Halloween

Nothing like counting down the days to Halloween
Nothing like counting down the days to Halloween

October is quite possibly my favorite month of the year. Fall is one of my favorite seasons thanks to its darkening late afternoons, the soothing sound of leaves crunching beneath your sneakers and bundling up with horror movies galore. And my favorite horror movie of all time also happens to be one of my favorite holidays: HALLOWEEN. I have many fond memories of the holiday, but I’ve always wanted to write an article exclusively featuring the Halloween film franchise. What better night than tonight, Halloween 2018, to get that started once and for all? So light up your pumpkins, turn off the lights, grab a cold drink and kick back with me as we stroll down memory lane. But beware — the Boogeyman may be lurking right around that dark corner…

MY HALLOWEEN ORIGINS

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It all began innocently enough in 1989 when my uncle took me to a local mom and pop rental store. We frequented the small humble establishment of Video Mart on many nights, but this night proved to be one for the ages. The cover of Halloween immediately resonated with me. Despite the knife posing in a very volatile way, my 6 year old self imagined an epic movie about trick or treating. I was sold like a cheap hooker on a sordid Saturday night. Uncle Jimmy, being a super rad uncle and all, obliged and I spent the whole movie behind the couch watching bits and pieces of it with my hands covering my eyes. That very night I had a nightmare of Michael Myers stalking me. The door creaked open ever so slowly, revealing the ghastly sight of the Shape standing there in the doorway. That cold and blank mask burned a hole through my soul as I laid there in bed paralyzed. I became a fan for life from that point on. Go figure, right?

Michael and I have shared a bond for nearly 30 years
Michael and I have shared a bond for nearly 30 years

HALLOWEEN

October 25, 1978
October 25, 1978

A little over 40 years ago, John Carpenter and friends changed the entire horror genre when Halloween landed and became a smash success. Initially, it flopped as critics were harsh. But soon word of mouth spread and critics started giving it more favorable reviews. It took off like a speeding bullet and never looked back. So what made the original Halloween so damn captivating?

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The plot was simple and perfect. A masked maniac escapes a sanitarium the night before Halloween. He was admitted 15 years prior for brutally stabbing his sister to death when he was 6 years old in 1963 on a cold Halloween night. Now, exactly 15 years later in 1978, evil roams the streets once again. The Boogeyman began stalking and murdering babysitters on Halloween night in the sleepy suburbs of Haddonfield. It struck a chord with viewers because Haddonfield was essentially “Anytown, USA.” It felt like Halloween could happen on any street in America, including your very own. And there’s something very harrowing about that.

The Boogeyman could be lurking anywhere...
The Boogeyman could be lurking anywhere…

In Jaws, you’re not safe only when you’re in the water. In Friday the 13th, you’re not safe only when you visit Camp Crystal Lake. But in Halloween, you’re not safe anywhere… not even in your own backyard. It’s the idea that the Boogeyman could be hiding in the shadows as you take out the trash or that he may be lurking in that dark corner of your garage…

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Michael Myers was a brilliant antagonist, and continues to stand the test of time 40 years later. A silent and swift killer, “The Shape” is a relentless force of nature. That William Shatner mask painted white is iconic and forever part of horror movie lore. For my money, Michael Myers is still the quintessential Boogeyman and the best villain the horror genre has ever produced. No one else comes close.

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Who could ever forget that classic opening shot with young Michael’s point of view? There was an eerie and uneasy feeling to this continuous tracking shot as viewers were put in the deranged shoes of Michael, stalking his sister and watching from the shadows, before ultimately stabbing her to a gruesome death.

"MICHAEL?"
“MICHAEL?”

The shot ends with Michael’s parents coming back to the house, lifting Michael’s clown mask off in the driveway and staring at him in utter disbelief. Young Michael’s blank and emotionless face added to the creepiness. It was as if a silent alarm went off in his head, triggering him to commit a most heinous act. The camera cranes back as the chilling piano theme playing in the background picks up its cadence, perfectly punctuating the moment. It was movie magic at its best. Halloween didn’t miss a single beat.

Every small town has that ONE house...
Every small town has that ONE house…

From that point on, the Myers house became the spook house. Growing up, it always felt like it was an urban legend that every little town has that one house where unspeakable horrors happen and kids are warned to stay far away from. Halloween hit on all these notes and did it better than any other horror movie.

The infamous theme was a huge key to its effectiveness. It resonates with audiences still to this day 40 years later.

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Halloween was full of classic scenes and masterfully crafted shots that represented John Carpenter’s finest work.

Oh hell no...
Oh hell no…

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And who could forget that iconic “chase scene” between Michael and Laurie Strode? Many horror movies have imitated it since in the past 4 decades, but there’s only one!

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The great thing about Michael was that he didn’t just appear at night. He shows up plenty in the middle of the day. It really gave off the feeling that danger was lurking behind every corner.

You weren't even safe at school...
You weren’t even safe at school…
Or your own backyard
Or your own backyard

Poor Laurie. For some unexplained reason, Michael set his sights on her and went on a relentless pursuit. Later sequels bogged things down by explaining how they were brother and sister, but the original did it best because the ambiguity made it effectively scary. After all, why do psychos go after the victims that they do? Nobody knows, sometimes not even the psychopaths themselves. And that’s what makes it so unsettling: it could happen to anyone. You could be going about your day innocently and innocuously enough when someone suddenly decides to make you their next target.

It's a lot scarier when it's completely random
It’s a lot scarier when it’s completely random
Michael's mannerisms were perfectly creepy
Michael’s mannerisms were perfectly creepy
"See anything you like?"
“See anything you like?”
Yes he does. Choking, in particular
Yes he does. Choking, in particular
Somehow I doubt he's ordering pizza
Somehow I doubt he’s ordering pizza
The moment you realize shit is fucked up
The moment you realize shit is fucked up
Get the hell out of there, Laurie!
Get the hell out of there, Laurie!
Props to Jamie Lee Curits who played Laurie great
Props to Jamie Lee Curtis who played Laurie great
One of the best shots in the franchise
One of the best shots in the franchise
No words to describe this
Iconic
The epic finale begins
And thus, the epic finale begins
Take that, bitch!
Take that, bitch!
"You cant kill the Boogeyman!"
“You can’t kill the Boogeyman!”
This scene scared me so much as a kid!
This scene scared me so much as a kid!
WATCH YO BACK GIRL!
WATCH YO BACK GIRL!
GAWD DAMN!
GAWD DAMN!
Wheres Doctor Loomis when you need him?
Where’s Doctor Loomis when you need him?
Ah, good old Donald Pleasence to the rescue
Ah, good old Donald Pleasence to the rescue
Often imitated, never duplicated
Often imitated, never duplicated

Halloween really is as close to being a perfect horror movie as one can get. It was really scary watching it as a kid and it has left an imprint on my soul, as it has to countless others. It’s somewhat of a slow burn — one that modern audiences watching it for the first time today may not quite get or appreciate — but that doesn’t take away from its greatness still. Michael Myers is the perfect villain and Jamie Lee Curtis played the perfect victim, bringing Laurie Strode to life. Donald Pleasence added further legitimacy to the film with his veteran acting chops in the fan favorite role of mad raving Dr. Loomis. John Carpenter’s classic Halloween theme was the icing on the cake. It’s one of the most iconic movie themes ever created. Back to the Future, Star Wars, Jurassic Park, Jaws… you can’t include such a list without Halloween firmly near if not at the very top. I give Halloween a perfect 10 out of 10.

HALLOWEEN II

October 30, 1981
October 30, 1981

I caught Halloween II not terribly long after first watching the original in 1989. It was maybe around 1990 or 1991 that once again my uncle rented me the sequel. It picks up right after the events of the first film.

Michael was shot six times and fell off a balcony
Michael was shot six times and fell off a balcony
Mere seconds later, Loomis peers over and hes gone...
Mere seconds later, Loomis peers over and he’s gone…

I love how Halloween II is a direct continuation of Halloween. We see a bewildered Dr. Loomis running out of the house. He stares at the bloody space where Michael’s body once laid. The blood dripping off his fingers indicates pure evil is on the loose. Then the next door neighbor pops out of his house and we get this memorable interaction:

Neighbor: What’s going on out here?
Loomis: Call the police! Tell the sheriff I shot him!
Neighbor: Who?
Loomis: Tell him, he’s still on the loose!
Neighbor: Is this some kind of joke? I’ve been trick-or-treated to death tonight.
Loomis: [looks at the blood on his hand] You don’t know what death is!

*cue an updated frenetic Halloween theme*
*cue an updated frenetic Halloween theme*

It was such a banging intro! I get chills whenever I see it. The music continues to play as the wicked looking pumpkin cracks open slowly to reveal a skull. I always thought this movie had more of a Halloween seasonal feel than the first one.

There was something very sinister about Halloween II
There was something very sinister about Halloween II
The various POV shots were creepy as hell
The various POV shots were creepy as hell

Indeed, Halloween II was an unsettling watch. In some ways, as a kid at least, I found the sequel even scarier than the classic original. Michael creeps around in the shadows a lot here, and now knowing that he’s some kind of unstoppable Boogeyman made him more dangerous than ever before.

Look out, Mrs. Elrod!
Look out, Mrs. Elrod!
What a money shot
“He is now believed to be at large… in Haddonfield”

One of my favorite scenes from the entire franchise. That’s a money shot right there. The reporter’s haunting last line lingers in the air right as Michael picks up the kitchen knife. Great stuff.

Great job, Loomis. Dick
“IS IT HIM OR NOT?!?!”

Following on the heels of 1980’s Friday the 13th and a host of other slashers that proliferated the early ’80s, Halloween II ups the violence, body count and chaos. Not to mention the budget, which jumped from 325,000 in the original to 2.5 million in the sequel. As a result, more costly scenes were staged. Poor Ben Tramer. He just wanted to get home from the Halloween party. And what the hell was a police officer thinking going 40, 45 MPH in a residential neighborhood on Halloween of all nights?! The ’80s… what a time to be alive (or not).

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Most of the movie takes place at Haddonfield Memorial Hospital, which hands down ranks as the creepiest hospital in the history of movies. After hearing the news on the radio that Laurie Strode has been transferred to Haddonfield Memorial, Michael Myers makes a beeline for the hospital.

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There’s something naturally creepy about a dimly lit hospital with very few staff workers. Sure it’s not realistic in the least, but it made for one hell of a spooky setting.

Hospitals are unsettling in general. Add in Michael...
Hospitals are unsettling in general. Add in Michael…
And it becomes downright traumatizing!
And it becomes downright traumatizing!

Dark long hospital hallways, a lurking Boogeyman and a dreadful sense of isolation and despair made Halloween II a wonderfully atmospheric film.

Halloween II made me fear going to the hospital
Halloween II made me fear going to the hospital
Jamie Lee Curtis was out of it for the most part
Jamie Lee Curtis was out of sorts for the most part
Which made her more helpless
Which made her more helpless
This chase scene is almost as good as the original
This chase scene is almost as good as the original

The remixed chase theme makes my hair stand up on end…

I was freaking out as a kid watching it!
I was freaking out as a kid watching it!
It had multiple chase scenes, in fact
It had multiple chase scenes, in fact
This one was pretty good in its own right
This one was pretty good in its own right
Robo Myers was scary indeed
Robo Myers was scary indeed

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There was something frightening about the way he simply walked through the glass window without so much as flinching a single muscle. He was robotic and relentless — the perfect killing machine. I could barely watch it as a kid.

The mask isnt quite as good, though
Look at those eyes… or don’t, rather
Speaking of eyes
Speaking of eyes
Siiiick
Siiiick
Loomis and Michael go out in a blaze of glory
Loomis and Michael go out in a blaze of glory
Literally
Literally

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Far from a perfect sequel, Halloween II nevertheless is more than serviceable. It pairs well with the original Halloween since it picks up directly following the events of the first film, which means both movies make for a nice little Halloween marathon. Laurie Strode’s character has understandably been nerfed but I found myself sometimes wishing she was written a little better and had more to do. Halloween II fails to recapture the success and magic of the original, but it’s a solid sequel especially when you compare it to the other sequels to come. I give it a very respectable 7.5 out of 10.

HALLOWEEN III: SEASON OF THE WITCH

October 22, 1982
October 22, 1982

I remember my dad renting this from Hollywood Video circa 1994. The cover intrigued me, as I thought a wicked witch would be the film’s main villain. And the idea of a killer witch on the prowl on Halloween night really captured my imagination. The cover had three spooky looking trick or treaters and I loved the tagline: The Night No One Comes Home. Very clever play off the first film’s tagline: The Night He Came Home. The witch looming over the kids was super sinister looking as well, and I loved the way they used the red shade to give it a really ominous aura. But when I actually saw the movie, I got something completely different. Not bad different, just it wasn’t what I expected. And at the time, being around 10 or so, I didn’t like different. I wanted Michael Myers or at the very least, a killer witch. I know it would be cliché but it would have fit Halloween so perfectly.

Love this Goosebumps inspired creation!
Love this Goosebumps inspired creation!
Really wasn't a bad idea, and the masks were sick
Really wasn’t a bad idea, and the masks were sick

Halloween III: Season of the Witch marked a drastic change in the series. Michael Myers was nowhere to be found, other than a TV cameo, and the hope of the producers was to turn Halloween into an anthology series. It made sense on many levels but the critics killed it. No Michael, no mas.

If only it wasn't billed as Halloween III
If only it wasn’t billed as Halloween III

However, taken on its own, this isn’t a bad horror movie. In fact, it’s garnered a bit of a cult following in the past 15 years or so. I haven’t watched it in nearly 25 years though, so I can’t accurately give it a rating.

HALLOWEEN 4: RETURN OF MICHAEL MYERS

October 21, 1988
October 21, 1988

He’s baaaaaack. After a long grueling 7 year hiatus, and coming home in time for the 10 year anniversary, Halloween 4: The Return of Michael Myers was a nice return to basics. Haddonfield, Illinois. Sleepy suburbs. Halloween decorations. Dr. Loomis rambling and raving about evil. And of course, a certain deranged masked maniac.

Meet newcomer Danielle Harris
Meet newcomer Danielle Harris

Laurie Strode was written to have died in a car crash, and the new star of the show was her daughter, Jamie. Played by Danielle Harris, the movie revolves around her and Michael’s obsession to kill his niece.

What a creeper
What a creeper

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The mask was a little weird looking to me but it’s a pretty solid sequel. The best thing it’s got going for it is atmosphere.

Halloween 4 kicks off with a series of amazing shots
Halloween 4 kicks off with a series of amazing shots
It completely captures the autumn season
It completely captures the autumn season
Especially in the Midwest, where Haddonfield is
Especially in the Midwest, where Haddonfield lies
It totally sets the mood proper!
It totally sets the mood proper!
I just wish the rest of the film lived up to this
It just screams HALLOWEEN
Seeing the title loom over the farmland was amazing
Seeing the title loom over the farmland was perfect
Scene with Reverend Sayer was awesome
Scene with Reverend Sayer was awesome

Sayer: You’re huntin’ it, ain’t ya? Yeah, you’re huntin’ it all right. Just like me.
Loomis: What are you hunting, Mr. Sayer?
Sayer: Apocalypse, end of the world, Armageddon. It’s always got a face and a name. *pause for a swig* I’ve been huntin’ the bastard for 30 years, give or take. Come close a time or two… too damn close. *pause for self-reflection, with slight head shake* You can’t kill damnation, mister. It don’t die like a man dies.

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Michael was back to his lurking ways. The film is a little slow in spots, but there’s no denying it’s packed with atmosphere.

You can almost feel the chill in the air
You can almost feel the chill in the air

Rachel Carruthers was such a great character. She’s no Laurie Strode, but she made the absence of Jamie Lee Curtis a bit more bearable. Total girl next door vibe to Rachel and she was just cool as shit.

It was a nice comeback for the Boogeyman
It was a nice comeback for the Boogeyman
One of the creepiest endings ever in a horror film
One of the creepiest endings ever in a horror film

Halloween 4 ends ominously with Jamie pulling a 1963 Michael Myers. Dr. Loomis trying to shoot her at the bottom of the staircase as he screams “NOOO! NOOOO!!” was very unsettling to say the least. Halloween 4 has its share of blemishes but is a solid return to form, and many fans regard it as one of the better sequels in the franchise. I give Halloween 4 a 7 out of 10.

HALLOWEEN 5: REVENGE OF MICHAEL MYERS

October 13, 1989
October 13, 1989

It’s fitting that Halloween 5 was released on a Friday the 13th. Less than a year removed from Halloween 4, Halloween 5 was rushed into production and theatres. Critics were very harsh on it and Michael would disappear for 6 years following this “debacle.” Of course, your mileage may vary.

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The dynamic duo of Jamie and Rachel return. Unfortunately, similar to her “mom” in Halloween II, Jamie is subdued and doesn’t talk for much in the film due to the trauma of last year’s events. I wish she wasn’t so limited. In another dumb decision, they killed off Rachel in the first act and the film heads downhill after that. Hey Rachel, Bryan Cranston from Godzilla says hi.

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The good doc also returned. Loomis is perhaps crazier than ever, even threatening to offer up Jamie as bait. He’s pretty much a caricature at this point, but a beloved caricature nonetheless.

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The film opens up with a hermit taking care of Michael… supposedly for the past year?! It’s a bit ridiculous, but I have to admit there’s a certain cheesy charm to it that I can appreciate. Of course, Halloween nears and the alarm in Michael’s deranged mind goes off. He grabs the mask…

Well, you know the rest
Well, you know the rest

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Speaking of the mask, there’s been a lot of hate on the mask here. But I actually kind of like it. I like it more than the Halloween 4 mask, that’s for sure. Sometimes referred to as the “long neck” mask, it’s got a certain creepiness to it.

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Speaking of masks, at one point Michael dons the “Brute” mask in a very chilling and effective scene. Though heavily flawed, Halloween 5 isn’t without some nice moments.

Michael unmasked from the original
Michael unmasked from the original
Michael unmasked from Halloween 5
Michael unmasked from Halloween 5

I remember the advertising for Halloween 5 being that audiences can now see Michael’s face. I always thought that funny since we sort of see his face back in the very first movie. Michael even cries in part 5. That’s just wrong.

Keep your mask on, Michael, even if some hate it
Keep your mask on, Michael, even if some hate it
Barn scenes were pretty spooky
Barn scenes were pretty spooky
Loved the fog
Loved the eerie fog
Ouch
Ouch
Damn, he didnt get to see the 90s did he
Damn. He didn’t get to see the ’90s, did he
Just you and me, Michael
Just you and me, Michael
To the gawd damn bitter end
To the gawd damn bitter end
Not even they were able to save things
Not even they were able to save this film
How most fans feel about Halloween 5
How most fans feel about Halloween 5

Truth be told, it’s a guilty pleasure for me. I know it isn’t good, and it certainly represents a down point in the series. In fact, Michael would go dormant for 6 years following this critical and commercial flop (it was the lowest grossing Halloween film at just 11.6 million dollars). But for me at least, there’s a certain charm to it that I sort of dig (and embrace). It’s got this European Gothic vibe to it and it’s pretty creepy in a few spots. Don’t get me wrong, it’s definitely one of the weaker entries in the franchise but I don’t find it nearly as unwatchable as many do. I give Halloween 5 a 5 out of 10.

HALLOWEEN 6: CURSE OF MICHAEL MYERS

September 29, 1995
September 29, 1995

Halloween 6 has a messy backstory. It went through many script revisions and studio issues. The theatrical version is a plodding mess, but I quite liked the Producer’s Cut. Originally titled Halloween 666: The Origin of Michael Myers, one day someone jokingly pitched The Curse of Michael Myers because the film felt cursed and was one big headache. The joke stuck and that became the subtitle of the film. Fun fact: Pink Panther and Halloween are the only franchises to have the subtitles of Return, Revenge and Curse. And why oh why the release date of September 29? Could they not have waited at least one more week if not two? I guess it’s fitting; it’s a sign that this movie was full of questionable choices.

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I do like certain parts of Halloween 6, though. Especially the Producer’s Cut. It’s full of Halloween atmosphere and it was just nice to see Michael again after a 6 year hiatus.

The remix theme is badass! I like how it has sort of this violent techno vibe to it. Really differentiates it from the other versions.

Still stalking after all these years
Still stalking after all these years
Never gets tired seeing him pop out of the shadows
Never gets old seeing him pop out of the shadows

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He clearly let himself go a bit, too
He clearly let himself go a bit
But his walk stalk game was still on point
But his walk stalk game was still on point
The red lighting made it even scarier
The mask looked vicious in certain shots
And looked a bit gentler in others. Fascinating
Yet looked a bit gentler in this scene…

A young Paul Rudd played Tommy Doyle, the boy Laurie Strode babysat in the original film. This was before his breakout performance in Clueless, which came out before Halloween 6 despite Halloween 6 being filmed first. Michael Myers vs. Ant-Man… an interesting thought indeed.

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This was Donald Pleasance’s final appearance in the Halloween franchise, as the 75 year old veteran actor died in February of 1995. There were a ton of reshoots that took place following his death. It’s sad that he had to go out in this way, but part of me feels perhaps he wouldn’t have it any other way: fighting Michael to the bitter end.

He was a vicious bastard in 6
He was a vicious bastard in 6

Halloween 6 was universally panned at the box office. Made on a budget of 6 million, it only grossed 15 million and we wouldn’t see Michael for another 3 years. I dislike the theatrical version but I am a fan of the Producer’s Cut, even if it is still somewhat of a jumbled mess. I was never keen on the whole Thorn mythology that parts 4, 5 and 6 adopted but I do like the Halloween atmosphere of part 6. I rate the Producer’s Cut of Halloween 6 a 7.5 out of 10.

HALLOWEEN: H20

August 5, 1998
August 5, 1998

Other than its nonsensical release date, I’m a fan of Halloween: H20. This was the big 20th anniversary bash for Halloween and its original scream queen, Jamie Lee Curtis, was back in the fold. Sure, it’s a bit teeny boppy and it has some of that Scream spirit to it, but it was a fun sequel and a satisfying end to the series (until it wasn’t, of course).

Welcome back, Jamie
Welcome back, Jamie
Fun fact: I drew this for an art class I took in high school
Fun fact: I drew this for an art class I took in high school
I wanted to give him orange hair though :P
I wanted to give him orange hair though :P
Shout out to my art teacher from 2000!
Shout out to my art teacher from 2000!
The mask was weird, though
The mask was a bit weird
The random crappy CGI shots didnt help either
The random crappy CGI shots didn’t help either
Why, oh why?
Why, oh why? Is this Alien Michael Myers?!

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Featuring then teen heart throb Josh Harnett and Michelle Williams from the hit TV show Dawson’s Creek, it was clear which audience H20 was catering to.

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It also featured LL Cool J, who was the first African American in the series since Gloria Glifford portrayed Mrs. Alves, a no-nonsense charge nurse at Haddonfield Memorial Hospital in Halloween II (way back in 1981). LL Cool J was a huge hip hop star and he did a great job as Ronnie, stealing each scene he was in.

H20 also featured a very young Joseph Gordon-Levitt
H20 also featured a very young Joseph Gordon-Levitt
And a returning Nancy Stephens!
And a returning Nancy Stephens!

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Nancy played Nurse Chambers in the first two Halloween films.

It was a lovely cameo that gave the film some history
It was a lovely cameo that gave the film some history
Speaking of history...
Speaking of history and cameos…

A really nice scene occurs when Janet Leigh shows up. She was Jamie Lee Curtis’ real life mom, and the star actress of Psycho (the original horror film many like to call it). She even throws in the clever line “If I may be maternal for a moment…” this was a nice wink and nod to the diehard fans out there.

What a reunion. 20 years in the making
What a reunion. 20 years in the making

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I love how Laurie Strode fights back and confronts her monster. She was a real badass in this one.

And thats the end of Michael and the series
And that’s the end of Michael Myers

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I remember catching H20 in theatres with my uncle and friend. I really liked it. Upon repeated viewings though, there are a few areas that could have used improvement. But overall, it’s a fun ride that’s well paced and gives us a mostly satisfying finale. It’s perhaps a bit too teeny boppy but it was nice to see Michael back in the limelight making a killing at the box office. H20 raked in a cool 55 million dollars. I rate Halloween: H20 a 7.5 out of 10.

HALLOWEEN RESURRECTION

July 12, 2002 Summer -- really?!
July 12, 2002 (Summer — really?!)

Halloween Resurrection is often considered as the worst entry of the franchise (when not counting the Rob Zombie versions). Jamie Lee Curtis returns for an awkward cameo where she apparently dies like nothing within the first 10 minutes or so. It was so jarring and somewhat negated the effectiveness of H20.

Why am I in this piece of shit movie???
Why am I in this piece of shit movie???

A product of its time, Halloween Resurrection played around with found footage and reality TV. It’s not without a few fleeting moments of mediocrity and it even grossed a very respectable 30 million dollars. But the critics and fans hated it alike, and Michael was buried for 5 more years until Rob Zombie came along…

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The mask was just weird. And as any Halloween diehard fan will tell ya… Busta Rhymes going Bruce Lee on Michael Myers’ ass was just plain goofy and wrong.

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It’s not unwatchable but it’s definitely my least watched Halloween movie of the first 8 films. It just strays too far away from what made the Halloween movies so effective and fun to watch. I give Halloween Resurrection a 4 out of 10.

HALLOWEEN (2007)

August 31, 2007
August 31, 2007

Rob Zombie’s reimagining of Halloween was a very polarizing film. There are parts I liked a lot and other parts I could have done without.

It was nice to see Danielle Harris back in the mix
It was nice to see Danielle Harris back in the mix

Danielle Harris, who played Jamie Strode in Halloween 4 and 5, returns to the series but as a different character. How’s that for bizarre and confusing?

"Laurie, whos the Boogeyman?"
“Laurie, who’s the Boogeyman?”
Michaels mask was sick
Michael’s mask was sick
Very sinister and evil looking
Very sinister and evil looking

The 1978 original is a million times better but I kind of like this one. Rob Zombie had some good ideas and it came together fairly well minus a few missteps. I give Halloween (2007) a 6 out of 10.

HALLOWEEN II (2009)

August 28, 2009
August 28, 2009

I hated this movie. The less said, the better. I give Halloween II (2009) a 1 out of 10.

HALLOWEEN (2018)

October 19, 2018
October 19, 2018

After being dormant for nearly a damn decade, Michael Myers exploded back on the scene with a bang. The highest grossing film of the franchise to date, Halloween was met with mostly positive reviews. I caught it with my girlfriend and we both liked it, but we also both agreed that it was missing that wow factor. It’s a well made film but there were a few uneven instances where the film never quite hit that next gear for me.

Good times with the GF
Good times with the GF

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It was nice to see Jamie Lee Curtis return for the 40 year reunion. She does a bang up job as usual. Unfortunately, the writing and direction was a little wonky. Laurie Strode made some questionable decisions that took me out of the moment. For example, for someone who was preparing for Michael for the last 40 years, why would she stand against the front door with glass knowing that Michael could easily break the glass and grab her? Little details like this disappointed and frustrated me. Jamie Lee Curtis did the most she could but a film is hampered when a script is written poorly.

Michael's a badass, for sure
Happy 40th anniversary, Boogeyman

I’m happy to see the success for this latest Halloween, knowing that Michael will stalk the streets of Haddonfield again. However, I was slightly underwhelmed by this movie, especially given all the hype and rave reviews. I still like it, but I didn’t love it. I give Halloween (2018) a 6.5 out of 10.

CLOSING THOUGHTS

Halloween-posters

11 movies (10 of which he appeared in), multiple timelines and directors… yet through it all, Halloween continues to endure. It’s one of the most beloved horror franchises of all time. Despite a handful of questionable sequels of varying quality, the series continues to power through. It’s easily my favorite horror franchise of all time and that will never change.

MichaelStal

Michael Myers is timeless. An icon then, and an icon now. He is the quintessential Boogeyman. That stalker in the night that roams the dark streets and backyards, waiting patiently for his next victim. The mask, the mannerisms, the music… it all works like a perfect symphony to give Michael the life that has carried him through the different generations. He’ll always live, because pure evil can never die. More importantly, the fan support deems it so. Halloween will rage on, and Michael’s warpath will never truly end. We wouldn’t have it any other way.

MY PERSONAL RANKING

1. Halloween (1978)
2. Halloween: H20
3. Halloween II (1981)
4. Halloween 6 (Producer’s Cut)
5. Halloween 4
6. Halloween (2018)
7. Halloween 5
8. Halloween (2007)
9. Halloween Resurrection
10. Halloween II (2009)

The Addams Family (SNES)

Pub & Dev: Ocean |March 1992 | 8 MEGS
Pub & Dev: Ocean | March 1992 | 8 MEGS

They’re creepy and they’re kooky.
Mysterious and spooky.
They’re all together ooky.
The Addams Family.
*snap snap*

Released roughly half a year after the Super Nintendo launched in North America, players take control of patriarch Gomez as he madly searches for his missing family members throughout the mansion’s innumerous nooks and crannies. It’s blatantly clear early on that Ocean drew much inspiration from Super Mario World. But hey, if you’re going to copy someone, you might as well copy the best. But that doesn’t automatically equate to a great game. Let’s see if The Addams Family warrants a visit this Halloween.

SAVE YOUR FAMILY MEMBERS

Looking for his brother, Fester
Looking for his brother, Fester
As well as Grave Old Granny
As well as Grave Old Granny
His daughter Wednesday (shout out to Christina Ricci)
His daughter Wednesday (shout out to Christina Ricci)
And of course, among others, his wife Morticia
And of course, among others, his wife Morticia
"Ayyyy... why did I have such a big family??"
“Ayyyy… why did I have such a big family??”

It’s enough to drive Gomez bonkers, the poor sap. Rest In Peace, Raúl Juliá.

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Thankfully, at least you don’t have to find Thing. In fact, Thing even aids you by providing little tips and clues throughout your quest. Talk about giving you a hand… [SMH -Ed.]

CHOOSE YOUR PATH

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A: Game Room
B: Portrait Gallery
C: Kitchen
D: Music Room
E: Old Tree
F: Conservatory
G: Front Door
H: Pugsley’s Den

One of the nice things about this game is that it’s non-linear, unlike many other SNES platformers. Players have the choice of picking their battles by choosing any door at any time. The only initially inaccessible door is the Music Room. That’s where Morticia is held captive and she must be rescued last. Other than that, it’s your choice. Behind each door and world awaits a boss. Defeating a boss either grants you an extra heart or releases a family member. Good luck!

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Beginning the game outside the Addams’ residence, you’re free to either enter inside or patrol these ghastly grounds.

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Yep, The Addams Family is yet another hop ‘n bop on the SNES. Not that that’s a bad thing you see, especially if you enjoy a good old platformer as much as I do.

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Power-ups are scattered about, such as the Fezi-copter. Be sure to grab them as they will aid you in your quest.

Santa Claus had no clue what he was facing here...
Santa Claus had no clue what he was facing here…

It’s a rather difficult game but you’re given plenty of 1UPs.

Ah, that helpful Thing. Pay close attention to the clues
Ah, that helpful Thing. Pay close attention to clues

To say this game has some, ahem, striking similarities to Super Mario World would be quite an understatement.

Part of the fun is finding all the secret hidden rooms
Part of the fun is finding all the secret hidden rooms
Yes, pity the control. But more on that later
Yes, pity the control. But more on that later
No shame in Ocean's game. Oh well, at least it's fun
No shame in Ocean’s game. Oh well, at least it’s fun

Hey, that’s just like the flower power attack in the Mario games…

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I prefer the sword over the golf ball. What it lacks in range the sword makes up for in consistency. The golf ball sometimes doesn’t come out as fast as I would like it to, but the sword always delivers and never misses a beat. Power-ups also allow you to take an extra hit without losing a heart, which can prove to be invaluable.

You looking real classy and stylish there, Gomes
You looking real classy and stylish there, Gomes

Although you can tackle the game in any order, you really ought to clear this stage first.

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DYK: In other versions of this game, the bird will actually try to shit on Gomez. No joke. But of course, Nintendo of America wouldn’t have it so bird pooping was sadly censored. Bummer.

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It’s a HEART BONANZA, but you only get one. What a tease.

Ocean was well aware of this fact, apparently
Ocean was well aware of this fact, apparently
KA-CHING!
KA-CHING

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This is easily one of the most generous early game secrets in gaming history. You know a game’s tough as nails when they supply you with 30 1UPs from jump street.

Gomez not the sharpest knife in the drawer
Gomez isn’t the sharpest knife in the drawer
You won't hold on to that sword for very long...
You won’t hold on to that sword for very long…

At the end of this hell hole lies an extra heart. To make sure you don’t get it, this world is filled with insane jumps that require the utmost precision and skill (along with some luck). And should you manage to make it all the way to the end, deadly centipedes await your arrival with bated breath.

Don't like the title of this scene, Money SPIDER...
Don’t like the title of this scene, Money SPIDER
Where have I seen those fire spewing plants before?
Where have I seen those fire spewing plants before?
I wonder if anyone ever got a crazy score like 64,000?
I wonder if anyone ever got a crazy score like 64,000?

And Jim Carrey thought HE had a penguin problem! [What is this, 2011?! -Ed.]
And Jim Carrey thought HE had a penguin problem!
[What is this, 2011?!  Mr. Popper’s Penguins :P -Ed.]
Maybe heading off to the Conservatory so quickly wasn’t the best idea, eh? So let’s try the Kitchen instead. This room is appropriately titled Penguin Problems.

Not exactly Super Mario World, is it? [Touché -Ocean]
Not exactly Super Mario World, is it? [Touché -Gomez]
The controls are a touch slippery enough on their own. Combine that now with ice and well, you know the rest.

Those silly, crazy architects...
Those silly, crazy architects…

This secret room can only be accessed by sliding through. This game encourages you to goof around as you never know where or when you might unlock a hidden room stocked full of goodies.

There are a ton of hidden rooms. Be on the look out
There are a ton of hidden rooms. Be on the look out

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The boss of this stage is the cleverly named Snowman. He may seem hard at first but he’s quite easy after you figure out his pattern. ProTip: you can bounce off the snowballs. Defeating the Snowman will earn you an extra heart.

Standard platforming 101 clichés abound
Standard platforming 101 clichés abound

Now we enter the Portrait Gallery where Uncle Fester is held captive by the evil witch.

Don't you DARE think it! No turning back now [Oh yeah? Just watch me -G]
Don’t you DARE think it! No turning back now
[Oh yeah? Just watch me -G]
Hook is a slow but solid SNES action platformer
Hook is a slow but solid SNES action platformer
Live by the sword, die by the sword...
Live by the sword, die by the sword…

Those knights are tough. They toss their swords around like vicious boomerangs.

Hmmm, what if I jump?
Hmmm, what if I jump here?
Ah yes sir
Ah yes sir!
Hmm, MAYBE family *IS* overrated....
Hmm, MAYBE family *IS* overrated…
Better stock up on those extra lives
Better stock up on those extra lives

This part is pretty brutal. First, you have to rush since the power-up lasts for roughly 15 seconds. On top of that, you must contend with some evil tight spaces. There’s very little room for error here.

Yay!
Yay!

Nothing beats spotting an exit after a particularly hard bit. Whew!

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Look, it’s a bookworm. Geddit? A worm. On a book. Alright, I’ll see myself out.

"Glad I didn't eat that bacon cheeseburger!"
“Glad I didn’t eat that double bacon cheeseburger!”

The train rumbles along as deadly floating spikes force you to either duck or jump.

Clearing it definitely puts a smile on your face
Clearing it definitely puts a smile on your face
Looks like a reject from The Wizard of Oz
Looks like a reject from The Wizard of Oz

This is a unique boss fight in that you must team up with your brother to attack the evil witch. Pretty cool stuff.

Thanks for the password, bro!
These precious passwords are much needed

After rescuing your brother Fester, the old bloke urges you to go rescue your wife. Gee thanks. Didn’t think of that one, buddy!

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Only after rescuing all family members can you then save your wife, Morticia. Other than that, the game allows you to pick whichever path you wish. Find the best one! By the way, couldn’t big Lurch break the wall there instead of playing the piano? C’mon fella!

The Games Room leads you to Pugsley, the fat lad.
The Games Room leads you to Pugsley, the fat lad
At this point can't say I blame you at all, Gomes...
At this point can’t say I blame you at all, Gomes…

PASSWORD GOOF-UP, OOF!

Bloody hell
Bloody hell

CONTROL THAT TEMPER OF YOURS…

Brtual
Brutal

I’ve played some hard games over the decades and I don’t mind a challenge. But it really irks me when a game is overly difficult due to its control, which I feel is sadly the case here. The control could use some work; it’s a bit too loose for my taste. Gomez slips and slides a bit too much which can often lead to cheap hits and early deaths. Some sections require you to jump at the very last second. Failure to do so results in Gomez’s head bumping the platform above him. This could lead to you falling into a pit. Now thankfully falling into a pit doesn’t equal automatic death (it takes off just one energy bar). They had mercy there, but some of those pixel perfect jumps are just flat out annoying.

"How about a little help here, eh?"
“How about a little help here, eh?”

If you really need help, these Game Genie codes are handy.

Invincibility: 3CA7-A467
Infinite lives: DDA1-A4A7

"Maybe I'll just find me a new family instead..."
“Maybe I’ll just find me a new family instead…”

WHAT THE CRITICS SAID

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The Addams Family has a fair smattering of supporters who often cites its non-linear approach and stiff challenge as the game’s highlights. EGM gave it scores of 7, 7, 6 and 5. Super Play rated it 82%. The Addams Family has a pretty good reputation, especially when talking about license video games. Keep in mind that license games were often more miss than hit back in the early ’90s, and this game managed to rise above the muck.

CLOSING THOUGHTS

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Having read quite a few glowing reports on The Addams Family over the years, I was pretty excited when I booted it up for the first time back in 2011. I was expecting a very competent and well balanced platforming adventure. In the end, it was something of a mixed bag for me. I’m just not that big a fan of games where you have to wrestle with the control almost as much as you do with the enemies themselves. For all the cool little moments the game presents, the sloppy control left a slightly sour taste in my mouth. If only Ocean had tightened up that aspect, The Addams Family could have been a nice little gem. Of course, your mileage may vary. There are many supporters of this game, but I just couldn’t get into it as much as I was hoping to. But it’s very clear Ocean put forth a good effort that just lacked a little polish.

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Yet as much as the control irked me, I enjoyed the rest of the game for the most part. It’s extremely satisfying to knock off the latest boss and earn an extra heart or rescue yet another family member. The last world sports the best graphics in the game. Boss battles are fairly interesting and you could tell Ocean put some thought into this one, rather than it being an afterthought. The final boss is a bit of a joke though, but getting to him is certainly no laughing matter. Thankfully passwords are available along with many lives. One can certainly work through the control issues with a bit of practice and persistence. There is definitely a decent game here, but I’d only recommend it to hardcore platforming fiends. If the idea of lengthy levels, taxing difficulty, freedom to roam around and random secrets galore appeal to you then there’s a solid chance you’ll dig this game. Oh and double everything I said of course if the idea of playing as Gomez gets you all wet with anticipation. Hey, I don’t judge. So yeah, decent game but could have been better. It’s a fun but frustrating Super Mario World clone starring The Addams Family. You could do a whole lot worse than that. Happy Halloween!

Graphics: 6.5
Sound: 8.5
Gameplay: 6.5
Longevity: 6.5

Overall: 6.5

To each his own. Try it out for yourself and see
To each his own indeed
Addams Family Values is flawed but fairly interesting
Addams Family Values is flawed but fairly interesting
Uncle Fester Link to the Past style!
Uncle Fester Link to the Past style!

First Samurai (SNES)

Pub: Kemco | Dev: Vivid Images | July 1993 | 4 MEGS
Pub: Kemco | Dev: Vivid Image | July 1993 | 4 MEGS

When I got back into all things Super Nintendo in early 2006, one of the reasons was the desire to play longstanding childhood curiosities that I never rented. Among those 100+ curiosities was an odd little action title by the name of First Samurai. Coming out in the summer of 1993, it largely flew under the radar. But I’ll never forget seeing it previewed in an EGM issue in early ’93. Its dark and dreary screenshots left a mark on me, and I always wondered if it was as decent as my imagination had made it out to be. First Samurai originated on the Amiga in 1991 and it earned some rave reviews. In fact, Amiga Power rated it 91%. The success of their action platformer inspired little known developer Vivid Image (who also made Street Racer) to convert First Samurai to the 16-bit powerhouse SNES. Kemco picked up its publishing rights and we’re off the races, right? Not quite. The summer of 1993 saw a GLUT of Super Nintendo games being released, and First Samurai didn’t carry with it much press or clout. As such, it quickly faded from memory. But not mine. When I got back into the SNES in early 2006, First Samurai was actually the 7th game I played, and I had a choice of over 50 games to pick from. It was one of those strange childhood games I just had to finally play. So, is it any good, or does it deserve to stay obscured in the shadows? Let us endeavor to find out.

Amiga? No thanks. Oh what, 91%? I'm listening...
Amiga? No thanks. Oh what, 91%? I’m listening…

BUT FIRST, A HISTORY LESSON

One of my favorite EGM issues of all time
One of my favorite EGM issues of all time

EGM issue #43 (February 1993) was one for the ages. It featured a badass 59-page preview of upcoming SNES games, and I devoured every bit of it as a 9 year old kid. Many of the game previews had me intrigued, but one in particular really caught my eye: FIRST SAMURAI. Most SNES games at the time were bright and bold but First Samurai was different. It was dark and foreboding… the kind of game perfect to play leading up to Halloween. Indeed, there’s a reason why I put First Samurai on my list of SNES games to play during Halloween season.

I must have read this 100 times over and then some!
I must have read this 100 times over and then some!

LATE NIGHT WRASSLIN’ AND GAMES

Nothing beats quelling a childhood curiosity at last!
Nothing beats quelling a childhood curiosity at last!

There’s something special, for me at least, about watching a live special wrestling event late in the evening (or early in the morning, depending on your view). These special shows don’t happen often and you can feel the excitement welling up as the show nears. But you’ve got some time to kill leading up to it. And I find a perfect time killer is finally playing a childhood curiosity that I have been wondering about for over 20 years. I have fond memories of playing Harley’s Humongous Adventure for the first time as I was waiting for WWE Beast in the East (emanating from Japan) to come on at 2:30 AM.

Nothing like live wrestling at 3 in the bloody morning!
The Beast in the East special took place on July 4, 2015
BEAST in the EAST, indeed
Nothing like watching wrasslin’ live at 3 in the morning
Fast forward over 3 years to October 6, 2018...
Fast forward over three years to October 6, 2018…

FirstSamEx11

History has a funny way of repeating itself. This past Saturday morning, I found myself staying up late to catch the first hour of WWE Super Show-Down. Around 1 I decided to revisit First Samurai. Now I had played it briefly back in early 2006, but I never sat down with it thoroughly. With October now here, I wanted to review it as part of my Halloween lineup. It brought back fond memories of Beast in the East and playing Harley’s Humongous Adventure beforehand.

FirstSamEx7

Just too bad Super Show-Down kind of... sucked :P
Just too bad Super Show-Down kind of… sucked :P

Oh well. You can’t win ‘em all, I suppose. Nonetheless, I still had a good time revisiting First Samurai. It is indeed like a mash-up of Castlevania and Ninja Gaiden. Now it’s not nearly as awesome as that sounds, but you can see traces of both classic games implemented throughout First Samurai. Not too shabby.

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The exploration aspects of First Samurai help to differentiate it a bit from the packed crowd of action platformers on the SNES. The above shot is a good idea of what a typical level looks like. You’ll run around killing tons of demons and monsters while hunting down key artifacts and Mystic Runes. All under the veil of a quasi-Asian demonic underworld. Come on, how bad can that truly be, eh?

Not as bad as the European ad for First Samurai! Yikes
Not as bad as the European ad for First Samurai! Yikes
Samurai Shodown had a badass samurai, Haohmaru
Samurai Shodown had a badass samurai, Haohmaru
Whereas First Samurai went for a more rugged vet
Whereas First Samurai went for a more rugged look

In a way, you have to admire the interpretation Vivid Image went with. Sure, he’s not nearly as cool as Haohmaru. He’s not as flashy or aesthetically pleasing. Instead, he’s a grizzled vet full of scars. You can tell he’s been through some shit. And I mean homeboy HAS BEEN THROUGH SOME SHIT. Just look at that kisser and try to tell me that’s someone to mess with. He will FUCK YOUR SHIT UP.

THE STORY GOES…

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Immediately, the young Samurai falls to the Demon’s magic.

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Overwhelmed, the Demon King escapes to the future.

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Hellbent on slaying the Demon King, the Samurai, with his Sensei’s magic sword, hunts the Demon King through all of time and space.

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Difficulty-wise, First Samurai can be tricky and tough at times. There are only 5 stages but they fluctuate in difficulty. Passwords are nonexistent but thankfully there is a level select cheat code that allows you to skip previously beaten levels if you wish not to play through the whole thing again.

At the Options screen:

1-2: Hold L + R + X + A and press right
2-1: Hold L + R + X + A and press down
2-2: Hold L + R + X + A and press left
3-1: Hold L + R + X + A and press up

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Witness the slowest stage title crawl in 16-bit history. I could almost make and eat a sandwich in the time it takes for the words “STAGE 1″ to appear.

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Welcome to the ravaged battlefield. The year is 1730 and your hunt for the Demon King begins in a foul land that’s been corrupted by evil and disease. I like how each stage opens with the Wizard Mage floating eerily around the screen (which you can speed up with the press of a button). It’s accompanied fittingly so by a creepy sound effect that haunts my ears to this day. It really sets the somber mood proper, making this an ideal candidate to play during Halloween season. After the samurai finishes meditating, the Sensei’s magic sword comes flying to our hero. I love when games allow you to hop on trees. It’s the small stuff, y’kno?

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Looming over the samurai is a huge dilapidated statue. You feel a chill in the air as you push forward toward the beastly growls. You’ll come across a Warp Lantern (these allow you to warp to different parts of the level provided that you’ve activated one of the magic pots) as well as your very first Mystic Rune. You must collect all 5 Mystic Runes on each stage before you can fight the boss.

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Monsters of various sizes greet you at nearly every step of the way. Looks like someone’s a fan of the Alien films. Early on, the game provides you with helpful messages. But this goes away after the first stage and it all becomes intuition afterwards. Pretty cool.

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Speaking of cool, it’s possible to strike down enemy projectiles with a well-timed swipe of your Sensei’s Katana.

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Whenever you collect treasure or gobble up food, you’ll hear “HALLELUJAH!” Bizarre but so damn satisfying. This game has some crazy sound samples and it’s all part of the cheesy charm.

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Summon the Wizard Mage to help clear the path by collecting Magic Bells. I marked out the first time I saw this. The crack of lightning in the background, along with the whipping rain and thunder sound effects, really makes this super atmospheric. I mean, it’s no Legend of Zelda: A Link to the Past rain but gawd damn, seeing this in the dead of the night with all the lights turned off was pretty damn neat.

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Samurai’s ability to scale and climb walls reminds me of Ninja Gaiden II a bit. Grab the Mystic Rune lying there as well as the axe sub-weapon. It lets you attack from a safe distance just like the Castlevania games. First Samurai has some neat tricks up its sleeve!

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Whenever you lose your first life bar, the sword goes away and your force bar regenerates some of your life bar, but your force bar goes to zero. Kill enemies to collect force energy. After your force bar reaches 70%, the sword returns to you. So the only way to die is to lose BOTH your life and force bar. Enemies respawn too, so it gives you a chance at farming. That is, if the respawning enemies don’t outright kill ya!

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Summoning the Wizard Mage reveals the path. But first you must have a Magic Bell. Sometimes they’re hidden in tricky places…

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Nothing’s better than seeing a double whammy. In this case, a Warp Lantern and a Mystic Rune. But beware of the fire breathing dragon statues. First Samurai also features option helpers, similar to Gradius III, in the form of spinning shurikens.

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Where’s the rain, you ask? See, here’s the quirky (and cool) thing about First Samurai. The effects in which the Wizard Mage clears your path is never the same. It’s always fun to see what tricks he will perform next!

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Similar to Castlevania, food can sometimes be tucked away in obscure hidden places. Always experiment! A mutant frog blocks your path. No need to summon the Wizard Mage, it’s time to slice and dice. Hope you like frog legs!

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Scattered throughout the stages are magic pots. They basically serve as save points but you’ll need to first activate them by way of meditation. And in First Samurai, meditating means kneeling for 2 seconds. Activating a magic pot does eat up some of your force bar, so keep that in mind. But should you die, being whisked to the closest point before a boss battle is a lifesaver. I wouldn’t activate every single magic pot on a stage, but definitely do so if you feel death knocking on your door. Trust me, you don’t want to start back at the beginning of a level.

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Remember, you cannot fight the boss until you’ve procured the 5 Mystic Runes AND come to the appropriate boss area. Later stages switch it up where the boss battle isn’t always at the right of the level. This gives the game more of an exploratory feel than most other SNES action platformers.

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Everyone needs a pet for companionship and in the case of the Demon King, assassin-related purposes. Meet Akai-Ryu and Aoyi-Ryu, AKA the Red Dragon and the Blue Dragon. The Demon King’s dragon twin pets voraciously defend the Mountain Realm in his absence.

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Beware, the red one spits out 3 slower shots while the blue one emits multiple fireballs at a much faster clip.

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Sometimes, namely whenever you’re out of force energy, you’re… er… forced to fight with just your bare fists and feet! It’s not ideal especially against the bosses but this samurai is one tough son of a bitch that refuses to go down without fighting to the very bitter end. When the dust settles, you’re oddly elongated as you teleport to the next stage.

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Wizard Mage transports you onto the time travel express train. You stand awestruck at the wondrous train and its magical ability to travel through time. Suddenly a warning from the Wizard Mage pierces the samurai’s mind. “I’ve discovered that the Demon King built this device and one other to aid him in his time travels. Seize control of the time train from his minions to help lock the Demon King in his future domain!”

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Chrome Dome has traveled through time apparently to make an unexpected cameo. Hmm, makes you wonder if Hamato Yoshi (Splinter) ever trained with the First Samurai.

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Wizard Mage to the rescue once again. This time you get a gnarly purple effect.

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Somewhere E. Honda is rolling over in his grave. I really like this level. The fast zooming space background lends itself well to the time traveling aspect. There are tons of roofs you can break open to jump down below or out of. Eventually you head to the front of the train but there’s nothing there. Hmm, where could that 5th and final Mystic Rune be? Expect there to be a bit of this when you play First Samurai.

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Wizard Mage’s having way too much fun with his job.

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Originally released in 1991, it seems like this second boss (Obakeh) was inspired, at least in part, by the T-1000 in Terminator 2: Judgment Day — the legendary summer blockbuster of ’91.

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Finally, after two levels, we officially arrive at Stage 2. There goes that creepy Wizard Mage bastard again. With the destruction of the time train, our hero finds himself in the decaying hulk of a monstrous city. In the year 1999 the Demon King’s hordes descended upon the metropolis, and without the Master Sensei to defend it, the city fell. Now lawless chaos reigns and you must fight again to restore order and free mankind from the Demon King’s evil grasp.

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Welcome to Tokyo in the year 1999. Back in 1993, I’m sure ’99 felt like eons away. Now, as I write this review in the year 2018, 1999 was almost 20 years ago. Yikes. This is another pretty cool stage. I like the aesthetics here with the yellow buildings and breakable windows. Hell, you can even crack open the manholes to enter an underground passage full of deranged demons.

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Question: why does every video game that features Tokyo always depicts Tokyo at night? Answer: no matter what, it always has a great atmosphere.

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Wouldn’t have the same effect if this were held in the daytime instead. But at night? OOOOH, AHHHH.

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Sometimes a demon will try to ambush you following your act of vandalism. Other times, you’ll find food hidden away. It’s fun to shatter the windows and see what you get.

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ProTip: Blast Laura Branigan’s Self Control while playing this stage.

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Heading underground doesn’t prove any less safe as hordes of creatures appear in full force. And, pray tell, why are there floating jellyfish out of water? Who knows, this game is an acid trip!

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Seriously, First Samurai reminds me of one of those trippy horror action Hong Kong flicks that I watched during my childhood in the late ’80s and early ’90s. It’s just bizarre and nightmarish. Perfect for Halloween, indeed.

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Wizard Mage, did you go on to become Zordon?

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Walking around barefoot with all those shards of glass can’t be good. Love that Japanese Pagoda which lights up intermittently. Lovely stuff.

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Summon the boss Gyakusatsu by offering up the 5 Mystic Runes. Ooze drips from this disgusting, octopus-tentacled creature of the Netherworld. Slightly reminiscent of Medusa from Castlevania, it’s unsettling how it heaves demon heads at you and crawls in and out of the walls. Creepy…

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Remember how the time train was only one of the Demon King’s two devices that can span the eons? This next level, the time elevator, is the second. When your mystic blade disables the central guidance computer, the final battle will be at hand. I like climbing the chains and breaking the boxes open to find goodies.

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Vengeance awaits. You now find yourself in the Demon Palace. The year is 2245. You can almost taste his blood on your blade.

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Breakable nooks and crannies, containing invaluable goodies, are scattered throughout the Demon Palace. It’s really tough sledding here without your sword — his limbs are too damn short!

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Zordon, I mean, Wizard Mage comes through again.

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Twisted and demented, this is the perfect level to play on a cold dark October night.

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Always nice seeing Magic Bells and Mystic Runes for the taking!

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Security is pretty tight in Hell, I see. But nothing will stop me from hearing that glorious “HALLELUJAH!” voice sample.

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Wizard Mage, you never cease to make me smile.

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Graphically, for the most part First Samurai isn’t anything special. But once in a while, whether it’s a pleasant rain effect or this flashing scene, First Samurai surprises you.

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Beware, the Tengu demon is on the loose and very lethal. Try keeping a safe distance and throwing knives at it.

Can you put an end to the vile Demon King?
Can you put an end to the vile Demon King?

With horror, the First Samurai remembers the Demon King’s hideous visage. Now, he must face the evil king alone…

THE FIRST FIRST SAMURAI

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As previously stated, First Samurai originated on the Amiga in 1991.

It earned some good reviews
It earned some good reviews
Including a whopping 91 from Amiga Poweer
Amiga Power rated it a whopping 91%

SECOND SAMURAI

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In 1994, a sequel was released called Second Samurai (naturally). It appeared on the Amiga and Sega Mega Drive (the name of the Sega Genesis in regions outside of North America). I find it interesting that it never came out in North America or on the SNES for that matter. Then again, I always thought it odd that the Genesis never received First Samurai. Perhaps Vivid Image was trying to make up for it with Second Samurai. Whatever the case may be, the sequel is even more obscure than its predecessor.

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Second Samurai incorporates the same time travel theme. This time our hero travels back in time to the prehistoric era. Yup, he’s still on a quest to defeat the Demon King.

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It features a 2 player co-op mode and Sega-16.com writer Sebastian Sponsel rated it a solid 7 out of 10, calling it the best Amiga port he’s ever played on the Genesis.

Can you kill the Demon King once and for all?
Can you kill the Demon King once and for all?

HELPFUL TIPS

Yo Quiero Taco Bell
Yo Quiero Taco Bell

If there is an obstacle you cannot seem to get past, try using a Magic Bell to summon the Wizard Mage. Perhaps he will help you. Keep in mind that you must be in the precise spot to call upon his spirit, or else nothing will happen. Also make sure you have a Magic Bell. If you don’t, better go find one!

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Keep your force meter high at all times by defeating many smaller demons. They respawn so farm if you need to. Remember, you only die if both your life and force meters are fully depleted.

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Sometimes walls, floors and ceilings are weak. Try to break them with fist, foot or steel to open a blocked passage or find a hidden item.

En garde!
En garde!

Once you have collected all 5 Mystic Runes, look for the boss’ lair to summon a Demon Overlord to battle. Their lair is not always located at the far end of a stage, so some exploring may be necessary. Never call to battle the Demon King or any of his Demon Overlords without the great Katana in hand. Whenever you lose your sword, the First Samurai screams out loud, “OH NO, MY SWORD!” It’s rather comical, but charming in its own unique way.

"OH NO, MY SWORD!" makes me think of "My word!" Thanks, Laxia, for demonstrating the usage
“OH NO, MY SWORD!” makes me think of “My word!”
Thanks, Laxia, for demonstrating the usage (Ys VIII)

WHAT THE CRITICS SAID

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Super Play, notorious for their harsh grading, was actually pretty impressed by First Samurai. Unfortunately, First Samurai didn’t receive much press in North America. Neither EGM or GameFan reviewed the game and as such, it was doomed to fly under the radar. Super Play rated it a solid 80%.

Pretty impressive for a port of a 1991 Amiga game, eh?
Pretty impressive for a port of a 1991 Amiga game, eh?

CLOSING THOUGHTS

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I’m not as high on this game as Super Play was. I do like it, and in some ways, I like it a lot. But that’s the sentimental me talking. Technically, it falls a little short. But more on that in a bit. Let’s cover the positives first. There’s no denying that First Samurai is a unique game in the massive SNES catalog. There really aren’t too many games like it. The atmosphere is refreshingly dreary and foreboding as opposed to the majority of SNES games that are “cute” and colorful. First Samurai is particularly fun to play around Halloween season. Its quasi-Asian motif and ghoulish enemies help to make it stand out in a packed crowd, despite the game not being as competent as one might hope.

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The samurai’s ability to climb pillars and such is reminiscent of Ninja Gaiden II. And dueling with dastardly demons hearkens one back to Castlevania. Our hero can also jump very high and control is generally very good. I also like all the little tricks the game presents: Magic Bells to summon sorcery, Warp Lanterns that transport you to a certain section of the level, Mystic Runes that must be collected before fighting the boss, finding the boss lair itself, sub-weapons that allow you to attack from a safer distance and the unique usage of the life and force meter. First Samurai has a slight exploratory feel to it that not every SNES action platformer has. This definitely helps to increase the game’s appeal. Unfortunately, the gameplay has its share of flaws. While he can jump high, jumps are floaty. But the biggest flaw in my opinion is his pathetic sword swipe. It doesn’t nearly cut the swath you would hope or imagine, and this does lead to a lot of unnecessary damage. It’s a similar flaw to Lagoon, but at least in Lagoon there are tricks to work around this flaw. Not really the case in First Samurai. Besides, he’s supposed to be a badass samurai! But maybe because he’s the first of his kind, he’s still learning how to hone and perfect his craft.

Look like a light saber but it sucks
“OH NO, MY SWORD… SUCKS!”

Whatever the case may be, his disappointing sword swiping almost single handedly removes First Samurai from “hidden gem” contention. His upward swipes are fine, and striking at a downward angle isn’t too shabby either. But my God, his normal sword swinging, the one which you’ll do most of, leaves a lot to be desired. Worse yet, it makes the game far more difficult than it should have been if this simple mechanic wasn’t botched in the first place. I will say this, though. I do enjoy how his sword looks more like a light saber. Now if only he swung it like how Luke Skywalker did…

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But there’s enough to like and appreciate about this game. The graphics, while nothing spectacular, remind me fondly of an 8-bit NES game from 1990. Even though the character sprites are a bit squabby and somewhat aesthetically unpleasing, there’s an odd charm to the visuals of the game (even though they’re not great by any stretch of the imagination). Some of the color schemes used stick out in my mind for some reason, like the level that depicts Tokyo in the year 1999. The sound effects are muffled but you gotta love the “HALLELUJAH!” and “OH NO, MY SWORD!” speech samples. Music is pretty decent as well. Just too bad the rest of the sound effects are on the lower end of quality. The game presents a pretty tough challenge but like I said, that’s mainly due to the hero’s lack of attacking range. But First Samurai can be fun despite it all. And it really does personify the very meaning of “guilty pleasure.” So in the end, I wouldn’t go out of my way to buy or play this, but it’s definitely got a place on my Halloween game list. And because of my history with it, First Samurai will always, oddly, occupy a space within my gaming heart.

Graphics: 6
Sound: 6
Gameplay: 6
Longevity: 6

Overall: 6.0

FirstSamEx

The Incredible Crash Dummies (SNES)

Pub: LJN | Dev: Gray Matter | October 1993 | 9 MEGS
Pub: LJN | Dev: Gray Matter | October 1993 | 8 MEGS

There are a ton of action platformers on the SNES, and there are a lot of licensed games. Some you wholeheartedly expect like Alien³, Mighty Morphin Power Rangers and Teenage Mutant Ninja Turtles IV: Turtles in Time. But some licenses were rather unexpected and downright bizarre. Enter The Incredible Crash Dummies. EGM agreed, “awarding” it with the title of “Strangest License” in 1992. But never judge a game by its cover or title, right? After all, some of those games actually turn out to be pretty decent, such as Cool Spot. Do The Incredible Crash Dummies pass the test or do they simply crash and burn?

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Believe it or not, I actually had a vested interest in the Crash Dummies. Not only was I a fan of its action figure lineup, but the game legitimately had me intrigued. I remember seeing it at The Wherehouse 25 years ago. My older brother made all the renting choices back then but I asked him would it be OK if I rented Crash Dummies provided his choice title wasn’t there? Surprisingly, he said yes. As fate would have it, his game of choice was rented out and I brought home The Incredible Crash Dummies that afternoon. It was pretty underwhelming to say the least but I recently fired it up to give it a second chance 25 years later. Was it just as bad as I remember it being? But first…

REMEMBER WHEN?

Creepy bastards eh
Creepy bastards eh

A public service announcement campaign was launched in the mid ’80s to advocate the usage of seat belts to potentially prevent fatalities in car crashes. Using crash test dummies as a model, we were inundated with commercials of said dummies crashing through walls, barriers and objects throughout the mid to late ’80s. In early 1991, the world was introduced to Larry and Vince. They were the OG’s of the Crash Dummies lineup that would soon follow.

A whole new generation was launched
Say hello to the new generation

In late 1991, Larry and Vince were replaced by Slick and Spin. Throughout 1992, we were introduced to a myriad of other friends and foes. A toy lineup was launched by Tyco and its unique novelty found a niche in the toy market.

The OG himself, Larry
The OG himself, Larry
New blood, the aptly named Spare Tire
The aptly named Spare Tire
One of the evil doers
Did you catch the title change above?

Notice that the packaging above went from Vince & Larry to The Incredible. Of course, with a brand new lineup of toys hitting toy shelves in 1992, Tyco had to bring some evil doers to the fold. Because every cartoon series or toy lineup has to have its own version of Shredder, Skeletor or Mumm-Ra.

Not nearly as iconic as Shredder or Skeletor :P
Not nearly as iconic as Shredder or Skeletor :P
No relation to Junk Man from Mega Man 7 1995)
No relation to Junk Man from Mega Man 7 (1995)
I always had a fond spot for Spare Tire, the goofy lad
I always had a fond spot for Spare Tire, the goofy lad

DentCD

The quirky gimmick of the Crash Dummies was what drew me in as a kid back in 1992. The figures often had two buttons you could press. The top one sent their arms flying out and the bottom one, their legs. It fit in perfectly with the Crash Dummies PSA campaign and it was just a lot of fun making them implode at will.

No one was immune, not even the little ones
No one was immune, not even the little ones
It came with crash cars and everything
It came with crash cars and everything
The Batmobile has got nothing on this :P
The Batmobile has got nothing on this :P
Shout out to Trj22487 from Nintendo Age!
Shout out to Trj22487 from Nintendo Age!

The Crash Dummies lineup was an oddly memorable relic from days gone by. The packaging made it stand out on the shelf: its snazzy neon colors immediately drew my eyes in each and every single time. God I miss the early ’90s.

Trj22487 has a mighty impressive collection
Trj22487 has a mighty impressive collection

CONFESSIONS OF A DUMMY

Spin stole my heart. In turn, I stole him from the store
Spin stole my heart. In turn, I stole him from the store

We all stole something as kids, right? Be it a Snickers bar, a small action figure or even just some gummy worms from the local grocery store in those clear containers you could open and close at will, I like to think in a weird way it’s almost like some sort of rite of passage. Of course, stealing in any capacity is wrong. But kids mess up and learn from their mistakes. I was no different. For me, it was Crash Dummy Spin. One look at him and I had to have him. Unfortunately for me, my mom wasn’t having it that day… so I took matters into my own hands. Literally.

A relic from a bygone era...
A relic from a bygone era…

Remember Pay Less way back in the ’90s? No, not the shoe store (which still stands today) but rather Pay Less Drug Store. It was similar to CVS, Walgreens or Rite Aid. My mom used to take me there all the time. One day in 1992, after my mom refused to buy me Spin because I already had enough toys according to her, I fell victim to the voice of temptation. I ripped the package open and put Spin in my pocket. I remember my heart was racing a mile a minute as my mom and I walked out of Pay Less that fateful day. I kept hearing the alarm ringing in my head and seeing police officers escorting me off to the backseat of a police car. But alas, as I crossed the threshold of death, with my teeth gritted and Spin securely lodged in my pocket, I breathed a sigh of relief when all was calm and quiet. However, my conscience took over when I was suddenly washed with regret and a guilty conscience. I took Spin out of my pocket and showed my mom my sordid act of defiance and delinquency. I’ll never forget the mortified expression she had frozen on her face that day. It was like I had shattered a piece of my innocence. But I also remember her being proud of me because she knew I could have easily gone on lying. Instead, I recognized the errors of my way and quickly corrected it.

Thanks for the memories, Pay Less
Thanks for the memories, Pay Less. R.I.P.

Together, my mom and I trudged back into Pay Less to inform the cashier about what I had done. I remember expecting to be banned from Pay Less for life, but the clerk was amazingly understanding. He was firm about how what I did was very wrong, but he too was proud I did the right thing in the end. My mom apologized profusely and all was forgiven. I did some extra chores at home and about a month later, my mom took me back to Pay Less and this time we paid for Spin. It’s one of those childhood lessons and memories that has always stuck with me.

Dont be a dummy. Stealing is never right
Good times

CONFESSIONS OF A DUMMY PART II

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The Incredible Crash Dummies made their presence known in toy aisles around the nation in 1992. That same year Tyco released Crack Ups — giant 20 inch plush action buddies of Spin and Slick that had detachable limbs held on by Velcro. They sold for $19.99 and I wanted one so bad. My mom eventually caved in, but sadly for me, Spin was sold out. I didn’t want to take my chances that my mom would change her mind, so I ended up settling for Slick.

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It reminded me a lot of Chucky from the Good Guys. Child’s Play is an iconic horror film from the late ’80s, and I remember wanting a Good Guy. The Crack Ups were the closest thing to it.

It was a brilliant idea. And it fitted the Crash Dummies gimmick to a tee. A match made in Heaven, as it were.

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Once Slick got home, my brother and I went to town on the poor thing. We ripped off his head, arms and legs like savages. We performed every conceivable wrestling move in the book on poor old Slick. And each time, we would patch him back up and send him through the ringer again. After the 100th time, you might think we would have grown tired. Nope. We continued bashing the snot out of him until my mom decided to return Slick the following week. She was growing concerned that we were too violent. I’m sure she wasn’t the only mom who returned a Crack Up.

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Fast forward a year. I was at KB Toys on December 23, 1993, when I spotted Spin in the clearance aisle. Marked down to a remarkably low price of just $9.99, I begged my mom to buy it. A year had passed since she witnessed our violent antics on Spin’s pal, Slick. I guess she knew it would make a perfect cheap Christmas gift so she caved in.

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On the ride home I remember clutching that big neon box and just staring at my new buddy, Spin. It was weird but I felt an odd connection to the plush action buddy. Maybe it was my Pay Less trial with Spin a year prior or maybe it was because I sort of saw him as my imaginary fake pet, but once I got home and took Spin out of the box, the last thing I wanted to do was give it Jake the Snake’s DDT. Instead, I sort of adopted it as my own. The thing and I quickly bonded, and miraculously, my older brother was able to respect my wishes not to “hurt it.” Although he did whenever he was pissed off!

I had a little spare bed in my room where Spin slept
I had a little spare bed in my room where Spin “slept”
I even draped a blanket over him. Dont ask
I even draped a blanket over him. Don’t ask
I know it was weird but I didnt care. I liked Spin
I knew it was weird but I didn’t care. I liked Spin
Rarely did I ever "crack him up" like such
Rarely did I ever “crack him up” like such
Though that didnt stop some of my friends...
Though that didn’t stop some of my friends…
One in particular did Jaxs arm ripping Fatality
One in particular did Jax’s arm ripping Fatality

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That same friend also did Jaxs head crushing Fatality
That same friend also did Jax’s head crushing Fatality

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It happened on the one weekend he came over when I forgot to hide Spin. Once he spotted Spin in my room, I knew it was over. My friends took turns abusing Spin while I helplessly watched on. I knew if I asked them to stop that I would reveal myself as a freak. So I stood by wincing as they passed poor Spin around.

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We all have weird childhood stories. Spin was definitely one of mine. I remember thinking how cool it would be if he could walk and talk. Ah, to be an innocent kid again.

And hey, at least Spin wasnt creepy like these two!
Annabelle who?

As you can see, my history with the Crash Dummies goes way back. Because of that, the SNES game by the same name had me intrigued 25 years ago. It turns 25 years old this month, so I figured now is a good time to revisit it and review it. Sadly, not every story has a happy ending…

THE STORY GOES…

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Remember the legendary cutscenes of Ninja Gaiden? Yeah, no one ever credited Crash Dummies for raising the bar. Nevertheless, we find out Junkman must be stopped before he figures out the secret.

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Dummies Slick and Spin try to reassure the good doctor.

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Junkman comes barreling through!

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SPLAT! goes the dummies as Junkman confronts and captures Dr. Zub.

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Expect your fair share of puns and cheesy humor.

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Literally, he needs a hand. Good one.

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Incredible Crash Dummies at least does a good job of explaining why it’s a 1 player game and not 2 players. I guess one has to give it credit for that at least. I always knew Spin was the smarter one of the two. Yeah sure, have fun getting killed, Slick! :P

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Dreaded LJN logo appears. Yikes. LJN was infamous for their “bad” games back in the day. But they only published it. The developer was actually Gray Matter, who made B.O.B. previously. That was a pretty good game. I wish I could say the same for Crash Dummies

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Madness… Mode 7 madness! So this game is pretty tough. These two cheat codes help. Invincibility and infinite ammo: L, R, B, L, R, A, L, R, A at the title screen. Level select: L, R, B, L, R, A, L, R, X.

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Platformers plagued by slippery and loose control is never a good thing.

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Typical scene in Crash Dummies. “Oh, this is an easy jump.” NOT.

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Enemies come flying at you fast. If you do manage to escape the initial onslaught, watch out for the flying debris that can nick you all the same. This is partially what makes this game so damn tough. Each time you’re hit, you lose a limb.

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Losing limbs can lead to hopping around on one foot or even bouncing around on just your torso. This adds a bit of black humor to the game which is amusing at least for the first 10 minutes or so before the novelty wears off.

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Previously, I had reviewed Plok. Plok is another game where you can lose all your limbs and be forced to bounce around on your torso. Plok came out a month before The Incredible Crash Dummies and both games just celebrated 25 years. But it’s amazing to see the difference in quality between the two. Plok is one of the better platformers on the SNES whereas Crash Dummies is rightfully forgotten and relegated to the scrap heap, pieces and all.

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Screwdrivers replace the last limb you lost. Wrenches add three to your wrench count which serves as your projectile weapon. You can also bounce on enemies’ heads to kill them but I wouldn’t trust the game’s hit detection if I were you.

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Beware of cars crashing from high above.

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WHEW!! Cutting it close there, pal. Hit the spring to be taken to the next stage.

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Springs also send Slick flying from Point A to Point B.

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Hazards abound such as electric pits and crashing light bulbs.

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Sliding underneath saves you from losing a limb. Speaking of which, seeing a screwdriver hanging around while you’re on your torso is such a relief.

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Throwing wrenches at enemies is the safest route, although wrenches can grow scarce, so use them wisely. No lawn bowling, eh? More like “GIT OFF MAH LAWN!”

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Edward Scissorhands flashback, anyone? The first boss rides a giant whisk machine. Yeah, it’s about as strange as the license itself.

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Avoiding obstacles by jumping over them is the name of the game here.

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Another “groundbreaking” cinematic cutscene plays out.

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There’s definitely a comical touch of dark humor backing this game. Spin shouts “NO! NO! LOOK BOTH WAYS!” but to no avail.

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D’OH!!! :D

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They’ll never learn, will they?

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Construction site is the, er, site of the next stage. Jump over cement critters.

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Beware of rusty spikes. Whew, a much needed screwdriver!

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Encounter all manner of strange creatures. Later on you’ll be able to inflate yourself into a floating balloon of sorts, but avoid the buzz saws!

DID YOU KNOW?

CrashDJapan

The Super Famicom version, for some reason, was released nearly a year later. While it came out in North America in October of 1993, it didn’t arrive in Japan until September 30, 1994. By then, the Crash Dummies were pretty much dead in terms of toy presence, so it’s a mystery why this came out in Japan so late. But did you know the artist for the Crash Dummies box, Marc Ericksen, had his fingerprints on over 90 video game art covers?

Bad Dudes was one of his notable ones
Bad Dudes was one of his notable illustrations

WHAT THE CRITICS SAID

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The Incredible Crash Dummies did not fare well with the critics of the time. EGM gave it a 4 and Super Play rated it 41%. They both agreed that there was some potential but the finicky control ruined whatever small chance the game had at being decent.

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The one time anyone ever said anything positive!
The one time anyone ever said anything positive!

CLOSING THOUGHTS

CraDumCT

I remember being pretty disappointed in Crash Dummies 25 years ago when I rented it in October of 1993. Fast forward 25 years later, I popped the game back in my SNES hoping that maybe, JUST MAYBE, I might be able to appreciate something about it that I couldn’t as a kid back then. Nope. It’s pretty close to being a dud. It’s not unplayable and it’s certainly not one of the worst games on the SNES. But it’s well below par and only a hardcore Crash Dummies fan will find ANY sort of value from this game.

CraDumCT2

The graphics are poor and aren’t pleasant to look at. The sound is equally as unpleasing. There are a few moments of gameplay where you start to get in a bit of a rhythm and for a split second you’re able to enjoy yourself a little bit. But then enemies come flying out of nowhere that you can barely avoid. It’s just not fun having to memorize where enemies come zooming in or having to throw your wrench way before they appear on screen. That’s poor design, period. Thankfully, there is a level select code since there is no password option. There’s also an invincibility and infinite ammo code if you just want to dick around and see the game all the way through. These two cheats help to increase the game’s longevity a little bit but really, this game is only for nostalgic hardcore fans of the Crash Dummies franchise. And even then, you’re sure to be disappointed.

CraDumCrit3

The Incredible Crash Dummies has its fleeting moments, but the novelty quickly wears off, the loose control is too much to overcome and the level design is forgettable. All in all, you have a subpar licensed effort that should be avoided unless you’re a collector.

Graphics: 4
Sound: 4
Gameplay: 4
Longevity: 4

Overall: 4.0

Now you tell me?!
I wish I looked before I rented!
The toys were much better
The toys were so much better