Fatal Fury 2 (SNES)

Pub: Takara | Dev: SNK | April 1994 | 20 MEGS
Pub: Takara | Dev: SNK | April 1994 | 20 MEGS

In April of 1994 — 25 years ago in fact — Takara released the SNES port of Fatal Fury 2. Being one of the Neo Geo’s most popular fighting games, the original version made its debut in the arcade in 1992 and weighed in at a hefty 106 megs. The Super Nintendo conversion clocked in at 20 robust megs, arriving (arguably) right around the peak of the golden age of both fighting games and 16-bit gaming. Fatal Fury 2 proved to be a prime example of how to nail down a sequel properly, featuring more playable fighters, more special moves and enhancing virtually everything that the first Fatal Fury had to offer.

FATAL FURY ORIGINS

The Neo Geo MVS was a gorgeous sight in those days
The Neo Geo MVS was a gorgeous sight in those days

March 1991. A one on one fighting game revolutionized the gaming world. STREET FIGHTER II became nothing short of a phenomenon and a household name. At the time I was only 7 years old, but I can still remember it so vividly. You couldn’t go anywhere without seeing the Street Fighter II arcade cab. Whether it was 7-11, video rental stores, Pizza Huts or trading card shops, people lined up in droves to play it. Fatal Fury came out roughly 8 months later in November of 1991. I remember encountering Fatal Fury for the first time on a Neo Geo MVS cab. These powerhouse machines could hold up to four games, giving players the ultimate choice. The cab stood out in a crowd with its bright red exterior and four mini game posters up top. It immediately caught your eye and it was always fun to look up and see which four games were featured. Occasionally, old games got filtered out and were replaced by newer ones. There was always an element of Russian Roulette with Neo Geo MVS cabs that I loved. If you were in the arcade scene back in the early ’90s, then I know you know damn full well what I mean.

Magical memories
Damn near mythical

In retrospect, that time period was truly special. There was a certain magic to it. Just standing in front of an MVS cab gazing up at the four titles and watching the game demos switch on the screen before you, each game making a convincing bid for your precious quarter, was epic beyond words. Maybe part of it had to do with being young… but I really believe in my heart of hearts that that was simply a magical time in gaming that will never be duplicated ever again, period.

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Fatal Fury was often wrongly accused of being a Street Fighter II clone as it came out 8 months later. Back in the day it was easy to claim that. But years later I discovered a shocking fact. The sort that debunks the gaming theories of one’s youth. The creator of Fatal Fury, Takashi Nishiyama, also created the very first Street Fighter (1987). After gaining recognition for his talents following Street Fighter, he was sought out by SNK. Nishiyama, along with many members of the development crew for the first Street Fighter, made the jump to SNK. Fatal Fury was the follow-up title in November 1991. In an interview conducted by 1UP, Nishiyama was quoted, “Fatal Fury was my Street Fighter II.” Wow. As it turns out, Fatal Fury was never a Street Fighter II wannabe. In Nishiyama’s mind, Fatal Fury WAS Street Fighter II. My bad, Mr. Nishiyama. Forgive me for the sins of my youth.

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So much for Fatal Fury being a Street Fighter II clone, eh? Fatal Fury was actually in development at the same time as Street Fighter II. Fatal Fury has a special place in my gaming heart. I fondly remember it best for its 2 player co-op mode, where you and a friend can team up to fight the thugs at the same time. This gave it a unique atmosphere, almost as if it were an old kung fu flick. I have so many memories of my brother and me battling South Town’s most corrupt and dangerous villains. From the ageless Tung Fu Rue, who could morph into a muscular monster, to the enigmatic dancing Duck King. With incredibly lush and vibrant visuals, it made for a damn fine alternative whenever the Street Fighter II line went past the entrance. In some ways I even liked Fatal Fury more than Street Fighter II as a kid.

This was mind blowing back in 1991!
This was mind blowing back in 1991!

It was so cool how the levels you fought on would change from round to round. At first it’s sunny but then evening would befall the battle tested warriors. Tung Fu Rue’s stage haunts me to this day, even nearly 30 years later. The second my brother and I saw those heavy raindrops falling from the sky, complete with ominous thunder and lightning, we didn’t know whether to wind our watches or crap our pants. I remember standing there at Safeway completely frozen in awe. To this day it remains one of my fondest gaming memories. Another night I recall fondly occurred either in late ’91 or early ’92. Fatal Fury just came out and my uncle took us to a mom and pop rental shop. We rented WWF Survivor Series 1991. My brother and I were so hyped to see the championship match pitting the Immortal Hulk Hogan against the impervious Undertaker. But instead of rushing home as we normally would following a WWF tape rental, we found ourselves fixated on tag teaming against Tung Fu Rue as the arcade screen rained cats and dogs.

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Our uncle, being the awesome uncle that he was, stood by the arcade cab cheering us on. Not many games could put Hulkamania on hold, but there was something special about Fatal Fury that resonated with me. Those colorful backgrounds and their wondrous transitions haunt me to this very day!

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While flawed, Fatal Fury was a fun game in its own right. While Street Fighter II featured smoother gameplay and placed an emphasis on combos, Fatal Fury (from Nishiyama’s own words) “focused more on storytelling and special moves.” Although Fatal Fury lacked a combo system, it did feature some amazing special moves. Since there were no combos, you had to rely on pulling off your special moves at just the right time in order to gain the upper hand. Special moves are the lifeblood of Fatal Fury. Fatal Fury also had a pretty good story. You play as one of the Bogard brothers (Terry and Andy) or Joe Higashi. Your goal: avenge your father’s death. The man responsible: South Town’s crime lord, Geese Howard! Sure it sounds simple, but there is much beauty in simplicity.

I was so hyped seeing this in EGM circa January 1993
I was so hyped seeing this in EGM circa January 1993

As was the case back in those days, one could only dream of owning the mega expensive Neo Geo system. Therefore, most of us mere mortals had to rely on sized down 16-bit conversions that were either hit or miss (often times seemingly more miss than hit). Sadly, Fatal Fury was a massive miss. My brother and I were ecstatic seeing it previewed in the vaunted pages of EGM in early 1993, but a small part of our childhood died when we finally played it months later. I won’t even bother to review it. It’s a super disappointing conversion, eliminating the 2-on-1 game mode that made the original so damn fun and appealing.

Sure it looks nice but...
Sure it looks nice but…

At first glance, it looks promising. Although obviously scaled down visually, it looks pretty damn good for a 1993 Super Nintendo game. It captures the lush and vibrant colors of the arcade. F’rinstance, Andy’s massive energy wave looks fairly on point. But beyond excluding the 2-on-1 mode, the gameplay suffered due to its terrible control. The sound quality was poor as well. It was a far cry from the arcade original and that made me very sad as a kid.

What a missed opportunity...
What a missed opportunity :(

ROUND 2… FIGHT!!

One of the best quotes in fighting game history
One of the best quotes in fighting game history

Following the “death” of Geese Howard at the end of the first tournament, a new leader stepped in. And not just any Average Joe [Higashi -Ed.], it was actually Geese’s half-brother, the vile Wolfgang Krauser! Talk about keeping it in the family…

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MORE FIGHTERS! MORE MOVES! 20 MEGS! YEEEAH!!
MORE FIGHTERS! MORE MOVES! 20 MEGS! YEEEAH!!
Damn right
Damn right

HIDING IN PLANE SIGHT

Two planes let you escape the action for a strategic bit
2 planes let you escape the action for a strategic bit

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The first Fatal Fury didn’t allow you to manually switch planes. But here you can, and it’s much better this way. It added in a wrinkle and made battles more strategic.

Just another reason why I love the SNES controller :)
Just another reason why I love the SNES controller :)

The six buttons on the SNES controller was fully utilized. Instead of pressing two buttons to switch planes like in the arcade, all you had to do here was push R. Nice! So while the arcade original is obviously superior, little tweaks like this made the SNES port easier to play in some ways.

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Projectiles are much easier to avoid, and thus a bit devalued as a result.

You can even smack them into the next plane!
You can even smack them into the next plane!
You can also attack from one plane over. Sweet
You can also attack from one plane over. Sweet
Jubei's stage is the best for plane jumping ;)
Jubei’s stage is the best for plane jumping ;)
Jump kicking through paper screens is rather satisfying
Jump kicking through paper screens is quite satisfying

A few stages have their own unique gimmick. On one stage you can shatter paper screens or “hide” behind them, making you feel like you’re in a Bruce Lee film. There are other stages where you can even send your rival into various hazards in the background, causing extra harm. More on that later…

Good shit
Good shit
It never gets old :D
It never gets old :D

ADDITIONAL FEATURES

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Everyone can jump back to avoid attacks. Also, anyone can crouch while moving forward at the same time. Not just for the more agile fighters but everyone, including Big Bear. There are also counterattacks. All of this made Fatal Fury 2 a much deeper game than its predecessor.

You can also taunt... if you're the scoundrel type
You can also taunt… if you’re the scoundrel type
They always come crawling back... or forward
They always come crawling back… or forward

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Although home ports could never match the faithfulness of its arcade original, home bonuses such as the Elimination Mode was always a welcome sight.

LET THE TOURNAMENT BEGIN

If you're gonna steal some ideas then take from the best
If you’re gonna steal some ideas then take the best
Andy was my guy. Terry for my brother. Art imitates life
Andy was MY GUY. Terry for my bro. Art imitates life

THE KING OF FIGHTERS

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It’s nowhere near as iconic as Ryu’s dojo rooftop but it’s memorable in its own right. Battling on a roaring railroad train, the passing scenery is majestic but the action is brutal and barbaric. Few landmarks scream AMERICANA more than Mount Rushmore, which you can catch a glimpse of in all its sweet glory.

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Overlooking the exquisite sights of Italy, combatants wage war on a boat that’s anything but the Love Boat. As stated earlier, Andy’s always been my guy [Who are you, Woody? -Ed.] when it comes to the Fatal Fury franchise. He’s got the coolest special moves in (South) town…

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Set in a quaint Thailand village, the hardworking women look on as they cheer their local champ who is anything but an ordinary Joe [You just had to, didn’t you? -Ed.]

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Japan is well known for its bustling night life but Mai prefers to whup your ass on this private wooden raft. Gorgeous waterfalls and exotic statues grace the background.

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Proud of his Korean roots, Kim shows off his skills in a busy part of town that showcases Korea’s rich sense of culture and tradition while also embracing modern sensibilities. Best of all, this stage is home to a hilarious sight gag. Timed precisely, you can knock the elderly off their bikes! Talk about some dark humor…

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I love how Jubei kicks off his wooden clogs right before each fight, and how big they appear as they fly into the screen. Speaking of screen, his stage is one of my favorites because of all the paper screens. They’re irresistibly fun to mess around with, whether you’re “hiding” behind one or busting through one!

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Hong Kong makes for a gorgeous backdrop. The skyline is absolutely breathtaking, and it’s awesome to see it transition from early evening to late evening between rounds.

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The big Aussie, proud of his digs, wrestles all foolish challengers in the Australian outback. Having earned a large following, a small legion of his most fervent fans cheer on the big man as he attempts to rip apart his latest victim. All about branding, Big Bear even has his own personal big rig on full display. Raiden who?

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DESPERATION SUPER SPECIAL MOVES

C'mon Nintendo Power. Seriously?!
C’mon Nintendo Power. Seriously?!

Fatal Fury 2 introduced desperation moves. These super moves, often featuring a complicated command, can only be performed once your energy bar is low and flashing. They are powerful and hard to pull off.

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Damn, Kim. Have some mercy!
Damn, Kim. Have some mercy!

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Jubei with all that old man strength
Jubei with all that old man strength

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“YOU AIN’T THE BOSS OF ME!”
[OH YES I AM, ACTUALLY -ED.]

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For fighting games back in the early to mid ’90s, the inherent thrill of a home port was undoubtedly the strong possibility of a boss code. The very idea of playing as the boss characters at home — you know, the same ones that kicked your ass in the arcade — was titillating. Sure, home ports back then could never dream to approach the lofty standards set by their arcade original, but the really good ports were able to capture the spirit of the arcade while providing you with some awesome home bonuses. Look no further than Fatal Fury 2 which has a handy code allowing players to use any of the 4 bosses, expanding the roster from 8 to 12. Talk about a fantastic Easter egg!

Lets check out those bosses shall we!
Let’s check out those bosses shall we!

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An ominous fog permeates in the background. Watch out for those massive cogwheels — Billy Kane can smack you into them causing extra damage. Of course, this means you can do the same to him… ;)

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Balrog, you say? Never! :P At any rate, Axel Hawk (what a name) is a mean sucker who uses his environment to his advantage. He can pound you into the electric ropes, zapping you of whatever will remains in your bruised and battered body. But similar to Billy Kane, you can do the same…

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Those stampeding bulls don’t discriminate. In the words of Richard Vernon (played by Paul Gleason), “Don’t mess with the bull — you’ll get the horns.”

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Wolfgang’s elegance and refined taste is on full display here. This is the only boss stage without a background hazard. It’s actually quite fitting and symbolic. Just like Heisenberg, Wolfgang Krauser is the danger and the one who knocks.

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When you finally dethrone the bastard, he goes out in dramatic fashion á la The Nature Boy, Ric Flair!

ADDING INSULT TO INJURY

Knocking em into the giant gears is so damn gratifying
So damn gratifying knocking ‘em into the giant gears
Exhibit A: Well-timed duck, bravo! Exhibit B: Someones been skipping Squat Day
Exhibit A: Well-timed duck, bravo!
Exhibit B: Someone’s been skipping Squat Day
Axel Hawk reminds me of King Hippo from Punch-Out
Axel Hawk reminds me of King Hippo from Punch-Out
Ah, such sweet sadistic memories :P
Ah, such sweet sadistic memories :P
Looks like he messed with the bull
Looks like he messed with the bull
Make that 25 YEARS now! And counting
Make that 25 YEARS now! And counting
I like how it borrowed inspiration from World Heroes
I like how it borrowed inspiration from World Heroes
Talk about a hilarious sight gag
Tung Fu Rue: “I’M TOO OLD FOR THIS SHIT!”

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BONUS QUESTION

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Besides the boss code, what was a guaranteed staple of fighting games from the early ’90s? If you said the obligatory bonus stage, bingo! Fatal Fury 2 has two. The first appears after Round 4 and the second after Round 8.

Would have been ho-hum without the plane system
Would have been meh without the two planes
Love making it just in the nick of time
Love making it just in the nick of time
Second one is similar, just swapped out with bricks
Second one is similar, just swapped out with bricks
Its not Capcoms car, but its not too shabby
It’s not Capcom’s car, but it’s not too shabby

GHOST STORIES, DEBAUCHERY AND MORE

In the wrestling biz that's known as great selling
In the wrestling biz that’s known as great selling
Ouch, I guess no Little Bears will be running around
Ouch, I guess no Little Bears will be running around

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I love a good ghost story. When I was a kid my uncle would regale us with his tales of terror and all things that go bump in the night. He spoke in a way that evoked haunting images in my soul, sending a wave of shivers up and down my spine. You’ve probably heard various stories about the Boogeyman or the Wendigo, but have you ever heard the story of The Lady With No Feet?

Beware of The Woman With No Feet...
Beware of The Lady With No Feet…

In Korea there is an infamous legend of a ghost woman and her two young ghost children wandering the streets in desperate search of the woman’s husband. Thousands of eye witnesses over the years have claimed to see them passing by on dark cold nights. The legend goes, the mom has walked so much that her feet fell off!

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One anonymous man had this to say, “One night I was walking home per usual. Suddenly I felt a blast of cold air devouring me. I gazed up and there she was. I asked if she needed help but then I looked down and saw she had no feet. Frozen in terror, I watched in horror as she proceeded to float right through me. As she passed by I heard the awful wailing of “WHERE ARE YOU, MY LOVE?” Her two children skipped around me singing a lullaby, emotionless. By the time I turned around they were all gone. Vanished. Without a trace. And ever since that night I have never walked that path again… the Lady With No Feet is still out there… somewhere in the darkness. She’s watching… waiting… right behind you…”

WHOA... maybe Kim is the missing father!?
WHOA… maybe Kim is the missing father!?
Missing his foot, too! Is this how the missing dad died?!
Missing his foot too! Is this how the missing dad died?
Paper screens in Jubei's stage offers plenty of hi-jinx
Paper screens in Jubei’s stage offers plenty of hi-jinx
Hard to believe that film was almost 20 years ago!
Hard to believe that film was almost 20 years ago!
WHAT?! I would *never* do anything juvenile
WHAT?! I would *never* do anything juvenile
[Of course. Jubei... more like Pee-wee M I RITE -Ed.]
[Of course. Jubei… more like Pee-wee M I RITE -Ed.]
Press X, A, R -- oops... Ryo was in Fatal Fury Special
Hmm, where have I seen and heard this before?
Ah, right
Ah, right

ACTION FIGURE-O-RAMA!

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Instead of your standard gaming advertisement to promote Fatal Fury 2, Takara ran a rather clever promo. They offered free miniature one inch Fatal Fury 2 action figures. It was a brilliant piece of business. Or maybe it was just Takara’s little way of saying sorry for the first Fatal Fury port. At any rate, I absolutely ate this up as a 10 year old kid at the time. I waited 2-4 weeks for my random action figure to arrive. In the meantime I was even more hyped for the pending arrival of Fatal Fury 2. So it worked like gangbusters. Genius marketing by Takara!

Those 2-4 weeks were also spent wondering who Id get
Those 2-4 weeks were also spent wondering who I’d get

You didn’t know which of the 12 fighters you were going to get so that added to the excitement. To this day I wonder how many of these little bastards were made and how many are in homes today — relics kept from one’s childhood. I’m curious to see what the rest of the figures look like. From the four I’ve seen, the detail on these small figures were actually quite phenomenal especially considering they were free (more or less, not counting the two 29 cent stamps required).

Stamps in 2019: 55 cents. Stamps in 1994: 29 cents
Stamps in 2019: 55 cents. Stamps in 1994: 29 cents

I wanted Andy Bogard of course. My brother said if I got Terry that it would be his to keep. What a punk. It turned out to be a moot point in the end as a blue Wolfgang Krauser greeted me in my mailbox roughly a month later. I had the little guy for the next 7 years until I traded him away in a package deal along with Golden Axe: The Duel for the rights to Street Fighter Collection (Sega Saturn) via GameTZ on December 31, 2001. Damn, that was eons ago. I kind of wish now that I had kept the little blue guy. Oh well.

One day before 2002. Damn, feels like a lifetime ago
One day before 2002. Damn, feels like a lifetime ago
Good times we shared. Bubble baths, long walks, ah [Im not one to judge but er... -Ed.]
Good times we shared. Bubble baths, long walks, ah
[I’m not one to judge but errr… -Ed.]
Great stuff, TAKARA!
Great stuff, TAKARA!

GREAT JOB WIL OVERTON!

Wil Overton designed the amazing Super Play covers
Wil Overton designed the amazing Super Play covers
Wil's attention to detail was IMPECCABLE
Wil’s attention to detail was IMPECCABLE

WHAT THE CRITICS SAID

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Fatal Fury 2 did well with the critics. It earned EGM’s Game of the Month honor in issue #58 (May 1994). EGM gave it scores of 9, 8, 8 and 8. Super Play rated it a respectable 79%. It was arguably the first Neo Geo port on the SNES that garnered praise and recognition for being a faithful and solid translation.

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CLOSING THOUGHTS

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After seeing Fatal Fury 2 earn EGM Game of the Month honors, my brother gave me the go ahead to rent it as soon as possible. As my brother and I booted it up, I could feel a certain unspoken level of trepidation between the both of us. I think part of us, despite the rave review from EGM, still expected the worst. That’s how bad the first Fatal Fury port was — we were scarred. But I’m very happy to say the sequel passed with flying colors. SNES owners finally had a Fatal Fury worth playing on their Super Nintendo.

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25 years ago I viewed Fatal Fury 2 highly. 25 years later I still think it holds its own quite well. Graphically it captured the essence of its arcade brethren. Visuals are lush, vibrant and colorful. Some desperation moves, such as Joe Higashi’s towering tornado which goes from top to bottom, are a sight to behold. Control wise, while it doesn’t have the perfect control of Street Fighter II, it’s fairly precise. Sure, the music and sound could be a bit better but it plays well, thus making combat easy and fun to play. The boss code is the icing on an already well made cake. Adding 4 new fighters to the fray made Fatal Fury 2 a serious contender and one that fighting game fans could truly sink their teeth into.

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With 12 fighters to pick from, a unique two plane battle system, memorable backgrounds, and plenty of cool special moves and devastating super specials, Fatal Fury 2 is quite the package. I liked it a lot back then and I still like it now. Although long gone are the days where one had to rely on the Super Nintendo for their Neo Geo fix, it doesn’t change the fact that this was a very competent port for its time. Fatal Fury 2 proved that not all hope was lost when these arcade monsters were ported over to the SNES, and that the possibility of capturing the essence and spirit of the arcade original was feasible.

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I still throw Fatal Fury 2 in my SNES for a few rounds every now and again. The SNES controller’s six button layout allows me to experience the game in a way different from the arcade, which earns the SNES port major cookie points with me. You also had some awesome home bonuses like the Elimination Mode, handicap levels and of course the boss code, which made it feel more like Fatal Fury 2½. It’s just a great effort all around, and one that made me forgive TAKARA for the atrocity that was the first Fatal Fury port. And that’s saying a lot!

Graphics: 8.5
Sound: 7
Gameplay: 8.5
Longevity: 8.5

Overall: 8.5

Double Silver Award
Double Silver Award

 

 

 

106 MEGS OF POWER
106 MEGS OF POWER!

Over the years you might have noticed that I always list the meg count of every SNES game I review. There’s a good reason for that. Ever since I was a kid I’ve been fascinated by MEG count. The Neo Geo had some ridiculous 100+ meg games, and as a kid it was always fun to see how big a certain SNES game was. The meg count varied on the Super Nintendo from 2, 4, 8, 10, 12, 16, 20, 24, 32 and 48. For sure, the size of a game does NOT indicate how good it is. Some of the best SNES games are only 4 megs. Some still look great for their lack of megs while others boast a much higher meg count but look far worse. It was just part of the fun back in those days.

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20 megs was my favorite of the lot. 20 is a nice round number, and there weren’t many SNES games that were 20 megs. Less than 10. Speaking of 10, 10 MEG games are a close second favorite. There were only a small handful of them. I remember when Final Fight 2 first came out, my friends and I wondered to ourselves, “How many megs? 8 or 16?” Then you read in EGM or GameFan only to find out it was neither. Instead it was 10 MEGS. You couldn’t help but chuckle as 10 was a very uncommon meg count. In homage of those good old days, I make it a point to cite the meg count of each game off the bat! It’s just something I love to do, and I feel it’s all part of preserving the history of the Super Nintendo.

Fatal Fury franchise belongs on Neo Geos Mt. Rushmore
Fatal Fury series belongs on Neo Geo’s Mt. Rushmore
Until we meet again, Bogard brothers!
Until we meet again, Bogard brothers!