Combatribes (SNES)

Pub & Dev: Technos | March 1993 | 12 MEGS
Pub & Dev: Technos | March 1993 | 12 MEGS

We all have those special games that aren’t necessarily great but that we cherish for one reason or another. The memories forged with that game through the years stands the test of time. For me, The Combatribes is that game. The North American SNES port turned 25 years old this month. I have so many nostalgic memories of The Combatribes. I rented it 7 times spanning a period of 6 years at 5 different rental stores. Just last weekend, I beat the game for the first time in 20 years when a friend and I took to the means streets of the Big Apple. It’s still as fun today as I remember it being 25 years ago. In many ways, The Combatribes is a relic from a bygone era. A reminder of when things were simpler. They just don’t make games like this anymore. It’ll always have a special place in my gaming heart.

FLASHBACK TO DECEMBER 1992

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It’s been well documented on here that Power Moves was the first import I ever rented. One Saturday in late 1992, I happened to discover a brand new rental store. GAME HUNTER. It was the stuff legends were made of. Nothing but video games. Plastered from wall to wall. Best of all, they had a section devoted entirely to imports. Back in late ’92, this was absolutely mind-blowing.

ImpGH

The following week, January 1993, my dad took me back to Game Hunter. This time my brother accompanied me along, something he rarely did back in those days. But I had hyped up Game Hunter so much that he wanted to see it first hand. It was on that fateful day that we came across The Combatribes. The back of the box sold me with its big colorful sprites and Double Dragon-esque atmosphere. We played it to death that weekend and loved it!

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The North American version of The Combatribes landed three months later. I remember seeing it at a mom and pop store named Video Mart. Man, I loved Video Mart. It was the epitome of mom and pop shops. It was stationed in a small lot next to Target. Right across the street you could see the much bigger Hollywood Video. In fact, that picture above is my actual childhood Hollywood Video store. That means right next to that Target sign is Video Mart (sadly not pictured). Anyway, I rented The Combatribes for a second time and my brother and I still loved it.

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As the years went on, I rented Combatribes five more times. Back in those days, my brother shipped me out each weekend to rent his game of choice. Half of those Combatribes rentals were on account of my brother’s request. I had a freebie the other half and somehow I always came back to it. It was my comfort food. My mac and cheese, my burger, my pizza. The Combatribes was my special little game. It never failed to put a smile on my face. After all, it’s impossible to swing a thug by his heels, taking out his delinquent buddies in the process, and NOT grin.

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Honestly, I don’t know why we never bought the game, seeing as how we rented it so much. But I do remember the last time I rented The Combatribes. It was the summer of 1997. I was feeling nostalgic on this particular Saturday night as an insatiable urge to visit my old stomping grounds overtook me and refused to let go. I guess my dad was in a similar mood because that night he and I made the trek back to our old home town. For what turned out to be the last time, we entered the hallowed halls of Video Mart. The store owner has known me since I was six when I first came trampling through Video Mart in 1989. That was the infamous night where Uncle Jimmy allowed me to rent John Carpenter’s Halloween, but that’s another story for another day.

Thanks, Video Mart and one crazy cool uncle :P
Thanks Video Mart and one crazy cool uncle :P

The store owner dropped everything he was doing when he saw me walking through his door once more. He looked like he just saw a ghost. And for all intents and purposes, to him perhaps I was. My family moved in early 1996 and it’d been a year and a half since I last visited. He asked me where I’d been. It was like catching up with a long lost uncle you hadn’t seen in ages. Ah, the Video Mart man. And suddenly, all was right again in my innocent young world.

He held the latest for me. He was the greatest
He held the latest for me. He was the greatest

He used to hold a lot of video tapes for me back in the early-mid ’90s. Many nights he’d make a house call. Whether it was for the latest WWF extravaganza or a horror movie, I could count on him to supply me with what I needed. For some reason, I vividly remember a house call he made in 1994. “Hi Steve, Leprechaun 2 just came back in. It’s here on hold waiting for you.” It’s so strange that I remember that phone call conversation to this day, nearly 25 years later.

Lep2BoxVM

As I stood there that night, I could hear his accent ringing in my head again. Of course, he was speaking to me in the flesh then and there, y’see.

“Wow! Where have you been?”

Before I could answer, DING DING. I glanced over my shoulder and saw my dad stepping in the small dimly lit store. The two of them greeted as though they were long lost friends. We caught up for a while before I made my way to the corner where all the wrestling and horror tapes sat. Right beside that was a small wooden shelf adorned by about two dozen SNES boxes. It was July 1997 and he was still only renting out SNES games. No PlayStation, no Nintendo 64 or even Saturn. God Bless Video Mart. A flood of memories swept over me like a star streaking through the night sky as I gazed at the 24 or so SNES boxes. My eyes caught sight of The Combatribes. Oh my gosh… this was the same copy I rented over four years ago back in 1993. Sentimental value overtook me as I figured I would give it one last hurrah.

Saving the Big Apple one last time..
Saving the Big Apple one last time…

My brother couldn’t believe I came home that night with The Combatribes in tow. After all, it was ’97 and we had pretty much made the jump over to the PlayStation and N64. But for that one magical weekend, we turned back the clock. We beat the game three times before my dad and I headed back the very next night to return it. The Video Mart man greeted me with a huge grin and wished me the best of luck in high school. He also told me to please come back and visit. I said I would…

But sadly I never did.

High school happened. Life happened.

When I finally stopped by again in the late ’90s, Video Mart was gone. It was a sad day for me, and it made me wish that I’d visited earlier and kept my word. It’s a sad ending but I’ll never forget all the memories Video Mart gave me. Wherever that family may be today, I hope that life is treating them well.

Whenever I play this, I can't help but think of Video Mart
Whenever I play this, I can’t help but think of Video Mart

NO COMBATRIBES DIATRIBE HERE

Originally written circa 1999
Originally written circa 1999!

This marks my third and final review for The Combatribes. I submitted my first review of it to some random gaming site back in 1999. I wrote my second review for The Combatribes on March 30, 2007. Today — March 30, 2018 — marks 11 years since I wrote that review. This is as much a review as it is a loving look back on my nostalgic memories of the game.

My summary of Combatribes in an SNES book
The “RF” is short for RVG Fanatic :)

My buddy Jeffrey Wittenhagen recently published a massive Super Nintendo book summarizing all 700+ North American SNES games. Several retro gamers contributed to the project; I was honored and lucky to be one of them. I wrote about nine game, including EarthBound and The Combatribes.

BEST ADVERTISING EVER

Oh God no! I'm not talking about THIS ad!
Oh God no! I’m not talking about THIS ad!

Oh definitely not! Look at poor Bullova there looking like f*cking Teen Wolf! They even switched his colors with Blitz’s. Speaking of Blitz, he looks like a Native American zombie! His in-game model does not look like that at all. The arcade version didn’t have such a hot ad but the SNES version definitely did.

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Now if that isn’t the best SNES ad ever, I don’t know what is! 25 years later and I still remember it word for word. That closing remark is downright Schwarzeneggerian – “CYBORGS AIN’T LADIES!!” That’s just f*cking gold.

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I liked the two in-game shots they chose, too. The blurbs were vintage early ’90s. I remember wanting to “blast the blazin’ Slash Skaters under the strobe lights of the Lexington Disco.” There was even a 1-on-1 VS. mode that tried to capitalize on the whole Street Fighter II rage. The mode wasn’t really good but hey, home bonuses!

THE STORY GOES…

Gotta dig the alliteration!
Gotta dig the alliteration!

Combat

I love how New York City is deemed “the center of all evil in the United States.” Good one, Technos…

Blitz: Sup with you, Bullova?
Blitz: What’s up with you, Bullova?
Berk: Oh boy. Its gonna be a long night...
Berzerker: Oh boy. I see it’s gonna be a long night…

THE COMBATRIBES

Power: ** Speed: **
Power: **
Speed: **

I’m not sure why they changed the spelling of his name from Berserker in the arcade to Berzerker (maybe they were trying to go for that “cool” early ’90s ‘tude thing), but as you might guess, Berk is the all-around fighter of the group. He’s got decent power and speed. His swing has two revolutions.

Eat your heart out, Triple H!
Eat your heart out, Triple H!
Power: *** Speed: *
Power: ***
Speed: *

Ah, Bullova. He was my guy from DAY ONE. The powerhouse of the group, Bullova can sustain the most damage of the trio. Slower than a snail but stronger than an ox, his swing sees a whopping four revolutions.

This was my favorite move!
This was my favorite move!
Power: * Speed: ***
Power: *
Speed: ***

Not surprisingly, Blitz (as in Blitzkrieg) is the fastest of the group, but also the weakest. He incurs the most damage of the three but he’s quick enough to evade the carnage in some cases. Because he’s the weakest, his swing only gets one revolution. Poor guy.

DAT JUMP KICK THO
DAT JUMP KICK THO

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And there’s the arcade shot. Not sure why they changed the height and weight, but the arcade version is super questionable. Berserker is 7 foot tall but only 176 pounds? Who is he — Manute Bol?!

THE MOVES OF DOOM

You spin me right round, baby
“You spin me right round, baby”

What resonated with me so much 25 years ago was all the killer moves you could do to inflict pain and punishment on the bad guys. My favorite one was the giant swing. Grab a thug by his heels and spin him round, knocking out anyone caught in his path of whirling destruction. It was brilliant and made me think, “Why hasn’t a beat ‘em up done this before?!”

Hey guys, can we talk
Hey guys, can we talk
Gather round now...
Gather ’round now…
Way to put your heads together!
Way to put your heads together!
Sadly censored but them the breaks
Sadly censored but not that big a deal
As satisfying as it is disturbing...
As satisfying as it is disturbing…
This never gets old
This never gets old!
Again sadly censored but them the breaks
Again sadly censored but them the breaks

SAVING THE BIG APPLE

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Bullova, meet the Motorcycle Nuclear Warheads. Warheads, meet Bullova’s fist.

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Bullova, ever the well-rounded Samaritan and not one to discriminate, shows off his lethal kicks as well.

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Warheads are led by a fat slob that goes by the name of Fats. How appropriate! Before the big battle, he tells you he’ll give you a taste of his “lumber.” Hmm, just another typical night in the Big Apple, eh? Shouldn’t have wore that lipstick, Bullova…

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Swinging a bad guy makes you invincible for the duration of your swing. It comes in real handy! I love Fats’ lumber — wait whoa! That didn’t come out right. But look at the amazing amount of detail on that sucker. I guess that’s what 12 MEGS of hot arcade action will get ‘cha back in good old 1993. Keep whacking his lumber [Er… -Ed.] and eventually Fats will lose his meal ticket.

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Whatever you do, don’t try to throw Fats. He’s too big and will shove you hard to the canvas. Great attention to detail by Technos!

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Speaking of attention to detail, look at the pain etched on Fats’ face as Bullova sends his fat ass flying to the ground. The SNES version added in some basic cutscenes between levels where the defeated boss offers some tips to our victorious heroes.

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Making your way to Coney Island, you’re greeted by the Demon Clowns. The clowns are agile and somersault to safety if you attempt to throw them. Some even come drifting down from the sky on balloons. Gotta love that! But yeah, if you see Pennywise and the Joker, you’re not alone.

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Technos with some major balls. First the Joker and now Karnov! Salamander is a big bad dude who carries a torch. He breathes fire and would be a hell of a smash hit at your local summer barbecue.

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Remember Karnov from the arcade and later the NES? Damn, Technos…

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Salamander will lose his torch after enough damage is inflicted. Watch out for his tricky leg kick when he’s down on the ground.

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Bullova defeats Karnov, I mean, Salamander, and the dude squeals. I hope you like disco, because that’s where we’re headed!

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LEXINGTON KING, HERE WE COME! Greet the Slash Skate Screamers with a meaty fist to the face. Swing them round and round over the flashing disco lights. Make it a night they’ll never forget… or remember…

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GIMME, GIMME, GIMMIE A MAN AFTER MIDNIGHT! Won’t somebody help me chase the shadows away? I can almost hear ABBA’s classic 1979 disco song blaring in my head as I dish out justice and show these bozos what a real Saturday night in New York looks like!

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Appropriately named Trash, this guy is a handful. He always takes me a continue or two to beat.

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Swinging the skaters offers you temporary protection. After a long and grueling war, Trash clues you in to the next turf. Who’s up for a little baseball?

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Nothing completes a quality beat ‘em up quite like a bad guy with a Mohawk. But don’t get caught up admiring it for long, unless you like being stabbed!

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Throwing a bad guy into his buddies never fails to satisfy. The same can be said for a well placed uppercut that sends a bald mofo sailing in the air.

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Windwalker carries a vicious Tomahawk, and he isn’t afraid to use it.

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Bullova fights valiantly, but Windwalker’s Tomahawk proves to be too much.

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Bodyslamming bald bastards may be a riot but it can leave you wide open for a vicious shoulder tackle. Luckily, Bullova gets the last laugh. Is there anything better in a beat ‘em up than clearing a stage with barely any health remaining?!

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Windwalker is oddly admirable. Before the fight he promises to reveal everything you need to know should you be successful in defeating him, which he claims no one has done before. After losing to our heroes, Windwalker honors his word. See? There’s a decent soul underneath all that war paint and savagery.

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Ground Zero Headquarters is at 1991 GZ Avenue, eh? How creative. Speaking of creative (or not), The Combatribes does what many beat ‘em ups from that era did… a boss rush on the final stage! Normally, I’m not a fan of the boss rush, but it’s actually not too bad here thanks to the fact that your health bar is refilled after each boss.

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Shouldn’t you have learned your lesson last time, Fats? [I could ask you the same, Bullova… -Ed.]. Touche!

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Elevator scenes are a classic staple in beat ‘em ups, but for me The Combatribes by far did it best! Double noggin knocker FTW! :D

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There’s just too much subtle black humor in this game. I love it!

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Karnov, I mean, Salamander… is back for more. He’s not so hot without his torch. Sorry…

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Beware Trash’s gimpy leg attack. But if you position yourself correctly, you can safely squash the punk bastard!

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Windwalker, I thought we were good, yo?! Nevermind, I take back what I said about you earlier being honorable and decent. DIIIIIIE!!!!! Hey, one of us has to, and it ain’t gonna be me! I got better things to do tonight than die.

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Finally we make it to the top floor. You’re greeted by gun-toting enforcers. Lucky you! Fortunately, their long bodies are great for swinging and taking out their buddies.

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Unfortunately, they’ll snipe yo ass if you let them.

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Swinging protects you from even bullets. Whew! No time to admire the gorgeous night view — Bullova is too busy serving knuckle sandwiches!

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Before you can exit to the rooftop, M. Bison, I mean, M. Blaster comes after you like the friggin’ T-1000 from Terminator 2: Judgment Day.

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Enforcers prove to be real pesky. If they’re not busy nailing you with the butt of their rifles, they be sniping yo ass!

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Bullova is so strong that simply running into bad guys will knock them over! No punch required, although it certainly adds to the fun. But just when you think you got things in order, M. Blaster reveals a f*cking gun from his chest. Who does he think he is — MechaGodzilla?!

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There’s no loyalty left in this world. Martha Splatterhead, we comin’ for you!

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Martha is a bitch. It takes me at least two continues to beat her, if not three or four. On an interesting side note, the name Martha Splatterhead was taken from an ’80s punk band, The Accüsed, who had a zombie mascot by the same moniker. Technos with the shout out!

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Splatterhead is lightning quick. She’s got that M. Bison psycho power shit going for her. You feel quite lucky when you do manage to get your licks in.

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Technos back in those days had an affinity for making the final blow happen in slow mo. It makes delivering that last attack so damn satisfying.

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Martha reveals she can’t control herself and that you were the only one who could put an end to her terrible reign. It’s actually quite sad. I even felt a little sympathetic for her. She was a cyborg programmed for evil. She couldn’t help herself, even if she wanted to. I always felt this made her stand out from the typical “I want to rule the world!” type of final boss we would see in similar games from that era.

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There’s a strange mix of melancholy and triumph in the closing shots. Martha Splatterhead was once a part of The Combatribes unit, but went rogue. Still, there will always be that inexplicable bond shared between the four of them. Thus, the boys set out to give Martha a proper burial. It’s interesting to note that in the arcade, Martha Splatterhead has no backstory and she shows up at the end as the true big bad with no explanation. I like how the SNES home port humanized her. Well, as much as one can humanize a cyborg, anyhow!

STREET FIGHTER II — NOT REALLY

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Remember the home port of Double Dragon on the NES? It contained a special home bonus: a 1-on-1 fighting game mode. It was very basic though but hey, it’s hard to complain about anything that is a bonus.

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Technos does it again! At the end of each stage, a password is given. This password isn’t to skip stages, though. It’s used rather to unlock the bad guys in the 1-on-1 mode. Select from one of three stages. The first two stages contains hazards similar to the Death Matches from World Heroes. The third stage takes place in a single plane field.

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Insert the code of 9207 and it gives you access to all 16 fighters! Now before you get too excited — no SNES fighting game gave you 16 characters until 1994’s Super Street Fighter II — it is pretty limited in terms of moves and overall fluid control. Still, it’s a notable home bonus and certainly a novelty that’s worth checking out at least once if not a few times. It’s definitely better than the Double Dragon one.

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Curious to see who would win between Fats and Salamander? Wonder no more! This mode answers all your burning questions. I love the animation of Fats “running.” :D

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There’s a subtle sense of black humor to this game, as seen here. Fats may appear to be safe but in actuality he’s quite screwed.

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Hilarious! My brother and I used to just dick around on this mode back in the day. Like I said, it’s mostly a novelty but it can kill 10 minutes or so.

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Fascinated to try one of the low-tier bums? You can! It’s interesting to note that their health starts out lower than the bosses and protagonists, and rightfully so. These fighters are pretty much useless but it quells the morbid curiosity.

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Bullova channeling his inner HADOKEN! This special move is exclusive to this mode. Nice to see Technos put some effort into it.

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Surrounding hazard will harm you if touched. This probably looks ho-hum now but back in early 1993 it was rather memorable and impressive.

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Martha Splatterhead or M. Blaster? You can finally settle that score once and for all…

This mode makes me think of Street Combat for some reason
VS. mode reminds me of Street Combat for some reason
Gonzo. Now there's a word in need of a comeback! :P
Gonzo. Now there’s a word in need of a comeback! :P

ARCADE VS. SNES COMPARISON

Big. Beefy!
Big. Beefy! Up to 3 players can play at once
Not as big. Beefy-ish
Just 2 here but that was the norm
More enemy variety in the arcade
More enemy variety in the arcade
I do like the bald bastards though!
I do like the bald bastards though
Throw motorcycles in the arcade!
Throw motorcycles in the arcade!
Sadly just visual props in the SNES port :(
Sadly they’re just visual props in the SNES port :(
Notice the store name -- Burgers and Brew
Notice the store name Steak & Brew Burger
Changed to Steak and Shake
Changed to Steak & Shake
Check out the cats
Check out the cats
They now have Kunio's face!
They now have Kunio’s face!
Go up a scaffold to battle Salamander
Go up a scaffold to battle Salamander
No scaffold in SNES version
No scaffold in the SNES version
One of my favorite EGM issues ever!
One of my favorite EGM issues ever!

It’s interesting to note, concerning the differences in stage two, that a picture was used for the SNES port in the February 1993 issue of EGM that depicted said scaffold. Whether this was a beta shot of the actual SNES port or not, we’ll never know.

The graphics suggest it's an early SNES beta and not arcade
Graphics suggest an early SNES beta and not arcade
Third stage had an extra area
Third stage had an extra area
It had funky images on the TV screens
Funky images flashed on the TV screens
And different bad guys other than the skaters
Different bad guys other than the skaters
Only skaters and no weird imagery on the TV screens
Only skaters and no weird imagery on the TV screens
Motorcycles found on the fourth stage
Motorcycles found on the fourth stage
Sadly none of the sort here
Sadly none of the sort here
[I dont think thats how the song goes... -Ed.]
[I don’t think that’s how the song goes… -Ed.]
Arcade address was 1990. SNES was 1991
Arcade address was 1990. SNES was 1991
Different enemies and furniture
Different enemies and furniture
Though I much prefer SNES!
I much prefer the look of this!
Battle M. Blaster on the rooftop in the arcade
Battle M. Blaster on the rooftop
You battle him here in the SNES port
But you battle him here in the Super Nintendo port
But in the arcade version...
And you fight Martha Splatterhead on the rooftop
But in the arcade version...
But in the arcade version…
Theres a sixth stage!
… there’s a sixth stage and a mob boss!
Whoa, no wonder they cut him out of the SNES port...
Whoa, no wonder they cut him out of the SNES port…
Fight Splatterhead on the docks in the arcade
Splatterhead wants you all to herself!
Super Famicom version had blood
Super Famicom port had blood
American version censored
American version was censored

CHEAT CODES

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  • On controller 2, hold X, A, and L and reset the game. Release the buttons when the title screen appears. 10 Credits
  • On controller 2, hold L , R and Select and reset the game. Release the buttons when the title screen appears. 30 Credits
  • On controller 2, hold X + Y on it, and reset the game. Release the buttons when the title screen appears. 5 Round Match in VS. Mode
  • Hold L, R, and Up on controller 2 then reset the game. Double your life
  • On controller 2, hold A + B on it, and reset the game. Release the buttons when the title screen appears. One Round Match in VS. Mode
  • On controller 2, hold A+B+L+R and reset the game. Release the buttons when the title screen appears. Super Difficulty Level

WHAT THE CRITICS SAID

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The critics were not too kind to The Combatribes. GameFan gave it ratings of 48, 56, 69 and 69%. Super Play rated it 57%. But among retro gamers on the internet it seems to have a decent fan following. It’s definitely not for everyone, but I enjoyed it a lot 25 years ago and I still do to this day.

CLOSING THOUGHTS

Quit clowning around, eh?
Quit clowning around, eh?

As you can tell from this extensive rundown of my history with The Combatribes, it has a special place in my gaming heart. While it isn’t the smoothest playing beat ‘em up on the SNES (that honor goes to Teenage Mutant Ninja Turtles IV: Turtles In Time), it’s an absolute blast playing this with a like-minded friend. In my experience, more fun than most other 2-player SNES beat ‘em ups. In fact, it’s a completely different experience (and animal) when playing with a buddy in tow. Double the swinging and double the smashing makes a bonafide difference. There are some beat ‘em ups that I can have fun playing alone but The Combatribes was designed for two players in mind. Yes, it’s a little clunky and rough around the edges, but there’s so much brutality and subtle black humor that I can’t help but love it. Jumping on a goon’s back before smashing his face in the canvas, or swinging him by his heels to takes out any compadres within arm’s length… this is the epitome of what it feels like to be a brooding badass! The visuals were very good for its time. Colors are bright and bold, and I swear it isn’t TOO far off from the 1990 arcade original. Even today, there’s a certain charm to the graphics. Animation is a bit suspect occasionally but the character sprites and backgrounds are all high in quality. The music can be catchy and the sound effects are rather convincing. Every crunch and smack sounds satisfying.

CombatCT

But as I mentioned, the gameplay has its share of blemishes. For all that it does uniquely (the giant swing being perhaps most notable), there’s a lot of genre staples sadly missing. This includes no weapons, no health refills, no jump option and a lack of throws and combos. But these are small gripes I can put up with. One flaw that many others have stated over the years is the length of the stages, or rather, the lack thereof. Each stage is more like a short area or zone. The levels don’t stretch on and on as most other beat ‘em ups do. But I rationalized this as kid as it being a legitimate turf war. Since Martha Splatterhead controls the gangs of New York, they each own a little slice of the Big Apple. They’re not rulers of entire countries. Instead, they own a very small turf. And it’s your job to invade it and take it back. In a weird way, this added a sense of “realism” to the game for me. Er, nevermind the fact that you’re playing as cyborgs beating up hordes of clones!

CombatEle

The small nature of the stages also added to the atmosphere. It sort of has that quaint “small town feel” going for it. Also, due to the short length of the five stages, the game can be beaten in around half an hour or so. It’s quick to pick up and play. Some beat ‘em ups can go on for 45 minutes or even close to an hour. The Combatribes is over before it wears out its welcome. Look, I understand this game isn’t for everyone, and my general sentiments about this game may be a bit baffling to some. But it’s a game I’ve cherished for 25 years now, and it’ll always be one of my personal pet favorites in spite of the fact that it’s not necessarily great. Hey, we all have those games we connect with that resonates with us that not everyone will get. The Combatribes will forever have a special place in my heart. It’s a relic from the halcyon days of gaming. It hearkens me back to an era where saving the Big Apple with a buddy made for the perfect Saturday night. And if you’re not down with that, WE GOT THREE WORDS FOR YA!!!

CombatEx21

Graphics: 8.5
Sound: 8.5
Gameplay: 7.5
Longevity: 7

AwardsOverall: 8.0
Silver Award

 

Original full ad in all its glory
Original full ad in all its glory :)

Just this past weekend, my friend and I had a blast beating The Combatribes. It was my first time beating it in over 20 years :D

CombatEx2

Nothing beats having a girlfriend as your Player 2!

Lennus II (SNES)

Pub: Asmik | Dev: Copya Systems| July 1996 | 32 MEGS
Pub: Asmik | Dev: Copya Systems| July 1996 | 32 MEGS

Ah, sequels. You gotta love them. Well OK, if not the execution then at least the idea of what a good sequel should be. After all, no matter how bad a sequel might turn out, at least we’ll always have the original. But in some cases, the sequel is vastly superior. Lennus II is the little known sequel to Paladin’s Quest (known as Lennus in Japan). Paladin’s Quest had much potential but fell short in a few key areas. Lennus II is definitely an upgrade in many ways. It’s everything the original should have been. Don’t get me wrong, it’s not in the elite class of top flight SNES RPGs, but it more than holds its own. There’s also a charm to it being so obscure and the game itself being very weird in general. It’s got that Japanese flare to it and if you thought Paladin’s Quest was a bit off the beaten path, you haven’t seen anything yet…

THE FIRST LENNUS — PALADIN’S QUEST

PQFront

My previous review was for Paladin’s Quest, the prequel to Lennus II. It is a flawed RPG but there was some merit to it. Namely the mercenary system, its unique usage of magic skills and a bizarre dystopian universe. Unfortunately, the battles were a bit plodding, the control awkward, and character development lacking. A sequel was released (in Japan only) during the summer of 1996 under the name of Lennus II. It basically takes everything intriguing about the original and improves upon it. If you liked Paladin’s Quest then you’ll likely dig the sequel. A fair warning: the following review contains a ton of (late) in-game shots. While I don’t necessarily reveal any major spoilers, you may want to finish Lennus II before reading the rest of this review. But if you don’t mind, by all means read on… ^_^

THE ADVENTURE CONTINUES

LenII

Lennus II opens up rather auspiciously. Our hero is awakened in a strange cryptic world and is being heralded by the locals as some sort of SAVIOR. Everyone is counting on you to retrieve four hidden treasures. This must be done in order to unlock the “Great Union.” Hmmm…

The question is what happens after you find all four...
The question is what happens after you find all four…
Classic RPG fetch quest fashion, innit?
Classic RPG fetch quest fashion, innit?
With great power comes great responsibility...
With great power comes great responsibility…
Opening those item shells makes a satisfying sound
Opening those item shells makes a satisfying sound
This makes Lennus II a great pick-up-and-play RPG
This makes Lennus II a great pick-up-and-play RPG

It truly does. Whereas most RPGs you can only save when finding an inn or even select save points in a long dungeon, Lennus II allows you to save anywhere at any time. So you really can play this game for 15 minutes before bed and not have to worry about finding an inn. It’s not only convenient — it’s super inviting, too.

Um, I don't know how accurate the fan translation is...
Um, I don’t know how accurate the fan translation is…
But it sure makes for some laughs here and there!
… but it sure makes for some occasional laughs!
Once again, you can hire the mercenaries you want
Once again, you can hire the mercenaries you want
Master these eight spells in order to beat the game
Master these eight spells in order to beat the game
Proof that SIZE MATTERS! No puny dinky beds here
Proof that SIZE MATTERS! No puny, dinky beds here
None of the bosses will win any sort of beauty contest
None of the bosses will win any sort of beauty contest

The bosses are much improved for the sequel. They’re bigger, badder and much more satisfying to kill. Just seeing their sprites on the map is quite a sight to behold. Whereas I had some complaints about the boss battles from the first game, I have none here. Copya Systems definitely made up for the first game’s boss shortcomings.

You'll meet some strange wacky NPCs along the way
You’ll meet some strange wacky NPCs along the way

Part of the fun of playing RPGs is interacting with all the quirky non-playing characters. Of which Lennus II has in no short supply. The fan translation is a joy to read and made me want to push on to see what weird new NPCs I might run into next…

One treasure down. Getting closer to this "Great Union"
One treasure down. Getting closer to the Great Union
Um, no comment here. Moving on, then...
Looks like this couple is making their own Great Union
Some basic but fun sequencing sections come into play
Some basic but fun sequencing sections soon appear
Search every nook and cranny for far-out items
Search every nook and cranny for far-out items
Who's this cryptic Zordon wannabe -- Bryan Cranston?!
Who’s this cryptic Zordon wannabe — Bryan Cranston?!
I love RPGs with ridiculously high HP and money stats
Love RPGs with ridiculously high HP and money stats
He's a magic spirit. Defeat him to gain his services
Defeat this magic spirit in order to gain his services
Igles is a friendly giant. Hmm, a case of deja vu...
Igles is a friendly giant. Hmm, a slight case of deja vu
The Stone Golem from Breath of Fire
The Stone Golem from Breath of Fire
Aw, it's Groot!
Aw, it’s Groot!
Almost there... just one hidden treasure left to attain...
Almost there. Just one hidden treasure left to attain…
... but you knew it wouldn't come so easily, didn't cha?
… but you knew it wouldn’t come so easily!
I have a bad feeling about this...
I have a bad feeling about this…

“You did it Steve!”

“Of course. Now what?”

“Place each one in its proper slot, and see”

“You promise nothing bad will happen?”

“Oh but of course…”

Not the brightest bulb in the pack, is he?
Not the brightest bulb in the pack, is he?

Told you there was something fishy about this fetch quest farce. You knew the game couldn’t end after securing the four artifacts. In fact, it is only just beginning.

Gotta love how some try to convince you of their worthiness
Some try to convince you of their worth

Part of the fun lies in deciding which mercenaries to recruit. Some are better than others in certain areas. Who will you pick and invest in? Who will you let go of? Character development is still a little thin but it is better than Paladin’s Quest.

*WINCES* Don't mess with Myra
*WINCES* Don’t mess with Myra
Especially since she's 1337
Especially since she’s 1337
Lennus II: The Legend of the Seven Stars, er, Seals...
Lennus II: The Legend of the Seven Stars, er, Seals…

After securing the four artifacts and unleashing the Great Union, it’s up to you to right your wrong by collecting seven seals. It’s not called Lennus II: The Apostles of the Seals for nothing.

No judgment here Tara. Do your thang, girl
No judgment here Tara. Do your thang, girl
Some dodgy fellows there. Guess where the pee goes
Some dodgy fellas there. I wouldn’t pee in front of ‘em
This fan translation has its fair spot of (subtle) humor
So that’s where the urine goes. Yum…
Ah, the slums. One of the best parts of Lennus II
Ah, the slums. One of the best parts of Lennus II
Lennus II contains moderate religious overtones
Lennus II contains moderate religious overtones

In the spring of 2013, I played the Blind Man in a major Easter musical. 10,000+ people came to watch our show over the course of two weekends. I minored in Theatre Arts in college so acting has always been something I’ve enjoyed. It was a great experience and a blast to get healed by Jesus every night. After which, I’d run around the stage screaming “I CAN SEE! I CAN SEE!” So when I came across this scene in Lennus II, you bet your ass it brought back fond memories!

There are some quirky side quests along the way
There are some quirky side quests along the way
Haha is that so... WAIT WHAT?!
*laughs* Is that so… WAIT WHAT?!
Lennus II was ahead of its time. It knew the future
Lennus II was ahead of its time. It knew the future

I don’t know about you but where I live libraries are reducing hours drastically. Book stores are rapidly becoming rare. There’s even talk that one day libraries might even cease to exist. What a shame that would be. It’s bad enough that Toys R Us are going out of business, but libraries? That better NEVER happen. I’ll be damned should that day ever come! *shakes fist* My childhood was built on library and book store visits. And I want my future children to experience the same joys I did when I was a kid.

Zaygos was the villain in Paladin's Quest. Nice callback
Zaygos was the villain in Paladin’s Quest. Nice callback
Some deep questions are posed... awaiting answers...
Some deep questions are posed and await answering
Come on, I don't want to be in Paranormal Activity 13!
Come on, I don’t want to be in Paranormal Activity 13!
I love how the translation breaks the fourth wall
I love how the translation breaks the fourth wall

It makes me chuckle when I think about how I used to blindly detest RPGs back in the ’90s. It wasn’t until 2003 that my mindset toward RPGs did a complete 180. All the credit goes to the epochal Sega Saturn Magazine (the best gaming magazine of all time in my humble opinion). SSM championed the RPG genre like no other, and their overwhelming passion quickly won me over as I read through their issues. Glad I got over my youthful ignorance. 15 years, eh? Here’s to another 15 years!

Hearkens you back to Harry Potter a bit, doesn't it?
Hearkens you back to Harry Potter a bit, doesn’t it?
Keep a notepad nearby to jot down critical notes
Keep a notepad nearby to jot down critical notes

I love archiving and always recommend the like-minded to keep some sort of log. It pays to keep a record of things. And games like this are perfect for keeping a list of notes on.

Uh, I usually pay, but YOU wanna pay? OK then....
Uh, I usually pay, but YOU wanna pay? OK then….
I know how he feels. I like staring at my collection too :)
I know how he feels. I like admiring my collection too
Where have I seen this before? Feels like deja vu...
Where have I seen this before? Feels like deja vu…
From Breath of Fire II. What a strange coincidence...
Ah yes, from Breath of Fire II. Eerily similar, innit?
Only thing missing here is a tent!
Only thing missing here is a tent!

This scene reminds me of Black Friday. One of my favorite gaming memories was Black Friday 2010. Having partaken in the fiasco the year before, I decided to ditch the festivities in 2010. Rather than shopping with my cousins and wading through the masses, I went home to begin my trek through Terranigma. A most glorious evening, to say the least :)

Lord Steve, eh? I can get used to that... [Please -Ed.]
Lord Steve, eh? I can get used to that… :P
Props to these good folks for translating this game!
Props to these good folks for translating this game!
Nasty bosses guard each one of the seven seals
Nasty bosses guard each one of the seven seals
That's true for ALL women. Did I say that out loud? :P
That’s true for ALL women. Did I say that out loud? :P
Being kind pays off. What comes around goes around
Being nice pays off. What goes around comes around
Give Goltork the belt to unearth another seal
Give Goltork the belt to reveal one of the seven seals
Oh Lord. Some people just never learn their lessons...
Damn, some people never learn from their mistakes…
This part conjures some painful memories
This part conjures some painful memories

It’s a flashback to the first game’s most difficult section. This version, however, is thankfully a cakewalk. Whew.

Don't even start....
Don’t even start…
[Steve tends to have that charming effect on people -Ed.]
[Steve tends to have that charming effect on people -Ed.]
Come on, what am I, Donald Trump?! *rimshot*
Come on, what am I, Donald Trump?! *rimshot*
Items, experience points and a world of pain lie ahead...
Items, experience points and lots of pain lie ahead…
You don't want to know what's lurking behind that...
You don’t want to know what’s lurking behind that…
I love it when RPGs feature ridiculously high statistics
I love it when RPGs feature ridiculously high statistics

Another thing I appreciate about Lennus II is that stat increments across the board are shown when leveling up. Not all RPGs do this and it’s always annoying when that’s the case.

Wait, eight seals?? I thought there were only seven...
Wait, eight seals?! I thought there were only seven…
Castle of Illusion Starring Midia Mouse? Ahem, sorry...
Castle of Illusion Starring Midia Mouse? Ahem, sorry…

Lennus II does a splendid job of referencing back to Paladin’s Quest from time to time. It isn’t necessary to play through Paladin’s Quest first, though it doesn’t hurt if you want to know the entire backstory.

Did somebody mention Castle of Illusion... :D
Did somebody mention Castle of Illusion? :D
This racing bit adds some diversity to the proceedings
Sure, why not
I love those Rita Repulsive looking ears back there
I love those Rita Repulsa looking ears back there

Lennus II continues the unique looking visuals from the first game. But now they’re significantly improved from the 8-bit looking predecessor. Speaking of which, did you know Paladin’s Quest originally started as a Game Boy game? But due to the rising popularity of the SNES in 1992, the Game Boy vision went up in flames. Although the visuals of Lennus II aren’t up to par with some of the RPGs that came before, they get the job done. I like this part in particular. The clouds zoom by in the background at a breakneck speed, creating a nice atmospheric scene.

Steve has unlocked 1337 status [It's only a game -Ed.]
Steve has unlocked 1337 status [It’s only a game -Ed.]
More than a passing reference, Midia shows up
More than a passing reference, Midia shows up!
Place the dragon statues over those red dots
Place the dragon statues over those red dots
Aww. Good ol' Midia was always the sentimental type
Awww. Good ol’ Midia — always the sentimental type
To truly discover yourself, take the path less traveled
To truly discover yourself, take the path less traveled
Major deja vu...
Major deja vu…
Bingo!
Bingo!
What lies inside? You hope it's worth the hunt and hassle!
What lies inside? You hope it’s worth the hunt…

I don’t know about you but I tend to have OCD when it comes to RPGs. I must explore every last nook and cranny so as not to miss any key items. It irks me when there are multiple routes and I happen to select the one that leads to a boss. And there goes my chance of finding any treasure! There’s nothing better than finding treasure on your first try when there are multiple routes.

Some items are stashed away in obscure locations
Some items are stashed away in obscure locations

Shades of the Runaway Five from EarthBound! Lennus II features its own musical group and it’s up to you to locate their five missing instruments. Nothing bad happens should you fail to secure them all. It’s just a silly little side quest for the OCD gamers out there, like myself!

Kick mercenaries to the curb as you please
Kick mercenaries to the curb as you please
I love Chest's last remark. Don't hold your breath!
I love Chest’s last remark. Don’t hold your breath!
Better get in line, toots. And it's a long line [Riiight -Ed.]
Better get in line toots. And it’s a long line [Riiight -Ed.]
Movement is not as slow as it was in Paladin's Quest
Movement is not as slow as it was in Paladin’s Quest

I like the overworld map. Your hero looks a lot like a SD (Super Deformed) character. Later in the game you can move around the map by riding that funky looking animal there, or via airship.

Ain't that a cold slice of truth, Nel. Preach it, bro!
Ain’t that a cold slice of truth, Nel. Preach it, bro!

I love when RPGs hit close to home with comments like this. They are thought-provoking and it’s always gratifying when a game makes you ponder for a moment about life itself.

I love the storytelling aspect of RPGs
I love the storytelling aspect of RPGs

Enter the theatre and bear witness to a masterful montage of Lennus’ history. Moments like this helps to sweep you away to a far away land of awe and wonder.

Translators having a bit of fun here, me thinks
Translators having a bit of fun here, me thinks :P
Only you know for sure why. BIG being the key word!
Only you know for sure why. BIG being the key word!
Unearth all sorts of weird items throughout your quest
Unearth all sorts of weird items during your journey
A rather touching and heartfelt moment :)
A touching and heartfelt moment. Poignant, even
More cool references to the first game abound later on
More cool callbacks to the first game appear later on
Chezni is a beloved and revered hero in Lennus
Chezni is a beloved and revered folk hero in Lennus
Yes, Chezni embarked on a quest... Paladin's Quest :P
Yes, Chezni embarked on a quest… Paladin’s Quest :P
Which path to take first? Hope you don't miss any items!
Which path to take first? My OCD is already kicking in
Don't you hate it when you get blue blobs... O_o
Damn blue blobs… always stopping a good time, eh?

This cave is pretty rough. Those annoying blue blobs follow you around like a lost puppy. You’ll have to fight them if enough flies follow. Sure they look small and weak on their own, but they’re a sight for sore eyes when they combine together to form one huge blue blob of destruction.

Love this part! Fan translation is super self-aware
Love this part! Fan translation is super self-aware
You gotta play this game on the real SNES hardware :)
You gotta play this game on the real SNES hardware!
This boss guards not one but two seals. Double tough!
This boss guards not one but two seals. Double tough
Some battle zones, like this one, seem to drag on
Some battle zones, like this one, seem to drag a bit
One seal left! But a grumpy geezer blocks your path
One seal left! But a grumpy geezer blocks your path
Lots of diverse locales to explore, including Lennus
Lots of diverse locales to explore, including Lennus
Can you make it to the last boss? Can you survive the finale?
Behold, the instrument of death. Can you save Andel?
Steve offers sage advice to comfort this lost lass
Steve offers sage advice to comfort this lost lass
This guy is HILARIOUS! We all know one in real life...
This guy is HILARIOUS. We all know one in real life…

[Whoa Steve! So much for "blue blobs"... -Ed.]
[Whoa Steve! So much for “blue blobs”… -Ed.]
[I guess a tiger can't change its stripes after all -Ed.]
[I guess a tiger can’t change its stripes after all -Ed.]

WHAT THE CRITICS SAID

16 MEGS? Try doubling that. 32 MONSTER MEGS!
16 MEGS? Try doubling that. 32 MONSTER MEGS!

Lennus II was never officially released in North America due to the simple fact that Paladin’s Quest didn’t exactly set the SNES world on fire. Also, the 16-bit era was all but dead by the summer of 1996. An English translation would have pushed a potential release date into late ’96 and there was no chance in hell of that even being considered. Lennus II is fairly obscure and not often talked about. After scouring the net for information on this game, I can count the total number of Lennus II reviews on one hand. But here are some of the comments I managed to dig up: “Truly fantastic” and “One of the best sequels ever.” While I wouldn’t go so far, Lennus II is definitely a solid and worthy sequel.

Classic ol' Super Play
Credit Yousuke Kato and Keisuke Goto for the design

CLOSING THOUGHTS

Superior to its predecessor, Lennus II is a solid sequel
Superior to its predecessor, Lennus II is a solid sequel

Lennus II is a sensible example of how to do a sequel right. The first game had potential but ultimately fell short in several categories. The sequel improves on every aspect while continuing the storyline and unique artistic style of Paladin’s Quest. It’s just simply a competent RPG in every respect. It doesn’t do any one thing in particular to knock your socks off, but it does it all in a quietly satisfying manner. Visually, it’s much improved over the first game. That’s to be expected though since Lennus II came out nearly four years following Paladin’s Quest. If you compare Lennus II to other SNES RPGs that came out around the same time or even a little before, it is admittedly a bit visually lacking by comparison. But it still gets the job done. The music is pretty good. It’s very ambient, which helps to set a striking mood. Most importantly though, the game plays much better than the first one did. It flows better than Paladin’s Quest. Movement is a lot smoother as are the battles. Those were two parts that hampered the first game big time. Thankfully, Copya Systems got it right second time around.

You'll be greeted by some fascinatingly bizarre sights!
You’ll be greeted by some fascinatingly bizarre sights!

So what stops Lennus II from being great? Similar to the first game, the characters never feel fully fleshed out. The mercenaries come and go, some with very minimal development. Also, as with the first one, I felt the last third of the game started to dragged a bit. It took me 46 and a half hours to beat. I definitely took my sweet time, but it’s on the longer side when talking about RPG length from that era. On the bright side, the translation is entertaining as hell and there are plenty of fun NPCs to interact with. In addition, there’s the occasional side quest thrown into the mix to keep things relatively fresh, like building your own house. This was 20+ years before The Legend of Zelda: Breath of the Wild did it — in your face, Link! There are some truly memorable moments to witness such as Jubal’s sordid fate. I loved all the references to Paladin’s Quest, especially anything involving Midia. I had fun collecting all the various spells and building them up in strength. When you beat the game and finally save Andel, you’re treated to a nice long 15 minute ending. You travel the world of Andel to catch up with several characters you’ve met along the way. These interactions run the gamut, ranging from silly and amusing to thought-provoking and poignant. It’s easily one of the best endings I’ve ever seen in a Super Nintendo game. Lennus II is a fun, simple and quirky RPG that does most things competently but not any one thing really well. If you’re an RPG buff (especially of the 16-bit era), Lennus II is worthy of a playthrough.

Graphics: 7.5
Sound: 7.5
Gameplay: 7.5
Longevity: 7.5

AwardOverall: 7.5
Bronze Award

 

Love the game's unique style
Nope, definitely not a cult or anything…

Lennus II is full of religious overtones. Also expect the following: big ugly bosses, magic spells galore, sacrifices, deceit, exploitation and dear old friends, among others. Not to mention the brilliant feature of being able to save your game at ANY point at ANY time. This means you won’t need to locate a blasted inn or statue to save. You can even save anywhere inside a dungeon for goodness sake! You’re in control of how long you play rather than being “held hostage” to locate the next save point. The save anywhere anytime system will spoil your ass as much as it will make you wish every other RPG did it too. In an ever increasing world of adult duties and less time to game, it’s really cool because you can play Lennus II in small 15 minute chunks each night before going to bed. So strap on your healing boots and explore the bizarre dystopian world of Andel… if you dare.

Now THAT'S the good life! :D
Now THAT’S the good life! :D

Paladin’s Quest (SNES)

Pub: Enix | Dev: Copya Systems | October 1993 | 12 MEGS
Pub: Enix | Dev: Copya Systems | October 1993 | 12 MEGS

Known in Japan as Lennus: Kodai Kikai no Kioku (subtitle translated to Memories of an Ancient Machine), Lennus was first released in the Land of the Rising Sun on November 13, 1992. It was one of the earliest RPGs on the SNES. Nearly a year later, Enix picked it up for distribution throughout North America in November of 1993. The title was changed to Paladin’s Quest. This is, at the very least, a rather quirky and interesting game. While never thought of as one of the Super Nintendo’s finest, Paladin’s Quest isn’t without some merit if you can overlook some of its flaws. Truth be told, I didn’t give a damn about the RPG genre as a kid. However, I was always fascinated by the lesser touted titles. I remember seeing the ad for Paladin’s Quest during the holiday season of 1993 and being semi-curious about it despite the fact that I didn’t care for RPGs back then.

PalQuAd

My taste in gaming thankfully matured over the years as the RPG genre became one of my favorites. One of the best things about this hobby as an adult is the ability to quell longstanding childhood curiosities. Five years ago in 2013, that’s exactly what happened for me with Paladin’s Quest.

PARTY LIKE IT’S 1994

Best part of this might be the SUPNES abbreviation!
Best part of this might be the SUPNES abbreviation!

I first bought Paladin’s Quest (cart only) on February 13, 2006. I bought a second copy complete in box with instruction manual and map charts in 2010. It was cheap enough ($22.48) and I was trying to complete my boxed SNES collection. What a lovely surprise when I realized the game was being passed down to me from its original owner, receipt and all! So many thoughts raced through my mind as the receipt fell out of the box upon arrival. He bought it right after lunch on January 1, 1994. Paladin’s Quest was released about three months prior. Did he want it for Christmas? Did he have to save up in order to buy it? Did his parents buy it for him? How old was he? In my head I picture a hardcore RPG nut power walking to Babbage’s after eating a Big Mac combo meal at the food court, determined to purchase Paladin’s Quest on the first day of the new year. On second thought, he probably didn’t eat at McDonald’s. Look at him busting out a crisp Benjamin Franklin on the spot like a big baller. Yup, he definitely had Black Angus for lunch.

PQMap3

One of the coolest things about RPGs back then was that many came packaged with all sorts of neat maps and charts. Paladin’s Quest had some nifty ones as you can see here.

PQMap4

Sure there were many palette swaps but it was still an impressive roster of monsters.

PQMap2

Some of the abbreviations were annoying but having this chart certainly helped.

PQAuction

He paid $67.59 in 1994 and I paid $22.48 in 2010. A differential of $45.11. Such is the life and fate of old video games.

PALADIN’S QUEST BEGINS

The game opens up with a little peer pressure
The game opens up with a little peer pressure
Our hero succumbs to pressure and chaos ensues
Our hero succumbs to pressure and chaos ensues
Be ready for loads of cut off letters and abbreviations
Be ready for loads of cut off letters and abbreviations
Paladin's Quest is extremely methodical to a fault
Paladin’s Quest is extremely methodical to a fault

Battles with six or more bad guys can get a little drawn out to say the least. You’ll need a healthy dose of patience to plow through this game.

PalQu4

The battle menu is pretty cool. Select commands simply by pressing the D-Pad.

PalQu4b

Let’s say you click on weapon. This opens up a variety of options, from attacking to healing. Theoretically, you could play with one hand. The other hand you can use to… well, nevermind.

PalQu5

The good duke, er… Duke, follows you up the Tower of Gabnid. If only you knew beforehand what you’re about to discover…

PalQu6

Truth or Dare, a supernatural horror movie, hits movie theatres next month (April 2018). As you can surmise from the title, it’s about lies and dares that go terribly wrong. You ever had a dare go REALLY wrong before? Well, our hero is about to experience just that!

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You just activated DAL GREN: Destroyer of Worlds. Good job, Steve.

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There’s nothing you can do as Dal Gren automatically punishes you.

Despair. Destruction. Desolation. Doomed. Damn
Despair. Destruction. Desolation. Doomed. DAMN

One little dare gone wrong and you’re partially responsible for having wiped out your own land. Talk about a rough day.

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Sad but true. The hero moves at a snail-like pace with no run option in sight. It’s enough to possibly turn away potential players for good. I wasn’t kidding when I called Paladin’s Quest a more methodical RPG than the norm.

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See that liquor bottle sign there? That signals the local tavern. It is here that you can recruit mercenaries for hire. There are many different mercenaries as you traverse the game. Upgrading and managing your allies is part of the key to success. Keep in mind that some allies are not always what they seem…

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Look up their stats and abilities prior to plopping down the cash. Choose and manage your allies wisely. Thankfully, you can freely swap them out as you please. Well, most of them anyhow…

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It’s standard RPG fare. You know what you’re getting. Despite Paladin’s Quest being slow as hell, it has its moments too.

What did I say about feeding 'em after midnight?
What did I say about feeding them after midnight?!

Ah, Gremlins. Loved that movie back in the ’80s. There’s three of them here but they’re not too difficult. Dispose of them quickly and leave before the house burns to a crisp.

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“Hey, how about we crash this place?”

“Looks like a shady part of town to me…”

*GROWL*

“Did you hear that?! That wasn’t my stomach…”

“Don’t be such a pussy cat! Let’s set up camp here.”

“I guess beggars can’t be choosers but… f*ck my life.”

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With fairly being the operative word here. Random enemy encounters. They play such a notable role, pardon the pun, in role playing games. Have too many battles and you risk suffocating the player. Have too few and the player waltz through. In the case of Paladin’s Quest, the random enemy encounter varies greatly. Sometimes it feels like you can walk a decent distance without a random battle. But other times it seems like you can’t take four steps without a group of enemies attacking you. This can make collecting “way out there” items a pain in the ass.

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Alornso is no cake walk. You’ll need to make every battle turn count, especially since your party is sitting at only two members up to this point.

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Be sure to develop your hero’s spells. Unlike most other RPGs where leveling up means your magic ability increases, here in Paladin’s Quest you can only level up your spells BY USING THEM. There is no MP count. Using spells takes points away from your HP. It may feel funky at first but to me at least it soon became second nature.

Everyone's a critic
Everyone’s a critic

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Gotta love that Midia. She’s the type to go to the ends of the earth for ya.

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Paladin’s Quest possesses a certain weird quirky atmosphere, thanks in no small part to its abundant strange looking towns and villages. Although the visuals are somewhat lackluster, the creativity behind them isn’t completely lost. The pastel-like colors has a way of transporting you into a fascinatingly odd world that’s reminiscent of a bizarre nightmarish dream after eating a leftover five-layered burrito a few days past its expiration date.

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It’s always a thrill clicking on shelves and cabinets and then hearing the sound effect that plays whenever an item is discovered. Love that feeling (and sound)!

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The added points are random. It’s always nice when you come out on the higher end like Steve does here, adding four points to his total.

I hope you're not afraid of heights...
I hope you’re not afraid of heights…
Ominous unsettling scenes are the order of the day
Ominous unsettling scenes are the order of the day
What, me, cynical? Never...
What, me, cynical? Never…
The most annoying and infuriating part. GAH!
The most annoying and infuriating part. GAH!

This must have drove everyone who played this game back in the ’90s crazy. Nowadays we have YouTube to show us the way. Some may call it “cheating” but just try solving this for 10 minutes before you too inevitably say “Man, f*ck this shit.” Some puzzles just aren’t worth the pain of trying to figure out on your own. Life is too short. When you get to this part, just remember my words…

THE SEQUEL TO PALADIN’S QUEST: LENNUS II

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Did you know that Paladin’s Quest saw a sequel on the SNES? It only came out in Japan, though. Lennus II was released on July 26, 1996. Thanks to the efforts of hardcore translators, those who can’t read Japanese can now enjoy and play through “lost games” such as Lennus II. I went through Lennus II after beating Paladin’s Quest, and I’m happy to say that it improves upon the original in pretty much every way. It’s no Chrono Trigger but hey, what is? RPG lovers will enjoy Lennus II. It even makes several references back to the first game. For example, take a look at the picture above that mentions Midia. It isn’t necessary to beat Paladin’s Quest first but it helps since that will give you the complete backstory. However, some may find Paladin’s Quest too off-putting, so you might want to skip straight to Lennus II if that’s the case. Lennus II won’t rock your world but it’s not a bad way to spend a couple weeks with.

Did somebody mention Castle of Illusion... :D
Did somebody mention Castle of Illusion:D

WHAT THE CRITICS SAID

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I’ve always been a fan of the box art which does a stellar job of conveying a magical adventure in the making. Unfortunately, the game itself isn’t quite so magical. And the critics of the time agreed. The game received mostly middling scores. EGM gave it ratings of 5, 6, 6, 8 and 8. Super Play rated it 62%. GameFan completely overlooked it, which suggests that they didn’t think much of it. Otherwise, they would have been thrilled to promote and champion Paladin’s Quest. You know it’s a bad sign when GameFan (who handed out high scores like they were free condiments going out of style) completely ignores covering a game back in those days.

... is for diehard SNES RPG warriors only
… is for diehard SNES RPG warriors only

Not only does it have a cool cover but it also has one of the best looking SNES title plates you’ll ever see. Well, at least it has that going for it, eh?

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CLOSING THOUGHTS

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The SNES is blessed with an amazing library. In particular, the RPG genre is well represented. Some of the very best of all time resides on the Super Nintendo. As someone who fell in love with the genre moreso as a young adult, I’m experiencing gaming redemption left and right. Playing through the likes of Secret of Mana 2, Tales of Phantasia, Terranigma and Treasure Hunter G has been an absolute blast. I’ve been on a quest since 2006 to play through all of the Super Nintendo RPGs that I own. Paladin’s Quest is one that has always intrigued me, even back in 1993 when I didn’t care for the genre. Its off-the-beaten path vibe and unique art style made me hopeful that it might turn out to be something of a sleeper hit. After investing over 30 hours during the span of three and a half weeks, I can safely say that Paladin’s Quest resides somewhere in the middle of the SNES RPG pack. It’s by no means great but it’s not without some merit, either.

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Let’s start with the good. The first thing that jumps out is no doubt the pastel-like visuals. It’s not for everyone but I personally dug it. It helps to give the game a rather distinct style. There aren’t many RPGs with the kind of look that Paladin’s Quest employs. Secondly, there’s the unique mercenary system where you can recruit allies to aid you in battle. It gives the game some strategy and even serves as sort of an in-game difficulty buffer. Looking for a tougher challenge? Then pay off the weaker fighters to join your crew. Looking for the least path of resistance? Then select the most ruthless and powerful assassins. Variety is the spice of life. It’s a double-edged sword, though. Because you can add to and subtract your party members as you go, there’s never much of a cohesive “team story” here as you’d see in most other RPGs, but having fresh characters come and go keeps you on your toes.

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However, the story does mainly circulate around Chezni (or Steve or whatever name you decide to give the main hero). Therefore, I never felt robbed of a team story as this is Chezni’s quest. The back of the box spells it out for you pretty clearly so at least there is no false advertising. Besides, there are hundreds of RPGs that follow the traditional typecasting of RPG party members. So at the very least, Paladin’s Quest offers something a little different with its notable mercenary system. Yes, the mercenaries are underdeveloped and thus come off feeling a little soulless, but if you really think about it, that’s a mercenary to a tee. It’s all just a matter of perspective!

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Now that the positives have been highlighted, let’s look at the negatives. Chezni moves like he just shitted in his pants. With no run option to offset this, this is a very slow moving RPG. To further accentuate that, battles tend to drag especially when dealing with up to eight (!) enemies at a time. Bosses are disappointingly weak. Random enemy encounters can linger on unbearable at times. The battle system is a bit awkwardly constructed. There are some pretty good tracks but the music isn’t all that memorable. What you’re left with then is a decent RPG. Paladin’s Quest does have its share of ardent fans so who knows, you might end up being in that camp. But for me, it was just alright. The first half was definitely the most enjoyable while the second half began to drag a bit too much. There’s groundwork for a solid RPG here but the execution left something to be desired. Paladin’s Quest isn’t unplayable but you can certainly find better ways to spend 25-30 hours on your SNES than this. The Super Famicom only sequel, Lennus II, is a far better and more satisfying effort. Try that one if you can!

Graphics: 6
Sound: 7
Gameplay: 6
Longevity: 6

Overall: 6.0

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Shout out to Brock and Repros for the love!
Shout out to Brock Landers and repros4lyfe for the love!

While transferring over my Paladin’s Quest review from my original website to this WordPress, I found out literally yesterday that I was given some love on the SNES Reddit when a guy posted asking about Paladin’s Quest on October 30, 2016. Brock Landers gave my site, RVGFanatic, a personal recommendation. Pretty cool stumbling across this yesterday while fixing up my original review and doing some additional research. Didn’t expect to see that Reddit post but it totally made my day. Thanks guys! :)

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Ahhhhh yes… this classic bit of dialogue. @ repros4lyfe, those two text boxes are some of my favorites from the game too!

Super Bomberman 2 (SNES)

Pub: Hudson | Dev: Produce | September 1994 | 8 MEGS
Pub: Hudson | Dev: Produce | September 1994 | 8 MEGS

Super Bomberman was one of the big SNES hits of 1993. Its 4-player free-for-all mode made it THE party game of its generation. To no one’s surprise, Hudson Soft released a sequel exactly one year later. In theory, sequels are supposed to capitalize on the success of its predecessor. It should be more fun, more polished, bigger and better. The good thing about the Bomberman games is that for the most part, there’s almost no such thing as a bad Bomberman game, especially when you’re talking about pre-N64 entries. After all, it’s hard to screw up the classic formula of four friends duking it out for bombing supremacy. It’s kind of like pizza — even a mediocre pie is more than edible and it’s even better when enjoyed with a couple friends. So it’s not a question of if Super Bomberman 2 is any good but rather is it better than the classic original? Let’s see…

BOOM GOES THE DYNAMITE

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Super Bomberman was considered by many as the ultimate party game back in the day. The sequel had a lot to live up to.

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The Normal Mode now scrolls multiple screens as opposed to the first game’s single screen affair. However, in a head-scratching decision, the 2-player co-op option was mysteriously dropped.

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But as we all know, most people don’t play Bomberman for the Normal Mode. No, people play for the Battle Mode! Add three friends to the mix and a good time is sure to be had by all.

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Brand new to the sequel is the tag team mode. This is especially handy for when you have two skilled players and two casual players. It’s also good for when it’s just you and the girlfriend or wife. My girlfriend and I enjoy this mode as it allows us to play co-op against two computer opponents rather than me always kicking her butt. :P

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Speaking of new, each of the Bombermen now have their own colored bombs. Now you’ll always know exactly who killed you. This allows for vows of vengeance and clear cut rivalries to develop. It’s a nice touch.

ICONS GALORE

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Some icons have been added.

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Another look…

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And here’s a more in-depth look.

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The Power Glove works a little differently from the Boxing Glove. In the first game, you could only punch bombs. But now you can carry bombs and toss them as you please. I like the Power Glove’s added versatility.

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Ah, the classic good old skates. My girlfriend thought it was a car at first. :D

WHEEL OF FORTUNE

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New to this sequel is the G-Bomber option. When activated, the winner plays roulette at the end of a match. Whichever item procured is then granted to the winner for the next match. Not all items are beneficial. The Geta (Japanese sandals) will slow you down big time. The winner also adopts a golden hue. This makes the reigning champion an easy target as temporary alliances are quick to form!

BATTLE ZONES

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It’s not a proper Bomberman game without the classic basic stage. Battle Zone 1 ensures a pure and fair fight. The gimmicks start rolling with Battle Zone 2 where players struggle to maintain their footing as they slide all over the slippery ice. Hitch a ride through one of the underground tunnels to escape the heat of battle… but beware that you don’t land right in the middle of an explosion!

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Battle Zone 3 is unique because it’s the one stage where you can actually push the competition. Normally you can just pass through one another like you’re ghosts. But not so here. It’s fun because you can impede your opponent’s progress and set them up for an explosive finish. This stage in particular is best experienced in the tag team mode. Hell, there are even four different exit points thrown in for good measure. Battle Zone 4 has a neat gimmick where explosions touching the belt causes the entire belt to ignite. You definitely don’t want to be standing there when it does!

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What would a Bomberman game be without some sort of tunnel stage? Super Bomberman has one of my favorite tunnel stages in the franchise. Unfortunately, I can’t say the same for Super Bomberman 2. The roofs occasionally pop open to reveal the playing area. I’m not a fan of that. To me that just kind of ruins the whole gimmick. I’m also not a fan of the aesthetic of Battle Zone 5. It looks rather drab especially when compared to the first game’s classic colorful pipes and blue blocks.

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Battle Zone 6 contains four warp points. It’s a decent map but not one of my favorites. Battle Zone 7 incorporates a speed (or lack thereof) gimmick.

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Much like the tunnel stage, it wouldn’t be a proper Bomberman title without some sort of conveyor belt and arrow gimmick. Bombs laid on the conveyor belt in Battle Zone 8 bob along until they explode. The arrows in Battle Zone 9 dictate the direction in which kicked bombs travel.

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A peculiar stage, this one. Mushrooms are only temporarily destroyed before resurrecting. You can also freely hop around, which is exclusive to Battle Zone 10. Be careful you don’t land on a flame!

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There are two secret stages in this game. The first is a wrestling ring where players are pretty much maxed out from the start. Bounce off the ropes for two seconds of invulnerability.

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Use the trampolines but beware of the land mines!

WHAT THE CRITICS SAID

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GameFan gave it ratings of 72, 76 and 78%. It should be noted that these ratings were based during a funky period where GameFan switched its rating system from 100 points total to 50 instead, and rather than giving the game an overall score, they simply tallied up the scores in their five categories (graphics, music, control, play mechanics and originality). Well, a game like this won’t (and didn’t) score well in graphics so that hurt its final score. The ratings look low but I know if GameFan had done their original style of rating games, Super Bomberman 2 would easily have scored in the 90s.

GameFan's crappy new ratings system
GameFan’s crappy new ratings system

Sometimes a game’s whole is greater than the sum of the parts. Super Bomberman 2 is a shining example of this but such a ratings scale as above will not reflect that properly.

Thank God they went back to this a few months later
Gotta love this rating style as well as Demon’s Crest

There’s an old saying that rings true in this case: if it ain’t broke, don’t fix it. GameFan’s old ratings system was based on a 100 point scale. The final score was based on the reviewer’s overall opinion rather than simply tallying up the total in the five rated categories. While their reviews were never known for a large amount of text, at least there was some meat on the bones.

Ugh
This, on the other hand, had no meat

I hated this new ratings system and was happy they killed it after two issues. EGM had the 10 point rating scale and GameFan had the 100 point scale. It was perfect that way. The 50 scale and adding up the individual scores was downright lazy and not indicative of a game’s true ranking. There’s also hardly any text to describe why a game received the score that it did.

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Super Play rated it 91% and ranked it #49 on their Top 100 Best SNES Games list. For the record, they listed Super Bomberman 3 at #39 and the original Super Bomberman #22.

CLOSING THOUGHTS

christmasmem42

Super Bomberman 2 is a worthy sequel indeed. Although I enjoy its predecessor that much more, I do have some fond memories with this one (albeit not as much as I have with the first game). My fondest memory dates back to Christmas of 2010. My cousins from Texas flew over for the holidays and I busted out my newly bought PowerPak. That night my cousins and I played Teenage Mutant Ninja Turtles IV: Turtles in Time and Super Bomberman 2 like there was no tomorrow. It was a really good time and playing those old games with my family brought back a lot of nostalgic memories of playing those two games way back in the day. Good times.

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I like that the sequel introduced colored flames to let you know who killed you. This always made the following round that much more intense when you know without a shadow of a doubt who got you. The tag team mode is a solid added feature as it brings about a different dynamic. The Boxing Glove is now the Power Glove, which allows you to hold and carry bombs (much improved upon the old punching one). Hell, they even improved the story mode — it now features a scrolling screen rather than a single screen. Although sadly, they now made that mode a one player affair. However, it’s all about the Battle Zones. There are some quality maps here but some of that magic from the first game is missing a bit here. It’s still a great game and a whole lot of fun but it’s just not as charming or fun to play as the first game was. I prefer the Battle Zones and atmosphere of the original. So while there are notable improvements made in a few areas, there’s just something about that IT factor that Super Bomberman possessed in spades that Super Bomberman 2 doesn’t have as much of. Still one hell of a sequel though and a game I won’t ever turn down to play with three other friends.

Graphics: 7
Sound: 7
Gameplay: 9
Longevity: 9

Award4Overall: 9.0
Gold Award

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Super Bomberman (SNES)

Pub: Hudson Soft | Dev: Produce | September 1993 | 4 MEGS
Pub: Hudson Soft | Dev: Produce | September 1993 | 4 MEGS

One of my favorite Super Nintendo games of all time is Super Bomberman. It’s been nearly 25 years since it came out. Hard to believe it was almost a quarter of a century ago that my friends and I would lock ourselves in a room to play this game on countless Saturday nights in Sacramento. GAWD DAMN. Super Bomberman was a revolutionary title. It was the first 4-player SNES game I can remember playing. Super Bomberman in my eyes at least forever changed the landscape of multiplayer gaming. Speaking of which, here’s a cheap plug to an article I wrote about notable SNES party games

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A BLAST FROM THE PAST

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Growing up, I was lucky enough to have a local best friend, Nelson, in addition to having a tight-knit band of brothers and sisters who lived two hours away. The birth of this connection all started during the Vietnam War. That’s where our dads met on the battlefield. Thankfully, they all survived and then continued their bond post-war. They each went on to marry, start a family and they stayed in touch through it all. Our countless family friend sleepovers during the late ’80s to mid ’90s were legendary. Staying up until 2 AM, the adults would be downstairs laughing up a storm — dancing the night away, singing cheesy karaoke songs and reminiscing about the good old days. Meanwhile, upstairs, a group of young boys and girls were busy hanging out, filming silly home videos, playing Nerf wars and playing video games galore. Those were easily some of the greatest times of my childhood. So many epic sleepovers and events that took place whenever my Gaming Crew got together. A memoir devoted to those special times is long overdue and something I’ve been meaning to do for over a decade now. I loved my out-of-town Gaming Crew. It’s impossible for me to think about my childhood without those guys and gals coming to mind. Good times.

My Gaming Crew and I loved playing the SNES
My Gaming Crew and I loved playing the SNES

If I could somehow travel in time back to any random Saturday night in 1993 or ’94, chances are, I’d find myself playing Super Bomberman with my Gaming Crew. We spent much of those two years bombing Saturday night away. The winner would play on while the three losers would switch off. It was some of the most fun I’ve ever had gaming. Even to this day, once in a blue moon I still reminisce back to those days with a real deep fondness. Times were simpler and more innocent back then for sure!

Two birds, one bomb
Two birds, one bomb

No feeling was sweeter than decimating your friends… unless you happen to kill two at the same time. This leads to major trash talk as well as those two victims ganging up on you for the next round. Is it worth it? You damn bet your ass it is! ;)

Thanks for all the memories, fam
Thanks for all the memories, fam

BOMBS AWAY!

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Super Bomberman came packaged with a new multitap adapter. This allowed up to four players to play and paved the way for home console multiplayer gaming. It’s just you, three friends, four tangled controllers and some soon-to-be-severely bruised egos. Whether you form temporary alliances to gang up on another player or you play it every man for himself, a good time is sure to be had for all.

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Oh and here’s an alternative art style of the box. Shame we didn’t get this cool looking anime-like box in North America, eh? We got the stubby chunky looking Bombermen instead. I want my Bombermen with Super Deformed heads! Ahem…

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ICONS OF DESTRUCTION

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Here are just some of the icons you can pick up. My favorites being the boxing glove and the kicking one. Punching a bomb from one side to the other is a riot. And not all icons were good by the way. Look no further than the poison skull! My friend used to call it AIDS, since you could pass your disease on to others simply by touching them. One of my favorite memories was how he would get poisoned on purpose and then run around the field trying to tag everyone while screaming “AIDS!” :P

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Each battle zone contains different icons. For example, in this stage you can collect the icon that increases your blast radius to cover the entire length of the field.

Here are some more power-ups
Here are some more power-ups

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Another favorite of mine!
Another favorite of mine!
Devilishly wicked
Devilishly wicked

With this icon, set a bomb down and you can detonate it at any time. Otherwise, you have to wait the usual three or so seconds it takes for a bomb to explode. You can leave a bomb lying there for 20 seconds even, and then BANG! at the right moment. Or detonate it one second after dropping a bomb. (Just make sure you get out of the way first). It’s a game changer!

NORMAL MODE

It really is. Normal Mode is more like a bonus to me
It really is. Normal Mode is more like a bonus to me

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Look at this creepy ol thing!
Look at this creepy ol’ thing!
Thats not disturbing at all...
That’s not disturbing at all…

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BATTLE MODE

This was the ultimate party game experience back in 93
It was the ultimate party game experience back in 1993

Adjust from four human players to even four computer players if you so wish. You can even sideline two of the bombers and make it a strictly 1-on-1 affair. Difficulty level of computer opponents can be adjusted from 1 to 10. Even if you have no one around to play with, you can still blow up three computer opponents to smithereens. Good stuff.

BATTLE ZONE ONE

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Classic basic stage. Each player starts off on the side. Blow up blocks in hopes of unearthing goodies to increase your chances of survival. It’s the ultimate single screen kill-or-be-killed party game! I like how this stage layout prevents those lame “I lost because of X gimmick” excuses.

Remember collecting post-match icons in slow mo?
Remember collecting post-match icons in slow mo?

In the final minute of each round, blocks start falling from the sky until it encloses the remaining players in a very tight space. Nothing matches the thrill of being the last (bomber)man standing and the taunting that ensues over the course of the next 10 or so seconds.

BATTLE ZONE TWO

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This isn’t called the Western Battle Zone for no reason! Things start out hot and wild as all four players are dumped right smack in the middle as the opening bell rings. Be careful or you could embarrass yourself right off the bat like the black bomberman does here. You’ll never hear the end of it if you mess up like such…

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What makes this stage so intriguing is how intense it is. Four player Bomberman is intense enough bu you usually start out the first 20 or so seconds fairly safe on your own “island.” Not the case here! This is where quick thinking and deft movement makes the difference between glory and agony.

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Whenever a bomber bites the dust, any icons he has secured during his time of play will be randomly strewn across the map. Grabbing as many as you can may very well decide the final outcome of that round. Be ready!

Trap that ass!
Trap that ass!
NOICE!
Nice

BATTLE ZONE THREE

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Be careful not to stand near one of the dead ends, or it just may become one.

Blue bomber will hate my guts in 3, 2, 1...
Blue bomber will hate my guts in 3, 2, 1…

All’s fair in love and Bomberman. It’s a blast, pardon the pun, to lie in the wings and then go pick someone off who isn’t paying attention to the finer details…

Gotcha
Gotcha
All about that vulture culture
All about that vulture culture

BATTLE ZONE FOUR

Talk about getting high. Sorry
Talk about getting high. Sorry

The Jump Zone has trampolines that send you skyward and landing God knows where. I find the trampolines to be detrimental because they put you in harm’s way more than they benefit you. Get too cute here and it could come back to haunt you.

BATTLE ZONE FIVE

Wow, that was easy!
Wow, that was easy

The conveyor belt slows down bombers who walk on them the opposite way. The conveyor belt also transports bombs until detonation. Strategy is varied as you can do lots of different things, which makes the Belt Zone one of my personal favorites.

BATTLE ZONE SIX

Still one of my favorite maps of all time to this day
Still one of my favorite maps of all time to this day

The epic classic Tunnel Zone. Nearly 25 years ago this was the stage we most often waged war on. Not only did it have the best look of all 12 stages but it consistently produced the most intense Bomberman battles, time in and time out.

Now thats a B-Movie title in the making!
Now that’s a B-Movie title in the making!

THIS STAGE. Such good memories. Our choice map probably 20% of the time, the amount of chaos and confusion it created was off the chain. The various pipes made bombing that much more intense. Lots of devious and cunning shenanigans were at play whenever we battled on this map.

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Bomberman is a great test of your hand-eye coordination. Your multi-tasking skills are put to the test as you scan the entire playing field at all times. Add to this formula a bunch of vision obstructing pipes and suddenly you have Bomberman on steroids.

BATTLE ZONE SEVEN

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You damn right
You damn right
Only fools rush in
Only fools rush in

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The Duel Zone is another one of my favorites. Everyone starts out scrunched in the middle. Avoid death early on and then it’s a mad rush to see who can grab the most icons first. The one who does usually wins.

BATTLE ZONE EIGHT

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The Flower Zone has always been a bit meh to me. My Gaming Crew also didn’t care much for it either back in the day.

BATTLE ZONE NINE

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The Light Zone produced the most excuses. Two spotlights illuminate the playing field. It’s very difficult to keep track of where all the bombs are laid. It’s a very gimmicky map that I never much cared for.

Red thinks he's safe
Red thinks he’s safe
But looks like...
But looks like…
Red is dead
… red is dead

BATTLE ZONE TEN

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It sure is. No stinking blocks to blow up here. No icons to collect. Because everyone starts out powered up to the max. Instant chaos!

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BATTLE ZONE ELEVEN

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Warp exits transport you randomly from one hole to the next but you never know exactly where your end destination may be, or if you’ll pop up in the middle of a blast. It’s best to avoid using them unless you have no other choice.

Warping to your death sucks
Warping to your death sucks

BATTLE ZONE TWELVE

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Remember how back in the day some fighting games had codes for increased game speed? You don’t need no stinking codes here — the Speed Zone puts everyone at max speed. The excuses are bound to come in fast and heavy.

VICTORY!

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While there is an option to play against one, two or three computer opponents, you have to experience this with three friends. There’s nothing quite like the unpredictability of human players and the pure joy of sitting around a TV talking smack with your buddies. Super Bomberman took couch co-op to the next level!

A COOL “LITTLE” SECRET

SupeBo50

SupeBo51

This code added even more wrinkles to the game. It’s especially ideal for maps like Tunnel and Light Zone.

SEND IN THE CLONES!

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Similar to Street Fighter II and Doom, it didn’t take long before Bomberman clones started infiltrating the market (at least in Japan anyway). Some were downright terrible while most were actually more than competent. The most disappointing one is Bakuto Dochers. I remember seeing it featured within the pages of EGM and wondering as a kid if it might be a hidden gem. I finally played it some 12 years later in 2006 and it freaking sucks. Can’t win them all :(

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Super Tekkyu Fight! is the most different of the clones. There’s an energy bar and players attack with long ranged chain balls rather than dropping bombs. It’s certainly a unique take on the old Bomberman formula.

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Spark World is the most blatant of the clones, although it does do a few things differently from Bomberman (two hit system for example). It’s still a fun alternative even if it’s very derivative.

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Otoboke Ninja Colosseum is the best of the clones for my money. One of the best hidden gems on the system that barely anyone ever talks about.

NEVER ENDING SEQUELS

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Super Bomberman 2 was released the following year in September of 1994. While that was the last release America saw, the series didn’t end there on the SNES. Super Bomberman 3 came out in Europe and Japan in 1995. Super Bomberman 4 and Super Bomberman 5 were both released exclusively in Japan (April 1996 and February 1997 respectively). The biggest difference between the first two games and the last three? A fifth bomber was added to the latter three sequels. Other new options include the mad bomber, new rosters (no longer were you relegated to selecting different colored Bombermen) and arguably the biggest change of all: animal friends known as Louies. Louies gave you a specialized power and an extra life. Each year Hudson Soft just kept cranking out new Bomberman sequels like they were Friday the 13th or Nightmare on Elm Street. Super Bomberman 5 is my favorite of the three. But given the choice to play any one of the five, I still prefer the classic original. Perhaps that’s my nostalgia goggles talking but I’m a firm believer that the first one just felt and played the best.

WHAT THE CRITICS SAID

SupeBo52

Seemingly everyone loved the ever living hell out of Super Bomberman. It won EGM’s Game of the Month honors, earning scores of 9, 9, 9 and 9. GameFan gave it ratings of 70, 84, 90 and 90%. Super Play rated it 92%. In Super Play’s Top 100 Best SNES Games list, Super Bomberman ranked #23. Just about everyone agreed that it’s one of the best party games around, especially for its time. I have yet to meet one person who does not enjoy the four player mode with three friends in tow. It’s multi-player gaming at its finest. Sorry but I have to say it… this game’s DA BOMB.

SupeBo53

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CLOSING THOUGHTS

SupeBo54

Super Bomberman is synonymous with the term party game. You could lock four friends in a room for 24 hours with only a Super Nintendo and a copy of this game and they would probably come out 24 hours later still pretty happy. Probably. It’s one of those brilliant simple games that anyone can pick up and enjoy. The concept is pure and timeless: drop some bombs, scurry around the corner, hope for the best, pick up icons, look for opportunities to trap the competition and gloat like hell when you do. For my money it’s the most fun single screen four player game ever made. Before the series became inundated with animal pals, mad bombers and such, there was Super Bomberman. By comparison it may look a little bare bones but oh did those bones have meat on them! I still prefer this game over any of the four SNES sequels, although Super Bomberman 5 is a close second.

SupeBo55

My Gaming Crew and I poured so many hours into this game that the battle tune is forever embedded in my soul. I’ll never forget my friend’s infamous “L-Maneuver.” Dropping bombs in an L-formation, he would scurry away trash talking and hoping for the best. I can still hear his maniacal laugh and shouts of “L-Maneuver!” to this very day. So many late Saturday nights were spent in his room bombing the night away. There was something magical about it. It was a time in our lives where we were free to just be kids. Not a single worry about school or doing homework and chores. On those epic Saturday nights in Sacramento, all we concentrated on was being the last man standing. Playing for hours on end with losers switching off, those were some of the best gaming memories of my youth. Super Bomberman will always hold a special place in my gaming heart. While subsequent sequels added in mad bomber options, animal friends and even up to 10 players (Saturn Bomberman), I still prefer Super Bomberman by a hair. To me it had the most appealing battle zones, a purity that later sequels lost (I’m not a huge fan of the animal pals) and the nostalgia definitely does not hurt. Super Bomberman is a classic party game every Super Nintendo fan should have in their SNES collection.

Graphics: 7
Sound: 8
Gameplay: 10
Longevity: 10

Overall: 10

Platinum Award
Platinum Award

A classic quintessential party game that holds up well to this day. Its frenetic and fast-paced gameplay is video gaming magic personified. Super Bomberman is best experienced with three friends in tow. Easily one of the best 4-player games on the Super Nintendo!

"Damn, the black guy always has to die first eh?"
“Damn, the black guy always has to die first, eh?”