How Super Nintendo CRUSHED 1994

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The Super Nintendo has enjoyed one hell of a legendary run. From its bubbling infancy in the early ’90s… to its absolute DOMINANCE in the mid 90s… and even to its dying days in the late ’90s, gamers around the globe have enjoyed many wonderful memories with this amazing console, and in the years beyond as well. In all those memorable years during the system’s lifespan, which one was the very best? Opinions may vary, but I think most folks would agree without a shadow of a doubt that the best single year of the SNES was 1994. It’s been 30 years since that amazing run. Let’s take a look back at the games that made 1994 Super Nintendo’s best year.

JANUARY 1994

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Capcom made us wait but boy was it worth it. 1994 could not have opened with a better entry than Mega Man X. It was the Blue Bomber’s 16-bit homecoming at long last, and it was freaking fantastic.

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As an aside, this is an article I’ve been wanting to write ever since RVGFanatic launched back in January 2007. I’ve always had a fondness for all things 1994. It was just an amazing year and a great time to be a 10, 11 year old boy growing up in suburban America. It blows my mind that it’s been 30 years since that unforgettable year. How time flies by…

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While iconic classics such as the previously mentioned Mega Man X are the foundation of the Super Nintendo, one would be sorely remissed if the lesser known “sleeper” hits aren’t highlighted as well. Skyblazer was a solid game that kind of got lost in the large library of the SNES back in the day, but has always had a strong cult following. It’s one of those games that quite a few folks sort of discovered later and wasn’t appreciated as much until then. Fun fact: Kazunori Yamauchi, the man behind Skyblazer, went on to produce the classic PlayStation 1997 racing game Gran Turismo (which also became a movie last year in 2023). Shout out to you, Kaz!

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Just check out how uber cool and nifty it all is. You can’t talk about “underrated” Super Nintendo “hidden gems” without mentioning Skyblazer!

FEBRUARY 1994

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As a kid who grew up in the late ’80s and early ’90s, I can’t tell you how many times I roamed these grungy and glorious arcade halls. And all the amazing beat ‘em up games that flooded the market during that epic era of arcade gaming. It was almost sort of a rite of passage, if you will. And it’s something many gamers hold near and dear when they think back to those halcyon days of yore. So although February 1994 didn’t produce too many memorable titles (hey it’s all good since we were still busy with Mega Man X), we did get some bliss in the form of NINJA WARRIORS.

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It’s a solid beat ‘em up, for sure, but sadly there’s no two-player co-op mode. I liked it but not as much as the critics who absolutely raved about it.

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In my review I gave Ninja Warriors a solid 7.5 rating. A two-player mode would have bumped it into the 8.5 range. The scores above are from EGM, a publication which will be highlighted later in this article…

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5 years ago, in the summer of 2019, Ninja Warriors was revitalized for the Nintendo Switch and PlayStation 4. A proper two-player co-op mode was included to right a previous wrong. Thes results? Pure ninja badassery!

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I fondly can recall how excited 10 year old me felt when I first laid eyes on Ardy Lightfoot. EGM ran a short preview on it, and I remember being fascinated by Ardy’s look, his little blue sidekick and that gorgeous yellow column of light energy. It seemed to have all the makings of a classic platformer. The small single screenshot exuded so much ADVENTURE. And that was part of the magic back in the day. Hunkering down with the latest video game magazine, excitedly flipping through to gawk at all the cool games coming out, and using one or two grainy ass screenshots to wonder away at all the possibilites. Your imagination did the rest. I swear, technology’s awesome and all, but gaming kids these days don’t know what they’re missing out on…

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After Sonic the Hedgehog hit the scene in 1991, mascot platformers became a big thing. Some were amazing, most were forgettable. 1994 was to mascot platformers as 1990 was to horror movies. There was a significant downtick in the number of “me too” wannabe cash-ins as the well began to dry. Part of me naturally couldn’t help but root for and admire Ardy Lightfoot. He was a dying breed indeed.

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Good ol’ EGM at it again. Their five reviewers had slightly differing opinions of Ardy. It’s one of those lesser known SNES games that some really vouch for, in the vain of Ed and Mike above. I rated it 6.5 myself, so I’m closer in line with Dano, Al and good ol’ Sushi-X (big shout out to the EGM legend and myth).

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Ardy Lightfoot has its charms. It definitely has an adventurous aura that’s nearly second to none. But it’s hampered by some flaws here and there to bring down the overall experience. Still, it has its moments, and is noteworthy enough to throw on this list, especially during a relatively quiet month in what was a staggering year. And who knows, maybe you’re more in the camp with Ed and Mike who both advocated for Ardy. If so, then this game definitely belongs.

MARCH 1994

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Street Fighter 2 Turbo and Mortal Kombat dominated arcades in 1993. In general, fighting games were all the rage back then. As you can see from EGM issue number 50, these titanic titles were duking it out for gaming supremacy.

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But at least one game was able to legitimately challenge both Street Fighter 2 and Mortal Kombat for the arcade game throne… NBA JAM! Its much anticipated SNES translation in March of 1994 was a monumental event. All the kids in the neighborhood came flocking over, and we spent countless Saturday nights dunking on one another. It was pure 16-bit bliss.

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My friends and I played NBA Jam well into the summer and even through the fall and winter. It was THAT damn good. When I think back to those epic sleepovers from the early-mid ’90s, I can’t help but fondly recollect all the laughter, trash talking and buzzer beating hail mary half court prayers that this game produced. Thanks for the memories, JAM.

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Speaking of top tier sports games, Ken Griffey Jr. Presents Major League Baseball is the best baseball game on the SNES, bar none. Griffey is a heavenly blend of detail-oriented simulation and satisfying fast paced arcade-like play. Games are as short as 15 minutes, which wasn’t always the case for baseball games of that era. Griffey got you in and out, and often times you stayed happily for hours on end thanks to “just one more game.”

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I’ve logged thousands of hours into Griffey, and that is no hyperbole. I’ve played over ten 162-game full seasons over the past 30 years. Even though the players have all long retired and the gameplay mechanics are 30 years old, the game remains timeless. I’ll go months or even years without playing it, but then I’ll randomly fire it up and enjoy it just as much as I did when I was a kid. A legit 10+ out of 10 level game! One of those rare games I can play for a lifetime.

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Speaking of playing for a lifetime, Equinox took home “Best Ad of the Year” for 1994 with this absolute banger of an advertisement. I remember my best friend Nelson and I just laughing at the ridiculousness of it all, and how much it made us want to play it.

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But rather than simply playing for laughs, the ad was also packed with intriguing tidbits. F’rinstance, scope the intimidating size of this boss! In addition, you know what special item you’ll win for your troubles of defeating Sung Sung. You’re just not sure what the harp will do. See? Instant intrigue!

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There aren’t many isometric action adventure games on the SNES. Equinox represents the best of its kind, and makes one long for more games of this ilk on Nintendo’s 16-bit wonder.

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ProTip: Try playing it during November or December. The game’s atmosphere lends itself quite well to the seasons of fall and winter. Equinox is easily one of the Super Nintendo’s most underrated games that doesn’t get nearly the love and recognition it so richly deserves.

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The first time I witnessed Wolfenstein 3D (circa mid 1992), my 8 year old mind nearly melted. Never before had I seen anything like it. Then DOOM launched in December of ’93, making Wolfenstein look more like a Ms. Rachel singalong. So when the Wolfie port hit the SNES some three months later, I didn’t expect too much. I was a Doom guy through and through. But a funny thing happened that March weekend of 1994. It became “one more labyrinth,” “one more key” and “one more Nazi.” It was a joyous weekend that sparked a new sense of appreciation for Wolfie.

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The SNES port has many detractors, and I can see why. Blocky visuals, no blood, and various other censors that stripped the game of its full faithfulness. And while the gameplay isn’t the smoothest, it was still more than manageable. To me it still captured enough of the essence that makes Wolfenstein, er, Wolfenstein.

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Few games on the SNES can provide the sheer rush of mowing down 20 bad guys in the span of 30 seconds quite like Wolfenstein 3D. And it helped made the first quarter of 1994 a special one for the SNES.

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As a kid I was mega hyped for Clay Fighter (which busted), but it was Interplay’s other title, Claymates, that I should have paid more attention to.

Good luck to those athletes in the 2024 Olympics!
Good luck to the athletes competing in the 2024 Olympics!

The box was covered with a lenticular lens — the original faux 3D technology. Claymates proved to contain way more substance and staying power than that silly Clay Fighter could only dream of.

Blaze Processing!
Blaze Processing!

Play as Clayton or one of five different animal friends. The levels were humongous and well designed. It’s just a fun quirky little game that flew under the radar.

APRIL 1994

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They say they broke the mold when Super Metroid dropped in April of 1994. THEY WERE DAMN RIGHT.

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With an enticing sci-fi alien world atmosphere second to none and some of the best damn gameplay ever crafted, it’s almost impossible not to swoon at the mere thought of Super Metroid. Many often cite this as not only their favorite SNES game ever, but their favorite game of all time, PERIOD.

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It’s mind boggling that it’s now been over 30 years since this first came out. Honestly feels like a lifetime ago!

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Read any top SNES game list and chances are you’ll find Super Metroid somewhere in the top 10 5 3. That says it all, really.

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Super NES fans kicked off 1994 with Mega Man X, and then were treated to Super Metroid only 3 months later. What a time to be alive, eh?

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In late ’91 my brother and I discovered Fatal Fury at our neighborhood arcade. We were instantly hooked. We spent many a night enjoying the 2 vs. 1 mode where old man Tung Fu Rue would transform like the Hulk and kick our butts. Great times. Unfortunately, the SNES port was terrible.

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Thankfully, Takara got it right second time around. My brother and I played Fatal Fury 2 nonstop that weekend we rented it. It was a damn good fighting game. Not counting Super Baseball 2020, this was like the first really strong Neo Geo to SNES translation, paving the way for other solid Neo Geo ports to come.

Blew us away like a hurricane...
Blew us away like a hurricane…

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Joe & Mac was one of the earliest platformers released on the SNES, way back in good ol’ January of 1992. It was a fun two-player cavemen against dinosaurs romp, so it was a pleasant surprise when Joe & Mac 2: Lost in the Tropics quietly dropped more than two years later. By no means a blockbuster or even anything to write home about in particular, but every gaming library needs its share of fun little games to help solidify and round it out.

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Capcom converted two of its medieval 1991 arcade beat ‘em ups to the SNES in April of ’94. While it was awesome getting to play both in the same month, you wonder why Capcom didn’t spread it out so each title could receive the spotlight solely? At any rate, as a kid you were just grateful. Knights of the Round is a solid beat ‘em up with clanging swords and the works!

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The other one was King of Dragons. Thanks to its cooler enemy roster and the ability to play from one of FIVE characters (pretty unheard of by SNES standards back then), I much prefer KoD over Knights of the Round. But both arcade conversions are fine examples of the genre and among the best of its kind on the SNES.

MAY 1994

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Look, I’ll come right out and say it: May was the shits. You know the old saying: ya can’t win ‘em all. But hey, 11 out of 12 ain’t bad, eh? Probably May’s most noteworthy (notice I never said good) release was Clay Fighter: Tournament Edition because it was an exclusive rental. At the time no store sold it, so the only way to play it (if you were so inclined) was to go to your local rental store. I remember seeing it on the shelf every weekend I went. Never rented it because I was so disappointed by the first one which came out about half a year prior. Fool me once…

JUNE 1994

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Summer of ’94 got off to a scorching start when the 32 MEG monster Super Street Fighter II hit rental and game stores nationwide. As impressive as the previous two Street Fighter ports were on the SNES, this one took the cake. 16 fighters and multiple modes made it one of the best fighting games the SNES has to offer. Perhaps even THE very best.

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10 years ago, on the OG RVGFanatic website, I wrote an article called THE SUMMER OF IMPORTS. At the time it had been 20 years since that fateful summer. Now it’s 30 years! In a nutshell, it was the best summer of my life. My best friend Nelson and I played SNES games and watched horror movies galore that summer, living it up as 10, 11 year old boys could. But what really made that summer unforgettable were the Super Famicom imports Nelson and I rented.

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One of those imports was King of the Monsters 2. The first port was incredibly disappointing due to missing features from the arcade cult classic. But just like with Fatal Fury 2, Takara got it right second time around.

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The Vanessa Carlton-inspired pictures I made for the KotM2 review is still one of my personal favorites.

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The ending of the game lines up perfectly to those lyrics!

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See what I mean?!

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But I digress. Ain’t nobody got time for that!  Let’s move on :P

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The other import we rented was Capcom’s 24 MEG beast, Muscle Bomber: The Body Explosion, better known here in the states as Saturday Night Slam Masters. It was arcade wrestling 4-player mayhem at its finest. A little shallow, sure, but a whole hell lotta fun!

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The Jetsons: Invasion of the Planet Pirates was quietly a fun little underrated game.

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One of the most underrated titles of 1994 was The Twisted Tales of Spike McFang. You can’t talk about SNES hidden gems without citing this quirky, delightful caper.

"Can we crank up that ride over there to 88 MPH?"
“Can we crank up that ride over there to 88 MPH?”

I remember making those pics for my Spike review. Time consuming, but it was fun to do in my younger more carefree days :P

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Definitely fun for me looking back on all those captions I added. Takes me back! They were a staple of my older SNES reviews, but I digress…

JULY 1994

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July was sparse, but June’s offerings kept us plenty busy. July did have one big release though in the form of Stunt Race FX. While it didn’t quite live up to the hype, it was a memorable enough rental that gave us some quality entertainment for a weekend.

AUGUST 1994

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There were three imports Nelson and I rented during the summer of 1994 that made that summer one for the ages. King of the Monsters 2, Saturday Night Slam Masters and Fighter’s History. I’ve been a Fighter’s History fan since day one when I first played the arcade original in 1993. Sure it was an overtly blatant Street Fighter 2 clone, but it had its share of unique charms. So when Nelly and I got to play the Japanese version MONTHS before the American release dropped in August of that year, we were over the moon!

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Though far from being the greatest fighting game of its time, it was an amazing translation. It felt just like we were playing the arcade game in our living room! I love the simple yet detailed sprites and backgrounds. Look at those bulging muscles on ol’ Marstorius! Love the Thailand stage with the crowd overlooking the action from the bridge. Even down to the design of the energy bars… I absolutely adore the aesthetics of this game. It just screams 1993. It was a simpler time in our lives when it felt like a new fighting game was coming out on a monthly weekly basis.

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Plus it’s the only way to play as Karnov on the SNES!

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Super Double Dragon is one of my favorite beat ‘em ups on the SNES. So it was quite the shocker when Double Dragon V was revealed to be a fighting game. But given how popular fighters were back then, I guess in hindsight it’s not too shocking. DDV got a lot of flak but I honestly didn’t think it was that bad. Definitely a guilty pleasure for me. At the very least it was a major curiosity that I have fond memories of renting and enjoying for a random weekend during the final weeks of summer before the 6th grade.

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Brain Lord was a worthy action RPG that flew under the radar. I enjoyed its more methodical gameplay with enough hack and slash action to keep things lively as you solve puzzles and dispatch of foul creatures such as this malignant mutated cockroach.

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But if you were in the mood for a more traditional style RPG, with turn based battles and multiple members joining your party along the way, Capcom’s Breath of Fire was right up your alley. Nothing extraordinary about it, but damn solid.

SEPTEMBER 1994

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September 9, 1994. MORTAL FRIDAY. The infamous launch date of Mortal Kombat II across 22 platforms (or so it felt). The first port left something to be desired, including a lack of blood, but the sequel got it oh so right. Blood and justice were both restored. It helped too that part 2 in general is a far superior game to the first one. This was Mortal Kombat at its peak, and SNES MK fans were in heaven.

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As much as I was looking forward to Mortal Kombat II though, there was another fighting game I was anticipating even more…

1994 was indeed a banner year thanks to hits like this
1994 was indeed a banner year thanks to hits like this

World Heroes 2 was my tentpole event of 1994. I spent countless quarters and hours on the World Heroes franchise back in the early-mid ’90s. It was my absolute favorite fighting game series.

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It was a fantastic port, all things considered, and in some ways more accessible than the arcade in terms of options. Of course many sacrifices had to be made to scale the game down to work on the SNES, but it captured the spirit and essence of the arcade original quite well.

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I swear this is not a flex :P [Liar -Ed.]
I swear this is not a flex :P  [Lying ass bitch ass ho ass -Ed.]
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In a universe full of cute mascots, fluffy platformers and such, it was a HUGE breath of fresh air to experience something different like Blackthorne. The SNES didn’t have many games like it, putting Blackthorne sort of in a class all its own.

Still just as fun 30 years later!
Still just as fun 30 years later!

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Illusion of Gaia (spiritual sequel to Soul Blazer) really scratched the action RPG itch. Gorgeous graphics, huge bosses and memorable characters made this title simply irresistible.

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Super Bomberman 2 kept the good times rolling as friendships were put to the test and egos were bruised. Always a blast (sorry).

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Mighty Morphin Power Rangers was to 1994 as Teenage Mutant Ninja Turtles was to 1989… pure dominance. It was only a matter of time before a licensed video game adaptation would pop up on the SNES. And while it was simplistic and short, it was very enjoyable nevertheless.

Pretty badass!
Pretty badass!
Almost every boy's childhood crush
Almost every boy’s childhood crush…

OCTOBER 1994

From beauty to beast!
From beauty to beast!

Every year I always look forward to seeing the calendar hit October. It starts the best 3-4 month run of the year as I absolutely love the fall and winter seasons for various reasons.

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But there was nothing like October 1994. As longtime readers of RVGFanatic may recall from my nostalgic article Memories of Halloween, this was the year that I had the best Halloween a kid could ever have. Meanwhile, in the background we also got to play some amazing SNES games. What a great time to be a kid!

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Final Fantasy III is in the running for not only best SNES RPG but best SNES game, period. Even to this day, people are still playing and talking about it.

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Mike Tyson’s Punch-Out!! on the 8-bit Nintendo gave us so many wonderful memories. It took a hot minute but Super Punch-Out!! finally arrived in October of ’94, and it was well worth the long wait.

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Nintendo brought back some classic familiar faces while introducing some tough new hombres to crack. The added power of the 16-bit SNES gave the game a big boost in visuals while the gameplay mechanics remained as smooth as ever. Well done, Big N. Well done indeed.

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Earthworm Jim was a quirky action platformer that quickly developed a cult following.

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Sparkster was another pretty cool platformer. Konami almost could do no wrong back in those days…

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One of many unheralded gems on the SNES was Super Adventure Island II. I enjoyed the first one, clunky though it might be. It had a classic early ’90s simplicity to it. But the sequel is legitmately a very good game. I love the RPG undertones!

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Final Fantasy III (rightfully so) got all the RPG love this month, but there was another RPG worth your while that quietly came out the same month. Robotrek had some really cool features, such as building and customizing up to 3 robots to do the dirty work for ya!

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Super R-Type was among the earliest wave of SNES games released back in September of 1991. R-Type III over 3 years later turned out to be everything you wanted the first one to be.

NOVEMBER 1994

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Who could ever forget the first time you witnessed Donkey Kong Country live in the flesh? The flurry of snow falling, Kong beating his chest and the snow covered trees was an unforgettable sight.

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I’ll always remember the jubilant chatter on the school playground… DKC was on everyone’s lips. We all adored it and couldn’t stop yapping about it. The whole 6th grade was bananas for Donkey and friends.

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For something a little lot darker, Demon’s Crest was pretty damn spectacular in its own right! The structure is very much Metroidvania. It is, for my money, one of the best damn action games on the SNES.

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For 2-player action thrills, Pocky & Rocky 2 was a worthwhile sequel to the SNES cult classic.

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I feel almost obligated to include Zero the Kamikaze Squirrel. Although I feel it didn’t live up to its potential and is only decent at best, there is a robust contingent of SNES fans who love it. I just never was able to get down the flying/diving mechanics which are paramount to success. Thus playing Zero for me was always a mix of fun and frustration, but I acknowledge that it contributed to a lot of people’s enjoyment of the SNES in late ’94. Maybe one day it’ll click more for me, too.

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Speaking of obligations, Super Star Wars: Return of the Jedi concluded the SNES trilogy of Star Wars games. I haven’t gotten around to playing Return of the Jedi yet, but I loved Super Star Wars. These are some of the hardest platformers around, but they’re quite fun if you can work around it.

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X-Men: Mutant Apocalypse was hyped to the moon. It graced the cover of the December issue of EGM, and my gaming crew and I could not wait to play it. The end results were a little mixed, but I still contend it’s a solid enough game with phenenomenal visuals and some badass special moves. I mean, as a kid pulling off a Ryu-esque Dragon Punch on a Sentinel? You felt like a superhero yourself.

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Weighing in at a monstrous 32 MEGS, Samurai Shodown was the last big Neo Geo conversion. Coming at the tail end of 1994, it was a sign of the times. ’94 was a massive year for the Super Nintendo, and a lot of things would change by 1995. It was almost as if Takara (the publisher) and Monolith (the developer) knew this was the end of the line, so the boys took one last big swing. A lot of sacrifice had to be made, including a substantial downsize in sprites and the absence of the infamous screen scaling. It was a bummer to be sure, but it was still a competent translation. And most importantly, it was still quite fun. I have fond memories of defeating the fighting game guru in my gaming crew. He largely went undefeated in most fighting games we played. But the night I dethroned him in Samurai Shodown was pretty damn epic. Everyone in the group was whooping and hollering. An outsider looking in might think we just won the Little League championship. Good times.

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Even to this day I can close my eyes and STILL hear that haunting sound effect of Haohmaru’s hurricane projectile…

DECEMBER 1994

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Batman Returns gets a lot of love, but many consider The Adventures of Batman & Robin to be the definitive Batman SNES experience. Definitely an added bonus if you loved Batman: The Animated Series as much as I did, as the aesthetics of this title tie in quite well with B:TAS.

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Speaking of licensed games, Biker Mice From Mars (what a name!) has something of a small cult following in SNES circles. It’s often cited as one of the system’s plethora of underrated hidden gems, and was clearly inspired by the beloved SNES classic Rock n’ Roll Racing.

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Speaking of racing titles, Uniracers also has somewhat of a cult following. It was super speedy and you could pull off some crazy stunts. Not my personal favorite, but I see why so many loved it.

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We got another solid arcade to SNES translation in the form of Power Instinct. It had some unique features such as being able to jump up two screens and stages had breakable barriers that would expand the stage even farther if a fighter goes crashing through. Plus, who didn’t want to play as the evil grandma?

EGM’S CONTRIBUTIONS

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My brother subscribed to EGM for a full year, starting in January of 1994. I’ll never forget opening our mailbox and seeing a thick ass issue #54 sitting pretty in our mailbox! EGM and GameFan were some of the awesome gaming publications that ruled 1994. They truly enhanced my SNES experience that year, and I’ll always be thankful everything aligned so perfectly to make that year one for the ages.

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The day my brother and I received EGM issue number 65 was bittersweet. The bitter: it the final issue of our subscription. The sweet: it was the largest EGM issue ever, as proudly advertised on the front cover. As much fun as we had with EGM, my brother decided not to renew. I like to think that there was a quiet unspoken understanding that EGM (and SNES) peaked at the tail end of 1994. Sure, we’ll still get some great stuff here and there going forward, but we’d never see the same level of consistency. It’s like a running back in the NFL at age 27 vs. age 28. 27 could be an optimal year but at 28 you see a vast decline. And kid you not, once EGM issue 66 dropped in January of 1995, there was an immediate dropoff in quality. I often joke to myself that EGM sold their souls to crank out issue 65. It was so massive and so beautiful cover to cover… that they never could quite recover from such a draining effort. Thanks for the memories, EGM. You helped play a significant role to make 1994 Super Nintendo’s peak year!

1994 FUN FACTS

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My belief of 1994 being Super Nintendo’s most prolific year is subjective. But what is objective is that 1994 saw the biggest number of SNES games released. That is a fact that cannot be disputed. In fact, here’s what each year produced:

1992: 113
1993: 178
1994: 226
1995: 118

I didn’t cite 1991 because the SNES came out late that year. Nor did I cite 1996 as the system was rapidly fading. So 1994 *doubled* the amount of games from 1992 (113 to 226), but as we all know, it’s not about quantity it’s about quality. But as you can see from the countless games highlighted previously, 1994 has quantity and quality in spades. And for the record, here are the number of SNES game releases during every month in ’94:

January: 10
February: 15
March: 11
April: 20
May: 11
June: 19
July: 4
August: 17
September: 16
October: 30
November: 50
December: 20

I was shocked to discover that July, smack dab in the middle of the time when kids are home for the summer, only saw 4 new releases. I was also surprised to see November as the highest month (with 50 releases). My money would have been on December to have the highest number. But yeah, pretty insane that there were 100 new SNES games in the last 3 months alone vying for your holiday cash!

CLOSING THOUGHTS

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It’s hard to fathom that 1994 is now well over 30 years ago. Sometimes certain events from ’94 feel like they were only yesterday. Most times though, man they feel like a lifetime ago. ’94 was just a very special year for me. I was 10 and 11 that year, the 5th grade was awesome, I had my best friend Nelson, arcades were still very much a thing and the SNES had reached its optimal stage of evolution. Everything just combined to make 1994 the best year of my childhood. That’s why I look back so fondly on that time period. The Super Nintendo saw so many iconic titles during its lifespan. But 1994 had the highest concentrated number of hits from where I sit. Throw in the fact that gaming magazines at the time also hit their prime so to speak, and you had all the ingredients in place for an epic year. And that it was. I mean, just think of all the Hall of Fame caliber SNES games we got that year… Mega Man X, Super Street Fighter 2, Super Metroid, Donkey Kong Country, Final Fantasy III, NBA Jam, Mortal Kombat II, Demon’s Crest, Super Punch-Out!! and so much more. An embarassment of riches. A veritable who’s who of SNES lore!

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Crazy how all those classic games are now 30 years old or about to be later this year in 2024. I recently played a bunch of them in order to get extra inspired to write this article. And wow do they still hold up like the champions they are. They’re simply timeless… games as playable and enjoyable today as they were THREE DECADES ago. It blows my mind how much these games have stood the test of time, and how likely they will even 30 more years from now. And that, my friends, is how Super Nintendo CRUSHED 1994.

Thanks for the memories, 1994. I salute thee!
1994… here’s to ya!

Captain Commando (SNES)

Pub & Dev: Capcom | August 1995 | 16 MEGS
Pub & Dev: Capcom | August 1995 | 16 MEGS

Capcom ported over two of their 1991 arcade beat ‘em ups, King of Dragons and Knights of the Round, to the Super Nintendo in the spring of 1994. A three year gap was an unusually long time for an arcade game to be ported back in those days, so both conversions were a pleasant surprise. Arcade translations typically came out a year (or two) later. Well, Capcom one upped themselves when they released yet another 1991 arcade brawler, Captain Commando, to the SNES in the late summer of 1995. Coming out a whopping four years later from its original arcade release, Captain Commando was an aging relic at a time where beat ‘em ups had lost a lot of their luster. Because it came out so late in the SNES’ lifespan, it never really got the attention it surely would have gotten had it came out three years prior in 1992. A bit of an ill-timed release, Capcom nevertheless forged ahead. And quite frankly, I’m glad they did. While it is a watered down version of the arcade original (as most 16-bit ports at the time were), Captain Commando is a reminder of the early ’90s when side scrolling brawlers ruled the scene. But I’m getting ahead of myself, let’s start back at the beginning…

CAPCOM’S “MASCOT”

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Captain Commando (geddit?) served as sort of a mascot for Capcom. He made his debut in 1985 in the Ghosts ‘N Goblins manual.

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Then he began thanking you for buying Capcom’s games. This comes from 1987’s Mega Man instruction manual.

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He showed up once again the following year in the sequel, Mega Man 2, thanking you for your purchase and support of Capcom. As you can see, he has altered his look over the years. Gotta keep up with the times, eh?

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Captain Commando disappeared from making instruction booklet cameos by the time 1990’s Mega Man 3 rolled around. Then in 1991, it happened. Captain Commando received his very own game. Final Fight was a huge success in 1989 so Capcom was hoping for more of the same magic with Captain Commando. Fast forward to 1995. At last, Capcom converted Captain Commando to the SNES. Sacrifices were made but we’ll get to that later. For me, it was just good to finally see the good Captain and his unusual friends beating up hoodlums in my living room.

THE STORY GOES…

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Taking place in the far flung future of 2026 (which is currently only 8 years away), Scumocide and his cronies are looking to rule over Metro City. Fun fact: this is the same Metro City from Capcom’s first beat ‘em up, Final Fight.

THE COMMANDOS

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Captain Commando can electrocute bad guys and set them on fire. Yeah, he’s pretty bad ass. Ginzu the Ninja capitalizes on the obsession with ninjas back in the late ’80s and early ’90s.

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Captain Commando doesn’t feature your prototypical cast. Look no further than these two. Mack is a mummy-like alien that looks more like one of the goons rather than one of our heroes. Baby Head is a a super genius baby who fights riding on an advanced mech suit that he himself built. Now that says it all, does it not?

MISSION 1: THE CITY

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Captain Commando features 9 stages. The first one takes place in the City. I love little details like being able to shatter the store windows.

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Enemies come bounding out of the sewers similar to the Foot Soldiers from Teenage Mutant Ninja Turtles IV: Turtles In Time. Too bad you can’t fling the manhole covers back at them, though. On the bright side, unlike Turtles in Time, there’s no danger of falling through the manhole and losing precious life.

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Rushing attacks are nice. I like how this first stage scrolls downward a bit. It’s a small touch that I appreciate, especially seeing as how most beat ‘em ups simply go from left to right with zero variation.

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Hammer time! If you zoom in or squint, you can see a statue of Haggar there. As stated earlier, this is Metro City in the year 2026. The first boss is Dolg.

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Cosplaying as a lost member of the Road Warriors (AKA Legion of Doom), Dolg is more bark than bite. When in a pinch, use Mack’s special spinning attack to clear the room.

MISSION 2: THE MUSEUM

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Breaking the glass isn’t necessary — it’s mandatory. You’re then dropped into the bowels of this shady museum where you’ll run into savage neanderthals with names like Samson and Organo. I’m not ashamed to admit that the creepy lifeless family that stares at you in the background slightly gives me the heebie jeebies.

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Barrels can be a lifesaver. Save the meat until your health is low. The oddly named boss here, Shtrom Jr., looks like a Radiation Ranger reject from Toxic Crusaders.

MISSION 3: THE NINJA HOUSE

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Moving on to the Ninja House, you’re greeted by the heel wearing Mardia, a formidable female fighter who assuredly has never skipped leg day. Don’t forget to watch your back or else those knife throwing thugs will make you pay. A less muscular female attacks with stun rods. I like how this stage transitions from the city to a rural dojo.

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Ninjas ruled the day back in the late ’80s and early ’90s. This game has them well represented. Not only can you BE a ninja but you’ll fight lots of ninjas, too. If the action gets too hot, try using the laser gun.

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Musashi makes quite the entrance. Two questions: Is this Ronin 47 and where’s Keanu Reeves when you need him? Later on, more ninjas attempt to ambush you.

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Crowded? Use your special move to make room. Watch out for their shurikens!

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Luckily, this is just a (brilliant) fake out scene. You escape by the skin of your teeth without having to fight them.

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However, going inside isn’t much better. Meet Yamato, a kabuki warrior wielding a halberd. He reminds me of Kyoshiro from Samurai Shodown fame, or should I say vice versa.

MISSION 4: CIRCUS CAMP

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Ahhhh, the Circus. Where you can obtain fancy art and set folks on fire. Fun for the whole family!

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Wookys (gotta love that name) are so fun to beat up. I’ve come to learn that any door brandishing the word DANGER on it is not playing…

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Shatter the glass on your way to the boss whose name is “Monster.” Real creative there, Capcom…

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Things got a little too hot for Mack so in comes the Cap! I love how he can set enemies on fire as well as electrocute them. Look at Dr. Tea Water getting all bent out of shape there.

MISSION 5: SEA PORT

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Bailing so fast, Doc? This surfing bit adds some variety to the gameplay and helps to break up the monotony. Pick up a machine gun and let ‘er rip! Where do you think 1993’s Surf Ninjas got their inspiration from? Ah hell if I know.

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Careful trying to jump kick those billboards. In this case, sometimes boards do hit back. But you know what — or who — doesn’t? Poor ol’ Dr. Tea Water that’s who!

MISSION 6: AQUARIUM

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Electrocution vs. fire… who’s going to win? Fire, I see.

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Wookys come out of the woodwork. Break the blocks there to reveal a gun. Shockingly, it does little damage but what great fun you’ll have shooting it.

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Mysteriously named Z, he knows how to reach out and touch somebody. Unleash the Captain Corridor when you’re surrounded. Such a basic yet cool looking move.

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Temporary invincibility is granted whenever you lose a life. I love the double and triple vision that this effect produces.

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Somebody’s gonna get fired for attacking the wrong side! I love when games allow enemies to hurt their own kind on accident. It somehow makes the game feel a little more realistic. But best of all, it’s simply a hoot to see!

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Remember Shtrom Jr.? Now meet his dad and his dad’s right hand man. Use Baby Head’s Knee Rocket to even up the odds.

MISSION 7: UNDERGROUND BASE

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Beware of falling barrels. Give it your best Macho Man Randy Savage elbow drop impersonation. This is another level that scrolls downward. Nice.

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Hitting a baby seems so wrong on every account, and that includes genius babies riding mech suits. But I suppose when a baby hits you in the face with a knee rocket, all bets are off (even though technically you should be dead).

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Ginzu’s the name and slicing and dicing is his game!

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Surrounded by two towering thugs? Hit them with the Smoke Bomb.

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Originally named Blood, he’s been renamed Boots. Lame. Speaking of lame, the big brute blows up his desk to reveal a tunnel hatch where he attempts to escape. Fall down the rabbit hole and make him pay.

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Captain Commando to the rescue!

MISSION 8: ENEMY SPACESHIP

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Certainly will keep you on your toes. Hasty players may get zapped.

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Assassin by day, hooker by night. They can even zap their fellow enemies!

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“Thanks for the help, fat boys! Now my turn to give y’all a gift in return.”

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Doppel replicates himself into all versions of the Commando team. You must beat all of them to defeat him.

MISSION 9: CALLISTO

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Callisto, an enigmatic planet somewhere in the cosmos, is the site of the final battle. The first boss is back to exact revenge. Although it teases a possible boss rush, it thankfully isn’t. Check out the creepy (and probably wealthy) monsters in the background with babes hanging on every which side. It has a Mos Eisley Cantina vibe (from Star Wars fame). I almost expect Harrison Ford to come bounding in any second now as Han Solo!

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Defeat Dolg and the hideous picture lifts, revealing Scumocide’s home base.

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Heavier than a tank and taller than a mountain, Scumocide is a suitably intimidating final boss. Where’s The Hulk when you need him?

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Whether he’s freezing your ass into a block of ice or incinerating your flesh, Scumocide doesn’t mess around.

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Everyone has a weakness, even big badass warlords. Grab him, smash in his coconuts and finish him off with a piledriver that would make Haggar proud.

YOU’RE WELCOME, MARVEL

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Scumocide defeated and world domination thwarted, Metro City celebrates its freedom and victory. When out of nowhere the good Cap appears on the screen to give the city a brief message. When asked who he is, he responds in dramatic fashion. It would have made Tony Stark himself blush. Hey where do you think Iron Man got its ending from? :P

IAmIronMan

ARCADE COMPARISON

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As was the norm for arcade ports on the SNES, there’s an obvious drop in visual quality. But surprisingly, the sprites in the SNES port aren’t much smaller if at all. The colors aren’t as vibrant but the core basics are there. At least they are for the most part, anyhow.

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One of the biggest differences is the toned down violence. Ginzu could slice enemies in half in the arcade version. Obviously, Nintendo was not going to allow that for the SNES port. It’s a bummer for sure but for me not a deal breaker.

Mack can melt bums to the bone
Mack can melt bums to the bone
Ninja on ninja violence. Say it ain't so
Ninja on ninja violence. Say it ain’t so
Musashi could cut you in half in the arcade version
That’s gonna leave a mark…
"THIS ONE'S FOR CAP!"
“THIS ONE’S FOR CAP!”
"And this one's for me..."
“And this one… THIS ONE’S FOR ME!!”
Sadly missing from the SNES version
Sadly the robot suits are missing from the SNES version

Arguably the biggest omission however is the lack of robots to ride.

A baby riding a mech suit riding a robot. DAMN
A baby riding a mech suit riding a robot! :D

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The other big sacrifice of course was going from 4 players in the arcade to only 2 players in the SNES port. But seeing as how there is no beat ‘em up on the SNES featuring 3 or 4 players co-op (I don’t count Peace Keepers since that was a special mode and doesn’t involve enemies), this shouldn’t shock anyone.

WHERE HAVE I SEEN THAT BEFORE?

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Konami you sneaky bastards. Contra III: The Alien Wars (1992) is one of the best SNES action games ever made but damn if that intro doesn’t resemble Captain Commando (1991).

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Shtrom Jr. and the Radiation Ranger (from Toxic Crusaders) bear more than a passing resemblance to one another.

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Maybe it’s just me but the burning animation in Captain Commando reminds me of the burning scenes in Halloween II (1981). Especially the end where Michael Myers falls down on his knees before flopping face first.

I see you, Boogeyman! And I'll see you on 10.19.18!
I see you, Boogeyman…
And Ill see you again in theatres October 19!
And I’ll see you again in theaters October 19!

LIFE AFTER

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Fans of Captain Commando would have to wait until Marvel vs. Capcom (1998) to use the good Captain once again.

He even got his own action figure
He even got his own action figure
Can't wait for the Venom movie (October 5, 2018)
Can’t wait for the Venom movie (October 5, 2018)
Ginzu makes a cameo and gives the assist
Ginzu makes a cameo and gives the assist
Ah, the whole gang back. Just like old times
Ah, the whole gang back. Just like old times
Standing next to Spider Man and Captain America
Standing by Spider Man and Captain America
He would return in Marvel vs. Capcom 2 2000)
He would return in Marvel vs. Capcom 2 (2000)

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His next appearance came in Namco x Capcom (2005). However, he did not return in Marvel vs. Capcom 3 (2011) or its follow-up, Ultimate Marvel vs. Capcom 3. The next time we would see Captain Commando, or his costume anyhow, came in Street Fighter V as a costume unlock for Charlie Nash. The world awaits his next return. Or at least, me and four others, anyhow.

GRAPHIC NOVELS

Creepy..
That’s not creepy and cult-like at all…
Im not sure whats happening but it cant be good
Not sure what’s happening but it can’t be good
Told cha
Told ‘cha

You wouldn’t know it if you’ve only played the censored SNES version but the universe of Captain Commando is quite barbaric. The arcade original was gruesome especially for its time and that violence is reflected in the manga series.

WHAT THE CRITICS SAID

Watered down. Geddit? Sorry
Watered down. Geddit? Sorry

Captain Commando didn’t get much pub in the press because it came out fairly late in the Super Nintendo’s lifespan. That and I think because it was a port of an arcade game four years old, it never received the press it would have had it come out a few years prior. EGM, GameFan and Super Play didn’t review it. As for SNES players, it’s got something of a mixed reputation. Of course it’s been watered down in its arcade to home translation, but some still find it pretty fun. Others can’t overlook all the censorship. Whatever the case may be, copies of this game currently fetch triple figures online. Most SNES games now go for a pretty penny and this is certainly no exception.

If you can look past this, you might still enjoy it
If you can look past this, you might still enjoy it

CLOSING THOUGHTS

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People can hate on this port all they want, but I love the fact that Capcom gave it to us, period. They didn’t have to. After four long years they had every right to make other games for the SNES — a system that was inching closer and closer to the end of its glorious run. And yet Capcom didn’t. It’s far from perfect and sure, I’m as bummed out as anyone that the gore was removed and especially the robots to ride. But at the end of the day, those are only small components to the game. The question is, does the game itself still play well? And my answer is a semi-resounding YES. I love a well made beat ‘em up and while this isn’t the pinnacle, it’s still a pretty solid example of the genre.

"Spare a dollar, pal?"
“Spare a dollar, pal?”

Graphically, it’s far from Capcom’s best. The visuals even appear a bit drab in places. But I feel it fits the game; there’s sort of an appropriate bleakness to future Metro City where Scumocide and his cronies (attempt to) rule. The sound effects unfortunately are not up to par by Capcom standards. Punches and strikes don’t have that satisfying OOMPH to them. Enemies also sound weird and off when dispose of. But the most important aspect of any game is how well it plays and Capcom did a good job there. The game is easy to pick up and it’s enjoyable especially if you don’t obsess over what it’s missing from its arcade original.

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You still get all four Commandos and I like this cast of misfits a lot more than I do many others. I mean, you got a mummy alien and a baby genius riding a mech suit that he himself built! It’s bonkers and I love that it doesn’t take itself too seriously. A post-apocalyptic Sci-Fi atmosphere runs rampant throughout. Sometimes the action and enemy clones in these type of games can get rather repetitive but for me that’s not the case here. The enemies are just so wonderfully bizarre, despite the obvious tropes. The stages aren’t overly long nor is the game overly hard. It doesn’t wear out its welcome and is something you can pop in for some quick mindless action. I still play it randomly once every few years and it always leaves me with a smile on my face.

Graphics: 6.5
Sound: 6
Gameplay: 7.5
Longevity: 7

AwardOverall: 7.5
Bronze Award

Gotta love any map that has a T-Rex on it
Gotta love any map that has a T-Rex on it :D

Switched: How Nintendo Won Me Back

Nintendo made me a believer once more
Nintendo makes a believer out of me once more

In late 2016, Nintendo released a trailer highlighting their upcoming 7th console, the Nintendo Switch. To say that I was skeptical would have been a gross understatement. I had long lost faith in Nintendo, or at least in their current state. My brother and I grew up on the NES and the Super Nintendo. Both systems were amazing, giving us countless memories. The Nintendo 64 came along in 1996 and was a mixed bag. By the time the GameCube launched in late 2001, my brother and I stopped caring. Neither of the two Wii consoles were able to move the needle on my gaming meter. As for the PlayStation and XBox consoles, they surely had their share of gems but I honestly didn’t care enough to ever buy any of those systems. I was content with my SNES collection and assumed that my time buying games had long come to an end. That was, at least, until I finally played the Switch…

With the Switch, gaming has hit new heights
With the Switch, gaming has reached new heights

A NEW ERA — FINALLY

I thought I was done buying games. I was wrong...
I thought I was done buying games. I was wrong…

As it has been well documented here on RVGFanatic, I got back into the SNES scene nearly 12 years ago (January 2006). It’s been an incredible journey and I have played so many amazing games since then. I more or less finished my collection in 2012 and figured I was set for life. I had no interest in modern gaming. Not that I hated them but rather I just didn’t care enough to play them. That slowly began to change as I heard the rumblings for one, The Legend of Zelda: Breath of the Wild. The trailer, released in early 2017, was breathtaking. If any modern game can bring me back to the fold, Breath of the Wild might be it. For the first time in forever, I found myself salivating over a new game.

I was floored. It was the first time in nearly 12 years that I found myself thinking, “It might be time to buy another system.” I remember one night in March 2017 my bro sent me a funny picture of some guy on the internet declaring it was going to be an epic night. Sure looked like it!

Oh hell yeah!
Talk about living the good life

Seeing that pic made me remember all the epic gaming adventures I had long long ago. It was that little seed planted in my head. The Switch launched on March 3, 2017. I didn’t buy one but I remember telling myself maybe Black Friday. Maybe. But I found no deals on the Switch and thus, Black Friday came and went. My brother, on the other hand, struck a bit of gold…

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Despite not owning a Switch, he spotted Breath of the Wild on Walmart’s website for the incredibly low price of $29. He jumped on it because he knew I had interest in buying a Switch. Apparently it was a mistake on the website — it was supposed to be marked down to $49 but he made the purchase before the website could correct itself. They honored their end and shipped the game out to him. Coincidentally, I read this on Reddit a few days ago…

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My brother was one of the lucky few
My brother was one of the lucky few

[SATURDAY] DECEMBER 2, 2017

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After visiting my month old nephew, I hit up the local Target only to be greeted by the last Switch console. I couldn’t resist and pulled the trigger. Final damage following a flurry of gift cards: $267. I walked out of Target cradling the Switch against my chest as though it were Frankenstein’s very own heart! It was my first system purchase in nearly 12 years :D

Oh I'm answering the call. Don't have to tell me twice!
Oh I’m answering the call. Don’t have to tell me twice!

Breath of the Wild arrived at my brother’s place later that day. It was like it was meant to be. I picked it up, drove back home, popped it in and was immediately blown away. Honestly, I hadn’t played a 3D “modern” game in forever. These past 12 years I stuck mainly to the SNES. Well, Breath of the Wild has definitely made me rethink my gaming habits. Although I still love and play the SNES, it certainly won’t be the only system I play going forward. Nintendo had officially converted me. I have, pardon the pun, made the switch.

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Right away I was flung into the wide open world of Hyrule. It literally took my breath away. Immersive is a word that gets thrown around a lot in gaming circles but I can’t think of a better adjective to describe this game. Best of all, it looks and plays great even on the portable end. In fact, I’ve been playing it only in this format thus far.

The older I get, the less time I have to do this
The older I get, the less I have time to do this

As I get older and busier, I find I have less and less time to sit in front of a TV to play a game. The portability makes it perfect to play for 20 minutes while laying in bed before sleeping. It’s also ideal to play while having a TV show on in the background. It’s truly a game changer. The Switch is a versatile little sucker and it’s portable gaming the likes of which we have never seen before. We have come a long way since the Game Boy and Game Gear, haven’t we?

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I began going through the shrines and giggling like a little school girl on the inside. I could tell it was the beginning of an unforgettable gaming experience.

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Acquiring new skills and weapons is all part of the fun. Each new power gained opened up even more possibilities.

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Hunting for food or shooting enemies from afar became highly addicting.

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I’m only 12 hours in or so but already I feel like this is easily one of the top 10 (if not 5) best games I have ever played. Quite frankly, maybe even #1.

[MONDAY] DECEMBER 4, 2017

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But there was no rest for the weary. A few days later, I went to Best Buy to pick up Doom for $53 following my 20% discount. I haven’t been able to play Doom yet because I want to beat Zelda first. But rest assured, having missed the 2016 version of Doom and hearing what a competent amazing port the Switch version is, I cannot bloody wait to dig into this one!

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[WEDNESDAY] DECEMBER 6, 2017

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I honestly thought I would just have Breath of the Wild and Doom for now. But you know how these things work. There’s a snowball effect when something comes along and completely captures your imagination. A few days after picking up Doom, my brother told me GameStop was selling Rayman Legends for only $25.

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I have Rayman on the Sega Saturn and have always enjoyed it. Plus, the Switch version received rave reviews, so I decided to swing by the local GameStop after work to pick it up. Unfortunately, the GameStop I went to was sold out. But the clerk said there was another location nearby that had 3 copies left. That store happened to be at my childhood mall!

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I can’t count the number of times my mom took me to this mall when I was a kid. Every Friday after school we went. It was sort of a tradition of ours. Rain or shine. Seeing the tall Christmas tree there always brings back memories of the mall Santa back in the day. Although the mall has been renovated over the years, the core structure remains. It never fails to bring back a memory or two.

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Making the walk down this way was something of a spiritual experience, as sad as that may sound. I’ve walked that path thousands of time. It was always visit Suncoast first, followed by Software Etc., KB Toys, Walden Books and Cyberstation. Being here again brought back a ton of nostalgia for me, and reminded me of my early SNES hunting days back in 2006. The thrill and excitement hanging in the air. That feeling of knowing you were going to come away with a brand new game to add to the ole collection. Hopping around town snatching up games left and right like a mad man. It was more than just collecting games. It was reclaiming bits and pieces of my childhood in whole new ways.

How I remember thee, Suncoast
How I remember thee, Suncoast
This was THE place to be on a Saturday night back then
This was THE place to be on a Friday night back then

A montage of these classic childhood sights and sounds suddenly flashed in my mind as I entered GameStop and picked up Rayman Legends at the counter. It was now my 3rd Switch game in nearly as many days. Yep, I could feel it coming. And there was no stopping it. I had Switch fever!

SwitIm11

[SATURDAY] DECEMBER 9, 2017

SwiCov2

I visited Target the next day to pick up a few things. I had absolutely ZERO intentions of buying another Switch game but lo and behold, there I found Lego Marvel Super Heroes 2 on sale for $39.99. Before I knew it, a 4th game was added to my rapidly growing Switch library.

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I texted my brother about my latest purchase and he said I had gone nuts. He was probably right. But damn was I having fun!

Switch collection ASSEMBLE! [Really? -Ed.]
Switch collection ASSEMBLE! [Really? -Ed.]

[SUNDAY] DECEMBER 10, 2017

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After buying Lego Marvel Super Heroes 2, I thought to myself, “OK now I’m really done. For a while at least.” Well, a while turned out to be less than 24 hours later. The following day, my brother texted me that Toys R Us was selling Lego City Undercover for just $19.99. Lego in a GTA (Grand Theft Auto) setting? Count me in!

SwitIm

While Toys R Us was processing my online pickup order, I searched the web on my iPhone only to discover that Fry’s Electronics was selling Resident Evil Revelations Collection for only $29.99. And of course, there just happened to be a Fry’s down the road from Toys R Us. So I drove over to Fry’s to buy Resident Evil Revelations Collection. Then drove back to Toys R Us to pick up Lego City Undercover. I felt like an absolute mad man; I haven’t done this much game hunting in 10 years!

RERBox

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Quite an extreme contrast  between my two latest buys
Quite an extreme contrast between my two latest buys!

While at Fry’s hunting down Resident Evil Revelations Collection, I ran across Axiom Verge for $29.99. I was tempted to add it to my tab. Axiom Verge caught my eye a few years back and I was always curious about it. But a quick search revealed Toys R Us selling it for $29.99 plus a 15% discount. I was hoping to pick it up at the Toys R Us location I just bought Lego City Undercover from, but unfortunately they didn’t have one in stock. The closest pick up location was… *gasp*… the old Toys R Us store from my childhood!

Always wanted to play this. Now I finally can!
Always wanted to play this. Now I finally can!

[MONDAY] DECEMBER 11, 2017

Ah, the vintage train tracks of my childhood :)
Ah, the vintage train tracks of my childhood :)
Come on, let's go! I got a Switch game to pick up!
Come on, let’s go! I got a Switch game to pick up!

Going to my childhood Toys R Us meant passing through this old haunt. My cousins lived in the neighborhood nearby and I spent much of my youth visiting my cousins on the weekends back in the late ’80s to mid ’90s. Needless to say, that whole area is incredibly nostalgic to me. It’s also where I experienced the greatest Halloween of my life back in 1994. The infamous night I met “The Lady in the Haunted House” AKA Becky, who has gone on to become a lifelong friend. I actually just met up with Becky a few weeks ago. Going through the old neighborhood was just an added bonus to my jaunt for Axiom Verge.

SwitStor5

I stood there for a moment to just admire the scene. This was the same Toys R Us my parents took me and my brother to millions of times back in the late ’80s to mid ’90s. It was probably 10 years since I had last been there. At that point, it was one of the few relics from my past still standing in the same spot!

TRUGS

Who doesn’t remember the classic Toys R Us game slips back in the day? Seeing an aisle plastered with them was like a little slice of Heaven. Some of my fondest childhood memories came from simply strolling through the aisles drooling at the game covers all bug-eyed. Nothing topped the feeling of when your parents relented and bought you a game! Taking that slip out of its sleeve, only to discover it’s the LAST one, and taking it to the special game counter to claim your precious pixelated prize. Cue the Final Fantasy victory theme!

I remember seeing NES games like Dr. Chaos
I remember seeing NES game slips like Dr. Chaos
Chakan on the Genesis
As well as Chakan on the Genesis
And Battletoads in Battlemaniacs
And Battletoads in Battlemaniacs on SNES

Sadly, Toys R Us long stopped doing the game slips. Nonetheless, being there brought back the wave of memories. I also ran into two versions of Goldar from the Mighty Morphin Power Rangers: OG Goldie and that crappy looking version from the 2017 movie.

What is this mess?
What mess is this?!
Now thats what Im talking about
Now THAT’S what I’m talking about

Ah, Imaginext. In 2004 I ran across a bunch of their sets on clearance from the same Toys R Us location. Huge sets going for literally $5. I remember bringing home a bunch of the sets and my ex being bewildered!

I still have them unopened. Saving for my future son
I still have them unopened. Saving for my future son

After walking around the store for 15 minutes or so just taking it all in, I made my way to the pickup counter. I cannot wait to play Axiom Verge but first I have to beat Breath of the Wild :P

AxiomBox

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Not a bad deal at $27! It looks awesome.

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Before pulling out of the parking lot, I stood there to admire my childhood Toys R Us one last time. Even though the inside has long been gutted and rearranged, there were pockets in the store where I remember standing some 25, 30 years ago! R.I.P. Toys R Us.

CHRISTMAS 2017

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It’s been forever since I’ve played a newer Mario game. I know I’ve missed out on many great Mario games since 1991’s Super Mario World, so Super Mario Odyssey will certainly make up for some of that lost time.

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[SATURDAY] DECEMBER 23, 2017

Thanks Cindy!
Jackpot! What a great Christmas present :)

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Earlier in the day I was able to price match Puyo Puyo Tetris and Ninjago at Target. Both were going for $39.99 but Toys R Us was selling both for $19.99. Thanks Toys R Us!

Gotta love that Target price match
Gotta love that Target price match!

SwiEx2

[SATURDAY] JANUARY 13, 2018

SkyrimSwi

I received a $25 gift card for Amazon and used it on Skyrim, a game I’ve never played before but can’t wait to dig into. It ended up costing only $35.99.

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[SUNDAY] JANUARY 14, 2018

I had been wanting to buy this game badly...
I had been wanting to buy this game badly…

I spent the weekend out of town with my girlfriend. I was browsing Nintendo Switch Deals on Reddit (shout out!) on a lazy Sunday morning when I came across this promising post…

SwiEx4

Lady Luck was on my side as my girlfriend’s town happened to be one of the 63 stores closing down! I was cautiously optimistic but I figured the game I wanted most (Mario Kart 8 Deluxe) would be long sold out. Eh, it can’t hurt to try, right…

SwiEx3

After waiting in line (just to enter the store) for some odd 30 minutes, we were finally in. I made a beeline for the electronics section. Lo and behold, I spotted the last copy sitting before my eyes! I bought Mario Kart 8 Deluxe and Arms.

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I was so happy that I was able to get the last copy of Mario Kart. The rush of adrenaline as we snagged the final copy (and picked up Arms as well) lasted all the way on the drive home. A most serendipitous Sunday!

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Thanks for taking care of me, Jennifer!

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Later  that same night, I dropped by Target to buy L.A. Noire. I had a gift card and paid $38.

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Taking place in Los Angeles in the late ’40s, L.A. Noire is another “modern” game I missed out on but can now play thanks to my Switch.

(e)SHOP ‘TIL YA DROP

Ah, my first two eShop purchases
Ah, my first two eShop purchases

On Christmas morning 2017, the floodgates were opened when I made my very first eShop purchase. Here are my 34 digital games in order of purchase.

Stardew Valley (Harvest Moon fans unite!)
Stardew Valley (Harvest Moon fans unite!)
Enter the Gungeon
Enter the Gungeon
Oxenfree
Oxenfree
Shovel Knight: Treasure Trove
Shovel Knight: Treasure Trove
Volgarr the Viking
Volgarr the Viking
Oceanhorn
Oceanhorn
The Mummy Demastered
The Mummy Demastered
Butcher
Butcher
Shock Troopers
Shock Troopers
Shock Troopers: 2nd Squad
Shock Troopers: 2nd Squad
Top Hunter: Roddy and Cathy
Top Hunter: Roddy and Cathy
Spinmaster
Spinmaster
Double Dragon IV
Double Dragon IV
The Count Lucanor
The Count Lucanor
Street Hoop
Street Hoop
Metal Slug
Metal Slug
Pulstar
Pulstar
Blazing Star
Blazing Star
Last Resort
Last Resort
World Heroes
World Heroes
Mutation Nation
Mutation Nation
Robo Army
Robo Army
Rocket League
Rocket League
Steamworld Dig 2
SteamWorld Dig 2
Retro City Rampage
Retro City Rampage
Blaster Master Zero
Blaster Master Zero
Mighty Gunvolt Burst
Mighty Gunvolt Burst
Caveman Warriors
Caveman Warriors
King of the Monsters
King of the Monsters
Double Dragon
Double Dragon
World Heroes 2
World Heroes 2
Celeste
Celeste
Samurai Shodown II
Samurai Shodown II
Magician Lord
Magician Lord

SOME GAMES I’LL BUY IN 2018

Wolfenstein II
Wolfenstein II
Mega Man 11
Mega Man 11
Street Fighter 30th Anniversary Collection
Street Fighter 30th Anniversary Collection

Holy shit!

Yoshi
Yoshi
Shin Megami Tensei V
Shin Megami Tensei V
Dragon Warrior XI
Dragon Warrior XI
Metal Slug 2 (or X)
Metal Slug X
Metal Slug 3
Metal Slug 3
Fatal Fury Special
Fatal Fury Special
Sonic Mania
Sonic Mania
Shantae: Half-Genie Hero
Shantae: Half-Genie Hero
Golf Story
Golf Story
Mr. Shifty
Mr. Shifty

And so much more. The Switch’s future is bright and the possibilities are endless. Welcome back to my heart, Nintendo. Welcome back!

CLOSING THOUGHTS

ZelBotW4

It’s hard for me to believe that I would ever feel so invested in a system not named Super Nintendo, especially in the year 2017. But the Switch has made a believer out of me. Being able to play all these amazing games on the go as well as on the big screen TV is a brilliant stroke of ingenuity. Its versatility caters to your lifestyle, as it should, rather than you catering to a system’s limitations. As much as I still love my SNES, I’ll admit there are times where I’m just not in the mood to sit by my TV to play. There are times where I wish I could just play it in bed or during a show. The Switch allows you to do so. Nintendo has something big on its hands here, as evident by the Switch recently surpassing the 10 million units sold mark. This is truly the future wave of gaming.

ZelBotW9

If you’ve been teetering on the fence with the Switch, it’s time to hop over. It has the same impeccable Nintendo magic that I remember the NES and SNES having back in the ’80s and ’90s. Hell, over time I can even possibly see the Switch overtaking the SNES as my favorite system of all time. Never in a million years did I ever think I would say that. If Nintendo eventually releases some of their SNES classics on the Switch eShop going forward then all bets are off. The Switch is poised for unprecedented success, merging gamers from all generations. Its legacy as one of the coolest systems ever is quickly being etched in stone by the day. Don’t miss out! Nintendo is BACK baby and damnit, they might be better than ever.

Your Friendly Neighborhood Nintendo Man

HomecomingPoster

Spider-Man: Homecoming hits theatres tomorrow on July 7, 2017. The masked superhero has a famous saying: “Your friendly neighborhood Spider-Man.” It’s a perfect time to share a Nintendo story from my youth. It’s a story that’s going to be featured in Jeffrey Wittenhagen’s upcoming Nintendo book. Thank you Jeff for allowing me the honor to be a small part of another one of your great books. To all my readers here on RVGFanatic, here’s my story in full below! :)

Chilling right before the feature presentation :D
Chilling right before the feature presentation :D

YOUR FRIENDLY NEIGHBORHOOD NINTENDO MAN

NESFamily

I’m instantly bombarded by a tidal wave of memories whenever I think about the 8-bit Nintendo. Like so many others, I grew up on the NES in the late ‘80s. Born in 1983, I was just old enough to appreciate the NES when it started hitting its stride in North America circa 1987. I have fond memories of all those lazy carefree Sunday mornings spent playing the likes of Contra, Mega Man 2 and Mike Tyson’s Punch-Out!! just to name a few. Nintendo help made my childhood fun and memorable. Back then gaming was a brand new experience to me. There were no fancy 3D graphics, no complex controller layouts and no lengthy 10 minute tutorials to sit through. The NES gave you two buttons; all you had to do was press start and you were good to go. Sometimes simplicity can’t be beat. There aren’t a lot of bells and whistles — the NES is proof that a game doesn’t have to be overly fancy or complicated in order to be great.

Contra
Contra
Mega Man 2
Mega Man 2
Mike Tyson's Punch-Out!!
Mike Tyson’s Punch-Out!!

My uncle bought a Nintendo for me and my brother in 1987. I still remember the humble collection we managed to amass through the years…

Double Dragon
Double Dragon
Double Dragon II
Double Dragon II: The Revenge
Duck Hunt
Duck Hunt
Dynowarz
Dynowarz
Gotcha!
Gotcha!
Karnov
Karnov
Kung Fu
Kung Fu
Legendary Wings
Legendary Wings
Mighty Bomb Jack
Mighty Bomb Jack
Robo Warrior
Robo Warrior
Solomon's Key
Solomon’s Key
Super Mario Bros.
Super Mario Bros.
Super Mario Bros. 3
Super Mario Bros. 3
Tag Team Pro Wrestling
Tag Team Pro Wrestling
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
WWF WrestleMania
WWF WrestleMania

My childhood is filled with fond memories of myself, Uncle Jimmy and my brother Kevin switching off for hours on end as we sat glued to our television set playing the latest NES titles. Hell, the NES was the ORIGINAL Nintendo “Switch.” After all, those halcyon days were all about switching off with my brother and uncle on Contra as we attempted to save the universe on a nightly basis back in the summer of 1989. Hanging out with my uncle and brother blasting alien scum to Kingdom Come was some of the greatest times of my childhood.

Gotta kill 'em all!
Gotta kill ‘em all!

Another fond memory I carry with me were all the rental stores that populated my area. There had to be a good 10 video stores all within a 30 mile radius back in the late ‘80s where I lived. From the established titans of the industry (Blockbuster) to all the little quirky mom and pop shops, it was an entertainment mecca with more goodies than you could watch or play to cover the span of ten lifetimes.

My actual childhood Hollywood Video!
My actual childhood Hollywood Video!

My favorite store of the lot hands down was Evergreen Video. I blame Evergreen Video and its owner, Tom, just a common man working hard for the American dream, as the source that corrupted me. One day in the late ’80s my dad was driving me and my brother around. We spotted Evergreen Video by chance when we made a pit stop in a small plaza to pick up a few items. I had never seen Evergreen Video before but on that day there it stood. Its big bold green letters silently called out to me and my brother, beckoning us over. We found ourselves breaking into a brisk stroll as we made a beeline for the store, our legs suddenly on a mission of their own.

The renting craze began that fateful day
The renting craze began on that fateful day

I can still hear the little chime that rung each time someone entered the store. It was a quaint shop with lots of family videos. You were immediately greeted upon entry by four tall wooden shelves that began near the entrance and ended close to the register counter, which sat roughly 60-70 feet straight ahead. Two columns of towering tan shelves rested on each side of the store, freeing the middle aisle for a clear walk to the counter and a good look at the man who owned the store, Tom. Rocking brown rimmed spectacles and a beard like it was 2014, Tom became something of an uncle figure to me and Kevin. You would often find Tom invariably sporting a flannel shirt of one kind or another. In fact, he was the spitting image of Al Borland (played by Richard Karn) from the ‘90s TV sitcom, Home Improvement, only with glasses.

Tom looked a lot like Richard Karn with glasses
Tom looked a lot like Richard Karn (with glasses)

Up front and to the right sat a small wooden shelf. There Tom kept his collection of 30-40 NES games. Tucked away in a corner, it was this little heavenly nook that my brother and I always made a mad scramble for every Saturday afternoon. The smell of the oak wood shelves permeates to this day. If there was ever a quintessential mom and pop rental store, Evergreen Video surely was it.

Evergreen's NES selection was quaint but inviting
Evergreen’s NES selection was quaint but inviting

Tom worked there every Saturday afternoon, rain or shine. And no matter what, we could always count on seeing his big smile greeting us behind the register counter whenever he saw us trampling in. I still remember some of the games I rented from Evergreen Video…

Beetlejuice
Beetlejuice
TMNT II: The Arcade Game
TMNT II: The Arcade Game
Totally Rad
Totally Rad
Werewolf
Werewolf: The Last Warrior

… just to name some. Back then there was no YouTube or anything to really scope these games out. You basically rented them on a whim based on the cover art and how cool the back of the box looked. It made for hit and miss rentals and some crazy times. You just never knew what you were going to get. In some regard it was almost like the Wild Wild West back then!

Some boxes look great but the game, not so much
Some boxes look great but the game, not so much
I was a sucker for them bright yellow covers!
I was a sucker for them bright yellow covers!

There was a certain purity to those days that I miss. The same can be said for the purity that courses through the 8-bit veins of the NES itself. Timing is everything in life — the Nintendo and the late ’80s simply went hand in hand and everything else that came along with it, including mom and pop shops.

NESSystem

Tom was so good to us; he even held games for me and Kevin. My brother would call and ask for a game and if Tom had said game then he would hold it for us. I remember him telling us once, with a big smile, “Only for you guys.” Maybe he said that to every kid customer of his, but damnit I like to think he meant what he said. And I don’t doubt that he did because that’s just the kind of guy Tom was.

He always served with a smile
He always served with a smile

There’s one story in particular that I’ll never forget. One time we came in to pick up TMNT II: The Arcade Game. We met Tom’s son that day. He was playing the game on the small TV that sat behind the register counter. I felt so bad when he was forced to turn the game off just so we could rent it. He was on the snowfield level battling the wolf boss, Tora. I remember Tora flashing and blinking red as Tom told his very own flesh and blood, “Sorry but these boys need to rent the game now.” I’ll never forget the poor kid looking absolutely crushed, wanting to carry on like any TMNT loving kid would, but he respected his dad far too much to disobey. I always felt guilty about that! Tom had this incredible knack of making me and Kevin feel like we were part of his family. It was top-notch service the likes of which you can’t buy. The kind of genuine service you can only find at a mom and pop shop.

Man I still feel guilty about it!
Man I still feel guilty about this!

Being huge fans of Double Dragon II, Kevin and I couldn’t wait for Double Dragon III. When it finally arrived in early 1991, my dad took us to Evergreen Video to rent a copy. The drive home was filled with visions of spinning roundhouse kicks and crazy throws galore, but alas, when we popped the game in it refused to play for some reason. My dad promptly called Evergreen Video to inform Tom about the situation and Tom told us to come back for a no-frills exchange. We ended up picking Battletoads as a replacement rental. While we were disappointed that we couldn’t play the eagerly anticipated Double Dragon III, we made the most out of that weekend. More importantly, Tom’s great customer service and integrity once again shined like a thousand stars shimmering in the night sky.

Good times. Hard times too
Battletoads kept us entertained

But here’s the part that blows my mind. A few weeks later we made our usual Saturday afternoon trek to Evergreen Video. Tom surprised us when he revealed a brand new copy of Double Dragon III — reserved just for us! He said he was waiting on us to come by because he knew how disappointed we were that his previous copy didn’t work. He wanted to make things right, but he already did that with the Battletoads exchange. It exemplifies the kind of upstanding man Tom was. He always went above and beyond the call of duty. If Yelp existed back in 1991, Evergreen Video would have gotten 5 stars all day! As for Double Dragon III, let’s just say some sequels disappoint.

Bittersweet memories...
Bittersweet memories…

Early 1992 was an interesting time. There was a changing of the guard. You could feel the shift in the winds, and you could see the writing on the wall. The 8-bit NES was being phased out for the brand new 16-bit Super Nintendo. And with it, Evergreen Video. Business wasn’t booming for Tom in early 1992 as it was in the late ’80s. When the Super Nintendo came to the US in late 1991, Tom bought some SNES games to keep up with the times. I rented Ultraman and sadly that was the last game I would ever rent from Evergreen Video. The beginning of one era (the SNES) marked the ending for another (Evergreen Video).

The end of an era
The infamous last game I rented

One innocuous Saturday afternoon in early 1992 my dad took me and Kevin to Evergreen Video to return Ultraman. Unfortunately, that trip proved to be our last. Tom told us he and the family were moving on. But because I was so young I didn’t really grasp his heartfelt admission. I just assumed he would still be there next Saturday and the Saturday after that. Because it’s Tom. And that’s what Tom does. After all, he’s your friendly neighborhood Nintendo man.

EGVUM

But reality crushed me when my mom took me shopping in that same plaza a week later. I stole a glance inside the remains of Evergreen Video. What was once a simple but lovely store that provided me with so many good memories was now a broken, fragmented shell of its former glory. A part of me expected to still see the wooden shelves and Tom’s friendly mug situated behind the register counter. Instead, what I found that day was an empty store torn down in shambles, the floor littered with debris. I felt like crying as I peered in through the glass pane. I lost a little bit of innocence that day. From that moment on I forever realized that things don’t last forever, no matter how much you want them to.

A harrowing sight indeed
A harrowing sight indeed

The last time I visited that plaza was June 2008. I had just graduated from college with a teaching credential. My cousins wanted to celebrate the occasion by eating at a Chinese restaurant. Of all the places they could have chosen, of course it had to be at a restaurant in that small plaza near the defunct remains of Evergreen Video. But of course. It was a surreal night. I just graduated from college and was looking forward to the future. But returning to that childhood plaza for the first time in what had to be over a decade got me far more emotional than I thought possible. After dinner my cousins declared a movie night at their place. But having unfinished business, I told them I would drop by later. As they drove off I stood outside the restaurant all by my lonesome. I slowly turned my gaze to the classic spot where Evergreen Video once proudly stood ages ago. My heart started racing as I knew what stood before me: I was on the verge of facing a huge part of my childhood for quite possibly the last time ever. I knew what I had to do…

"Man, where does the time go, Doc?"
It was a surreal night. Unbelievably surreal

The building was vacant. I peered inside as memories came flooding back. I saw a montage in my own mind playing. Rushing in, pushing the door open, hearing the chime of the bell and being greeted by Tom’s friendly smile. Making a beeline for the NES games, admiring the art on the boxes and hoping you would pick a good game to play for that weekend. All those images flashed in my mind one after the other. And then I was snapped back to reality. I said a quick silent thank you to Tom. Turning my back to the store, I stood there for a minute to take in the cool early evening air.

Taking it all in
Taking it all in… one last final time

I reminisced about the past while also eagerly anticipating the future. I had just graduated and was on my way to achieving my childhood dream of having my own classroom, my own students to teach and to be a positive male influence in their lives. Not unlike how Tom was to me all those years ago in his own unique way. Alas, as the final shards of sunlight pierced the storefront, I decided that was enough reflection for one night. Placing my childhood memories back in the box, I texted my cousins that I was heading over and made my way to my car. I stole one last glance at the place where Evergreen Video once stood tall and proud. I gave Evergreen Video one final knowing nod as the engine roared. The night was still young… and so was I.

There was an eerie stillness to the night
Farewell, Evergreen Video. Thanks for the memories

That fateful June evening of 2008 was the last time I visited that small plaza where Evergreen Video once stood. It’s crazy that it’s been nearly 10 years since I’ve been back to that area. I’ve since gone on to fulfill my dreams of becoming a teacher. I like to think Tom, wherever he is, would be proud of me. To this day I have no idea where he is or even what he’s up to. I never knew his last name. It’s been over 25 years since I last saw the man. It’s sad to think there’s even a chance he may no longer be alive. But wherever he is, in whatever state or space, I hope he’s doing well and at peace.

CLOSING THOUGHTS

"... well, it was nice meeting ya"
Happy trails, Tom

Tom was a uncle figure to me and Kevin growing up, and Evergreen Video became much more than a mom and pop video store. It was a connection and bond held between strangers turned family. A bond that formed much like the bond that video games can help forge between people from different walks of life. And the NES certainly did that. Whenever I think back to my childhood, I invariably think about the NES, Tom and Evergreen Video. It was a different era. A simpler time. I’m grateful that I got to experience gaming’s golden age growing up. I wouldn’t have it any other way. Long live Nintendo, and long live the memories of Tom and Evergreen Video.

Check out Jeff's book for even more NES stories!
Check out Jeff’s book for even more NES stories!

Mega Man & Bass (SNES)

Capcom released this Super Famicom game on April 24, 1998
Capcom’s Super Nintendo swan song (April 24, 1998)

Even to this day, a part of me can’t believe this game ever actually happened. Known as Rockman & Forte, Capcom released it on April 24, 1998, well after the SNES was essentially dead. I guess there was a big enough Japanese market still for them to do this. Whatever the case may be, I’m damn glad they did. Because it’s one hell of a Mega Man entry, and a nice bow on the original series.

This is my personal boxed copy
This is my personal boxed copy

The original Japanese version is perfectly playable, but there is a bit of Japanese dialogue. Especially for the item shop and the character bios, it sure helps to be able to read it. Crazed and dedicated fans felt the same way as they worked on an English translation. As a result of that, we have been graced by Mega Man & Bass.

Alternate cover I seen elsewhere
Alternate cover I seen elsewhere
Alternate cover #2
Alternate cover #2

Bass and Treble made their series debut in Mega Man 7. Treble is a wolf and is basically to Bass as Rush is to Mega Man. But for those who don’t want to backtrack to the Mega Man 7 review, here is a quick summary…

mm7-92

mm7-93

mm7-94

mm7-95

roforofob

 

 

 

 

 

Prophetic words indeed from the Blue Bomber. The duo did get their own game and surprisingly it was on the Super Famicom (April 1998). After releasing Mega Man 8 for the Sony PlayStation and Sega Saturn in December of 1996, Capcom wanted to create a new Mega Man game specifically for loyal SNES fans who hadn’t yet made the jump to 32-bit. Further proof that Capcom was the best back in the ’90s.

Capcom felt bad this wasn't on SNES?
Mega Man 8 is GORGEOUS
The sprite work was simply amazing
The sprite work was simply amazing
Apology accepted, Capcom!
Apology accepted, Capcom!

MEET THE GOOD GUYS

rofogood

rofogood2

SAY HELLO TO THE BAD GUY(S)

rofobad

rofobad2

rofobad3

rofobad4

rofobad5
Look familiar? They were bosses in Mega Man 8

MEGA MAN OR BASS?

rofocom2rofocom2b

 

 

 

 

 

Players get the choice to play as either the good old Blue Bomber or the relative newcomer, Bass. Similar to Zero from Mega Man X³, this adds greater longevity to the game as both characters play vastly different. It’s also a blast trying to beat the game with both Mega Man and Bass.

rofocomrofocomb

 

 

 

 

 

Differences range from small to big. Cosmetically, it’s cool to see the health refills and what not are in the character’s respective color. It’s a nice little touch that I appreciate, even if it’s completely minor.

rofocom5rofocom5b

 

 

 

 

 

However, Mega Man as you know has his classic shot. He can only shoot straight ahead. Bass, on the other hand, can shoot in all directions except for straight down. If you’ve ever played a Mega Man game and thought to yourself, “Man, I wish he could shoot up or diagonally…” then you will appreciate Mega Man & Bass. Or at least, Bass anyhow. To compensate for Bass’ shooting ability, he can’t move while he’s shooting (bummer) and his shot isn’t very strong.

rofocom3rofocom3b

 

 

 

 

 

Another difference: their personality and disposition. Mega Man is more compassionate and an all-around goody two shoes.

rofocom4rofocom4b

 

 

 

 

 

Meanwhile, Bass is a bit more “robotic” [har har -Ed.] and edgy. Hey, he is technically a bad guy. He’s only teaming up on the “good side” temporarily to knock off King.

rofo2rofo2b

 

 

 

 

 

Checking in with Bass later — for now let’s use good ol’ Megs.

rofo3rofo3b

 

 

 

 

 

There’s something strange happening at the Robot Museum. Mega Man sets off to figure out what’s going on. I like how the READY sign is big and blue — it reminds me of Mega Man 8.

rofo4rofo4b

 

 

 

 

 

Museum serves as the standard Mega Man introductory first level you must beat before getting to select from the robot masters. Right away you can see while it’s no Mega Man 8 in terms of visuals (duh), it’s damn impressive for a 16-bit console.

rofo5rofo5b

 

 

 

 

 

WHEW!! With the whipping rain and wind pushing against you, you manage to barely clear the jump. Make sure you jump at the very edge there.

rofo6rofo6b

 

 

 

 

 

rofo6crofo6d

 

 

 

 

 

Proto Man attempts to slay KING — the game’s big bad — but to no avail. OUCH!

rofo7rofo7b

 

 

 

 

 

Remember the Green Devil from Mega Man 8? He’s back. It’s a different version of the Yellow Devil which appeared in the very first Mega Man title back in 1987.

rofo8rofo8b

 

 

 

 

 

Reminds me of the bubble boss from Gradius III in that you have to blast away until you expose its core.

rofo9rofo9b

 

 

 

 

 

Simple, satisfying introductory boss battle that will wet your appetite for the main game coming up. By the way, isn’t it the best feeling in the world to beat a boss with only a health bar or two remaining? Always provides a nice little rush!

rofo10rofo10b

 

 

 

 

 

WHOA, IT SAVES?!? Yes, it does. It’s the first and only Super Nintendo Mega Man game that uses a save system over passwords.

rofo11rofo11b

 

 

 

 

 

Purists were a little disappointed when they found out in Mega Man 7 you could only select from four robot masters first instead of all eight. You only get a paltry three here. Once you beat those three, the other five open up. Let’s pay Cold Man a visit first.

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Gotta love the animation of Mega Man as he’s zapped magically to the beginning of a stage. It somehow reminds me a bit of Astro Boy. See that CD over there? Throughout the game you’ll find CD’s lying around. Collecting them gives you a character bio card. It’s fun to collect and read (at least if you’re playing a fan translation or if you can read Japanese). Right now you can’t collect that CD since that ice block is, er, blocking your path. But maybe if you beat Burner Man a bit later on and use his Web Burner… hmmm…

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Other CD’s are more instantly accessible. They’re not necessary to collect but of course it’s fun to try and collect all 100.

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Beginning to look a lot like Christmas [TOYS IN EVERY STORE -Ed.]. No, I mean it’s almost December. That and this gigantic snowman mid boss [Oh, ahem, I knew that… -Ed.]

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Slightly tricky bit where you have to time your jump correctly to catch a ride.

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Cakewalk city with Cold Man. Jump over his Ice Wall and blast him with your Mega Buster.

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Beware of his Sub Zero-esque ice puddle attack, however. He also sends forth an annoying cloud that can really bog you down and leave you ripe for the taking. Best to shoot it down early to avoid that possibility altogether.

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Ahhh, what’s better than getting the last shot in and seeing the boss explode with that sweet visual and sound effect? It never gets old, I tells ya!

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Speaking of never getting old, I also like seeing how Mega Man earns the boss’ weapon. Just sit back and enjoy.

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Alright, we got Ice Wall! But, um, what does it do, exactly?

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WHOA!! This game actually gives you a demo preview of each new weapon you steal! Why Capcom didn’t think of this a long time ago remains a mystery.

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Ground Man, huh? To Capcom’s defense, after NINE titles you would be running out of ideas too [Oh yeah watch this! Er, um, Cup Man! Hmm, OK, I’ll cut Capcom some slack -Ed.]

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There’s a ton of sand everywhere here. You’ll be wondering if there’s an instant death pit or a helpful item hiding in the sand. Find out for yourself…

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Creepy robotic worms fall from a pod located up top. Meanwhile, don’t stand still for too long as you’ll sink to your death.

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You’ll quickly discover you can’t kill it. So hold onto that ladder there and wait for it to pass by. The ladder doesn’t take you to a new screen. It’s just there for you to safely wait it out. Well isn’t that thoughtful of Ground Man? Helping out the good guys. Just don’t let King know about this…

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Better high tail it as the nasty critter quickly reappears. Whew, just barely slid home safe here, eh?

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MAJOR FAIL on the first pic there. You can’t run back to a previous screen so get ready to eat some damage. Second pic, the race is on! Who will get to the ladder first? Oh the tension…

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Although not the same creature (it would be cool if it was), it’s definitely related. Tough mid boss. Its pattern is somewhat erratic so it’s a bit of a pain to deal with. Close call there, Mega Man!

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OUCH. I bet that stings like a you know what. Look at the attention to detail. When your health is low, Mega Man is visibly injured. Nice, Capcom. Nice.

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Watch out for its little babies. You can only kill them with the Mega Buster since they’re so small. Gotta love the classic flashing.

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SAFE!! Silky smooth, that Mega Man.

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Shots sail harmlessly off Sniper Joe’s shield. I’ve always liked the detail of the shots flying backwards. Sniper Joe likes to launch grenades. Give him a taste of your Mega Buster to put him down for the count.

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Puzzle time! Each pillar destroyed causes the spikes to fall one more notch. It starts out simple but…

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Doesn’t take long before it gets a tad trickier. Sorry about that, Mega Man.

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ProTip: Not all treasure chests are helpful. A little RPG-esque here, eh? By the way, see that match there? See what happens when you revisit this level later on with the Web Burner in tow…

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Speaking of boss weapons, here’s Mega Man riding the Ice Wall to victory. Sick.

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Astro Man, no relation to Astro Guy from King of the Monsters, is next. If he looks familiar to you it’s because he was a boss from Mega Man 8.

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Cursory glance and I might believe you if you told me this were a PlayStation or Saturn Mega Man title. It speaks volumes about how gorgeous this game looks and how silky smooth it is.

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Meggers giving it the old college try.

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Bonjour, Joe. That CD taunts you but after you get your hands on Burner Man’s Web Burner, you’ll be the one who gets the last laugh.

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Strange birds and creatures fly out of that inter-dimensional portal screen. Part of me almost expects to see Shredder and Krang!

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Interesting bit: study the light pattern and repeat it. If done so correctly, the door magically opens. If not, well, you can figure out what those guns might do…

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Tricky bit with the elevating platforms. Keep moving along, Megs!

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D’OH!! OK, let’s switch over to Bass now.

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Firing off rapid plasma shots for a little “purple rain” action.

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Double jump like a ninja. Bass can’t slide, but this is decent compensation.

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Shooting diagonally in a Mega Man game? I’m so there.

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Reminiscent of Mega Man X, Bass can also dash. It’s fun playing this on a cold rainy December night.

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Green Devil is definitely an easier boss when using Mega Man. C’mon Bass!

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“THIS IS SPARTA!” Bass battles Green Devil to the very bitter end.

SHOP ‘TIL YA DROP

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Remember Auto from Mega Man 7? He’s back. He’s sometimes known as Rightot. Whatever you want to call him, call him helpful. He runs this shop where he creates useful items in exchange of bolts (the game’s currency). Throughout the levels you will find small and big bolts. Collect them to buy power-ups. There are lots of items; they range from extra lives to auto charge (!) on the Mega Buster shot. Selecting the right power-up for the right stage is all part of the strategy.

GOTTA COLLECT THEM ALL!

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Throughout the game there are a total of 100 CD’s strewn about the stages waiting to be collected. These open up character bios. This is where playing an English translation pays off. I mean, it’s nothing fancy but it’s certainly fun to be able to read the silly little text. It’s a nice piece of Mega Man history, you know?

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Character bios span the entire previous Mega Man universe. Knight Man from Mega Man 6, Freeze Man from Mega Man 7, Frost Man from Mega Man 8, and yes even Saturn from Game Boy Mega Man V! Impressive. True diehards will definitely make it a point to collect all 100. By the way, Saturn hates video games? BOO!

CLOSING THOUGHTS

Mega Man & Bass, er, Rockman & Forte, rocks
Mega Man & Bass, er, Rockman & Forte, rocks

I remember when I first found out about Rockman & Forte being a real thing. It was during the mid 2000s and I was thinking, “Seriously? Capcom released this great looking Mega Man game on the Super Famicom in 19-freaking-98?!” That they did. Whatever the reasons were, I’m damn glad they did. It’s easily the Super Nintendo’s second best Mega Man game, only trailing the epochal Mega Man X. Being able to use Bass, with his double jumping and diagonal shooting, brings a whole new dimension to the table. The items present a bevy of strategies one could take and the game presents a fairly decent challenge. The 100 CD’s are fun to collect and read — it’s basically a little Mega Man compendium. Oh and perhaps best of all, you can now save. What a fantastic swan song for the Super Nintendo from the fine folks at Capcom. If it weren’t for 1999’s Sutte Hakkun, I’d say this is easily the last great Super Nintendo game ever crafted.

In a flash, Capcom bids farewell
In a flash, Capcom bids farewell

Stunning visuals, classic Capcom audio and vintage Mega Man gameplay cements Rockman & Forte (or Mega Man & Bass) as one of the best Super Famicom games to never appear in North America. Thank you Capcom for giving us loyal SNES fans one last bang. Capcom’s SNES swan song turns out to be one of the Blue Bomber’s finest 16-bit outings.

Graphics: 9.5
Sound: 9
Gameplay: 9
Longevity: 7

Award4Overall: 9.0
Gold Award 

 

Quit monkeying around and play this!
Quit monkeying around. Play it!