Ken Griffey Jr. Presents Major League Baseball (SNES)

Pub: Nintendo | Dev: Sculptured Software | March 1994 | 16 MEGS
Pub: Nintendo | Dev: Software Creations | March 1994 | 16 MEGS

Yesterday, June 20, marked the first day of summer (2017). I love the summer time. It just takes me back to my youth. To a time of innocence and hot lazy summer days spent playing the latest 16-bit games with my brother and our friends. Summer also always makes me think of baseball. It’s hard not to get romantic about baseball. It’s my first true love as far as sports go. And the best baseball game on the SNES is hands down Ken Griffey Jr. Presents Major League Baseball. My brother and I owned this game back in the mid ’90s and we played it to death. Never once did we get sick of it. It’s amazing how well it holds up more than 20 years later. I still frequently play it and I probably always will. This will be more of a love letter than a review. Because damn do I love this game!

MEET “THE KID”

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Lovely little intro.

Arguably the best 16-bit baseball game of all time
Arguably the best 16-bit baseball game of all time
It's sure got my vote
It sure has my vote

WHO IS “THE KID” KEN GRIFFEY?

One of the best baseball stars from the '90s
One of the best baseball stars from the ’90s

Ken Griffey Jr., the son of a Major Leaguer, shagged fly balls and took batting practice with the game’s best players from a young age. This experience paved the way for his own big league career. In 1989, at the tender age of 19, Griffey’s lively bat and dazzling defense led him to make the Mariners’ opening day lineup. In his Major League debut he showed the poise of a veteran, doubling off Oakland ace Dave Stewart in his first at bat. Throughout his first season, Griffey’s stellar defensive achievements drew immediate comparisons to the original Kid, Willie Mays. His love for the game was handed down from his father, Ken Griffey Sr., who played 19 seasons in the Majors and won two World Series rings with the Cincinnati Reds. Coincidentally, Griffey Jr. spent most of the 2000s as a member of the Reds.

Destined for greatness
Destined for greatness

In 1990 the pair made Major League history as the first father and son to play together on the same team. Later that season, the Griffey duo smashed back-to-back home runs in the first inning of a game against the California Angels. Following the 1990 season, Jr. won his first Gold Glove to become the youngest American League player to receive that honor. Not satisfied with being described as a potential star, Jr. made huge strides in 1991 and 1992. In 1991, the 21 year old set a team record by hitting .327 and in 1992 he led the Mariners with 27 home runs. He also drove in 203 runs during that two season stretch and was named the MVP of the 1992 All-Star Game in San Diego.

1993 proved to be the year of the KID
1993 proved to be the year of the KID

1993 was the year that transformed Ken Griffey Jr. from a star to a legitimate MVP candidate. En route to clouting a (then) career high 45 home runs, Griffey tied a Major League record by hitting at least one home run in eight consecutive games. In 1994 — a season cut short by the baseball players’ strike — Griffey broke Mickey Mantle’s record of 20 home runs through May on May 23. He was on his way to break Roger Maris’ home run record of 61, which no one had come close to challenging since Maris met the record more than 30 years ago. Shame about that strike. We’ll never know.

What a tremendous five year start
What a five year start!

THE KID AND ME

Sometimes the smallest moments carry us through
Sometimes the smallest moments carry us through

I was in the middle of 7th grade when my family moved us in January of 1996. It was difficult adjusting. The kids in my new town were nice to me, but they weren’t like the ones “back home.” Moving away from my best friend Nelson was particularly hard. One quirky memory I have of those early months in my new town involved “The Kid.” After school one day I was walking out when I saw a card lying by the bushes. It was a Donruss ’89 Ken Griffey Jr. rookie card. Seeing it made me think of the Griffey SNES game, which brought a smile to my face during a time when I found it difficult to smile. Like a hero reaching out to save me, I reached down and plucked the card out of the dirt, brushing it off as I held it up in the glistening sun to admire it. Sure, the corners were nicked somewhat and the card surely had seen better days. But to me, in that moment, its imperfections were perfect. My brother and I would go on to buy the Griffey SNES game later that same year. We wore out our thumbs playing it to death. Playing the game helped me get through my hometown blues in those early days. I still fondly remember all the times I spent playing the game after a particularly tough day, and how it lifted me up in those trying times. Thanks, Kid.

REAL MAJOR LEAGUE PLAYERS!

This book was a game changer, pardon the pun
This book was a game changer, pardon the pun

Sharp baseball fans knew that while Ken Griffey was the only real named player in the game, the whole game was based on real players all. It had authentic stats but used fake names instead. All stats are based off the 1993 season. Cleverly using a name edit feature, one could edit the game to have all the real players’ names! My brother and I were at this mom and pop book store in 1996 and there we found THE SCOUTING REPORT: 1994. For just five bucks, we now had access to all the real players! We went to town with the edit feature later that night in order to make our game 100% authentic.

Very sneaky of Software Creations. Brilliant!
Very sneaky of Software Creations. Brilliant!
The game's stats matched the 1993 stats to a tee
The game’s stats matched the 1993 stats to a tee
Look what happens when you try to be immature...
Look what happens when you try to be immature…
Just kidding, not really
OK, not really
Hey, I can be shameless from time to time
Hey, I can be shameless from time to time
Barry's reaction to hitting #756  (August 8, 2007)
Barry’s reaction to hitting #756 (August 8, 2007)

Barry Bonds, even before he likely took steroids in the late ’90s, was one of the game’s very best. Long before he broke Hammering Hank Aaron’s home run record of 755 bombs, he was already a major force to be reckoned with. Many considered him and Griffey to be the top two talents throughout the 1990s. His bio in THE SCOUTING REPORT is fun to look back on.

He put the choke thing to rest in the 2002 World Series
“The Man” and “The Kid” carried baseball in the ’90s
Wow, 43 million. That's now money for a journeyman!
Wow, 43 million. That’s now money for a journeyman

AIN’T A TEAM IF YA AIN’T GOT A THEME!

The fake names are hilarious here. Rather than being random and generic, each team has a theme. For instance, the Chicago White Sox features former star athletes from St. John’s University: Mark Jackson, Chris Mullin and the late Malik Sealy to name but three.

The California Angels have famous actors: Fred Astaire, Humphrey Bogart, John Wayne, etc.

The Boston Red Sox features members from Cheers (Norm Peterson, Sam Malone, Cliff Claven), Boston Universities (Harvard, Radcliffe) and key figures from early American history (John Adams, John Hancock and Andrew Jackson).

The Atlanta Braves makes reference to famous DJs like Sasha and Digweed. Fred “Crime Dog” McGriff is “D. Crime” and “Neon” Deion Sanders is “D. Neon.”

The Colorado Rockies will instantly be identified by horror film aficionados, with names like George Romero, Roger Corman, Vincent Price, Wes Craven, Alfred Hitchcock, Bela Lugosi and Tom Savini.

There’s even a team dedicated to the great females of past generations, a team for Software Creations itself and Nintendo of America. Good stuff.

THE TEAMS

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Choose from one of 28 Major League teams. 1993 saw the inclusion of two expansion teams: the Colorado Rockies and the Florida Marlins. Please note that today there are 30 teams (Tampa Bay Rays and the Arizona Diamondbacks). Additionally, the Brewers moved to the National League and the Montreal Expos became the Washington Nationals. Some team logos have changed as well.

THE BALLPARKS

All 28 of them!
All 28 of them!

SOME OF MY FAVORITES…

Love the warehouse that looms in the background
Love the warehouse that looms in the background

Ol’ Camden Yards in downtown Baltimore is a beaut. The infamous B&O Warehouse in the backdrop is a classic sight. At eight stories tall and 1,016 feet long it’s been the longest building on the East Coast since it was completed after seven years of construction in 1905. Standing 432 feet from home plate, only one player has managed to hit the warehouse. That man, ironically, was Ken Griffey Jr., who smashed a 445 foot shot while competing in the 1993 Home Run Derby contest.

Ah, baseball historians know what this means!
Ah, baseball historians know what this means!
Honor the man!
Honor the man!

Another Junior, Cal Ripken Jr., made Major League history on September 6, 1995 when he played in his 2,131st consecutive game. It broke the 56 year record held by “Iron Horse” Lou Gehrig. Cal retired having played 2,632 games straight. That’s a record that you can bet will never be touched. Sorry Tony Stark, but Cal is the real Iron Man.

Otherwise, Camden Yards is pretty damn accurate
Otherwise, Camden Yards is pretty damn accurate
HD scoreboards are all the rage now
HD scoreboards are all the rage now
Kauffman Stadium, Kansas City
Kauffman Stadium, Kansas City

Kauffman Stadium is another striking ballpark, most notable for its roaring water fountains in the outfield. How did it fare in 16-bits?

Not shabby at all
Not shabby at all
A little slice of Heaven
A little slice of Heaven

You can’t discuss classic ballparks without bringing up Wrigley Field. Some have even called it a slice of Heaven. One thing’s for sure, it’s a field of dreams and a field for the ages.

As Harry Caray would say, "HOLY COW!"
As Harry Caray would say, “HOLY COW!”
Love the quirky design
Love the quirky design

But just how accurate is it in Ken Griffey Jr.? Do the outfield walls jut in and out as they do in real life?

You bet your ass they do!
You bet your ass they do!
Be careful of that brick wall and door there...
Be careful of that brick wall and door there…

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[I wouldn't bet on that -Ed.]
[I wouldn’t bet on that -Ed.]
Last but not least...
Last but not least…

Fenway Park. The classic CITGO sign behind the Green Monster (the tall wall in left field), the medium wall in center and the short in right. What a timeless design.

Absolutely breathtaking
Absolutely breathtaking
And who could forget the Fisk Foul Pole?
And who could forget the Fisk Foul Pole?
Or Pesky's Pole? At 302 feet just like in real life!
Or Pesky’s Pole?
Who are you, Manny Ramirez?!
Who are you, Manny Ramirez?!
Or perfect for "cheapie" home runs ;)
Or perfect for “cheapie” home runs ;)

RATINGS R US

Players are rated from 1-10 in these categories:

  • BAT: Base hit potential
  • POW: Home run potential
  • SPD: Speed around the base path
  • DEF: How strong his arm is

KenGriff42Ken Griffey Jr., not surprisingly, has the highest ratings of any player in the game. His total of 36 points makes him the only “red” player in the game. The background colors are based on the player’s point total. I love how at a quick glance you can see how good (or bad) a player might be. Now it has to be said that these colors (and ratings) are not the be all end all. Some players simply hit better than others in spite of their supposed ratings! The game has a lot of these quirks and oddities that I will highlight below.

KenGriff43A player with low BAT and/or low POW can still be a legitimate threat. I smacked 24 homers with Queens in a 162 game season and his POW is a measly 3. His BAT is a paltry 4 and yet I finished batting .318 with him. So don’t automatically assume the ratings tell the whole story! POW is far more important than BAT, but most important of all is the stance of the batter oddly enough, as well as the timing of your swings.

So don’t write a batter off simply based on his POW/BAT stats. As a long time Griffey player, and I have easily played over 1,000 games since ’94, I have also noticed the following, when it comes to player ratings:

  • Generally, a POW of 7 or higher means you’re pretty much good for 30+ home runs in a 162 game season. There’s a BIG difference between POW 6 and POW 7.
  • Likewise, there is a BIG difference between SPD 6 and SPD 7. With a speed of 7, your guy is capable of wrecking havoc on the base path, but a guy with speed 6 just doesn’t have that extra gear.

KenGriff44Speaking of speed and power differences, although all ratings are even (i.e. ratings are not based on .5 increments), secretly there appears to be “highs” and “lows.” For example, Tolstoy (Dave Henderson) of Oakland has a POW 7 that definitely lands on the high end of the scale. I know this because the dude is damn deadly. I believe his stance is also conducive to his hitting the long ball. It’s almost like he’s a 7+ and oddly that appears to sometimes be better than an 8- if that makes any sense…

KenGriff44bMeanwhile, Oakland teammate Ernest (Mark McGwire) is an 8 but it’s a weak 8. As I said, I do believe stance factors in as well. McGwire has an awkward stance while “Hendu” has a better home run stance. So even though McGwire is an 8 and Hendu is a 7, Hendu in this game actually tends to hit more home runs. These quirks make this game extra awesome. Only veterans of Griffey will be able to suss out these subtle ticks and differences.

KenGriff45Now let’s compare two exact numbers. Here we have good old George Bell of the White Sox. He was well known for being a hacker. His scouting report read, “He’ll swing at anything.” His POW is 6 but because of his stance he’s actually one of the deadlier 6 POW ratings in the game. He’s easily a 6+ in my book.

 

KenGriff45bAnd here is Iron Horse (Don Mattingly) of the New York Yankees. He’s a 6 in the POW department just like Bell, but his 6 is a 6-. In other words, consider him a 6.0 while Bell is more of a 6.9. It matters and it does make a difference! For what it’s worth, Bell has the better “home run stance” between the two as well… there is definitely something to that!

KenGriff46Speed also has the quirks of the power rating. Broadway (Pat Kelly) of the Yankees is listed as a 7 but I swear there is a noticeable difference with his 7 and other players’ 7. On the bright side, Kelly’s 5 POW is abnormally strong. I managed to belt 30 HR with him in one season before. His stance is underrated and allows him to smash more homers than one may initially assume.

KenGriff46bWeakland (Al Martin) also has a speed of 7. But it’s a high 7. He feels significantly faster than Pat Kelly. Martin is one of my favorite hitters in Griffey. The guy is a hitting machine. While his power 7 may not be on the high end of a Dave Hendu, Martin cranks out singles and doubles like nobody’s business. Plus, his speed is a 7.9. Jack-of-all-trades, that bloody Al Martin.

KenGriff47BAT doesn’t seem to mean much. High BAT but low POW can be a bad combo. POW is so much more important. Your BAT can be low, but if you have a decent POW then you’re a dangerous hitter. Case in point, see Jojo (Mark Carreon) of the Giants. Carreon is BAT 9 and POW 4. I played a season with the G-Men before, and he sucked. That BAT 9 was pretty much useless thanks to the low POW and the awkward batting stance he has. When in doubt, remember this: POW >>> BAT.

KenGriff47bMY MAN! Here’s the man, Harlem (Kevin Maas) of the Yankees. 3 BAT? SO WHAT! That 10 POW is the difference maker. Dude hit .406 for me and crushed 75 homers. He is the game’s best home run hitter by a mile. A legend in the Griffey community. DUDE’S A BEAST. Remember, POW >>> BAT!

 

  • Defense 9 and 10’s have rocket arms. 8 is pretty good and 7 is acceptable. Around 6 is as low as you want to go. There are no low 7’s or high 8’s on defense as there appears to be with POW and speed. You can change player positions. Catcher with DEF 8, but shortstop DEF 6? In real life you obviously can’t switch them, but here you can. It’s cheap but hey, it’s your call.

These little nuances add a layer of depth to the game. It never gets old discovering something new you hadn’t seen before, despite having played it to death already! Like the old baseball saying goes, “You see something new every day at the ballpark.”

KenGriff48Speaking of something new, Gary Sheffield made Major League Baseball history today (note: this review was originally written on September 8, 2008). The 21 year veteran at age 39 hit a Grand Slam in the 2nd inning against Oakland Athletics rookie Gio Gonzalez. That historic blast marked Major League Baseball home run 250,000! Coincidentally, this occurred on the 10th year anniversary (September 8, 1998) of when Mark McGwire hit home run #62, surpassing Roger Maris’ 35+ year mark of 61 in a single season. To honor Sheffield, I fired up a game using the Marlins that same day he belted MLB home run #250,000. Batting the then 24 year old stud third in the lineup, in the 2nd inning who else but Sheffield came to bat with the bases loaded. It’s like the game knew. First pitch Grand Slam in the 2nd inning just like he did in real life! Wow. That actually freaked me out a bit.

Ken Griffey Jr. Baseball... ITS THINKING...
Ken Griffey Jr. Baseball ITS THINKING

COLOR ME BADD

16 total points or less
16 total points or less
17-20
17-20
21-23
21-23
24-26
24-26
27-29
27-29
30-33
30-32
33-35
33-35
36+
36+

I loved running through rosters, seeing which teams had the most hitters who were yellow or better. A couple clubs have five guys yellow or better, but the Chicago Cubs have six: Mark Grace (31), Ryne Sandberg (31), Sammy Sosa (33), Rick Wilkins (28), Derrick May (27) and Willie Wilson (27).

DAMN YOU, CUBS!

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Ay caramba! Let's move on...
Ay caramba! Let’s move on…
Press X to go back and get this fancy fadeout
Press X to go back and get this fancy fade-out
Now you're playing with SUPER power
Now you’re playing with SUPER power
Oooh...
Oooh…
Ahhhh
… Ahhhh

My go to Yankees lineup:

1. Queens
2. Clipper
3. Mick
4. Bambino
5. Harlem
6. Bronx
7. Thurman
8. Horse
9. Broadway

Queens may appear to have “bad” ratings, but the little bastard (Gerald Williams) can hit. His speed 9 is 9+. I bring him, Harlem and Bronx off the bench to be my starters. My 3-4-5-6-7 hitters are POWER 7 or higher!

BATTING AND HITTING

Individual game within a team game. Gotta love it
Individual game within a team game. Gotta love it

It’s easy to make contact as pitches go slow, medium or fast. They can be curved but they don’t dip. Sorry, no sliders. Purists may scoff but this means games are quick. It usually takes 12 to 15 minutes to finish a game. Griffey places more emphasis on arcade-like action than it does on simulation, but don’t mistake this for MLB JAM… it plays realistically but with heavy arcade overtones. It strikes a near-perfect balance.

A game of precision and skill
A game of precision and skill

ProTip: you can pull the ball based on when you hit the ball and on which part of the bat. A hit in the center will likely take the ball to the middle part of the field. The more you get the timing down with where you wish to place the ball, the more fun it becomes. Looking for the opposite field hit or just to move the runner from 2nd to 3rd with a right-handed batter? Then you’ll want to swing late, just as you would in real life. So while you can only miss a swing based on timing, rather than levels of depth (the ball travels in one plane but at varying speeds), the batting interface is not as simple as it may initially appear. Therein lies the beauty of this game!

PITCHING

One bar of FAT is good for about 6.25 pitches
One bar of FAT is good for about 6.25 pitches

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Leaving in a pitcher to hang and dry when he’s huffing and puffing is just asking for bad news. His pitches will be slower, harder to curve and easier to hit. Great eye for detail! The longer you leave him in there past expiration, the quicker he puffs!

Not realistic but who cares, it's fun!
Not realistic but who cares, it’s fun!

Griffey defies the laws of gravity as you can change the flight manually of a pitch once it leaves your hand. The higher his control rating, the better he’s able to curve it. It usually tricks CPU opponents into swinging and missing. Also a good way to start some heated arguments with your brother or friend!

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Straight up filthy!

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Earning a strikeout the real way is quite rare with CPU opponents. Against a bud it’s a blast mixing up the speed of your pitches to throw them off. The slow pitch seems to get people the most.

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Don't blame me for your suckage!
Don’t blame me for your suckage!

DEFENSE

Jim Edmonds would be proud
Jim Edmonds would be proud
Miss the dive and you'll never hear the end of it!
Miss the dive and you’ll never hear the end of it!
None, especially with the bases loaded in a tie...
None, especially with the bases loaded in a tie…
Be like the pros
Be like the pros
"Sparky, see if there are any free agent right fielders"
Well that worked out all right…

The best (and most rare) defensive play however is the wall leaping catch. There’s nothing like taking a home run away from the opposition. Of course, this can only be done on short walls like Yankee Stadium for example. Players cannot scale 20 foot walls. So while it may have lots of arcade qualities, it’s done so within a realistic scope.

Torii Hunter is out there somewhere smiling
Torii Hunter is out there somewhere smiling
JUST FOUL  Oh, the anger or joy!
JUST FOUL. Oh, the anger or joy!
Even better when you have fast runners on base
Even better when you have fast runners on base
I love the *CLUNK* sound it makes!
I love the *CLUNK* sound it makes!
Steve Bartman rolling over in his grave...
Steve Bartman rolling over in his grave…
One of the many silly quirks to love about this game
One of the many odd quirks I love about this game
Double play is smooth as silk
Double play is smooth as silk

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Nothing like an inning ending bang bang double play to lift team morale.

Close plays at the plate can determine the game
Close plays at the plate can determine the game
Ray Fosse having nightmares somewhere
Ray Fosse having nightmares somewhere

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Tagging out base runners is amusing as hell. The runner collapses like he was shot. I love the sound effect of the collision. Whenever and wherever I can, I like to tag them out… ;)

Talk about a photo finish. ... Sorry
Talk about a photo finish! … Sorry
"Oh quit yer bitching!"
“Oh quit yer bitching!”
About the only thing missing are the mascots!
About the only thing missing are the mascots!

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Following each game you get a box score. I wish doubles and triples were specified, but that’s just me nitpicking. It’s cool how the box score looks and reads like your local newspaper sports page. The upper right hand corner offers some entertaining random comments. One of them makes a reference to the Game Boy… something like “Star outfielder caught playing the Game Boy in-between innings!”  :)

And on that note, it's time to move on
And on that note, it’s time to move on

CELEBRATION TIME, COME ON!

The Eager Grasshopper
The Eager Grasshopper
The Statue of Liberty
The Statue of Liberty
The Stroll
The Stroll
The Swag
The Swag

Home run celebrations are a hoot.

COMPUTER AI… AI = ACTUAL IDIOTS??

Don't tell the computer that...
Don’t tell the computer that…

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Computer AI throws it to second base anyway, when the only play was at first. So instead of one out and a runner on second, there are NO outs and runners on second and first. Huge difference. If you play with auto fielding turned on, these are blunders you’ll endure. It’s a gameplay flaw but a small one I’m willing to overlook. Especially since it doesn’t come into play with two human players both on manual defense.

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Another example of bad AI: when the bases are loaded with less than two outs, the computer is adamant on throwing the ball home. Even when the easy play is second to first for the inning ending double play, nope, they’ll always chuck it home. Often times this leads to cheap runs and everyone called safe, as seen here. Talk about stat padding!

Tag third base then throw to first, playa!
Tag third base then throw to first, playa!
D'oh...
D’oh…

CHEAP TRICKS

This is either a free run or a free hit...
This is either a free run or a free hit…
It's imperative that you stay a step off third base
It’s imperative that you stay a step off third base
Computer AI exploitation at its best... or worst!
Computer AI exploitation at its best… or worst!
Er, imagine runners on second and third here
Er, imagine runners on second and third here
Again, staying ONE step off third base is the key here
Again, staying ONE step off third base is the key
Right as the catcher receives the ball
Right as the catcher receives the ball
Remember, there's no crying in baseball!
Remember, there’s no crying in baseball!

NEW YORK YANKEES SEASON STATS

Colossus of Clout, Sultan of Swat, the GREAT BAMBINO!
Colossus of Clout, Sultan of Swat, the Great Bambino!

In the summer of 2008, I played my 7th full 162 game season with Griffey. Once again I used the Yankees. Babe Ruth isn’t in the game, but Harlem might be just as good. One season I hit a career high 80 home runs with Harlem. My goal going into this season was to have five guys finish with at least 100 RBIs each. In addition to winning as many games as I could and setting all kinds of career highs. Let’s check out the stats!

THE PITCHERS

KenGriff115

Whitey (Jimmy Key) was my ace. He went an unprecedented 36-0! If you count the postseason, 40-0! He also had a team-high 87 strikeouts (not counting relievers) to go along with NINE shutouts. His 1.32 ERA was good for second place among starting pitchers and he logged over 310 innings.

KenGriff116

Pfeifle (Jim Abbott) was my #2 guy, Jimmy Key’s “right hand man” if you will [See you in hell -Ed.]. Abbott, as you may know, played with only one hand. He threw a no hitter on September 4, 1993 (in real life). He pitched very well for me, posting a 31-3 record with a 1.73 ERA and had 8 shutouts. In one game he pitched 18 (!) innings, the equivalent of two full games!

KenGriff117

Snake (Melido Perez) was my #3 and a damn fine one, too. 32-1 with a 1.70 ERA. His first start of the season saw him giving up 7 runs but after that he was pretty much lights out. Chalk it up to opening night jitters!

KenGriff118

Big Soho (Bob Wickman) did the unthinkable: pitching with a sub-1 (!!) ERA all season long. Thanks in no small part to him throwing two ONE HIT games. So close to the perfect game! Bob Wickman was a big guy in real life, and it’s nice to see Griffey didn’t cut any corners, or fat *rimshot*

KenGriff119

State (Scott Kamieniecki) finished 24-1 with a 1.91 ERA, proving he is indeed one of the game’s best fifth starting pitchers. With a FAT of only 5, State was able to throw just one complete game (a shutout no less). He’s good for about 6, maybe 7 innings before huffing like a you-know-what. A reliable back end of the rotation guy.

KenGriff120

My closer was Island (Jeff Johnson), not Steve Farr or Lee Smith who owns a career 478 saves! Nope, Island was my man. With a speed rating of 5 and control of 10, that meant he was a strikeout machine. He was good for 52 saves and an eye-popping 0.37 ERA! He appeared in 66 games, pitched 95 innings and struck out the competition 241 times! His FAT 3 allowed me to use him for up to 3 innings if needed. What a tremendous asset!

STARTING PITCHER SUMMARY

GS = Games Started
W = Wins
L = Losses
ERA = Earn Run Average
IP = Innings Pitched
H = Hits allowed
R = Runs allowed
K = Strikeouts
SO = Shutout
CG = Complete Game
Team AVG = Team Average

Bold stats indicate best performance in that category for the entire starting rotation.

KenGriffStats1

I’ve never gone undefeated with a starting pitcher in a single season until Whitey’s 36-0 mark. He had a remarkable year, as did Soho, who only gave up 26 runs all year long, en route to a mind-blowing 0.92 ERA! State has always been one of my favorite #5 starters, and once again he had a superb season for me. Island had 52 saves, just five short of tying real life single season saves leader Bobby Thigpen, who had 57 saves in 1990. Island boosted a 0.37 ERA and 241 strikeouts. Overall, my starting pitchers had an average of 30 wins and a 1.52 ERA.

THE HITTERS

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Queens (Gerald Williams) was my leadoff man. His 9 is a 9+. So many infield singles with that guy. He has good pop in his bat as well, evident by his 24 home runs. He had eight leadoff home runs — Rickey Henderson would be proud.

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Clipper (Bernie Williams), though not a spectacular player, is solid and steady with above average all-around play. 27 homers is a career high for him. The switch hitter is a monster from the right side. Don’t let that power 5 fool ya, and he’s got a good arm to boot!

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Mick (Paul O’Neill) is a beast. With the second highest batting average on the team (.395), a cannon of an arm and a 5+ in speed, he is the perfect player to put in that 3 spot. His power 7 is weaker than some other 7’s but he’s always good for 30-35 jacks and 100-105 RBIs each season. Just made 100 this year, sweet!

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Bambino (Danny Tartabull) had another strong season for me. My cleanup hitter did just that. He’s third on the team in batting average and second in home runs and RBIs. That power 9 is 9+ folks, believe that! Named after Babe Ruth himself, you know he’s gotta be pretty damn good. And he is!

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Harlem! ‘Nuff said. Kevin Maas is one of the best hitters in the game. Griffey has an odd glitch where the guy with the most homers at the All-Star break has his number reset. I was at 42 HR at the break and finished the second half with 33. 75 bombs. He led the team with a .406 average and a whopping 184 RBIs. Harlem is a gawd damn legend.

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Bronx (Matt Nokes) is another bench gem turned starter. That power 7 is 7+ for sure. With Bambino and Harlem snatching up all the RBIs right in front of him, it’s amazing he was still able to knock in 112 himself. In the three seasons I have played with the Yankees, Nokes is always good for 40-45 homers and 110-120 RBIs. What a weapon to have at the sixth slot!

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Thurman (Mike Stanley) has never been able to reach 100 RBIs, with Mick, Bambino, Harlem and Bronx stealing the majority of them. Finally, I did it: 100 RBIs even with Stanley! FIVE guys straight who have 100 or more — WOW! To have him hitting in the bottom third of the lineup shows you how strong the Yankees are. His 100th RBI came on the last day… what a way to cut it close!

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I’ve not been able to hit 20 home runs with Horse (Don Mattingly). Had two seasons of 19. Finally, 20! It came during the last week of the season no less. Perfect example of BAT 9 POW 6 being good but not great stats. BAT 6 POW 9 however? That’s a true difference maker. Power is so much more important than Bat. Congrats Mattingly on finally hitting the big 2-0… it’s about damn time!

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I had a career season with Broadway (Pat Kelly). He’s always been good for 20-25 home runs, so that power 5 is 5+ no doubt, but 30 home runs? The power came from out of nowhere. His speed 7 however is one of the worst speed 7’s in the game. Still, 71 RBIs to boot, what a season for him. With him hitting 30, I had SIX guys who had 30 or more home runs. Bravo, Broadway!

HITTING STATS

BA = Batting Average
HR = Home Run
RBI = Runs Batted In
MH = Number of multi-hit games
3H = Number of 3-hit games
4H = Number of 4-hit games
5H = Number of 5-hit games
MHR = Multi-Home Run games
GS = Grand Slams

Team Total = Team Total
Team AVG = Team Average
Team APG = Team Average Per Game

Not all categories are applicable to the above three.

Bold indicates a team high.

KenGriffStats

Another hi-octane season with the Yankees. I averaged 5.5 runs per game, 13.2 hits per game and 2.1 home runs per game. Five guys had 100+ RBIs. Six guys had 30+ home runs. All nine players had at least 20 home runs. Team batting average was a staggering .349, with each player averaging nearly 38 homers and 100 RBIs. What a season! I love this team, and I love this lineup.

OTHER RANDOM STATS + POSTSEASON PLAY

These are how many times the ballplayers hit back-to-back jacks:

-Queens/Clipper: 0
-Clipper/Mick: 1
-Mick/Bambino: 5
-Bambino/Harlem: 6
-Harlem/Bronx: 4
-Bronx/Thurman: 3
-Thurman/Horse: 2
-Horse/Broadway: 2
-Broadway/Queens: 1

A total of 24 times, and every possible combination sans one.

  • In Game 122 of the season, I had my one and only back-to-back-to-back moment. It came against the Rangers’ ace Mix (Kevin Brown). Mick-Bambino-Harlem. Home runs number 21, 45 and 60 respectively. Interestingly enough, that was also the game where Harlem hit 3 home runs in one game — the only time this season I’ve been able to do that. He had homers 60, 61 and 62 that day. Sorry, Roger Maris!
  • Inside the Park homers… I only had four all season long. One with Thurman, Harlem and two with Queens. Harlem and Queens each had one in the same game versus who else but Boston (their outfielders have terrible arms).
  • Longest game of the season went 20 innings. I was at home against the Orioles. Horse (Don Mattingly) sent the crowd home happy with a walk-off home run.
  • Longest win streak was 44 games… undefeated from August 25 to October 20.
  • I had two triple plays during the season: one in Oakland, the other against the White Sox.
  • Computer starting pitchers are automatically yanked after giving up 5 runs. My personal best was booting a pitcher after just SIX pitches! I’ve done 8 and 9 a bunch of times, but never six
  • Harlem had three games where he drove in 7 runs, and one game with 9! In 4 games he had 30 RBIs. Man’s a freakin’ beast. It took me 39 games to get him to 50 RBIs. Unfortunately, at the All-Star break Harlem was at 99. Ironically, first game back, first at-bat no less, solo home run for RBI #100. I think Harlem was pissed that he missed the mark prior to the break because over the next 10 games he had 20 RBIs!
  • In postseason play I went 11-1. In 12 games I scored 102 runs and had 99 hits, 32 of which left the park.(Hits / Home Runs / RBI)1. Queens:   26 / 1 / 4
    2. Clipper:   24 / 2 / 5
    3. Mick:   28 / 2 / 15
    4. Bambino:   23 / 9! / 29!
    5. Harlem:   24 / 5 / 16
    6. Bronx:   22 / 3 / 8
    7. Thurman:   30 / 5 / 11
    8. Horse:   19 / 3 / 9
    9. Broadway:   13 / 2 / 5

Combing his regular season and postseason, Harlem had 300 hits, 80 HRs and 200 RBIs!

  • As usual (with this being my third 162 game season with the Yankees), Bambino went absolutely nuts in the playoffs. It has happened three seasons in a row now, where once the calendar hits October, Bambino and Harlem switch roles. Harlem had a nice postseason, but Bambino is Mr. October. He had two 7-RBI games and cranked out an amazing 9 homers in just 12 games (3 home runs in one game). 29 RBIs in 12 games!
  • Only my World Series opponent, the St. Louis Cardinals, were able to pull one over me. Overall, I outscored my opponents 102 runs to 32… a whoppin’ 70 run differential.
  • Harlem (Kevin Maas) was the only player to hit for the cycle this season.

EVEN MORE CRAZY STATS

My first 30-hit game of the season. HUGE 9th inning!
My first 30-hit game of the season. Huge 9th inning!
Harlem went deep twice, had 5 hits and 7 RBIs!
Harlem went deep twice, had 5 hits and 7 RBIs!
Must hit eight team home runs in one game...
Must hit eight team home runs in one game…

I’ve hit six home runs in a game before, but never seven until now! Queens and Mick both went deep twice, and everyone had at least one hit and one run scored. Talk about an offensive explosion!

Harlem does a hat trick with a career high 9 RBIs!
Harlem does a hat trick with a career high 9 RBIs!
BEST.GAME.EVER!
BEST.GAME.EVER!
It was the game of my life...
It was the game of my life…

Game 2 of the ALDS. 30 runs, 40 hits. A career high for me in both categories, this game was once in a lifetime. I thought the 7th inning with 8 runs scored was huge but the very next inning I went off for 15 runs, FIFTEEN! In that record setting 8th inning I cranked out 15 hits, 12 of which came consecutively. First pitch after first pitch I nailed single after single, double after double, BANG BANG BANG. It was the most incredible moment I’ve ever experienced with a video game. 12 straight hits, 15 total hits in the inning, 15 runs! That virtually never happens. Bambino belted a Grand Slam in that inning and Bronx and Thurman went back-to-back. I was laughing like a crazed ’70s Japanese mad scientist after about the 7th straight hit. I mean, the hits just kept coming, literally! Coincidentally, my brother happened to walk by and witness pretty much all of it. He kept saying “WHAT THE!” and “HOLY SHIT” after each hit which made the whole spectacle even funnier.

Insanity
Insanity

Bronx cranked out a career high SIX hits. Eight players had FOUR or more hits, everyone had at least two RBIs and eight players scored at least THREE runs. Bambino had a career high 7 RBIs. Five guys with 5+ hits. Talk about one for the ages.

Total domination
Total domination

My Yankees finished the season an incredible 154-8, posting a winning percentage of 95%. I only lost back to back games once. Opened the season winning the first 27. Had a 33 game win streak June 10-July 16, another one July 19-August 23 and a career high 44 game win streak August 25-October 20. Boston was 64-98, 90 games back! Ridiculous.

"WEEEE AAARREE THE CHAAAAMPIONS..."
“WEEEE ARRRE THE CHAAAAMPIONS…”

THE EVER ELUSIVE PERFECT GAME

The man born with no right hand
The man born with no right hand

I’ve played well over 1,000 Griffey games and only once have I been able to throw a perfect game. Came close a few times to throwing my second — Bob Wickman had two 1-hit complete games. My one and only perfect game came back in ’96. I was so proud, thinking to myself I’d have another one down the road. Over 20 years later and nope. I might never do it again.

The man I did it with. No wait, that came out wrong
The man I did it with. Er, that came out wrong…
The unlikeliest candidate to pitch a perfect game with
The unlikeliest candidate to pitch a perfect game!

WHAT THE CRITICS SAID

Iconic
Iconic

EGM gave it ratings of 6, 6, 7, 7, 7. GameFan rated it 84%. Although it received less than staggering scores, ask any serious SNES fan what the best baseball games are on the system and more likely than not people will cite the first Ken Griffey Jr. game. It’s one of those games that didn’t get a whole lot of love at the time of release from the “professional critics,” but the fans adored it from day one. It was in Nintendo Power’s Top 10 for almost a year, ranking in the top three for its first several months holding its own against the likes of The Legend of Zelda: A Link to the Past, NBA Jam and Super Metroid. The game is still beloved by many SNES fans to this day.

CLOSING THOUGHTS

So many good memories!
So many good memories!

I was at a BBQ party with my cousins on a lazy Sunday afternoon in 1996 when my dad told me and my brother those ten magical words every kid hopes to hear: “Let’s go to Toys R Us and buy that game.” I had called them earlier that morning and Griffey was marked down to $29.99. We left the party early to claim the game we had wanted for two years. My bro and I played the game like it was crack. Our friends were into it as well. I fondly remember our out-of-town friend Ben driving down to our place that same year and the three of us spending the whole night playing Griffey against one another. Ben was around 20 at the time, my brother was 15 and I was 13. We weren’t exactly little kids at that point but that night we played Griffey with the wide-eyed innocence and exuberance of six year old children. It was beautiful.

Griffey scores the game winning run 95 ALDS)
Griffey scores the winning run (’95 ALDS)

The graphics are large and arcade-like. There’s great attention to detail, from the team’s name on the uniform to the nicely replicated ballparks to even the chalk line in the batter’s box disappearing after six innings. The players look good and animate well. During the game the same theme loops which may annoy some folks but I think it’s pretty damn catchy myself. Steve Palermo’s digitized voice adds a cordial touch to the proceedings. Each game opens with an abbreviated version of the Star-Spangled Banner. During the 7th inning stretch, an abbreviated version of “Take Me Out to the Ball Game” plays. When a team starts a rally, various rally-like themes play to add to the atmosphere. Of course you get the choice to cut them off, but they’re nicely executed.

Its The Kid
Greatest feeling in sports is a clutch win

The gameplay is the best part. It’s largely an arcade-like experience, but with enough simulation where it’s not outlandish like a Super Baseball 2020, nor serious like a Tecmo Super Baseball — both of which are solid to very good baseball titles in their own right. But Griffey combines the perfect combination of arcade and simulation in my book. Sure, hardcore purists may be disappointed in the lack of pitches available, a lack of overly comprehensive stat-tracking and what have you, but it’s a small gripe. Ultimately, it boils down to how fun a game is, and for me, baseball games simply don’t get much more fun than this.

Graphics: 8.5
Sound: 8.5
Gameplay: 10
Longevity: 10

Overall: 10
PLATINUM AWARD

Award6

Ken Griffey Jr. Presents Major League Baseball is arguably the best baseball game on the Super Nintendo and even possibly of all time. From the optimism of Opening Day to the dog days of summer to the Fall Classic, baseball doesn’t get any better than this!

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BONUS MATERIAL (UNCENSORED)

"Folks, what a gorgeous day it is at the ol ballpark!"
“Folks, what a gorgeous day it is at Yankee Stadium!”
*SOMEWHERE HIGH UP IN THE STANDS*
*SOMEWHERE HIGH UP IN THE STANDS*

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“Easy now Ray you know we ain’t twenty five thirty five year old no mo’!”

“Ah shaddup Claude. You know this still in don’t cha. Ol’ Ray still hip, yes he is, ol’ Ray still hip!”

“More like old Ray’s gunna need a new hip!”

“More like Claude betta SHUT THE HELL UP!

KenGriff148

“Haha, fifty years and we still goin’ at it. Look at you Ray. Old dried up, crusty, nasty-ass looking fuck!”

“That’s where you wrong. Coz I got plenty left in the ol’ tank. Today, Yankee Stadium. Tomorrow, Ray’s BOOM BOOM ROOM!

“Man you been talkin’ that up for fifty years, and it’s as real as Bigfoot, Ray!”

KenGriff149

“Nuff ’bout me, let’s talk about you.”

“Alright, wha’cha wanna talk ’bout, Ray?”

“The plan.”

“Plan? What plan Ray?!”

“The one you got brewing.”

“I ain’t brewing SHIT Ray! I ain’t got no plan!”

“Yes you do, I know it, I KNOW IT!”

KenGriff150

“Listen here Ray. You gawd damn lost your mind Ray!”

“MMMM hmm. I know you got a plan and I don’t care what you say, coz I know you better than that, you sly little motherfucka you.”

MOTHER WHAT! Ray don’t make me slap the hell outta ya now. For the last time, I ain’t got no plan Ray. We out Ray, we OUT!”

KenGriff151

“OH we out, yeah we OUT. That all ya gotta say?”

“Don’t talk to me Ray.”

“OUT MY ASS!”

“Quit talkin’ Ray!”

“I’m just gunna sit here, look at your old black ass and wonder… what you got up that sleeve of yours, coz I know you got something up that sleeve.”

KenGriff152

“You something else all right, Ray… you some hing else… and it’s NO DAMN GOOD.”

“Wait wait shut up. That Harlem guy is up. He all over the radio! They say he’s the next Babe Ruth. One more home run and he will be the new king. Whoever catches that ball I’ll kill him for the money!”

"OH SHIT RAY THE BALL IS COMING YOUR WAY, RAY!"
“OH SHIT RAY THE BALL IS COMING YOUR WAY, RAY!”
*CLUNK*
*CLUNK*

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“AW RAY! THE FUCK WRONG WIT YOU!?!”

“The fuck wrong wit me, the fuck wrong wit you!”

“You just dropped the ball that would have set us for life, RAY!”

“See now if you just told me your plan, all of this could have been avoided!”

“FUCK YOU RAY!”

Another
See you at the ballpark!

Tecmo Super Baseball (SNES)

Pub & Dev: Tecmo | September 1994 | 12 MEGS
Pub & Dev: Tecmo | September 1994 | 12 MEGS

Today, June 20, officially marks the first day of summer (2017). Summer always reminds me of hot dogs, fireworks, SNES games (see The Summer of Imports) and of course, baseball. Although basketball is my favorite sport, baseball has always been my first love. There is something very romantic about the sport of baseball. Tecmo has been well known for their sports games. Tecmo Super NBA Basketball and Tecmo Super Bowl spring to mind. Tecmo Super Baseball was a game I wanted to play back in the day but never did until recently. I’m happy to say Tecmo did not disappoint. This just might be my second favorite baseball game on the SNES… trailing only the almighty Ken Griffey Jr. Presents Major League Baseball. So kick your feet up, grab your peanuts and Cracker Jack and let’s head to the ballpark.

“PLAY BALL!”

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Officially licensed by MLBPA (Major League Baseball Players Association) but not sponsored or endorsed by MLB (Major League Baseball). What this means is you get real pro players but not actual teams. Not a deal breaker by any means. Welcome back, Tecmo Bunny.

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Atlanta, not Atlanta Braves. No team names here, just the city. I like the portraits of the players scrolling across the title screen. The menu is classic Tecmo. By the way, it must be said, hell of a “Take Me Out to the Ball Game” rendition here!

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Speaking of Atlanta, they had an amazing starting staff that year of 1993. Greg Maddux, Tom Glavine, John Smoltz and Steve Avery combined to win 75 (!) games. Love how each pitcher in this game has a specialty pitch.

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Select from all 28 MLB teams at that time. The two Super Stars teams are the All-Star teams, but Tecmo couldn’t secure the rights to the official titles. You can adjust the positioning of your defense to your heart’s content.

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Barry Bonds is the best offensive player in the game. Look at those ratings — almost every category is maxed out! This was before steroids. I love how the game rates each player’s abilities as well as show their stats from the 1993 season. Definitely appeals to the hardcore player.

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Tecmo Super Baseball allows for two perspectives. Hit select to switch between the two. Personally, I love the pitcher’s view. You can actually see curveballs and changeups move up and down. Pitchers have the option of four pitches. The highlighted one is their specialty pitch. Batters have four choices as well. I use normal most of the time but I like to use power for the big boppers.

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Playing view on the defensive side takes a little while to get used to. Most baseball games from that era used the opposite view. Center field is typically north but here home plate is north. Tecmo even called it “The Flying Camera.”

No seriously, they did!
No seriously, they did!

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Beautiful seeing the ball dip like such!

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Markers help indicate where the ball will land.

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National League “Super Stars” go up 1-0. But wait a second here, is that fool seriously trying to make it to third base? OH HELL NO!

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Rickey Henderson you ain’t, SUCKA!

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Leave it to Ken Griffey Jr. to quickly respond. Home runs are accompanied by a quick popping sound effect. Unfortunately “The Flying Camera” doesn’t show the ball landing in the bleachers. The American League “Super Stars” go up 2-1.

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American League showing that it can play small ball just as well as the National League. Crisp single followed by a well executed bunt. OOH! That elbow is going to be sore in the morning…

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Baseball games from that era tended to suffer from the lack of ability to score from second base on a single. However, Tecmo Super Baseball actually allows you to score in such situations! It’s my favorite thing about this game.

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Nobody will ever accuse this game of having excellent CPU AI. Notice that the third baseman didn’t wait to tag out at the runner at third — in a non bases loaded situation he needed to tag him. To compound the error, he throws it home a smidgen too late. If the third baseman had simply tag my guy out, it would be end of the inning 2-1. Instead, it’s 3-1 with a runner on third. D’oh.

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Sacrifice flies were tough to do in many baseball games from this era. It’s the same here. Unless you throw to a bad base. In this case I was trying to gun out the runner from first, but he got back well in time. Sadly for me, the runner from third is taking advantage of my own stupidity…

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Although the AI is pretty bad generally speaking, it will seize opportunities should you present them.

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Trying to sneak another run across, eh? I don’t think so.

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Cutting off a ball from rolling toward the gap with a diving save is sick.

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Another diving save… d’oh! It slid under my glove and rolls all the way to the wall. Baseball can truly be a game of inches…

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Scoring from first base on a double was also pretty rare for a baseball game from this era. But you can do that here, just like you see in the Major Leagues. It makes playing Tecmo Super Baseball extra fun when the scoring mirrors that of real life.

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Another diving save? Nope, BOTCHED! Son of a bitch!

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Should have been satisfied with runners on first and second. Foolishly he tried to get to third base but promptly got denied. [Story of your life! -Ed.]

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Double play is a pitcher’s best friend. Love the animation of the second baseman leaping to avoid contact with the incoming runner. It’s just like it is in real life.

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Check up on your pitcher’s current abilities. It actually shows how diminished your pitcher is currently compared to their original ratings. LOVE THIS! Hard to believe strikeout king Randy Johnson has 0 strikeouts thus far. Well, he quickly rectified that :)

Don't f*ck with Randy Johnson
Don’t f*ck with Randy Johnson

ROSTER TWEAKING

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Tecmo Super Baseball even allows you to switch up the rosters to a certain degree. Want your favorite ball player, Lee Tinsley, to play with the All-Stars? Done!

SPEED KILLS

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Unlike many other baseball titles from that era, you can actually score from second base on a single. However, it’s not always guaranteed (as it should be… it’s the same way in real life baseball). It depends on the type of single you hit as well as the jump your runner gets and his speed. Here you see Wade Boggs, not known for his foot speed, getting gunned out at home plate.

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Boggs’ speed is about average or slightly below. Belle, on the other hand, is above average. Let’s see the difference below.

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Albert Belle beats the throw by a decent margin — speed matters! Scoring from second base on a single is one of my favorite things about playing Tecmo Super Baseball. Most baseball games you can’t score from second on a single. But you can here!

SHADES OF LAZINESS

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Tecmo Super Baseball is far from perfect, however. There is only one stance for all the players. The only difference is whether they bat left or right handed, and whether they’re white or African American. Speaking of one, there’s only one ballpark in the entire game. A bit of a downer to say the least since ballparks are one of the unique and beautiful things about baseball. Basketball courts look relatively the same from team to team, but baseball is the one sport where each field has its own special, unique look. Maybe not all 28 parks but would it have killed you Tecmo to give us at least 3?

“ALL YOUR BASE ARE BELONG TO US”

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What’s going on in that first pic there? Talk about giving new meaning to the term “getting to third base” … even though he’s sliding home. [And that second picture says it all about your humor -Ed.]. Hey, you win some, you lose some.

[Story of your life... -Ed.]
So much for getting to third base

SNES AND GENESIS DIFFERENCES

No "Flying Camera" here
No “Flying Camera” here

The Genesis version lacks the innovative “Flying Camera.” Instead it uses the standard baseball view from that era. I personally prefer the SNES version. Here’s an ad that Nintendo themselves ran in gaming magazines back in 1994.

Shots fired by Nintendo
Shots fired by Nintendo

SPEAKING OF ADVERTISEMENTS…

Tecmo Super Baseball had me at this ad
Tecmo Super Baseball had me at this ad

I remember seeing this ad in EGM June of 1994 and being absolutely intrigued. First of all, Tecmo has always made solid to great sports games. And secondly, the ad simply captures that time frame for me. It perfectly depicts a lazy hot summer night in the suburbs of AnyTown, USA. And the feeling of kicking back in your favorite La-Z-Boy to enjoy a good old 16-bit baseball game. The ad got me super hyped to play the game. Hell, the house in the ad even looked exactly like my childhood home! Sadly I never got to play it when it first came out. Such is the joy, then, of being able to finally play all these old games you never did 20+ years ago. In some ways it’s the closest we’ll ever get to a time machine.

Good stuff, Tecmo
Good stuff, Tecmo

WHAT THE CRITICS SAID

This page is seared into my memory bank
This page is seared into my memory bank

The critics loved Tecmo Super Baseball. In particular, GameFan used to have a GameFan Sports section to their issues. This “cover page” is forever burned into my retina. I just love the way they repeated the image of the goofy looking Tecmo slugger. There’s a pseudo-Garbage Pail Kids aesthetic to it all. EGM gave it ratings of 85 and 89%. GameFan rated it 94%. GameFan reviewer Talko called it the best SNES baseball game. Personally, I disagree — Ken Griffey Jr. Presents Major League Baseball is number one in my book, but Tecmo Super Baseball is easily in my top 5.

Mighty praise from Talko!
Mighty praise from Talko!

CLOSING THOUGHTS

"SAFE!"
“SAFE!”

Tecmo Super Baseball gets my stamp of approval. Talko said it best. It blends simulation with a quick arcade style that makes playing it rather fun. Games are quick and fast. Best of all is the ability to score from second base on a single and from first base on a double. Very few baseball games from that era did that. The hitting is simple and the fielding is generally very smooth. A couple negatives, however. Every outfielder throws the ball like a bullet, despite varying defensive ratings. It’s pretty much impossible to score on a sacrifice fly. As mentioned earlier, all player stances are identical. Diving is not as smooth and natural feeling as in other baseball games. There’s also only one ballpark and the computer AI is terrible. Then again, most baseball games from the ’90s had awful AI. But these are minor quips. The game delivers otherwise.

Nice try, pal
Nice try, pal

The graphics are a bit lackluster. The crowd is indistinguishable. The one ballpark doesn’t have much of a personality to it and the players don’t differ in size whatsoever. But who plays sports games in particular for its visuals? I love the sound in the game, particularly the “Take Me Out To The Ball Game” rendition. The announcer adds a nice touch. The gameplay is what makes this game. Nothing beats seeing the 12 to 6 Uncle Charlie curveball. It actually dips if you play using the pitcher’s perspective (which is my recommendation). On the offensive side, you can select whether you want to bat using power, contact, normal or bunt. It adds to the variety of what you can do. If you’re a baseball fan and you still enjoy playing the Super Nintendo then I can’t recommend Tecmo Super Baseball enough.

Graphics: 5
Sound: 8.5
Gameplay: 8
Longevity: 8

AwardsOverall: 8.0
Silver Award

Perfectly captures the summer of 1994 for me!
Ahh… lazy 16-bit summer nights in the suburbs :D

What a great rendition :)

Happy first day of summer!

Tecmo Super NBA Basketball (SNES)

Pub & Dev: Tecmo | March 1993 | 8 MEGS
Pub & Dev: Tecmo | March 1993 | 8 MEGS

Let’s conclude NBA week (in honor of the recent 2017 NBA Finals) with arguably the Super Nintendo’s best basketball title prior to the NBA Live series. You know, there was a time when Tecmo had a foothold on the market of sports video games. EA Sports was rising but with smash hits like the Tecmo Super Bowl series, Tecmo was king. Tecmo was well known for the Ninja Gaiden games back in the ’80s but for me and my friends we found Tecmo synonymous with “good sports games.” Tecmo released Tecmo Super NBA Basketball to the Super Famicom on Christmas Day, 1992. The North American version would arrive in March of 1993. There weren’t a lot of basketball games on the market at the time, and of the ones available, this was the best one. But has it stood the test of time? Let’s take a look.

8-BIT EDITION

Tecmo supported the NES to the bitter end
Supporting the NES to the bitter end

Tecmo NBA Basketball arrived on the 8-bit Nintendo in November of 1992. The NES was on life support by that time; the SNES had been out in the North American market for over a year by then. But many of us still owned the NES, and I remember playing this game with my brother and our friends. We had a good with it. That was no shock to any of us. After all, it was a Tecmo sports game.

Good times
Lay it in, Paxson!

Tecmo NBA Basketball, similar to Tecmo Bowl, still has something of a cult following to this day. In fact, there are new versions still being released. It says something about the longevity of these old sports games and how much people enjoy them.

Long Live The King (Tecmo)
Long Live The King (Tecmo of course, not LeBron)

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Barely four months after the 8-bit version came the 16-bit version. You can see the clear technical jump in graphics. Still got those sweet official NBA logos, too.

16-BIT EDITION

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Tecmo Bunny for life! Them some fancy double doors.

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Optimus Prime? No, still them fancy double doors.

[Watch The Last Knight on June 20, 2017 -OP]
[Watch The Last Knight on June 20, 2017 -Optimus Prime]
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Fancy intro gets you hyped to throw down with the pros.

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Tecmo sports games shared this classic menu. Like seeing a dear old friend, it brings a certain sense of comfort and nostalgia. Hint: put game speed to fast. Trust me…

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Notice the striking similarity of their abilities. Hakeem the Dream Olajuwon, Patrick Ewing, David Robinson and Karl Malone — four of the best NBA big men of all time. I’m such a sucker for player ratings. Always fun to compare and scout.

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Michael Jordan and Charles Barkley were MIA in some other basketball games after this but they’re both here in all their glory. Well, the SNES version anyhow. The Genesis version has “Roster Bulls” player instead of Jordan.

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Reggie Lewis tragically died during an offseason basketball practice in the summer of 1993. In the Genesis version of this game, he was replaced by “Roster Celtics” player. Speaking of Reggie, “Miller Time” was bad news for 26 other NBA teams.

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Larry Bird and Magic Johnson — two legends that I never tire of using. One of the perks of this game using the 1991-1992 roster. Later NBA games lost out on these icons.

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Select from any of the (then) 27 NBA teams.

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Similar to Tecmo Bowl, you can select certain plays but unlike Tecmo Bowl, it’s completely at your discretion rather than forced. You can strategize as much as you want or as little as you wish. Let’s relive the ’92 NBA Finals: Bulls vs. Blazers!

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Cinematic cutscenes appear here and there. Not the biggest fan of them as they kind of impede the flow a tiny bit. Must be pretty intimidating to see Michael Jordan coming down the court ready to attack.

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Scottie Pippen with the sick turn around hook shot.

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Jordan swishes an 18 foot jumpshot. Nice.

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Jordan doing what he does best: throwing down!

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Details… it always bugged me how players jump for their free throw shots. Come on Tecmo, you’re better than that…

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Cinematic cutscenes can be great when used effectively. Not really here as it interrupts the flow. Not a fan. It worked for the Ninja Gaiden games, but not here.

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Paxson’s 3 pointer bounces around the rim and falls through. Making 3 pointers in this game isn’t as easy as breathing (as it was in the NBA Live games). Really satisfying when you nail them.

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Jordan cocks the ball and jams it home with ferocity.

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Halftime stats are shown including a dance number. Good thing this isn’t 2016 or that cheerleader would have dabbed.

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REJECTED!  [Story of your life… -Ed.]

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Annoying pet peeve: when you think you’re close enough for a dunk but your guy decides to try a layup instead. Layups will occasionally bounce off the rim. Ugh!

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Scottie Pippen with the exclamation mark.

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Terry Porter heaves a halfcourt prayer and it bounces in, bringing the final score to Bulls 36, Blazers 20. Nice shot, Porter, but simply window dressing.

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Making 3 pointers is pretty damn hard.

WHAT THE CRITICS SAID

It was a slam dunk at the time
It was a slam dunk for its time

Prior to Tecmo Super NBA Basketball, SNES basketball games were slow and plodding. This game is no barn burner by any means but it played faster than the other available choices at the time. GameFan gave it ratings of 83, 89, 89 and 95%. Super Play rated it 86%. Critics applauded it for its control, stats and playability.

CLOSING THOUGHTS

Paxson for 3... GOOD!!!
Paxson for 3… GOOD!!!

My friends and I enjoyed playing Tecmo Super NBA Basketball back in 1993. For its time, no other SNES basketball game could compare to it. One year later NBA Jam came out and took over as basketball king. Admittedly, that’s a bit unfair as the two games were so different. However, NBA Live ’95 was released in October 1994 and suddenly made it really difficult to go back to the 5 on 5 “action” of the much slower Tecmo Super NBA Basketball. NBA Live ’95 increased the speed and even had a turbo button. Suddenly, penetration in the paint was not only possible but it was relatively easy. It did a much better job of simulating the game of basketball. That’s not to say Tecmo Super NBA Basketball is no longer playable. It certainly still is. But it’s one of those games that has become something of a victim to the passing of time. I can still enjoy a game now and again but only when nostalgia knocks. More often than not, when the basketball itch strikes on the SNES, I turn to either NBA Live, NBA Jam T.E., Looney Tunes B-Ball or Dream Basketball: Dunk & Hoop.

R.I.P. Jerome Kersey
R.I.P. Jerome Kersey

It’s hard to recommend this game when you have several better examples of the genre on the same system. However, if you don’t mind a slower, more methodical experience then it’s worth a look. The graphics and sound were decent for its time. There are tons of stats to keep simulation freaks happy and a battery backup memory allows you to save your progress throughout a long NBA season. But unless you have nostalgic ties to this game, there are many better basketball titles I would personally rather play on the SNES. I wouldn’t go so far as to call Tecmo Super NBA Basketball obsolete, but it’s definitely an acquired taste from a bygone era.

Graphics: 6
Sound: 6
Gameplay: 6
Longevity: 6

Overall: 6.0

R.I.P. Tupac
R.I.P. Tupac (Sup Oak!)
Oakley been pushing fools for life
Oakley been pushing fools for life
They became teammates in 1991-1992!
They became teammates in 1991-1992!
Classic moment in NBA history. Jeff Van Gundy!
Classic moment in NBA history. Jeff Van Gundy!
Oakley still pushing fools in 2017
Oakley still pushing fools in 2017

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Charles Oakley never learned, I guess…

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“PUSHING FOUL!”  Aye, some things never change…

NBA Live Series (SNES)

The best basketball simulation games on the SNES
The best basketball simulation games on the SNES!

Ah, the NBA Live series. Anyone who grew up with a Super Nintendo and loved basketball back in the mid ’90s most likely would remember this franchise well. The first one, NBA Live ’95, came out on Halloween of 1994. NBA Live ’96 came out exactly one year later (Halloween 1995). NBA Live ’97 was released in December 1996 and the final entry, NBA Live ’98, made its way to the SNES in March of 1998. What made these games so special? GAMEPLAY. Never before did SNES owners enjoy such fast paced basketball in the traditional 5 on 5 sense. NBA Jam might be the king of arcade style basketball, but when it came to simulation, NBA Live ruled the roost.

BEFORE NBA LIVE…

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Before NBA Live the pickings were pretty slim. I mean, these games weren’t bad for their time, but even as kids we knew there was something missing about them. Namely, SPEED. NCAA Basketball (October 1992) was certainly groundbreaking for its time, but it’s not everyone’s cup of tea. Then came Bulls vs. Blazers and the NBA Playoffs (what a terrible title) in December 1992. Again, for its time it was something we played but man was it slow. Tecmo Super NBA Basketball (March 1993) was a step up and easily the best of the lot prior to NBA Live ’95. But even then it failed to replicate the excitement of the NBA. NBA Showdown (October 1993) was infamously known as NBA Slowdown. Finally, a year later EA Sports got it right when they unleashed NBA Live ’95.

2017 NBA CHAMPIONS

Congrats to the Warriors for winning the 2017 Finals
Congrats to the Warriors for winning the 2017 Finals

The Golden State Warriors defeated the Cleveland Cavaliers this past Monday evening at the Oracle in Oakland, California, to secure their second championship in three years. Kevin Durant dominated the Cavs and Steph Curry was an afterthought despite averaging nearly a triple double. That’s how good KD was. It was great to witness and definitely put me in a basketball state of mind.

The scene in Oakland just yesterday. Wow
The scene in Oakland just yesterday. Wow

Yesterday the Warriors and their fans celebrated their Finals victory with a parade. Over one million people attended, according to estimates. Crazy.

Draymond Green trolling Cleveland like only he can
Draymond Green trolling Cleveland like only he can

The Cavs were a little petty with their celebration last year coming back from a 3-1 deficit. For their Halloween party they made “R.I.P.” cookies for Steph Curry and Klay Thompson. They also had a band named “3-1 Lead.” At the parade LeBron James wore an “Ultimate Warrior” t-shirt. Naturally, Draymond Green had to respond. He wore a “Quickie” shirt at the parade yesterday. This represents the Q (Quicken Loans Arena, where the Cavs call home) and the fact that it was a quick series with the Dubs winning 4 games to 1. Classic Draymond. Never change, my man. Never change.

Steph Curry, his dad Dell and his lovely wife, Ayesha
Steph Curry, his dad Dell and his lovely wife, Ayesha

Barring injury, I look forward to Cavs-Warriors Part IV next June. Jason, Freddy and Michael Myers would be proud [Don’t forget Capcom -Ed.]

“IT’S IN THE GAME!”

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Electronic Arts, better known as EA, created a monster with this first edition. How about that skyline there — what is this, Streets of Rage?!

The gorgeous city backdrop from Streets of Rage
The gorgeous city backdrop from Streets of Rage

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Shaquille O’Neal that is. Your eyes do not deceive you. Shaq didn’t appear in the SNES versions of NBA Jam, but he’s here in all his 7 foot 1 inch glory.

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Simulation-based, yes. But there’s a healthy amount of arcade style thrown in there as well. You can adjust various options to make it as arcade-like as you wish. It strikes a nice balance.

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Player ratings are ranked out of 99. It was always fun to see how each player was scored in all the categories they had.

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Veterans of the NBA Live games know the “secrets” of the numbers. For example, when it came to 3 point shots, 75 was the magic number. If you were rated 75 or better, you could hit a good percentage of your 3 point shots. 74 and under drops dramatically. So guys like Derrick McKey of the Indiana Pacers were screwed, but Mark Jackson and Haywoode Workman could nail a decent amount of their 3’s, despite being separated by just one point. The Milwaukee Bucks in NBA Live ’96 had a whopping six guys rated 77 or higher in 3’s, making them extremely dangerous beyond the arc.

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Dribbling is even rated. 75 is once again the magic number. If you were a 75 or higher in dribbling then you can do the crossover dribble. Guys like Jeff Grayer got the short end of the stick with a 74. But Donyell Marshall, barely cracking 75, could perform the crossover dribble. The (then) Washington Bullets had six guys rated 75 or better.

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Cavaliers vs. Warriors was a different look back in the mid ’90s…

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Switch substitution to manual in the strategy option screen. Trust me. If you left “fatigue” on then be sure to monitor your guys’ stamina bars throughout the game. Like I said, you can customize it to be as arcade-like as you want.

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Statistic guy? If you’re like me then you’ll appreciate the amount of facts these games threw at you. You can see everything from total games played to points per game and more. Remember, this was back when the internet wasn’t really a thing, so having these features made it feel like your very own basketball encyclopedia!

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Curious about a guy’s field goal percentage? Check. Curious about his exact number of shots made and attempted? Check. This game had it all.

THE MAN, THE MYTH, THE LEGEND

David mother f*cking Wood!
David mother f*cking Wood!

My brother was once a big basketball card collector in the early to mid 1990’s. One day he ripped open a fresh pack and out popped this curious little card. I remember us laughing at David Wood’s expression like it was the funniest thing we had ever seen. But I also became a David Wood fan that day. He was an end of the bench player who bounced from team to team. There was something incredibly endearing about his playing style, however. He was fierce, and although he lacked talent compared to his NBA contemporaries, David Wood could never be accused of not trying. Wood was the motherf*cking man!

We shall never forget
We shall never forget

The reason why I’m highlighting David Wood here is because he really was my favorite player in the NBA back in the mid ’90s. Some people were Jordan fans. Others, Patrick Ewing or Reggie Miller. But me? I was team David Wood all the way. Even back then I was rooting for the underdogs and a supporter of the obscure! I mean, look at those staggering statistics there. How did this guy never make a single NBA All-Star team?! Highway robbery.

Here’s a five minute highlight reel of David Wood. Some of the footage is grainy due to the age, but it’ll give you a sense of why so many NBA fans in the ’90s adopted him as a pet favorite. Dude was scrappy and 110% heart.

GAME 7 OF THE NBA LIVE ’96 FINALS

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Cleveland gets on the board first with a nice little push shot.

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David Wood attempts to answer back. A little strong there, my friend…

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Chris Mills stuffs it home to end the first quarter.

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Warriors are off to a hot start shooting 75% from the field. They’ve doubled up Cleveland. Let’s head to the second quarter.

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David Wood nudges Bobby Phills (R.I.P.) out of bounds. Crafty bastard.

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SENSATIONAL move by Mark Price!

MJ did it best
Michael Jordan did it best, though
Never gets old seeing MJ's switch of hands layup
Never gets old seeing MJ’s switch of hands layup

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Battle of the Chris!

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Mullin filled up the stat sheet at the half. But he had zero blocks. That’s now been taken care of. He even knocks down the 3 pointer in transition. Cold blooded Chris Mullin. Steph Curry would be proud.

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David Wood was known to knock down the occasional 3. For a 6’9″ Power Forward at the time, it was rather uncommon (unlike in today’s NBA). Wood could stroke it from downtown!

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Sloppy pass leads to a fast break monster jam.

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Bobby Phills channels his inner JR Smith to end the quarter and keep the Cavs within striking distance. Even though NBA Live is more of a simulation based basketball game, you can make a lot of crazy running shots like such. It really blends the two (simulation and arcade) masterfully.

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Trivia question is presented at halftime. The answer is revealed end of the third quarter. Some of the questions are tough enough to stump even the most knowledgeable of NBA fans.

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David Wood times his leap perfectly to block Mark Price’s shot. Wood dribbles down the court and launches a 3 pointer. Hey Mullin, whatever you can do Wood can do better. OOF. Or maybe not. Wood’s 3 point rating, by the way, 74. One point shy of the magical mark. ROBBERY!

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Fortunately, Mullin grabs the offensive rebound. Yo Wood, this is how it’s done. OOF. Or maybe not.

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Critical basket by Mark Price puts the Cavs up by 3. 50-47. 30 seconds left. Game 7. Who’s going to save the day for the Dubs?

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Latrell Sprewell makes eye contact with a streaking David Wood. Wood wants it. Sprewell passes the ball to Wood who then rises for the potential game tying 3 point shot…

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WHAT?!? DAMN THAT 74 RATING! SHOULD BE 75!!

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Luckily, Latrell Sprewell manages to steal the ball and launch a game tying 3 point shot with less than a second to go! We’re all tied up 50 a piece — it’s Overtime!

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Nothing beats a Game 7 Overtime.

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Absolutely ruthless, that Mark Price. 53-50 Cavs.

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Mullin answers! Tied at 53 a piece.

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Victor Alexander tries to scoop the ball off to a wide open cutting David Wood, but sadly Big Vic is too slow, resulting in a critical turnover.

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Remember that play earlier where Wood nudges the Cavs player out of bounds? Deja vu! Wood was always one scrappy son of a gun.

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REDEMPTION! This time Big Vic reacted faster and made the connection with David Wood for the clutch game tying reverse jam!

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Nothing beats a Game 7 DOUBLE Overtime.

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ZOINKS! Mark Price blows the layup! Fatigue has set in. Those legs aren’t as light as they were in the first quarter. Hey, just ask Kyrie Irving…

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Massive dunks both ways to tie it up 61 all.

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Hardaway with the vision and excellent deep pass to a wide open streaking Chris Mullin for the clutch go ahead 3 pointer in transition! This is another aspect that the NBA Live games nailed down. Other SNES basketball games struggle with the passing game. They often result in annoying turnovers and it was practically impossible to make a long pass like you just saw here. These little details go a long way and really separate NBA Live from the pack.

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Kyrie Irving is much better but man Mark Price had some game. Big 3 point shot here to put the Cavs up by two with less than 30 seconds to go!

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David Wood for the tie!? … Nope.

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Hardaway, the smallest guy on the court, with the big offensive rebound and game tying layup! Tim Hardaway was sick back in the day.

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Hardaway with the heads up defense!

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David Wood gets a shot, literally, at redemption. Nothing but net!

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Warriors win 68-66 in Double Overtime! Mark Price might have won the Player of the Game award, but the Warriors win the war.

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Player stats can also be viewed.

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Bloody hell, Wood had a bad shooting game but hey, he made them when they counted the most!

FREE THROW GIMMICK

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Every NBA game back in the ’90s had their own free throw system. Nobody did it better than EA Sports with their NBA Live franchise. A crossbar appears on the screen and your job is to center both basketballs in the middle as best as you can. The speed of the ball traveling is dependent on your player’s free throw rating. The higher his rating, the slower the ball travels. The lower his rating, the faster.

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Failure to align the balls closely in the middle results in bricks. The best part of this gimmick? The away team’s basketballs in the cross section become clear circles with white outlines. And the home player can madly tap buttons to cause the fans in the free throw background to wave their arms around. It’s such a small detail but one that my brother and I loved back in the day. It truly brings forth the meaning of “home court advantage.” Brilliant.

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Ratings were based off their actual performance from the free throw line that season of 1994-1995. I have to say, though, that Chris Mullin was robbed. He shot 87.8% on the season but EA gave him a free throw rating of 87. Round that sucker up to 88, would ya?! Talk about stingy :P

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Nothing like a pure swish. Love the way the net either sways to the side or straight up. By the way, NBA Live ’96 has the best sound effects in the series. For some reason, the other entries are a bit muted.

WHICH ONE IS THE BEST?

'96 introduced create a player
’96 introduced create a player

For my money, NBA Live ’96 is the best of the lot. NBA Live ’95 started the groundwork, but NBA Live ’96 refined the foundation. This included crossover dribbles, a create a player mode, trading players and so forth.

NBA LIVE THROUGH THE YEARS

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Going from top left to bottom right: NBA Live ’95, ’96, ’97 and ’98. Notice that the Boston Garden looks the most different in NBA Live ’95. I actually like the look and aesthetic of NBA Live ’95 the best. But ’96 captured the magic of the series in general. ’97 and ’98 are great too, but feel more like afterthoughts milking the cow. It’s interesting to note that Hitmen Productions developed ’95 and ’96, not EA Sports (they were the publisher instead). NuFx developed ’97 and Tiertex Design Studios developed ’98. ’97 added a half-court 2 on 2 and 3 on 3 mode, for what that’s worth.

CREATIVITY AROUND THE HOOP

Hello, Dennis Rodman
Hello, Dennis Rodman
Sometimes you get caught up around the hoop
Sometimes you get caught up around the hoop
This doesn't look like it'll end well...
This doesn’t look like it’ll end well…
Whoa what!
Whoa, what?
Take that, Worm!
Take that, Worm!

WHAT THE CRITICS SAID

NBA Live was a slam dunk
NBA Live was a slam dunk

The NBA Live series on the SNES is often regarded as the finest simulation basketball titles of the 16-bit era. And rightfully so. Talko from GameFan fame gave NBA Live ’95 a whopping 98% score. He called it unquestionably the best sports game he had ever played. Super Play rated it 84%. Some folks go back and back on whether they like the NBA Jam or NBA Live series better, but it’s a bit like comparing burgers and pizzas. Both are excellent; it just depends on your mood.

CLOSING THOUGHTS

These games hold up well
Basketball done damn right

I have such fond memories of the NBA Live games. They played great back then, and still to this day they hold up remarkably fine. The new isometric perspective brings the action full throttle like never before seen. You can finally throw baseball passes and execute fast breaks properly, just like you see in the pros. Best of all, NBA Live added a turbo button (not unlike NBA Jam) which allows a speed burst to add some spice to the gameplay. Previous SNES basketball titles had no turbo option, making them a bit clunky to play and penetration in the paint proved to be difficult. Not the case here. It really brought a new sense of life to the way we viewed basketball games. There’s never a moment of slowdown and although NBA Live is more simulation-based, there is a great mix of arcade action as well. It’s a near perfect marriage of the two.

Rock on, NBA Live. Rock on
Rock on, NBA Live. Rock on

You can’t go wrong with any entry from this series. But if I had to recommend just one, I’d definitely go with NBA Live ’96. I still occasionally replay it these days from time to time. As far as sports games go on the Super Nintendo, this is one of the very best. It’s simply a ton of fun and has aged remarkably well. Yes, it’s a little too easy to hit shots, and you probably shouldn’t be able to make so many 3 pointers fading away, but it’s all part of the charm. Maybe it won’t convert non basketball enthusiasts, but basketball aficionados are sure to be in NBA heaven here.

NBA Live overall score: 9.5

Double Gold Award
Double Gold Award

 

 

 

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NBA Jam Series (SNES)

Pub: Acclaim | Dev: Iguana | March 1994 | 16 MEGS
Pub: Acclaim | Dev: Iguana | March 1994 | 16 MEGS

On the eve of Game 5 of the 2017 NBA Finals, pitting the Golden State Warriors against the Cleveland Cavaliers, I can’t help but be in a basketball state of mind. Yesterday I reviewed Looney Tunes B-Ball, which is one of my dear childhood favorites. It clearly drew inspiration from this next game. NBA Jam dominated quarters in the arcades and later living rooms across the nation in the mid ’90s. It was basketball like never seen before. Prior to NBA Jam, many basketball games were serious and more simulation-based. Sure, you had games that came before it such as Arch Rivals and Midway’s very own Basketbrawl. But it was NBA Jam (also developed by Midway) that really broke the ceiling, appealing to even non-basketball fans with its wild acrobatic dunks and frenetic gameplay. Once in a blue moon, a game comes along and becomes more than a game. It transcends the hobby, becoming a beast and fusing its way into pop culture. In the history of video games, only a small handful of games can truly claim that. NBA Jam is one of those select few that etched itself into our hearts. It is still fondly revered to this day. So put on your squeaky sneakers and tiny John Stockton shorts [wait, WHAT?? -Ed.]… because it’s time to jam.

The battle of the NBA titans
The battle of the NBA titans
Crank up the drama -- things are getting chippy!
Crank up the drama — things are getting chippy!

SATURDAY NIGHTS WITH THE BOYS

Nothing like being with the boys on a Saturday night
Nothing like being with the boys on a Saturday night

Growing up I was lucky enough to have a local best friend as well as a tight-knit band of brothers and sisters who lived about two hours away. The birth of this connection all started during the Vietnam War. It was there that our dads met on the battlefield. They were blessed enough to survive. Their bond continued post-war. They each went on to marry, have a family and kept in touch. Our countless family friend sleepovers during the late 1980s to mid 1990s were legendary. Staying up until 2 AM, the adults would be downstairs laughing up a storm, dancing the night away, singing bad karaoke songs and reminiscing about the good old days. Not to mention the occasional war story retold for the 90th time. Meanwhile, upstairs, a group of young boys and girls were busy hanging out, chilling, filming crappy home movies, and of course, playing video games galore. It was the greatest time of my childhood. So many epic sleepovers and events that took place whenever my “Gaming Crew” got together. They’re a big part of what made my childhood such a special time in my life.

Many Saturday nights were spent blasting one another
Many Saturday nights spent blasting one another

My gaming crew and I played hundreds of games together back in the good old days. But of all the titles we played, there were three we constantly came back to. The first was Super Bomberman. It was our first foray into 4 player party gaming bliss. Dropping bombs like mad men, cavorting around the various maps and praying that the flames will miss you by at least a pixel was incredibly addicting. Add to that the natural chemistry our group shared and WOW. It was video gaming magic.

You became a hero if you could knock off Sushi-X
You became a hero if you could knock off Sushi-X

The second game my group loved to play on Saturday nights was Street Fighter II Turbo. In our group the top dog was a guy we all affectionately nicknamed as Sushi-X. He earned this nickname thanks to his lavish love of EGM and all things Street Fighter II, just like the Sushi-X persona from EGM fame. One glance at our disfigured thumbs would clue you in at just how many bloody hours we spent dragon punching one another. Like a guitar player’s calluses, we were proud of our battle scars. There was nothing better than all 11 of us huddled around the Sony monitor, determined to finally down Sushi-X, the tough bastard. Many tried but few ever did.

Everyone was kung fu fighting... and JAMMING
Everyone was kung fu fighting… and JAMMING

Before we get to the third game my crew was madly obsessed about [I’m pretty sure they already know what that third game is -Ed.], let’s continue this stroll down memory lane. THE YEAR WAS 1993. Fighting games were all the rage. Everywhere you went it was all about Street Fighter II or Mortal Kombat. Fighting games dominated the arcade scene. They graced gaming magazine covers month after month and every kid on the playground was buzzing about them. What could stop this roaring freight train? Or at least steal some of the thunder? That’s when NBA Jam swooped in and took a gaming nation by storm. The unique and outrageous arcade style of 2 on 2 basketball immediately caught on like gangbusters. In a nutshell, 1993 was conquered by fighting games and NBA Jam.

Yes, NBA Jam was THAT big of a deal....
Yes, NBA Jam was THAT big of a deal…

NBA Jam became a monster in its own right, captivating the imagination of a gaming nation so much that some people were forced to beg the question, is NBA Jam better than even Mortal Kombat and Street Fighter II? Walk into any arcade hall back in 1993 and you would hear the eclectic medley of “HADOKEN!” “FINISH HIM!” and “HEATING UP! HE’S ON FIRE!!!” Man, those were the good old days right there. Coupled with the 16-bit war, it was a hell of a time to be a robust 10 year old boy growing up in suburban America. In March 1994, NBA Jam hit home consoles to much fanfare. My brother and I bought the SNES version on launch day. What made NBA Jam so compelling? What made it such an amazing phenomenon? I came up with six reasons why. Fittingly so, in the form of NBA JAM, acrostic style.

SIX REASONS WHY NBA JAM RULES

N = No Holds Barred
B = Boy on Fire
A = Aerial Assault

J = “JAMS IT IN!”
A = Al Gore, ‘Nuff Said
M = Multiplayer Madness!

1. NO HOLDS BARRED

It was Arch Rivals on steroids
It was Arch Rivals on steroids

The very first thing that strikes you about NBA Jam is the simplistic 2 on 2 tornado tag team style of play. After that you quickly realize there are no rules. No fouls, no out of bounds, hell, you can even push the opposition as if you’re in the WWF. This made for a unique, frenetic and exciting experience.

2. BOY ON FIRE

Three simple, iconic words
Three simple, iconic words

Sometimes an athlete gets locked into the zone. You catch fire on your best days, and this is the case here almost literally. There was nothing better (or worse, depending on which side of the coin you’re on) than hearing those infamous words, “HE’S ON FIRE!” To enable this, nail three consecutive shots with the same player without letting your opponent score. Your shot percentage shoots way through the roof once you’re on fire. This lasts until the opposition scores or you score several times in a row. It is essentially a built-in temporary cheat code!

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Literally scorching hot! I love how the net is temporarily singed. Best of all, besides your three point shot being nearly automatic (even if you’re not a good 3 point shooter), your turbo meter never runs out. This means you can shove to your heart’s content without discretion. I love the sweet sound of the ball scorching its way through the hoop. It’s beautiful. MAKE IT RAIN, BABY!

3. AERIAL ASSAULT

More dunkin' than a donut shop
More dunkin’ than a donut shop

You can’t talk NBA Jam without mentioning the crazy slam dunks. It would be like talking about the Civil War sans Abraham Lincoln. Or discussing all-time movie monster icons sans Godzilla. In other words, it just wouldn’t be right. Here at NBA Jam, there are no limits to what these athletes can do. They flip, twist and launch themselves 20 feet in the air to throw it down with the best of them. Everything’s larger than life here!

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Favorite dunk? I like the one where you soar in the air spinning like a mad top before you come crashing down with a thunderous one-handed jam. But the best part of dunking occurs in the 4th quarter. With the right power dunk, you can actually shatter the glass!

GLORIOUS
GLORIOUS
Tell them, Jim Ross
Tell them, Jim Ross
I'm on it!
“WHAT A SLOBBERKNOCKER!”

It’s pandemonium up in here, folks! Sir Charles has shattered the soul of Texas — Houston, we have a problem! Hakeem “The Dream” Olajuwon is step dancing all over Barkley’s face! Mad Max Vernon Maxwell’s flesh is being pierced and mutilated by the shards of glass — WOULD SOMEBODY PLEASE STOP THE DAMN MATCH! It looks like a 10 car pileup on I-10 here folks, and I don’t like it a damn bit! Bodies are strewn everywhere. For the LOVE OF GOD, these are human bodies! As God is my witness, he is broken in half!

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Shattering the glass is such a rare occurrence in real life basketball that anyone who does it becomes a small part of basketball lore. From Darvin Ham to Shaquille O’Neal, few things in sports match the sheer spectacle of a grown man ripping down the rim as thousands of glass pieces engulf him and anyone nearby in a shower of broken glass. NBA Jam replicates that!

Collins was the first openly gay player in NBA history
Collins was the first openly gay player in NBA history
The best glass shattering though was Slam 'N Jam '96
The best glass shattering though was Slam ‘N Jam ’96
The perspective alone puts it in the driver's seat
The perspective alone puts it in the driver’s seat
Simply a thing of beauty
Simply a thing of beauty
Made for good trash talkin' times
Made for good trash talkin’ times

4. “JAMS IT IN!”

The zany announcer was in your face. You had to smile
The zany announcer was in your face. You had to smile

NBA Jam is known for many things: wild slam dunks, being on fire and basketball brutality. But that list would be incomplete without giving proper credit to the game’s wacky announcer. Being in an arcade hall filled with fervent screams of “HE’S ON FIRE!!” and “BOOM SHAKA LAKA!!” is something arcade goers of the early-mid ’90s will never forget. Some of the zany catchphrases have gone on to become rooted in American pop culture. NBA Jam transcended video gaming itself, something in which very few games could claim.

5. AL GORE, ‘NUFF SAID

Easter eggs kept NBA Jam in the spotlight for months
“EVERYBODY HAVE FUN TONIGHT!”

Full of easter eggs and fun oddities, NBA Jam has more secrets than a congressman. I mean, for goodness sake, you could play as the chief-of-state himself, Bill Clinton. Or the vice president, Al “Brings The” Gore. At the time this was rather unheard of and made for some interesting water cooler discourse among the boys. The developers of NBA Jam were wise; they knew having a logjam of secrets meant extra and prolonged publicity. It helped fuel the fire and made NBA Jam even bigger and stronger. Indeed, it was a brilliant strategy. The proof was right there in the pudding. Because in 1993 *AND* 1994, everyone was NBA JAMMING.

6. MULTIPLAYER MADNESS!

The memories live on to this day
The memories live on to this day

I spent countless quarters on this game when it ruled the arcade scene in 1993. It was only a matter of time before it would come home to the 16-bit Super Nintendo. Sure enough, when it did in March 1994, my brother and I rushed out to buy a copy and we never looked back. My gaming crew and I spent countless hours buried in this game, basking in the glow of highly addictive 4 player jam sessions. Between Super Bomberman, Street Fighter II Turbo and NBA Jam, we spent countless Saturday nights in ’93 and ’94 bombing, dragon punching and slam dunking on one another. Nearly 25 years later, I still look back to those good old days every now and again, recalling the special moments those epic and classic games produced for us. There was nothing better than spending a Saturday night with your boys playing 4 player NBA Jam, with the winners playing on and the losers rotating out. We played this amazing port until the cows came home. What an idyllic time to be a 10 year old boy growing up in suburban America. It truly was a special period in my life that I’ll always remember and carry with me.

TONIGHT’S MATCH-UP

Give them credit for a spectacular port
Give Iguana Entertainment credit for a great port
THE definitive arcade style basketball game of the '90s
THE definitive arcade style basketball game of the ’90s
Almost 25 years old? Damn I'm getting old
Almost 25 years old? Damn I’m getting old
Its simplicity is part of the charm
Its simplicity is part of the charm
I always liked the hardwood [Of course you do... -Ed.]
NBA Jam is at its best when experienced with four

RAISING THE BAR

Who didn't love the bar stats on the back?
Player ratings in NBA Jam reminded me of Marvel ’91
The greener the better
The greener the better

Back in the day, 1991 to be precise, my friends and I were obsessed with collecting and trading cards from the Marvel ’91 series. I couldn’t get enough of the cool pink bars on the back of the cards. You can see where someone fits in the pantheon of the Marvel universe at a quick glance. NBA Jam used a similar system, evoking fond Marvel memories of days gone by. Here’s a look at the 26 other NBA teams below.

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Although I love the rating system in general, I did find some of the ratings a bit suspect. Reggie Miller’s 3 point rating should be MUCH higher. Also, I have no idea why Nick Anderson’s 3 point rating is zilch, as that season he shot 35% from distance. Interestingly enough, in the sequel, he was rated a perfect 9 out of 9 from downtown.

Halftime's cinema blew my mind back in the day, ha!
Halftime’s FMV blew my mind a bit back in the day :P
Always satisfying to hit that magical 100 point mark
Always satisfying to hit that magical 100 point mark
Patrick Ewing was the man
Patrick Ewing was the man
No battery back up memory? BOO!
No battery back up memory? BOO!

Yup, sadly NBA Jam uses a password system rather than a battery backed save. Thankfully, that was rectified in the “sequel” which appeared less than a year later… not to mention NBA Jam T.E. featured some new tricks (literally) that made it more than just a minor upgrade.

Pub: Acclaim | Dev: Iguana | February 1995 | 24 MEGS
Pub: Acclaim | Dev: Iguana | February 1995 | 24 MEGS

NBA Jam was such a smash success in the arcades and later at home that a sequel was bound to happen. Some see NBA Jam T.E. (Tournament Edition) as a minor upgrade but others see it as a legitimate follow-up and THE definitive NBA Jam title. I fall in the latter camp. Here are some differences highlighted below.

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Akklaim or Acclaim? Yeah, you weren’t the only kid who was confused by that growing up back in the ’90s! Anyway, after a nifty little intro we come to the options menu. This is where you can customize the game to be as crazy or as “normal” as you want. This includes hot spots, power-up icons and juice mode. The higher the juice, the faster the speed. x4 is blazing fast — I personally like it on OFF. But it’s there to be tweaked with if the urge ever strikes. More on hot spots and power-up icons in a bit.

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Remember how the first game only gave you two players on each team? NBA Jam T.E. starts you off with three, but a secret code expands the roster to give each team 4-5 players. That’s what I’m talking about! At the title screen press start, Y, up, down, B, left, A, right, down, start. Then enter JAM as your initials.

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Golden State Warriors start you off with Tom Gugliotta, Latrell Sprewell and Rony Seikaly (damn, my spellcheck just went bonkers). The expanded roster adds in Tim Hardaway and Chris Mullin, two of the better NBA players in the early ’90s who were part of the vaunted RUN TMC (Tim, Mitch, Chris). Wow, talk about two major additions! Not only that but the ratings have also been expanded. Instead of four measly categories the players are now rated in eight! Multiplied by two is kind of the theme here.

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Dennis Scott, 3 point extraordinaire, is the fourth man on the Orlando Magic squad. Sadly, no SHAQ to be found here (same with Michael Jordan, Charles Barkley and a few others). The Magic is my go-to team. Nowhere else will you find three bombers like Anfernee “Penny” Hardaway, Nick Anderson and Dennis Scott!

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Hersey Hawkins of the Charlotte Hornets used to freak me out / pump me up as a kid. He was the only character in the game that when you pick him, his eyes light up white like a demigod. It was the only reason I used the Hornets on occasion, to freak out my brother and friends. Hersey’s white eyes remain a mystery to this day. Perhaps mankind is never meant to know… and yes, that is Dell Curry there, the father of NBA superstar Steph Curry.

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Enabling hot spots in the options menu causes pinball-like markers to randomly appear on the court. Score on said marker and be rewarded with the number of points appropriately marked. They range from 4-8 points and can really change the tide of a battle.

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Power-up icons if enabled randomly pop up during play. This one is the D icon, which stands for Dunk. Grab this and you can dunk from anywhere on the court, even beyond half court. Made you feel like E.T.

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Outrageously fun, you gotta turn on the hot spots and power-up icons. This is the only way to experience NBA Jam T.E., baby!

Other power-up icons include:

  • 3 = better 3 point accuracy
  • B = bomb that knocks out everyone else
  • F = automatically on fire
  • P = increased power
  • S = increased speed
  • T = infinite turbo

All temporary, of course.

Jazzy Jeff and Will Smith were pop culture stars in '95
Jazzy Jeff and Will Smith were megastars in ’95

And in typical NBA Jam fashion, you knew NBA Jam T.E. was going to crank up the number of hidden selectable characters. The first game had a dozen secret characters, including Al Gore and Bill Clinton. The sequel more than tripled that, with over 35 extra secret characters. The Fresh Prince of Bel-Air was one of my favorite TV sitcom shows back in 1995, so when my friends and I heard the rumors that you could play as Will Smith and Jazzy Jeff… well, a picture is worth a thousand words…

That's what we thought
That’s what we thought

I mean, sure, president Bill Clinton, Hillary Clinton and Prince Charles of England were all in play… but THE FRESH PRINCE OF BEL-AIR? Get the hell outta here! Well…

WHAT! OH SNAP
WHAT! OH SNAP

Yup, NBA Jam T.E. went there. I was a huge Will Smith fan back in ’95. I thought he was going to be the next megastar of Hollywood (and he proved that with films such as Independence Day and Men In Black). So to be able to play as him on NBA Jam T.E. was a thrill and a half! We used to joke about how Robert Horry of the Houston Rockets was a Will Smith lookalike. Well now, we can use the real McCoy! :)

Rock out with your boys
Rock out with your boys
Hmm, looks like Will was ready for JAM all along
Hmm, looks like Will was ready for JAM all along

WHAT THE CRITICS SAID

They absolutely freaking loved it
They absolutely freaking loved it

NBA Jam made a killing with the critics. EGM appointed it “Game of the Month” honors by awarding it with scores of 9, 9, 9 and 9. GameFan gave it ratings of 83, 90, 94 and 94%. Super Play rated it 87%. NBA Jam T.E. fared even better. EGM gave it an 8 and 9 while Super Play rated it 90%. In Nintendo Power’s 100th issue, they ranked NBA Jam as the 28th best game of all time. Interestingly enough, they decided to go with the original instead despite admitting that the sequel “refined” certain aspects of the first game. Personally, to me that makes zero sense. If a game refined pretty much everything to its prequel, then give me that sequel any day of the week. But I digress. You can’t go wrong with either title.

Give me Tournament Edition any day of the week
Give me Tournament Edition any day of the week!

CLOSING THOUGHTS

"IS IT THE SHOES?!"
“IS IT THE SHOES?!”

NBA Jam slammed its way into our consciousness nearly 25 years ago and to this very day it still resonates deeply and fondly in our hearts. It took the simple sport of basketball and made it even simpler by stripping it down to 2 on 2. Add to that no rules and wild exaggerated slam dunks. Above all else, it tapped into something many video games would kill to have: it was simply a total blast to play. With three buddies in tow, it’s super competitive, highly addictive and downright magical. Although the game features greater than life abilities, I still enjoy executing the basic fundamental plays. For instance, going for the slam dunk only to throw a mid-air pass to my teammate for the wide open 14 foot baseline jumper. It’s immensely satisfying to trounce someone with a sound strategic play in a world that promotes the complete exact opposite. And that’s also what makes NBA Jam (and its sequel) so layered. You can play it as crazy as you wish or as basic and sound as you want. Or, the best of both worlds, which no other game at the time presented the player with. To me that’s always been a very underrated aspect of what makes NBA Jam so timeless and classic. Yeah everyone talks about the crazy plays and what have you, but at the end of the day it’s still a basketball game that allows you to win by simply making the simple fundamental plays, if you choose to do so.

"BOOM SHAKA LAKA!"
“BOOM SHAKA LAKA!”

Graphically, both NBA Jam and NBA Jam T.E. look great, but I give the slight edge to T.E. for looking just that little bit more refined. I love the music in both games. Composer Jon Hey did a tremendous job with some catchy tunes. Of course, you can’t talk NBA Jam without mentioning its zany announcer, Tim Kitzrow. His voiceovers made the faithful leap to the Super Nintendo in brilliant fashion. NBA Jam T.E. is the definitive Jam on the SNES simply because it plays faster, there are more players (and hidden characters), more options (the hot spots and power-up icons help spice things up) and oh yeah, MORE MEGS! NBA Jam T.E. is boosted up to 24 MEGS while the original is just 16 MEGS. But in all seriousness, like I said earlier, you can’t go wrong with either game, but make no bones about it — NBA Jam T.E. is the better of the two. Having said that, NBA Jam captured the imagination of a nation and reinvented the way sports video gaming was presented and perceived, cementing itself in gaming lore for all eternity.

NBA Jam overall score: 9.0

Gold Award
Gold Award

 

 

 

NBA Jam T.E. overall score: 9.5

Double Gold Award
Double Gold Award

 

 

 

Jamming on after all these years
Jamming on after all these years :D

Looney Tunes B-Ball (SNES)

Pub: Sunsoft | Dev: Sculptured Software | February 1995 | 16 MEGS
Pub: Sunsoft | Dev: Sculptured Software | February 1995 | 16 MEGS

Last night saw the Cleveland Cavaliers pounce the Golden State Warriors, 137-116. It was Game 4 of the 2017 NBA Finals and we’re back to the infamous 3-1 internet meme. Things are a little different this time around, however. Namely, the Cavs would have to win four straight instead of three, Draymond Green won’t be suspended for Game 5, Steph Curry is healthy and oh yeah, a man by the name of Kevin Durant. Last night’s game got a little, well, looney at times. The refs lost complete control of the game as seven technicals were dealt and even a fan got ejected. Speaking of looney, it made me thought of a dear old childhood SNES favorite of mine, Looney Tunes B-Ball. Best described as the cast of Looney Tunes meets NBA Jam, it’s a shame the game never really achieved the status or notoriety that it should have. So while we wait for the highly anticipated Game 5 Monday night, let’s take a moment to shine the spotlight on one of the better 4 player games on the Super Nintendo.

The battle of the NBA titans
An intense battle of NBA titans
Crank up the drama -- things are getting chippy!
Crank up the drama — things are getting chippy!

TINY TOONS, BIG FUN

One of my favorite Genesis games of all time
One of my favorite Genesis games ever

Growing up in the early ’90s I was blessed to own both the Sega Genesis and the Super Nintendo. While I loved both systems dearly, it was clear that by ’94 the SNES had pulled (way) ahead for me. But one weekend in ’94 I rented Tiny Toons Adventures: ACME All-Stars. It featured a colorful and zany basketball mode that my brother and I absolutely loved. Even though my allegiance in ’94 had switched over to the SNES side, this game reminded me that my old buddy, the Sega Genesis, wasn’t going down without a fight. My bro and I played that basketball mini-game to death that weekend! I remember wishing that someone would make a full game out of it for the SNES. Little did I know, my wish came true some months later with the arrival of Looney Tunes B-Ball. OK, so it featured Looney Tunes instead of Tiny Toons and it was 2 on 2 instead of 3 on 3, but the point remains. It was its own full game! But was it as good as the Genesis one? My brother and I rented a copy pronto in early ’95 to find out for ourselves…

Not only was it good, it was better :)
Not only was it good, it was better :)

THE STORY GOES…

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Daffy Duck: Another day, another ARTISTIC triumph.

Bugs Bunny: Not bad. Think you can keep up in a game o’ hoops?

Daffy: Surely YOU JEST!

Bugs: ^_^

Daffy: Lead the way, rabbit. I’ve got more dunks than a donut shop.

Riveting stuff, really.

Sadly, Aero is NOT a hidden character. What a tease!
Sadly, Aero is not a hidden character. What a tease!
NBA Jam meets Looney Tunes
NBA Jam meets Looney Tunes is a winning formula

OPTIONS

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I love games that allow you to customize, as is the case here. You can play a versus game or partake in a tournament. Up to four can play. The wacky meter determines how crazy your game will be (more on this later). The difficulty is adjustable from levels 1-10 and the quarter length ranges from 1, 2, 3, 4, 5 and 10 minutes (I prefer the default 2). If you’re playing with a CPU player, put Follow Mode ON if you want to control whoever has the ball.

It's like an egg hunt except it's a, er, code hunt
It’s like an egg hunt except it’s a, er, code hunt

There’s even a code hunt option. Remember the code craze of that era with games such as Mortal Kombat II and NBA Jam? Yup, it was just a sign of the times!

LOONEY LINEUP

Eat your carrots kids and you too can ball like Bugs!
Eat your carrots kids and you too can ball like him

Bugs is my favorite baller. Sure, he ain’t much of a defender, but boy, can that rabbit shoot. He’s lights out anywhere below the 3 point arc. Although his 3 point rating is only halfway, I find him to be a fairly reliable 3 point hand as well. Plus, he’s Bugs Bunny. He’s the man, er, rabbit. You know what I mean!

His 3 point shot is DETH-PICABLE!
His 3 point shot is DETH-PICABLE!

Poor Daffy can’t shoot 3 pointers to save his life, but the duck is the best defender in town. He’s also a stamina monster. Must be all that cardio he does in-between takes.

Taking a break from wabbit season
Taking a break from wabbit season

There is only one man (almost quite literally) that can match Bugs Bunny shot for shot anywhere on the court sans 3 point land, and it’s Elmer Fudd. When you factor in the 3 point shot as well, he’s much more efficient than the “wabbit.” It’s a shame though the guy is as slow as molasses in January. No wonder he can never catch that bloody rabbit!

Road Runner is sitting this one out
Road Runner is sitting this one out

Like Daffy, Wile E. Coyote can’t shoot 3 point shots for squat, but like the duck again, Wile can run for days. He also possesses above average defense and speed. Pair him up with a shooter to maximize gains.

Not even one full bar?! Taz fans are OUTRAGED :P
Not even one full bar?! Taz fans are OUTRAGED :P

Taz is what you might call a “scrub.” The poor git can’t shoot a lick and is only above average in defense and speed. He’s the only player who doesn’t have at least one full bar. We’ve all seen this type of player at the local YMCA or playground. No real skills, but, bless his heart, always gives 100% effort.

ROCK THAT FU MANCHU, SAM!
ROCK THAT FU MANCHU, SAM!

Arguably the best shooter in the game, Yosemite Sam is quite a fine talent. But just like Elmer, dude can’t outrun a turtle. Dat facial hair tho.

No Tweety Bird here
No Tweety Bird here

His ‘D’ and 3’s are just about nonexistent, but good thing he’s fast and can last for a good length of time. He’s also not a bad shooter at all — as long as it’s below the 3 point arc that is.

He's your guy if you like speed and 3's
He’s your guy if you like speed and 3’s

Marvin is a strange player. He can’t really hit squat anywhere on the court unless it’s beyond the 3 point arc, where he then transforms into Steph Curry. He’s also as fast as a cheetah. If you’re not careful Marvin will be bombing 3 pointers on your head left and right before you even know it!

THE GAME

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Quarters begin with the ball dropping from above. From time to time the ball is replaced with an anvil instead, just to keep players on their toes. Using your turbo will change your character’s avatar from happy to exasperated. How long their turbo can last depends on their stamina rating. Some expire rather fast, which makes the stamina monsters like Daffy, Wile and Sylvester all that much more valuable.

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Similar to other basketball games from that era, release the ball at the peak of your jump for best results. I love the net swishes in this game.

Each character has their own unique layup
Each character has their own unique layup

Do you expect anything else other than zany antics galore?

I prefer slam dunking, myself
I prefer slam dunking, myself

But better than wacky layups are crazy dunks. Though oddly, the dunks in NBA Jam are more wild than the ones found here. Sure you have some nutty 720° dunks, but most are of the “jump really high in the air and come slamming down” variety. Slightly disappointing, but not that big a deal.

You shouldn't be shooting anyway, Taz!
You shouldn’t be shooting anyway, Taz!

It’s really neat how you get a big fat REJECTED sign whenever a shot is blocked. It adds to the taunting and teasing. Few things are as satisfying as timing your opponent’s shot perfectly — to rise up at JUST the right time (not a second late, not a second early) and swat that ball back in their face!

WHAT A MASSACRE
WHAT A MASSACRE

Your final stats are shown at the end. Sadly, assists are not accounted for. Bugs Bunny, the two point extraordinaire, proves it here with 21 makes.

SPECIAL OFFENSIVE PLAYS

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Remember the options screen where you can set the Wacky Meter from 1-5? If you set it anywhere from 2-5 then gems will randomly appear on the court. Grab these gems to earn money. It allows you to use special offensive plays. The “Long Range” special costs 10 cents and lets you launch the ball beyond half court. It’s not an automatic make and also it depends on how good your guy is from 3 point land. But with the Long Range shot the chances are pretty good that it goes in, even from full court! Each character has his own unique Long Range shot. For example, Taz chews up the ball and spits it out. Bugs Bunny, on the other hand, or foot, kicks the basketball like a field goal attempt. Good stuff.

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Feeling lucky? Then for 50 cents (you can only carry a max of 99¢ by the way), pull the lever. If you make the shot and match three icons, you’ll score more points than normal. However, beware the 3 bombs, which will TAKE AWAY 10 points. VEGAS! can completely change the outcome of a tight game in the closing seconds…

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Speaking of wacky, it just wouldn’t be Looney Tunes if cream pies weren’t somehow involved. For 10¢ you can throw a cream pie straight ahead. Your opponent is momentarily stunned if hit, thereby allowing you a clear pathway to the basket. Is there a downside? Well…

OH THE EMBARRASSMENT! But how yummy, too
OH THE EMBARRASSMENT! But how yummy, too
The evil bomb causes a game of HOT POTATO!
The evil bomb causes a game of HOT POTATO!
"THAT'S ALL FOLKS!"
“THAT’S ALL FOLKS!”
Poor Elmer. That wabbit always gets the last laugh
Poor Elmer. That wabbit always gets the last laugh

Remember how in NBA Jam players could be “HEATING UP!” and then “HE’S ON FIRE!” ? Well, the same applies here. After scoring three baskets in a row, YOU’RE IN THE ZONE. Now every stat gets a super boost. It lasts until either the quarter expires or the opposition scores.

Sure you will, playa. Sure ya will!
Sure you will, playa. Sure ya will!
Talk about getting a big head...
Talk about getting a big head… *ba-dum tish*

NBA Jam sure didn’t have this though eh? Imagine how freaking cool it would have been to see Muggsy Bogues’ mug plastered at mid-court. Or maybe not.

SPECIAL DEFENSIVE PLAYS

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Additionally, each character has a unique special defensive play that will cost 25¢ (only available on Wacky Meter Level 2 or higher). These unique defensive plays don’t guarantee success but it sure increases your odds — particularly since there are no stinkin’ foul calls to be found here! For example, Daffy busts out the jackhammer and causes the ground to shake so hard that the player drops the ball (unless he’s in the act of shooting). Taz breaks into a tornado spin and knocks down anyone he touches. It all adds to the zany fun of the game, not to mention the strategy.

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Personal favorite goes to Wile E. Coyote, who really gets a BANG out of using ACME products. The Detonator Defense blows up the person with the ball, leaving it up for grabs. NBA Jam sure didn’t have this!

Just another day at the office
Just another day at the office
Yes, Taz got ball.... FOR NOW...
Yes, Taz got ball… FOR NOW…

Why is Elmer sporting some opera garb there? And what sort of foul manner is he conjuring?

Elmer's mug says it all, and so too will yours
Elmer’s mug says it all, and so too will yours

OUCH! Being struck by lightning will ruin anyone’s day. And doesn’t Elmer look like a WILD THING there? Max and Maurice Sendak would be proud ^_^

Er, wait. I see Taz. I see Sam. Um, where's Sly?
Er, wait. I see Taz. I see Sam. Um, where’s Sly?

Marvin gets into the act with his Disintegrator Defense zapping what unlucky soul stands before him.

ZOINKS!
ZOINKS!
Sam's Dance Defense can only be done at close range
Sam’s Dance Defense can only be done up close
Shenanigans galore...
Shenanigans galore…

Bugs Bunny’s Disguise Defense is trickery at its finest.

But the same can't be said for egos and friendships!
The same can’t be said for egos and friendships…

Sly gets the final laugh with his Remote Control Defense. When activated, a 16 TON weight drops on whoever has the ball. Talk about a massive headache!

THE SHOT HEARD ‘ROUND THE WORLD

... or not
… or not

Thanksgiving 2010 was one for the ages. It started out as a simple family night spent with my cousins, nieces and nephews. Toward the end of the night my brother and cousins began discussing Black Friday plans. Having participated the year before, I didn’t care to do it again. So I went home and fired up Looney Tunes B-Ball around the witching hour. I cranked up the difficulty level to the max (10). And it turned out to be the most epic game ever. Coming down to the final closing seconds, I was up 37 to 36. The computer had the ball with about five seconds to go. Elmer Fudd began dribbling down the court. Knowing that he had to heave a half court prayer, I timed my leap of faith with Daffy Duck. Sure enough, Elmer began his shooting motion for the half court prayer. And at the exact same time, I also rose. What happened next was one of the record books…

OOOH! DENIED AND REJECTED! CLUTCHNESS!!
OOOH, DENIED AND REJECTED!
Oh crap, Elmer got the ball right back...
Oh noes, Elmer gets the ball right back…

However, the ball came right back to Elmer with a second left on the clock. OH CRAP! I desperately jumped back up as Elmer gave it one last heave. Look at Daffy trying his damnedest there. Unfortunately, I jumped too early and Elmer managed to release the ball with 0.1 left on the clock! This would be a brutal loss to suffer. The ball flew through the air as time froze and the buzzer sounded…

Nice try, pal!
NO GOOD!

The ball bounced hard off the left side of the rim. WOW, WHAT A FINALE. One of those rare moments in gaming where you just sit back for a second staring at the screen in disbelief. What a game, and what a night. Kiss my ass, Black Friday!

WHAT THE CRITICS SAID

stevecoll80

Sadly, Looney Tunes B-Ball didn’t receive much publicity back in the day. GameFan featured it in a lovely two page preview in January 1995 but they never reviewed it. When you consider the fact that this game and the mega popular NBA Jam: Tournament Edition were both released in February of 1995, it’s easy to see how Looney Tunes B-Ball slipped through the cracks. It’s a shame it wasn’t released a few months prior because it would have made a killing during the holiday season of ’94. Alas, it wasn’t meant to be. Regardless, it’s one of those games that fly under the radar but ask anyone who has ever played it and you’re sure to hear only good things in response.

CLOSING THOUGHTS

Boys, I sure hate to break this to y'all but...
Boys, I sure hate to break this to y’all but…

Looney Tunes B-Ball is plain fun and zany. It’s very customizable — you can play a serious straight up game or make it as ridiculous as you want by cranking that wacky meter to the max. I mean, where else can you drop 16 ton ACME weights out of the sky, play the Vegas slots, cross dress, throw cream pies and disintegrate folks into a pile of dust? It really is NBA Jam meets Looney Tunes. OK so maybe the basketball isn’t the best around. You can’t expect that from this type of game. That’s not to say it isn’t functional, though. Far from it! It plays very well, just not at the level of a pure basketball sim. And if that’s what you’re after then look elsewhere. But if you’re looking for a fast, crazy, fun street ball type basketball game, this will scratch that itch and then some. It’s not a deep game by any means. There’s no stat-tracking or 82 game seasons here. All you have is a simple versus mode and a tournament. But when a game is as fun as Looney Tunes B-Ball is, that’s really all you need. If you can round up three buddies, it only gets that much better. Be prepared though for some bruised egos…

[Really? REALLY? -Ed.]
[Really? REALLY? -Ed.]
From all the cool special defensive measures to all the wacky and silly offensive techniques, Looney Tunes B-Ball comes recommended to any and all basketball fans. Even if you don’t particularly care for the sport, if you like fun fast-paced party games in general then this is worth a look. Its appeal goes beyond basketball. It’s a perfect example of what I like to call a sleeper hit. It never got much press and praise back in the day, but behind closed doors everyone I knew growing up loved it. If you’ve dismissed this game for whatever reason without giving it a fair shake before, don’t hesitate to give it a chance. It’s simple, competitive and straight up looney. Featuring those timeless and iconic cartoon characters, it also stands the test of time. The likes of Chris Mullin and Patrick Ewing have faded and given rise to current day stars such as LeBron James and Anthony Davis, but Bugs Bunny will never go out of style. If you’re looking for a fun-filled NBA Jam alternative, you’ve found it here.

Graphics: 7.5
Sound: 7
Gameplay: 8
Longevity: 8.5

AwardsOverall: 8.0
Silver Award

 

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Operation Logic Bomb (SNES)

Pub & Dev: Jaleco | September 1993 | 8 MEGS
Pub & Dev: Jaleco | September 1993 | 8 MEGS

The Super Nintendo is loaded with plenty of good games for every genre. However, if there was a genre I wish we had more representations of, it would definitely be the top down shooter. Sure you got the Pocky & Rocky series, True Lies, Soldiers of Fortune, Super Smash TV and so forth, but I wish there were even more. Thankfully, Jaleco did their part and gave SNES players a solid addition to the genre. Not a stand out title, but it makes for a quality addition to any Super Nintendo collection.

FORTIFY THIS

Operation Logic Bomb was a sequel to a Game Boy title
Operation Logic Bomb is a sequel to a Game Boy title

How many SNES games can you say is a sequel based off a Game Boy title? Not many, right? Operation Logic Bomb would be a good answer to such an obscure trivia question. Jaleco developed Fortified Zone (AKA Ikari no Yōsai in Japan) and released it in September of 1991.

Ikari no Yōsai means "The Fortress of Fury"
Ikari no Yōsai means “The Fortress of Fury”
The Japanese only Game Boy sequel, Ikari no Yōsai 2
The Japanese only Game Boy sequel, Ikari no Yōsai 2

OPERATION SNES

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Operation Logic Bomb opens up with a futuristic intro.

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Advanced technology created this super soldier warrior. As Agent Logan, you’re tasked with rescuing some scientists from a lab that has been taken over by unwanted intruders. Failure to save the lab will result in the imminent destruction of the entire planet. Good luck, Agent Logan.

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Simple but cool intro got me hyped a bit.

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Shatter the glass entrance. Nice way to start things!

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Exploding barrels? What is this, a top down Doom? TAKE MY MONEY. Unfortunately, this is the only time in the game this happens. A wasted opportunity…

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Destroy whatever that “thing” is, and the lights turn on. Nice.

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Positioning and playing the angles right is what it’s all about.

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Panels may hold a map. The levels aren’t big so there’s little risk of getting lost, but it’s nice to have a map anyway.

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Enemies appear in set patterns. When there’s only one it usually means there’s more to soon come.

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Purple hives produce enemies. Once you kill the set amount, they stop coming. Take your time to strategize the best plan of attack.

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These crab-like robotic creatures are the bosses of the game. They start out very easy but progressively get harder.

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They’re very protective of these containers. You’ll see some cutscenes as you play through the game, as seen here.

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Obliterate that generator in the corner there to open the door. Ah, it’s the container the crab is so crazy about protecting. Blow it to Kingdom Come.

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Cutscenes like this allow you a glimpse into past events. Those scientists stand no chance against the red troopers.

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Enemies can only shoot at 45 or 90 degree angles. Use this knowledge, and the various walls and barriers, to your advantage. Moments like this is when the game is at its best.

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Containers just sit there defenseless. Always feels good taking them out.

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Beginning the game with a single shot and a spread shot, you can gain up to three more weapons as you progress throughout. The first one being this sick ricochet shot.

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Bounce your shots with this gun off walls to take out the opposition. It allows you to tinker around with different angles and can be a true Godsend.

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Nothing like bouncing it off multiple surfaces to kill the baddies!

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Blowing up the generator eliminates those pesky plasma shots that relentlessly pursue you.

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Certain generators can only be taken out with the ricochet shot.

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Teleporters appear later in the game.

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Ricochet shots from a safe angle to take out the bad guys. Later on you’ll face crabs as mid-bosses. This one is a pushover as it can only shoot forward.

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Things start to get hairy when you either rush in or the enemies come at you in waves. It’s all about using the right gun for each situation.

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Another cutscene previews an upcoming badass boss that’s extremely protective of its territory… but we also get a preview of the flamethrower…

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Flamethrower is short, but very potent. Thankfully, all guns have unlimited ammo. So feel free to hold down on that fire button. But damn, you can eviscerate the remains of those guys there. A bit brutal but I’d be lying if I said I didn’t like it a bit…

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Golden [State -Ed.] Warriors are a pain in the ass. Look at those four — who do they think they are, Kevin Durant, Steph Curry, Draymond Green and Klay Thompson? Although low on health, they move fast as hell and can quickly injure you something bad. Speaking of bad news, better kill those generators fast before any more damage can be incurred.

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Ricochet shot doesn’t work here. Try the flamethrower…

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YOWZERS. Talking about a dramatic, intimidating entrance. This mother crab attacks you with homing missiles and a whole lot of piss and vinegar.

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Finally, we get a little change of scenery. The scene shifts outdoors and we’re introduced to a new rock type enemy.

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Position yourself correctly and there’s nothing they can do!

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Things get a lot tougher when enemies attack in droves. Also, variations of enemies can appear at once, forcing you to adjust on the fly and select the best strategy for each given situation.

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Formations vary and moments like these in particular are a bit nasty. Having a new wave of enemies nipping at your heels while you’re contending with another wave in front of you is where the game gets a bit tough.

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Flamethrower curls around corners. Love that! But damnit, here comes another wave of baddies eager to chomp your ankles off!

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Nothing beats finding a health refill station right in the nick of time.

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Generators stand in your way of locked doors.

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Halfway through the game you’ll find the PID-R1, AKA the Personal Image Duplicator-Release 1. This handy item allows you to place a holographic decoy image of yourself which attracts your enemies and draws them away from you. Not only the bad guys but also situational obstacles such as this force field. Use your Reflecting Pulse Laser to take care of the generator.

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Certain sections can only be accessed after some, ahem, gentle prodding.

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Speaking of “gentle prodding”

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Trickiest part of the game is when those Golden [State -Ed.] Warriors come at you in waves [Just ask the “King” and Cleveland… -Ed.]. Later on, more crab mini-boss battles ensue.

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Satisfying as hell to pick off bad guys from a safe angle.

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Choosing the right weapon for the right moment is the name of the game. It’s kill or be killed. You can’t just walk by enemies — you gotta terminate them all. Some doors remain locked until you clear them all out.

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Remember all the special tools you gained earlier on? The holographic decoy and the mine? You’re going to need to use both to beat this sucker!

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Employ both techniques to wear this bastard down.

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Finally, another level that takes place outside the lab. I wish more levels had a unique look like this last one. That would have made this game even more interesting. The last boss isn’t as hard as the one before it.

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Defeat this monstrosity and save the scientists by blowing these bad boys up.

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Restore peace to the land! #DefendTheLand [Someone has to… -Ed.]

WHAT THE CRITICS SAID

Operation Mixed Bag...
Operation Mixed Bag…

Operation Logic Bomb did OK with the presses. EGM gave it scores of 9, 8, 8 and 6. Super Play, however, rated it 68%. They knocked it for featuring slow and unimaginative gameplay. I sort of agree with that assessment yet at the same time I kind of don’t. The game is no barn burner by any means, but it’s not exactly plodding, either. It’s somewhere in the middle. It’s nice being able to strafe and lock your position. That’s one of my biggest beefs with a game like Zombies Ate My Neighbors. However, Operation Logic Bomb is not as fast as that game is. Its pacing is much more deliberate and cerebral. It sure could have used a rolling option or some kind of evasive action (similar to True Lies and how Arnold could do a somersault).

CLOSING THOUGHTS

Truly a game of angles
Truly a game of angles

Sadly, Operation Logic Bomb rarely gets the credit it deserves. You could call it something of an “obscure hidden gem.” It doesn’t seem to get talked about much when people recommend SNES games, even when asking about lesser known titles. But it definitely deserves to be in that conversation. I like that the guns have unlimited ammo and that there is no time limit. You really get to dictate the pace of the game. I also like that each weapon has its pros and cons. Some are weak but they cover the entire length of the screen. Others may be potent but lack range. The two extra items (the mine and the decoy) are also great tactical tools to employ throughout. The enemies aren’t terribly varied, but there’s just enough of them to keep you switching guns and strategies on the fly. It’s kind of pure in that sense. Not too unlike Doom where certain weapons work better on certain demons than others, and it’s a matter of switching to the proper gun for each situation.

Rage against the machine!
Rage against the machine!

Unfortunately, the game is pretty short and can be beaten in around an hour or so. But I suppose this is also a good thing since there are no saves or passwords. It’s an arcade experience that’s meant to last not too long. Although it is short, I do find myself coming back to it occasionally, just because of how fun it is. Nothing beats selecting the right gun for the right situation — especially when it involves bouncing shots off a wall to dismantle a hapless enemy. The visuals are pretty good although there isn’t much variety to speak of in the lab levels. And sadly that’s where the bulk of the game takes place. The sounds get the job done but nothing to write home about, like the music itself. I do enjoy the arcade action although I wish it were a smidgen faster and some sort of evasive action would have made life easier. But all in all, Operation Logic Bomb is a simple, fun arcade-like game that would make a nice addition to any Super Nintendo library.

Graphics: 7.5
Sound: 7.5
Gameplay: 7.5
Longevity: 6

AwardOverall: 7.5
Bronze Award

 

#DefendTheLandForReal
Throwback to the 8-bit era

Super Star Wars (SNES)

Dev: Sculptured  Software | Pub: JVC | November 1992 | 8 MEGS
Dev: Sculptured Software | Pub: JVC | November 1992 | 8 MEGS

I was never the biggest Star Wars kid growing up. Hell, even today I’m not the most ardent fan. I’ve grown to appreciate the franchise over the years, namely after purchasing the original trilogy VHS set off eBay in the late ’90s. I had a childhood friend who was OBSESSED with Star Wars. My brother and I used to sleep over at his place all the time in the early ’90s, and one of my fondest memories is watching him play through Super Star Wars. That stunning intro with that iconic score blasting through in stereo sound is entrenched in my soul. I can’t tell you the number of nights I spent watching this opening intro in sheer awe and never growing tired of it. My friend let me play the game here and there but I never got past the second or third level. I recently sat down to finally play this game seriously. Not only did it scratch a childhood itch, it took me right back to my friend’s living room circa late 1992. All those lazy Saturday nights spent watching him save the universe, at last it was my turn. My turn to be the Jedi master. Or try to be, anyway. But I digress. Let us take a galactic stroll down memory lane.

40 YEARS… GOD DAMN, MAN

One of the most iconic shots in cinematic history
One of the most iconic shots in cinematic history

Today marks the 40th anniversary of Star Wars: A New Hope. 40 gawd damn years. Who knew what an impact Star Wars would have when it was released back on May 25, 1977? What can I say about this film that hasn’t already been said a million times before? It just hits all the right notes. It had the classic underdog protagonist, Luke Skywalker (what a name). An absolutely iconic villain (Darth Vader), a charming rebel (Han Solo), a gorgeous female lead (Princess Leia) and several different themes running throughout. It was lightning in a bottle.

Thanks for the memories. R.I.P. Carrie Fisher
Thanks for the memories. R.I.P. Carrie Fisher

IN A GALAXY FAR, FAR AWAY…

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Sculptured Software, the developer, got no love in the intro.

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Presentation was on point. But the best is yet to come…

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INSTANT GALACTIC GOOSEBUMPS.

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Wouldn’t be Star Wars without the classic text crawl.

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Intros became more popular and common place during the 16-bit era. Sure, they were extremely simple in many cases but that’s also why I like them so much. There’s a charm to their simplicity. Super Star Wars easily has one of the more memorable intros on the SNES, thanks in large part to its epic music.

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Nostalgic feels! Talk about bringing back memories! The Sea Dune is one of the most memorable first levels in SNES history.

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Starting out with a standard blaster, Luke can upgrade his firepower several times over. Beware of the sand worms.

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Showing off his new flame gun, Luke’s in for a giant surprise as the terrible, hideous Sarlacc Pit Monster nearly swallows him whole for lunch!

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Sarlacc Pit Monster is such an unforgettable first boss. Probably the very first thing that comes to mind when I think of Super Star Wars. It perfectly sets the stage (no pun intended).

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Cutscenes occasionally appear after clearing a stage, moving the plot forward.

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Admittedly this hasn’t aged terribly well, but back in late 1992 it was quite the sight.

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Destroy all 12 Jawas to free R2-D2. Then head for the Sandcrawler.

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Outside the Sandcrawler, Luke must penetrate the defenses and power his way in. Tell me that second shot doesn’t scream Metal Slug

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Jumping on ledges of varying sizes is the meat of this level. Some of the jumps can be a little tricky as some ledges are a bit small and the control isn’t as tight as say a Super Mario World. Eliminate those annoying Jawas before they can attack you right off a ledge. Pretty soon you’ll upgrade to the Seeker gun.

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LIGHT SABER?! Relax, that will come later. That light saber icon increases your health bar a bit but oddly only for that level. Each level it resets back to the norm. This stage ends by simply dropping into a hatch. No boss fight. Boo.

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Inside the Sandcrawler we go. Run to avoid becoming a human s’more.

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Skywalker looks over his shoulder only to spot a Jawa coming his way with ill intentions. Instead of turning around and shooting the Jawa, Luke fires straight ahead at the wall in front of him. The Rapid Ion shot bounces off walls and can take enemies out in unconventional ways. Sick.

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There’s no switching of guns, though. Once you upgrade your shot, that’s the only gun you have. Dying sadly drops you back to the very first gun, rather than a step down (how unforgiving). The Plasma shot is the most potent.

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Sliding through tight spots never felt so good.

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Massive mechanical monstrosities and strange creatures await.

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Shades of Contra III: The Alien Wars eh? Speaking of shades, is it just me or does the Hydra boss from Shinobi III remind anyone else a bit of Lava Beast Jawenko?

Hyrda from Shinobi III
Hydra from Shinobi III

[More like Kraid from Super Metroid I say... -Ed.]
[More like Kraid from Super Metroid I say… -Ed.]
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Defeat Jawenko and rescue R2-D2.

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Another cutscene ensues [Boy, nothing gets by you -Ed.]

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Attention to detail 101! Love the way Luke struggles to free himself from that sticky goo. More Jawas to kill. Watch out for those crumbling ledges.

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Sandwiched between a sand worm and a Tusken Raider. Gee, where’s Beetlejuice when ya need him?

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Tricky bit, this is. It’s a long way down…

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“GODDAMNIT, LUKE!”

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Gifted with the light saber, shit just got real.

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Everyone at some point has imagined what it would be like to wield a light saber. Super Star Wars lets you experience it about halfway through. Better late than never! Besides, by the time it’s available, it really feels special.

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Banthas die in this dramatic, explosive fashion. Quirky.

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Wonder where all those little womp rats come from? Say hello to the mother.

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Another vehicle section breaks up the action. Make your way to Mos Eisley. This is where you encounter your first Storm Trooper. Almost brings a tear to my eye. Arguably the most iconic cannon fodder in history. Foot Soldiers and Putties have nothing on these guys!

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There’s something really satisfying about slicing a Storm Trooper with your light saber. Especially when you’re jumping. I love how those blocks split up when damaged. Mos Eisley is home to some deadly plant life. Avoid stepping in them.

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Chewbacca joins the fray! Let’s give the big wookie a shot…

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Chewie’s turn to shine. It’s an old fashioned barroom brawl at the Cantina! Creepy images and enemies abound. I remember being a little spooked whenever my childhood friend made it this far and I sat in the back looking on…

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Kalhar is a hulking mess. Watch out for its long neck and limbs.

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Everyone’s favorite rebel, Han Solo, crashes the party!

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Escaping from the Cantina, there’s a bounty on your head so you better hightail it fast. But being Han Solo, you know no such thing…

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Differences between the three playable characters? Chewie is the strongest (his default health bar is the longest). Han Solo has a longer rolling slide than Luke Skywalker. But only Luke can wield the light saber. It’s a small price to pay however to be the coolest rebel this side of the galaxy on your SNES.

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Maybe a little TOO cool, though. That’s the last time they get me…

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Massive mechanical monstrosities abound.

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Consider yourself an excellent gamer if you make it this far without cheating.

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Those giant tie fighters fly by and clip our hero. There are quite a few moments in this game where damage is pretty much unavoidable. A little annoying but thankfully there are plenty of heart refills. Ah, nothing warms my heart more than seeing a couple dumb Storm Troopers rushing into the scene.

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Nothing beats blasting them to oblivion… except seeing them fall through those pits on their own volition!

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Death Star Hangar Bay is a simple but fun little stage. An Imperial Defense Droid greets you at the end. It’s reminiscent of the ED-209 from RoboCop fame.

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Switch off to the light saber to make this even more challenging!

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Damnit, Luke! Yeah, I’m talking to you! Way to cut it close…

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Spider robots can be a pain. Damn, the Storm Troopers are tall in this game.

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Detention Guard Boss is no match for a true Jedi. Congratulations on rescuing Princess Leia, but the battle is far from over.

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Blasting Storm Troopers left and right makes me happy.

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Deactivate the Tractor Beam. Shades of Elevator Action a bit…

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Switch over to the light saber and take it out like a real G!

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Darth Vader’s token cameo. Maybe he’ll appear more in the sequel…

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Death Star — you’re going down!

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Gratuitous Mode-7? Check.

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Before you can tackle the Death Star head on, you must first obliterate 20 tie fighters and 20 towers.

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November 1992. This looked absolutely stunning back then. Some images are just burned into your core. Watching my childhood friend play this over and over is something I still vividly recall… even nearly 25 years later.

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Super Star Wars was the first SNES game to combine side-scrolling action with first and third person sequences. Props for the innovation!

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Foreshadowing at its finest…

Of course, the Empire did strike back
And boy, did they ever strike back

Sculptured Software followed up Super Star Wars with Super Empire Strikes Back (October 1993) and Super Return of the Jedi (October 1994). If I’m not mistaken, Star Wars holds the distinct honor of being the only film trilogy to make it onto the same console in three separate games. Indiana Jones’ Greatest Adventures doesn’t count since the three Indy films are jammed into one game. As of this writing I have yet to thoroughly play through Super Empire Strikes Back or Super Return of the Jedi. It’s said that they’re even better than Super Star Wars, thanks to more refined gameplay, more playable characters and a much welcomed password feature.

FAITHFUL TO THE FILM

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Presentation of Super Star Wars, from the opening text crawl to something as little as the very font itself, is extremely faithful to the film that was released 40 years ago today. Sure, a few of the enemies and bosses were added in but thank goodness — it sure would get boring battling just Jawas, Tusken Raiders and Storm Troopers. Some minor plot points were also tweaked, but it’s forgivable. Overall, Super Star Wars nicely captures the spirit and essence of the 1977 film.

USE THE FORCE (OF CHEATING)

Mercy, sweet mercy...
Mercy, sweet mercy…

Super Star Wars has a reputation of being one of the toughest SNES games ever crafted. Enemies come at you with relentless hunger. Many attacks are seemingly unavoidable. There are around 15 levels and no save or password feature. The game does become easier when you power up your gun to the max, but as soon as you die you’re back to using the initial gun. Power-ups are somewhat rare so you’re kind of screwed if you die. You’re almost better off starting back from the beginning. To top it all off, the jumping feels a bit rigid. It’s not impossible to beat, but I definitely recommend playing this on Easy. Thankfully, Sculptured Software was so kind as to provide several cheats. Among these include a debug menu, invincibility, a level skip and even a cheat that allows you to begin the game with Luke’s light saber.

  • Debug Menu: Press A, A, A, A, X, B, B, B, B, Y, X, X, X, X, A, Y, Y, Y, Y, B at the title screen. During game, press L+R on controller 2.
  • Stage Skip: Press A, A, A, A, X, B, B, B, B, Y, X, X, X, X, A, Y, Y, Y, Y, B at the title screen. During game, press START on controller 2.
  • Light Saber: At the title screen, press Y, Y, X, X, A, B, X, and A.

Even the cheats were hard!

WHAT THE CRITICS SAID

So hot it's on fire...
So hot that it’s on fire…

The critics loved Super Star Wars. EGM gave it ratings of 9, 9, 9 and 9. Super Play scored it 89%. It was a smash hit success when it came out in November 1992. Many considered it as the first truly playable Star Wars game that held true to the vision of the iconic film. From the theme being perfectly replicated to flying the X-Wing in the trench, Super Star Wars knocked it out of the park. Producer and lead designer of Super Star Wars, Kalani Streicher, had some interesting comments to share. In an interview conducted with Retro Gamer Magazine, Kalani had these following remarks: “From the beginning I wanted to retell the story of the movies in an interactive fashion. I also knew, being a huge Star Wars geek myself, that I wanted to bring in elements that never were explained or expanded upon in the movies, especially areas or characters that were mentioned briefly in the films, such as fighting the Star Wars chess monster as a boss in the Cantina.”

Kalani expanded on the universe
Kalani expanded on the Star Wars universe
You fight Kalhar in the Cantina
From a hologram chess piece…

Regarding the trilogy’s infamous difficulty, Kalani had this to say.These were difficult games. We were aiming at the hardcore. Everybody was a hardcore player back then! I definitely could not deliver such difficult games today. In hindsight, I would reduce the enemy damage by 10-20 percent, make the player character able to absorb more damage, add more power-ups and improve level design.”

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But overall, Kalani admits there isn’t much else he would change. “I’m very happy with how all three games in the SNES trilogy turned out. We did an incredible job getting this trilogy out back-to-back-to-back each Christmas. There are a couple of elements I wish we could have incorporated if we had more time, such as all the levels, characters and bosses we had to cut from the game — with each game we built more levels than we actually shipped. I’d also make the games a bit easier to play. I’m very fond of the Super Star Wars trilogy and very pleased with its popularity. They were my very first games and we had such fun designing and developing them.”

Needless to say, long live Star Wars (it won't ever die)
Needless to say, long live Star Wars (it won’t ever die)

CLOSING THOUGHTS

Classic. Timeless. Happy 40th!
Classic. Timeless. Quintessential. Happy 40th!

It’s hard to believe today marks 40 years since the first Star Wars film marched its way into theatres. May 25, 1977. Who would have ever thunk that it would go on to become the biggest grossing film franchise of all time? Many films come and go. Only a select special few manage to leave an indelible mark. Even fewer go on to become a mainstay in the very fabric of pop culture. Super Star Wars is a fine space action platforming blaster. It’s not without some flaws, but all in all it captures the spirit of the film and was a small landmark achievement back in the early ’90s. As difficult as the game may be, it’s still a blast traversing the landscapes of Tatooine both by foot and vehicle. I love all the little details like the way Luke Skywalker breaks the fourth wall to stare back at you. Or how the pieces of a shattered machine warhead can nick you for damage. Or how the blocks section off into tiny pieces when shot at. It’s a fully breathing universe that feels a bit lived in. It’s convincing and really puts you in the shoes of Luke, Han Solo or even Chewbacca. Well, if he had shoes. Look, you get the point. It’s not perfect but if you’re a fan of the franchise then you can’t help but appreciate the effort and authenticity.

I feel the glow, not the force
I feel the glow, not the force

Super Star Wars was the first SNES game to incorporate side-scrolling action with first and third person shooting sequences. It was tough as nails but thankfully playing on easy makes it somewhat manageable. If you’re really struggling though, you can enable a secret debug menu to make life a bit easier. The visuals were very good for its time, despite some drab looking deserts scattered throughout. The music was amazing. This is one of those games you want to crank the volume up for. Each track fits its stage perfectly, ranging from sweeping and epic (Land of the Banthas) to jazzy and toe tapping (Cantina). Of course, I would be remiss if I didn’t mention the near perfect rendition of the legendary Star Wars theme. The iconic John Williams score was masterfully handled by one, Paul Webb of Sculptured Software. The sound is also on point, from the guns to the enemy cries to the WHOOSH of the light saber. Explosions are glorious. It’s all part of an engrossing game that sucks you into its digital world and makes you forget for a second that you’re playing a video game. You really do feel like you’re smack dab in the middle of the Star Wars universe. Speaking of which, it’s a good game on its own but when you factor in it’s FREAKING STAR WARS, it’s something quite special.

One of the better games of '92
Just as memorable 25 years on

All of this of course would be for naught if the gameplay didn’t hold up its end of the bargain. Thankfully, while it may not cross over into the upper echelon of SNES action games, Super Star Wars delivers for the most part. On the downside, jumping can be a bit stiff. There is a fair bit of slowdown that occasionally plagues the action. And the boss battles don’t require much strategy. It’s just a case of firing away at them mindlessly for the most part. The game is generous with its heart refills but the constant barrage of oncoming enemy waves can quickly overwhelm to the point of undue frustration. It’s still very playable and enjoyable, particularly on the easy setting, but these factors prevent the game from receiving an even higher score. There are minor differences between Luke, Han and Chewie but there could have been a bit more differentiation. The good far outweighs the negatives, though. Old school hardcore gamers will welcome the challenge but less ardent players may find this game overly irritating. For what it is, especially for its time, Super Star Wars is easily one of the more memorable SNES games ever created. Not necessarily one of the best, although it is very good, but definitely one that sticks in your mind long after the dust settles.

Graphics: 8.5
Sound: 10
Gameplay: 8.5
Longevity: 7

Overall: 8.5

Double Silver Award
Double Silver Award
*breathes* I'll see you next time
*breathes* I’ll see you next time

Alien³ (SNES)

Pub: LJN | Dev: Probe | May 1993 | 8 MEGS
Pub: LJN | Dev: Probe | May 1993 | 8 MEGS

Movie game adaptations back in the ’90s were hit or miss. Often times seemingly more miss than hit, especially when you saw the infamous dreaded letters of LJN on the box cover. Alien³ has a mixed reputation when it comes to the film. So you factor all these things — somewhat shoddy film with a very shoddy firm such as LJN — and it’s easy to see why some folks had their doubts about how this game adaptation would turn out. Thankfully, Probe handled developing the game and Probe strayed away a little from the film’s stifling creative choices. This included strapping Sigourney Weaver with enough arsenal to start a small war and oh boy, were there aliens galore! Compare this to the film which had only one alien and zero guns. A most fine creative choice by Probe. The box wasn’t lying when it said 3 times the suspense, 3 times the danger, 3 times the terror…

AN ICONIC FRANCHISE

Not one to play "Telephone" with
Not one to play “Telephone” with

The first Alien film, released nearly 38 years ago on May 25, 1979, was a smash success. It was a tense sci-fi thriller starring Sigourney Weaver as the iconic Ripley character. And of course, one badass alien that scared audiences the world over. The sequel, Aliens, hit theatres on July 14, 1986. It scored rave reviews but the franchise would go on to remain dormant for six years. That’s when Alien³ marched into theatres on May 22, 1992. Today actually marks the 25th anniversary of Alien³. It received mixed reviews and is considered by many as the black sheep of the franchise. However, there’s a decent smattering of Alien³ backers who will claim otherwise. It’s one of those “controversial” sequels in a franchise that warrants another viewing if you haven’t sat down to watch it in over 15 years or so. A year later Alien³ was released on the Super Nintendo. Let’s take a closer look…

At the very least the game captures the gritty grimy feel
The game certainly captures the film’s gritty, grimy feel

NO ONE CAN HEAR YA SCREAM IN SPACE

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Nothing like that classic slow Alien fade in effect.

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Shiver. That damn facehugger dropping always gets me.

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Lieutenant Ellen Ripley, one of the most iconic characters in sci-fi cinematic history, is the sole surviving member. She may wish otherwise…

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Alien³ is not your typical side-scrolling platformer, which tends to be the fate of most movie licensed games. It plays more like an interconnected adventure, which is a nice change of pace from your typical hop ‘n bop affair. Throughout each level you’ll find computer terminals. Select a mission, discover your objective(s) and view blueprints. There’s some slight strategy at play here, such as being able to select the missions in an economical fashion where you travel the least amount of distance from mission to mission. Obviously the less ground you cover the greater your chances of survival.

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Missions don’t vary too much, which can lead to a spell of repetition now and again. One type of mission is locating and rescuing all the trapped prisoners. Right away you notice the game has this gritty, grimy feel to it. It’s faithful to the movie in that regard, perfectly capturing the bleakness and futility of the maximum security prison. It stands out in a crowd of bright, cartoony looking SNES games for sure!

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Ripley’s energy bar is only shown after she incurs damage. I rather liked this as it’s not eating up your HUD space. Although your health bar will occasionally flash once your health drops to 25% or below. It adds to the tension of the game and is a bit reminiscent of Metroid, but less annoying. The smaller aliens inflict little damage but the bigger ones pack a nasty punch.

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Speaking of the bigger aliens, I love the way they explode. You can really feel the impact. The screen also seems to shake ever so slightly, just to further play up the gravity of the situation.

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Climbing ladders and crawling through the claustrophobic air ducts are two things you can expect to do a lot of. Watch out — those air ducts can quickly fill up with deadly facehuggers and other buggers…

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Another mission type is repairing broken electrical boxes.

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Creepy shadowy figures watch you from the safety of the sidelines. Use the flamethrower on the eggs when they open up. And beware of falling facehuggers!

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Always the little details in a video game that makes me go, “Nice.” Look no further than spotting an item, collecting it and watching it split into several different pieces as it goes into your inventory. I also like the ability to shoot up and kill aliens that may be scurrying high above.

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Nothing like taking a flamethrower to those nasty eggs. Also equally satisfying is rescuing all the hostages held captive within the prison.

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Ripley’s hand-over-hand technique is brilliantly animated. Finding that tricky final hostage is quite a fist pump worthy moment.

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Mission completed? Head back to any given terminal and select the next one. You can choose them in any order you wish, and a blueprint allows you to see exactly where you need to go. It can slow down the action of the game but I do like the touch of strategy that comes with the ability to view a map.

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Multiple pipe fractures are compromising your safety, so find them all and seal them up. I like how you see the meter charging from 0 to 100%. Sometimes aliens will come scurrying at you so you must take them out first, and then resume reconstructing the pipes.

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Medikits are scattered throughout the game and replenish 30% health. They’re a Godsend when you’re low on health. The game will remind you if your health dips below 25%. There’s nothing like healing up and not having to deal with the annoying low health warning.

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Sometimes you need to hang around for a bit. Watch out for the alien’s acid spit!

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Roasting the bigger aliens and seeing them explode into tiny pieces is disturbingly satisfying…

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Speaking of roasting, the flamethrower is by far my favorite weapon of the three. Just a shame then that it eats up ammo super fast.

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Creepy! Alien corridors are exactly that.

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Nothing beats an ammo room! You’ll need it too as ammo in this game can dry up fast with the insane amount of aliens that the game throws at you. Probe had mercy and even makes the ammo and various goodies reappear after each successfully cleared mission. Trust me, you will need to restock…

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Alien³ can be a pretty tough game. Not impossible by any means, but hard enough to send you to the game over screen a few times. And what a game over screen it is, too…

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Scrambled? Sunny side up? Over easy? None of those. I simply prefer my eggs to be alien-free, please. Thank you.

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Another type of mission sees you picking up a device in one area only to place it in a control unit in a different area. This back and forth gives it a slight Metroid feel as opposed to an all-out hardcore action affair. And for the most part, this works well.

Alien3-25Alien3-25b

 

 

 

 

 

Sealing certain doors is another type of mission. Notice in the first shot there you are sealing off the door that leads to the ammo supply room. This is where strategy comes into play. I recommend saving this particular mission for last since you will probably need to restock on ammo. Killing all eggs is another mission variant. Watch out for them bloody facehuggers leaping out at you!

Alien3-26Alien3-26b

 

 

 

 

 

Facehuggers should naturally make your skin crawl. They definitely do that in this game. Falling from the ceiling and scurrying about… it really adds to the horror vibe of the game.

Alien3-27Alien3-27b

 

 

 

 

 

Quick, better fix those fuse boxes! But don’t forge ahead if a nasty bugger is quickly heading your way. Pause and dispatch of the threat. You’ll have to start over from scratch charging the bar but thankfully they charge pretty fast.

Alien3-28Alien3-28b

 

 

 

 

 

Grenade launcher will light up your TV screen. Potent sucker!

Alien3-29Alien3-30

 

 

 

 

 

Hidden goodies are usually lurking about if you explore enough. Once you clear all missions you receive a (funky) password and a time stamp of your adventure. I love games that provide the time it takes to complete a level or mission.

Alien3-31Alien3-31b

 

 

 

 

 

Things get progressively more difficult as you proceed. For example, multiple eggs and xenomorphs call the various hallways home. You’ll be amazed at how fast the ammo flies… and watch out for the changing colors of the aliens. They do grow stronger, like the blue ones…

Alien3-32Alien3-32b

 

 

 

 

 

Missions galore, as usual. I like the little titles they each get too, rather than a generic “Mission #1,” “Mission #2″ and so forth. Take advantage of the blueprint by examining it carefully before accepting and carrying out a mission.

Alien3-33Alien3-33b

 

 

 

 

 

Ooooh, ahhh. A nice change of pace from the more depressing looking visuals of certain other locales.

Alien3-34Alien3-34b

 

 

 

 

 

Reminder: DON’T F*CK WITH RIPLEY.

3 TIMES THE GUNS

Alien3-BrillAlien3-Brill1

 

 

 

 

 

Sometimes an action shooting game doesn’t need a whole lot of guns. Alien³ only has three, but they work extremely well and each has its pros and cons. Take the pulse rifle, for instance. It can kill aliens from a low angle but it’ll miss aliens crawling up top. That’s when you bust out the flamethrower instead. However, the flamethrower eats up a ton of ammo fast. The third gun, a grenade launcher, does massive damage but is used more sparingly. Three guns may not seem like a lot but in this case it actually works so well that you don’t find yourself wishing there were more weapons. All three guns are also instantly accessible from the very start. Deciding when to use which, or sometimes even not using any of them at all (if you can safely evade the alien hordes that is), is all part of the ever shifting strategy as the game unfolds. There’s a brilliant simplicity to it all.

Alien3-FlameAlien3-Flame1

 

 

 

 

 

Roasting aliens never gets old. The flamethrower goes through three upgrades. Red-green-blue. Red is the weakest. Green is medium and blue is extremely potent. You’ll find the different colors accordingly as the game progresses. Of course, the aliens themselves grow stronger too…

DARKNESS FALLS

Alien3-DiffAlien3-Diff1

 

 

 

 

 

Interestingly enough, the beta version is a lot lighter by contrast. The finished product however is much darker. I’m glad Probe went the darker route because it creates a creepy and foreboding atmosphere that is perfect to play on a stormy night with all the lights turned off.

JUMP TO MY LOU-TENANT RIPLEY

Alien3-JumpAlien3-Jump1

 

 

 

 

 

Unfortunately, Alien³ isn’t without its share of flaws. While Ripley can jump a great distance, the jumping can feel a bit floaty. In particular, jumping straight up is awkward. It causes Ripley to leap straight up and then float forward a bit. Don’t ever jump straight up if you can help it. And then there are some instances where you need to make a bit of a “blind jump” and it’s tough to land on a platform. This can lead to unnecessary damage and some frustrating moments.

WHAT’S THE SECRET WORD?

Passwords are simple and easy
Passwords are simple and easy

There are a total of six levels, each containing six to eight missions per level. Due to the nature of these various missions, each level can last you a decent 45 minutes or so. As such, thank goodness for the password feature. The passwords have these odd words, as opposed to random strung together letters and numbers. For example, one password is MOTORWAY and another is CABINETS. Um, OK? It kind of adds to the weird charm of the whole game though, for sure.

“GAME OVER, MAN!”

Ah, R.I.P. Bill Paxton
Ah, rest in peace, Bill Paxton

In the 1986 film, Aliens, Bill Paxton had a classic line that simply stated, “GAME OVER, MAN!” Alien³ gives you a Bill Paxton voice over of that same line. Brilliant. It just fits like a glove. Even though they’re different films, it was still nice to see, er, hear.

S³GA G³N³SIS

Which is better: SNES or Genesis Alien³?
Which is better: SNES or Genesis Alien³?

Alien³ is a vastly different game on the Genesis than the SNES. Which one is better? There seems to be an equal amount of fans in each camp. If you’re seeking a more action-oriented rendition then you’d do well to play the Genesis version. But if you’re looking for more of a Metroid style action adventure then check out the SNES version.

The Genesis version came out in 1992
The Genesis version came out in 1992

WHAT THE CRITICS SAID

Alien³ made Nintendo Power's Top 100 at #100
Alien³ made Nintendo Power’s Top 100 at #100

While the film Alien³ flopped with the critics, the Super Nintendo version of Alien³ was by and large considered a success. Often hailed as one of the better movie to video game adaptations of the ’90s, Alien³ was praised for its dark atmosphere, challenging gameplay and an intensely moody soundtrack. The visuals were also heralded as being top of the line in its day. EGM gave this game ratings of 8, 8, 8 and 8. GameFan scored it 95, 90, 89 and 87%. Super Play rated it 84%. It was a hit among critics and players alike. Nintendo Power in their 100th issue ranked their top 100 games. Alien³ cracked the list at exactly #100.

CLOSING THOUGHTS

BURN BABY BURN
BURN BABY BURN

Don’t let that LJN logo on the box fool ya. Probe took their time developing this game and it shows. While the movie itself wasn’t great, anytime the video game is better than the movie that’s a win in my book. The graphics are amazing. They almost seem to have, at times, this photo realistic style to them. The music fits the game’s dark creepy corridors to a tee. It’s moody, intense and helps to craft one hell of a nightmarish atmosphere. There’s a sense of dread and bleakness that seeps throughout Alien³. It’s bloody brilliant.

The action never stops...
The action rarely stops

Aliens come scurrying after you at almost all times. There’s hardly a moment to breathe as just when you think you’ve exterminated the last batch, here comes another wave. However, it’s not to the point where you feel suffocated so much that the game becomes overly difficult and thus no fun. It manages to keep you on your toes at all times yet skillful navigation and strategic conservation of ammo keeps you on the winning side. I love the alien variety, too. Although there may not seem to be that many, the different attacking styles and whatnot keep the game fresh as you adjust combat strategies on the fly. Facehuggers, chestbursters and then three kinds of alien warriors: small, medium and DAMN. The first time you see the big one is one of those moments you never forget. It’s an all out barrage of alien warfare the likes of which is sure to satisfy any action aficionado.

Sweet mother of God...
Sweet mother of God…

Alien³ has its share of flaws, though. The jumping can feel a bit wonky in spots. Ripley also has this annoying control scheme where you press down and she’ll kneel. You have to tap down and shoot. Hold down too long however and you’ll aim down instead of shooting while crouching. I lost way too much health to this than I care to recall. It’s not something you can’t overcome without a little practice but she’s definitely not as easy to control as, say, Mario. It’s not a deal breaker by any means but it’s little things like this that prevent me from giving this game an even higher score. Having said all that, this game is packed with action, intensity, violence and an underrated soundtrack. Killing aliens never felt so good before. You can really feel the “weight” behind the guns and the sound effects are top-notch, right down to the aliens’ screeches and death cries. Alien³ is easily one of the better movie video game adaptations not only on the SNES but of the entire 16-bit era.

Graphics: 8
Sound: 9
Gameplay: 8
Longevity: 6

AwardsOverall: 8.0
Silver Award

 

Sweet dreams my dear...
Sweet dreams my dear…
Catch Alien: Covenant out in theatres as of this writing!
Catch Alien: Covenant in theatres as of this writing!

Knights of the Round (SNES)

Pub & Dev: Capcom | April 1994 | 12 MEGS
Pub & Dev: Capcom | April 1994 | 12 MEGS

This past Friday (May 12, 2017), King Arthur: Legend of the Sword limped its way into theatres to mixed (but mostly poor) reviews. It grossed under 15 million in its opening weekend. Mind you, it was produced on a budget of 175 million, not counting advertising. It is a box office bomb in the ultimate sense. Damn, as if everybody didn’t see that coming. King Arthur has definitely seen better days, and I’d be damned if Knights of the Round doesn’t qualify as such. A conversion of the Capcom arcade beat ‘em up, it arrived pretty late into the SNES’ lifespan (November 1991 to April 1994) but hey, better late than never. As far as beat ‘em ups on the Super Nintendo go, this is easily one of the better ones.

A GOLDEN TIME

Timing is everything...
Timing is everything…

In January 2006 I was struck hard by an overwhelming desire to revisit my childhood in the form of one, the Super Nintendo. There were so many great games from my youth I wanted to play again and even more that I always wanted to play back in the ’90s but never did. Early 2006 was a special time. Most SNES games sold for a measly $5. There was a paucity of nostalgic collectors back then; the market had yet to explode. It was a classic case of right place, right time. I acquired most of my SNES games on the internet, but I also bought more than my fair share in real life. And there’s something special about that. It’s kind of like playing a video game with your buddies in the same room rather than online play. There’s a purity to the real life exchange that simply can’t be beat. I’ve had some great deals and met some interesting cats in those early days of 2006. One of my favorite memories was the day I ran into an old college acquaintance while out hunting.

March 25, 2006. 12:27 PM. Two months into my SNES resurrection, I left my house that Saturday afternoon full of hope and optimism. Burnt out on Saturn gaming, it was during a long University winter break that the urge to play my childhood favorites, and discover the gems that I missed back in the day, hit me like a ton of bricks. But I digress. Back to March 25. The night before I made my local rounds on Craigslist and found an ad of some guy liquidating all his old 16-bit games. I emailed him and he promptly replied, asking me to come visit his store (a good 45 minute drive both ways) on Saturday to browse his selection. He promised to give me a good deal.

And so the next morning I was off on yet another trek. I fondly recall those early hunting days. There was sort of a magic to it all… like the possibility that anything could happen and any game on my want list was laying out in the open. Having a want list of literally hundreds meant a good chance I was always going to find something. It was a peaceful spring Saturday morning. Listening to my blaring music, windows rolled down, driving all over town to reclaim bits and pieces of my childhood… there was something very ‘romantic’ about those early days.

Upon my arrival I met Aaron, the guy whom I had been in contact with. He looked oddly familiar… I couldn’t escape the feeling that I’d seen this fool somewhere before. As I browsed his SNES offerings it suddenly hit me. I had a college class with him back in the spring of 2002! In fact, we were groupmates for the final! How’s that for a weird little story? It had to be destiny.

He was looking at me sort of funny too. It had been four years since we seen each other. As we looked at each other my memory started flowing back to me. For our Final we had to share with the class something we were passionate about (it was a rec class). I talked about my love for playing basketball. At that time my love with the game was at its peak (thanks largely to Coach Butler and 9/11). Meanwhile, Aaron shared with the class his passion for video games, which included Nintendo, Sega and even the Atari Jaguar.

As I stood there recalling to myself exactly who this guy was, as if on cue, he came over to break my train of introspective thought.

“Finding everything good?”

I answered his question with a question of my own. “Hey man, didn’t we take a rec class together in college like four years back?”

“Man, I knew you looked familiar! … Steve, right? Yeah I totally remember that class… easiest A+ of my life! How the hell ya been?”

We chewed the fat for a while. So random and crazy! Turns out Aaron’s dream has always been to own his very own game store. And at just 22 years young, he was the manager of this little gaming store. I was happy for him. We were never best buddies in college but we were cool, and just seeing him randomly on this day and finding out that he achieved his dream at just 22 years old, that was sweet. It’s always nice to run into an old face and find them doing well in the game of life.

Found my shining knight...
Found my shining knight…

I eventually brought these four games to the counter. I was so excited to dig up Knights of the Round; it was my first time in two months spotting a copy in the wild. Such good childhood memories spent playing it and Super Baseball 2020 (which I also bought). Never got to play the SNES port of Power Instinct but I always wanted to. Aaron gave me a good deal. Knights of the Round was price at $8 but he sold it for $6. Power Instinct was $8 but he took $4. Super Baseball 2020 went for just a measly $1 (!) and Super Soccer Champ ran $2. What a wild trip, all courtesy of my checking Craigslist the night before. Little did I know I would run into an old face from my early college days, see that he was doing well and that life had been good to him, and get a nice little deal in the process. Driving home that Saturday afternoon, I rolled down the windows and blasted the music. There was such a feeling of excitement in the air. It was a fascinating time where I was getting ready to wrap up college and look to the future yet at the same time I was also looking to the past. I looked at the four games sitting on my passenger seat, smiling as old fond memories of playing them began surfacing. It was the perfect drive home. Those early hunting days… man, I’ll never forget those exuberant days. The feeling of excitement in the air… reclaiming my childhood… running into old faces… crossing want after want off the list. Good times indeed.

THE STORY GOES…

Legend says that whoever extracts Excalibur...
Legend says that whoever extracts Excalibur…
... would rule the land!
… would rule the land!
"Arthur, only the Legendary Grail can save the world!"
“Arthur, only the Legendary Grail can save the world”
"You three must find and use it to unify all of Britain"
“You three must find and use it to unify all of Britain”
"Now go forth, ye Knights of the Round!"
“Now go forth, ye Knights of the Round!”

KotRShot7

Note: original review written May 2014
Note: original review written May 2014
Blocking enemy attacks is crucial to your success
Blocking enemy attacks is crucial to your success

KNIGHT CLUB

A strong all-around fighter and a true jack-of-all trades
A strong all-around fighter and a jack-of-all trades
King Arthur was quite the swinger in his day...
King Arthur was quite the swinger in his day…
Makes up for his lack of power with blazing speed
Makes up for his lack of power with blazing speed
No one strikes faster
No one strikes faster
A lumbering brute blessed with the strength of 10 men
A lumbering brute blessed with the power of 10 men
He's the classic slow but strong fighter
He’s the classic slow but strong fighter

KINDERGARTEN KNIGHTS

Before...
Before…
... after
… after

They say everything you ever needed to learn, you learned in Kindergarten. If true then these knights pass with flying colors. One of the unique things about Knights of the Round is the ability to split up treasure into multiples. That way, when playing with a buddy, both players can reap the benefits. Nice!

I can't eat all this...
I can’t eat all this…
Meal prep, check!
Meal prep, check!

And not only can you split up the treasure but the food as well. I can’t think of another beat ‘em up that does this off the top of my head. It makes Knights of the Round unique as it really highlights the true co-op nature of this game.

ALL MINE, BWAHAHAHAHA...
ALL MINE, BWAHAHAHAHA…

WELCOME TO THE NEXT LEVEL

Not many beat 'em ups can claim this
Not many beat ‘em ups can claim this

Another cool feature is the leveling up system. Your character will level up after reaching a set amount of points. This results in increased strength and tiny cosmetic changes. It adds a slight RPG flavor. It also serves as a way to refuel your health bar even mid-way through a stage, which can turn the tide in your favor. My brother Kevin and I raved about this scoring system back in ’94 and I still appreciate it to this day. There’s nothing better than having a sliver of health only to level up. In the process your character receives a new piece of armor and your health bar resets to 100%. It’s these little moments that make this game such a joy to play. Love these gimmicks!

Lots of different ways to earn points
Lots of different ways to earn points
Leveling up when you're near death is the best
Leveling up when you’re near death never gets old

WHEN IN DARKEST KNIGHT

Oh yeah!
Oh yeah!

Perhaps the best item of all, this allows you to automatically level up whether you’re one point away or 30,000. Hopefully you’ll run across it soon after leveling up on your own, since that really maximizes the odds of winning.

Arguably the second best item in the game
Arguably the second best item in the game

Along the way you’ll find some key items, such as this red orb. This will destroy all enemies on screen. On the downside, this does eliminate the chance of scoring more points. It’s a small sacrifice…

KNIGHT-MARE

Wouldn't be right without some horses
Wouldn’t be King Arthur without some horses

This was so cool but sadly it’s a one time deal. The mare puts you in prime position to smash and bash their skulls in. Playing with a friend? You and your buddy will have to decide who gets to ride the beast. Yeah, my brother and I used to always to discuss this, ahem, “peacefully.” And by that I mean if I didn’t let him mount the mare he would smack me upside my head with a pillow. Nothing like brotherly love, is there? No worries bro, I’ll get you back with my best man speech (edit: I sure did…)

"I like long walks, riding horses and slaying..."
“I like long walks and horses”

OK, so you can ride a horse *twice* in the game, but only one time outside of the Braford boss fight. It’s still a shame to have it happen only two times in the entire game. Since you can’t pick up weapons, grab enemies, throw them or steal their weapons, things can get a bit repetitive. The horses manage to break up the action nicely, and thus it’s a shame they only crop up twice.

THE JOURNEY BEGINS

Look for the goodies hidden in various barrels
Look for the goodies hidden inside various barrels
PROTIP: AVOID BEING SANDWICHED
PROTIP: AVOID BEING SANDWICHED
It's a good thing then that Percival loves crashing parties
Good thing then that Percival loves crashing parties
Minus clapping and balancing the pike on his nose
Minus clapping and balancing the pike on his nose
I could never max out the leveling up, though...
I could never max out the leveling up, though…
Capcom was the master of the small details
Capcom was the master of the small details
Mask Men are quite agile and rather annoying
Mask Men are quite agile and rather annoying
Get it before they turn you into a royal sandwich!
Get it before they turn you into a royal sandwich!
Hit detection here in particular was a bit off
Hit detection here in particular was a bit off
Wolfgang Krauser would surely be proud
Wolfgang Krauser would surely be proud
Nothing like stealing another man's ride
Nothing like stealing another man’s ride

[HAR HAR -Ed.]
[HAR HAR -Ed.]
KotRShot38

[Wow... that explains a lot. Now it makes sense -Ed.]
[Wow… that explains a lot. Now it makes sense… -Ed.]
I love the Andore-type enemies. LOVE 'EM!
I love Andore-type enemies. LOVE ‘EM!
I'm warning ya -- LAST CHANCE!
I’m warning ya — LAST CHANCE!
They never learn...
They never learn…
The tiger lands on the soldier's sword. OUCH
The tiger lands on the soldier’s sword. OUCH
Arlon the Silver King is the first tough boss you face
Arlon the Silver King is the first tough boss you face
We're not even halfway through the game yet
We’re not even halfway through the game yet
Hand that flag over, OR ELSE
Hand that flag over, OR ELSE
Good. I was hoping for the hard way!
Good. I was hoping for the hard way!
But thank God we didn't
But thank God we didn’t
Taking out some of your comrades in the process
Taking out some of your comrades in the process
You shouldn't have done that...
You shouldn’t have done that…
Which one, hmmm...
Which one, hmmm…

You could say it's "falcon" awesome [No -Ed.]
You could say it’s “falcon” awesome [No -Ed.]
Don't falcon touch my treasure! [No -Ed.]
Don’t falcon touch my treasure! [No -Ed.]

MC Hammer would be proud
MC Hammer would be proud
The sunset paints a gorgeous backdrop
The sunset paints a gorgeous backdrop
Now that's poetic
Now that’s poetic
"Damn sure could use a cup of joe right about now"
“Damn sure could use a cup of joe right about now”
Fat Men: "Head straight and turn left at the escalator"
Fat Men: “Head straight and turn left at the escalator”
Obligatory one hit fodder leaping from each side bit
The stakes are a little higher here, though…
It's the Lovecraftian Samurai from 47 Ronin
It’s like the Lovecraftian Samurai from 47 Ronin
Knights and samurais? Yes, please
Knights and samurais? Yes, please
Whoa, after a certain level Percival shaves his head!
Whoa — after a certain level Percival goes bald!
PROTIP: BLOCK EARLY AND BLOCK OFTEN
PROTIP: BLOCK EARLY AND BLOCK OFTEN
Lightning reveals a pair of dragon statues. Nice
Lightning reveals a pair of dragon statues. Nice
Boo for palette swaps. Who are you, Arlon's brother?
Palette swaps suck. Who are you, Arlon’s brother?
Garibaldi is by far the toughest boss in the game
Garibaldi is by far the toughest boss in the game
Indeed it is. Nothing beats a close call...
Indeed it is. Nothing beats a close call…
ALL HAIL KING ARTHUR... ER... PERCIVAL!
ALL HAIL KING ARTHUR… ER… PERCIVAL!

MEET THE MEDIEVAL GEAR GANG

Soldiers have the smallest energy bar I've ever seen
Soldiers have the smallest energy bar ever seen
No good medieval game is without some sorcery
No good medieval game is without some sorcery
Compensating for something hmm?
Compensating for something, hmm?
Sounds like a Broadway musical in another universe
Sounds like a Broadway musical in the making…
Every beat 'em up has to feature some fat guys, eh?
Every beat ‘em up must feature some fat guys, eh?
Let's throw in a samurai a brilliant Capcom intern said
You can never go wrong with samurais
Best chocolate ever [THAT'S GHIRARDELLI YA FOOL -Ed.]
Best chocolate ever [IT’S GHIRARDELLI YA FOOL -Ed.]

WHAT THE CRITICS SAID

Capcom and SNES go together like PB&J
Capcom and the SNES go together like PB & J

Knights of the Round had a pretty respectable reputation for the most part. EGM gave it scores of 9, 8, 7, 7 and 7. GameFan never reviewed it but spoke favorably of it in its preview. Super Play Magazine, who were notoriously hard graders, particularly of beat ‘em ups, rated it a paltry 51%. They didn’t like the genre a whole lot, so I pretty much disagree with the majority of their beat ‘em up scores. They were excessively hard on these games and found many to be too derivative. Fans of beat ‘em ups may view otherwise, yours truly included. Super Play aside, this is regarded as a solid conversion of the 1991 arcade brawler. This medieval mash ‘em up is yet another solid Capcom SNES effort.

Three player mode was axed,but it's still fun with two
3-player mode was axed, but it’s still fun with two

The arcade featured a 3-player mode that didn’t make the SNES cut. No surprise there, as there is no 3-player simultaneous beat ‘em up on the SNES. It’s a damn shame, but something you accepted as a kid back in the ’90s. Some sound effects are missing as well, such as the stomping of Hammer Balbars. But all in all, Capcom captured the spirit of the arcade well and it’s a blast with two gladiators at the helm. Knights of the Round is the closest thing to Golden Axe on the SNES! Capcom delivers yet again, to no one’s surprise.

I love Super Play but they were tough on beat 'em ups
Super Play often graded beat ‘em ups very tough
EGM, as they did more often than not, nailed it
EGM, as they did more often than not, nailed it

CLOSING THOUGHTS

"I tell ya, the fish was THIS big!"
“I swear, the fish was THIS big I tell ya!”

Knights of the Round is a solid beat ‘em up and one that SNES fans of two player games should have in their collection. It covers a lot of familiar ground that gives it an instant comfortability. This includes having three varying characters to select from, special desperation moves and a typical hierarchy of enemies including several nasty bosses. In addition, it also has some clever tricks up its sleeve that helps differentiate it from the crowd. Being able to split up the food and money is a neat gimmick — I’ve never seen that before in a beat ‘em up. Also, being able to block and gain a split second of invulnerability adds to the strategy of the game, elevating it from the rest of the pack. Last but not least, the ability to level up is brilliant and makes racking up points all the more crucial.

Good times with a friend in tow
Good times with a friend in tow

But of course, the game isn’t without some flaws. The graphics and music are both good, but the sound is a bit muted and doesn’t have the kind of convincing slicing and slashing one would expect coming from Capcom. There’s also a tiny bit of slowdown (though mainly when battling Iron Golem) to work through. And because the Arthurian bunch come armed with their weapons, there are none to pick up along the way. Picking up various weapons along the way is one of the genre’s classic simple joys — being able to pick up a Louisville slugger or a lead pipe is typically all part of the fun. Another staple of the genre missing from this game is the ability to grab, pound and throw. Therefore, Knights of the Round is more like a slash ‘em up. It offers less choices than your average beat ‘em up since there are no weapons to pick up and no way to throw your enemies. This can lead to the game growing a bit dull from time to time, but overall, it’s still a blast playing with a friend. Despite its imperfections, Knights of the Round is a solid beat ‘em up that features some unique ideas and deserves a spot in any Super Nintendo library.

Graphics: 7.5
Sound: 7
Gameplay: 7.5
Longevity: 6.5

AwardOverall: 7.5
Bronze Award

 

... THIS IS FULMINATED MERCURY!
… THIS IS FULMINATED MERCURY!
Sorry Arthur. Heisenberg is the king of meth-eval times
Sorry, Arthur. All hail the king of “meth-eval” times…
"I AM THE ONE WHO BLOCKS!"
“I AM THE ONE WHO BLOCKS!”
Coming soon... ish... maybe
Coming soon… ish… maybe