The Twisted Tales of Spike McFang (SNES)

Pub: BPS | Dev: RED | June 1994 | 8 MEGS
Pub: BPS | Dev: RED | June 1994 | 8 MEGS

The Super Nintendo enjoyed many quality years during its run. I personally believe 1994 was its best year in terms of quality and quantity. The SNES not only hit its stride but it also hit the most home runs that year. Super Metroid, Final Fantasy III, Donkey Kong Country, the list goes on and on. Among those heavy hitters you had a string of solid doubles. These games flew under the radar because they weren’t big names. They’re not as good as the AAA classics but they sure have a place in any robust SNES collection. The Twisted Tales of Spike McFang is one such example. Lost in the shuffle at the time, today it finally enjoys the recognition it so richly deserves. But just in case you missed it, here’s a closer look!

THE TWISTED TALES OF LITTLE DRACULA?!

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Confession time. I loved monsters growing up but I was never a big fan of Dracula. He was always kinda meh to me. However, one morning in the early ’90s I was channel surfing when I came across a brand new cartoon, Little Dracula. I was instantly hooked. There was something about a kid Dracula that greatly appealed to me. Not too long after my dad bought me a Little Dracula action figure and I carried it around with me almost everywhere I went. Sad I know, but hey, I was a kid! Fast forward to the summer of ’94. When I saw the EGM preview of Spike McFang I instantly thought about my dear old friend, Little Dracula. For a second there I even wondered if Spike McFang was loosely based off Little Dracula. Sadly I never got around to playing Spike McFang until my SNES resurrection in 2006. I was determined to buy all my childhood favorites as well as all the games I always wanted to play but never did. So was it worth the wait? You bet your glowing eyes it was!

Ah, the memories
Ah, the memories
He even had his own little comic mini-series!
He even had his own little comic mini-series!

THE STORY GOES…

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Together, they ruled over the land peacefully
Together, they ruled over the land peacefully

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STARRING AND CO-STARRING…

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ITEMS AND SKILLS

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Spike has two ways to attack. For starters, you can chuck his top hat at the bad guys. The hat starts out basic but there are variations you can upgrade to which makes this attack far more potent and efficient.

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Another way to kill bad guys: Spike’s deadly cape. But don’t spin too much or else you’ll disorient the little guy!

MAPQUEST

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A. Fighter Island
B. Batland
C. Castle Dracuman
D. Ratville
E. Kalala Desert
F. Village of Vampires
G. Ice Palace
H. Jungle of Mazes
I. Castle Von Hesler

LET’S GET THIS SHOW ON THE ROAD!

"Spike, you've also played too many SNES games!"
“Spike, you’ve also played too many SNES games!”
"I know that scent anywhere. Not that I like her..."
“I know that scent ANYWHERE. Not that I like her…”
"Damn Spike, she told you!"
“Damn Spike, she told you!”
"Can we crank up that ride over there to 88 MPH?"
“Can we crank up that ride over there to 88 MPH?”
The fate of the islands lies in your young hands...
The fate of the land lies in your young hands…
Spike lacks a bit of respect for his elders, see...
Spike lacks a bit of respect for his elders, see…

Clarence puts young Spike through a series of tests. Play the following if you’d like some musical accompaniment. Let’s check out the first test…

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Aaa-ohh HEY you!  Who said that, baby how you been?
You say you don’t knoooow, you won’t know until you begin
Can’t you see me standing here, I’ve got my back against the record machine
I ain’t the worst that you’ve seen. Oh can’t you see what I mean?

Might as well jump. Jump!  Go ahead, jump.
Might as well jump. Jump!  Go ahead, jump. JUMP!

[Alright, back to our regularly scheduled programming -Ed.]

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Whoa, creepy! All those voices muttering at once...
Whoa, creepy! All those voices muttering at once…

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“WHAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!”

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Here we see how effective throwing his hat can be. It’s a great long range weapon when you can’t rely on Spike’s spinning cape.

Tell us how you REALLY feel, Spike...
Tell us how you REALLY feel, Spike…
[Why do I have a bad feeling about this... -Ed.]
[Why do I have a bad feeling about this… -Ed.]
The bridge gives way but luckily Spike catches a ride
The bridge gives way but luckily Spike catches a ride

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Eventually, Spike and Clarence duke it out. It’s the timeless tale of student vs. teacher, pupil vs. master, mentee vs. mentor. Defeat Clarence to earn his respect and fulfill one rite of passage. Plenty more to come!

Ah that cheeky little Spike. Off to Batland!
Ah that cheeky little Spike. Off to Batland!

BATLAND BECKONS…

Recharge AND save your game. SUH-WEET
Recharge AND save your game. SUH-WEET

Ever heard of the term energy thief? These people talk to you and do nothing but sap your energy by being incredibly self-centered. They just love to talk your ear off. The good news? Professor Steam is quite the opposite! Talking to him restores your health. What a charmer, eh? Meanwhile, Mr. Stonehead will save your game. As the song goes, I get by with a little help from my friends.

Talk to the townsfolk. They have useful info...
Talk to the townsfolk. They might have useful info…
These scenes remind me of Mr. Rogers... the castle bits...
This oddly reminds me of Mr. Rogers (the castle bits)
"Von Hesler took the king you say? Why I'm right here!"
“Von Hesler took the king you say? Why I’m right here!”
Who needs Batman?!
Who needs Batman?!
It's wise to stock up on some magic cards
It’s wise to stock up on some magic cards

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GLLUUURRKK! For 20 gold he’ll crank out a random card for ya. Never know what you’ll get. Fun, useful and doesn’t cost much at all. The best of all worlds.

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Carry different cards and switch them by using the shoulder buttons. Simply press A during battle to activate the selected card. They range in purpose; some are more useful than others. Best saved for boss battles.

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Like other action RPGs (although I’d classify this game more as an arcade action adventure), Spike can level up accordingly at different intervals. This increases his health points. It’s as basic as can be. No ring menus here. Just press start, get to hacking and let the good times roll.

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Colonel Hydra has invaded the castle of Dracuman and has placed her spunky spitfire of a daughter, Felina, in charge.

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Slain enemies occasionally leave pocket change
Slain enemies occasionally leave pocket change
Or the big guy if you're lucky
Or the big guy if you’re lucky!
Secret of Mana's tree has nothing on this
Secret of Mana‘s tree has nothing on this

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Ah nevermind. No secrets. Just Spike freaking McFang.

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Bloody sharks!
Bloody sharks!

Just when you thought it was safe to go back in the… moat. I love the chibi look of this game. Spike looks like a Duplo toy figure. It’s all very endearing and captures your fancy in a way that you wish more games would.

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"Looking for shark food? Oh, um, about that, Sid..."
“Looking for shark food? Oh, um, about that, Sid…”

Sid is Spike’s trusty old moat-dwelling er, brontosaurus type thingy… friend… yeah. Look, let’s just say he’s super helpful!

Ah might as well jump. Go ahead an' jump. JUMP!
Ah might as well JUMP [… the shark? -Ed.]
And you thought all those jumping tests by Clarence way back when was just for his cruel amusement. Not so!

Ah can’t ya see me standin’ here
I got my back against the record machine
I ain’t the worst that you’ve seen
Ah can’t ya see what I mean

[Look, I love Van Halen as much as the next guy but… -Ed.]

"LET THIS BE A LESSON, WHIPPERSNAPPER!"
“LET THIS BE A LESSON, WHIPPERSNAPPER!”

Funny moment, this. Spike gets a little too cocky for his own good. And this Stone Head, well, he doesn’t take kindly to young ‘uns disrespecting elders. Blockhead sends Spike smashing through a wall!

Never disrespect your elders. Ever
Never disrespect your elders. Ever

Next time you feel like opening your mouth and spouting off, kids — THINK TWICE, BE NICE. On the bright side, for your troubles you do get to save your game.

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It's the inside that counts...
It’s the inside that counts…
Moments like this are oddly addicting and compelling
Moments like this are oddly compelling
Better think fast, Spike!
Better think fast, Spike!

Here we come to another entertaining bit. Spike attempts to spring off with the greatest of ease. Unfortunately for him, he’s a bit of a klutz you see. Poor guy, he goes crashing into the dirty moat water below.

Good news: You killed all the sharks.

Bad news: You can’t swim.

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It's Sid boy to the rescue!
It’s Sid boy to the rescue!

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Some friends will always have your back. Be good to them!

Where's Jeff Daniels when ya need him?!
Where’s Jeff Daniels when ya need him?!
Kill it to get the key. Watch out for its babies
Kill it to get the key. Watch out for its babies

Damn, you knew the mother spider had to be hiding out somewhere…

Such a sweet feeling hitting enemies diagonally
Such a sweet feeling hitting enemies diagonally
Fun little "boss" fight this is
Fun little “boss” fight this is

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These annoying felines do their best to impede Spike’s quest.

Whoa, what happened to his face...
Whoa, what happened to his face…

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Who will win? Only you can decide!

EXTRA EXTRA

Rudy joins Spike. There's a 2 player code...
There’s a 2 player code…

Later in your adventure Rudy joins you. He’s a handy companion helper controlled by the computer. But there’s actually a code that allows Player 2 to control Rudy. At the title screen press Down, B, Left, B, Up, Y, Right, Y. One of the best SNES codes ever!

I like the dialogue you have with the various NPCs
I like the dialogue you have with the various NPCs

The townsfolk add some solid atmosphere to the game. I just wish there was even more NPC interaction and that the journey was a bit lengthier.

Hmm, I wonder who that stranger could be...
Hmm, I wonder who that stranger could be…
Spike finally telling Camelia like it is. Nice
Spike finally telling Camelia like it is. Nice
And now he's giving fashion advice! What a versatile lad...
And now he’s giving fashion advice! What a top chap
Nice save there, Rudy. Quick on his feet, that one
Nice save there, Rudy. Quick on his feet, that one
Quick on his tongue too...
Quick with his tongue too…

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The gift flower is super helpful. Gifts of all sorts sprout out when you smack it. However, hit it too many times and it disappears. But maybe try going off-screen and coming back…

"GET YO ASS BACK HERE, RUDY!"
“GET YO ASS BACK HERE, RUDY!”
Hey where have I seen you before?
Hey where have I seen you before?
Oh yeah, the PlayStation/Saturn 3D platformer!
Ah yes, the PlayStation/Saturn 3D platformer!
Croc was a classic guilty pleasure
Croc was a classic guilty pleasure
It had flaws but was fun in its own way
It had flaws but was fun in its own way
Um, ok...
Um, ok…
This reminds me of the old Amiga/SNES game Whizz
This reminds me of the old Amiga/SNES game, Whizz
Spike McFang came out first
Spike McFang came out first, mind
Something going on between Spike and Camelia?
Something going on between Spike and Camelia?
Nothing fishy going on here, nope...
Nothing fishy going on here, nope…
Didn't catch her name but sure caught her in the act!
Didn’t catch her name but sure caught her in the act!
Spike gazes longingly at the Kingdom ahead of him
Spike gazes longingly at the Kingdom ahead of him
Such a picky eater, that Camelia
Such a picky eater, that Camelia
Trust me, you will want to save your game...
Trust me, you will want to save your game…
One wrong turn and it's back to square one
One wrong turn and it’s back to square one
"This jungle heat is making me crazed. I wanna confess!"
“This jungle heat’s making me crazed. I wanna confess!”

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Final battle mere moments away. Good luck!
Final battle mere moments away. Good luck!
Pack the right cards and Von Hesler's not too bad...
Pack the right cards and Von Hesler isn’t too bad…

WHAT THE CRITICS SAID

"Spike McFang is an unsung hero on the SNES" -RVGFanatic
“Spike McFang is a nice little SNES gem” -RVGFanatic

As you can see, the critics enjoyed Spike McFang and his twisted tales. Super Play gave it an 82% score and ranked it #96 on their Top 100 SNES Games List that they ran in issue #42 (February 1996). EGM gave it ratings of 9, 8, 8, 8 and 8. Sadly, this game flew under the radar when it was released back in the summer of ’94. However, glance at any “Sleeper” or “Hidden Gems” Super Nintendo recommendation list today and there’s a good chance The Twisted Tales of Spike McFang is on there somewhere. And rightfully so!

Just a shame we never saw a souped up sequel
Just a shame we never saw a souped up sequel

CLOSING THOUGHTS

Not quite a religious experience but it sure is rock solid
Not quite a religious experience but it’s rock solid

Summer 1994. It was a great time for me; a time of innocence, a time of childhood and a time of many wonderful games. It took me nearly 15 years but I finally got around to play and beat The Twisted Tales of Spike McFang. Other than it being awfully short, I wasn’t disappointed. It’s got plenty going for it: a very likable protagonist, fun and varied attacks, some memorable key friends, nice graphics and satisfying gameplay (even if it’s rather linear). It’s also got some fun boss battles, a quirky enemy roster and general wackiness that you just don’t see in very many Super Nintendo games. There’s just something about Spike McFang that makes you stop and go, “Now here’s a funky game that marches to the beat of its own drummer.” And you can’t help but love it.

Beatable in three hours. No excuses not to play it
Beatable in three hours. No excuses not to play it!

The Twisted Tales of Spike McFang is an underrated little gem all Super Nintendo owners should play. It’s a charming adventure that, while extremely short, delivers the goods. The biggest downside is the game takes roughly three measly hours to beat. I would love to have seen a 15-20 hour game instead but the nice thing is you could finish this in one (semi) lengthy sitting on a lazy Sunday afternoon. It’s not something you have to clear your calendar for, and for many of us in today’s busy adult world perhaps this is more of a blessing than a curse. It’s very straight forward and short. Just plug it in, press start and let the good times roll. It’s an adventure I find myself coming back to once in a blue moon. Still, part of me can’t help but wonder what if they added in multiple routes, side quests, more locales to hit up and more plot twists — all packed in a 15 to 20 hour world. Instead of being one of the better hidden gems on the system, it could have been one of the better SNES games, period. But I digress. I’m plenty happy with what we got, don’t get me wrong. It’s short and sweet. And sometimes that’s exactly what you want. It’s not going to rock your world the way The Legend of Zelda: A Link to the Past or Terranigma did, but you likely won’t regret giving this the time of day.

Graphics: 8
Sound: 8
Gameplay: 8
Longevity: 6.5

Award3Overall: 8.5
Double Silver Award

 

Even so, as is, it's wacky, whimsical and a win  ^_^
Even so, as is, it’s wacky, whimsical and a win  ^_^
The sequel... The Sappy Stories of Spike McFang!
The sequel… The Sappy Stories of Spike McFang!

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3 thoughts on “The Twisted Tales of Spike McFang (SNES)”

  1. Ah, The Twisted Tales of Spike McFang, sole entry of Red Company’s Dorabotchan video game trilogy to receive an American release, one of my favorites! =)

    A couple Christmases ago I got this game alongside Brandish, and truth be told I liked the latter a smidge more (on account of its immersive atmosphere, depth and challenge, and a neverending sense of replay value in my opinion), but I’m getting off-topic.

    Spike McFang is a pure delight from beginning to end, and what I feel contributes to this is its tongue in cheek humor as well as its inherently innocent quality about it (like Square’s maligned starter-kit turn-based RPG Final Fantasy Mystic Quest is inherently innocent, but I digress); it makes for an endearing ride and it’s one of those games I lump in the feel-good category. It makes me feel so happy; the only thing that makes me a bit less so is that after about four hours it’s over. Awww, where’s the rest of it? =(

    The gameplay is also great with Spike’s long-ranged hat tossing and short-ranged cape spinning attacks, I liked that for the most part he’s accompanied by a CPU-controlled partner like Secret of Mana (the American version may have come out months after that aforementioned Square classic, but in Japan Chō Makai Taisen! Dorabotchan actually preceded the Japanese version of the latter in Seiken Densetsu 2), the soundtrack is so fun and catchy (especially the epically uplifting and supercharged theme that plays when Spike is undergoing training at the start, I’d argue that it’s the best track of the bunch), it’s vibrantly colorful (I liked how despite it being largely a top-down venture there’s a point where the perspective takes on an isometric angle; that’s a fascinating shift) and creative (the Python bunnies for instance, I love the Monty Python nod if that’s what they were going for), it’s likably engaging, and more importantly it’s a ton of lighthearted fun while it lasts. Very underrated A-RPG! =)

    To each their own, and take care!

    1. Yeah, The Twisted Tales of Spike McFang is an endearing, lovely game while it lasts — all 3-4 hours of it! If only it were closer to 15 hours I would have given it a 9+ out of 10 easily. Hey, another Brandish fan! I still have to convert my two Brandish reviews over. I love those games, especially the first one. So atmospheric and immersive as you said. BTW, have you ever played Gunman’s Proof? You mentioned Spike McFang as a “feel good” game. Great assessment! I also feel Gunman’s Proof is another “feel good” game although the relationship between the father and son in that game is rocky to say the least. You can predict what happens in the end, though. Anyway, Gunman’s Proof in general reminds me of Spike McFang, just bigger and better overall. Both games are gems, though!

      1. Yep, Ganpuru: Gunman’s Proof was the first NTSC SNES repro cart I bought in 2015! =) It’s also an endearing game with a tongue-in cheek sense of humor about itself, I like how its structured in the vein of The Legend of Zelda: A Link to the Past only instead of swords and magic you use guns and fireworks, it’s great that you could crouch and strafe in any direction sometimes simultaneously, the soundtrack is catchy, I like the various settings of Strange Island, and while it is short it is a fun ride ’til the end.

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