that gets the ol’ heart pumping.
Power Lode Runner is just a simple and enjoyable action puzzle affair. It celebrates 20 years today, and although you can’t get it officially on cartridge, there are of course various ways to still play it. And that I recommend you do, especially if these old school action puzzle games appeal to you. And if you like this game, I also suggest checking out another 1999 Super Famicom hit in the form of Power Soukoban (another modern spin on a classic formula). I slightly prefer Power Lode Runner over Lode Runner Twin. Power Lode Runner has Lode Runner Twin beat on visuals, sound and gameplay. The level design and enemy roster is also better as it oozes with more creativity and charm. Of course, you can’t go wrong with either.
PS- Happy 2019 to everyone out there! Speaking of anniversaries, can you believe RVGFanatic will turn 12 years old in less than a week from now? Insanity. Here’s to more SNES goodness in 2019
Tim Burton’s Batman Returns was made on a budget of 80 million and grossed a whopping 267 million worldwide. It garnered the 3rd highest gross for movies in North America in 1992 at 162.8 million. #2 was Home Alone 2: Lost in New York at 173.5 million and the kingpin that year was Aladdin, which grossed a staggering 217.3 million. In terms of worldwide dominance, Batman Returns ranked 6th overall in 1992.
Being a proven property and coming off a massive hit, it was inevitable that video game adaptations would soon follow. Back in 1992, two mega titans were battling it out for 16-bit supremacy: the Sega Genesis and the Super Nintendo. Malibu developed the Genesis game while Konami handled the Super Nintendo end. Both games were quite different, and consensus says that SNES owners won out with the (far) superior version. But of course, your mileage may vary.
It’s fitting that I’m writing this late on Christmas evening. I just spent the bulk of the day hanging out with family and playing games on the Switch with my cousin, David. We enjoyed bouts of Mario Kart 8 Deluxe, Super Smash Bros. Ultimate and Shock Troopers. Anyway, I say fitting because Batman Returns has a very festive atmosphere. Well, at least as festive as Gotham City can get. The SNES game follows suit and is quite faithful to its source material. Playing Batman Returns this time of the year is very fitting, indeed. What a shame, then, that it’s only 1-player. But I suppose it wouldn’t make sense to throw Robin in there since he wasn’t in the 1992 film.
THE STORY GOES…
Horrified by the disfigurement of their son, Oswald Cobblepot’s parents tossed Oswald and his carriage into the Gotham River.
The carriage floated down the storm drain and ended up in Arctic World, part of the old Gotham Zoo. There he was rescued by four Emperor penguins, and they quickly forged a bond…
The denizens of Gotham City have reported spotting a strange looking man prowling around. Almost more like a creature of the night…
It is, of course, none other than Oswald Cobblepot. Now known as The Penguin, he wishes to rule Gotham’s criminal underworld.
Selina Kyle was once a quiet secretary working under the thumb of Max Shreck, a very powerful businessman. That was before she transformed into the Catwoman!
The Penguin has special plans for Gotham City, but Batman has other ideas. Something has to give one way or another…
The action starts out hot in Gotham Plaza where the Red Triangle Circus Gang launches an unsuspecting attack on the city’s Christmas festival.
Batman’s brutality knows no bounds. You can slam bad guys against the wall or even through glass windows! You can even throw a bad guy into his buddy, taking out both at once.
There’s a small variety of different clowns to beat up. One of them is the bazooka clown, whose missiles can actually harm their own. I love it when video games allow bad guys to accidentally hurt each other. It makes it feel a little more realistic and definitely a lot more enjoyable.
The game does a good job of matching the gritty feel and somber mood of the movie. Back in the early ’90s, more often than not it seemed, movie-to-game adaptations didn’t have the best track record. But Batman Returns on the SNES did not fall victim to that.
Even the cutscenes have this grittiness to them that perfectly replicates the seediness of Gotham City.
The visuals were striking, especially for April 1993. Sprites are huge and clutter the screen. I love the little touches sprinkled in here and there as well, like those giant statues for instance. Just like the ones from the film!
Batman Returns has certain sections that force you into a single plane. These segments limit your ability to move around and avoid enemy attacks. It is a bit infuriating and certainly not as fun as the free roaming sections of the game. In this scene, you’ll have to attack with your trusty Batarang projectiles. These sections feel a bit stiff, sluggish and stilted.
Thankfully, we soon get back to the regular beat ‘em up bits. This is one of my favorite parts of the game. Snow litters the street as innocent chubby children scurry away to safety. Crazy clowns abound. Dark alleys around. Good stuff!
At the end of this level you come to a towering bloke reading the paper. Every evil operation needs some muscle. Welcome to the muscle. It won’t be long before he rips the paper to shreds and then rips your own damn head right off!
What scenes of spiraling madness await beyond this? Play it and see for yourself…
“I AM BRUCE WAYNE!!”
Back in the summer of 2011, I organized a volunteering event with some friends of mine. We were going to feed the homeless and wash their feet. It was a humbling experience that I’ll never forget. The first man whose feet I washed told me right off the bat, pardon the pun, that his name is Bruce Wayne. Furthermore, he claimed to be THEBatman. Naturally, I thought he was joking, possibly even crazy. As I washed his feet, “Bruce” shared childhood stories of his father with me. He worked 29 years in the truck driving business and spoke fondly of his dreams growing up. Didn’t take long for me to realize that he was actually quite normal but had a few bad breaks in life. At the end he thanked me for the foot washing and started to leave.
Suddenly he stopped and turned back to me. He reached in his pocket, fishing for something. Then he showed me his identification card. SON OF A BITCH. Sure enough, there it was, clear as day. Name: BRUCE WAYNE. He wasn’t lying, he really was Bruce Wayne. He flashed me a little grin and I returned the gesture as we nodded before he walked out. Later I spoke with the coordinator and she explained to me that Bruce is a regular and how his Batman persona is his own personal way of coping with being homeless. Wow. It’s deeper than just “Oh, this dude’s a crazy homeless guy.” The experience reminded me not to judge a book by its cover and to walk a mile in someone’s shoes — or wash their feet — before you decide what their story is.
WHAT THE CRITICS SAID
Batman Returns fared well with the critics. EGM’s Martin Alessi rated it 85% while Howard Grossman scored it at 86%. GameFan gave it ratings of 84, 85, 92 and a whopping 97%. Super Play, notorious for giving beat ‘em ups a hard time, rated it 87%. Batman Returns owns the distinct honor of being the highest rated SNES beat ‘em up in Super Play history. The SNES version of Batman Returns has a favorable reception with fans as gamers often rave about Batman Returns as being one of the better beat ‘em ups in the SNES library. By most accounts it was yet another Konami smash hit. Talk about having the Midas touch!
I have to be honest, I’m not too crazy about Batman Returns. I know most people rave about it like it’s something epic but I just didn’t quite click with this one as I was hoping to. I think it’s a good game but not a great one, which most people seem to think it is. By no means am I saying my opinion is right and theirs is wrong. That would be silly. I’m simply saying that for me, Batman Returns is a case of diminishing returns. It starts off with a bang. You’re in the seedy streets of Gotham, kicking clown butt at every turn and throwing them through windows, even bashing their heads together. It’s all very satisfying indeed.
But then come the single plane sections which are a lot more restrictive and I feel are just not very fun. I even detected a slight bit of input lag, but maybe that’s just me. The platforming felt a bit clunky, too. The Mode-7 Batmobile stage, although it looks great in a still screenshot, is more of a chore to play than it is a good time. Some of the boss battles, especially Catwoman and The Penguin, felt very unfair. I took a lot of seemingly mandatory hits I just couldn’t avoid (particularly with The Penguin in his Mary Poppins form). I don’t mind a hard challenge but unavoidable hits is just plain annoying and spoils the overall experience a bit.
I wanted to like Batman Returns so much, and in certain parts I really do. Namely any part that was free roaming and allowed me to just beat up clowns in the good old fashioned beat ‘em up way. Not a fan of the cheap boss fights, Batmobile, platforming or single plane sections as they really detracted from the overall package for me. I can see why many rave about this game — it packs a punch visually, sounds great and is very faithful to its source material. But I just can’t give it an enthusiastic thumbs up; it contains a few too many warts and niggles for me to overlook. At the end of the day it’s still a quality Konami product and a solid example of a movie-to-game adaptation done right. But there’s a reason why — although many do like it a lot — Batman Returns isn’t quite in the same pantheon as some of Konami’s previous SNES classics.
Graphics: 9 Sound: 9 Gameplay: 7 Longevity: 6
Batman: I’m tired of clowning around!
Clown: Really, you? You’re one to talk, Mister! Look, if you returned in 1992, then how, pray tell, OH HOW did you begin in 2005?! What are you, some sort of magician?! Penn and Teller? David Copperfield? Can’t make up your bloody mind, can ya! You’re the one who needs to stop clownin’ round! Just WHO ARE YOU EH!?!
Batman: You need serious help. Here, let me give you a hand…
The SNES is my favorite system of all time, and one of the many reasons why I love it so much is because of all the great multiplayer games. While there are a ton of amazing 2-player SNES games, the focus here is specifically on Super Nintendo titles that allow 4 (or more) players to duke it out (or in some cases, work together). There’s something about being in a room with a group of friends playing the same game together. There’s an innocence and magic to it that will never fade away.
I have so many fond memories of the many party sessions I’ve had over the years with the SNES. It’s fitting that I’m writing this article so close to Christmas as the holiday season tends to bring people together. It’s the perfect excuse to bust out the Super Nintendo and play some old (or newfound) favorites with your loved ones.
I LOVE ME SOME FOUR-PLAY
First, make sure you have one of these multitap adapters. There are lots of models but these are just a few examples.
You’ll need one if you wish to play any of the following games with 3 or more friends.
There are many great 2-player SNES games out there, from Super Mario Kart to Teenage Mutant Ninja Turtles IV: Turtles in Time. The list goes on and on. That’s a story article for another day. For now the focus is squarely on games that allow 4 or more to play. There’s always room however to quickly acknowledge those that didn’t quite make the cut but are noteworthy nonetheless. The following 3 games deserve a shout out since they each support up to 3 players. Not quite 4, last I checked anyhow, but close. Hence, my honorable mentions are as follows…
CRYSTAL BEANS: FROM DUNGEON EXPLORER
Funky subtitle aside, Crystal Beans is a simple and enjoyable overhead action RPG with elements similar to Gauntlet. It has 8 characters (of varying classes) to select from and best of all, it supports up to 3 players. It only came out in Japan but there’s an English translation patch available for those interested. Not the best game but it can easily eat up a weekend or two especially if you have a few buds willing to join in.
There’s a reason why Secret of Mana is so revered within retro gaming circles. Even 25 years later, it resonates with an entire generation that grew up glued to the screen vanquishing the latest creatures and critters. Doing it with 2 friends by your side, at a time where a 3-player mode in an action RPG was unheard of, made the experience even more irresistibly awesome.
Seiken Densetsu 3, AKA Secret of Mana 2, came out exclusively in Japan. Thankfully, an English fan translation has allowed gamers worldwide to experience this phenomenal action RPG in all its glory. On top of that, a 3rd player option was graciously added in as well.
4 OR MORE
In this article (that I’ve wanted to write for over a decade now), I’ll share some of my favorite SNES party games. I’ll also list some I’m not too crazy about knowing that everyone’s mileage will vary. Some games listed are super well known while others are a lot more obscure. Not every 4+ player game on the SNES has been cited; the list is far too long so I’ve chosen only those that I wish to highlight. With that said, let’s dive in!
I remember seeing Bakuto! Dochers in the pages of EGM in 1994 and being excited. A Bomberman clone but with cute animals? Sold! It does some unique things: 3 hits to die, 20 battle zones (although many look samey) and cannon fodder enemies litter the field even in the 4-player battle mode. But sadly, it’s just not fun. It’s hard to botch the Bomberman formula but somehow Bakuto! BOTCHERS managed to do so
A homeless man’s NBA Jam, Barkley Shut Up and Jam isn’t very good but it can be a guilty pleasure. If you and your buds have a burning desire to use Charles Barkley and a bunch of fictional playground legends, this could be your jam. Pun partially intended.
Bomberman meets Mario Kart… kinda. The closest thing to that on the SNES, anyhow. Battle Cross is a 6-player single screen racer, although only 5 humans can play (kind of a shame they didn’t take advantage of that sixth slot). There’s a lot to like here. Whether it’s the cartoonish graphics, the insane customization, or the pure satisfaction of placing a land mine underneath an overpass to blow up unsuspecting foes, Battle Cross is a hit at retro gaming parties.
BOMBERMAN B-DAMAN SERIES
The great Ric Flair once said, “To B-Daman, you gotta Beat-Daman! WOO!!” Many folks know about the great Super Bomberman titles on the SNES, but not many know about the B-Daman series which came out only in Japan. It deviates from the classic formula but still has its own 4-player battle mode. In the first B-Daman game, players can’t die. Instead, the goal is to score as many hits as possible within the time limit. It’s not nearly as fun as the classic Bomberman titles but that’s a given thanks to the restrictions at play here, such as being conformed to your side of the wall and having limited movement.
The sequel, Bakukyu Rennpatsu!! Super B-Daman, is an improved effort but still feels like a lightweight novelty. Players are no longer restricted to rails and can freely move about. The goal is to push all the other people off the field and be the last (bomber)man standing. It’s nice to see them try something different but you’re better off sticking to the classic Bomberman games.
Of all the games on this list, BS Out of Bounds Golf is perhaps the most fun and cutthroat party game of them all. It’s a blast and has to be experienced with 4 players. The amount of sabotaging and trash talking that naturally occurs is a thing of beauty. And because players take turns, there is ample opportunity to scout and plot out your plan of attack. It’s one of those special games that anyone can pick up and play, and it will appeal even to non-gamers. A magical unicorn, indeed.
CAPCOM’S SOCCER SHOOTOUT
Not the best soccer game on this list, but a very competent and enjoyable one. Most noteworthy of all, Capcom’s Soccer Shootout has an indoor mode where the arena is shrunken down and the ball bounces off the wall for continuous play. Intense mode, especially with 4 players!
CHIBI MARUKO CHAN: MEZASE MINAMI NO ISLAND
A strange 4-player game where you throw balls at the opposition in various arenas. Simple but loads of fun. Quirky games like this with oddball Japanese humor are always a guilty pleasure. Chibi Maruko Chan: Mezase Minami no Island is rather obscure and (sadly) rarely talked about. Check it out if you’re looking for something a little different for your next retro gaming party.
Speaking of not getting enough love, Coron Land is another obscure Super Famicom oddity that rarely ever gets mentioned. Blow and throw bubbles. It’s quirky and charming in its own unique way.
If you’re like me and have fond memories of playing pickup basketball from way back in the day, then Dream Basketball: Dunk & Hoop is sure to take you right back to your blacktop days. There’s a clunky 5-on-5 full court mode but the 3-on-3 street ball mode, being half court and having less sprites onscreen, is where Dream Basketball shines brightest. A rare gem for those not opposed to playing arcade-like sports games that are a quarter of a century old.
This is the only fighting game on the SNES that allows 4-players to play with a tag out feature. Pretty neat! Besides, who doesn’t want to play as Karnov?
Part Zelda and part Arkanoid, Fire Striker contains a 2-on-2 mode where teams of two battle for supremacy. The physics are a little off but it’s still a blast.
GEKITOU BURNING PRO WRESTLING
With over 115 wrestlers ready to be used and 800 different moves at your disposal, Burning Pro Wrestling is quite the package. It features real athletes from many different styles such as Puroresu, Lucha Libre and K-1 just to name a few. Play as or beat up the likes of Bret Hart, Hulk Hogan, Randy Savage, Ric Flair, Sting, The Undertaker and many more. The Battle Royal features up to 18 wrestlers and a grand total of 6 wrestlers can litter the ring. Fun stuff!
GO! GO! DODGE LEAGUE
As if you can’t tell from the screenshot above, Go! Go! Dodge League is loosely based on dodgeball and doesn’t follow the conventional rules of the sport. It’s not the best game around but it has enough wacky Japanese charm to put a smile on your face.
HAT TRICK HERO 2
Originally set for a US release as Super Soccer Champ 2, it was eventually scrapped. Released only in Japan as Hat Trick Hero 2, this is a fast scrolling arcade brand of soccer that features super power kicks. Worth a look if you love retro 4-player soccer games.
INTERNATIONAL SUPERSTAR SOCCER DELUXE
The best soccer game on the SNES, hands (feet?) down, is made even better when experienced in glorious 4-player mode.
Even more outlandish than NBA Jam and arguably just as fun, Looney Tunes B-Ball is a sheer blast. Name another zany basketball game where you can drop a 16 ton weight on someone’s head or summon lightning to zap suckers into smithereens… you can’t!
Madden Football isn’t the first game I think of when it comes to multiplayer affairs. But the ’94-’98 editions all allow up to 5 players. If you’re craving pigskin of the 16-bit variety, this might do the trick.
MICRO MACHINES SERIES
Race your favorite miniature toy cars around 28 different tracks. These include a pool table, the living room floor and even your neighbor’s flower garden. The sequel, Micro Machines 2: Turbo Tournament, featured even more vehicles and tracks and was released only in Europe.
NBA Give ‘N Go lacks blazing speed but makes up for it with an impeccable arcade-like feel. The presentation is a slam dunk and the wacky announcer will make you feel like you’re back at the arcades. Give ‘N Go is based after all on Run and Gun, Konami’s arcade smash hit.
NBA HANG TIME
If you can look past its terrible aesthetics, NBA Hang Time gets the job done in 4-player mode.
BOOM SHAKALAKA!NBA Jam and more specifically, NBA Jam: Tournament Edition, rules the roost when its comes to 4-player basketball games on the SNES. Best of all, NBA Jam TE is just as fun to play today as it was 25 years ago.
The NBA Live franchise blends simulation and arcade-like play extremely well. The ’95-’98 editions allow up to 5 players, with ’97 and ’98 featuring 2-on-2 and 3-on-3 modes for more intimate contests.
NHL ’94 is the best of the lot and has 5-player capability. Oddly, only 2 players can play NHL ’95-’97. NHL ’98 went back to 5 players but stick with the original; it’s pure hockey bliss that can’t be beat.
The only 8-player game (!) on this list, N-Warp Daisakusen is certainly a curiosity. Developed in 2008 as a homebrew title, this simplistic melee brawler sets out to see who will be the last man standing.
A Bomberman clone with a delightful twist. Rather than bombs, players set down capsules. Shurikens shoot out in all 4 directions. Get hit and you’re temporarily frozen. You lose only if someone hits you with their ball and chain while being suspended in animation. With a lens geared toward stealth and capitalizing on mistakes, Otoboke Ninja Colosseum makes for a fantastic 4-player romp.
The only beat ‘em up on this list! But sadly, 4 players can only duke it out in a special self-contained mode. Give Peace Keepers some credit but it’s a limited novelty at best. It’s a shame none of the SNES beat ‘em ups allow for 4-player cooperative play but that’s understandable given the hardware limitations.
Up to 5 people can work together to solve puzzles of various kinds. Pieces is perfect for younger and less experienced players such as little nieces and nephews.
My friends and I spent so many Saturday nights back in the summer of 1994 playing this. Frenetic, chaotic and always entertaining, Saturday Night Slam Masters was born to be a 4-player slobber knocker.
Bomberman but with cars. It’s super blatant but also super fun. A few slight tweaks here and there, like 2 hits to die, help to make it not a complete carbon copy. Sorry.
SPORTING NEWS BASEBALL
Sporting News Baseball holds the distinct honor of being the only North American SNES baseball game to support 4 players. You and a friend take turns batting on offense and on defense one pitches while the other plays defense. And hey, any excuse to play ball on the Field of Dreams cornfield sounds good to me!
Street Racer is no Mario Kart 2 but it’s an admirable effort. 24 tracks, 8 drivers and plenty of zany 4-player modes!
Smash and bash your way to victory in Sunsoft’s melee brawler. Sugoi Hebereke is a bit like Super Smash Bros. in some ways and is worth checking out, especially if you have retro gaming buddies to play it with.
SUPER BOMBERMAN SERIES
Super Bomberman is the classic and quintessential party game on the SNES. All you needed back in 1993 was a copy of this game, a multitap, 4 controllers and 3 friends. My friends and I spent countless Saturday nights back in ’93 blowing each other up and loving every second of it.
Super Bomberman 2 included a tag team mode. I prefer the original but you can’t go wrong with this one.
Super Bomberman 3 came out only in Europe and Japan. It’s most notable for introducing mad bombers, animal friends (granting you an extra life and special abilities) and raising the player count from 4 to 5.
Super Bomberman 4 was released only in Japan. Like pizza, you really can’t go wrong with any of the 16-bit Bomberman games.
Super Bomberman 5 is my favorite of the 16-bit Bomberman games that didn’t come out in North America. And overall, I’d rank it second only to the classic original.
I love this game so much that I ranked it #2 on my top 50 favorite obscure Super Famicom games list. Super Family Tennis is full of charm and never fails to leave me feeling satisfied. 4-player doubles is where it’s at!
SUPER FINAL MATCH TENNIS
Developed by HUMAN (creators of the beloved Fire Pro series), Super Final Match Tennis nails down the presentation but something about the gameplay is slightly off. There’s still some merit here but you’re probably better off playing Super Family Tennis instead. Still, it’s nice to have options.
Speaking of which, Super Fire Pro Wrestling X Premium is the final and best Fire Pro entry on the Super Nintendo. For the past 20+ years, the fabled Fire Pro franchise has been a staple among wrestling video game fans. While this edition may be primitive by comparison, it was revolutionary back in 1996 and remains just as enjoyable today.
On the surface it looks like yet another Bomberman clone. But dig a little deeper and you’ll find an interesting alternative. Flip tiles and jump on opponents to stun them, and then attack them with your trusty spiky ball. Super Tekkyu Fight! is an obscure hidden gem worthy of a spot in your retro gaming party collection.
SUPER TETRIS 3
4-player Tetris, bitches. ‘Nuff said!
TINY TOONS WACKY SPORTS CHALLENGE
Due to the hodgepodge of mini games, some have likened this as a precursor to Mario Party. You’ll like this if that’s your thing.
TOP GEAR 3000
Many folks are familiar with Top Gear as it was one of the earlier SNES hits back in the day. Top Gear 3000 on the other hand is fairly obscure, receiving a quiet release with very little fanfare in early 1995. It’s most notable for its quirky 4-player split screen.
Released only in Europe, Worms is classic turn-based artillery multiplayer tactical warfare at its finest. Randomly generated deformable landscapes only add to the fun and strategy of it all. Sure, this first entry in the longstanding franchise may seem a bit outdated to some, but it’s where it all started. I can appreciate that. Besides, who can say no to blowing up worms via TNT?
Earlier this year Monday Night Raw celebrated 25 years. I remember those early Raw episodes well; every Monday night was must-see TV. But I digress. An improvement over WWF Royal Rumble, WWF Raw is the best WWF game on the SNES. But that’s only because we never got WWF WrestleFest!
The Zen Nippon series gets forgotten about at times, and in my book is right up there with the fabled Fire Pro franchise as far as great wrestling games go. This is the last and best of the Zen Nippon series on the SNES. The Fatal 4-Way match is an absolute riot. Lots of fun await if you and your buddies enjoy classic retro wrestling games.
Nothing will ever replace the sheer joy of playing a game huddled around your buddies in the same room. Not to mention all the silly trash talking and good-natured taunting that comes with the territory. It’s all part of the charm! There’s something special and magical about those gaming sessions that I recall with a deep fondness, and I always look forward to future gaming gatherings. The SNES has plenty of great 4-player games that would steal the show at any retro gaming party. I hope this list serves you well and gives you some new games to try out with your loved ones. Feel free to comment below too — glaring omissions perhaps or games you enjoy best from this list. Happy gaming, and happy holidays!
The Super Nintendo is home to dozens and dozens of platformers. As with any genre, it comes with a wide range of quality. Some are well known and excellent (Donkey Kong Country, Super Mario World) while others are a bit more obscure and not too shabby in their own right (Dino City, Harley’s Humongous Adventure, Hook). Then there are downright awful ones that are better off forgotten about. It was merely a sign of the times. Speaking of which, the early-mid ’90s became the age of the me too mascot platformer. Sonic the Hedgehog created a massive stir when it became a mega smash hit for Sega in 1991 and had countless companies clamoring to throw their name in the hat with their own mascot platformer. Animals with attitude were the order of the day and Irem was no different when they released Rocky Rodent. The question is, does Rocky Rodent make the grade? Let’s find out.
25 YEARS OF… NITRO PUNKS?!
Exactly 25 years ago today, Nitro Punks: Might Heads (what a title) hit the Japanese market. July 30, 1993-July 30, 2018. Yet another game from my youth turns 25 — gawd damn I’m getting old. Nitro Punks was renamed Rocky Rodent and was released in North America during the fall of ’93. I remember seeing Rocky Rodent in various game rental stores throughout my area in late ’93. I never got to rent it but I always wanted to. Alas, you know how older brothers often get their way, and sadly for me, Rocky Rodent never piqued my brother’s renting interest. The box of Rocky Rodent would come to haunt me as its titular rodent would seemingly sneer at me at every turn. In my own mind I envisioned Rocky Rodent being a pretty fun and competent platformer. It became one of many SNES childhood curiosities I would finally quell following my SNES resurrection in early 2006. Sometimes, your gut was right all along. Other times, not so much. Which one you gonna be, Rocky?
HAIR TODAY, GONE TOMORROW
Various spray cans litter the stages waiting to be picked up. Each hairdo not only grants Rocky certain abilities but an extra life as well (Rocky dies if he’s hit when bald). It’s a pretty cool gimmick although you can still hop and bop to your heart’s content. But the zany hairdos definitely steal the show.
The Braid allows Rocky to swing as well. The Mohawk leaves Rocky vulnerable when tossed. Technically, you are bald when chucking it, so be aware of that.
Use the Spring to reach new heights. The Bird Nest Wig unleashes Picky, a bird who acts as a computer controlled helper (similar to the option helpers from Gradius III). Each hairdo has its own pros and cons. They add to the game’s quirky atmosphere.
THE STORY GOES…
Rocky, a dine and dash artist with an insatiable appetite, finds himself in a… ahem… hairy situation. Apparently Rocky has gone and done it again, trying to cheat yet another restaurant.
Fortunately for our anti-hero, Rocky runs into the Rose Restaurant owner whose only daughter Melody has been kidnapped by Mafia member, Don Garcia. He makes an offer Rocky can’t refuse — save Melody and it’s all you can eat on the house. It’s a very nonsensical plot but there’s sort of a cheesy charm to it all.
Remember Sparkster from Rocket Knight Adventures (and er, Sparkster)? The very first enemy you encounter in Rocky Rodent, an armored armadillo, looks awfully similar to Sparkster. Just a random coincidence though, as Rocket Knight Adventures came out on the Sega Genesis almost exactly one week later (August 5, 1993).
Spruce up your style with a brand new hairdo. Not only will you look cooler, but it’s vital to staying alive longer. Not to mention all the cool new tricks you’ll be able to do with a new ‘do.
Rocky’s cling and fling technique with this first hairdo is sure to impress the ladies.
Impale enemies with your spiky hair and toss them back to take out an entire row. Works just like the Koopa shells from the Mario games. Use the water sprout for a much needed lift.
Speaking of lifts, bounce off the café awnings to reach the rooftop where Rocky will be greeted by all his favorite yummy treats. I like how he slides on the roof. It’s the little details!
Similar to Sonic, Rocky is a fast little sucker. However, be careful about when to exercise said speed. Here, it’s required. But most elsewhere, speed kills.
Platformer rule #72: There must be some kind of auto scrolling stage. Bingo, you’re looking at it. Race down this freeway and avoid the various hazards. I like how you can see the sun gradually setting over the horizon.
Hightail it, Rocky! Chuck E. Cheese’s reject sighting!
Gorgeous… but deadly. Oh so deadly.
Bizarre doesn’t begin to describe this game. Mutant rats driving a ’70s Volkswagen while a Mob boss attempts to mow you down with a Tommy gun? Yeah…
Mohawk acts like a boomerang. Sick.
Mohawk also allows Rocky to cling and fling.
Makeshift boost as well! Nice.
Whoever owns this apartment is going to curse Rocky for all the property damage he’s causing.
Platformers sometimes need a way to impede certain routes at least for the time being. These funky door blockers earn Irem bonus points for creativity. Best of all, when you eventually do reach the other side, you can ram Rocky’s spiky hairdo up their you know what! Hey, it’s the little things. Also, hit those markers to save your spot should when you die (this game is freaking hard).
Falling chandeliers and going down random tubes are the order of the day.
Crumbling blocks lead us to… Slimer and friends?!
Apartment with a random teeter totter and anvil? Alright then. It sends Rocky sky high.
Admire and enjoy that cool night air, because it’s going to be hot once you get back in.
Poltergeist shit starts to go down. Hey, this place isn’t called Ghost Apartment for nothing.
Random furniture and crap start coming Rocky’s way fast. Be quick!
Haunting the apartment is the ghost of Mr. Potato Head. He seems tricky at first but he actually has a very easy pattern.
Man, they’re really taking this “Mascot with Attitude” thing seriously, aren’t they?
Yeah, that’s not creepy at all…
Rocky Rodent has its fair share of sight gags. They don’t cause any harm to Rocky; they’re just there to make you smile.
I kinda miss the days when mascot platformers had all these wacky sight gags. It was sort of a sign of the times. It felt like everyone and their brothers were doing it. Endearing when done right!
Here is the controversial scene Nintendo didn’t want you to see!
Just wait ’til Rocky puts the moves on her.
How Irem managed to slip this past Nintendo remains a mystery to this very day.
Rocky Rodent wasn’t their only SNES game mired in controversy.
Irem CEO: Hey! Why the dirt on our good name, sir? What wrongs have we EVER done?
[I’ll handle this… -Ed.]
Irem CEO: *sweating* … oh right, THAT. Um, look over there! Quickly Smithers, TO THE BASEMENT!
[At long last, sir! -Smithers]
See the trouble you’ve caused now?
Back to Rocky Rodent, then…
The ad typified the times we were living in, back in good old 1993. I remember sort of drooling over the ad thinking that Rocky Rodent was a great name for a mascot platformer, Rocky was cool and that the game would probably be pretty good. It somehow reminded me of the spirit of NES games from the early ’90s, and I mean that in the best possible way. Just made me think of lesser known obscure NES platformers like Totally Rad and Werewolf for some reason…
I remember seeing this as a kid back in 1994 and thinking “Damn, Rocky Rodent must be super hard.” And it sort of is, especially once you get to the second half of the game. Starts out easy enough, but absolutely wrecks you later on. EGM wasn’t kidding!
Yeah, get ready to see plenty of that.
Thankfully there is a cheat code for infinite continues but EVEN THAT is hard to do! Press start at the title screen and Rocky begins his mad dash. Press Y, A, R, A, B, A before he reaches the end. I can’t consistently pull it off because that bloody Rocky is quite the runner, the bastard.
The later levels are so hard that your heart will feel like that playing it. Oh and I would be remiss if I didn’t mention Rocky Rodent has the coolest (and grossest) 1-UP icon in the business.
WHAT THE CRITICS SAID
Rocky Rodent fared well with the critics, at least the ones here in North America anyhow. They thought that it was a very solid and even surprising semi-hit of sorts. They also voiced their desire for a 16-MEG sequel in 1994. Of course, it was never meant to be as this is Rocky’s one and only showing. EGM gave it scores of 7, 7, 8and 8. GameFan gave it ratings of 79, 82, 85 and 86%. Super Play, on the other hand, was not impressed. No shocker there as they were notorious for being harsh on “me too” platformers and beat ‘em ups in particular. Super Play rated Rocky Rodent a paltry 50%.
Mascot platformers were a dime a dozen back in 1993. Sonic the Hedgehog more or less kickstarted that whole “me too” movement that would inevitably flood the gaming market (a much different and not so serious me too movement from the one we’ve seen in recent times). You had to be special to stand out in a crowded genre. You had to be different. Distinguished. Some, like Rocket Knight Adventures and Plok, managed to rise above the ranks and captured the hearts of many. But too many others failed to make an impression and quickly faded away into obscurity. Rocky Rodent, for me at least, lies somewhere in the middle. Though sadly, its fate is still that of one that has vanished into the ether.
Rocky Rodent got lost in a crowd of countless me too platformers that overflowed the Super Nintendo in the early-mid ’90s. It’s not a shabby platformer at all. The different hairstyles add some strategy and depth to the game. The game looks relatively good for its time and the music was actually pretty catchy and a tier or two above most games of this ilk. I found myself bobbing along with the soundtrack at points. The music in the Ghost Apartment was far creepier and more sinister sounding than I expected in a “kiddy game” such as this.
Even though Rocky Rodent is fairly paint by the numbers, the dressing is slightly different enough to make the game feel like Irem actually put in a good effort. And that effort certainly shows at times. The different hairstyles are fun to to use and the stages are designed around the abilities of said styles. Sure, Rocky Rodent might come off as a bit generic at times but I think it’s got some soul to it as well. Irem injected a good dose of humor and personality into the game. Look no further than the various sight gags or that random shower scene in the apartment. So wonderfully odd and memorable! On the downside, the control is not as crisp as I would like. The insane difficulty, combined with a lack of password system, definitely brings down the game a bit. But hey, there are far worse platformers you could play on the system. *cough* Bubsy *cough*
Interestingly enough, the game has a bit of a 1940s look to it. Just take a gander at some of those old vehicles and buildings! In addition, it admirably refrains from regurgitating the same old tired themes such as wood, fire and ice-based stages. It somehow manages to come off smelling like a slight breath of fresh air despite being standard platforming 101. It’s by no means an all time classic but if you’re in the mood for a simple yet challenging platformer, this may suffice (and in some cases, even satisfy). As such, Rocky Rodent is a worthy addition for anyone looking to expand their Super Nintendo library beyond the usual suspects.
Can you believe RVGFanatic turns 11 years old today? I remember that day like it were only yesterday. January 7, 2007. It’s hard for me to believe RVGFanatic is now 11. Most webmasters burn out in less than a year or two, so RVGFanatic’s longevity is a true testament to my passion for the SNES. To commemorate the occasion, I’m transferring (and slightly tweaking) an article I wrote on my original site about why my fire for the SNES still burns even after all these years.
7 REASONS WHY I STILL LOVE THE SNES
There’s an infamous term known as “The 7 Year Itch.” Supposedly, it’s that point in some marriages where things head south and peter out. Well, it’s been about 7 years (12 years now) since I got back into all things Super Nintendo and quite honestly, I still love it today as much as I did then. As I approach yet another anniversary, I can’t help but think about why the fire still burns. What exactly is it about this system that has kept me coming back after all these years??
The first two things that came to mind? The library and the memories. The SNES has arguably the best gaming catalog of all time. It’s so stacked that you could take the best SNES games ranked #11-20 and they would stand up well against any other system’s TOP TEN. The top 25 SNES games alone include some of gaming’s best, period. So, there was that. And then there are my memories. The SNES came along during a special time in my life. Being a robust kid living in suburban America during the rise of the SNES was simply awesome. It was my favorite system of my childhood, and is now my favorite system of my adulthood. In some ways I feel like I’m fulfilling my childhood dreams, as corny as that may sound. But I digress. Let’s kick off the countdown!
BUT FIRST, LESSONS I LEARNED
Prior to my SNES resurgence in January of 2006, I was a huge Sega Saturn fan from 1999 to 2005. During those six years I built a collection of 350 Saturn games. I loved it.
However, as much fun as I had with the Sega Saturn I fell into the trap of never beating the games. I’d play them for 30 minutes to an hour here and there but never commit to completing one. For me at least, I don’t do so well with such a disposable mindset. I am the kind of gamer who likes to keep playing the same game until I can beat it. So this casual reckless playing blindsided me and led to my burnout by the summer of 2005.
As I reflected on my Saturn journey during the late summer of 2005, one of my biggest regrets was never logging my Saturn experiences. From purchase dates to game playing notes, all my Saturn memories were relegated to my mind which is fleeting at best. My fire for the system was quickly waning and six years of undocumented memories were only going to fade away with time. But the funny thing about life is that sometimes you get a second chance when you least expect it. And that’s when the SNES came calling.
SEVEN REASONS WHY I LOVE SNES
1. Beating the games 2. Discovering new gems 3. Replaying childhood favorites 4. Quelling 15 to 20+ year curiosities 5. Continuing to expand RVGFANATIC
6. Memorable multi-player SNES sessions 7. Being truly content with my collection
1. BEATING THE GAMES
There’s something to be said about beating a video game. As previously noted, I fell into a trap of casually playing my Saturn games never really sticking with one until I could squeeze it for all it’s worth. Getting back into the SNES I realized I wanted to right a wrong from my childhood, and that wrong was never beating many of its games. Too many as a child I didn’t even get a chance to (thoroughly) play. My SNES resurrection was a chance, then, at gaming redemption.
I typically pop in a game these days with the intent of beating it, or at least until I can no longer progress. It gives me a great feeling when I eventually swap it out for another game. It’s like only then am I able to put the game back on the shelf with a real sense of peace and fulfillment. What a concept right? PLAY THE GAMES. BEAT THE GAMES. I adopted that mantra for SNES round two and it made all the difference in the world.
I view beating games the same as watching a movie or reading a book. It would be silly to stop a quarter or three quarters through (unless it’s too boring or difficult). These days I always focus on playing (through) one game at a time. There’s something special about seeing a game through and not shelving it until you’ve maxed it out. I guess it reminds me of the good old days when I did just that with the limited number of games my parents bought for me. It’s the best of both worlds: owning a ton of games yet playing them as if you only had a few.
2. DISCOVERING NEW GEMS
Although I loved the SNES and had one from 1992-1998, there were still a ton of quality games I missed out on, or never really played. Since I missed out on them, even if those games are “old” titles from 1993 or ’94, they’re still brand new experiences to me. These past dozen years I have been able to experience many SNES games for the FIRST time. And there’s nothing like discovering new gems. Some of these games I never even knew existed back in the ’90s, like Super Famicom gem DoReMi Fantasy.
A stellar action game released in 1996, DoReMi Fantasy is undoubtedly one of the best platformers on the SNES. There’s nothing like uncovering a new game for the first time, seeing a few screenshots, getting super excited, finding it on eBay and then playing it only to discover that it’s awesome. Doing so only continues to further fan the flames.
Terranigma is another excellent gem that I discovered during my second SNES stint. It’s one of my absolute favorites and one of the best games on the entire SNES. Discovering and then beating games like Terranigma go a long way in keeping my flame lit.
3. REPLAYING CHILDHOOD FAVORITES
Nostalgia. Memories of a simpler time. I’ll never deny that one (small) reason why I love the SNES so much is how much history I have with the machine, dating back over 25 years to 1991. There were a handful of SNES games that I cherished for one reason or another as a child. Being able to play them again over the past 12 years has been a blast from the past. Some haven’t aged so well while others remain just as you remember them being. My brother and I used to play The Combatribes a ton back in 1993. It was a very surreal feeling when we played through it more than a decade later. For one brief moment we were kids again as we turned back the hands of time. The SNES gave me so many great memories. Whenever I play any one of my childhood favorites, I can’t help but get the warm fuzzies. And I’m instantly transported back to a time in my life where junk emails don’t exist and life was only as complicated as taking out the trash and doing homework.
4. QUELLING 15-20+ YEAR CURIOSITIES
There were many SNES games I wanted to play back in the day but never did. My SNES resurrection gave me a chance to rectify matters. I’ll never forget the night I first slayed Count Dracula in Super Castlevania IV back in April of 2006.
Remember seeing all those cool looking SNES games featured in small blurbs within the pages of GameFan or EGM? And then wondering for years on end how they might play? Being able to put those childhood curiosities to rest is simply the best. Even better yet is when the game instantly becomes one of your all-time favorites. One example is BS Out of Bounds Golf. I LOVE that game!
5. BIRTH + EXPANSION OF RVGFANATIC
For as long as I can remember, I love sharing (in written form) my opinions with others. Back in 5th grade I was writing book reviews for Goosebumps and having the time of my life knowing that my classmates would be reading my thoughts and possibly even basing their reading choices off my impressions. One of my deepest regrets with my Sega Saturn stint from 1999-2005 was my failure to document that whole experience. So I knew getting back into the Super Nintendo that I was going to do things right. Namely, I placed a focus on beating the games and documenting my journey somehow. I never dreamed that I would one day have my own website but sure enough that far-fetched fantasy suddenly became reality when I launched RVGFanatic 11 years ago today. I still remember that day vividly and recall it with a deep fondness. It was a cold and dark Sunday night. January 7, 2007. RVGFanatic was thrust into the vast wilderness of cyberspace.
The next day I published my review of the Super Famicom exclusive brawler, Godzilla: Kaijuu Daikessen. Immediately following this, my dad called asking if I could drive him to the auto repair shop to pick up his car. There was light rain falling that Monday night as I recall the vigor of knowing that somewhere someone was viewing my content and among the first visitors to do so. It was quite a high for me knowing that as I drove my dad on that wet drizzling freeway. It’s a moment in time that I remember fondly even to this day 11 years later.
It’s crazy to think that my one man fansite has been around for 11 years now. Eleven! Gaming fansites usually have a limited shelf life. It’s not uncommon to see these sites either losing steam over time or flat out become obsolete. Whether the webmaster burns out, loses interest or gets caught up in life’s craziness, it happens far more often than not. Yet somehow, I’ve managed to buck the trend. I am still going strong 11 years and counting. My passion for the SNES and to continually expand RVGFanatic is as strong now in 2018 as it was in 2007. It’s crazy. The SNES is the system that just keeps on giving. Working on my baby RVGFanatic the past 11 years has been a blast, and one of the big reasons why I keep coming back to the SNES time in and time out.
6. EPIC MULTI-PLAYER SESSIONS
I’ve been fortunate enough to have some memorable multi-player SNES romps over the years, and they always leave me feeling recharged and re-energized.
While immersing myself in a classic one player quest is tough to top, perhaps there’s nothing better in gaming than an epic night of rollicking couch co-op. One session in particular: Christmas 2010. My cousins invited the family over for Christmas night. Normally I haul the Sega Saturn and Saturn Bomberman along with me, but that night I decided to take the Super Nintendo instead.
I picked up a PowerPak cartridge about a month prior. It’s basically a memory card capable of storing hundreds of SNES games. Talk about super convenient. I found the perfect box to fit everything. A nice snug fit!
Karen texted me earlier that night, pleading me to come over soon. In her own words, “STEVE! We need you to get your butt over here — we are in dire need for some entertainment!” That Karen, I tell ya, she always cracks me up. I busted out my Super Nintendo upon arrival and Karen nearly fell over. “OH MY GOD, I haven’t seen one of these babies in eons!” We set it up. She was stunned by the amount of choices available on my PowerPak. I let her browse the endless list of games and her eyes popped when she spotted Teenage Mutant Ninja Turtles IV: Turtles In Time. “I remember playing this back in the day!” Karen shouted, turning into a six year old kid before my very eyes. Karen and David started out on the first level and we rotated turns. We had a blast going down memory lane. Safe to say, the Ninja Turtles weren’t the only ones who went back in time that fine Christmas night.
After Turtles in Time, we switched over to Super Bomberman 2. It brought back so many rich memories of the early-mid ’90s when my old gaming circle would spend countless Saturday nights dunking on each other in NBA Jam and blowing up one another in the Super Bomberman games. It was, pardon the pun, an absolute blast.
Once again the SNES PowerPak proved its worth taking center stage when my cousins came over. We spent the night playing 4-player BS Out of Bounds Golf and 5-player Super Bomberman 5. Nothing screams quality family time quite like blowing up your brother or knocking your cousin’s ball out of bounds. We rung in 2013 laughing and roaring. Epic gaming sessions like these stay with you for the long haul and only help remind me of why I love gaming so much.
7. HAPPY RETIREMENT FROM BUYING
It all started with one seemingly innocent impulsive buy on eBay nearly 12 years ago. I bought Power Moves, an old SNES fighting game my brother and I rented way back in late 1992. I was lucky. The SNES bug bit me earlier than most of my peers. Early 2006 was a grand time to be buying SNES games left and right as they were still dirt cheap a dozen years ago. My library steadily grew until it morphed into a massive monstrosity.
Not only was I buying the North American games but I was also buying the Super Famicom imports that never came out stateside.
Early on I didn’t care to get the manuals and boxes. I just wanted the cartridges. But I came across some cheap manual and box lots that I couldn’t pass up. Once they started coming in, the memories of reading these manuals and boxes as a kid once upon a moon came roaring back to me. And I figured why the hell not? Go big or go home!
My biggest stroke of luck came when I met an eBay seller from Minnesota by the name of Jenn back in 2007. She had a ton of SNES boxes and manuals she was looking to unload. I bought in bulk and she cut me a great deal. She sold me over 200! I doubt my collection would be what it is today were it not for Jenn.
I finished off 90% of my collection by 2008. My final big buy was the 3 Ninjas Kick Back box which I acquired in 2012. I’ve pretty much been done buying SNES stuff for five years now, and THAT FEELS GREAT.
SNES games were incredibly affordable back in 2006. I really lucked out in terms of timing. The SNES scene didn’t explode until 2010 or so. Fortunately I was able to beat the rush. It’s only because of my early start that I have what I now have. If I started back in 2009? Forget it. These games now cost an arm and a leg!
Having a complete boxed collection of all the SNES games I ever wanted has unquestionably kept my passion burning all these years. Being able to play these games whenever I want and no longer worrying about getting sniped on eBay and what have you is simply priceless. I feel like I’ve come full circle in many ways and that I have fulfilled my childhood dreams, as corny as that may be to say. If you had told me 25 years ago when I was a kid in 1993 that 25 years later I would somehow own 500+ boxed SNES games… I would probably die laughing.
I just love walking into my game room randomly sometimes. I don’t even have to play a game. Sometimes all I do is stand back and admire it for a few minutes while taking a stroll down memory lane. The memories come rushing back and it’s almost therapeutic in some ways. It’s escaping from the real world for a brief moment to slip back to a time in your life where things were simpler and more “magical.” Having an awesome collection that you’re 100% content with helps keep the fire burning. Glad to be retired from collecting but definitely not retired from playing
A quick shout out to Super Play Magazine. My acquisition of the 47 issue publication in late 2006 is another highlight of my collection. It’s the perfect companion piece to any Super Nintendo collection. Every once in a while I still pick up a random issue to read.
I can’t believe RVGFanatic turns 11 today, and it’s crazy that in 10 days I will celebrate 12 years since the day I began my SNES comeback. The Super Nintendo has always been in my life in one way or another. First when I was a kid and later as an adult. 12 years later the fire still burns. I’ve played so many great SNES games the past 12 years and I still have a truck load remaining. No matter what direction life takes me in going forward, it’s safe to say I’ll always carry a special bond with this system. And somehow, I suspect the SNES fire will always burn in the backdrop of my life.
8. SPECIAL LOVE FROM MY READERS
BONUS! If I had to cite an 8th reason why my SNES passion still burns, it’s whenever I hear from one of my readers that something I wrote touched a small part of their past. I think many of us can relate to my experiences growing up in the early and mid ’90s and what it was like growing up with a Super Nintendo and some good friends to play it with. There’s an unspoken special bond there that you’ll only know if you grew up in that era. Here’s some of the feedback I’ve received over the past 11 years.
If you haven’t read Steven’s stories about his collection, you’re missing out. The stories are fun and poignant, and it’s nice to know that other people have their memories and feelings from their history all tangled up with a video game background. The stories from his childhood, losing and making friends, and developing feelings that don’t always work out will make you feel like you know him a bit, even if like me you’re a guy from Missouri who couldn’t pick him out of a lineup.
I stumbled across your site thanks to a strange detour thrown at my feet while I was checking up on the Sega Saturn (a console I never owned but want to know more about) and found myself reading and reading. It’s rare these days, when everyone and their dog has a website (often about their dog) that you find someone who captures your imagination so vividly. I can’t explain it honestly. I find it odd that I’m writing this… but we share a love of the SNES and the long lasting summer evenings of childhood, something you describe so perfectly. And also Super Play… it was the only magazine I ever bought every month. It looked like nothing else on the shelf and rewarded with each and every read. The Japanese focus was so rare back then and the oddities and the sense of humor still makes me laugh. Oh, and the [Oi! – Ed.] thing goes back a little further as many of the Editors and staff worked on the magazine issues for the ZX Spectrum and other early ’80s computers so the [ – Ed.] inserts you sometimes incorporate are close to my heart. It made me laugh when I saw them on your website.
There’s no real point to the email other than to say thanks for writing. Something in your writing connected with me here in London and threw me back to my old childhood, rekindled my love for the SNES and the obscure, and has propelled me onwards as I continue to check out what the Saturn has to offer.
Now I’ve got many more pages of your site to read. I plan on going through them all as I never know what bizarre retro games I’ll find, or what other long-forgotten nights from my childhood I’ll remember.
Once again, thanks.
I’m an avid reader of your website. I can’t wait to read your next update on RVGFanatic. I’m a huge fan of your personal essays and memoirs, as well as the reviews. You have no idea how many times I’ve read your Sega Saturn Saga. If I ever launch a website, I hope it will be as emotionally evocative as yours!
OK, I don’t want to sound too much like a fanboy. I promise I won’t annoy you with any more praise, haha. Thanks again for your time.
Wow man, been reading this site for a while now and thought I would comment. The stuff you’ve written on here is simply a gold mine of awesome stories and nostalgic memories. I swear you could have been a friend or close relative of mine back in the day. Some of these stories on here are literally pages right out of my childhood, from the renting stories, to stuff like replaying Contra with my uncle and brother time and time again, to loving shows like The Wonder Years, etc.
Incredible stuff. Also love all your “ramblings” as you call them. I just cannot get enough of this stuff, lol. Please, whatever you do, do not stop writing. I find myself coming back here time and time again to read through some of these articles and remember the good times. Keep up the amazing work!
Your reviews and articles are a joy to read. I appreciate the passion you put into your work; it never fails to strike a nostalgic chord with me. Better still, you have opened my eyes to a few games I ignored during my 16-bit youth, such as Brandish and Hook, which I now enjoy greatly.
Keep up the great work. I’m looking forward to the next review.
Just sitting here, reading your site, throwing a few back, and I figured to myself, “Hey, I might as well give Steve some love here.” I’m sure you get a lot of praise, but I’m sure it never hurts to hear some more to let you know your hard work is not for nothing.
Steve, you kick ass. I love your site. So many fansites are advertised, and people say great things to just be nice, but I gotta say… RVGFANATIC is truly great. I find myself reading the reviews and articles over and over… it’s just like a good book where I just keep reading it and re-reading it. It’s written so well and very entertaining.
In late 2016, Nintendo released a trailer highlighting their upcoming 7th console, the Nintendo Switch. To say that I was skeptical would have been a gross understatement. I had long lost faith in Nintendo, or at least in their current state. My brother and I grew up on the NES and the Super Nintendo. Both systems were amazing, giving us countless memories. The Nintendo 64 came along in 1996 and was a mixed bag. By the time the GameCube launched in late 2001, my brother and I stopped caring. Neither of the two Wii consoles were able to move the needle on my gaming meter. As for the PlayStation and XBox consoles, they surely had their share of gems but I honestly didn’t care enough to ever buy any of those systems. I was content with my SNES collection and assumed that my time buying games had long come to an end. That was, at least, until I finally played the Switch…
A NEW ERA — FINALLY
As it has been well documented here on RVGFanatic, I got back into the SNES scene nearly 12 years ago (January 2006). It’s been an incredible journey and I have played so many amazing games since then. I more or less finished my collection in 2012 and figured I was set for life. I had no interest in modern gaming. Not that I hated them but rather I just didn’t care enough to play them. That slowly began to change as I heard the rumblings for one, The Legend ofZelda: Breath of the Wild. The trailer, released in early 2017, was breathtaking. If any modern game can bring me back to the fold, Breath of the Wild might be it. For the first time in forever, I found myself salivating over a new game.
I was floored. It was the first time in nearly 12 years that I found myself thinking, “It might be time to buy another system.” I remember one night in March 2017 my bro sent me a funny picture of some guy on the internet declaring it was going to be an epic night. Sure looked like it!
Seeing that pic made me remember all the epic gaming adventures I had long long ago. It was that little seed planted in my head. The Switch launched on March 3, 2017. I didn’t buy one but I remember telling myself maybe Black Friday. Maybe. But I found no deals on the Switch and thus, Black Friday came and went. My brother, on the other hand, struck a bit of gold…
Despite not owning a Switch, he spotted Breath of the Wild on Walmart’s website for the incredibly low price of $29. He jumped on it because he knew I had interest in buying a Switch. Apparently it was a mistake on the website — it was supposed to be marked down to $49 but he made the purchase before the website could correct itself. They honored their end and shipped the game out to him. Coincidentally, I read this on Reddit a few days ago…
[SATURDAY] DECEMBER 2, 2017
After visiting my month old nephew, I hit up the local Target only to be greeted by the last Switch console. I couldn’t resist and pulled the trigger. Final damage following a flurry of gift cards: $267. I walked out of Target cradling the Switch against my chest as though it were Frankenstein’s very own heart! It was my first system purchase in nearly 12 years
Breath of the Wild arrived at my brother’s place later that day. It was like it was meant to be. I picked it up, drove back home, popped it in and was immediately blown away. Honestly, I hadn’t played a 3D “modern” game in forever. These past 12 years I stuck mainly to the SNES. Well, Breath of the Wild has definitely made me rethink my gaming habits. Although I still love and play the SNES, it certainly won’t be the only system I play going forward. Nintendo had officially converted me. I have, pardon the pun, made the switch.
Right away I was flung into the wide open world of Hyrule. It literally took my breath away. Immersive is a word that gets thrown around a lot in gaming circles but I can’t think of a better adjective to describe this game. Best of all, it looks and plays great even on the portable end. In fact, I’ve been playing it only in this format thus far.
As I get older and busier, I find I have less and less time to sit in front of a TV to play a game. The portability makes it perfect to play for 20 minutes while laying in bed before sleeping. It’s also ideal to play while having a TV show on in the background. It’s truly a game changer. The Switch is a versatile little sucker and it’s portable gaming the likes of which we have never seen before. We have come a long way since the Game Boy and Game Gear, haven’t we?
I began going through the shrines and giggling like a little school girl on the inside. I could tell it was the beginning of an unforgettable gaming experience.
Acquiring new skills and weapons is all part of the fun. Each new power gained opened up even more possibilities.
Hunting for food or shooting enemies from afar became highly addicting.
I’m only 12 hours in or so but already I feel like this is easily one of the top 10 (if not 5) best games I have ever played. Quite frankly, maybe even #1.
[MONDAY] DECEMBER 4, 2017
But there was no rest for the weary. A few days later, I went to Best Buy to pick up Doom for $53 following my 20% discount. I haven’t been able to play Doom yet because I want to beat Zelda first. But rest assured, having missed the 2016 version of Doom and hearing what a competent amazing port the Switch version is, I cannot bloody wait to dig into this one!
[WEDNESDAY] DECEMBER 6, 2017
I honestly thought I would just have Breath of the Wild and Doom for now. But you know how these things work.There’s a snowball effect when something comes along and completely captures your imagination. A few days after picking up Doom, my brother told me GameStop was selling Rayman Legends for only $25.
I have Rayman on the Sega Saturn and have always enjoyed it. Plus, the Switch version received rave reviews, so I decided to swing by the local GameStop after work to pick it up. Unfortunately, the GameStop I went to was sold out. But the clerk said there was another location nearby that had 3 copies left. That store happened to be at my childhood mall!
I can’t count the number of times my mom took me to this mall when I was a kid. Every Friday after school we went. It was sort of a tradition of ours. Rain or shine. Seeing the tall Christmas tree there always brings back memories of the mall Santa back in the day. Although the mall has been renovated over the years, the core structure remains. It never fails to bring back a memory or two.
Making the walk down this way was something of a spiritual experience, as sad as that may sound. I’ve walked that path thousands of time. It was always visit Suncoast first, followed by Software Etc., KB Toys, Walden Books and Cyberstation. Being here again brought back a ton of nostalgia for me, and reminded me of my early SNES hunting days back in 2006. The thrill and excitement hanging in the air. That feeling of knowing you were going to come away with a brand new game to add to the ole collection. Hopping around town snatching up games left and right like a mad man. It was more than just collecting games. It was reclaiming bits and pieces of my childhood in whole new ways.
A montage of these classic childhood sights and sounds suddenly flashed in my mind as I entered GameStop and picked up Rayman Legends at the counter. It was now my 3rd Switch game in nearly as many days. Yep, I could feel it coming. And there was no stopping it. I had Switch fever!
[SATURDAY] DECEMBER 9, 2017
I visited Target the next day to pick up a few things. I had absolutely ZERO intentions of buying another Switch game but lo and behold, there I found Lego Marvel Super Heroes 2 on sale for $39.99. Before I knew it, a 4th game was added to my rapidly growing Switch library.
I texted my brother about my latest purchase and he said I had gone nuts. He was probably right. But damn was I having fun!
[SUNDAY] DECEMBER 10, 2017
After buying Lego Marvel Super Heroes 2, I thought to myself, “OK now I’m really done. For a while at least.” Well, a while turned out to be less than 24 hours later. The following day, my brother texted me that Toys R Us was selling Lego City Undercover for just $19.99. Lego in a GTA (Grand Theft Auto) setting? Count me in!
While Toys R Us was processing my online pickup order, I searched the web on my iPhone only to discover that Fry’s Electronics was selling Resident Evil Revelations Collection for only $29.99. And of course, there just happened to be a Fry’s down the road from Toys R Us. So I drove over to Fry’s to buy Resident Evil Revelations Collection. Then drove back to Toys R Us to pick up Lego City Undercover. I felt like an absolute mad man; I haven’t done this much game hunting in 10 years!
While at Fry’s hunting down Resident Evil Revelations Collection, I ran across Axiom Verge for $29.99. I was tempted to add it to my tab. Axiom Verge caught my eye a few years back and I was always curious about it. But a quick search revealed Toys R Us selling it for $29.99 plus a 15% discount. I was hoping to pick it up at the Toys R Us location I just bought Lego City Undercover from, but unfortunately they didn’t have one in stock. The closest pick up location was… *gasp*… the old Toys R Us store from my childhood!
[MONDAY] DECEMBER 11, 2017
Going to my childhood Toys R Us meant passing through this old haunt. My cousins lived in the neighborhood nearby and I spent much of my youth visiting my cousins on the weekends back in the late ’80s to mid ’90s. Needless to say, that whole area is incredibly nostalgic to me. It’s also where I experienced the greatest Halloween of my life back in 1994. The infamous night I met “The Lady in the Haunted House” AKA Becky, who has gone on to become a lifelong friend. I actually just met up with Becky a few weeks ago. Going through the old neighborhood was just an added bonus to my jaunt for Axiom Verge.
I stood there for a moment to just admire the scene. This was the same Toys R Us my parents took me and my brother to millions of times back in the late ’80s to mid ’90s. It was probably 10 years since I had last been there. At that point, it was one of the few relics from my past still standing in the same spot!
Who doesn’t remember the classic Toys R Us game slips back in the day? Seeing an aisle plastered with them was like a little slice of Heaven. Some of my fondest childhood memories came from simply strolling through the aisles drooling at the game covers all bug-eyed. Nothing topped the feeling of when your parents relented and bought you a game! Taking that slip out of its sleeve, only to discover it’s the LAST one, and taking it to the special game counter to claim your precious pixelated prize. Cue the Final Fantasy victory theme!
Sadly, Toys R Us long stopped doing the game slips. Nonetheless, being there brought back the wave of memories. I also ran into two versions of Goldar from the Mighty Morphin Power Rangers: OG Goldie and that crappy looking version from the 2017 movie.
Ah, Imaginext. In 2004 I ran across a bunch of their sets on clearance from the same Toys R Us location. Huge sets going for literally $5. I remember bringing home a bunch of the sets and my ex being bewildered!
After walking around the store for 15 minutes or so just taking it all in, I made my way to the pickup counter. I cannot wait to play Axiom Verge but first I have to beat Breath of the Wild
Not a bad deal at $27! It looks awesome.
Before pulling out of the parking lot, I stood there to admire my childhood Toys R Us one last time. Even though the inside has long been gutted and rearranged, there were pockets in the store where I remember standing some 25, 30 years ago! R.I.P. Toys R Us.
It’s been forever since I’ve played a newer Mario game. I know I’ve missed out on many great Mario games since 1991’s Super Mario World, so Super Mario Odyssey will certainly make up for some of that lost time.
[SATURDAY] DECEMBER 23, 2017
Earlier in the day I was able to price match Puyo Puyo Tetris and Ninjago at Target. Both were going for $39.99 but Toys R Us was selling both for $19.99. Thanks Toys R Us!
[SATURDAY] JANUARY 13, 2018
I received a $25 gift card for Amazon and used it on Skyrim, a game I’ve never played before but can’t wait to dig into. It ended up costing only $35.99.
[SUNDAY] JANUARY 14, 2018
I spent the weekend out of town with my girlfriend. I was browsing Nintendo Switch Deals on Reddit (shout out!) on a lazy Sunday morning when I came across this promising post…
Lady Luck was on my side as my girlfriend’s town happened to be one of the 63 stores closing down! I was cautiously optimistic but I figured the game I wanted most (Mario Kart 8 Deluxe) would be long sold out. Eh, it can’t hurt to try, right…
After waiting in line (just to enter the store) for some odd 30 minutes, we were finally in. I made a beeline for the electronics section. Lo and behold, I spotted the last copy sitting before my eyes! I bought Mario Kart 8 Deluxe and Arms.
I was so happy that I was able to get the last copy of Mario Kart. The rush of adrenaline as we snagged the final copy (and picked up Arms as well) lasted all the way on the drive home. A most serendipitous Sunday!
Thanks for taking care of me, Jennifer!
Later that same night, I dropped by Target to buy L.A. Noire. I had a gift card and paid $38.
Taking place in Los Angeles in the late ’40s, L.A. Noire is another “modern” game I missed out on but can now play thanks to my Switch.
(e)SHOP ‘TIL YA DROP
On Christmas morning 2017, the floodgates were opened when I made my very first eShop purchase. Here are my 34 digital games in order of purchase.
SOME GAMES I’LL BUY IN 2018
And so much more. The Switch’s future is bright and the possibilities are endless. Welcome back to my heart, Nintendo. Welcome back!
It’s hard for me to believe that I would ever feel so invested in a system not named Super Nintendo, especially in the year 2017. But the Switch has made a believer out of me. Being able to play all these amazing games on the go as well as on the big screen TV is a brilliant stroke of ingenuity. Its versatility caters to your lifestyle, as it should, rather than you catering to a system’s limitations. As much as I still love my SNES, I’ll admit there are times where I’m just not in the mood to sit by my TV to play. There are times where I wish I could just play it in bed or during a show. The Switch allows you to do so. Nintendo has something big on its hands here, as evident by the Switch recently surpassing the 10 million units sold mark. This is truly the future wave of gaming.
If you’ve been teetering on the fence with the Switch, it’s time to hop over. It has the same impeccable Nintendo magic that I remember the NES and SNES having back in the ’80s and ’90s. Hell, over time I can even possibly see the Switch overtaking the SNES as my favorite system of all time. Never in a million years did I ever think I would say that. If Nintendo eventually releases some of their SNES classics on the Switch eShop going forward then all bets are off. The Switch is poised for unprecedented success, merging gamers from all generations. Its legacy as one of the coolest systems ever is quickly being etched in stone by the day. Don’t miss out! Nintendo is BACK baby and damnit, they might be better than ever.