In late 2016, Nintendo released a trailer highlighting their upcoming 7th console, the Nintendo Switch. To say that I was skeptical would have been a gross understatement. I had long lost faith in Nintendo, or at least in their current state. My brother and I grew up on the NES and the Super Nintendo. Both systems were amazing, giving us countless memories. The Nintendo 64 came along in 1996 and was a mixed bag. By the time the GameCube launched in late 2001, my brother and I stopped caring. Neither of the two Wii consoles were able to move the needle on my gaming meter. As for the PlayStation and XBox consoles, they surely had their share of gems but I honestly didn’t care enough to ever buy any of those systems. I was content with my SNES collection and assumed that my time buying games had long come to an end. That was, at least, until I finally played the Switch…
With the Switch, gaming has reached new heights
A NEW ERA — FINALLY
I thought I was done buying games. I was wrong…
As it has been well documented here on RVGFanatic, I got back into the SNES scene nearly 12 years ago (January 2006). It’s been an incredible journey and I have played so many amazing games since then. I more or less finished my collection in 2012 and figured I was set for life. I had no interest in modern gaming. Not that I hated them but rather I just didn’t care enough to play them. That slowly began to change as I heard the rumblings for one, The Legend ofZelda: Breath of the Wild. The trailer, released in early 2017, was breathtaking. If any modern game can bring me back to the fold, Breath of the Wild might be it. For the first time in forever, I found myself salivating over a new game.
I was floored. It was the first time in nearly 12 years that I found myself thinking, “It might be time to buy another system.” I remember one night in March 2017 my bro sent me a funny picture of some guy on the internet declaring it was going to be an epic night. Sure looked like it!
Talk about living the good life
Seeing that pic made me remember all the epic gaming adventures I had long long ago. It was that little seed planted in my head. The Switch launched on March 3, 2017. I didn’t buy one but I remember telling myself maybe Black Friday. Maybe. But I found no deals on the Switch and thus, Black Friday came and went. My brother, on the other hand, struck a bit of gold…
Despite not owning a Switch, he spotted Breath of the Wild on Walmart’s website for the incredibly low price of $29. He jumped on it because he knew I had interest in buying a Switch. Apparently it was a mistake on the website — it was supposed to be marked down to $49 but he made the purchase before the website could correct itself. They honored their end and shipped the game out to him. Coincidentally, I read this on Reddit a few days ago…
My brother was one of the lucky few
[SATURDAY] DECEMBER 2, 2017
After visiting my month old nephew, I hit up the local Target only to be greeted by the last Switch console. I couldn’t resist and pulled the trigger. Final damage following a flurry of gift cards: $267. I walked out of Target cradling the Switch against my chest as though it were Frankenstein’s very own heart! It was my first system purchase in nearly 12 years
Oh I’m answering the call. Don’t have to tell me twice!
Breath of the Wild arrived at my brother’s place later that day. It was like it was meant to be. I picked it up, drove back home, popped it in and was immediately blown away. Honestly, I hadn’t played a 3D “modern” game in forever. These past 12 years I stuck mainly to the SNES. Well, Breath of the Wild has definitely made me rethink my gaming habits. Although I still love and play the SNES, it certainly won’t be the only system I play going forward. Nintendo had officially converted me. I have, pardon the pun, made the switch.
Right away I was flung into the wide open world of Hyrule. It literally took my breath away. Immersive is a word that gets thrown around a lot in gaming circles but I can’t think of a better adjective to describe this game. Best of all, it looks and plays great even on the portable end. In fact, I’ve been playing it only in this format thus far.
The older I get, the less I have time to do this
As I get older and busier, I find I have less and less time to sit in front of a TV to play a game. The portability makes it perfect to play for 20 minutes while laying in bed before sleeping. It’s also ideal to play while having a TV show on in the background. It’s truly a game changer. The Switch is a versatile little sucker and it’s portable gaming the likes of which we have never seen before. We have come a long way since the Game Boy and Game Gear, haven’t we?
I began going through the shrines and giggling like a little school girl on the inside. I could tell it was the beginning of an unforgettable gaming experience.
Acquiring new skills and weapons is all part of the fun. Each new power gained opened up even more possibilities.
Hunting for food or shooting enemies from afar became highly addicting.
I’m only 12 hours in or so but already I feel like this is easily one of the top 10 (if not 5) best games I have ever played. Quite frankly, maybe even #1.
[MONDAY] DECEMBER 4, 2017
But there was no rest for the weary. A few days later, I went to Best Buy to pick up Doom for $53 following my 20% discount. I haven’t been able to play Doom yet because I want to beat Zelda first. But rest assured, having missed the 2016 version of Doom and hearing what a competent amazing port the Switch version is, I cannot bloody wait to dig into this one!
[WEDNESDAY] DECEMBER 6, 2017
I honestly thought I would just have Breath of the Wild and Doom for now. But you know how these things work.There’s a snowball effect when something comes along and completely captures your imagination. A few days after picking up Doom, my brother told me GameStop was selling Rayman Legends for only $25.
I have Rayman on the Sega Saturn and have always enjoyed it. Plus, the Switch version received rave reviews, so I decided to swing by the local GameStop after work to pick it up. Unfortunately, the GameStop I went to was sold out. But the clerk said there was another location nearby that had 3 copies left. That store happened to be at my childhood mall!
I can’t count the number of times my mom took me to this mall when I was a kid. Every Friday after school we went. It was sort of a tradition of ours. Rain or shine. Seeing the tall Christmas tree there always brings back memories of the mall Santa back in the day. Although the mall has been renovated over the years, the core structure remains. It never fails to bring back a memory or two.
Making the walk down this way was something of a spiritual experience, as sad as that may sound. I’ve walked that path thousands of time. It was always visit Suncoast first, followed by Software Etc., KB Toys, Walden Books and Cyberstation. Being here again brought back a ton of nostalgia for me, and reminded me of my early SNES hunting days back in 2006. The thrill and excitement hanging in the air. That feeling of knowing you were going to come away with a brand new game to add to the ole collection. Hopping around town snatching up games left and right like a mad man. It was more than just collecting games. It was reclaiming bits and pieces of my childhood in whole new ways.
How I remember thee, SuncoastThis was THE place to be on a Friday night back then
A montage of these classic childhood sights and sounds suddenly flashed in my mind as I entered GameStop and picked up Rayman Legends at the counter. It was now my 3rd Switch game in nearly as many days. Yep, I could feel it coming. And there was no stopping it. I had Switch fever!
[SATURDAY] DECEMBER 9, 2017
I visited Target the next day to pick up a few things. I had absolutely ZERO intentions of buying another Switch game but lo and behold, there I found Lego Marvel Super Heroes 2 on sale for $39.99. Before I knew it, a 4th game was added to my rapidly growing Switch library.
I texted my brother about my latest purchase and he said I had gone nuts. He was probably right. But damn was I having fun!
Switch collection ASSEMBLE! [Really? -Ed.]
[SUNDAY] DECEMBER 10, 2017
After buying Lego Marvel Super Heroes 2, I thought to myself, “OK now I’m really done. For a while at least.” Well, a while turned out to be less than 24 hours later. The following day, my brother texted me that Toys R Us was selling Lego City Undercover for just $19.99. Lego in a GTA (Grand Theft Auto) setting? Count me in!
While Toys R Us was processing my online pickup order, I searched the web on my iPhone only to discover that Fry’s Electronics was selling Resident Evil Revelations Collection for only $29.99. And of course, there just happened to be a Fry’s down the road from Toys R Us. So I drove over to Fry’s to buy Resident Evil Revelations Collection. Then drove back to Toys R Us to pick up Lego City Undercover. I felt like an absolute mad man; I haven’t done this much game hunting in 10 years!
Quite an extreme contrast between my two latest buys!
While at Fry’s hunting down Resident Evil Revelations Collection, I ran across Axiom Verge for $29.99. I was tempted to add it to my tab. Axiom Verge caught my eye a few years back and I was always curious about it. But a quick search revealed Toys R Us selling it for $29.99 plus a 15% discount. I was hoping to pick it up at the Toys R Us location I just bought Lego City Undercover from, but unfortunately they didn’t have one in stock. The closest pick up location was… *gasp*… the old Toys R Us store from my childhood!
Always wanted to play this. Now I finally can!
[MONDAY] DECEMBER 11, 2017
Ah, the vintage train tracks of my childhoodCome on, let’s go! I got a Switch game to pick up!
Going to my childhood Toys R Us meant passing through this old haunt. My cousins lived in the neighborhood nearby and I spent much of my youth visiting my cousins on the weekends back in the late ’80s to mid ’90s. Needless to say, that whole area is incredibly nostalgic to me. It’s also where I experienced the greatest Halloween of my life back in 1994. The infamous night I met “The Lady in the Haunted House” AKA Becky, who has gone on to become a lifelong friend. I actually just met up with Becky a few weeks ago. Going through the old neighborhood was just an added bonus to my jaunt for Axiom Verge.
I stood there for a moment to just admire the scene. This was the same Toys R Us my parents took me and my brother to millions of times back in the late ’80s to mid ’90s. It was probably 10 years since I had last been there. At that point, it was one of the few relics from my past still standing in the same spot!
Who doesn’t remember the classic Toys R Us game slips back in the day? Seeing an aisle plastered with them was like a little slice of Heaven. Some of my fondest childhood memories came from simply strolling through the aisles drooling at the game covers all bug-eyed. Nothing topped the feeling of when your parents relented and bought you a game! Taking that slip out of its sleeve, only to discover it’s the LAST one, and taking it to the special game counter to claim your precious pixelated prize. Cue the Final Fantasy victory theme!
I remember seeing NES game slips like Dr. ChaosAs well as Chakan on the GenesisAnd Battletoads in Battlemaniacs on SNES
Sadly, Toys R Us long stopped doing the game slips. Nonetheless, being there brought back the wave of memories. I also ran into two versions of Goldar from the Mighty Morphin Power Rangers: OG Goldie and that crappy looking version from the 2017 movie.
What mess is this?!Now THAT’S what I’m talking about
Ah, Imaginext. In 2004 I ran across a bunch of their sets on clearance from the same Toys R Us location. Huge sets going for literally $5. I remember bringing home a bunch of the sets and my ex being bewildered!
I still have them unopened. Saving for my future son
After walking around the store for 15 minutes or so just taking it all in, I made my way to the pickup counter. I cannot wait to play Axiom Verge but first I have to beat Breath of the Wild
Not a bad deal at $27! It looks awesome.
Before pulling out of the parking lot, I stood there to admire my childhood Toys R Us one last time. Even though the inside has long been gutted and rearranged, there were pockets in the store where I remember standing some 25, 30 years ago! R.I.P. Toys R Us.
CHRISTMAS 2017
It’s been forever since I’ve played a newer Mario game. I know I’ve missed out on many great Mario games since 1991’s Super Mario World, so Super Mario Odyssey will certainly make up for some of that lost time.
[SATURDAY] DECEMBER 23, 2017
Jackpot! What a great Christmas present
Earlier in the day I was able to price match Puyo Puyo Tetris and Ninjago at Target. Both were going for $39.99 but Toys R Us was selling both for $19.99. Thanks Toys R Us!
Gotta love that Target price match!
[SATURDAY] JANUARY 13, 2018
I received a $25 gift card for Amazon and used it on Skyrim, a game I’ve never played before but can’t wait to dig into. It ended up costing only $35.99.
[SUNDAY] JANUARY 14, 2018
I had been wanting to buy this game badly…
I spent the weekend out of town with my girlfriend. I was browsing Nintendo Switch Deals on Reddit (shout out!) on a lazy Sunday morning when I came across this promising post…
Lady Luck was on my side as my girlfriend’s town happened to be one of the 63 stores closing down! I was cautiously optimistic but I figured the game I wanted most (Mario Kart 8 Deluxe) would be long sold out. Eh, it can’t hurt to try, right…
After waiting in line (just to enter the store) for some odd 30 minutes, we were finally in. I made a beeline for the electronics section. Lo and behold, I spotted the last copy sitting before my eyes! I bought Mario Kart 8 Deluxe and Arms.
I was so happy that I was able to get the last copy of Mario Kart. The rush of adrenaline as we snagged the final copy (and picked up Arms as well) lasted all the way on the drive home. A most serendipitous Sunday!
Thanks for taking care of me, Jennifer!
Later that same night, I dropped by Target to buy L.A. Noire. I had a gift card and paid $38.
Taking place in Los Angeles in the late ’40s, L.A. Noire is another “modern” game I missed out on but can now play thanks to my Switch.
(e)SHOP ‘TIL YA DROP
Ah, my first two eShop purchases
On Christmas morning 2017, the floodgates were opened when I made my very first eShop purchase. Here are my 34 digital games in order of purchase.
Stardew Valley (Harvest Moon fans unite!)Enter the GungeonOxenfreeShovel Knight: Treasure TroveVolgarr the VikingOceanhornThe Mummy DemasteredButcherShock TroopersShock Troopers: 2nd SquadTop Hunter: Roddy and CathySpinmasterDouble Dragon IVThe Count LucanorStreet HoopMetal SlugPulstarBlazing StarLast ResortWorld HeroesMutation NationRobo ArmyRocket LeagueSteamWorld Dig 2Retro City RampageBlaster Master ZeroMighty Gunvolt BurstCaveman WarriorsKing of the MonstersDouble DragonWorld Heroes 2CelesteSamurai Shodown IIMagician Lord
SOME GAMES I’LL BUY IN 2018
Wolfenstein IIMega Man 11Street Fighter 30th Anniversary Collection
And so much more. The Switch’s future is bright and the possibilities are endless. Welcome back to my heart, Nintendo. Welcome back!
CLOSING THOUGHTS
It’s hard for me to believe that I would ever feel so invested in a system not named Super Nintendo, especially in the year 2017. But the Switch has made a believer out of me. Being able to play all these amazing games on the go as well as on the big screen TV is a brilliant stroke of ingenuity. Its versatility caters to your lifestyle, as it should, rather than you catering to a system’s limitations. As much as I still love my SNES, I’ll admit there are times where I’m just not in the mood to sit by my TV to play. There are times where I wish I could just play it in bed or during a show. The Switch allows you to do so. Nintendo has something big on its hands here, as evident by the Switch recently surpassing the 10 million units sold mark. This is truly the future wave of gaming.
If you’ve been teetering on the fence with the Switch, it’s time to hop over. It has the same impeccable Nintendo magic that I remember the NES and SNES having back in the ’80s and ’90s. Hell, over time I can even possibly see the Switch overtaking the SNES as my favorite system of all time. Never in a million years did I ever think I would say that. If Nintendo eventually releases some of their SNES classics on the Switch eShop going forward then all bets are off. The Switch is poised for unprecedented success, merging gamers from all generations. Its legacy as one of the coolest systems ever is quickly being etched in stone by the day. Don’t miss out! Nintendo is BACK baby and damnit, they might be better than ever.
Ah, Dino City. Although I never played it as a kid, it holds something of a special spot in my gaming heart. I remember seeing the ads and previews in magazines and wanting to play it so badly. Alas, I never did. My SNES resurgence in early January 2006 allowed me a chance at gaming redemption.
DINOSAUR FEVER
Did you know Dino City is based off the 1991 made for TV film, Adventures in Dinosaur City? That was news to me not too long ago. So technically, Dino City is a licensed game. And a pretty good one at that (in an era where licensed games were often times more bad than good).
The big bad of the movie — Mr. Big (Not Art of Fighting)
Dinosaurs have fascinated me for as long as I can remember, dating back to when I was but a wee four year old child. It started with Godzilla in 1987. Followed by Dino Riders in 1988. Jim Henson’s Dinosaurs sitcom (TGIF!) in 1991. And of course Jurassic Park in 1993.
Godzilla (AKA Gojira)Dino RidersDinosaurs“NOT THE MAMA!”Jurassic Park
In addition, there was a dinosaur game quietly released on the SNES in late 1992 that always caught my eye. Sadly for me, I never got to play it back in the day and so it became one of countless childhood curiosities. I still remember EGM’s preview of Dino City…
I must have read this blurb 50 times over…Such a bizarre box art. Totally early ’90s!
REDEMPTION AT THE FLEA MARKET
Jackpot!
After returning to the SNES scene on January 17, 2006, I decided to hit the flea market on an innocent chilly Saturday morning of February 4, 2006. It was my first trip to the flea market in four years. Ironically, before heading out that day I distinctly remember thinking to myself, “I have a funky feeling I’ll run into a copy of Dino City.” Sure enough, it was meant to be. It was just one of those mornings! Click here for more.
HAPPY 27TH BIRTHDAY!
Yesterday was November 21, 2017. That meant the Super Famicom, and Super Mario World, turned 27 years old. Dino City clearly borrows a bit from Super Mario World — it even incorporates riding on a dinosaur.
THE STORY GOES…
I recommend using Jamie and Tops as well
There’s no difficulty option but Timmy is definitely the “hard mode” due to his dino buddy’s short range attack.
Nobody’s surprised when this goes haywire.
Reason all you want — it’s not going to save you from being sucked into an interdimensional warp!
Flexing those beautiful Mode 7 muscles!
Know what this reminds me of?What a nostalgic scene from Pee Wee’s Big Adventure
Cavemen are no match for your darts. Jump on the Trampos for an added boost, but don’t do it while they show off their spikes.
Princess Peach this ain’t! Meet Crazy Cindy. Shout out to my girlfriend Cindy who thankfully isn’t crazy.
That sounds kinky… Cindy has a problem indeed
Levels end with two doors. Sometimes they lead to a bonus stage. Regardless of which door you select, you still have to go through all the stages. I appreciate Irem giving us a choice, though.
Transitions in video games are one of my favorite small details, and Dino City does it extremely well.
Sometimes you can’t go any farther while riding your dinosaur. In such cases, hop off to solve whatever obstacle blocks your way.
Definitely a cool feature
Moments like this make playing Dino City a blast.
Tossing darts at cavemen never gets old. Reappearing tiny ledges are well represented here.
There’s something ultra satisfying about these sliding stone slabs.
Although not mind-blowing or anything, the visuals in Dino City are lush and vibrant. It just screams “late 1992 SNES” era. In fact, when I think of SNES graphics from that era, Dino City is always the first game my mind thinks of.
Watch out for those damn Dino Traps. They’ll swallow you up and spit you out if you get too close, costing you a precious heart.
Rather clever and fun this is.
Shooting or stomping on baby seals is almost too heart-wrenching to do, but it’s your ass if you don’t!
Disable the Skull Munchers by jumping on top of them. This is where you’ll push their jaws down into the frozen ice for good, rendering them harmless. I love the sweet sound effect they make as they buckle under your weight.
Stages that start out a bit unconventional or unique are always pet favorites of mine. Take the opening of this stage f’rinstance. I just love how weird and different it is.
ProTip: Avoid the falling rock.
Another nice transition. It’s the small stuff!
Springer said it best: “I’ve got better things to do tonight than die.” Jamie and Tops couldn’t agree more! The first boss is a weirdo by the name of Crasher.
Crasher operates a block throwing contraption. Nail the blocks to break them apart. The pieces will crash into Crasher, damaging him to the point where his spectacles will momentarily fly off his face. Funny detail. Dino City isn’t a long game but thankfully offers you a password at the end of each stage.
Teamwork, baby! It’s a thing of beauty
Barrel-tossing Rockys and spiny hedgehogs try to put a damper on your day. Don’t get crushed by that moving platform. The Super Mario World influences are clearly evident.
Teamwork makes the dream work!
You’ll occasionally run into the random odd bonus stage. I’m a sucker for whenever a platformer displays an arrow in the form of collectibles. It’s exactly the kind of stuff I would program too if I were in control.
Cutting it awfully close there!
Speaking of cutting it close! Yo Tops, let’s not try to kill Jamie, OK?
Monster Moles look like double trouble, but they’re actually quite a cake walk.
Prepare for the roller coaster ride of your life as Stage 3 opens up with a bang.
Knock off the Rockys and ride into your station.
Slightly reminiscent of the huge swinging chandeliers from Super Castlevania IV, no? The Careless Circus as this level is known is arguably the most infuriating level in the game. Those bees are a bitch!
There are many more levels in Stage 3 not shown here; you’ll have to discover those for yourself. The boss of this stage is the Trampo Bird.
Things get hectic here in a hurry. Thankfully, you’re safe now. Right?
Technically, yes, but only if you keep moving. Crazy Cindy and Retarded Rocky actually go leaping to their doom. Seeing Cindy’s grin as she plummets to her death is a bit disturbing!
There’s no time to waste as a bald beefy barbarian attempts to crush you alive. Survive the terrifying ordeal and you come to a block that is just out of your dinosaur’s reach. Dismount and hop onto the block to activate it so it can move closer to your dino friend. Nice.
Leaps that see you barely landing on the next platform is so damn satisfying.
Influences to Super Mario World are readily apparent.
Eat your heart out, Yoshi
This is easily the game’s most bizarre boss.
Usually you’re riding your dino but here you have to go at it alone for a bit. Freeze the fish to use them as makeshift platforms.
Sometimes you’re required to jump off of two fish which makes it far dicier.
Nasty enemies are out to get you, sans dinosaur, if you make it this far.
Thankfully you can freeze their asses. Come to the end where your dino buddy is back in play and pick from the two doors.
There are so many levels awaiting you. Play Dino City to discover the rest.
Watch out for the Fire Birds guarding Stage Five. If you can make it all the way to the very end of Stage Six, you’ll face off with the movie villain himself, Mr. Big (no relation to Mr. Big from Art of Fighting fame).
Defeat Mr. Big and get treated to a rather cute, almost anime-esque ending.
PSST, WHAT’S THE PASSWORD?
Password systems (or lack thereof) have plagued a many Super Nintendo games. The last two games I reviewed (Jurassic Park and its sequel, Jurassic Park Part 2: The Chaos Continues) could sorely have used a save or password feature. Thankfully, Dino City gives you a password at the end of each level. The 12 character passwords are fairly reasonable and easy enough to decipher; the same can’t be said for some other SNES games with a password system. Way to do it (reasonably) right, Irem!
NOT YOUR TYPICAL KIDDY SNES GAME
Although Dino City upon first glance appears to be a “kiddy” game thanks to its bright and bold graphics not to mention the overall aesthetics, it’s anything but. The game is surprisingly far more difficult than you might first assume. It’s not impossible or anything, but it’ll take some practice and persistence. I also like how you get two different characters to play as. Timmy and Rex make beating the game far more difficult since Rex punches whereas Tops (Jamie’s dinosaur) throws darts. The difference between the two increases slightly the game’s longevity, not to mention it serves as sort of a “normal” and “hard” mode for a game that is already moderately difficult to begin with. So don’t walk into Dino City thinking it’ll be a walk in the park. Some stages start out easy but they can get tough in a hurry!
Like how a roller coaster starts easy then gets crazy…Bosses are pretty easy — it’s getting there that’s toughChoose Jamie and Tops if you want an easier gameNot your typical easy SNES “kiddy” game!Shame they didn’t used a more appealing box art
WHAT THE CRITICS SAID
EGM’s sister publication, Super NES Buyer’s Guide
Dino City fared pretty well with the critics. It was considered a great looking game that played pretty well. EGM gave it scores of 6, 7, 7and 8. Super Play rated it 83%. It’s not often talked about in retro gaming circles but when it does come up, most people seem to vouch for Dino City. While it isn’t good enough to be considered a full blown hidden gem, it’s a quietly solid and underrated little game.
CLOSING THOUGHTS
I remember thinking back in the day that Dino City looked like it would be a pretty good game. I never got to play it then but just based off the previews, it looked like a fun platformer. After returning to the SNES scene in early 2006, I found a copy at the local flea market for $5. It’s such a rewarding feeling when you finally fire a game up years and years later only to discover your gut was right on the mark. Dino City is pretty much everything I expected it to be. It’s far from perfect but there’s this sort of charming and whimsical quality backing it. The visuals are lush and scream “Late 1992 SNES Era” if that makes any sense. I love the small details like day to night transitions (even if it only happens once) and the sprites (not to mention the levels themselves) all look pretty great. The music is fairly charming as well — the intro piece actually reminds me a lot of a tune that would have fit perfectly in the Mega Man universe! The game controls pretty well and I rarely found myself blaming the control whenever I died (which happened a lot by the way — your typical easy SNES kiddy game this ain’t). It’s not a long game but Irem was kind enough to give us a password system to deflect possible player fatigue. I will never fault a 16-bit game (especially platformers) for having a (reasonable) password system, and this one thankfully does.
But now for some things that could have been improved. First of all, I loved the idea of dismounting from your dinosaur and playing solely as the child protagonist. I feel this feature was slightly underutilized and could have been further expanded upon and explored. The few instances where you are required to dismount are pretty effective, so it’s a case of there should have been a little more. Secondly, the levels are far too short for their own good. They feel more like bite-sized action zones than actual levels. Although there are a good deal of levels overall in the game, most of them are disappointingly short. Just when you’re beginning to sink your teeth into them, they suddenly end. It kind of takes away from the game and kept it from going to that next level. But all in all, Dino City is a pretty good little platformer that kind of has been forgotten to time. Riding a dinosaur also helps to differentiate it a bit from the rest of the me too pack of which there were plenty on the SNES. I appreciate this game for what it is. Even little things like most stages having two different exits made me smile. Maybe it’s not quite good enough to attain that ever attractive title of “hidden gem,” but it’s certainly an underrated little game that’s well worth playing and can easily occupy you for a weekend or two.
Man, Super Mario Kart. Where do I begin? The Super Nintendo is loaded with awesome games; my memories with this system run long and deep. Super Mario Kart not only ranks as one of the very best, but it also gave me and my gaming buds countless epic memories. It was a brilliant idea — take Mario, his chums and throw them in a crazy, zany go-kart world. It was instant Nintendo magic. And the rest, as they say, is history. As clearly evident by the success the Mario Kart franchise would go on to enjoy, Nintendo caught lightning in a bottle.
THE NIGHT IT CAME BACK HOME
THE RETURN OF SUPER MARIO KART
On April 9, 2006, I reacquired Super Mario Kart by trading my copy of Halloween 4: The Return of Michael Myers (Limited Tin Edition). Only 40,000 were ever made. My girlfriend at the time bought it for me in 2004. Two years later, I turned it into Super Mario Kart, Teenage Mutant Ninja Turtles IV: Turtles in Time, Streets of Rage and Streets of Rage 2. The tin edition was going for roughly $25-$30 at the time. It goes to show you how great the retro gaming market was back in 2006. I made the deal with a nice guy off DigitPress. While I’m a big fan of the Halloween films, I couldn’t pass up on this golden opportunity to get four of my favorite childhood video games in one fell swoop.
Thanks for the steal, Mikey! Uh, we ARE cool, right?
THE NEW KINGS ON THE BLOCK
Super Mario Kart turned my bro and me into gods
It was 24 years ago that my brother and I made the best trade of our gaming lives. Exchanging Death Duel for Super Mario Kart instantly made us kings of our neighborhood. All the kids living nearby came flocking to our place weekend after weekend, month after month. Being the only ones who owned the game, our quaint little home morphed into a madhouse as we had friends coming and going nonstop. Even now, whenever I close my eyes and listen closely, I can still hear the incessant chiming of my childhood doorbell. As a kid I would lay there in bed on lazy Sunday mornings trying to enjoy my peace and quiet. No such chance of that. By 8:45 every Sunday morning, like clockwork, Ben and our other friends were banging down our door. We were truly the new kings on the block.
FLASHBACK TO CHRISTMAS 1992
Talk about turning chicken shit into chicken salad…
Christmas ’92 proved to be one for the record books. In addition to my mom buying me King of the Monsters, that same year our uncle bought us Death Duel. I remember the ad from EGM. It looked cool and all, but honestly, my brother and I were a bit disappointed. Of all the games on our wish list, Death Duel certainly wasn’t even in the top 20. We tried not to complain though as our mom always taught us to be grateful and that any gift was better than none at all. Still, Kevin and I went home that night talking about how awesome it would be if Death Duel magically transformed into Super Mario Kart instead (the game that topped our Christmas wish list). It was rare that my brother and I both wanted the same game — he was a “mainstream” guy while I was more fond of the obscure underdog titles. However, Super Mario Kart transcended all of that. It was just that kind of game.
Good thing my brother was still only 11 at the time!
And then, as we were talking, an epiphany struck us. We suddenly recalled the ad for Death Duel in EGM. We pulled out the latest EGM issue that we had bought weeks earlier and madly flipped through it in search of our great loophole. Ah, there it was. Not suggested for children under 14. I was only nine and my brother was 11. My brother wouldn’t be able to play Death Duel for another three years! And five for me! Not that we couldn’t break the rules but when the rules benefit you, why not follow them?
We struck gold
After showing the ad to our mom, just as we predicted she would, she promptly called our uncle to explain the situation and asked if he kept the receipt. Luckily, he did and since we hadn’t opened the game yet, it was ripe for a swap. So later that week my mom took me and Kevin to exchange Death Duel for Super Mario Kart. I remember thinking that it was the greatest trade in the history of mankind. I still laugh thinking about this Christmas memory. Who knew a silly ad could bring about such a dramatic turn of events?
Thanks a lot, EGM!
Rather ironic that I originally acquired Super Mario Kart via trade, and then 14 years later reacquired it by trade. I’m hanging onto my copy this time for sure!
Everybody was go kart racing
My brother and I played the crap out of Super Mario Kart that Christmas season and well into 1993. It was such an addicting game. My favorite character was Yoshi. My brother loved using Koopa. One of our friends, Ben, liked using Bowser or Donkey Kong Jr. Ben liked them most because they had the size to push others around. We were the only kids in the neighborhood who had Super Mario Kart, so our neighborhood friends were banging on our door like bloodthirsty zombies. I remember many Sunday mornings where the doorbell chime woke us up at 8:45! Kevin and I quickly became the kings of our block, all thanks to Super Mario Kart.
THE GO KART RACERS
I like the cancel / confirm choice
There are a total of eight racers, but really four different types. They come in four pairs which vary in terms of strengths and weaknesses.
Mario takes a break from stomping goombas, but this is hardly R&R! He’s sort of a jack of all but master of none type. He doesn’t have the highest top speed and his acceleration is only average. However, he doesn’t have any glaring weaknesses. Also, due to his slightly bulky build, he’s able to hold his own a little bit even when bumped by the heavyweights Bowser or Donkey Kong Jr.
The man who lives in the shadow of Mario. I always liked Luigi because I enjoy cheering for underdogs and sidekicks. He basically has the same abilities as Mario but he lacks the size to adequately counter a Bowser bump.
The damsel in distress is out to get hers! She’s top of the line when it comes to acceleration, but only average when it comes to top speed. Look at those demon-possessed eyes. Yeah, I would advise against cracking any sort of “kitchen barefoot” jokes here.
Yoshi has always been my go-to kart driver. Come on, a dinosaur in a go-kart? You just can’t beat that. The beauty (Princess) and the beast (Yoshi) share the same qualities and both are especially ideal for Donut Plains and the battle mode. On the flip side, they rather stink when it comes to Vanilla Lake.
For the first time ever, you can control one of gaming’s most iconic villains. I remember this being a huge deal in my gaming circle back in late ’92. Using a special customized XXL go-kart, Bowser is as nasty as ever. Because of his enormous size, he’s slow to accelerate but once he gets going, there’s NO stopping that immense momentum… until you bump into a barrier, that is. That’s gonna suck. A lot. But as far as top speed is concerned, Bowser is king.
Donkey can shove the competition aside and is the only one who can truly withstand the impact of a Bowser bump. Both struggle with Donut Plains and the battle mode, but they excel at Koopa Beach.
Koopa was my brother’s favorite back in the day. He lacks in top speed but makes up for it when it comes to control. Koopa steers corners extremely well, which means you can stay on the gas pedal a little longer than most other racers when rounding corners.
Toad is similar to Koopa but rumor has it Toad has the slight edge in terms of acceleration (being just a hair better… again, just a rumor). Both of them are cornering champions though and perform well particularly on Choco Island. But look out for Bowser and Donkey Kong Jr.!
THE GOODS
The mushroom is a classic, basic and useful card to have in your back pocket. When you’re at the beginning of a long straight path, or right before a jumping strip, press A to give yourself a short and sudden burst of speed. Remember using this to scream ¼ across the tracks of Ghost Valley 1, or Mario Circuit 2? It never gets old! ^_^
Ah, the green shell. The shell for real men. It shoots out straight, so that means you have to aim it with skill. Of course, some luck factors in as well, but the green shell is largely based on positioning, timing and skill. Misfire and it will ricochet off walls until it finds a victim. Don’t get in its way! Also, you can drop it behind you. It makes for a defensive tool if timed properly. Nice!
For less skill and a much higher rate of success, the homing red shell will quickly stir up words not quite appropriate for this site. Once in a blue moon you can avoid the red shell. For example, power sliding around a corner can free you of the red shell’s death grip. But the wise and discerning player will only fire the red shell when their target is right there for the taking. A banana peel or green shell can nullify it, however…
The banana peel isn’t the best offensive tool in the game, but it can be surprisingly effective when you’re neck and neck with the competition. You can also launch a banana peel about 10 yards ahead of you. While a fun sight, it’s rarely effective. Its best attribute isn’t its offensive capabilities, but rather its defensive potential. It has the ability to act as a defensive buffer to a red or green shell.
Although it doesn’t quite enjoy the glamour among Mario Kart fans as the vaunted lightning bolt does, the star has always been my personal favorite. It’s a combination of various powers: your speed is increased, you’re immune to track obstacles and enemy weapons, but best of all, anyone you touch instantly spins out. However, if you fall into water, lava, or off an edge, you’ll lose the power.
The game’s most infamous and adored power-up, the lightning bolt is both devious and dangerous. The fact that it’s so rare only increases its legend. Releasing the lightning bolt affects all seven competitors. Doing so shrinks them down which decreases their speed, but best of all, it allows you an opportunity to sadistically crush (literally) the competition. The lightning bolt is no doubt a game changer!
The coin is often viewed as the worst item of the lot, but it’s not useless. It’s definitely a no-brainer item though, since as soon as you get it, you should press ‘A’ to use it. It adds two coins to your count. Coins affect your overall top speed, with 10 being the max. So while it may not be as sexy as the other items, it’s handy when you have few or no coins.
Mr. Ghost is only available in Battle Mode, sadly. I wish it was available in the two player GP mode as well, but I guess one can’t have it all. The ghost not only snatches your friend’s current item but it also makes you “invisible.” Stealing your rival’s red shell or star in particular tends to lead to a curse word or two being uttered. And let’s face it, that’s probably half the fun of the battle mode
The feather allows you to make a great leap of faith. It’s particularly handy for Ghost Valley 1 and a few other tracks. Sure, you can jump with the L or R button but this turns you into the second coming of Michael Jordan. You can also use it to leap over an incoming shell (which is super satisfying) or a well-placed tricky banana peel. You can also use it to cut corners, too. Good stuff.
Its basic formula was nothing short of KA-CHING!
You get the items by passing a question mark tile. Let the randomness run its course or if you’re in a rush then press ‘A’ to stop it. It was (and still is) a fun gimmick that made Super Mario Kart extra awesome. The racing itself is fine, but the weapons add an extra dosage of strategy and fun.
THE TRACKS
MARIO CIRCUIT 1
This is by far the game’s easiest course, as well it should be. It eases you into the mechanics. There are no major tight corners. Instead, you get plenty of straight away paths. Not a lot of frills or thrills here, but that’s fine since there are 19 other tracks that are much more gimmicky. Mario Circuit 1 is plain but a memorable beginner’s track nevertheless.
DONUT PLAINS 1
To the casual observer, at a cursory glance, this track may appear to be a tranquil setting with a beautiful pond. However, experienced kart drivers know behind the serenity lies a deceivingly semi-tough course that can eat up unsuspecting novices. Some corners have loose dirt and debris strewn about. Ease up on the gas during these points or else pay the price.
GHOST VALLEY 1
Ah, Ghost Valley. The mushroom super jump bit, the feather trick and its unique elevated wooden track make this course unforgettable. Oddly enough, whoever built this course from long ago randomly inserted a jump bar in the middle. Remember the first time you used the mushroom right before the jump bar? Talk about a “holy shit” worthy moment indeed.
BOWSER CASTLE 1
Bowser’s got some of the trickiest tracks around, but his first one is fairly straight forward. It has some memorable features that help make it stand out. Midway through there are three zipper bars for you to drive over, granting you a quick speed burst. It was always a rush to turn the corner tightly and hit one of those zipper marks right on the, er, mark. And watch out for those annoying Thwomps!
MARIO CIRCUIT 2
I’ve always enjoyed the Mario Circuits because they have sort of a ‘pure’ untainted kart track feel to them. At the same time, there are just enough tiny gimmicks here and there that keep things interesting. This one is most notable for its famous great big jump bump at the end. Sabotaging players here was wickedly fun. Try dropping a banana peel just to the right of the second marker on the left side for computer opponents. Yeah, you know what I’m talking about
CHOCO ISLAND 1
A slippery dirt course way out in the desert, the infamous piranha plant calls Choco Island home. The terrain is dominated by bumpy surfaces and mud slicks so don’t get too pedal happy here. Be weary also of the mud bog that lies somewhere in the last quarter of the track — try using a mushroom here and see what happens!
GHOST VALLEY 2
While the first Ghost Valley track will always be the best one in my book, all of them are special in their own unique way. This one has a zipper for the final stretch of the course, with a small jumper off to the far right side… allowing you to take to the skies with a mushroom. I like how the small jumper is randomly placed there.
DONUT PLAINS 2
Try using the mushroom to skip the edge of the pond! This course is a perfect place to show off your great power sliding technique. Donut Plains 2 is littered with monty moles up the wazoo. They pop out of holes in the ground and even magically jump out of the grassy areas. If one latches on, you have to shake it off. I shake it off, I shake it off! But I keep cruising. Can’t stop, won’t stop moving. It’s like I got this music in my mind saying it’s gonna be alright. Er, sorry. [I don’t know this guy. Security! -Ed.]
BOWSER CASTLE 2
This place can be a little confusing at first. Luckily, Bowser’s kind enough to place some arrows to guide you along. You can choose different routes to take. Alright, the routes are basic, but having a choice is still nice. If you have a feather, you can pull off a really awesome trick but it requires absolute precision. It’s not as easy as the jump in Ghost Valley 1…
MARIO CIRCUIT 3
There are a dozen square question mark blocks waiting for you just after the start / finish line, which may allow players to get an early advantage right out of the box. There is a serious hairpin turn in the middle of the track, and just for the hell of it there’s a nifty turbo plate in the final straight away leading up to the goal.
KOOPA BEACH 1
The good news: there aren’t any tight turns. The bad news: the sand surface isn’t the best for traction. Your kart has just enough buoyancy that it can travel safely across the water… except for the deeper, darker blue parts. Touch that and you’ll be swimming with the fish! [HAR HAR HAR -Ed.]
CHOCO ISLAND 2
Strange, suddenly I’m craving Coco Puffs. Choco Island 2 has a much bigger patch of chocolate goo waiting for you in the middle than the first Choco Island. There’s also a very narrow road which is the perfect place to drop a green shell or banana peel. Avoid the heavy dirt off-road sections — they slow drivers down to a crawl.
VANILLA LAKE 1
Brrrr! It’s a good thing the engine of your go-kart is so hot because you’re going to need that warmth as you race around this slick frozen lake! It’s probably the shortest track in the whole game. Vanilla Lake 1 is filled with annoying ice blocks that really impede your progress if you can’t skirt around them successfully.
BOWSER CASTLE 3
Bowser’s castle tracks just keep getting fancier and fancier. This one gives you three different lanes to pick from. The inside and outside lanes have a turbo tile to zip you past the competition. But the middle path has two question mark tiles. It does require, however, a well-timed leap to acquire…
MARIO CIRCUIT 4
This is a fairly long track that’s packed with corners of all sizes and shapes. It’s also home to many pesky pipes looking to block your path. Nothing beats the thrill of successfully blowing past them on your way to the finish line. On the flip side, nothing’s worse than being clipped by a centimeter, slowing you down to finish in second place (or worse). D’oh!
DONUT PLAINS 3
Graced by two rickety old bridges, literally. One of them is missing some wooden planks and the second bridge is really FUBAR… requiring you to leap safely across. It’s so narrow too that you’re likely to get bumped if another racer is nearby. You can knock others into the pond, but keep in mind that it goes both ways! And to top it all off, the bloody monty moles are back.
KOOPA BEACH 2
It’s time for another bash at the beach! This beach is loaded with some serious greenery that will slow down anyone who drives on it. As it was with Koopa Beach 1, watch out for the dark blue patches of water. They’ll drown you faster than you can say “CRIKEY! FLOPPING CHEEP CHEEP!”
GHOST VALLEY 3
The trickiest of the three Ghost Valley tracks, this one is filled to the brim with gaping holes. Carefully navigate your way through or you’ll pay a dear price. Just like the two previous Ghost Valley tracks, the feather can prove to be a difference maker here.
VANILLA LAKE 2
A very slippery course that’s more lake than land. Advanced players know how to jump around the edges of the lake to shave a precious second or two off their time. To complicate matters, this track is filled with ice barriers that can bring you to a complete and fatal stop. Winter Wonderland this ain’t!
RAINBOW ROAD
It would only be appropriate for the final course to be the toughest. Rainbow Road, in that context, certainly doesn’t disappoint. There’s no room for error with narrow paths galore and some very difficult to avoid Thwomps. Oh yeah, those plain Thwomps from Bowser’s castle tracks? Yeah, they’re now enhanced with an electrical force field. One touch and it’s Spin Out City. Rainbow Road separates the boys from the men.
The nightmares are coming back!
BATTLE ZONES OF DEATH
Select from four battle zones in the 2-player battle mode. The first course is basic and pretty much wide open, while the second one has more nooks and crannies for players to take cover. The third one, surprise surprise, is the slipperiest of the four. The fourth, as you can see above, is the nuttiest.
Lot of bruised egos in this mode
The battle mode is real simple. Each player has three balloons strapped to their go-kart. The first to pop all three balloons of the other player wins. This led to some serious cutthroat battles. The Ghost icon was a bitch! Great memories…
Setting a record by mere tenths of a second FTW
We also had a blast with the Time Trial mode. Getting the best time meant bragging rights. It was a gloat worthy accomplishment any time you beat out your brother, friend or even your own records. Not only could you be recognized for the best total time but the game also took account of best single lap time. Nothing was better than breaking both the single lap and total time record simultaneously.
Gotta break all the records…
PERFORMANCE CHECK-UP
I remember studying these two pages like crazy
Ah, the performance chart from the game’s manual. The SNES had some great instruction manuals, bursting with both color and useful information. Kind of sad to think about how today’s kids will never fully grasp the simple joy of studying a game’s manual in the backseat of their car going home from the video rental store. Life today is better in a lot of ways, but I can think of a few things technology simply cannot supplant.
Super Mario Kart has a simple but effective ranking system. If you ranked at 5th or worse, you had to then replay that course. The point system is as follows:
1: 9 points 2: 6 points 3: 3 points 4: 1 point
I’ve always felt that this scoring system worked really well. Take a look:
Classy, elegant and yet simple. Gotta love it. The music that plays here is awesome and to this day remains stuck in my head.
You can’t cut it any closer!
Nothing is more exhilarating than a photo finish race. Check out how crazy close Donkey Kong Jr. came to my Yoshi — 1’17″52 vs. 1’17″53!
I love the set-up screen here. Super Mario Kart just oozes with class and brilliance. You start out by earning the Gold Cup on all three races of the 50cc class. Then do the same in 100cc. Doing so unlocks Special Cup. Earn the Gold Cup there and you’ll unlock 150cc. 150cc is no joke!
MUSHROOM CUP OVERVIEW
Passing someone causes them to crane their neck
Few things satisfy like using a mushroom to burst past your top rival during that finish line finale.
I love seeing the exhaust fumes kick up like that
Power sliding around a tight corner to zoom past the competition is simply the best. And if you have the star, using it right after power sliding around a corner really puts you ahead of the pack!
Wind at 17 MPH east…
I liken the green shell to that of a bow and arrow. When aimed properly and used effectively, it proves to be both fatal and satisfying. While the red shell is a more effective weapon, the green shell is the one that allows players to show off their mad skills and ability to project accurately. Here I am setting up poor unsuspecting Koopa in my line of fire. Let’s see what happens to ol’ turtle face…
I love how his eyes bug out. Good stuff!
Release the sucker at just the right time and BAM! They spin out in a frenzy dropping coins every which way as you speed on ahead. Was there anything better than this? Even a mere child can use the red shell successfully. But the green shell now, ah ha. That, my friends, is entirely another matter. The green shell is for true Mario Kart masters
Or using the lightning bolt right before they jump…Koopa is in for one hell of “shellshock” [Har har -Ed.]Super Mario Kart is as entertaining as it is sadisticThe music here is still stuck in my head *hums tune*
Nowadays 150cc Special Cup laughs at me *sigh*
SEND IN THE CLONES
Surprisingly not, there came an inevitable flow of Mario Kart clones on the Super Nintendo. Shockingly however, most of them came out in Japan only. The most blatant clone is SD F-1 Grand Prix. Think Super Mario Kart meets the animatronic rejects of Chuck E. Cheese’s. As far as clones go though, this one is quite good. It has slightly better visuals than Super Mario Kart (October 1995 vs. September 1992). However, to no one’s surprise, it doesn’t play as well. The same can be said for all the other clones below. They’re all very competent and fun in their own right, but they’re NAGASMK (not as good as Super Mario Kart). SD F-1 Grand Prix is my favorite of the clones.
Definitely the least blatant clone of the lot, Battle Cross is what you might get if you threw Super Bomberman and Super Mario Kart into a blender. Who didn’t dream of that crossover at some point during the early-mid ’90s? Battle Cross is a single screen racer featuring six drivers and various weapon power-ups strewn across its nine wacky tracks. It does suffer slightly however from “It sounds better than what it actually is” syndrome. It’s pretty good but ends up feeling a bit “lightweight.” Still, it allows up to five human players and when approached with the proper mindset it can be a rather fun affair. Just temper those expectations going in.
Battle Racers took Bandai’s famous Kamen Rider-related characters and dumped them into a Mario Kart-esque game. I love the gorgeous sunset effect as seen above. It’s a very solid racing game but as stated before, it’s simply NAGASMK. Still, it’s worthy enough to warrant a look.
Finally, we come to the lone American clone in this lot. Street Racer features a four player split-screen mode. That alone makes it something to write home about. Well worth adding to your SNES collection, Street Racer has got its own bizarre personality and world. Give it a shot.
HONEY I SHRUNK THE KARTS!
My brother and I loved this code back in the dayWe turned the code into its very own mini-game!
The rule was simple. If you were “IT” you could pick any driver. The other person had to select Bowser (or Donkey). Why? They were the slowest to accelerate. The goal? Tag big ol’ Bowser (or Donkey). We found Vanilla Lake 2 to be most conducive for this makeshift mini-game. I can’t tell you how many hours we wasted on this. It was so cool because we felt like we had discovered an extra ‘secret mode’ to the game, which only increased its already excellent longevity. When shrunk, the small courses suddenly loom large, and what healthy child doesn’t love a spot or two of tag? It only added to the game’s brilliance and was a testament to just how stellar the game was. GP and Battle Mode are great and everything… but for sheer laughs and kicks, try out this miniature game of tag! It was classic childhood innocence sprinkled with that impeccable Nintendo magic that made it a winning combination
WHAT THE CRITICS SAID
Damn right it’s better than Mario Kart 64 ;)
Super Mario Kart was considered a universal smash hit. While today many are divided on where they stand — some feel it has stood the test of time while others think it hasn’t aged too well and that later renditions have rendered the original a bit obsolete — back in 1992 practically everyone was blown away. Along with Capcom’s Street Fighter II, Super Mario Kart was THE two player game to have on the Super Nintendo. Those two showcase titles were responsible for moving Super Nintendo systems by the truckload back in 1992. EGM gave Super Mario Kart ratings of 9, 9, 8 and 8. GameFan rated it 97, 96, 95 and 90%. Super Play scored it 93%. In EGM’s Top 100 Games list printed in issue #100 (November 1997), Super Mario Kart ranked in at a lofty #15. Their “Most Challenging Moment” blurb made me smile because I completely agree with them. It was a heated argument back in the late ’90s on which was better: Super Mario Kart or Mario Kart 64. I do love me some four player Mario Kart 64 but come on, the tracks on the original game was simply superior. It’s a debate that continues to stir passionate opinions to this very day…
It was a trailblazing innovator
Nintendo Power Magazine published their Top 100 Nintendo games list in issue #100 (September 1997). By the way, I found it cool (and such a wild coincidence) how EGM and Nintendo Power Magazine reached 100 issues at almost the same time. Nintendo Power ranked Super Mario Kart #32 while Mario Kart 64 placed #4. They hit the nail on the head with their very first sentence. I owned both Mario Kart games growing up, and while I really enjoyed Mario Kart 64 as well, Super Mario Kart was my favorite.
You’re good, kid, but your older brother is betterA beautiful cover for a beautiful game
Super Play Magazine published their own Top 100 SNES Games list back in April 1996. Super Play ranked Super Mario Kart as the third best SNES game ever created.
#1 in Retro Gamer’s book, er, magazine
Retro Gamer Magazine printed a special article on the SNES back in issue #23 (March 2006), highlighting ten “perfect” SNES games. Super Mario Kart topped that list at #1. Speaking of lists, I’ve been working on my very own SNES list the past 10 plus years.Whenever I get around to publishing it, you’ll see I also have Super Mario Kart ranked fairly high
A “DY-NO-MITE!” COMMERCIAL
CLOSING THOUGHTS
Hats off to one of the best SNES games ever crafted
It’s crazy to believe it’s been nearly 25 years since Super Mario Kart raced its way into our hearts. Time flies. It’s almost been 25 years since my brother and I pulled off the greatest gaming trade in the history of mankind (well, at least of our lives). This was the kind of game that brought all your neighborhood friends over like ants to sugar. Hell, even that one guy you barely knew! Whether it was the intense battle mode, the heart-pounding GP race, or even the brilliant makeshift tag mode we created out of a simple code, Super Mario Kart provided so many rich memories for me and my friends. It features great graphics (although it had to be seen in 1992 to truly be appreciated), excellent sound and unforgettable music, and finely tuned gameplay that only the Big N could perfect. The racing just feels right, and the creativity of the weapons and tracks only added to the game’s zaniness and appeal. Nintendo delivered another legendary gem and proved there was indeed life for Mario and friends outside of the platforming genre.
Thanks for all the memories, you silly bastards
I still play Super Mario Kart to this day. It’s one of my “go to” games whenever I feel like I might be heading into a gaming slump. It’s like that tried-and-true classic on the menu that you always order when you want to be reminded of how good food can taste. Super Mario Kart always reminds me of why I love gaming in the first place. It’s got an outlandish universe filled with classic characters, practical weapons and power-ups to use that never gets old, and memorable courses that are still as fun to race on now as they were then. Almost a quarter century later, Super Mario Kart still finishes in first place in my book in many categories. And it remains one of the finest Super Nintendo games ever created.
Graphics: 9
Sound: 10
Gameplay: 10
Longevity: 10
Overall: 10
Platinum Award
Regardless of later renditions and what else may come in the future, Super Mario Kart will forever be a true testament to how GREAT video games can be. It’s the best racing game on the SNES and one of the best Super Nintendo games ever. Thank you, Shigeru Miyamoto!