Ninja Warriors (SNES)

Pub: Taito | Dev: Natsume | February 1994 | 12 MEGS
Pub: Taito | Dev: Natsume | February 1994 | 12 MEGS

I love beat ‘em ups. Always have, always will. From Double Dragon to Final Fight to Streets of Rage, I love me a good old fashioned side scrolling beat ‘em up. One of the most revered brawlers on the SNES is Ninja Warriors. I missed out on it back in the day and despite buying a copy 13 years ago in 2006, I finally got around to playing it earlier this month. There are simply too many good games and not enough time, so forgive me for waiting so long. My backlog is seriously insane, but I digress. Ninja Warriors on the SNES just turned 25 years old so it was the perfect time to see what the hype has been all about. Play as one of 3 robot ninjas and battle an army of villains and evildoers. Surely, it’s a formula for smashing success, no? Let’s take a look…

THE YEAR WAS 1987

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Developed by Taito, Ninja Warriors began its life in the arcades in 1987. The cabinet was a massive monstrosity, one I never had the good fortune enough to witness in person. Back in the ’80s, ninjas and cyborgs were running wild. Taito had the brilliant idea of mashing the two together.

Old school goodness
Old school goodness

FAST FORWARD TO 1994

Always been a huge fan of this slick looking logo
Love the slick logo

Some 7 years later, Taito revitalized Ninja Warriors when a remake was issued for the SNES and hit store shelves in February of 1994. It rapidly garnered positive reviews and is often considered as one of the best beat ‘em ups on the SNES.

MEET THE NINJA WARRIORS

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MEET THE NINJA WARRIORS AGAIN
[I SEE WHAT YOU DID THERE -ED.]

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NEW NINJAS ON THE BLOCK

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One of the cool things about this game is the ability to block enemy attacks. It’s just too bad then that blocking is the same exact button as attacking. Not a dealbreaker by any means but with no option to adjust the buttons, it’s a bit of a bummer. Back on the right side of things, there are plenty of fun items to throw around. In fact, let’s check them out.

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Too close!
Just in the nick of time!

What could be more gratifying in a beat ‘em up than seeing that big health refill right as you’re on the verge of dying?

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Plenty of fun stuff to fling at enemies. The containers are the best because they may house energy pods inside.

THE STORY GOES…

Three warriors shall rise...
Three warriors shall rise…

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Banglar seeks to rule the world with an iron fist.

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Reminiscent of Contra III: The Alien Wars! On a side note, Natsume developed the SNES remake of Ninja Warriors. That same year they also made Mighty Morphin Power Rangers. The two games are eerily similar, and it wouldn’t surprise me if some of the same Natsume folks worked on both titles.

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Somewhere, a darkened corridor lights up…

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Something awakens!

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UNLEASH THE TERMINATORS!

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Nothing like that classic giant scrolling title screen to get you all pumped up to kick ass.

MISSION ONE

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Smashing out of a window that takes out the opposition, Ninja Warriors is off to a blazing hot start. Love seeing all those shards of glass flying every which way. The sprites are pretty big and the colors are bright and bold. So far, so good!

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There’s a “Blaster” bar at the bottom that automatically charges as long as you’re not hit. Once full you can unleash a super attack that damages any enemy onscreen. I’m not a fan of the weird visual effect it produces, however. It looks like a glitch that managed to slip past the game testers.

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Natsume, I like to think, learned from their mistakes and did it the right way in Power Rangers.

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Unlike most beat ‘em ups, Ninja Warriors operates on a single plane. Due to this restriction, I had my concerns about crowd control. Thankfully, the protagonists can attack in such a flurry that it provides extensive coverage, taking out bad guys in front of you as well as behind.

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Missiles rain down from the sky, damaging anyone caught in its wake (bad guys included). Be careful not to get stuck in the middle where enemies can gang up on you. Better yet, watch out for that missile rapidly approaching your face!

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Shoulder tackles are good for clearing crowds. It’s not quite Contra III but seeing this set piece explosion on the first stage sets a good tone.

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Explosions continue when you defeat this towering terminator.

MISSION TWO

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Kunoichi is the fast but weak fighter of the group (to no one’s surprise).

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Mindless enemies are easily lured to a grisly death (in theory, anyhow). I’m not a big blood guy, but if there was ever a time…

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Leatherface would be proud! What an awesome entrance.

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Chainsaw is as big as her! Son of a bitch blocks well, too.

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What’s worse than dealing with a chainsaw wielding homicidal maniac? Contending with soldiers who have plenty of firepower!

MISSION THREE

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Kamaitachi is my favorite of the ninjas. He’s agile enough while being able to withstand more damage than Kunoichi. Not only that but he has a cool spinning attack as well as a retractable scythe!

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Beating up businessmen in suits is extra satisfying. That big fella there is the toughest of the regular enemies. He’s more or less the “Andore” of the game.

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Banglar flashes intermittently on the multiple screens as the boss fades in and out. Beware of bombs!

MISSION FOUR

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Throwing a searchlight… points for creativity! Also love that atmospheric skyline. Later in this stage a tank comes smashing through the wall. Don’t get caught in the middle if you can help it.

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Exercise crowd control by jumping to one side and kicking an enemy to take out their own. This is critical to keeping your head above water.

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Insane flexibility on his part to kick that high without splitting his business slacks. A helicopter flies by launching an all-out assault. Stay out of harm’s way; the bullets will blast Banglar’s brigade!

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Massive destructive energy beam aside, this boss is a joke.

MISSION FIVE

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Strolling through the city at night is always fun. That is, until you meet a pair of schmucks in slacks!

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Remember the first boss? He’s back but now he’s a regular enemy. Avoid jumping at him or he’ll uppercut the holy hell outta ya.

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Blocking and capitalizing is key to success. I love when levels transit from one scene to another, such as this seamless transition to a dojo. Any backdrop featuring Shoji screen panels is a big win in my book!

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There’s something inherently beautiful about beating up thugs in a dojo. Especially when the buildings come into view at night time. Ninja Warriors has an ’80s action movie vibe to it.

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Speaking of action movies from the ’80s, this boss looks like the big bad from a Jean-Claude Van Damme movie!

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Obviously, he’s well versed in black magic…

MISSION SIX

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Destroy Banglar’s exquisite statues by sending his army through it. The key to beating Bumblebee and friends is attacking them from behind; their front defense is very strong.

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Banglar! But he doesn’t stick around long. He tramples off, the bald little bastard. In his place comes two towering titans. Good luck!

MISSION SEVEN

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Snowy levels are always nostalgic for me, as they take me right back to the days of Contra and Teenage Mutant Ninja Turtles II: The Arcade Game.

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Unlike most other SNES beat ‘em ups that typically max out at 3 enemies onscreen, Ninja Warriors can have up to 4. Throw them into each other to exercise crowd control.

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Heaving around gas tanks lead to huge explosions. The red variant is the strongest of the regular enemies. Luckily there should be a health refill in one of those containers…

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Bumblebee and friends are tough when they surround you from both sides. Knock them into each other if you can.

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Experiment gone wrong… or right?

MISSION EIGHT

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Banglar is an interesting final boss fight. You face his cronies (and his deadly laser beams) rather than Banglar himself.

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Damage is inflicted only by throwing his lackeys back at him. This takes a long time and the enemies get tougher and tougher. Damn you Banglar, you chicken shit coward! :P

THEY RETURN… ONCE AGAIN

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In September of 2018 it was announced that Ninja Warriors would be the latest retro intellectual property to be revitalized. It is set to land on the Nintendo Switch at some point in 2019. I personally cannot wait.

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A proper 2 player mode and gorgeous sprite work? Count me in!

Check out the teaser trailer!

WHAT THE CRITICS SAID

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Ninja Warriors was met with high praise. EGM gave it scores of 8, 8, 8, 8 and 9. GameFan gave it ratings of 86, 87, 92 and 93%. Even Super Play, who were often critical of beat ‘em ups, rated it 84%. SNES fans often cite Ninja Warriors as one of the best beat ‘em ups on the Super Nintendo.

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It managed to even impress Super Play -- no small feat!
It managed to impress even Super Play — no small feat!

CLOSING THOUGHTS

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Ninja Warriors has a lot going for it. Straight forward arcade-like action, cool ninjas, killer robots and an atmosphere plucked right out of late 1980s action movie lore. Huge detailed sprites, menacing bosses and all the classic lackey tropes you could want to beat up. Yet, for some reason I’m not over the moon for this one. It plays well and the ability to block adds depth to the core gameplay. But I’m not a huge fan of the action taking place on a single plane. Enemies can quickly crowd you and sometimes cheap hits feel impossible to avoid. Thankfully you can block bullets but I would like this game much more if it were free roaming like most other traditional beat ‘em ups. There’s a flash of utter brilliance here and there, such as giant fans being able to kill enemies or the helicopter that flies by spraying bullets unmercifully. Sadly, that’s pretty much it as far as that goes. In addition, a 2 player mode is sorely lacking.

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That said, it’s still pretty good. The colors scream “1994 SNES” as they are bright, bold and easy on the eyes. There are 3 distinctly different characters and I like how the bomb attacks uses a separate meter rather than subtracting from your precious life bar. There’s a certain amount of satisfaction that comes with pummeling the various enemies and exploiting their weaknesses. The music gets the job done for the most part although it doesn’t really stand out, either. Ninja Warriors is a very worthy addition to any SNES library.

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But I’d be lying if I said I completely loved it. After all the hype I’ve heard over the past 25 years, I find it to be slightly disappointing. I would much rather play Teenage Mutant Ninja Turtles IV: Turtles In Time or Return of Double Dragon. Ditto Final Fight 3 and King of Dragons. In my book, Ninja Warriors is an odd case of a game that is somehow both pretty good and disappointing all at once.

Graphics: 8
Sound: 7
Gameplay: 7.5
Longevity: 6

AwardOverall: 7.5
Bronze Award

Props for inspiring REC...
Props for inspiring REC
One of the truly scary moments in horror cinema
One of the truly scary moments in horror cinema
OH HELL NO
OH HELL NO

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