The Firemen (SFC)

Beautiful cover. Love it
Pub & Dev: Human | 9.9.94

If you’ve ever seen the old 1974 flick THE TOWERING INFERNO (Fred Astaire, OJ Simpson, yes THAT OJ Simpson) then you will know exactly what to expect from this.


Ever since EGM ran a spiffy 2-page feature on The Firemen back in 1994, I’ve been curious about it. Made by HUMAN, perhaps most well known for their Fire Pro Wrestling franchise, The Firemen is a 1 player top-down action game where you navigate a firefighter through the burning MetroTech building. Use your water hose to extinguish flames, dispatch mechanical objects gone haywire and of course face intimidating end level bosses.


The Firemen is rock solid. It’s graphically pleasant with well-shaded characters adding a perception of depth, plays really well and the theme is unique. All of this culminates in a game which has that “cool” factor. There is some in-game Japanese text communication between Danny and Pete the firefighters, but nothing that hinders the game. Oddly, the game intro is in English.

It's DieHard-esque...
How Die Hard-esque…

It’s 6 PM on Christmas and a small fire in the MetroTech kitchen left unattended has spread throughout the complex. With the building burning to a crisp and injured people stuck inside, it’s your job to get in and neutralize the situation. There are six floors in all. Thanks to the whole theme and atmosphere, it reminds me of Die Hard, except replace the terrorists with deadly flames and the guns with a water hose.


Your partner carries an axe and helps in eradicating fires and other enemies, including bosses. He’ll carry out the victims as well. Finding and rescuing victims are not necessary, per se, but finding more means a better score and each time you save someone your health will be restored by roughly 60% (if necessary).


The buttons are simple.

Y = straight ahead spray
B = downward spray
X = extinguishing bomb (limited)
A = crawl
L/R = locks position and strafes (you can shoot in 8 directions)

Crawl to avoid high flames
Crawl to avoid high flames

You’ll mostly use the straight spray but the downward spray is the only way to eliminate small fires. The two main fire types are small and large. You can touch small flames without getting hurt. Crawling is critical at times. Much like Burning Rangers you’ll hear a quick whiz before all hell breaks loose. By crawling you can avoid backdrafts and fireballs. You’ll also crawl under high flames, desks and even through a vent!



Bombs away
Bombs away

The bomb is your ultimate weapon and up to 3 can be carried. Save them for the bosses! If you have 3 already and find another bomb, pick it up so you can transform into a super firefighter with a bigger and stronger spray. There is also a separate icon for this rare power-up.

Let’s check out the game’s first 3 stages.


Your partner helps out a bit
Your partner helps out a bit
Simple, good stuff
Simple, good stuff
Boss numero uno
Boss numero uno
Watch out when it spazzes
Watch out when it spazzes

Just stay diagonal of this first boss because it shoots 4 flames (north, south, east and west) and then scurries around the screen. Another interesting thing about this game is that the bosses are not monsters or demons. They’re just flame-related, mostly normal everyday appliances gone haywire. Kinda gives the game a “realistic” feel to some degree. It’s not like you’re battling these grand three-headed flaming dragons, y’know?


Too bad it's not 2 players!
Too bad it’s not 2 players!
Exploding glass adds a nice touch
Breakable glass adds a nice touch
Beware of exploding containers
Beware of exploding containers
Great Ball of Fire...
Great Ball of Fire…

This scorching flame ball boss can only be attacked with the downward spray. Keep in mind with this type of spray you move exceptionally slower. Be careful or it will char you to a burning crisp.



Things start to get trickier as stage 3 introduces back drafts, new enemies and collapsing floors.

Boss #3
Boss #3
Try not to let it surround you
Try not to let it surround you
Try not to let it...
Try not to let it…
Try not -- ah crap
Trap you… ah crap

Does this game have any flaws? Of course, it’s not perfect.

  • No 2-player option (bummer)
  • Isn’t hard and is short — I beat it on my third try in 75 minutes. Each level you have 10 minutes (sometimes more) to complete. 3 continues
  • No option screen, so there’s no way to crank up the difficulty
  • L or R allows you to strafe, which is great, but one of those buttons should have been a 180° turn
  • Unlike Burning Rangers the flames are not randomly generated. So once you play through it, you know where everything is… a bit of a shame as it takes the replay value down a notch.

On the upside, at the end a detailed account of your game playing is given; everything from class to level completion times to total play time to % of rescued people and a total point score out of 100, so that can be something to shoot for on repeated plays. But the replay value is only slightly above average at best.


Other than those flaws, The Firmen does things more right than wrong.



The Firemen is considered to be one of the better Super Famicom exclusive games out there. Its merit has been recognized a lot more in the past decade than when it originally came out. That’s due to it being cancelled as a North American release. Thankfully, fervent SNES fans dug into the system’s library in the 2000s and the game has found its way on to many “hidden gem” recommendation lists ever since. Super Play rated it 75%.



This game is on fire. Sorry
Solid but not spectacular

You know, when I first played The Firemen back in 2006, I really enjoyed it. I still like it but now that it’s been 10 years later, the novelty has long worn off, and I don’t view this game with the same lens as I did a decade prior. It’s still a quality action game, but I no longer view it as one of Super Famicom’s very finest. The action can get a bit tedious after a while. It’s too bad there isn’t a 2-player mode. The fact that you have a computer-controlled ally constantly assisting you only rubs salt in the wound. Also, I wish the fires were randomly generated, like Burning Rangers. Don’t get me wrong, I still recommend this game, but don’t go into this expecting some kind of masterpiece. But it’s solid, and definitely better than Jaleco’s Ignition Factor (AKA Fire Fighting in Japan).

Rock on, Danny and Pete
Rock on, Danny and Pete

3 thoughts on “The Firemen (SFC)”

  1. Good review, RVGSteve =) I concur wholeheartedly this game is not perfect but it’s good for what it is.

    Last year I tried something new after my SFC playing was put on hold after the SFC slot on the Retro Duo stopped functioning in late 2014 (I returned after received a Super Famicom console on Christmas ’15 much to my delight): import without importing. After being curious about repro carts, I began to buy a few once in a while (currently I only have four of them, the last one I got being Terranigma even though I already own the original Super Famicom version, still worth it regardless). The Firemen was my third repro cart purchase on eBay, after Magical Pop’n after Ganpuru: Gunman’s Proof (first).

    Anyway, The Firemen has got a really good soundtrack (the title theme alone is triumphant and catchy) and an appealing visual style, and gameplay-wise it can be very involving (especially as you have to memorize all the actions as ALL the buttons are used)–that said it can be a precarious venture what with the flames to expunge all around and avoid and the people you have to save (which somehow results in your health being refilled; because heroics), but I do agree that it can feel a bit redundant here and there (but the less said about its translation in-game, the better). Still, not a bad take in the firefighting genre from Human.

    1. Never played the fan translation before. Just how bad is the translation in-game? Do you remember a specific example? Been thinking of buying a fan translated copy of The Firemen for a while now, even though knowing Japanese is completely unnecessary. I just like to read everything I can if possible. But if the fan translation is truly awful or “useless,” then maybe I’ll just skip buying a fan translated copy… thanks in advance, SB!

      1. You’re welcome, my RVGFriend.
        I apologize for the delay, I just had to motivate myself to play it again, but here are a few examples:

        – Walter: “It looks like we are the first on the seen.” (instead of “scene”; this is before the action even begins)
        – A handful of sentences that are supposed to be questions do not end in a question mark but a period instead (i.e. “Are you alone.”; “Can you get to the control panel at back of the room.”); some sentences don’t even end with periods at all
        – Some from Winona: “What wrong?”; “What was taht explosion?”; “And that explosion has feed the fire.”
        – I understand that letters because of the fixed-width font take up more space than kanji in the original Japanese version (where more is said than in the West); but there are a few instances that because there are only up to two lines per dialogue before getting to the next part some words do not get spelled completely or all the way (at one point “life detector” is being said as “life detec” and the word “panel” at one point stops at “pane”)

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