King of the Monsters 2 (SNES)

Pub: Takara | Dev: Now | June 1994 | 16 MEGS
Pub: Takara | Dev: Now | June 1994 | 16 MEGS

If there was one thing I loved as much as video games when I was a kid, it was monsters. I was obsessed with Godzilla growing up. Any giant rubber suited monster movie was right up my alley. So combining the two — video games and monsters — was a grand slam for a kid like me. At least, in theory. Execution is entirely another matter. I remember being excited to play Ultraman: Towards The Future. After playing it, Towards The Garbage Bin seems like a more appropriate subtitle. Then came the SNES version of King of the Monsters. I loved the arcade version especially for its tag team bedlam mode. Not only was that gutted from the SNES port but they also scrapped two of the six monsters. 0 for 2 now. Would King of the Monsters 2 be the third strike, or would SNES owners finally get a decent monster game?

MY GREAT WHITE WHALE

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My local arcades didn’t carry King of the Monsters 2. I was never able to play it, sadly.

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I saw screenshots of it in magazines and it looked awesome.

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The new monsters looked great, making me want to play it even more.

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Alas, it wasn’t meant to be. I searched high, I searched low. Nada. It wasn’t until a fateful Saturday afternoon back in June of 1994 that my best friend Nelson and I ran across the Super Famicom import version of King of the Monsters 2.

It was like witnessing the Holy Grail
Nelson and I nearly crapped our pants

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We couldn’t believe that standing before us were the import versions of Fighter’s History, King of the Monsters 2 and Muscle Bomber (Saturday Night Slam Masters). The North American versions were either weeks or even months away from release. Nelson grabbed Fighter’s History and so I had to make a choice between King of the Monsters 2 or Saturday Night Slam Masters. I loved Slam Masters but this was a clear no-brainer to me…

Time to put my great white whale to rest!
Time to put my great white whale to rest at long last!
Featured also in Memoirs of a Virtual Caveman
You can read the rest of the story right here

THE STORY GOES…

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... an evil alien race crashed the party! Winner takes all!
… an evil alien race crashed the party! Winner takes ALL

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On the original site, anyhow :P
On the original site, anyhow :P

THE GOAL

DESTROY ALL MONSTERS!! King Famardy awaits...
DESTROY ALL MONSTERS! King Famardy awaits…

THE GOOD GUYS

Atomic Guy
Atomic Guy
Cyber Woo
Cyber Woo
Super Geon
Super Geon

The roster stands at just three. It’s a little disappointing, considering the original gave you double the choice. Hope you aren’t too attached to the likes of Poison Ghost, Beetlemania and Rocky…

THE BAD GUYS

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Before you square off with King Famardy, you must first travel to six different parts of the world to romp and raid. At the end of each short level, there awaits a big and ugly monster for you to fight. Trust me, none of these guys will ever win a beauty contest! I like the cryptic touch of only being shown their silhouettes.

“BAR”-BARIC

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There are a couple bars to pay attention to. Your own, the boss bar and your power bar. When your power bar is fully charged, you can unleash a vicious special attack.

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As seen here, each boss gets progressively tougher and tougher. Some of the bars get so long that they can be a little bit intimidating!

CREATURE FEATURES

Trying to go #2...
Trying to go #2…

Charge your power bar by holding L. You cannot move or attack when charging, so you leave yourself wide open to enemy attack. With two players, it’s a lot easier to have your buddy entertain the boss while you charge, or vice versa. On your own though, you better pick your spots. As the old saying goes, charge wisely.

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Just like the first game, grappling is still the main point of attack. Toggle back and forth like a mad man all while cursing and hollering like a raving mad lunatic. Trust me, it’s a lot more fun that way. Unlike the first game, however, here it seems the victor of a grapple isn’t random but actually awarded to the one who toggles faster. Imagine that — what a concept…

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New is the ability to block. By simply pressing R, you can thwart the opposition’s blows. It’s a welcomed feature and adds some strategy to the fold, particularly in the 2 player game.

ATOMIC GUY

Height: 321 feet tall Weight: 126,000 tons Advantage: Speed
Height: 321 feet tall
Weight: 126,000 tons
Advantage: Speed

Formerly a (mad) scientist, he transformed into Astro Guy during an experiment gone wrong (or right…) when the Monsters first appeared in 1996. The ambitious scientist was looking to discover a way to make the human body immune to radiation. Well shit, look at him now. Surviving the ruckus of the original war, Astro Guy evolved into Atomic Guy. He’s now stronger and faster than ever. Master of lightning, fireballs and fashion!

The Megaton Thunder is my favorite move in the game
The Megaton Thunder is my personal favorite

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Electrocute them like there’s no tomorrow!

Suplex City, Bitch
Suplex City, Bitch

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SUPER GEON

Height: 367 feet tall Weight: 132,000 tons Advantage: Power
Height: 367 feet tall
Weight: 132,000 tons
Advantage: Power

Ahh, everyone’s favorite Godzilla knockoff, or at least, mine anyhow. Super Geon doesn’t move as fast as the others but his immense strength more than makes up for his lack of speed. Equipped with sharp spikes, fangs, claws and one very nasty disposition, Super Geon is ready to tear down any obstacle in his way. Looking more like FIN FANG FOOM here than Godzilla, this dragon beast makes the earth quiver with one of his mighty Earthquake leaps.

The Geo Sword is pretty wild
The Geo Sword is pretty wild
But nothing can compare to a little summer BBQ
But nothing can compare to a little summer BBQ

CYBER WOO

Height: 295 feet tall Weight: 180,000 tons Advantage: Balance
Height: 295 feet tall
Weight: 180,000 tons
Advantage: Balance

Woo underwent the most drastic transformation of all the monsters. An overgrown gorilla in the first game, he is now a lean, mean, fighting machine. No one knows for sure how he came to be in this state, but rumor has it he was assembled by the government as a top secret weapon. Some say the original Woo is dead and that this is something new altogether. Whatever IT is, the very hope of mankind may very well lie in Cyber Woo’s cold, steel hands!

He has the best balance of power and speed
He has the best balance of power and speed

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Launching missiles into their ugly faces? Sign me up!

Love the simplicity of the Ray Gun
Love the simplicity of the Ray Gun
Huge Frogger: OH SHIT
Huge Frogger: OH SHIT
Cyber Woo: Only *I* get to destroy EARTH!
Cyber Woo: Eat your heart out, MEGATRON!

ALIEN BOSSES AND STAGES

HUGE FROGGER (American City)
HUGE FROGGER | American City

The entry soldier of King Famardy’s line of defense. Huge Frogger looks like a nasty bugger that might give you fits, but he’s a bit of a wimp. Don’t overlook him though. He can still be slightly formidable thanks to his abilities. These include teleportation, laser beams and razor sharp elbow horns. He’s also got humongous feet and he’s more than happy to use them to smash your face in! He’s far too cocky for his own good, though. Occasionally, he’ll stop to just laugh at you. Be sure to make him regret that foolish decision! After you see his face, you’ll understand why he hides it behind that huge mask.

Good pep talk
Good pep talk
Excuse me, are we in Wisconsin?
Excuse me, are we in Green Bay?

Apparently, Huge Frogger isn’t a huge fan of Brett Favre. He appears for a brief skirmish. However, the wimp will eventually teleport and meet you again at level’s end.

Weirdest name for an enemy I've seen in a while!
Weirdest name for an enemy I’ve seen in a while!
WATCHING ME... AND I HAVE NO PRIVACY!
WATCHING MEEEE… AND I HAVE NO PRIVACY!

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Y'kno what they say about big feet
Y’kno what they say about big feet…
A face only a mother could love
A face only a blind mother could love
NO! I wanted frog legs!
No frog legs for me :(
EIFFLELYTE | French City
EIFFLELYTE | French City

Great original city names so far, eh? This guy is quite a piece of work. His face is a disgusting tissue-y mass that has a parasitic alien brain sucking on it. He’s gifted with freaky strength. He’ll lift you high and pound you into the ground several times over before you can scream GODZELLER. Thanks to his ability of being able to stretch his limbs, he can strike from almost any distance. Once defeated, his blob-like brain will detach from the body for a desperate final battle!

YOU AGAIN!
YOU AGAIN!
Did you NOT learn from Godzilla 1985?
Someone didn’t learn from last time…
EPIC!
Godzilla 1985 AKA Return of Godzilla
Gotta love the Super X clone
Gotta love the Super X clone
King of the Monsters 2 brings you right back!
King of the Monsters 2 brings you right back!
Godzilla: Don't even try it, pal
Godzilla: Don’t even try it, pal
We all know how this turns out...
We all know how this turns out…
Where do you think Gen-An came from?
And I thought Gen-An was ugly!

[It was Steve. Yup, totally Steve. All Steve -Ed.]
[It was Steve. Yup, totally Steve. All Steve -Ed.]
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Gotta love the Eiffle Tower in the back there
Gotta love the Eiffel Tower in the back there
Love the cheesiness of this game
Love the cheesiness of this game
He's the Dhalsim of monsters
He’s the Dhalsim of monsters
What a freaky abomination
What a freaky abomination

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Dhalsim but with the strength of Zangief… on steroids!

Godzilla never faced a foe like this before!
I don’t even want to imagine the smell
Super Geon, YOU FREAK!
Super Geon, YOU FREAK!
Damn, I guess we're just all freaks in the end
Damn, I guess we’re all just freaks in the end

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It ain't over yet...
It ain’t over yet…
*shivers*
*shivers*
CLAWHEAD | Grand Canyon
CLAWHEAD | Grand Canyon

Bogun. Freaking Bogun from Ultraman. That’s the first thought I had when I saw Clawhead. What a grotesque creature. Hands for feet, creepy eyes tucked inside the mouth (which is bizarrely placed at the bottom), a pair of killer horns and two faces that could give Freddy Krueger nightmres! This two-headed menace guards the Grand Canyon with malice. What exactly is lurking in that hideous mouth beyond those eyes? Pray that you won’t have to find out…

Bogun. Uncanny resemblance...
Uncanny resemblance…
This excellent artwork comes from Hawanja
This excellent artwork comes from Hawanja

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Shake it loose
Shake it loose
Now you can chuck it
Now you can chuck it

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LINCOLN HATERS!
LINCOLN HATERS!

So this stage is called Grand Canyon, but Mount Rushmore is in South Dakota. Last I checked, I’m pretty sure the Grand Canyon is still located in Arizona. WTF were y’all doing, SNK? Or rather, what were y’all smoking…

THIS IS FOR LINCOLN!
THIS IS FOR LINCOLN!
"GET OVER HERE!"
“GET OVER HERE!”
Someone's been hitting the gym
Someone’s been hitting the gym

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It's really not TOO far off
It’s really not TOO far off…
BEETLE MASTER | Desert
BEETLE MASTER | Desert

Let’s see… American City, French City… yup, by stage four they clearly said “f*ck it.” That’s why we now come to… DESERT. Remember the messenger from earlier? The brain that spewed all those threatening messages but then always scurried away? It now takes a stand. And to help it take that stand, it employs the hideous body of one, Beetle Master. Krang from Teenage Mutant Ninja Turtles would like a word with you, good sir. Oh, and whatever you do, DON’T say his name at night three times. Or else he’ll appear out of thin air to eat you whole. You’ve been warned…

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Tap the A button madly to recover
Tap the A button madly to recover in time
Or else...
Or else…
I don't think we're in Kansas anymore
I don’t think we’re in Kansas anymore

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This pic was made around the 2008 Olympics :P
This pic was made around the 2008 Olympics :P
Oh yeah, well, we shall see about that, Krang!
Oh yeah? Well, we shall see about that, Krang!

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Screw Bacon! I'm the one that stuck around!
Screw Bacon! I’m the one that stuck around!
Just when you thought it was safe to go to the desert
Just when you thought it was safe to go to the desert
You gonna kiss me or fight me, huh?
You gonna kiss me or fight me, huh?

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Beetle's got some tricks
Beetle’s got some tricks
Talk about using your head
Talk about using your head
Always makes me wince
Always makes me wince
What goes down...
What goes down…
... must come back up [Uh, I don't think that's it -Ed.]
… must come back up

[Uh, I don’t think that’s how it goes -Ed.]

This remind you of another SNK property?
Shades of Hwa Jai
Fatal Fury (SNK, 1991)
Fatal Fury (SNK, 1991)
Fighting til the bitter end
Fighting until the bitter end
SACK EYES | Sea Bed
SACK EYES | Sea Bed

While none of the monsters will be winning any sort of beauty contest, Sack Eyes truly takes the cake. He is one repulsive bastard. He’s also tougher than a two dollar steak. If his looks don’t kill you, his deadly repertoire will. His squalid face is the stuff nightmares are made of, and that throbbing red blob-like substance around his neck is every bit as dangerous as it is unnerving…

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Again, these pics were made around 2008 Olympics
Um, pal…
Checkmate
Checkmate
I hope Super Geon can swim like Michael Phelps!
I hope Super Geon can swim like Michael Phelps!
Rip the base apart to find goodies
Rip the base apart to find goodies
Hmmm, I wonder what's under that rock...
Hmmm, I wonder what’s under that rock…
What a shocker
What a shocker
OUCH! No more baby Geons...
OUCH! No more baby Geons…
Nope, never seen this before
Nope, never seen this before
Oh
Oh yeah, Godzilla vs. Destoroyah (Toho, 1995)
This did come out King of the Monsters 2, though
King of the Monsters 2 came out in 1992, mind you
LAVICUS | Lava Zone
LAVICUS | Lava Zone

Meet King Famardy’s right-hand man, er, monster. Lavicus is tougher than nails. As the last line of defense, anything less would be disappointing. He’s not so bad with two players. But by your lonesome? Good luck. Just how tough is he? There is NO stage. You just fight him right away. The developers must have thought, “Why delay the inevitable ass-whupping? Let’s just feed them to Lavicus.” Best to get it over with, then.

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Lavicus’ Lava Zone is rather lovely. It’s simple but therein lies its wicked effectiveness. The lava flows as the monsters duke it out. Jump up on the hill if that’s your thing, or settle the score right there in the bright scorching molten lava.

More great art from Hawanja
More great art from Hawanja

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The fire hurts, but not the lava. Only in video games!
The fire hurts but not the lava. Only in video games!
KING FAMARDY | Hide-Out
KING FAMARDY | Hide-Out

Congrats! You’ve made it to the last stage. Fatter than Santa but not nearly as jolly, King Famardy is a sight for sore eyes. He moves a lot faster than one might anticipate, and he comes equipped with a host of tools from which he can use to decimate you. Kill him and the world is yours to rule as King of the Monsters.

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[What, no dig at Beijing this time? -Ed.]
[What, no dig at Beijing this time? -Ed.]
Famardy after this? HA! You wish
Famardy after this? HA! You wish, son
AW CRAP
AW CRAP…
DON'T TELL ME...
DON’T TELL ME…
THIS IS A...
THIS IS A…
GAWD DAMN...
GAWD DAMN…
MOTHER F*CKING...
MOTHER F*CKING…
GAUNTLET! GAAAH!!
GAUNTLET! GAAAH!!
Thank goodness for small favors
Thank goodness for small favors

Thankfully, in-between each victory you’re given a supply of power-ups and such. Little L’s are for small health gain, large L’s for moderate health gain, P’s for leveling up, and if you’re lucky enough, the odd 1-UP will crop up here and there. However, one small catch. There’s only enough time to grab two, so pick the best ones. With two players, each player nabs two.

Here comes the king
Here comes the king
What great detail on the back there
What great detail on the back there

If you thought his front side was fugly, you ought to see his back side! I love the intricate details here, especially the scales. Check out the feet protruding from Famardy’s back. That should warrant a visit to his local alien doctor, one would think.

[How my mother-in-law get in this game? -Ed.]
Someone could use a Tic-Tac
Aw, is the "king" scared of a little wittle roar?
Aw, is the “king” scared of a little, wittle roar?
He already got hit with the ugly stick
He got hit with the ugly stick long before this
Get a room, you two!
Get a room, you two!
Actually, this doesn't look all that consensual...
Actually, this doesn’t look all that consensual…
If this happens, it's nighty night
If this happens, it’s nighty night

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They look like the Macy's Thanksgiving Day Parade!
They look like the Macy’s Thanksgiving Day Parade!

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If successful, you're blown sky high
If successful, you’re blown sky high

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THE BAD ENDING

On the other hand, IF you lose...
On the other hand, IF you lose…

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[Shoot, imagine if Trump is ever President. Oh... -Ed.]
[Shoot, imagine if Trump is ever President. Oh… -Ed.]

GAME OVER, MAN!

It's a gooey mess when you die
It’s a gooey mess when you die

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THE GOOD ENDING

First, if you’re browsing this on a desktop or laptop, click on the music video and follow along with the text-embedded pictures below.

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It’s always times like these
When I think of you
And I wonder
If you ever
Think of meeee
Cause everything’s so wrong
And I don’t belon –

Um, ahem. The real ending, then…

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Still waiting on King of the Monsters 3 :(
Still waiting on King of the Monsters 3 :(

TWO TIMES THE FUN

R.I.P.
R.I.P.

While I still miss the tornado tag team feature from the first game, I have to say it’s still a blast to team up with a buddy to take out the computer alien bosses one at a time. It’s a 2-on-1 handicap match essentially, and I cannot think of another SNES game that operates like such. Even beat ‘em up bosses tend to throw lesser henchmen at you, while this is strictly a 2-on-1 affair. It really makes playing King of the Monsters 2 unlike any other SNES experience.

It's all about that 2 Player mode
It’s all about that 2 player mode

Playing with a buddy also lends a certain strategy you don’t get when playing alone. It’s a short game but it’s pretty damn fun with two while it lasts. My favorite strategy is charging my power bar and then having my friend block while I attack from behind with my charged up special move. All is fair in love and war! Too bad though there isn’t an option for you and a friend to take on two alien bosses at a time. The three options are: 1P vs. CPU, 1P and 2P vs. CPU or the ho-hum 1P vs. 2P mode, where it’s just you and a buddy trying to win 3 out of 5. Unfortunately, you can’t control the alien boss monsters in this mode, which was a wasted opportunity.

Show 'em who's boss!
Show ‘em who’s boss!

GENESIS VERSION

A completely different change in gameplay!
A completely different change in gameplay!

The Sega Genesis version of King of the Monsters 2 is radically different from the SNES version. While the SNES port mimics the arcade game, the Genesis version opted to go the Street Fighter II route. It is strictly a 1-on-1 fighting game, but instead of a single plane, players are allowed to use the entire screen. It’s actually what I envisioned my own childhood game, MONSTER FIGHTER, to be back in the early ’90s. A blend of King of the Monsters meets Street Fighter II. The Genesis version received pretty solid reviews. Some people liked the fact that it cut out the side-scrolling beat ‘em up sections and got straight down to the action. If nothing else, it’s an interesting footnote in the history of the King of the Monsters series.

Best of all, you can use the bad guys
Best of all, you can use the bad guys

CAN I GET SOME CHEESE, PLEASE?

The ad was SO cheesy :D
The ad was SO cheesy :D

GET YOUR KEY CHAINS!

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I remember doing this and getting my free King of the Monsters 2 key chain back in the day. Too bad I lost it. But yeah, these freebie give away prizes Takara used to do back in the ’90s was awesome.

WHO IS THE ROBOT MONKEY?

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Throughout the annals of history, there have been some great philosophical questions posed.

“What came first: the chicken or the egg?”

“To BE, or NOT to be?”

“How much wood can a woodchuck chuck…
if a woodchuck could chuck wood?”

And then, on July 7, 2008, a five year old student of mine asked me one of life’s greatest questions:

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But let me back up the DeLorean a bit here. In college I studied to become a teacher, with a minor in Theatre Arts. Wherever I could, I implemented drama into my presentations and public speeches. I was in a Humanities class in 2006 and after one of my dramatic presentations this is what my professor wrote on our class’ online message board:

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I didnt know about print screen back then :P
I didn’t know about print screen back then :P

In the summer of 2008, I found myself teaching a public speaking camp to a group of five and six years old. On my first day of class, I began by introducing myself and asking my students to share some basic info about themselves. I’ll never forget these two twin boys. They were five and when their turn to speak came, they said they loved video games.

“And what is your favorite game?” I asked.

“KING OF THE MONSTERS!”

I almost fell over. The next day was Show and Tell. Guess what the twin boys brought to the party?

HOLY SHIT
HOLY SHIT (yes, this is the actual shot from 2008)

During break time, they were telling me all about their favorite monsters from the game. One of the twins was describing Cyber Woo to me and at one point he stopped. “Mr. Steve, who is the robot monkey?” I couldn’t help but laugh as I answered his thought-provoking question. Damn, it’s hard to believe it’s almost been 10 years since I taught that summer camp. Jeez, those twins are now 14 and in high school! I feel old now.

You could say I was shocked
You could say I was shocked

Later that day, I asked one of the twins who his least favorite monster was. He said Atomic Guy because “he’s weak and this little kick is all he can do.” Then the kid actually replicated the kick to a tee right in front of me, TWICE. It scared me how flawless his form was! It just goes to show you how genuine and real their passion for King of the Monsters 2 was. They restored my faith in humanity! :P

Baron demonstrated the wimpy kick on cue
He demonstrated the weak kick on cue

WHAT THE CRITICS SAID

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The SNES translation didn’t win any awards or anything, but critics agreed it was a great port considering the hardware limitations of the 16-bit SNES compared to the mega arcade power that was the Neo Geo. EGM gave it scores of 7, 7, 7 and 8. Super Play rated it 74%. It’s definitely one of the better arcade to SNES translations ever made.

CLOSING THOUGHTS

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That Saturday June afternoon of 1994 saw a dream of mine realized when I finally got to play King of the Monsters 2. I’m not quite sure if I liked it more than the first one but I know I had a blast playing it with my best friend, Nelson. And that’s what video games are all about. King of the Monsters 2 is filled to the brim with bright and bold colors. At times it is a visual feast. One look at the game and you know, beyond a shadow of a doubt, that it’s a Super Nintendo game circa 1994. The monsters animate well, look terrifying and the special moves are a treat to behold. Atomic Guy’s Megaton Thunder, for instance, really lights up the screen. The giant monsters are intricately detailed as are the stages you wreck. It is this believability of the behemoths that makes the game work and also makes it fun.

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Of course, there’s more to a good game than great visuals. As for the sound, King of the Monsters 2 has some solid rocking tunes which really help add to the whole B-Movie feel of the game. Sound effects are a bit hit and miss, though. Some are out of place or oddly missing altogether. Where’s the sound when my guy is crushing small buildings? What’s up with the fact that jumping on water sounds the same as when I’m jumping on the ground? So with the good comes some bad.

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As for the gameplay, it’s a lot more sound than the original. This time, it really feels like the person who toggles the D-Pad faster actually wins. I do miss the tornado tag team mode, but I welcome the ability to block as well as the mode where you and a buddy tackle the alien bosses one at a time. Having only three monsters to select from is kind of lame, but on the bright side, unlike the original, their grapple moves are exclusively theirs. Only Atomic Guy can perform a front suplex while Super Geon makes good use of the spikes on his back like only he can. He heaves his foe five hundred feet in the air before the poor victim comes crashing down on a bed of nails. Ouch! Or Atomic Guy shocking the shit out of fools.

Beautiful artwork by Hawanja!
More beautiful artwork by Hawanja

I also like how you have to march through each unique stage before fighting the boss. These little beat ‘em up sections range from cities to Grand Canyons to even an underwater sea bed where a mutated aqua slug resides. The stages are kept short too because the main focus here of course is on the seven boss monsters. The minor enemies you deal with as you romp through each level present minimal threat, but it’s still a blast to strike down foul land sharks, wretched one-eyed freekazoids and what have you. And of course, along the way there are various power-ups as well as bad ones, like the BOMB icon (to keep you on your toes), the Power Down icon, and the Roulette where you’re taking a chance with whatever icon the game decides to give you.

Let the wild rumpus start!
Let the wild rumpus start!

No one will ever mistake King of the Monsters 2 as one of Super Nintendo’s very best, but it serves its niche well as a creature feature. SNES fans got the shaft with the original but here is a bit of redemption. Yeah, the game is incredibly short, and there’s only a scant three monsters from which to use, but man is it fun playing with a like-minded friend. It’s hard to believe it’s now been 23 summers since that fateful June day that Nelson and I shitted our pants seeing the import version of this game sitting high and pretty on the top shelf over at Game Hunter. The exuberance surging through our ten year old bodies and the sheer thrill of finding this unexpected gem before us was the perfect way to kick off one of the last great summers of my childhood. I guess I’ll always remember King of the Monsters 2 most of all for that innocent summer day in June of 1994. I’m also happy to say that it’s a pretty solid little 2 player romp. If you love your wanton monster mayhem, then don’t miss out on King of the Monsters 2.

Graphics: 8.5
Sound: 7
Gameplay: 7
Longevity: 6

Overall: 7.0

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The Summer of Imports

Culled from Memoirs of a Virtual Caveman
Culled from Memoirs of a Virtual Caveman

This is a story of how a best friend, one groovy dad and some enticing imports made the summer of 1994 one for the ages. As a kid, I’d always dreamt of having one perfect summer. And 22 years ago… I found it. Some summers stay with you forever. Some more than others. On any given hot, lazy June Saturday afternoon, I still can’t help but think back to that fateful day. It was a summer of discovery… a summer of magicTHE SUMMER OF IMPORTS. There’s something about summer and gaming that goes together; especially though, when we were kids. There was a magic to it.

Ahhh -- childhood summer memories
You just needed your best friend + some good games

Nothing completes a healthy childhood quite like sharing it with a best friend. While I had my legendary out-of-town gaming crew, I was fortunate enough to have a best friend outside of that group, Nelson, who lived within walking distance. We grew up together being best friends since Kindergarten. He and I were often in the same class together and we shared the same interest in just about everything. We spent a bulk of our weekends hanging out and playing games. Whenever I think back to my childhood or to the glory days of gaming, inevitably, Nelson always comes to mind.

Read more about my adventures with Nelly here
Read more about my adventures with Nelly

I’d like to take a moment to pay my respects to the memory of renting games back in the ‘90s. Every weekend my dad would take me to the local rental store(s) and I would pluck out one title to bring back home. My brother, Kevin, was too shy or embarrassed (or both) to go rent games, so he always made me his little grunt to carry out the deed. Though I was renting the games he wanted (well, at least most of the time…) there was always something magical to those pseudo-adventures my dad and I shared. It was a weekly tradition, rain or shine. Sometimes, even Nelly would join me on those renting excursions. And there was one such instance that happened 22 years ago that left an indelible mark on us, making that summer one he and I would never forget.

The year was 1994, and as the final piercing school bell of that year rang, the euphoric cries of 800 kids rang out even louder. We all knew what stood ahead: 2 and a ½ relentless months of splendid carefree summer days: no teachers, no homework, and no school to interfere with our final days of childhood. As much as I love the fall and winter seasons for Halloween and Christmas, there is nothing… and I mean NOTHING… like summer time, especially when you had a best friend like Nelson to share it with. He and I had just finished the 5th grade together. It was the best year of my childhood. My best friend was in my class; we had Mr. G, the best teacher ever; we had the two hottest girls in our class, Elaine and Jennifer, and Nelson and I were simply at the top of our game. We were 10 years old, going on 11 that summer. We had come of age, and that summer was one for the ages.

Nelson rode his bike over the very first Saturday morning of that summer and my dad drove us to Game Hunter. Game Hunter was a legendary privately owned video game rental store. It was renowned in my neck of the woods for catering to the diehard gamer. Game Hunter didn’t bother to waste time with movies. It had every video gaming system library under the sun from the 8-bit Nintendo to the Neo Geo. Being able to actually touch and pick up those classic bulky Neo Geo boxes was incredible. Game Hunter even housed an arcade machine or two, plus they had a small anime section. How many stores could claim that?! Simply put, Game Hunter was a little slice of gaming paradise.

Imports as far as the eye could see
Imports as far as the eye could see

But, what made them stand out was their unforgettable import selection. Back then, imports symbolized a whole lot more than merely just the Japanese version of a game. Indeed, back then, imports held a certain aura of mystique to them, especially when you read all the little blurbs on those games in Electronic Gaming Monthly and DieHard GameFan on a monthly basis, realizing that they were an ocean away and that you would never even so much as sniff one. Seeing a wall covered by hundreds of Super Famicom boxes never failed to amaze my little ten year old eyes. They sat on the very top shelf, purposely out of reach. It was symbolic, even. They would cover the entire upper wall from left to right. You were completely mesmerized as your eyeballs darted from one treasure to another. It was a never-ending parade of divine, exotic esctasy. These were games that were either Japanese exclusives, or Japanese versions of games that were set to hit American soil a month or two later. It was nothing short of magical, and a time in my life that I’ll always cherish.

*** FLASH BACK TO LATE 1992 ***

The import that started the whole craze
The import that started the whole craze

Game Hunter’s origins began innocently enough on what appeared to be just another ordinary Saturday morning. But as fate would have it, this particular Saturday morning was anything but. My dad and I were set to embark on our latest renting escapade together. But first we had to stop by my cousin’s house which was a good 15 minutes away. After that my dad needed to run an errand at the local drug store a block from my cousin’s house. I didn’t mind as I always enjoyed being out with my dad, especially after a long school week. Little did I know that fateful morning I would stumble upon GAME HUNTER. The store was decked out from top to bottom with video games from every system imaginable. You had the 8-bit Nintendo, Neo Geo, handheld games and everything else under the sun. I wasn’t a religious kid but I’m pretty sure I thanked God right then and there.

Power Moves (U)_00003

I made my way over to the SNES section looking for my brother’s requested title of choice. When I happened to gaze up, I discovered the upper shelf teeming with hypnotic Super Famicom imports. At that point, all bets were off as I had officially gone rogue. Sorry, Kevin. Power Athlete caught my eye. My dad lifted it off the top shelf and I examined the back of the box. It was a Street Fighter II clone. Sold! My dad obliged and that day I came home with the Japanese version of Power Moves. My brother flipped out because A). I disobeyed him and B). we found out that it didn’t even play on our Super Nintendo; it refused to fit inside the cartridge slot. I had never seen my brother so damn angry before. I promptly called Game Hunter to let them know of my plight, and they explained how I had to rent the device that allows one to play import games on an American SNES. Yeah thanks guy, you could have warned me about that before I left. Yeah, let’s just say Game Hunter was never known for their stellar customer service. But, much like how one goes to Five Guys for greasy goodness, we went to Game Hunter for their legendary and vast gaming library. After all, nobody goes to a concert for meditation.

"CYBORGS AIN'T LADIES!"
“CYBORGS AIN’T LADIES!”

Luckily, they still had one in stock and said they would hold it for me. So, being the great father that my old man was, we traveled back to Game Hunter to pick it up. This time, even my brother came along as he himself wanted to come see this new store that I’d hyped to the moon. Once there, our pops rented the special converter adapter for a dollar while Kevin and I stood there gawking at the import selection. The very next week, he and I went back and we picked up our 2nd import game, The Combatribes. We had fun terminating Martha Splatterhead and her sleazy gangs. Game Hunter became our new favorite store. It was revered within my gaming circle for damn good reason.

*** BACK TO JUNE 1994 ***

It was like witnessing the Holy Grail
It was like witnessing the Holy Grail

There Nelson and I stood, eyes popping, drool coming down the side of our mouths. On the very top shelf sat the Super Famicom ports of Fighter’s History, King of the Monsters 2 and Saturday Night Slam Masters (Japanese name Muscle Bomber). These were 3 arcade-to-SNES conversions that Nelson and I were dying to play! And on that idyllic June Saturday morning there they stood right before our very eyes. Their US counterparts were still weeks, even months away! After a brief moment of dead silence, Nelson and I looked at each other in astonishment. And just like how it was over a year ago when I first saw Power Athlete, at that precise moment in time I’d forgotten whatever game my brother wanted me to rent. Once more, I had gone rogue.

Who didn't want to use Karnov in a fighting game?
Who didn’t want to use Karnov in a fighting game?

The only “dilemma” was picking which one of those three games to rent. The indispensable thing about having your best friend along with you meant he could rent one and you could rent one. Nelson was adamant on choosing Fighter’s History, the infamous Street Fighter II clone that Capcom even attempted to sue. I was plenty happy about that as I loved Fighter’s History in the arcades and was long anticipating the SNES port. I always felt the game was a bit underrated. Good pick Nelly! Now it was my turn. King of the Monsters 2 or Muscle Bomber?

Who didn't want to use Haggar in a wrestling game?
Who didn’t want to use Haggar in a wrestling game?

I had played Saturday Night Slam Masters a good bit in the arcades. I adored Capcom’s representation of the zany pro wrestling world cranked to the 10th degree, thanks to Slam Masters’ comic book-like violence and über-wacky wrestlers that were even MORE outrageous than those found in the WWF. After all, few things can rival spewing venomous mist into someone’s eyes, or piledrivering bastards into oblivion all over the globe with Metro City’s mayor! It was a tough call at first, but then I remembered something…

Time to put my great white whale to rest!
Time to put my great white whale to rest!

King of the Monsters 2 and I were like two SHIPS PASSING IN THE NIGHT. Somehow, we always missed one another. I never played the arcade once. As a staunch supporter of the original, I was dying to FINALLY play the sequel. From 1992 to 1994, finding a King of the Monsters 2 arcade became my white whale, so to speak. None of the local arcades had it for whatever reason. And the one time that I did find it, it was at an arcade hall 2 hours away from home, but of course the machine was broken. That sums it up perfectly. It was that one game that somehow always managed to elude me. Standing there with a choice between Saturday Night Slam Masters or my great white whale, King of the Monsters 2, it dawned on me suddenly which one I was going to pick.

As Nelson and I rode home in the backseat talking excitedly about our import finds, it dawned on me that I soon had to face the music. The last time I went rogue and rebelled against my brother he did everything but tear up the house. But I figured with Nelson by my side, maybe Kevin would be less demonstrative. After all, in public or whenever there were guests, Kevin had no choice but to uphold a certain degree of decorum. Nelson knew this even without my having to ask him for backup. That’s how close we were. Like I said at the beginning, nothing completes a healthy childhood quite like having a best friend support you through thick and thin. He gave me a nod as my dad pulled into the driveway; I knew he had my back. The moment of truth had arrived. My dad went inside the house as Nelly and I stood there on the driveway — import games in hand.

We were delaying the inevitable. But there’s a reason they call it the inevitable.

“Did you get it??” my brother asked excitedly as he came to the door a minute later.

“Uhhh, no. But I got this,” I stammered, handing the game over to him as if it were an adequate consolation prize. It wasn’t.

King of the Monsters 2?!” A mixture of shock and disgust filled his voice. “Was my game there for rent or not?” His eyes, which had turned into burning coal, burrowed its way deep in my soul.

The infamous scene of the crime
The infamous scene of the crime

I could easily have lied, “No, your game was rented out.” But I was a straight shooter. In hindsight… maybe I was being foolish. But I had made my choice to disobey my brother. The least I could do was be honest about it. When I told him I forgot to look for his title once Nelson and I caught sight of the imports, my brother lost control. The scary thing was all this happened even in front of Nelson. I can only imagine how much crazier it would have been without Nelson there next to me. My brother flipped out, stomping and screaming expletives like a drunken sailor. Then he ran to my room, sprinted back and threw my Crash Dummy break-apart plush buddy, Spin, out the door. It smacked me in the face with such velocity that the head flew off its shoulders. Thank goodness it was just plush! Nelly retrieved the head which had rolled onto my front lawn and placed it back on Spin’s headless Velcro neck. You would have thought that I killed my brother’s puppy or something. He stormed off, leaving the door open. You know those parts in action movies where the guy says, “Don’t you think this is a trap?” Yeah. I took one glance inside and then back at Nelson. Once again, without even having to say a word, he knew. Just to confirm, he said, “Um… let’s go back to my place for a while…”

Thank God it was plush
Thank God it was plush

Shoot, you don’t gotta tell me twice! I fled the crime scene faster than OJ Simpson.

Walking back to Nelly's house
Walking back to Nelly’s house

And so it was. On the first Saturday afternoon of my last carefree childhood summer, I found myself walking with Nelly to his house. He clutched his copy of Fighter’s History while I held King of the Monsters 2, along with my Crash Dummy action buddy, Spin. I’m sure we were a sight for sore eyes. As soon as we got out of viewing distance, Nelson started trash talking my bro. One might think I would happily join in to pile on, but no. Like a battered victim of Stockholm syndrome, I actually defended my brother a little bit. Hey, blood is blood, no? Sure my bro could be a little rough around the edges, and there were plenty of times where I wished he could have been more quixtoic and slow to anger, but you don’t get to choose family. I mean, sure, he could snap every once in a while, but he wasn’t a bad guy, or a psycho or anything. Nelson couldn’t believe I was defending Kevin. Finally the matter was dropped as his house came into view. Suddenly, the excitement of our import snags revived us. We were about to play two arcade conversions not anyone else in the entire town had, so that made us, as far as we were concerned, the two luckiest sumbitches that weekend  ^_^

There are some gaming images you'll never forget
There are some gaming images you’ll never forget

We wasted no time firing up Nelly’s Super Nintendo. We threw in Fighter’s History first and took turns wasting the computer opponents. We were both impressed by how faithful it was to the arcade original. There was a simplicity to the game that Nelson and I found to be charming. To this day I can’t play Fighter’s History without remembering that fateful Saturday afternoon at Nelly’s. It was so hot that we propped open the living room windows and left the front door wide open. Lee’s stage is SEARED into my retina. That peaceful and calm lake, the family of ducks nibbling away, a fisherman enjoying the great outdoors with his line dipped lazily in the water, and those picture-esque moss-covered hills in the background. Finally, a formation of clouds move their way through the sky in a very haunting and majestic manner. This bucolic stage SCREAMS June 1994 to me. It’s an incredibly nostalgic sight and anytime I see it, I’m transported right back to Nelson’s living room 22 years ago. This stage perfectly captures that whole time frame for me. One look and it feels like I’m 10 hanging out with my best friend on a hot June Saturday afternoon all over again.

KOTM2AGS

Then we swapped it out for King of the Monsters 2. He chose Cyber Woo (the King Kong doppelgänger) and I picked Super Geon (the Godzilla lookalike). We waded our way through the various cities demolishing everything in sight. Beating all the bosses 2-on-1 handicap style made for mindless monster mash ‘em up fun. Finally, after several hours of switching between the two games, late afternoon descended upon us and we agreed that maybe Kevin had cool down by now. Nelson headed back with me. We couldn’t hide out at Nelly’s forever. The only question left… was Kevin still pissed?

It was the longest walk of my life
It was the longest walk of my life
I was SHOCKED to my bone all right...
I was SHOCKED to my bone all right…

I found out that day that miracles exist when Kevin no longer wanted to kill me. Instead, he wanted to kill giant alien monsters from outer space. It’s funny how we each had our own pet favorite. Nelson liked Cyber Woo, I dug Super Geon and my brother was all about Atomic Guy. The three of us rotated turns and passed off the controller whenever one of us died. On some stages it was Kevin and me. At other times it was Nelly and me. There was even Kevin and Nelson. Seeing them laughing together as they trashed the Grand Canyon was pretty cool. A few hours ago no one could have predicted this outcome. Now watching the two of them working together as one cohesive unit, you never would have thought there was any kind of beef there. It was poetic, even. And of all the gaming memories I harbor, that one remains, still to this day, one of the sweetest ones. It’s a reminder of how gaming has a strange way of bringing people together.

Saturday night's alright for fighting
Saturday night’s alright for fighting

The three of us played King of the Monsters 2 and Fighter’s History to death that unforgettable weekend, before returning them both late on Sunday evening. I told my brother we also saw Saturday Night Slam Masters. He grew pale at the mention, being a Slam Masters fanatic. We’d played it tons in the arcade. He ordered me to go rent it the next weekend. This time in particular, I was more than happy to carry out his command. No fat chance of me going rogue, as Slam Masters was also right up my alley with its outlandishly wacky wrestlers and frenetic 4-player mayhem. Giant foam fingers, flashing cameras, comic book moves come to life, and Mike F’N Haggar, made Saturday Night Slam Masters or in this case, Muscle Bomber, one fantastic brawl-for-all.

A SPECIAL GAME HUNTER EULOGY

In Loving Memory of Game Hunter
In Loving Memory of GAME HUNTER

Game Hunter eventually closed shop in the late ’90s as rental stores started to become more and more a thing of the past — they were fast going the way of the dinosaur. While their service wasn’t always top-notch, I’ll always remember them fondly for their import selection. Game Hunter arrived during a precious period of my childhood, and at a special time in gaming when renting games blindly and taking weekend trips with your old man was all part of the magic and wonder of the hobby. Sometimes the game you wanted was rented out at the first two or three rental stores, so you had to go to your 4th or 5th option around town to find it.. It just meant more hunting and more quality time spent with your old man. I’ll never forget those days when my dad and I would hit up all the rental stores every Saturday afternoon, rain or shine. They symbolized a simpler time in my life. A time where bills, junk emails and clogged six-lane highways didn’t yet exist. The renting relics of my youth were more than just brick and mortar. They are deeply embedded in what made gaming as a child so magical and wondrous. I’m so thankful I was able to enjoy it with a best pal like Nelson.

CLOSING THOUGHTS

It was a howling good time
It was a howling good time

The summer of 1994 was memorable for many reasons. It’s hard to believe those halcyon days are over twenty years old now. I credit Game Hunter, the Super Nintendo and Nelson for helping to create so many fond memories. It was in large part thanks to those three that made summer of ’94, the last carefree summer of my childhood, bar none, the best one I had as a kid.