Terranigma (SNES)

Pub: Enix | Dev: Quintet | October 1995 | 32 MEGS
Pub: Enix | Dev: Quintet | October 1995 | 32 MEGS

For years on end I had heard about a Super Nintendo title that was never officially released in the US. A game so amazing that it had to be played to be believed. A game that was supposedly the pinnacle of 16-bit gaming. A game the stuff dreams are made of. Of course, I’m talking about none other than TERRANIGMA. Does Terranigma live up to the massive hype? Is it worthy of being called one of the best on the SNES? Let’s have a closer look…

BLACK FRIDAY 2010

nightskyy

A little over seven years ago I first played Terranigma. When it comes to game playing, there’s nothing quite like playing an (action) RPG in the months of November and December. Nothing beats playing such games on a cold, chilly winter evening. There’s something about those darkening late afternoons, the wind whipping outside your window and the feeling in the air as you work your way through a magical fantasy world ruled by big eyes and EVEN bigger hearts. Where wise old men pass down their wisdom to the younger generation, where spirits roam, where kings rule and where monsters stalk the land. It was on Black Friday of 2010 that I first began my trek with Terranigma. I remember it fondly as if it happened only yesterday. I had just got back home from spending Thanksgiving with my family. They began discussing their Black Friday master plan around 9 PM while I decided to duck out. I partook in the festivities the year prior — once was more than good enough for me. Instead, I wanted to head home, take in the quiet serenity of the early morning hours and fire up Terranigma for the first time ever. That proved to be the right call — it’s a memory I fondly recall even seven years later. Now there isn’t a Black Friday that rolls along where I don’t think of Terranigma somehow!

LOG IT!

It pays to keep a record. It really does
It pays to keep a record. It really does

I finished it about two weeks later, logging nearly 30 hours. It was incredible. One of those rare magical gaming experiences I’ll always cherish and remember. Ark, renamed Steve, ended on Level 37 (639 HP). As one NPC in Terranigma once suggested, it pays to keep a log. I’ve always been into archiving. Having a record allows me to go back in time to recall past events. Since early 2006, I’ve kept a log of my SNES activities.

One of the best gaming-related decisions I made
One of the best gaming-related decisions I made

I’m so glad I did; I would have forgotten all the quirky details and crazy little stories if I hadn’t. The following will be an account of my Terranigma experience. And on a side note, this marks my 100th SNES review. I had to go big for the magical 1-0-0, and I can’t think of many better choices than this. Surely you didn’t expect Lester the Unlikely, did you? That would be highly unlikely…

[Oh dear -Ed.]
[Oh dear -Ed.]

THE STORY GOES…

TerranPlot

MEET THE CAST

TerranChar

THE JOURNEY BEGINS

[adjusts sleeves] I know I know...  [PUH-LEASE -Ed.]
*adjusts sleeves* I know I know… [PUH-LEASE -Ed.]
Elle: What is it? Steve: You have some eye boogers! Elle: Oh...
Elle: What is it?
Steve: You have some eye boogers!
Elle: Oh…
Elle is such a thoughtful lass
Elle is such a thoughtful lass
Our hero posing by the gorgeous sunset, lovely eh
Our hero posing by the gorgeous sunset, lovely eh?
It's just as weird as Soul Blazer, if not even weirder
It’s just as weird as Soul Blazer, if not even weirder

The Quintet trilogy as some like to call it started with Soul Blazer and concluded with Terranigma. It’s nice to see the odd nod to Soul Blazer here and there throughout.

Times like this that really remind us of our mortality
Times like this that really remind us of our mortality

One of many unforgettable and touching moments from Terranigma. If you’re not moved in the least when you play this, then you, sir, have no heart. No heart at all!

The dialogue was rather deep for its time
The dialogue was rather deep for its time
Eurasia is one of many atmospheric towns you'll see
Eurasia is one of many atmospheric towns you’ll see
Always good to run into that little troublemaker
Always good to run into that little troublemaker

Hey, remember ol’ Turbo? Sure you do! He’s the mutt from Soul Blazer and Illusion of Gaia. That canine sure gets around!

WHAT THE -- !
WHAT THE — !

Who could ever forget this infamous scene in Soul Blazer? The Quintet Trilogy always had some… ahem… controversial moments littered here and there. Some… well… perverse scenes, as you will see a little later on.

Turbo also turns up in Illusion of Gaia
Turbo also turns up in Illusion of Gaia
Note to self: Must cut back on double cheeseburgers
Note to self: Must cut back on double cheeseburgers
That age old belief that man is the real monster...
That age old belief that man is the real monster…

The random things people say ranges from amusing to whimsical to even sometimes downright philosophical. Some statements are rather bizarre, others plain silly, while others ring true in many aspects. In that regard, there is a pulse to Terranigma unlike (nearly) any other SNES game. It was definitely ahead of its time and as a result of that, it holds up well to this day.

[Who knew Steve had it in him, eh? -Ed.]
[Who knew Steve had it in him, eh? -Ed.]
[Or maybe... it's just your corrupted little mind -Ed.]
[Or maybe… it’s just your corrupted little mind -Ed.]
Steve, such an upstanding handsome hero [Riiight -Ed.]
Lend an ear to the local suicidal town drunk…

Brings new meaning to the term room service, no?
Brings new meaning to the term room service, no?
Quintet you devious perverted little scamps you!
Quintet you devious perverted little scamps you!
Did you know he owns a fansite dedicated to SNES?
Did you know he owns a fansite dedicated to SNES?
It really does. Great game to play on a December night
It really does. Great game to play on a December night!

Video games serve as a form of escaping the daily grind and troubles of everyday living. And nothing transports you to another world quite like a good ole adventure game. I especially love playing them on a cold winter’s night.

Can't help but laugh at moments like this
Can’t help but laugh at moments like this

I told ‘cha I’m not imagining these sexual innuendos! I only tell it like it is, you see. Not my fault that Quintet was a bunch of sexual deviants! :P

Terranigma never preaches but it does make you think
Terranigma never preaches but it does make ya think

After playing so many censored RPGs in America, it was refreshing to play one that was true to its core. Look no further than the town of Litz, where a huge statue of Christ proudly hangs. Such an image would have never passed Nintendo of America’s standards back in the mid ’90s. And since Terranigma came out in Japan October of 1995, an English translation would have pushed a potential US release date into the first quarter of 1996, a time period where the SNES was simply no longer a viable market. The game was doomed, then, to never make it to American soil.

It definitely hearkens back to Resident Evil a bit!
It definitely hearkens back to Resident Evil a bit!
Classic moment from a classic game
Classic moment from a classic game
It's nice to see real historical figures incorporated
It’s nice to see real historical figures incorporated

[Please do NOT let Steve take over for Columbus -Ed.]
[Please do NOT let Steve take over for Columbus -Ed.]
Love the skeleton displayed in the background there. There are many great details that helps to bring the game to life, in addition to its memorable characters and epic storyline.

What?! Them Quintet boys are at it again...
What?! Them Quintet boys are at it again…
Chicken Soup for the Heart Broken Soul
Chicken Soup for the Heart Broken Soul

There’s even a few bits about women and how they can break our hearts. Here we see some poor soul comforting our hero. So many ladies have shattered his poor heart; he’s lost count. Makes you feel for the lad. And hey, how many of us, at one point or another, can relate exactly to what the NPC is saying? This moment almost makes you flashback to all the heartbreaks in your life. Maybe even the one who got away. It’s moments like this that really bring Terranigma to life and almost makes you forget you’re only playing a video game. ALMOST.

It's cliché but always just be yourself
It’s cliché but always just be yourself

FRIEND ZONED, ouch. But in life I’ve learned this: you never want to be with someone who doesn’t want to be with you back. Always stay true to yourself and live your life. If the time is right, you’ll meet a suitable match and the rest will be history. Meanwhile, don’t beat yourself up too bad over dates that go nowhere. We live in such a disposable society that you want to take your time to find the right person. I don’t know if this may be speaking to anyone but yeah. If you can currently relate to that guy in the picture above then chin up!

OK surely there is no room for misinterpretation here!
OK surely there is no room for misinterpretation here!

Freaking Quintet…

"Uh, OK. I was just going to ask for the time..."
“Uhhh, OK. I was just going to ask for the time…”

This got a chuckle out of me. It brings me back to the first time I can recall being prayed for. It was at my retail job back in 2004. I was in college and worked at a toy store in the mall. It was a Sunday. I’ll never forget it. This father walks in with his two adorable twin sons. He was dressed in his Sunday best so I figured he just came out of church. I wasn’t anti-Christian but at the time I didn’t pay religion much mind. He bought a couple race cars for his twin boys, then he asked me out of the blue if he could pray for me. I was totally caught off guard. I asked him pray for what? He said good health, wealth and success in my college career. Eh, what the hell I thought. Couldn’t hurt. So he placed his hand on my shoulder as I awkwardly looked ahead at his twin boys standing in the doorway some 20 feet away from the register counter. They both wore the look on their faces that said, “UH OH… DADDY’S DOING IT AGAIN!” Looking back, I appreciated what Francis (still remember his name) did for me over 12 years ago. Even though I was shaved, happy and had no religion at the time, I didn’t mind him praying good health and wealth over me. But some people, like that business man in Neo Tokio, wants no part of prayer. To each his own, right? Just another interesting little moment of many in Terranigma.

I also liked how they broke the 4th wall
I also liked how they broke the 4th wall
Meta before meta became cool
Meta before meta became cool
So has RVGFanatic. This marks SNES review #100!
So has RVGFanatic. This marks SNES review #100!

Was Terranigma originally named Illusion of Gaia 2? From this bit of dialogue it would appear so. Interesting indeed.

The broken English here is rather endearing
The broken English here is rather endearing

Meilin?! What’s up with her and you?

Meilin makes a great point when it comes to love
Meilin makes a great point when it comes to love

Ah, philosophical musings and whimsical introspection are just the order of the day here in Terranigma. It’s times like this that makes one reflect on their own life, or maybe that’s just me. At any rate, it definitely all adds to the pulse of the game. It’s as if you’re really in another world — one far far away yet hits close to home, too.

[No comment... -Ed.]
[No comment… -Ed.]

Alright, not to be sexist. SOME girls…

"God?! Is that you?!"
“God?! Is that you?!”

That Steve, such a ladies' man! [Riiight -Ed.]
That Steve, such a ladies’ man! [Riiight -Ed.]
Elle?! Oh man, all the ladies simply cannot resist the valor and excellence of Steve! ;)

Meilin, find someone who'll like you... FOR YOU
Meilin, find someone who’ll like you… FOR YOU

“There’s a lotta things about me you don’t know anything about, Dottie. Things you wouldn’t understand. Things you couldn’t understand. Things you shouldn’t understand.”

“I don’t understand. And who’s Dottie?”

“You don’t wanna get mixed up with a guy like me. I’m a loner, Dottie. A rebel. So long, Dott.”

“WHO’S DOTT?!”

"You should reconsider your travel buddy next time..."
“You should reconsider your travel buddy next time…”

Some more interesting dialogue ensues. You can’t help but grin at some of the comments.

Someone say Suncoast? This brings back memories...
Someone say Suncoast? This brings back memories…

You have the opportunity to expand many different towns throughout the course of the game. Suncoast is but one example.

Ah, good times
Ah, good times

Back in the late ’80s to early-mid ’90s, Suncoast was a staple of my childhood. It was always the first store I visited whenever my mom took me to the local mall. It was en route to other classics such as SOFTWARE ETC., Walden Books, B. Dalton, Sam Goody, and of course, the awesome CYBERSTATION arcade hall on the upstairs wing.

This was THE place to be on a Saturday night back then
This was THE place to be on a Friday night back then

Upon hitting Suncoast, I would raid their vast horror and sci-fi section, drooling over the mesmerizing horror movie boxes and reading the back of every Godzilla VHS box. There was a definite sense of idyllic innocence to those olden days that a small part of me still misses to this day. So yeah, thanks Terranigma for conjuring up fond memories of days gone by.

It might cost you in more ways than one...
It might cost you in more ways than one…
Does well to whisk you away to a magical land
Terranigma does well to whisk you away to a magical land

This part exemplifies the great power of a magical world tucked inside a 16-bit cartridge. The game never shows you what the view actually looks like, but you can practically imagine it. Elaborate 3D graphics need not apply. All you need are just some proper words linked together and your own imagination to be swept away.

[No judgment here... -Ed.]
No judgment here…
OH SNAPS! Where's the token Indian engineer at?
OH SNAPS! Where’s the token Indian engineer at?
Don't be THAT guy...
Don’t be THAT guy…
Some comments really caught me off guard
Some comments really caught me off guard!

Unexpected little moments like this bring the game to life and makes it easy to suspend your disbelief for a bit. It’s a real living breathing world that you’re navigating.

I'm sorry to say this but don't be fooled, guy
I’m sorry to say this but don’t be fooled, guy

Poor guy. Little does he know…

OUCH
OUCH

Hurt people hurt people. Word.

WHAT THE CRITICS SAID

TerranSP

Terranigma is a beloved classic. It’s one of those games few people played back in the mid ’90s only to finally experience years and years later. It’s now considered one of the finest games in the SNES catalog, and rightfully so. Many moons ago, I ran a poll on my original RVGFanatic site asking readers which of the Quintet Trilogy they most preferred. Not surprisingly, Terranigma won that vote going away. I love Soul Blazer and Illusion of Gaia as well, but they don’t stand a chance.

The people have spoken! Speaking of the people...
The people have spoken!

Speaking of the people, I’ve compiled a gamut of opinions regarding the awesomeness that is Terranigma.

  • WOW! A masterpiece in every possible way. The gameplay is simply phenomenal. The plot is so amazing that it’s difficult for me to put into words how incredible the story actually is. There are so many interesting twists and turns throughout. -Rbball13

TerranMoYou love me…
You really love me!

  • It holds the greatest appeal to people who enjoy an intriguing, engrossing story that will make one go into contemplation, fans of the style of gameplay, and those who value engaging characters. Terranigma is a rewarding experience that, if one is willing, will enrich one’s mind and soul. A classic that is worth every gamer and story lover’s time. -Nepheliad

TerranHap

  • Terranigma is a unique experience among RPGs. The game has a few jokes, side quests and secrets to keep people busy, and while the plot doesn’t preach any philosophical morals to you directly, it will probably make you think about things differently. -Big Cow

TerranMo2

  • It really is difficult to describe Terranigma with mere words. It’s an experience unlike any other on the Super Nintendo. An adventure every serious video gamer has to go on in order to see what makes this game one of the best Super Nintendo games ever — maybe even the best of them all. It’s the magnum opus of Quintet every SNES gamer should check out. -Darth Julian

TerranMo1

  • Can you remember the last time you loved a game so much that you were actually afraid for it to end? I remember getting this feeling from this game right here. It is possibly Quintet’s finest hour, and a tribute to what these video game developers could and did accomplish during the wonderful and immortal 16-bit era. -PizzaDude371

TerranIoG

  • This game offers the freedom to explore a vast world and continually find new things on a level I have not experienced before in a Super Nintendo RPG –- not with Tales of Phantasia, Final Fantasy III, The Legend of Zelda: A Link to the Past or any other. It stands out in its own right as the richest, most brimming game world I have known. Over nearly 30 hours of gameplay I never failed to be excited when I opened a treasure chest or returned to a village to engage in fresh dialog –- even if it was just for the most elementary update to that NPC. I found that I was growing each town thoroughly, and meticulously inching over the world map so as not to miss interacting with a single character or place. This all amounts to a level of commitment that I did not think I would be able to meet given my busy lifestyle, but Terranigma simply bewitches you in this way. The best praise I can give Terranigma is that it was the last game of my adolescence that truly consumed me. -Midget35

TerranDark

  • This game will enlighten you as much as it will entertain. -MaullarMaullar

CLOSING THOUGHTS

Yeah, what THEY said...
Yeah, what THEY said…

It was on a late, blustery November night that I began my trek through Terranigma. Black Friday (2010) to be precise. Somewhere miles and miles away, my crazy cousins were plotting their great raid. Me? I was warm and cozy gearing up to unravel the marvelous worlds inhabiting Terranigma. The game completely consumed me over the following two weeks. Whether I was searching for the Five Sandstones, deciding to vote for Jean or Louis, or just simply looking out for poor old bloke Bell in Freedom, Terranigma grabbed a hold of me from the very start and didn’t let go until the bittersweet end. Expanding the various towns is always rewarding and tasks such as delivering nine letters for the cause of Nirlake all adds to the game’s greatness. Plenty of NPC interaction and slaying of foul monsters to satisfy even the most jaded of ARPG fans. Terranigma truly has it all.

Oh, the places you'll go!
Oh, the places you’ll go!

It should be noted that the game is on the easy side; it hardly gave me any trouble at all. But that’s easily overlooked (and forgivable) when a video game is as enjoyable and sweeping as Terranigma is. You’re simply too busy having a good time instead. The visuals won’t wow you even though they are top-of-the-line quality. The soundtrack is utterly amazing. This is truly a global adventure. Along the way you’ll see various sights and meet folks from all walks of life. Towns expand, things pass and fade away, love blossoms, evil reigns, hope abounds. Some of the puzzles were a bit tricky but the solution was always right under my nose. The final boss is way too easy and a bit anticlimactic as a result, but the emotional ending left me feeling both satisfied and saddened. Simply put, Terranigma is a special game worthy of its hype. If you haven’t played it yet, what are you waiting for? It’s one of the best Super Nintendo games ever created.

Graphics: 9.5
Sound: 10
Gameplay: 10
Longevity: 9.5

Overall: 10

PLATINUM AWARD
Platinum Award

Few games have moved me much as Terranigma has. It’s a sprawling epic adventure that spans not only the globe but generations. Terranigma delivers like few others can!

 

What a game, Quintet! Any closing thoughts?
What a game, Quintet! Any closing thoughts?
Hey now! That's not nice...
Hey now! That’s not very nice…
ALL HAIL TERRANIGMA
ALL HAIL!

100 SNES reviews in the books!
Here’s to 100 more! :)

ActRaiser (SNES)

Pub: Enix | Dev: Quintet | November 1991 | 8 MEGS
Pub: Enix | Dev: Quintet | November 1991 | 8 MEGS

Every new system relies heavily on its early catalog to help determine how successful its infancy period is. And with titles like Super Mario World, F-Zero, Gradius III, Super Castlevania IV and Super Ghouls ‘n Ghosts, the SNES was legitimized. Of course, one can’t talk about the earliest Super Nintendo games without extolling the virtues of one, ActRaiser. Released in North America a whopping 26 years ago, ActRaiser is one of the most beloved early SNES classics of all time. Hell, remove ‘early’ — it’s one of the most memorable SNES hits, period. What makes ActRaiser so great? Well, for starters, developer Quintet was able to accomplish a rather rare feat. Quintet managed to masterfully straddle two genres, blending into an immersive and seamless action adventure for the ages. And that’s just scratching the surface. With the help of Retro Gamer Magazine, let’s delve a little deeper below the surface…

BUT FIRST, A TRIP DOWN MEMORY LANE

My childhood Hollywood Video, taken January 2006
My childhood Hollywood Video, taken January 2006

January 30, 2006. It was a quiet and idyllic Monday night, just two weeks into my Super Nintendo resurgence. On that fateful night I stopped by the Hollywood Video still lingering in my childhood hometown, hopeful to add more games to my ever growing collection. Any nostalgic memories would be but a bonus.

ActRaiseGC

I ended up buying six games that fine evening. Hollywood Video used to have a Game Crazy hub inside where they sold games from all generations. The SNES selection back in early 2006 was still a bit of a goldmine. Game Crazy did a special buy 2 get 1 free deal for their retro games. I still remember feeling so excited when I spotted ActRaiser on the glass shelf. I actually never played it back in the day so for me this was one of those “redemption” games. My SNES resurrection was a second chance to finally play all those great SNES games I missed out on as a child for one reason or another.

Nothing beats getting free games
Nothing beats getting free games
Good memories :)
Good memories :)

AN ACT OF LOVE

ActRaiseSP

Hey now, ActRaiser 2 wasn’t THAT bad, but we’ll get to that later. Many games have attempted to balance multiple genres, but few did it better than ActRaiser.

It was pure magic the moment it came on
It was pure magic the moment it came on
It showed off Mode-7 impeccably well
It showed off Mode 7 impeccably well
These are the bad guys in the simulation part
These are the bad guys in the simulation part

DIVERSE LOCALES

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ActRaiseSP7

ActRaiseSP8

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Death Heim awaits...
Death Heim awaits following this…

FEARSOME BOSSES

Talk about a nostalgic first boss! God damn...
Talk about a nostalgic first boss! God damn…

ActRaiseSP13

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Plus many more!
Plus many more!

FILLMORE

ActRaiseActRaise1

 

 

 

 

 

Hovering over the world like the sexy beast that you are, the people down below look to you for their every need: slaying monsters that have invaded their land, building up towns and generally being a source that they can place their faith in. Just remember, with great power comes great responsibility.

ActRaise2ActRaise2b

 

 

 

 

 

Volatile demons of all sizes and shapes come out of the woodwork to thwart your cause. I’ll always be a sucker for tree-based monsters.

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Thanks for the helping hand, sucker! Ah, look at that first boss. The Centaur Knight is such a nostalgic sight for anyone who was a Super Nintendo gamer back in the day. I have an extremely soft spot for giant boss sprites and Mr. Centaur definitely left a lasting impression.

ActRaise4ActRaise4b

 

 

 

 

 

Simulation has never been my favorite genre but I quite enjoyed it in ActRaiser. It’s not overly complicated and it adds to the storyline of the game rather well.

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Construct the town to prosper and thrive. Be ready to protect it against hostile invaders, at all costs!

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Fillmore ain’t done with you yet! A hulking Minotaurus greets you at level’s end. Golden Axe would be proud.

BLOODPOOL

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Quintet did such a terrific job with the visuals that you could easily confuse this for a Capcom or Konami title. Bloodpool is arguably the best looking stage of the entire game. I love how atmospheric it looks! It’s particularly perfect to play on a dark and cold late afternoon in November.

ActRaise8ActRaise8b

 

 

 

 

 

Action bit, simulation. Rinse and repeat. Somehow, it never gets boring. The crimson red lake of Bloodpool is such a cool sight. Naturally, it’s been poisoned by monsters and it’s up to you to save the day.

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Another memorable moment, a full moon hangs overhead ominously as our hero treks across to enter the horrors that lie deep within this castle…

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Initially, this appears to be a run-of-the-mill battle with a wizard warlock. That is, until he reveals his true form! ActRaiser simply captures one’s imagination.

KASANDORA

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Kasandora is a scorching desert filled with some incredible music. Composed by Yuzo Koshiro, it’s to no one’s surprise. It sounds almost Star Wars-esque. Hell, the first boss of this world is named Dagoba which is similar to Dagobah (a planet in the Star Wars universe that Yoda called home in his final years).

ActRaise19ActRaise19b

 

 

 

 

 

Digging the Egyptian motif and mummies.

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Deranged scorpions litter your path. Eradicate them quickly and it will help take the sting out of things. A massive Pharaoh head guards the end of the level.

AITOS

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Things start off in a mountain area with foul rock-throwing trolls. It isn’t long before you catch a lift. The seemingly incessant cloud scrolling here was mind-blowing for 1991 standards.

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Inside this cavern you’ll battle terrible winged beasts and a Manda-like serpent.

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Protect the people of Aitos at all costs. Back to the hack and slash action, players find themselves buried deep inside a fiery cavern of death and misery.

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Samurai spirits [Shodown? -Ed.] attack relentlessly. A demonic fire wheel is your reward at the end of this level.

MARAHNA

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Marahna is a humid jungle guarded by a terrible plant beast with plenty of tentacles. The Japanese approve.

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Disaster strikes! Tend to the issues properly ASAP.

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Beware the grim reaper, who would love nothing more than to claim your soul. Kalia shoots lightning blasts but isn’t as tough as it looks.

NORTHWALL

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Northwall is a frozen and frigid country. It’s also one of the hardest stages in the game. Watch out for blue ogres and expect a lot of slipping and sliding around.

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Annoying bugger! Your platforming skills and patience will be put to the test.

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Bubbles assist you to the top. Hey, didn’t I see that boss in Super Ghouls ‘n Ghosts? Hmmm.

DEATH HEIM

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Death Heim is no joke. Prepare for a nasty boss gauntlet. It’s only after beating these six bosses that you are deemed worthy to fight Tanzra.

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Tanzra’s final form has a whopping 40 health bars! Good Lord. I always got a kick out of bosses with health that stretches across the entire screen. It never fails to bring back that nostalgic feeling of dread and anxiety as the battle begins!

TWICE AS NICE… OR NOT

A mixed bag to say the very least...
A mixed bag to say the very least…

ActRaiser 2 was released two years later in November 1993. It’s generally crapped upon, but there is a small camp of folks who believe it’s a bit underrated. But that’s a story (or review) for another time. Few SNES games are as polarizing as ActRaiser 2. It’s a bit ironic given how much the original is universally lionized.

WHAT THE CRITICS SAID

ActRaiseSup

ActRaiser has earned its overwhelmingly positive reputation for good reason. There are so many unoriginal games out there — only a select few are truly unique and stand out from the pack. ActRaiser is one of those games. EGM gave it scores of 9, 9, 9 and 9. Super Play rated it 90%. Critics and fans alike ate it up. It’s widely beloved in retro gaming circles and certainly no respectable Top 100 SNES list is complete without it.

Nintendo Power ranked it #57 on their Top 100 list
Nintendo Power ranked it #57 on their Top 100 list
Retro Gamer Magazine loves it
Retro Gamer Magazine listed it 24th best SNES game

CLOSING THOUGHTS

Not just nostalgic. It's still bloody awesome
ActRaiser captures that early SNES magic to a tee

The action stages are admittedly fairly basic; there’s nothing fancy about them but they hit a very sweet spot for me. There’s a late ’80s-early ’90s action arcade game vibe to the platforming that really works. ActRaiser is of such high quality that I’d still think very highly of it even if it only consisted of the side-scrolling hack and slash bits. But it’s definitely the skillful blending of platforming and simulation that make it truly one of the all-time greats. Town building is simple enough for a sim novice such as myself to get into. The sim parts do well to make me feel that much more connected to the villagers. I always get a kick out of helping the little guys. F’rinstance, resolving the inner conflicts plaguing the people of Bloodpool by playing a special song courtesy of Kasandora stands out as a highlight. See? ActRaiser is proof that music is a unique art form and therapeutic! This masterful alternating between genres is a magical mix that Quintet absolutely crushed out of the park.

Utterly epic, it's the stuff nightmares are made of
Utterly epic, it’s the stuff nightmares are made of

Speaking of music, Yuzo Koshiro is at the top of his game here. The soundtrack is absolutely thumping and sounds like it could be something out of a Star Wars film. The boss theme in particular is suitably dramatic and foreboding. It’s some of the best on the SNES. Graphically, ActRaiser is a beautiful looking game. Although the hero’s animation is a bit stiff, I love the various locales and the overall aesthetic of the game. Colors are bright, bold and well defined. There’s not much fault I can find with this game except that it’s way too short for its own good. Just when I feel I am sinking my teeth into the game, it’s over. The action levels are especially short and rather easy (note: the Japanese version is much harder). The action sequences aren’t mind-blowing or anything, but they’re very fun and satisfying (while they last). I love the variety of magic spells at my disposal — it diversifies the action by not being a straight hack and slash affair. I also love being able to repel enemy projectiles with a well-timed sword swing. Little details like that make me a very happy gamer. If for whatever reason you still haven’t played ActRaiser yet… what are you waiting for? It’s easy to see why this is considered one of the all-time SNES greats.

Graphics: 9
Sound: 9.5
Gameplay: 9
Longevity: 7

Award4Overall: 9.0
Gold Award

 

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Soul Blazer (SNES)

Pub: Enix | Dev: Quintet | August 1992 | 8 MEGS
Pub: Enix | Dev: Quintet | August 1992 | 8 MEGS

Back in April of 1992, The Legend of Zelda: A Link to the Past thrilled countless SNES gamers. The excursions and exploits of one, Link, proved to be one of the grandest 16-bit adventure games ever created. The Legend of Zelda: A Link to the Past set an incredibly high bar and took us on a rousing, unforgettable journey. Four short months later, Soul Blazer graced the Super Nintendo. While it’s no Link to the Past, it stands as a remarkably notable action adventure that all SNES owners should experience. So grab your Master Sword, er, Soul Blade, dust it off and enter the adventures of the Freil Empire. The fate of an entire nation depends on you!

THE STORY GOES…

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Dr. Leo reluctantly constructed the machine to summon Deathtoll. When Deathtoll was summoned, the King told him he wanted nothing more than to obtain the wealth of the entire world. And to that, Deathtoll presented the greedy King with a most grave proposition…

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LET THE ADVENTURE BEGIN

Don't try to flatter me, bub!
Don’t try to flatter me, bub!
Grab the sword inside the chest and get to hacking!
Grab the sword inside the chest and get to hackin’
Be sure to monitor your status screen occasionally
Be sure to monitor your status screen occasionally
Gotta collect 'em all
Gotta collect ‘em all

There are five souls to meet up with throughout your journey. These souls will make life easier and are represented by a blue ball encircling the Hero.

The Soul Blade is the baddest sword in town
The Soul Blade is the baddest sword in town

Here at the sub screen you can select which armor, weapon, magic and items you wish to use. A total of eight different magic spells can be unleashed. These spells are highlighted below.

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Performing magic attacks will cost you some gems. Gems can be acquired by killing enemies and opening treasure chests (but beware of the fake ones which attempt to ambush you). Should you die, kiss all your gems bye bye.

They never learn...
They never learn…
Your first magic attack, the Flame Ball, in action
Your first magic attack, the Flame Ball, in action

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Killing enemies is important not just for acquiring gems, but gaining experience points as well. Your health automatically recovers and increases each time you level up. Whew, check out what a close call this was!

General gist
I like the ability to power up and regain health

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Hitting enemies with the end of your sword will inflict more damage. Very cool, subtle effect!

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You can also thrust the sword by holding onto L or R. It’s not as strong as the sword swipe but you can walk backward while inflicting damage. This proves to be quite useful in certain situations.

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Kill all the bad guys in each given section to clear the square. Otherwise, the monsters will continue swarming after you. The decimated town or village is restored bit by bit each time you clear a square. Sometimes this leads to a special animal popping up while other times new buildings will be formed. It’s up to you to restore all the towns that have been ravaged by Deathtoll.

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Clearing a square at other times may simply open up a closed section directly in the action world.

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Another possibility of clearing out a square is it may reveal a bonus treasure chest in the nearby area.

GENERAL GAME FLOW

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Changes in town? Yes, as mentioned earlier, clearing squares, or monster lairs, in the action world will piece together the ravaged villages in the town section. Check out an example below…

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Did you know that Quintet, the developers of this game, were absolutely INFATUATED with a certain ’80s song? 1985 to be precise. In fact, they were so infatuated that this city building gimmick that runs rampant in Soul Blazer was based off that song! It’s a very obscure fact and one that very few know about. Take a look (and a listen) below, and you’ll see what I mean…

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Tesla, eh? I always thought it was that bloke, Marconi. You learn something new each day! And say, how much did it take to rake in Mr. Freeman, eh? [Zero, it was his dying wish… -Ed.]

Morgan Freeman in The Bucket List (2007)
Morgan Freeman in The Bucket List (2007)

Dear Edward,
I’ve gone back and forth the last few days trying to decide whether or not I should even write this. In the end, I realized I would regret it if I didn’t, so here goes. I know the last time we saw each other, we weren’t exactly hitting the sweetest notes. It certainly wasn’t the way I wanted the trip to end. I suppose I’m responsible and for that, I’m sorry. But in all honesty, if I had the chance, I’d do it again. Virginia said I left a stranger and came back home a husband — I owe that to you. There’s no way I can repay you for all you’ve done for me, so rather than try, I’m just going to ask you to do something else for me. Find the joy in your life. You once said you’re not everyone. Well, that’s true — you’re certainly not everyone, but everyone is everyone. My pastor always says our lives are streams flowing into the same river towards whatever heaven lies in the mist beyond the falls. Find the joy in your life, Edward. My dear friend, close your eyes and let the waters take you home. -Carter Chambers

VILLAGE PEOPLE

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[Hey, what are you doing, Steve?! -Ed.]
[Hey, what are you doing, Steve?! -Ed.]
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Oops, wrong game...
Oops, wrong game…

The Dream Rod allows you to enter people’s dreams. You can even sneak into the dreams of animals. Who knew animals could even dream? Quintet teaching us educational stuff left and right! It’s all a bit weird but then again, that’s Soul Blazer in a nutshell. Just watch out for ol’ Freddy…

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Such a smooth cat, that Steve... [Riiight -Ed.]
Such a smooth cat, that Steve… [Riiight -Ed.]

THE GOAT?

I mentioned how weird this game is, right?
Well, it’s about to get even weirder…

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*cue flashback*
*cue flashback*
*Back to the present*
*Back to the present*

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Talking goats for pete’s sake! Too weird, EVEN for me!

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I HAVE A DREAM…

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"WAIT! I can do much more, I'll show you!"
“WAIT! I can do much more — I’ll show you!”
WHAT THE -- !
WHAT THE — !

Um, let’s just move on…

ACTION JACKSON

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Venture across the bridge in Grass Valley to forge on ahead. What terrors lurk beyond?

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Along the way you’ll meet some jewel fairies. They assist you by offering to send you back to town so you can stock up on supplies, gather more information, save your game and so forth. They also might grant you with experience points, helpful items or simply dispense invaluable advice.

Take the lift up to uncover new monster lairs
Take the lift up to uncover new monster lairs
"YEAH! RIP EACH OTHER APART!"
“YEAH! RIP EACH OTHER APART!”
"WHOA WHOA TAKE IT EASY!"
“WHOA WHOA TAKE IT EASY!”

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No joke. Some goats will share any secret, provided you have some goat food on hand. As you can see, it’s weird piled on top of weird. And what’s this “swallowed up in a painting” business, anyhow? Hmm. Something to investigate, then…

House on Haunted Hill?
House on Haunted Hill?
It ain't no Bob Ross piece of art I can tell you that!
It ain’t no Bob Ross piece of art I can tell you that!
The Man, The Myth, The Legend
The Man, The Myth, The Legend
Only fools rush in
Only fools rush in
Enemies can come in many forms
Enemies can come in many forms
I find they often appear just in the nick of time
I find they often appear just in the nick of time
"Yes, two eggs, sunny side up.  Hold the bacon"
“Yes, two eggs, sunny side up. Hold the bacon”

Entering a teleport marker will whisk you back to the Master’s Shrine. From here you can save your progress, recuperate lost health or head back to town for more clues and items. This is also where you can move to the next town after having cleared the current town’s boss. You may also backtrack (which proves to be necessary at times).

Each marker here serves a specific purpose
Each marker here serves a specific purpose

Every Master’s Shrine is the same. Once you’ve unlocked all four blocks, they follow this pattern:

  • The top yellow tile is used to save the game or to move to another town
  • The right and left blue tiles will take you to certain areas in the action section
  • The bottom blue block transports you to town

On a side note, I love the haunting church organ that plays here. It’s awesome.

The first boss. Gotta love the classic flashing
The first boss. Gotta love the classic flashing
I DON'T RECOMMEND DOING THIS!
I don’t recommend this!

It’s a sure fire way to die fast. Stay on the conveyor belts and employ the ol’ hit and run tactic! I recommend using the middle conveyor belt only as your attack point. Lure him left or right, wait until he commits, then charge up the middle belt to score some hits. Retreat. Repeat. See below.

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You can easily evade his fireball attack thanks to his deliberate delivery. He also has a slow recovery rate so you have plenty of time to score some hits. Always lure him left or right, then attack from the middle. Retreat and repeat!

He throws these on occasion to keep ya honest
He throws these on occasion to keep you honest
It's not as intimidating as it may initially look!
It’s not as intimidating as it may initially look!

He’s easy but he certainly doesn’t lack in health points! Be patient, be smart and he’ll be lucky to nick you even once. The thrusting technique will take you longer but allows plenty of control as you can moonwalk while damaging him.

WHO'S BAD?!
WHO’S BAD?!

Congrats. You’ve saved the good fair citizens of Grass Valley and have brought restoration to their lives, animals and plants. Now you can graduate to the next town in need of your aid, GreenWood.

But this isn’t goodbye to Grass Valley. More of a see you later. There are a couple lairs in Grass Valley that still need to be cleared and cannot be until you acquire the Zantetsu Sword.

Don’t forget to locate the Master’s Emblem in Grass Valley by the way, as well as pick up the Brown Stone. You’ll need all six stones to open up the gate to the Dark World where Deathtoll awaits.

GREENWOOD

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Welcome to GreenWood. Legend has it that this town was developed by a dog named Turbo. He built this peaceful village to offer protection and serenity to all animals. That is why, once rescued, all you’ll find in GreenWood are critters and creatures.

"Have you seen my nuts?"
“Have you seen my nuts?”

Such as this squirrel, who will ask you for delicious seeds. If you have them and choose to offer it to the little guy, you’ll be awarded with a mighty grand prize… the Psycho Sword!

How bizarre, how bizarre!
How bizarre, how bizarre!

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For over a decade I’ve wondered what “it” is. “Everytime I look around, it’s in my face” as the song by OMC goes. It wasn’t until I played Soul Blazer that I understood what “it” is: the blue soul ball that encircles our hero. Because everytime he looks around, everytime he looks around… IT’S IN HIS FACE!

[I have no words -Ed.]

See? The legend is true...
See? The legend is true…

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Classic moment, this is. As Turbo takes you on a quick tour around GreenWood, he asks if you’d like to see what’s on the restaurant menu. This all occurs while the peaceful and serene music of GreenWood is playing. But as soon as you select yes, the music suddenly stops without warning. It’s followed by a dramatic pause before Turbo answers, “YOU!” Of course he’s joking but part of me was hesitant for a second the first time. Nicely done, Quintet!

"I know a great place to drop a load"
“I know a great place to drop a load”

I love that Turbo dog. [We all saw very disturbing proof of that earlier on -Ed.]. It’s a well known fact but did you know the “sequel” to Soul Blazer is Illusion of Gaia? Though the protagonist to Illusion of Gaia is a different character, there is reference made to ol’ Turbo.

New monsters await in GreenWood
Hey, it’s Mudlup from Teddy Ruxpin!
Mudlup (Teddy Ruxpin)
Mudlup (Teddy Ruxpin)
Beware those pesky water dragons
Beware those pesky water dragons
"Nice try guys, but you ain't no BUSHMAN!"
“Nice try guys, but you ain’t no BUSHMAN!”
R.I.P. infamous Bushman of San Francisco
R.I.P. infamous Bushman of San Francisco
Sometimes you just have to fight fire with fire
Sometimes you just have to fight fire with fire
That's definitely no Bushman...
That’s definitely no Bushman…

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Things start to heat up with scorpions and Lizard Men!
Things heat up with scorpions and nasty lizard men
And watch out for that alien crystal skull there! [Where's Indiana Jones when ya need him?! -Ed.]
And watch out for that alien crystal skull there!
[Where’s Indiana Jones when ya need him?! -Ed.]
Two stones down, four to go!
Two stones down, four to go!

THE SUPER SIX

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RANDOM SOUL BLAZIN’

The path switches from cold to hot without warning
The path switches from cold to hot without warning
You need Bubble Armor to pass these rolling waves
You need Bubble Armor to pass these rolling waves
Poseidon guards the mountain and is my fave
Poseidon guards the Mountain and is my favorite
You can't just rely on brawn. You need wits, too!
You can’t rely just on brawn. You need wits, too!
Moments like this are good for a chuckle
Moments like this are good for a chuckle

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With all eight of the Master’s Emblems in your possession, you’ll earn the Magic Bell. This grants you unlimited magical attacks! You can still defeat Deathtoll without the Magic Bell but it’ll be a much tougher task. Some of the Emblems aren’t so easy to locate. Remember to backtrack to places with sections that you previously could not pass.

Can you make it to Magridd's Castle?
Can you make it to Magridd Castle?

You’ll have all six Stones if you manage to get by the fortress. All towns will have been restored. The gate to the Dark World will open and the final battle will begin. Don’t forget to find the Soul Blade and Soul Armor before confronting the demon. Good luck!

THE PERVERSE WORLD OF SOUL BLAZER

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Quintet... such dirty minds over there [*sighs* -Ed.]
Quintet… such dirty minds over there [*sighs* -Ed.]

WHAT THE CRITICS SAID

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Soul Blazer was well received by critics. Many praised it for being a top-notch action RPG, especially during a time where there weren’t many choices being represented on the Super Nintendo. EGM gave it scores of 8, 8, 8 and 9. Super Play rated it 89%. Fan reception has also been overwhelmingly positive. It’s rarely acknowledged as one of the system’s best games, but almost everyone I know who has played it has largely enjoyed it. And most people will tell you that it’s one of the “unsung heroes” of the vast SNES library, especially for fans of the genre.

Mighty high praise from EGM!
Mighty high praise from EGM!

CLOSING THOUGHTS

FOR WHOM THE BELL TOLLS...
FOR WHOM THE BELL TOLLS…

Super Play pretty much hit the nail on the head when they called Soul Blazer “an excellent and slightly weird game.” The game definitely stands out from the pack due to its odd (but endearing) nature. It’s not quite the epic game Link to the Past is but hey, few games are. Soul Blazer will take you on a fascinating and strange journey. From conversing with goats in Grass Valley to visiting mermaids in the rolling waves of St. Elles, you’ll see and do much before all is said and done. And that’s just the town portion of the game! The action sequences are well done and the balancing act between thumb-pounding action and using your old noggin is handled beautifully. The bosses deserve a shout out as well. Sadly, it’s too bad the game presents minimal challenge.

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Graphically, the game does a pretty good job of bringing the towns and temples to life. I love the clouds scrolling overhead in Grass Valley. The dark and decrepit underground chambers in GreenWood are nicely executed. And who could ever forget the fiery blazes of the Dark World? Unfortunately, there are some ho-hum bits scattered in there, such as the islands in St. Elles or the model towns in Dr. Leo’s house (both of which leave something to be desired).

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While the visuals are a bit hit and miss at varying times, the music on the other hand is fantastic through and through. A stellar soundtrack puts you right in the heart of whichever region of the game you happen to be in. From the Master’s Shrine’s haunting church organ to the serene and adventurous theme in Grass Valley, the music men behind this game deserve a big round of applause (Yukihide Takekawa, Kazz Toyama and You Himeno). The battle themes are perfectly suited and the dream theme that plays during any dream sequence possesses an incredibly dreamlike quality to it, making you feel as though you’re in a dream yourself!

"I do NOT snore!"
“I do NOT snore!”

I really like the aspect of restoring each village to prosper once again. It’s instant gratification. When you clear a monster lair, the game may fade back to town to show you what people, animals or buildings you have resurrected. The liberation of a city is a wonderful feeling. The game plays well and I always wanted to play more to see what denizens or creatures I might unearth next. It kept me going and moved along at a brisk pace. I also enjoyed the various NPC’s scattered about. Some are just silly while others provide helpful tips. Others may tell a juicy story that helps add to the game’s mystique. It made me wish for more character interaction as I don’t think there’s enough.

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While I never felt the game did anything particularly special or extraordinary, it was all executed extremely well. More than enough to keep any action RPG fan occupied for a weekend or two. There are puzzles along the way but nothing too tricky I don’t think. It’s just a fun little game to pop in and get lost in. You’ll find many swords, items, armor, magic spells and more in your quest. You’ll help many animal friends in need and traverse a wide range of locales, from creepy dark dungeons (make sure you have the Soul of Light) to the snowy mountains that reside high above the Freil Empire. Hell, you’ll bear witness to a snail race (tough to beat that) and even catch a glimpse of the majestic Northern Lights! And did I mention talking goats?!

Can you dethrone Deathtoll?
Can you dethrone Deathtoll?

It took me 16 hours over two weeks to beat Soul Blazer. A seasoned veteran of the genre can probably do it in 10 to 12, maybe even under 10. The game won’t last you terribly long, but you’ll probably enjoy every last second of it. I’m not sure “quirky” even begins to describe the game. Talking with moles, goats and tree stumps? It’s almost like an acid trip. Soul Blazer is a game every Super Nintendo fan should experience. It’s got a legion of fans for damn good reason. And after finally playing it over 10 years ago back in the summer of 2007, I can see wholeheartedly why. Be sure to check it out if you haven’t already.

Graphics: 7.5
Sound: 9
Gameplay: 8.5
Longevity: 7

Overall: 8.5

Double Silver Award
Double Silver Award

 

 

 

I may not be Zelda but hes no Link, either!
I may not be Zelda but he’s no Link, either!

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