Top 20 Most Wanted Arcade SNES Ports

Credit BlueMario1016 for this artwork
Credit BlueMario1016 for this artwork

This past November the Super Famicom (SNES as it’s known over in Japan) turned 30 years old. But on the North American side, it was on this day 30 years ago (August 23, 1991) that the Super Nintendo made its debut. Naturally, you’re going to see a lot of tribute pieces and articles praising the system’s amazing library of games, as well as plenty of retrospectives sure to bring a virtual nostalgic tear to your eye. Heck, you might even see some Top 30 or Top 100 lists floating around in celebration of the big 3-0. But I’m going to do something a little different. As great as the SNES has been these past 30 years, I can think of more than a few games that never made it to the SNES that would have made the console even stronger had they been. Specifically, I’m talking about 20 arcade ports the SNES should have received but, for one reason or another, never did.

ArcadeFun

Arcade gaming in the ’90s was a magical thing to experience as a young kid. There was something intoxicating about being in the thick of an arcade hall, with the flickering lights and glowing screens all vying for your quarters, iconic gaming sound effects galore blasting your ears, the alluring aroma of a cheese pizza wafting through the air. It was a social playground and THE place to be on Friday nights and weekends. All you needed were a few friends and a few quarters and you had a one way ticket to gaming nirvana.

MWAG11-1

But it was impossible for all my favorite arcade games of my youth to make the home leap. For many, it was like two ships passing in the night. Never meant to be, never saw the light of day. However you want to put it, these ill-fated arcade greats never made their way home to a Super Nintendo. But first, let’s examine the thrill of arcade to home ports back in the early-mid ’90s…

THE MAGIC OF 16-BIT ARCADE PORTS

Super Street Fighter II was an amazing port
Super Street Fighter II was an amazing port

One of the best aspects about growing up as a gamer during the early-mid ’90s was hyping yourself up about all the arcade ports that companies would develop for the Sega Genesis and Super Nintendo. Playing the arcade game, loving it, dreaming about a Genesis or SNES port, then reading a few pages (sometimes less) about said port in EGM or GameFan Magazine (or both), and letting your imagination run wild as you studied the small grainy screenshots 20 times over. Rinse and repeat. It was a tried and true formula of that era! You knew both systems lacked the horsepower to replicate an arcade-perfect translation, but you were ecstatic if the home port captured the essence and spirit of its arcade counterpart. And sometimes, there was just enough magic out there in the moonlight for that to ring true.

Nic, most of us are right there with ya...
Nic, most of us are right there with ya!

The gaming world changed when Capcom unleashed Street Fighter II on the SNES in the summer of 1992. Capcom blew everyone’s minds by how well the home port looked, sounded and played. Sure it wasn’t arcade perfect, but it was more than good enough. It was, for its time, phenomenal. It truly felt like a piece of the arcade game was right there in your very own living room.

You didnt need quarters at home ;)
No quarters at home needed ;)

As a kid I remember telling my best friend Nelson, “Man, a quarter per play? If we play the home port of so and so at least 240 times, we’ll match the value of what my mom paid, and eventually get more than her money’s worth!” Because SNES games cost around $60 and 240 multiplied by 25 cents is $60. Ah, the innocence of youth…

NeoConversions

Arcade ports on the SNES, especially those of arcade fighting games during that Golden Age of 2D fighters, became all the rage in the early-mid ’90s. Gamers couldn’t get enough and wanted more and more. If you played a game in the arcade circa 1992 or ’93, chances were that a 16-bit home port was inevitable the following year.

MWAG10-9

But that wasn’t always the case. There were many awesome arcade games that never saw a Super Nintendo conversion, for one reason or another. Here are my top 20 arcade games that sadly never saw the light of day on the Super Nintendo.

HONORABLE MENTION: TIME KILLERS

MWAG20-1

What would a list be without an honorable mention? I’ll keep it to just one this time, however. Time Killers, admittedly, wasn’t a good game even in its original arcade form. I’m not citing it for its quality of play. This is based upon pure curiosity and nostalgia.

MWAG20-3

Released in November of 1992, Time Killers is a weapons-based fighting game with buckets of blood for days. Players can aim specific body parts and cut them off. It didn’t play very well but it was like a 9 year old boy’s perverse dream come to life.

MWAG20-5

Almost every fighting game back then had your prototypical Ryu clone, but Rancid was in a class of his own. A punk rocker type wielding a chainsaw. Yeah, he was my guy whenever I plopped a quarter into this vile game.

TimeKEGM

A Sega Genesis port was planned but scrapped. Then in 1996, for some inexplicable reason when the Genesis was on life support, Time Killers finally came out. It received overwhelmingly negative reviews (EGM gave it scores of 5, 3, 3 and 3). As bad as the Genesis home port was, part of me still wanted to see a Super Nintendo conversion.

TimeKillL

James Severin from Michigan City did as well!

TimeKIllL2

According to this response, it appears as though there MIGHT have been plans for a Super Nintendo release but alas, it was never meant to be.

I suppose the world shall never know
The world shall never know… [Thank God -Ed.]

#20: THREE WONDERS

MWAG21-2

Released in May of 1991, Three Wonders features, not shockingly, 3 games in 1. The winner of the lot is easily Midnight Wanderers. It’s so good that it could have been a standalone game.

MWAG21-3

Midnight Wanderers is one of Capcom’s best lesser known games for my money! There was a Sega Saturn version of Three Wonders released, but only in Japan. Still, I would totally have loved this on the SNES!

MWAG21-4

The same protagonists return for a shooting game in the vein of Gradius. Chariot is fine but nothing special.

MWAG21-5

The third and final game in the package is a puzzle game by the name of Don’t Pull. It’s definitely NOT Don’t Play as it is perfectly playable and entertaining, but much like Chariot it’s nothing particularly memorable. Three Wonders didn’t make this list for the last two games. Consider those two as the appetizers and the main course being Midnight Wanderers (which has got to be one of the most underrated badass video game titles of all time).

NightmareBustersMW

Speaking of never seeing the light of day, Nightmare Busters was clearly inspired by Midnight Wanderers. Sadly, its planned SNES release was canned and even sadder, it’s an incredibly disappointing game. Although never officially released, there are ways to experience this game. You can if you want out of wild curiosity, but I was crushed by the broken mechanics of this game.

#19: SHOGUN WARRIORS

MWAG19-2

One of the earliest arcade games I can recall playing, Shogun Warriors is a massively nostalgic game for me. It features 8 generic characters who don’t even have proper names! They simply go by Geisha, Samurai, Ninja, Sumo and so on. I love the game’s exotic Japanese atmosphere. I was obsessed with Kappa, the green turtle-like creature who could stretch his limbs like Dhalsim and hurtle himself into a rolling attack like Blanka.

MWAG19-3

Developed by Kaneko and released in April of 1992, Shogun Warriors was one of the earlier Street Fighter II clones to hit the market. And it plays exactly like how you would expect a fighting game from early 1992 to play. 8 characters, all with 2-3 special moves each, bonus rounds and 4 bosses to battle. There’s a certain charm to how simple this game was. It certainly was inferior to Street Fighter II but I always appreciated the underdogs and had a good time whenever Shogun Warriors and I linked up.

MWAG19-4

I remember hoping that I would be able to play this game on my SNES either by Christmas of ’92 or spring of ’93 by the latest. Sadly, as is the case for every game on this list, that wasn’t meant to be. And unlike some of the other games on this list, there’s absolutely no question the SNES could have handled a very spot-on port of this arcade game.

Power Moves (U)_00003

Instead, Kaneko gave us Power Moves on the SNES in early 1993. It was bleh. Should have given us Shogun Warriors! But I digress…

#18: MARTIAL CHAMPION

MWAG18-1a

For years Capcom and Konami battled it out for supremacy. Both companies were wildly beloved, produced seemingly an equal amount of fan favorites and were often cited as the top two developers in the industry. Konami dipped its fingers in the fight game with the release of Martial Champion in early 1993.

That US artwork... wow. Lets move on
That US artwork… wow. Let’s move on

MWAG18-2

The year was 1993. Every week it seemed as though a new fighting game came out. It was the very height of the 2D fighting game boom. Martial Champion was one of my guilty pleasure favorites that year. I say guilty pleasure because deep down I knew it wasn’t the best. It was decent, but nothing special. I really dug how huge the fighters were, though. And the bright vibrant visuals were always catchy whenever I walked by the arcade cab. I just think it would have made for a fun SNES home conversion. But Konami clearly had other plans.

MWAG18-3

I was all about Titi — I know that sounded funny but how can you NOT love a Chinese hopping vampire?! Honestly, I wanted a home port just so I can play as him.

mr-vampireshot

Never seen a hopping vampire movie before? You’re missing out! I highly recommend Mr. Vampire (1985). It’s essentially the one that started it all, and has never been outclassed. To me it’s the Halloween (1978) of hopping vampire films.

MWAG18-4

A home port of Martial Champion was released, but only for the PC Engine. It looked drastically different from the arcade game. I like to believe a Super Nintendo port would have been more faithful.

Hmmm, why does this feel like déjà vu?
Hmmm, why does this feel like déjà vu?
Ah ha!
Ah ha!

Instead of working on a port of Martial Champion, Konami gave SNES fans Teenage Mutant Ninja Turtles: Tournament Fighters. That game rocked, but I still wish we got Martial Champion as well. But if I had to pick one, Konami made the right call for sure.

Made the loss of Martial Champion more palatable
Made the loss of Martial Champion more palatable

#17: WORLD HEROES 2 JET

WH2JetFlyer

For a long time, if you’d asked me for my all-time favorite gaming franchise, my answer would have been World Heroes. Both SNES ports of World Heroes and World Heroes 2 were top-notch. So when World Heroes 2 Jet hit the arcade scene in April of 1994, I figured I would be playing it on SNES at some point in ’95. Nope!

WH2JSleep

Yes, I’d argue it was the sleeper hit of 1994. Apparently, I wasn’t the only one who felt that way, as seen above. But despite the positive reviews and desire for a Super Nintendo translation, it never materialized. Possibly it was because it would have been released a little too late in the system’s life span — the 32-bit “next gen” consoles were fast on the move by 1995. The other reason could be perhaps sales of World Heroes 2 on the SNES indicated diminishing returns.

MWAG17-1

It’s a shame it never came out because Jet introduced faster gameplay (hence the name), 2 new playable characters (Jack and Ryofu) and brand new special moves for certain fighters. Janne for example now has a stunning phoenix attack. Jack, by the way, was based off the infamous serial killer Jack the Ripper.

MWAG17-2

For fans of Romance of the Three Kingdoms, Ryofu was based off legendary warlord, Lu Bu.

Fuumas new explosive attack fits his personality
Fuuma’s new explosive attack fits his personality
Brokens electric attack now can extend
Brocken’s electric attack can now extend
Who doesnt want to play as Hulk Hogan?
Who doesn’t want to play as Hulk Hogan?

World Heroes will forever hold a special place in my gaming heart. Oh, and oddly enough, there WAS a port of World Heroes 2 Jet… on the Game Boy of all systems!

Its actually pretty damn impressive
It’s actually pretty damn impressive

The fighters have adopted a cute chibi look. Surprisingly, all 16 characters remain intact. For a Game Boy port, it plays amazingly well. It makes me only wonder even more how great a Super Nintendo port would have been. But hey… technically… you can hook this game up to a Super Game Boy and play World Heroes 2 Jet on a Super Nintendo. Fact: I have done that before and it is quite a damn good fighting game. I just wish it received the full 16-bit SNES treatment!

#16: TOP HUNTER

MWAG16-4

A delightful 2 player romp, Top Hunter is unique among its peers for a few reasons. The first being that you can execute special moves with Street Fighter II-esque commands. There are also super special moves because it was 1994 and why not? Another cool feature is the ability to switch between the foreground and background. These aspects added some depth to what would have otherwise been another side-scrolling co-op action platformer. Oh, and some of those bosses are crazy!

MWAG16-1

The SNES has its fair share of fun co-op games; Top Hunter would have fit in beautifully. The graphics are quite detailed so there definitely would have been a dip there. But I like to think the SNES could have handled some version of this game in a satisfying manner.

MWAG16-2

It did come out in the summer of 1994 though, and that period seems to be a cut-off point for the SNES. By virtue of the fact that by the time a port of a mid ’94 arcade game is ready for release on the SNES, it’d be spring or even summer of 1995. By then the 32-bit monsters were already gnawing at the door. Perhaps developers and publishers alike knew it did not make sense from a cost-effective perspective.

MWAG16-3

Whatever the reason may be, I think we can all agree Top Hunter would have been a welcome addition to the Super Nintendo’s amazing library!

#15: BUCKY O’HARE

MWAG15-1

As a kid growing up during the peak of Saturday morning cartoons, I was lucky to witness many fantastic shows. From Transformers to ThunderCats, I gobbled them all up like a sugary bowl of frosted cereal. There were many lesser known and underrated cartoons that flew under the radar, however. In late 1991, I was introduced to Bucky O’Hare. Based off a comic series in the mid ’80s, I fell in love with the quirky characters and space-based battles. Not surprisingly, like many cartoons during that time, someone snatched the right to make a video game out of it.

MWAG15-3

Even better, that company was Konami. In such reliable hands, Bucky O’Hare was a terrific 4 player shoot ‘em up that would have been great on the SNES, even as a 2 player game. But, we all know how that turned out…

MWAG15-4

Curiously, Konami did release a Bucky O’Hare game on the 8-bit NES in early 1992. It’s often cited as one of the system’s best “hidden gems.” While I’m happy Konami gave us that stellar game, I’m also a bit saddened that they never made a Super Nintendo version of any kind. Bummer indeed!

#14: WILD WEST C.O.W.-BOYS OF MOO MESA

MWAG14-1

They say the only things certain in life are death and taxes. Add to that Konami making badass games out of cartoon IPs during the early ’90s. The cartoon series made its debut in September of 1992; the arcade game came out only 2 months later. I remember watching the cartoon. It was one of those shows I always wanted to like more than what I actually did. The arcade game, on the other hand, did not disappoint whatsoever.

MWAG14-2

With up to 4 player simultaneous mayhem, Wild West C.O.W.-Boys of Moo Mesa was a rollicking good time. It plays similarly to Konami’s other run and gun, Sunset Riders. Some people even see this as sort of a spiritual successor. Alls I know is it’s yet another stellar Konami game from the early 1990s. What else is new?

MWAG14-3

The fact that Sunset Riders (September ’91) received a SNES port (October ’93) and a DAMN GOOD one at that… makes this omission a harder pill to swallow. But it makes sense when you factor in that the show went off the air in late ’93, and a port would have been released no earlier than ’94. Unless it’s a super popular IP, such things can have a short shelf life with only a small window to capitalize.

MWAG14-4

“This town ain’t big enough for both of us,” the old saying goes. That rang true as only Sunset Riders saw a SNES home port. Forced to pick one, I can’t argue with Konami. I just wish there was room for both.

#13: BASEBALL STARS II

MWAG13-3

One of the most beloved baseball games of all time, Baseball Stars II is loads of fun. Ken Griffey Jr. Presents Major League Baseball is my favorite baseball game of all time, but Baseball Stars II gives Griffey a run for its money.

We loved the 8-bit NES version as kids
My brother and I loved the 8-bit NES version

MWAG13-2

We could only imagine how awesome a 16-bit port would have been. Sadly, that was a swing and miss… [I see what you did there -Ed.]

#12: CADILLACS AND DINOSAURS

MWAG12-1

In the early ’90s Capcom could seemingly do no wrong. That continued with Cadillacs and Dinosaurs, a wild beat ‘em up that, much like the name suggests, affords you the opportunity to drive fancy Cadillacs and beat up agitated dinosaurs. It was simple and so, SO ’90s. It was perfect.

MWAG12-5

Capcom converted many of their early ’90s beat ‘em ups to the SNES. Games such as Final Fight, Knights of the Round, The King of Dragons and Captain Commando all received ports that ranged from pretty good to very good. Major bummer that this wasn’t one of them!

#11: CYBER-LIP

MWAG11-2

There are few things I enjoy more than some classic run and gun action. Contra was always one of my favorite NES games. And Contra III: The Alien Wars was perhaps even better! Cyber-Lip is definitely no Contra, but man would I have loved to play this in the comfort of my living room back in the early ’90s.

MWAG11-3

Released in November of 1990, this is the oldest game on my list. The Super Famicom just made its debut over in Japan during that time. Imagine Cyber-Lip as an early launch title to go along with the Super Nintendo in North America circa September 1991! The units it would have sold… what a missed opportunity.

MWAG11-4

Featuring some of the most memorable and craziest looking bosses I’ve ever seen, Cyber-Lip left a definite impression on me. More than 30 years later, some of those unforgettable visuals are still vividly seared in my mind. Seriously, whoever created that boss design above is one sick and twisted individual. There are better examples of this type of game out there, but to me few are as nostalgic!

#10: SPINMASTER

MWAG10-5

Ever since playing NES games such as Rygar and Yo-Noid, I’ve always been a fan of games where your main weapon is either a yo-yo or a boomerang-like weapon. Data East’s Spinmaster satisfied that itch and more!

MWAG10-6

I couldn’t help but stop and gawk at this game anytime I came across it in the arcades back in late 1993. The graphics were so rich and colorful. It looked like a Saturday morning cartoon come to life. There’s something about the aesthetics of Spinmaster that really speak to me. And it just looks like the kind of game that would have fit perfectly on the SNES! Toned down of course, as was always the case with arcade conversions, but still capturing the essence of the arcade original.

MWAG10-7

Data East was a solid company back in the ’90s. They weren’t on that magical Capcom or Konami tier, but you could almost always count on them to deliver something worth your precious quarters.

MWAG10-8

While Spinmaster may not top many people’s minds when talking about favorite arcade games from the ’90s, it’s one of those games that I always had to plop a quarter (or two) into whenever I spotted it in the wild. Be it some random pizza joint or even a laundromat, it was always fun to play especially with a friend fighting the good fight right beside you.

#9: NIGHT SLASHERS

MWAG9-1

Speaking of the devil Data East, in early 1993 they combined two of my most favorite things: horror and beat ‘em ups. And it was, as you can surmise, glorious. Who didn’t want to dispose of rotting zombies and various monsters of all sorts? It was bloody, brutal and simply splendid.

MWAG9-2

Unfortunately, like all games on this list, Night Slashers and the SNES were like two ships passing in the night. This was before Nintendo loosened up on their family friendly image circa mid-1994, allowing SNES games to take on more of a violent nature if need be. What a shame too, as this would have been a hell of a fun game to play at home with a friend.

MWAG9-3

Thankfully, the selection of excellent beat ‘em ups already on the system softens the blow of missing out on this port. Games such as Teenage Mutant Ninja Turtles IV: Turtles in Time, Return of Double Dragon and Final Fight 3 are all great examples of the genre. Still, none of those games stand up to Night Slashers in the way of offering gruesome and visceral satisfaction. A shame we never saw a SNES port, indeed.

#8: VENDETTA

VendettaSS

One of my favorite arcade games in 1991, Vendetta by Konami is often times the game I have in mind whenever I think about beat ‘em ups. To me there’s just something quintessential about Vendetta that warms my beat ‘em up loving heart. For one, I love being able to play as either the clone of Mr. T or Hulk Hogan. Right off the top, you simply can’t beat that.

VendettaSS4

Another huge win for Vendetta were all the cool weapons littered throughout that you can use to even the odds. Knives, guns, spiked baseball bats, wooden crates, garbage cans, whips, beer bottles, chains, barrels, hell even bags of flour! As a kid it blew my mind the insane number of weapons available at your disposal. Vendetta was all about having a good time.

VendettaSS5

Up to 3 friends can join you for the mayhem and destruction. A Super Nintendo port would surely have been reduced to just 2 players, but it still would have been a blast. I loved all the locales too, with my favorite being a goddamn grocery store of all places. That’s the kind of ingenuity I want in my beat ‘em ups!

#7: SUPER PUZZLE FIGHTER II TURBO

MWAG6-1

Arriving in arcades in May of 1996, the SNES was already nearing life support in North America at that time. So one might think a conversion of Puzzle Fighter to be highly unlikely. I would agree had it NOT been for Capcom releasing an amazingly competent port of Street Fighter Alpha 2 on the SNES in late ’96. I could easily envision Capcom doing the old 1-2 punch combo releasing BOTH titles that holiday season as one last hurrah, but perhaps they decided instead to put all their SNES eggs into one basket. Puzzle Fighter pits Street Fighter and Darkstalkers characters against one another, all in the name of gem smashing supremacy.

MWAG6-2

Each of the 8 characters have their own gem patterns, which added to the game’s strategy and replay value. Chibi renditions of the fighters stand center stage and perform their special moves on one another when players execute big combos. It all added to the fun and charm of Puzzle Fighter. It’s one of those simple games that is easy to pick up but hard to put down.

MWAG6-3

And not being a particularly demanding game in terms of graphics and specs, I’m sure Capcom could have easily converted this for a quick buck for those still clinging to their SNES that holiday season of 1996 (surprisingly more people than you think because some were not ready, for one reason or another, to move on to the 32-bit systems just yet). I sure wish that were the case, because Puzzle Fighter would have given Tetris Attack a good run for its money as best puzzle game on the SNES!

#6: SAMURAI SHODOWN II

MWAG8-2

Samurai Shodown (known as Samurai Spirits in the Land of the Rising Sun) made waves when it landed on the arcade scene back in the glorious summer of 1993. Similar to Shogun Warriors (featured earlier on this list at #19), Samurai Shodown is set in feudal Japan with a focus on weapon-based combat. It caught many an eye with its unique aesthetics and atmosphere. The sound effects of swords clanging and slicing flesh were haunting! Even the smallest details, such as the whipping wind sound effect of Haohmaru’s tornado projectile, is seared in my memory bank nearly 30 (!) years on. A scaling effect had the camera zoom in when combatants were in proximity of each other, and would pull back to show the scope of the battlefield when the fighters were farther apart. Either view was awe-inspiring and further helped to separate Samurai Shodown from the rest of the fighting game pack.

MWAG8-3

With a fantastic foundation already in place, the sequel blew the door off the hinges with 4 new fighters, more special moves (including super special attacks with the RAGE meter), advanced techniques such as ducking and rolling, and easter eggs just to name a few. Samurai Shodown II was the pinnacle of fighting game nirvana in late 1994. That was around the same time the SNES received a decent (but not spectacular) port of the first Samurai Shodown. Gone was the scaling and humongous fighters. The fighters were sadly reduced to a pint size, and some censorship issues marred the SNES port. Still playable, but definitely missing some of the key aspects that made the arcade original so fun and special.

MWAG8-1

But as we saw with the SNES ports of Fatal Fury 2 and King of the Monsters 2, there are some examples of mediocre (or even awful) first ports in a series that received a far superior sequel port. I am of the mindset that Samurai Shodown II would have been one of the best fighting games on the SNES. Alas, the world shall never know.

#5: ELEVATOR ACTION RETURNS

MWAG7-2

Most of us who grew up gaming in the late ’80s are likely to remember Elevator Action on the 8-bit NES (although it began its life in the arcades in 1983). An interesting game in theory, I never quite liked it as much as I was hoping to. More than 10 years later (1994), Elevator Action Returns rectified all of the previous game’s shortcomings. The game I always pictured in my mind wanting the NES version to be finally came to fruition, and it was nothing short of amazing.

MWAG7-3

Taking on a grittier atmosphere, as one of 3 agents you navigate the various stages shifting elevators, blasting bad guys and blowing shit up. The game tickles the imagination in a way that most games can only dream of doing. Among the many things I love about this game are all the little touches, such as graffiti sprawled on the walls. My favorite being CRUSH THE OLD ORDER!! It really transports you to a far-flung dystopian world that’s corrupt beyond repair, dripping with evil and decay at every nook and cranny.

MWAG7-6

Few things are as satisfying as blowing up a box of explosives in a hallway and seeing a bad guy come out of the door right on cue, thereby setting himself aflame. Even better? Seeing his friends follow suit one after another, lighting each other up like a trail of birthday candles! Elevator Action Returns has a subtle sense of dark humor that adds to the overall enjoyment and really elevates it (sorry) above the rest. Who knew crushing enemies underneath an elevator could be so much damn fun?!

MWAG7-7

Best of all, you can save the world with a friend in tow. Each of the agents have their own strengths and weaknesses, as well as a special attack, to increase replay value. The game is short and sweet, and one I often revisit. Sega Saturn owners were lucky enough to receive a flawless port. It’s one of my top 10 Saturn favorites — I replayed it so much in the early-mid 2000’s and still play it once in a while to this very day.

MWAG7-8

Still, I would have loved to play Elevator Action Returns on the SNES back in the ’90s with my gaming pals. There aren’t enough quality 2 player run ‘n gun experiences on the SNES, and EAR would have been a much welcome addition.

#4: WWF WRESTLEFEST

MWAG5-2

I grew up watching the WWF religiously with my uncle, brother and best friend. I loved the larger than life characters and the zany circus world of professional wrestling. In the summer of 1991, we were graced with the presence of WWF WrestleFest at our local arcade. The huge sprites, the insanely colorful visuals and the ability to play as the heroes of my childhood (such as Hulk Hogan and the Ultimate Warrior) made WrestleFest a damn near religious experience.

MWAG5-3

WrestleFest quickly took on sort of a mythical status within my gaming crew in the early ’90s. As ardent wrestling geeks, we poured countless quarters into the machine as we punched, kicked, scratched and clawed our way to the top. It’s one of those special games that’s definitely in my Mount Rushmore of “Oh man, how I wish this came out on the SNES!”

MWAG5-4

It has some of the greatest aesthetics I’ve ever seen in any game, ever. The wrestlers were big and beefy just like they were in real life. The blue mats with the classic old school WWF logo really popped, and the short yellow energy bars (with red indicating the damage  inflicted) made it visually very satisfying to look at. It’s exactly how I picture a WWF arcade game to look like (don’t get me started on the crappy aesthetics of WWF WrestleMania: The Arcade Game…)

MWAG5-9

Sadly our hopes and dreams were crushed when a home translation never materialized. Instead, SNES owners were “treated” to the very forgettable WWF Super WrestleMania. Some small form of redemption appeared in 1993 with WWF Royal Rumble and WWF Raw the following year, but neither could hold the jock strap of WrestleFest.

MWAG5-8

A Super Nintendo port would come with much (graphical) sacrifice, but I bet it would have been a competent effort easily worth one of our birthday or Christmas bullets. Alas, CARD SUBJECT TO CHANGE

#3: THE SIMPSONS ARCADE GAME

MWAG4-1

In 1991, both The Simpsons and Konami were on fire. Neither could seemingly do any wrong. So when the two mega brands joined forces, you knew the end results would be nothing short of phenomenal. And that’s exactly what eager arcade goers got with (un)arguably one of the most memorable arcade games of all time.

MWAG4-2

Playing as one of either Homer, Marge, Bart or Lisa, The Simpsons Arcade Game perfectly captured the zaniness and wacky appeal of the popular cartoon show. Few things could rival corralling 3 buddies and bashing your way through Springfield.

MWAG4-4

I can’t tell you how many quarters my friends and I wasted lovingly spent on this game. It was just one of those games that whenever you saw the arcade cab, you JUST had to play it. There’s an instant pick up and play factor to it that reminds you of why you love video games so much. At their core, video games should be fun distractions that help to take your mind off the real world and transport you to a magical land where clogged six lane highways and bills don’t exist. Few did that better than The Simpsons Arcade Game.

MWAG4-3

Obviously, a SNES port would require some scaling back. No 4 player mode. Less animations. Lower quality of sound and visuals. All perfectly acceptable. My buddies and I were ready for the “inevitable” home port. Therefore, a small part of us collectively died when it sadly never did.

MWAG4-5

As much as never being able to play this on our SNES crushed us, there was another Konami brawler based off another highly popular IP that cut us even deeper…

#2: X-MEN

MWAG3-1

In 1991 my friends and I were absolutely obsessed with Marvel’s 1991 trading cards. We bought packs like crazy at a local card shop by the name of Triple Play. Each pack, costing only $1, contained 12 cards. It was awesome because $1 was easy enough to wrangle from your parents on any given day. Then you’d head to Triple Play, buy a pack or 2, check out your new goodies and negotiate to trade away your doubles for that elusive card still missing in your ever growing collection. This, mind you, was all conducted while waiting excitedly for the Street Fighter II line off in the corner to die down. It was a foolproof recipe for a perfect lazy Sunday.

MWAG3-2

In early 1992 Konami dropped yet another gem, this time featuring the incomparable X-Men. To say that my friends and I were over the moon would be the understatement of the year. Up to 6 players can team up and take out Magneto and his vile lackeys. My ride or die character? Colossus. Always Colossus!

MWAG3-4

Confession time: There was a time in 1992 when I was being an outright prick. My friend and I used to cruise the arcade hall, and whenever we saw a little kid playing X-Men, I would walk right up to his control panel and spam the special attack button. This unleashes a powerful attack BUT at the expense of a little health. So I would basically drain the poor guy’s health bar to zilch and then he’d die in quick fashion. I remember doing this maybe 2 or 3 times, and laughing with my friend as we ran off. I don’t know why I did that — I’m certainly not proud of it and usually was a goody two shoes by all accounts. I guess it was a phase I went through and I just had to get it out of my system. To this day I can still see Colossus spamming his special attack. Poor kid. If you’re reading this, I apologize for being an asshole. I know it’s an apology 30 years too late, but yeah.

MWAG3-3

So I’ll take ownership and full responsibility. My terrible actions led to some bad karma, which then nixed any chance of a Super Nintendo port. At least Capcom gave us X-Men: Mutant Apocalypse in late 1994. It’s nowhere the same as the X-Men arcade game in terms of quality, but it was at least pretty solid in its own right. Hey, sometimes you gotta take what you can get, right?

#1: DARKSTALKERS

MWAG1-1

The year was 1994. I was in the 5th grade and at the height of my childhood prime. Fighting games were still on top and my love for monsters and all things macabre were at an all-time high. So it was a match made in heaven (er, hell?) when Capcom released Darkstalkers in the summer of 1994. Featuring 10 monstrous characters, ranging from clones of Dracula to Frankenstein to a werewolf and more, it was a true monster mash of epic proportions.

MWAG1-2

To simply label Darkstalkers as “Street Fighter II but with monsters” would be doing it a gross disservice. It has its own distinct feel that made it so fun and unique to play. The visuals and aesthetics were all top-notch as we came to expect from Capcom in the ’90s. Hell, I can still hear the memorable music and sound effects loud and clear in my head to this very day.

MWAG1-3

Like many of the other games on this list, a SNES port would have been scaled down by a great degree. Fewer frames of animation, less vibrant colors and other sacrifices would have been necessary to fit it all on one tiny 16-bit cartridge. But I believe it could have been done successfully. The monsters would be smaller and the speech samples would have less impact but man would I have loved to play this on my SNES in 1995!

MWAG1-4

Some of the more gruesome parts, like Bishamon slicing his opponent in two, would need to be cut (sorry, no bad pun intended). But especially knowing what Capcom managed to pull out of the SNES with their stellar port of Street Fighter Alpha 2, Darkstalkers would have been a cinch for the Big C.

MWAG1-5

Capcom didn’t do much wrong in the ’90s or on the Super Nintendo, but never releasing a Darkstalkers port tops my very short list of things they misfired on. But given all the great SNES titles they bestowed upon us, this glaring omission is a forgivable sin. Still, a competent Darkstalkers port would probably have been one of the top 5 fighting games on the SNES.

CLOSING THOUGHTS

MWAG12-4

Thankfully, many of the games on this list has been made playable on the Nintendo Switch. And there are few, if any, imperfections. Still, there’s no accounting for how priceless it would have been if all these games came out on the SNES when we were kids in the ’90s. Because even though all Super Nintendo ports of arcade games had some degree of flaws and warts, a good number of them managed to capture the feel and essence of what made their arcade counterpart so much damn fun to play. And it was that special feeling of bringing them home from the rental store (or Toys R Us) for the first time and being blown away that you were playing a variation of the arcade game you loved so much in the comfort of your very own living room. There was something pure and magical about that. It’s a time capsule to what is a very nostalgic period of our lives for many of us reading this. So long as the home port represented the arcade game moderately well, we were as ecstatic as vampires crashing a bloodmobile. So here’s to 30 years of the Super Nintendo kicking ass and taking names. What a damn fun journey it has been. But as great as it was, it would have been even better had these 20 games come out. Yet for all the great home ports we missed out on, let’s remember how lucky we have been over the past 30 years. To this day, the SNES for my money still boasts one of the best gaming libraries ever assembled. Happy 30 years, SNES!

We shall never forget those halcyon days...
We shall never forget those halcyon days…

Nightcrawler

NightCraw

Growing up in the late ’80s to mid ’90s, cartoons were the best. Cartoons really hit their prime during that time as well. Whether it was G.I. Joe, ThunderCats, Transformers, Teenage Mutant Ninja Turtles, Duck Tales or Mighty Max, cartoons were as important to me as video games. One of my favorite cartoon shows was X-Men: The Animated Series. It just recently turned 25 years old. Wow. How time flies. Since Avengers: Infinity War came out recently and I just reviewed Marvel Super Heroes: War of the Gems, I can’t think of a better time to share my favorite episode from the X-Men Animated Series than now. It touches on some pretty deep topics that you just didn’t see being broached back in the day. It flew over my head as a kid but when I saw this episode later in my 20’s, it completely resonated with me. Let’s see… it’s got:

  • Faith
  • The danger of being ignorant
  • Don’t judge a book by its cover
  • Accepting others who are different from us
  • Man’s struggle with whether or not there is a greater power

Originally aired nearly 23 years ago on May 13, 1995, RVGFanatic proudly presents…

Shout out to Len Uhley for making this great episode
Shout out to Len Uhley for making this great episode
A cold and stormy night somewhere near the Alps...
A cold and stormy night somewhere near the Alps…
"I saw the fiend!  It had fangs!  And claws!"
“I saw the fiend! It had fangs! And claws!”
"It was horrible! It haunts us!"
“It was horrible! It haunts us!”
"We must do something!  We shall destroy him!"
“We must do something! We shall destroy him!”
"DOWN WITH THE DEMON!  DOWN WITH THE DEMON!"
“DOWN WITH THE DEMON! DOWN WITH THE DEMON!”

NightCraw8

NightCraw9

NightCraw10

NightCraw11

"AHHH!!  IT'S THE DEMON!!!  THE CURSED CREATURE!!"
“AHHH!! IT’S THE DEMON!!! THE CURSED CREATURE!!”
"Schieß!  Schieß! Get him!" "Destroy the demon! Shoot it now!"
“Schieß! Schieß! Get him!”
“Destroy the demon! Shoot it now!”
"Don't let it get away! Hurry!  What, it vanished into thin air!?"
“Don’t let it get away! What, it vanished into thin air!?”
"Heartless fools. They know not what they do..."
“Heartless fools. They know not what they do…”

NightCraw16

“I know, she say. Let’s take a trip, she say. It’d be fun, she say. Huh! Some fun.”

“After what we’ve been through lately, I figured we could use some time off.”

"But you didn't tell me we'd have a chaperone."
“But you didn’t tell me we’d have a chaperone.”
"Don't whine to me. This ain't my idea of a good time"
“Don’t whine to me. This ain’t my idea of a good time.”
"Hey, hoser, I thought you like to ski"
“Hey, hoser, I thought you like to ski.”
"Look at him. Who does he think he is, Hugh Jackman?"
“Look at him. Who does he think he is, Hugh Jackman?”

“This is sitting around drinking hot cocoa and getting funny looks from rich folk.”

"Yeah, well, next time, plan your own darn vacation!"
“Yeah, well, next time, plan your own darn vacation!”
"CHÈRE!  WAIT!"
“CHÈRE! WAIT!”
"Well, I hope you're happy"
“Well, I hope you’re happy.”
"Don't know the meaning of the word"
“Don’t know the meaning of the word.”

NightCraw25

“Come on, a demon? You must be kidding!”

“I heard it on the train. The whole town thinks they’ve been under attack by some dark creature for months. Must be some local yokel superstition.”

“TELL ME MORE.”

NightCraw26

“I’ll make it up to you. We’ll fly to Monte Carlo. We eat nice, lie on the beach…”

"Or you two could do something REALLY interesting." "Where are you going?" "Demon hunting. Interested?" "WHAT hunting?" "Gambit, a demon hunter? I'm gonna regret this, aren't I?"
“Or you two could do something REALLY interesting.”
“Where are you going?”
“Demon hunting. Interested?”
“WHAT hunting?”
“Gambit a demon hunter? I’m gona regret this aren’t I?”
"Exactly how far is this Neuherzl?" "A couple more miles. Why? You quitting, Gam?"
“Exactly how far is this Neuherzl?”
“A couple more miles. Why? You quitting, Gam?”
"It IS getting kind of late. Maybe I ought to fly us there." "What, and spoil Gumbo’s fun?"
“It IS getting kind of late. Maybe I ought to fly us there.”
“What, and spoil Gumbo’s fun?”
"Okay. So we don’t ski much on the bayou." *giggles* "You sure you don’t want help?"
“Okay. So we don’t ski much on the bayou.”
*giggles* “You sure you don’t want help?”
"Of course not. Gambit a natural athlete. … AHH!"
“Of course not. Gambit a natural athlete. … AHH!”
"Come on, Remy. Say something"
“Come on, Remy. Say something.”

NightCraw33

“Man doesn’t break a sweat against Apocalypse or Magneto. So WHAT nails him? A pine tree. Wait… OH CRAP.”

 "AVALANCHE!!!"
“AVALANCHE!!!”

NightCraw35

NightCraw36

"WHAT IN TARNATION?!"
“WHAT IN TARNATION?!”

NightCraw38

“Please, do not worry. This is home to twenty members of our order. We minister to many ski accident victims.”

"Logan! How is he?" "Gambit will hurt a while. But he’ll be okay"
“Logan! How is he?”
“Gambit will hurt a while. But he’ll be okay.”
"Praise be to God"
“Praise be to God.”
*sniffing* "Who's the snoop?"
*sniffing* “Who’s the snoop?”

NightCraw42

“Brother Reinhard. Please show our guests to the visitor accommodations.”

“Brother, is it wise to have strangers around at this terrible time? They’re not the usual travelers!”

“Those in need are always welcome, Brother Reinhard. Please have faith in our mission.”

"You all monks? So, I’m the only woman here."
“You all monks? So, I’m the only woman here.”

“Yeah. Therefore, would you be kind enough to accept something more appropriate to wear during your stay?”

“Don’t wanna make the natives restless…”

NightCraw44

NightCraw45

NightCraw46

“You should take care where you walk. Some doors on the upper levels open into thin air. The abbey was heavily damaged during the war.”

NightCraw47

“So, Johann, besides praying and ministering, what do you boys do all day?”

“Our mission is to give shelter and comfort to all travelers. And, of course, to offer a place to renew one’s relationship with the Lord.”

NightCraw48

“Being close to Heaven didn’t help us this afternoon, Father.”

“Are you sure, sir? Have you lost your faith? What is it that you seek?”

“Action. F’rinstance, I hear ya got a demon hanging around here.”

“You mean down in the town, in Neuherzl. Yes. An odd rumor, isn’t it? Personally, I have never myself met a demon…”

The word demon causes him to drop the plates
The word demon alone causes him to drop the plates

NightCraw50

"Pardon, Reverend, I didn’t expect… hey!  What are you doing?"
“Pardon, Reverend, I didn’t expect…
Hey! What are you doing?”

NightCraw52

NightCraw53

NightCraw54

*GASP* "Oh no! They must serve the demon!"
*GASP* “Oh no! They must serve the demon!”
"AHHHHHH!!!"
“AHHHHHH!!!”

NightCraw57

"There, you're safe now!" *Rogue gasps* "Please! You do not understand!"
“There, you’re safe now!”
*Rogue gasps*
“Please! You do not understand!”
"GAAAAAAAAAAAHHH!"
“GAAAAAAAAAAAHHH!”
"TRY HOPPING OVER THESE, PAL!"
“TRY HOPPING OVER THESE, PAL!”
"I do not wish to fight."
“I do not wish to fight.”
"You and me are through dancing, Mr. Demon!" "No! You mustn’t!" "WHY SHOULDN'T I?!"
“You and me are through dancing, Mr. Demon!”
“No! You mustn’t!”
“WHY SHOULDN’T I?!”
"BECAUSE..... HE IS MY BROTHER!"
“BECAUSE… HE IS MY BROTHER!”
"Brother? I don’t see the resemblance."
“Brother? I don’t see the resemblance.”

“Brother in the ecclesiastical sense — a member of our monastery.”

NightCraw65

“I’m sorry I startled you, Fräulein. I did not know you could fly.”

“It’s okay. I didn’t know you could do whatever that was you did.”

“Teleportation. I think of a place I’d rather be, look to it, and I am there.”

“Gambit rather be in Monte Carlo. Think you can work that out?”

"Enough small talk! Are you the guy who attacked Gambit?"
“Enough small talk! Did you attack Gambit?”
"Of course not! Brother Nightcrawler is a man of God."
“Of course not! Brother Nightcrawler is a man of God.”

“But, aren’t you the demon we heard about?”

NightCraw68

“In a manner of speaking, yes. Like yourselves, I am a mutant. But unlike most mutants, my condition was obvious from the moment I was born.”

NightCraw69

"AHH! IT'S A MONSTER! AN ABOMINATION OF GOD!"
“AHH! IT’S A MONSTER! AN ABOMINATION OF GOD!”

NightCraw71

“The villagers drove my mother away… for bearing such a freak.”

NightCraw72

“I never even knew her name. She could be anyone, really…”

"She abandoned me..."
“She abandoned me…”
"... but I did not die..."
“… but I did not die…”

NightCraw75

“Instead I was found by a family of traveling performers. I became Nightcrawler, the star attraction of their little circus. For their freakish world, I was perfect!”

NightCraw76

“But when the spotlight went out, I was still an outcast. Shunned and hated.”

"Guess there no peace for the wicked-looking."
“Guess there no peace for the wicked-looking.”
"GAMBIT!"
“GAMBIT!”

NightCraw79

“No, he’s right. Though all people are flawed and all struggle with the capacity for sin, none likes to be reminded of our shared human weakness. My appearance does not make it easy.”

"Don’t it make you crazy?!"
“Don’t it make you crazy?!”

“It did once. But then I found peace by devoting my life to God. He directed me to this place, where they value the character of my heart, not my appearance.”

"What are you talking about? We’re MUTANTS! God gave up on us a long time ago!"
“What are you talking about? We’re MUTANTS!
God gave up on us a long time ago!”

NightCraw82

“No, my friend. God does not give up on any of His children, be it human or mutant. He is there for us in our times of joy, and to help us when we are in pain… if we let Him.”

NightCraw83

“Don’t give me that easy answer garbage! I’ve tried! Don’t ya think I want that!! I don’t need a sermon from some circus boy preacher.”

"Looks like you touched a nerve." "I am sorry. I did not mean to upset him."
“Looks like you touched a nerve.”
“I’m sorry. I did not mean to upset him.”

NightCraw85

“Fine. Now Gambit got a question. If you’re not the guy who tried to put me out for good, who was?”

NightCraw86

“All people of Neuherzl! I can no longer allow such sacrilege! The beast you seek is there! In the monastery!”

“Are you mad? Those are men of God!”

"The EVIL ONE has defiled that holy place! It must be destroyed!"
“The EVIL ONE has defiled that holy place!
It must be destroyed!”

NightCraw88

"You are searching for me?"
“You are searching for me?”
"Nah, looking for a moment alone."
“Nah, looking for a moment alone.”

NightCraw91

“We are alike, you and I, angry at the world, and ourselves. My pain drove me to seek God. Yours drove you away.”

"Don’t tell me about God! What kind of God would let men do THIS to me?"
DON’T TELL ME ABOUT GOD!!
What kind of God would let men do THIS to me?”

NightCraw93

“Our ability to understand God’s purpose is limited, but we take comfort in the fact His love is limitless.”

*SCOFFS* "I used to buy into all that..."
*SCOFFS* “I used to buy into all that…”
"BUT I'VE LIVED TOO LONG!"
“BUT I’VE LIVED TOO LONG!”
"... and I've done too much..."
“… and I’ve done too much…”
"Life will ALWAYS be hard. I understand this better than most."
“Life will ALWAYS be hard.
I understand this better than most.”

NightCraw98

“Yet despite it all, people of every faith believe there is a God who loves them.”

"Can so many be wrong?"
“Can so many be wrong?”
"OPEN YOUR HEART, HERR LOGAN."
“OPEN YOUR HEART, HERR LOGAN.”

NightCraw101

“Would it hurt so much to see the world through different eyes?”

NightCraw102

“Brother! There is a mob headed up the road from Neuherzl. They must have discovered you are here.”

"And they want to rip you into little pieces. Tell me, preacher. What’s God’s purpose in that?"
“And they want to rip you into little pieces.
Tell me, preacher, what’s God’s purpose in that?”

NightCraw104

“Neuherzl is isolated. The people know nothing about mutants. Perhaps I am here to help open their hearts. I must leave so no one will be hurt.”

"Running away, preacher? What’s wrong -- lose your faith?"
“Running away, preacher?
What’s wrong — lose your faith?”
"Why? Why must they always hate me?"
“Why? Why must they always hate me?”

NightCraw107

"WE MUST STOP THE DEMON NO MATTER THE COST!"
“WE MUST STOP THE DEMON, NO MATTER THE COST!”

NightCraw109

“Remember, Logan. Those people aren’t bad. They’re just scared. Be careful.”

“Careful? Fifty against two?!”

"Trois, mes amis. Don’t you know Gambit’s ready for anything?"
“Trois, mes amis.
Don’t you know Gambit’s ready for anything?”
"You sure you’re up for this?" "Course, chére. Soon as the room stop spinning."
“You sure you’re up for this?”
“Course, chére. Soon as the room stop spinning.”
"LET'S BREAK THE DOOR DOWN!!"
“LET’S BREAK DOWN THE DOOR!!”
"Welcome Wagon's here."
“Welcome Wagon’s here.”
"DEVIL! DESTROY THE DEMON! OUT WITH YOU!!"
“DEVIL! DESTROY THE DEMON! OUT WITH YOU!!”

NightCraw115

NightCraw116

"THE DEMON MUST DIE! WE MUST CLEANSE THIS PLACE!!"
“THE DEMON MUST DIE! WE MUST CLEANSE THIS PLACE!”
"FIRST, YOU'VE GOT TO GET PAST ME!"
“FIRST, YOU’VE GOT TO GET PAST ME!”

NightCraw119

"Okay, people, now settle down!"
“Okay, people, now settle down!”

NightCraw121

"DON'T TOUCH ME!"
“DON’T TOUCH ME!”
"AHHHHHHHH!!"
“AHHHHH!!”
"Stop the demons! Our families! They want to hurt us! Kill them!"
“Stop the demons! Our families!
They want to hurt us! Kill them!”
"GET OUT OF MY HEAD!"
“GET OUT OF MY HEAD!”

NightCraw126

"I’m trying not to turn you bozos into hamburger. Now back off!"
“I’m trying not to turn you bozos into hamburger.
Now back off!”
"Bitte, Frau Kohler! You know us! Please listen to us!"
“Bitte, Frau Kohler! You know us! Please listen to us!”
"Nein! You are a pawn of the Evil One! Tell us where your monster is hiding!"
“Nein! You are a pawn of the Evil One!
Tell us where your monster is hiding!”
"I am not hiding."
“I am not hiding.”
*Villagers scream*
“What?! Where did they go?!”

NightCraw132

"The library? How did we get here?"
“The library? How did we get here?”
"Gambit not enjoying this vacation one bit." "Get him downstairs!"
“Gambit not enjoying this vacation one bit.”
“Get him downstairs!”
"What are you going to do?"
“What are you going to do?”

“I will surrender. It is the only way to prevent anyone else getting hurt.”

NightCraw136

NightCraw137

NightCraw138

"Brother Reinhard! STOP!"
“Brother Reinhard! STOP!”
"THIS IS THE END, DEMON!"
“THIS IS THE END, DEMON!”
"Be careful! The whole place is burning down!" "DEFILER!!!!"
“Be careful! The whole place is burning down!”
“DEFILER!!”
"The demon is attacking Brother Reinhard!"
“The demon is attacking Brother Reinhard!”
"I shall surrender!"
“I shall surrender!”
"YOU HAVE CORRUPTED THIS PLACE! I MUST PURIFY IT!"
“YOU HAVE CORRUPTED THIS PLACE! I MUST PURIFY IT!”
"LOOK! THE DEMON HAS GOT BROTHER REINHARD!"
“LOOK! THE DEMON HAS GOT BROTHER REINHARD!”

NightCraw146

"Go ahead demon, do your worst! … Why do you pause? I have betrayed you!"
“Go ahead demon, do your worst!
… Why do you pause? I have betrayed you!”
"It is not for me to judge you, Brother Reinhard."
“It is not for me to judge you, Brother Reinhard.”
"The question is... how will God judge you?"
“The question is… how will God judge you?”
"Look around you. This is the fruit of YOUR labors... ... Not mine!"
“Look around you. This is the fruit of YOUR labors…
Not mine!
*GASP*
*GASP*
"Lord help me! I was wrong! I have sinned! What have I done?"
“Lord help me! I was wrong!
I have sinned! What have I done?”

NightCraw153

NightCraw154

"Thank you, my friends. Your presence here was a great blessing."
“Thank you, my friends.
Your presence here was a great blessing.”
"What do you mean, blessing?! Look at this place! We blew it!"
“What do you mean, blessing?!
Look at this place! We blew it!

NightCraw157

“I disagree. Brother Reinhard understands his tragic mistake and has repented.”

NightCraw158

“The townspeople no longer look at me with fear in their hearts.”

"There was no loss of life. All are reasons to be thankful."
“There was no loss of life.
All are reasons to be thankful.”
"What about the monastery?"
“What about the monastery?”
"A great tragedy. But it was only stone and mortar."
“A great tragedy. But it was only stone and mortar.”

NightCraw162

“The foundation God has built in our hearts can never be ruined.”

"Man, I don't get you."
“Man, I don’t get you.”
"Here, I’ve marked a few passages you may find rewarding."
“I’ve marked a few passages you may find rewarding.”

NightCraw165

"Remember, Herr Logan... DIFFERENT EYES..."
“Remember, Herr Logan… DIFFERENT EYES…”

NightCraw167

 *SIGH*  "Paris. Back in the civilized world."
*SIGH* “Paris. Back in the civilized world.”

NightCraw169

“I don’t know. Those quiet little monks were starting to grow on me.”

NightCraw170

“Face it, chére, those monks kid themselves. We on our own in this world. Life is random. Deal you a full house, or a busted flush.”

NightCraw171

NightCraw172

"Something I said?"
“Something I said?”
"Ah well. Looks like more food for Gambit."
“Oh well. Looks like more food for Gambit.”
*SIGH* "What if he’s right? What if there’s nothing else?"
*SIGH* “What if he’s right? What if there’s nothing else?”

NightCraw176

NightCraw177

NightCraw178

NightCraw179

NightCraw180

“I will give thanks to you, oh Lord. For though you were angry with me, your anger turned away, and you comforted me. I will trust and not be afraid.”

NightCraw181

NightCraw182

NightCraw183

NightCraw184

CLOSING THOUGHTS

NightCraw185

I love how this episode centers around Logan’s struggle with faith in something larger than himself. TV shows back in the ’90s rarely touched upon such issues, much less cartoons. Nightcrawler’s pure faith, if not admirable and inspirational, is certainly understandable. Len Uhley, who wrote this landmark episode, didn’t shove religion down the viewer’s throat. Instead, he presented it in a way that more or less left it up to the individual to decipher. It didn’t beat you over the head but the message was just strong enough to make you think about things that perhaps may be outside of one’s comfort zone. Very few cartoon episodes have ever made me reflect on my own life and views as much as Nightcrawler did. Is there really a God who exists and cares for us all? Can we find true peace from God’s word? That’s up to each individual person. Nightcrawler did a great job of broaching the subject. Personally, I’m a believer. I became a Christian at 25 back in 2009. I got into it pretty hardcore, but I’m pretty casual nowadays with my faith. It’s more of a private thing these days for me, and that’s how I like to keep it.

Shout out to Len Uhley! What a fantastic episode
Shout out to Len Uhley!

I’d be remiss if I didn’t share my favorite faith-related story. Several summers ago, I organized a volunteering gig with some friends of mine. It was a foot washing and feeding event for the homeless. It was a humbling experience. I’ll never forget the first man whose feet I washed. He told me right off the bat, pardon the pun, that his name is Bruce Wayne and that he’s THE Batman. Naturally, part of me thought he was crazy. But as the foot washing went on, “Bruce” shared childhood stories of his father with me, his 29 years in the truck driving business, and shared his dreams growing up. Didn’t take long for me to realize he’s just like anyone else. At the end he thanked me for the foot washing and left.

No youre not. Oh wait, you are?!
No you’re not. Oh wait, you are?!

Not three minutes later, he walked back in to show me his identification card. SON OF A BITCH. Sure enough, there it was, clear as day. Name: BRUCE WAYNE. He wasn’t kidding, he really was Bruce Wayne. He gave me a grin and I returned the gesture as we nodded before he walked out. Later I spoke with the coordinator and she explained to me Bruce is a regular and how his Batman persona is his own personal way of coping with being homeless. Wow. It’s a little bit deeper than just “Oh, this dude’s a crazy homeless guy.” The experience reminded me not to be so quick judging others. Walk a mile in their shoes — or wash their feet — before you decide what their story is.

BruceWaynePrays

Len Uhley reflects fondly on his Nightcrawler episode here.

X-Men: Mutant Apocalypse (SNES)

Pub: Capcom | Dev: Capcom | Nov. '94 | 16 MEGS
Pub & Dev: Capcom | November 1994 | 16 MEGS

Yesterday saw the release of the latest X-Men movie: X-Men Apocalypse. As I sat in my seat waiting for the lights to dim and the first trailer to play, I couldn’t help but think back 20+ years to the time Capcom released X-Men: Mutant Apocalypse on the SNES. All in all, I enjoyed the movie but felt it was a bit disappointing. Is that foreshadowing for the game itself? But as always, I’m getting ahead of myself a bit. Let’s rewind the clock back some shall we…

THE MARVEL SUBCULTURE OF THE ’90S

A staple of many childhoods in 1991
A staple of many childhoods in 1991

If you were a child of the early ’90s, chances were you somehow got mixed up in the superhero subculture. It was simply a sign of the times. From trading cards to cartoons to toys to video games, superheroes and super villains dominated the scene. My brother, our friends and I used to hang out at this card shop, Triple Play. It was right next to the local library and a mom and pop rental shop. What a great time to be a kid! We spent hours of our childhood down at the card shop, buying the newest Marvel ’91 series and trading them. When we weren’t trading or buying them, we played the Street Fighter II arcade cab right in the store. It was just an amazing time to be a young kid.

Who didn't love the bar stats on the back?
Who didn’t love the bar stats on the back?

My favorite thing about the Marvel ’91 cards? Hands down the enticing stats on the back of the cards. This is where my obsession with numbers and ratings probably first developed, and a large reason (EGM is another factor) as to why I personally like to rate video games. To me numbers have always been a fun snapshot at things. I remember Fin Fang Foom’s stats were off the charts. He had something nuts like three 7’s. Fun times.

It's 'uncanny' how bad this game is
Uncanny how bad this game is

As a kid I remember thinking to myself how badly I wanted to play a really good superhero game, particularly at home. Uncanny X-Men (NES) definitely failed to deliver on that front.

wolverine-nes

NES Wolverine? Better than Uncanny X-Men, but nope.

silversurfer

NES Silver Surfer? Heavens no.

capamnes

NES Captain America and the Avengers? Try again.

Remember wasting hours and quarters with this game?
Remember wasting hours and quarters with this game?

My wish for a good superhero game came true in 1991 with the arcade quarter muncher, Captain America and the Avengers. I was counting down until the inevitable Super Nintendo port. Unfortunately…

... we got this steaming pile of turd
We got this steaming pile of turd

When the port arrived, I nearly cried tears of sadness. It was such a watered down attempt and easily one of the most disappointing arcade ports to ever hit the SNES. My dreams were crushed. But a year later…

Now that's more like it!
Now that’s more like it!

The X-Men arcade game is one of the most iconic multiplayer arcade games ever created. When it hit the scene in 1992, it took everyone by storm, pardon the pun. I was eagerly anticipating the SNES translation but alas, it was never meant to be.

The cab was a monster. Unlike anything ever seen
The cab was a monster. Unlike anything ever seen

Just look at that hulking beast. Six player cabinet. It was truly worthy of the superhero name. My friends and I loved dumping quarters into this machine and we pumped hours into this one like none other. I always used Colossus. That was my guy!

One of the coolest cartoons ever
One of the coolest cartoon series ever

That same year, Halloween 1992 to be precise, the X-Men cartoon hit television screens the world over. And our Saturday mornings would never be the same again. There was only one thing missing: a proper Super Nintendo representation of the X-Men. Finally, two years later, X-Men: Mutant Apocalypse was announced for the SNES. Better yet, it was developed by ever reliable firm, Capcom. Surely the Big C wouldn’t let us superhero fanboys down, would they? Surely console owners would finally get a good superhero game? Well, for the most part anyway. Let us delve in, then…

MUTANTS ON A MISSION

X-Men - Mutant Apocalypse (E)_00000

Right off the bat you have the choice of using one of five different members from the X-Men force. Each mutant has his or her own unique mission to complete. Each level is designed with that mutant’s abilities well in mind. After you finish off the first five stages, the game allows you to select any mutant to use on the final handful of levels. I like that each mutant has his or her own unique mission to begin with, and I like how Capcom allows you to select them in whichever order you please. It’s very Mega Man-esque. Let’s begin with my favorite of the group…

Wolverine knows how to make an entrance
“Here’s Johnny!”

Wolverine always knew how to make one hell of a dramatic entrance, didn’t he? Things start off hot as the savage mutant comes bursting out of a elevated window. Now that’s what I’m talking about!

Ryu and Ken would be proud
Ryu and Ken would be proud

Each character has a few special moves that are executed via Street Fighter II-esque motions. As expected from a firm such as Capcom, the controls are tight and responsive. Pulling off special moves left and right is as easy as 1-2-3. I particularly love Wolverine’s Dragon Punch. I always thought to myself as a kid that it blows the real Dragon Punch out of the water on account of the flesh-cutting adamantium claws. Sorry Ken, not even your Burning Dragon Punch stands a chance.

Love the massive sprites
Love the massive sprites

This is a recurring mid-boss that you’ll encounter throughout the game. I was intimidated as hell when I first saw it as a kid, but it’s more bark than bite.

I'm a sucker for the red flash
“Come here, bub!”
Rock climbing must be a cinch for him
Rock climbing expertise

Wolverine can interact with his environment in the way of scaling tall walls. It’s not implemented as much as I would have liked, but the few bits you get to do it it’s undoubtedly satisfying.

OUCH, double whammy!
OUCH, double whammy!

Not only does that enemy get the worst of Wolverine’s claws, but he also got knocked into the razor-sharp robotic fingers for extra damage. Small moments like this delight — it’s a shame then that they’re too few and far between.

"Give me a hand will ya?"
“Give me a hand will ya?”
NIGHT OF THE SENTINEL!
NIGHT OF THE SENTINEL!

A giant pissed off Sentinel guards the end of Wolverine’s stage. Goons and cronies will come at you from both sides, so dispatch them quickly. The laser beams create a somewhat spooky look for the Sentinel. A nice, creepy touch.

Just another mantelpiece
Just another mantelpiece

Shades of Contra III

It felt so good zapping bad guys
It felt so good zapping bad guys

Cyclops, not surprisingly, is slower to control than Wolverine. He’s also a bigger target which makes avoiding hits a bit more difficult. But he has one thing on Wolverine: long distance attacks. His optic blast is basic, but effective.

Watch the background
Watch the background
And line yourself up accordingly
And line yourself up accordingly

Somehow, this never gets old :)

What goes up...
What goes up…
... must come down
… must come down
Let 'er rip: Cyclops is pure devastation
Let ‘er rip!
Shades of M. Bison's Scissors Kick
Shades of M. Bison’s Scissors Kick

Gambit’s long legs allow him to take out the opposition within a very generous radius. The coolest part is seeing two bad guys approaching you, from both sides, and knocking them out in stereo with the Scissors Kick.

Even cooler is attacking them from below
Mega Man Gambit ain’t

Even cooler is when you deliver death from below. You just can’t beat it.

What a lovely night
What a lovely night
I love the preview in the background
Lovely background
Shoot and slide
Shoot and slide
Love how he flinches!
Make that bastard flinch like hell!
You don't bring a gun to a card fight
Don’t bring a gun to a card fight
Imagine Beast teaming with Blanka
Shades of Blanka
Where have I seen this before...
Where have I seen this before…
It's a pretty epic fight while it lasts
You again, huh?

What makes Beast unique from the others is his ability to hang from ledges. It sort of makes the game feel a bit like Metal Storm, at least, for a few minutes anyhow. An interesting gimmick that isn’t fully fleshed out due to the shortness of this level (in fact, all the levels are criminally short).

You gotta go through 3 Sentinels
What’s worse than a Sentinel? 3
"A feat with my feet that could lead to your defeat!"
“A feat with my feet that could lead to your defeat!”
A nice foreshadowing for what's to come
Lovely foreshadowing…
Olivia Munn, I mean, Psylocke gets blasted out of the air
“Y’all done f*cked up now…”
Nice, Capcom. Nice
Nice, Capcom. Nice
"Hey bozo, over here!"
“Hey bozo, over here!”
Move it, Olivia Munn! Er, Psylocke
Sweet Jesus
Sweet Jesus

Who doesn’t love a good old fashioned screen-filling boss? We all have our own form of video game fetishes. For me it’s definitely towering end-level bosses and…

Paint the town red
… seeing them flash red like mad

I know. I need to seek professional help [Please, take all the time off you need… -Ed.]

Passwords are given once you get past the initial 5 stages
Passwords are given later on

You also get to use whichever character you want for the game’s remaining stages. Of course, different characters are more effective in certain stages. It’s fun to explore but I just wish the levels were longer.

Here comes the Brood...
Here comes the Brood…
X-PLOSIVE ACTION! ... sorry
X-PLOSIVE ACTION! … sorry
The Brood debut 3 years after Alien
Brood debut 3 years after Alien
Atmospheric level this is
Atmospheric level this is
Say hello to the matriarch
Say hello to the matriarch

Shortest level ever [Har har -Ed.]
Shortest level ever [Har har -Ed.]
No seriously, it really is. Walk about 20 feet over and then it’s boss time. What the flipping heck, Capcom? Makes you wonder if development on this game was rushed for it to hit store shelves in time for the Christmas season push…

Of all mutants, TUSK!?
Of all mutants, TUSK!?

Some of the choices boggles the mind, but on the bright size, the Tusk sprite looks pretty damn awesome. Look at how he towers over Wolverine. Heck, you can even see his bulging muscles. Great attention to detail for an otherwise forgettable boss.

Yeah, don't stand underneath that
Yep, don’t stand underneath that

Speaking of bright sides, at least there are a few fun little gimmicks thrown in here. You can knock Tusk into the lava BUT do watch out for that falling lift!

"Come and get me, bub!"
“Come and get me, bub!”

Just for fun, I like scaling the wall and making the bastard try to reach me. It’s oddly entertaining but then, the little things tend to be that way, don’t they?

Wanted: DASH button
Wanted: DASH button

The next level forces you to move swiftly as a lava gives chase. This is where the game sure could have used a dash option. Thankfully each of the characters have some sort of dashing special move you can pull off as a substitute for a lack of a dash button, except for Cyclops (who I definitely don’t recommend you selecting here).

Is it just me or is it HOT?!
Is it just me or is it HOT?!

Get stuck in front of a pillar though and you’ll have to smash your way through. This can cause for some intense moments to say the least!

I'm sweating bullets over here...
I’m sweating bullets over here…
"GET OUTTA MY WAY!"
“GET THE HELL OUTTA MY WAY!”
Thank God that's over with...
Thank God that’s over with…
"Oh for f*ck's sake!"
“Oh for f*ck’s sake!”
"Move it or lose it, bub!"
“Move it or lose it, bub!”
They never listen...
They never listen…
Cutting it way too close!
Cutting it way too close!
His Tornado Claw never gets old
His Tornado Claw never gets old
Meet Apocalypse...
Meet Apocalypse…
... wait, that's it?
… wait, that’s it?

For a big bad boss whose name is featured in the game title itself, the encounter with Apocalypse is a bit underwhelming to say the least. His special moves all sort of look weird and as it turns out, he’s not even the final boss. After defeating him you’re transported back to the Danger Room for more training. It’s a bit jarring… almost like Capcom said, “Oh crap, we need to throw in a little more shit because this game is way too short!”

Enter Omega Red
Enter Omega Red
And Juggernaut
And Juggernaut
Ugh, I hate this level...
Move it, Logan!
Exodus was such an annoying boss fight
Exodus can be VERY annoying

After this it’s off to face the final bad guy of the game: Magneto. Good luck.

WHAT THE CRITICS SAID

EGM's biggest issue ever, December 1994
EGM’s biggest issue ever, #65, December 1994

I have fond memories of EGM issue number 65. It came right in time for the holiday season of 1994 (what I consider to be an epic year both personally and in terms of gaming) and clocked in at over a massive 400 pages! I always said EGM sold their souls to the devil… for EGM in my humble estimation was never the same again after producing this tree-killing monster of an issue. I remember the joke that this issue was bigger than some small towns’ phone books! And I believe that. It had a badass cover featuring X-Men: Mutant Apocalypse. The critics were not too kind to this game. EGM gave it ratings of 8, 8, 8 and 7. But GameFan, who was notorious for handing out high scores like free condiments, gave it shockingly “low” scores of 78, 75 and 70%. Super Play Magazine, who were much harder graders in general (not to mention they weren’t huge fans of the beat ‘em up genre) rated this game 52%. Public fan reception has been a little more positive though. Most gamers would agree that this is a pretty good game, especially by X-Men standards at that time.

Size matters
Size matters. Oh, how the mighty have fallen

CLOSING THOUGHTS

It's fun to tear sh*t up
“EAT THIS, BUB!”

I enjoyed playing this game back in 1994, and revisiting it again this past week leading up to the new X-Men movie has been, for the most part, an enjoyable experience. It’s definitely not Capcom’s best effort and certainly feels rushed at times, but it’s still quite fun to play through the game using the various characters and utilizing their unique special moves. The graphics are big, bright and bold — it has that classic SNES look to it where you just know at a glance that it was made in the year 1994 (if that makes sense). It has a pretty rockin’ soundtrack to boot. Not in the same league as say a Mega Man X or a Donkey Kong Country but I dare say it more than holds its own. Control is tight and crisp, but the levels are way too short. Just as you’re about to sink your teeth into a stage, it ends. It leaves you with sort of an empty feeling. It’s fun while it lasts, but it never lasts long enough to kick the game playing experience into that extra gear that very good or great games have. Had Capcom spent a little more time fine tuning this aspect, this game could truly have been one of their many SNES classics. Instead, it’s simultaneously disappointing yet fairly solid in spite of its flaws.

Where's Colossus when ya need 'im?!
Paging Colossus…

I don’t mind single-plane beat ‘em ups, although I prefer more traditional “free roaming” ones such as Final Fight or Streets of Rage, but it works here. The inclusion of special moves done via Street Fighter II motions is pretty neat, and there’s a little more platforming here than seen in most typical beat ‘em ups. Instead of each mutant having a “clear all” attack that takes a little health off their health, each one has special mutant powers that can be executed without penalty or limit. I thought that was a pretty cool twist on the whole beat ‘em up trope. X-Men: Mutant Apocalypse feels like a bit of an amalgam of three classic genres: beat ‘em up, action platformer and in some cases, hints of a 2D one on one fighter. There were certainly instances (like the fight with Juggernaut) where I started daydreaming about this game actually being a legit Street Fighter II clone. Man, too bad Capcom didn’t incorporate a bonus mode where you can pick any of the superheroes and villains to duke it out, Street Fighter II style. Sure, it wouldn’t be terribly polished, but we got such bonus modes in NES Double Dragon and SNES Combatribes. Mutant Apocalypse would have done it better. Anyway, it’s not fair to criticize a game for not including a mode that thinks outside the box, but it is an indication that the game could have been more (generally speaking) and that Capcom didn’t let this one “cook to perfection” for one reason or another. Still, it’s a rock solid title that’s worthy of a spot in any Super Nintendo collection. It’s just a shame it wasn’t even better but hey, it’s hard to complain much when you see all the gems Capcom gave us during the vaunted SNES era.

Graphics: 8
Sound: 8
Gameplay: 7.5
Longevity: 6

AwardOverall: 7.5
Bronze Award