Plok (SNES)

Pub: Tradewest | Dev: Software Creations | September 1993 | 8 MEGS
Pub: Tradewest | Dev: Software Creations | September 1993 | 8 MEGS

PLOK! (henceforth referred to simply as Plok) is the epitome of the early-mid ’90s. Developed by Software Creations (John and Ste Pickford designed the concept), Plok was a colorful mascot platformer that followed the “attitude” set forth by the likes of Sonic the Hedgehog. Back in 1993, side scrolling platformers starring a mascot with ‘tude was all the rage, and the Pickford brothers were not about to be left out in the cold. The 16-bit age brought with it hopes of new IPs that would flourish and launch brand new tentpole franchises that would satiate both gamers and those who made them. Plok was another in a long line of such. Did it manage to rise above the muck? For the most part, yes. But sadly, despite its good press and mechanics, Plok never quite caught on. Such is the life and fate of video games, eh?

The Japanese cover is bonkers
ALL CAPS AND ! BECAUSE ATTITUDE!

25 YEARS AGO…

So many times the box art teased and taunted me

Like so many SNES games that eluded me back in the ’90s, Plok was one of those games I saw sitting pretty on the shelf every Saturday while out renting games with my old man. As readers of Memories of Renting may recall, my older brother made all the executive decisions when it came to renting. And sadly, Plok was never high on his want list. So it became one of countless SNES games I always wanted to play back in the day but never did.

Even the back cover looked great
Even the back cover had me intrigued

I would always grab the box off the shelf, admire the front cover and then flip it over to the back. It was full of attitude and bright yellow text — exactly the sort of stuff that would attract any 10 year old boy.

PlokEx

One of the greatest things about gaming back in the ’90s was picking up the latest gaming magazine and reading it front to back. Some of those old previews and reviews are burned into my soul. Plok had great press and it looked so good on paper.

THE PLOK!?!
THE PLOK!?!

Of course, part of the appeal was the weird name and design. PLOK was just too fun to say as a 10 year old kid. Magazines took advantage of this “pun” and found clever ways to incorporate it. It was cheesy but that only added to the quirky charm of the character and game.

And then came the ads...
And then came the ads…

Gaming ads were also part of the fun of anticipating a brand new title back in 1993. While this particular ad wasn’t memorable or special, the comic strips were!

Click if on desktop or zoom if on mobile
Click if on desktop or zoom if on mobile

PlokAd2

There was just something so damn cool about the Plok ads that still resonate with me 25 years later. Yes, that lovable strange little critter turned 25 earlier this month! In a day and age where so many of our 16-bit favorites are celebrating 25 year anniversaries, it’s sad that this one flew under the radar. Though, I suppose that’s only fitting.

Happy 25th, PLOK!
Happy 25th, PLOK!
Aw, still so cute
Aw, still so cute
Homer Simpson-esque
Homer Simpson-esque
We havent forgotten! Be happy, dont worry!
We haven’t forgotten!
Don’t worry, be happy!
WHOA. OK, that escalated quickly
WHOA. OK, that escalated quickly
Here, your flag. See? Its all good
Here, your flag. Cheers!
Its your birthday and you can punch if you want to!
“It’s my birthday and I can punch if I want to!”
UM... alrighty then
UM… alrighty then. This party’s getting freaky!

THE STORY GOES…

[Can I get this in simple picture form? -Ed.]
[Can I get this in simple picture form? -Ed.]
Courtesy of the almighty Super Play :)
Courtesy of the almighty Super Play :)
Its a silly plot but hey, its all about the gameplay!
It’s a silly plot but hey, it’s all about the gameplay!

WHAT THE PLOK!?

Eat your heart out, Rayman!
Eat your heart out, Rayman!

RaymanPlok

Rayman, originally released in September of 1995 (2 years after Plok), is another character that fires his fist. But Rayman has gone on to enjoy a rather notable franchise with his latest hit being the critically acclaimed Rayman Legends. Oh what could have been. Plok Legends, perhaps? Alas, it wasn’t meant to be. Sorry, Plok! [Take your unwanted sympathy and go PLOK yourself -Plok]

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Plok can even turn himself into a buzzsaw or collect presents to reveal a mystery power suit! It’s slightly reminiscent of Magical Quest: Starring Mickey Mouse, but the big difference is the power suits in Plok are temporary.

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I wish you could switch back and forth but reducing their usage time does make it feel a thousand times more powerful and precious when you do get one.

I like how they incorporated a movie theme
I like how they incorporated a movie theme
Remember when instruction manuals were cool? Definitely one of the joys of gaming in the 90s
Remember when instruction manuals were cool?
Definitely one of the joys of gaming back in the ’90s!
Definitely one of joys of gaming back in the 90s!
The little guy can even ride various vehicles!
This was nearly 25 years before Super Mario Odyssey!
This was nearly 25 years before Super Mario Odyssey!
Talk about being ahead of the times!
Talk about being ahead of its time!
Hmmm... déjà vu indeed
Hmmm… déjà vu indeed
True, Yoshi's Island (October 1995) did it, too...
True, Yoshi’s Island (October 1995) did it too…
Plok still came out 2 years earlier
Plok still came out 2 years earlier
Granted, Plok had nothing like this :P
Granted, Plok had nothing like this :P
But Mario inspired Plok so yeah. Fair trade-off
But Mario inspired Plok so yeah. Fair trade-off

GOOD OLD DAYS…

I wish somebody would have told me babe Some day these will be the good old days All the love you won't forget And all these reckless nights you won't regret Someday soon your whole life's gonna change You'll miss the magic of these good old days
I wish somebody would have told me babe
Some day these will be the good old days
All the love you won’t forget…
And all these reckless nights you won’t regret
Someday soon your whole life’s gonna change
You’ll miss the magic of these good old days…
Don't adjust your TV -- Plok goes black and white! It speaks to the game's unique charm and quirkiness
Don’t adjust your TV — Plok goes black and white!
It speaks to the game’s unique charm and quirkiness

PLOK THIS AND PLOK THAT!

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There’s a hint of Tequila Song mixed in with a harmonica here that makes the opening title screen a very cool and memorable one.

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Leaving his homeland of Akrillic, Plok hops on a raft to make the sojourn to Cotton Island. Maybe whoever took his flag took it there. Only one way to find out!

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Picturesque and made entirely of soft fabrics, Cotton Island is famous throughout Poly-Esta for its gorgeous sunsets. Plok has some cool moves. For example, holding down while on a slope allows him to slide. Fire his limbs to take care of the pesky Shprouts.

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Beware of wild rolling logs! They come at you fast and furious. His regular jump barely clears the hurdle.

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Somersault to safety. It allows you to catch way more air. On the downside, you can’t attack in this state but it’s great for leaping over enemies and obstacles. Each stage ends with a flagpole. OK, so much for talking trash about Super Mario Odyssey copying Plok

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Recurring gag in the form of anything but his flag being raised! It’s good for a grin. Plok is filled with bits of humor.

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Touching that icon turns our little hero into an indestructible spinning ball of steel, whizzing across the islands of Poly-Esta at breakneck speeds for a few short seconds. Anything caught in his path is turned into Shish Kebab.

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Occasionally, you’ll see presents laying around. These bad boys turn our hero into a really bad boy.

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Hiding in little nooks and crannies can be a lifesaver. Just make sure you don’t press down here or else Plok will slide off! Although there’s no way to preview what lies ahead by scrolling the screen up or down, the collectible shells indicate where you can safely jump and land. Brilliant.

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Speaking of brilliant, Plok utilizes an energy bar system. Magic fruit can be found throughout the game and recovers four health bars. However, if you strike them once or twice, they grow bigger and refill your health even more. Just make sure you don’t get too greedy or else they will pop, leaving you with nothing! I love it when a game puts a slight twist on something otherwise so routine and basic.

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Speaking of slight twist, this… er, OK this is pretty standard stuff. Still, I always love seeing arrows composed of collectible items pointing in the direction one should go. And hey, instead of blocks they used a rope… yeah… that’s all I got.

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Colorful and zany, Plok is like a Saturday morning cartoon (or an acid trip) come to life. Watch out for Rockyfella who disguises itself as a landmark but quickly pops out of the ground with vitriol.

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Formerly failed acrobats, Milton and Marshall Bobbins now roam the islands of Poly-Esta as thugs for hire. The Bobbins Brothers are rumored to be working under the Flea Queen. Some people say there used to be a third brother, Irving, who left the act many years ago due to “creative differences.”

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Tougher than a $2 steak (shout out to Good Old JR Jim Ross), the Bobbins Bros (now there’s a real tag team wrestling name) are brutal. Usually platformers ease you in with an easy first boss fight. Not so here. Good luck!

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Surprise, surprise. Plok’s flag is nowhere to be found on Cotton Island so he heads back home to Akrillic. Here a quirky new gimmick presents itself. Hit targets with your limbs. After doing so, your limb gets attached to a hanger nearby. Retrieve it if you can before moving on because you’re going to need all the limbs you can get. This gimmick, as you can imagine, sets up some interesting scenarios where you have to use your brain as much as your brawn.

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Another new gimmick comes in the form of fleas. Each level now has a set number of fleas you must kill before you can exit the stage. Some fleas are out hopping about, but most are in eggs that will soon hatch. Be sure to dispatch of them quick! You can also collect hornets which can attack and kill enemies, but they’re pretty dumb. Still, just another wrinkle to Plok!

Plok16Plok16b

 

 

 

 

 

Although Plok looks like a “kiddy game,” do not be fooled. It is one HARD son of a bitch. It’s a shame there’s no password system, because this is a prime example of a game sorely in need of one.

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Whatever you do, be sure to hang on to all your limbs. Your health is based on an energy bar, not how many limbs you have… BUT the more limbs you leave behind the harder it will be to defend yourself and ultimately survive.

ADE DUE DAMBALLA

PlokHardPlokHard1

 

 

 

 

 

Scratching your head wondering what’s going on? That’s typical after the first 10 minutes with this game and constantly dying. Plok is no walk in the park. To make life easier, there’s a Child’s Play option that reduces the speed and health of enemies. You won’t get to play some of the harder levels on this mode though, but at least you’ll get to see most levels you otherwise might not on Normal.

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Normal mode doesn’t allow you to destroy logs and other rolling obstacles. Your limbs will sail through them harmlessly and hopelessly. Child’s Play, however, does allow you to clear the path for an easier adventure.

WHAT’S THE PASSWORD? … AH SHIT

PlokSecPlokSec2

 

 

 

 

 

Unfortunately, there’s no password system in Plok. But maybe there’s some sort of level select cheat? Nope, sorry. There is, however, a cheat that will take you to the 6th stage. It’s not much but it’s better than nothing. Jump in the water on the first stage and then hit the magic fruit three times.

PlokSec2bPlokSec2c

 

 

 

 

 

Boarding his helicopter, it’s a race to the finish. Spiky obstacles block the path but it’s easy enough. Still, what a shame to have so many levels and no password system in place.

You're gonna need this and more...
You’re gonna need these tips and more…
No passwords is such a punch to the gut...
No passwords is such a punch to the gut!
Damn you, Pickford bros! :P
Damn you, Pickford bros! :P
I just want to see this damnit!
I just wanna see this, damnit

WHAT THE CRITICS SAID

PlokCrit

Plok was well received by the critics of the time. EGM gave it scores of 9, 8, 8 and 7. Super Play rated it 90%. Super Play was notorious for being harsh with their review scores, particularly on “me too” platformers. The fact that they doled out a massive 90% to Plok speaks volumes.

PlokEx19

Plok is also generally beloved within retro gaming circles. Fans have been clamoring for a sequel for decades. But so far, no más. Still, with the Nintendo Switch and so many old IPs coming back to life over the past couple years, never say never. Hey, one can dream!

No PLOKKIN way, you say? Let us dream, damnit!
No PLOKKIN’ way, you say? Let us dream, damnit!
One day, like the Ploxterminator, hell be back
One day, like the PloxterminatorHE’LL BE BACK
Back to rule the throne :P
BETTER WATCH YO ASS, RAYMAN :P

CLOSING THOUGHTS

Nothing beats quelling a childhood curiosity at last!
Nothing beats quelling a childhood curiosity at last!

The fall of 1993 was a fun time to be a 10 year old kid. Both 16-bit systems were going strong and you had platformers and fighting games coming out left and right. As a fan of both genres, this pleased me to no end and made scouring the glossy pages of EGM and GameFan a monthly religion. I’ll never forget all the colorful previews of Plok and seeing the box at my local rental stores. Those giant orange yellow letters P-L-O-K always seemed to call out to me… but alas… my older brother called the shots 25 years ago and it was never meant to be. Years and years later, I assembled a massive SNES collection and began playing through them one at a time. For some reason, although Plok was always near the top of my to-play list, I always had the urge to play something else. Whether it was B.O.B. or Harley’s Humongous Adventure, Plok sat there patiently waiting. Once again, its big bold letters called out to me. I could always see it in the corner of my eye… and in the case of the picture above, literally. Finally, it was earlier this month that it hit me. Plok turned 25 PLOKKIN’ years old. It shot right up to the top of my queue. After finally playing it at long last, I can honestly say it turned out to be almost exactly as I imagined it being a quarter of a century ago…

PlokEx23

Plok incorporates a lot of quirky little gimmicks. From donning power suits inspired from famous movies to manning vehicles of mass destruction, there’s always something zany to do. Small wrinkles are peppered in throughout the game to keep it feeling fresh. Whether you’re increasing the power of a health refill before consuming it, launching hornets at enemies, turning into an indestructible spinning ball of steel or collecting your various limbs off a hanger, Plok never has a dull moment. And whatever you do, avoid going torso only at any point. Poor Plok will bounce helplessly about if you lose all his limbs and he’s stripped down to the nitty-gritty. It may be comical at first to see the Plokster bouncing around only on his torso until you realize it’s a golden ticket to an early grave.

PlokCrit3

The graphics are amazing. It’s colorful and full of vibrant life. The music was handled by the legendary Tim Follin, so you know that’s on point, too. The only real complaint I have is the lack of a password system and how the game can be insanely difficult. The control is responsive for the most part, but it does seem to suffer slightly from the occasional pixel perfect jump. There are some frustrating leaps of faith too that don’t always have collectible shells to show you the way. It’s still a very good platformer, but it’s not quite in that upper echelon.

Morning wood makes Plok blush
Morning wood makes Plok blush

The list of 16-bit mascot platformers that challenged Mario for the crown but failed to live up to expectations is long and well detailed over the past 25 years. Bubsy is the poster child for that but there were many others. Plok managed to do what only a select handful could. Not only did it rise above the ranks of mediocrity but it’s a legitimately good game. It’s no Super Mario World but hey, what really is? Happy 25th anniversary, Plok, and here’s wishful thinking for a long overdue sequel.

Graphics: 9
Sound: 9
Gameplay: 8
Longevity: 6

AwardsOverall: 8.0
Silver Award

 

Rockyfella you look familiar...
Rockyfella, you look familiar…
Pickford bros also responsible for Equinox!
Pickford brothers were also responsible for Equinox
"TEQUILA!"
“TEQUILA!”

BatRub

Rocky Rodent (SNES)

Pub & Dev: Irem | September 1993 | 8 MEGS
Pub & Dev: Irem | September 1993 | 8 MEGS

The Super Nintendo is home to dozens and dozens of platformers. As with any genre, it comes with a wide range of quality. Some are well known and excellent (Donkey Kong Country, Super Mario World) while others are a bit more obscure and not too shabby in their own right (Dino City, Harley’s Humongous Adventure, Hook). Then there are downright awful ones that are better off forgotten about. It was merely a sign of the times. Speaking of which, the early-mid ’90s became the age of the me too mascot platformer. Sonic the Hedgehog created a massive stir when it became a mega smash hit for Sega in 1991 and had countless companies clamoring to throw their name in the hat with their own mascot platformer. Animals with attitude were the order of the day and Irem was no different when they released Rocky Rodent. The question is, does Rocky Rodent make the grade? Let’s find out.

Look what you did, Sonic
Look what you did, Sonic

25 YEARS OF… NITRO PUNKS?!

NitroPunks

Exactly 25 years ago today, Nitro Punks: Might Heads (what a title) hit the Japanese market. July 30, 1993-July 30, 2018. Yet another game from my youth turns 25 — gawd damn I’m getting old. Nitro Punks was renamed Rocky Rodent and was released in North America during the fall of ’93. I remember seeing Rocky Rodent in various game rental stores throughout my area in late ’93. I never got to rent it but I always wanted to. Alas, you know how older brothers often get their way, and sadly for me, Rocky Rodent never piqued my brother’s renting interest. The box of Rocky Rodent would come to haunt me as its titular rodent would seemingly sneer at me at every turn. In my own mind I envisioned Rocky Rodent being a pretty fun and competent platformer. It became one of many SNES childhood curiosities I would finally quell following my SNES resurrection in early 2006. Sometimes, your gut was right all along. Other times, not so much. Which one you gonna be, Rocky?

Spoiler: Pretty close to my gut feeling back in 93!
Spoiler: Pretty close to my gut feeling back in ’93!
Happy 25th nevertheless!
Happy 25th Rocky!

HAIR TODAY, GONE TOMORROW

RockRodEx3

Various spray cans litter the stages waiting to be picked up. Each hairdo not only grants Rocky certain abilities but an extra life as well (Rocky dies if he’s hit when bald). It’s a pretty cool gimmick although you can still hop and bop to your heart’s content. But the zany hairdos definitely steal the show.

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The Braid allows Rocky to swing as well. The Mohawk leaves Rocky vulnerable when tossed. Technically, you are bald when chucking it, so be aware of that.

RockRodEx5

Use the Spring to reach new heights. The Bird Nest Wig unleashes Picky, a bird who acts as a computer controlled helper (similar to the option helpers from Gradius III). Each hairdo has its own pros and cons. They add to the game’s quirky atmosphere.

THE STORY GOES…

RockRodPlotRockRodPlot2

 

 

 

 

 

Rocky, a dine and dash artist with an insatiable appetite, finds himself in a… ahem… hairy situation. Apparently Rocky has gone and done it again, trying to cheat yet another restaurant.

RockRodPlot3RockRodPlot4

 

 

 

 

 

Fortunately for our anti-hero, Rocky runs into the Rose Restaurant owner whose only daughter Melody has been kidnapped by Mafia member, Don Garcia. He makes an offer Rocky can’t refuse — save Melody and it’s all you can eat on the house. It’s a very nonsensical plot but there’s sort of a cheesy charm to it all.

DOWNTOWN

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Remember Sparkster from Rocket Knight Adventures (and er, Sparkster)? The very first enemy you encounter in Rocky Rodent, an armored armadillo, looks awfully similar to Sparkster. Just a random coincidence though, as Rocket Knight Adventures came out on the Sega Genesis almost exactly one week later (August 5, 1993).

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Spruce up your style with a brand new hairdo. Not only will you look cooler, but it’s vital to staying alive longer. Not to mention all the cool new tricks you’ll be able to do with a new ‘do.

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Rocky’s cling and fling technique with this first hairdo is sure to impress the ladies.

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Impale enemies with your spiky hair and toss them back to take out an entire row. Works just like the Koopa shells from the Mario games. Use the water sprout for a much needed lift.

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Speaking of lifts, bounce off the café awnings to reach the rooftop where Rocky will be greeted by all his favorite yummy treats. I like how he slides on the roof. It’s the little details!

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Similar to Sonic, Rocky is a fast little sucker. However, be careful about when to exercise said speed. Here, it’s required. But most elsewhere, speed kills.

SUNSET FREEWAY

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Platformer rule #72: There must be some kind of auto scrolling stage. Bingo, you’re looking at it. Race down this freeway and avoid the various hazards. I like how you can see the sun gradually setting over the horizon.

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Hightail it, Rocky! Chuck E. Cheese’s reject sighting!

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Gorgeous… but deadly. Oh so deadly.

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Bizarre doesn’t begin to describe this game. Mutant rats driving a ’70s Volkswagen while a Mob boss attempts to mow you down with a Tommy gun? Yeah…

GHOST APARTMENT

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Mohawk acts like a boomerang. Sick.

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Mohawk also allows Rocky to cling and fling.

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Makeshift boost as well! Nice.

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Whoever owns this apartment is going to curse Rocky for all the property damage he’s causing.

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Platformers sometimes need a way to impede certain routes at least for the time being. These funky door blockers earn Irem bonus points for creativity. Best of all, when you eventually do reach the other side, you can ram Rocky’s spiky hairdo up their you know what! Hey, it’s the little things. Also, hit those markers to save your spot should when you die (this game is freaking hard).

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Falling chandeliers and going down random tubes are the order of the day.

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Crumbling blocks lead us to… Slimer and friends?!

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Apartment with a random teeter totter and anvil? Alright then. It sends Rocky sky high.

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Admire and enjoy that cool night air, because it’s going to be hot once you get back in.

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Poltergeist shit starts to go down. Hey, this place isn’t called Ghost Apartment for nothing.

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Random furniture and crap start coming Rocky’s way fast. Be quick!

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Haunting the apartment is the ghost of Mr. Potato Head. He seems tricky at first but he actually has a very easy pattern.

RANDOM ROCKY

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Man, they’re really taking this “Mascot with Attitude” thing seriously, aren’t they?

Don't accept rides from strangers, kids
Don’t accept rides from strangers, kids

Yeah, that’s not creepy at all…

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Rocky Rodent has its fair share of sight gags. They don’t cause any harm to Rocky; they’re just there to make you smile.

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I kinda miss the days when mascot platformers had all these wacky sight gags. It was sort of a sign of the times. It felt like everyone and their brothers were doing it. Endearing when done right!

Hello there, Slimer
Hello there, Slimer
Loved him back in the '80s!
Loved him back in the ’80s!

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Here is the controversial scene Nintendo didn’t want you to see!

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Just wait ’til Rocky puts the moves on her.

See?
See?

How Irem managed to slip this past Nintendo remains a mystery to this very day.

Speaking of IREM...
Speaking of IREM…

Rocky Rodent wasn’t their only SNES game mired in controversy.

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Irem CEO: Hey! Why the dirt on our good name, sir? What wrongs have we EVER done?

[I’ll handle this… -Ed.]

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Irem CEO: *sweating* … oh right, THAT. Um, look over there! Quickly Smithers, TO THE BASEMENT!

[At long last, sir! -Smithers]

See the trouble you’ve caused now?

[*snickers* -Ed.]

Back to Rocky Rodent, then…

RockRodAd1

The ad typified the times we were living in, back in good old 1993. I remember sort of drooling over the ad thinking that Rocky Rodent was a great name for a mascot platformer, Rocky was cool and that the game would probably be pretty good. It somehow reminded me of the spirit of NES games from the early ’90s, and I mean that in the best possible way. Just made me think of lesser known obscure NES platformers like Totally Rad and Werewolf for some reason…

March 1991
March 1991
November 1990
November 1990
Awesome fan art by theoriginalmistajonz!
Awesome fan art by theoriginalmistajonz!
More cool Rocky fan art, this time by elchavoman
More cool Rocky fan art, this time by elchavoman

ROCK HARD

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I remember seeing this as a kid back in 1994 and thinking “Damn, Rocky Rodent must be super hard.” And it sort of is, especially once you get to the second half of the game. Starts out easy enough, but absolutely wrecks you later on. EGM wasn’t kidding!

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Yeah, get ready to see plenty of that.

Better be fast...
Better be fast…

Thankfully there is a cheat code for infinite continues but EVEN THAT is hard to do! Press start at the title screen and Rocky begins his mad dash. Press Y, A, R, A, B, A before he reaches the end. I can’t consistently pull it off because that bloody Rocky is quite the runner, the bastard.

BeatHeart

The later levels are so hard that your heart will feel like that playing it. Oh and I would be remiss if I didn’t mention Rocky Rodent has the coolest (and grossest) 1-UP icon in the business.

WHAT THE CRITICS SAID

RockRodEx

Rocky Rodent fared well with the critics, at least the ones here in North America anyhow. They thought that it was a very solid and even surprising semi-hit of sorts. They also voiced their desire for a 16-MEG sequel in 1994. Of course, it was never meant to be as this is Rocky’s one and only showing. EGM gave it scores of 7, 7, 8 and 8. GameFan gave it ratings of 79, 82, 85 and 86%. Super Play, on the other hand, was not impressed. No shocker there as they were notorious for being harsh on “me too” platformers and beat ‘em ups in particular. Super Play rated Rocky Rodent a paltry 50%.

Ouch. Super Play was too harsh I think...
Ouch. Super Play was too harsh I think…

CLOSING THOUGHTS

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Mascot platformers were a dime a dozen back in 1993. Sonic the Hedgehog more or less kickstarted that whole “me too” movement that would inevitably flood the gaming market (a much different and not so serious me too movement from the one we’ve seen in recent times). You had to be special to stand out in a crowded genre. You had to be different. Distinguished. Some, like Rocket Knight Adventures and Plok, managed to rise above the ranks and captured the hearts of many. But too many others failed to make an impression and quickly faded away into obscurity. Rocky Rodent, for me at least, lies somewhere in the middle. Though sadly, its fate is still that of one that has vanished into the ether.

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Rocky Rodent got lost in a crowd of countless me too platformers that overflowed the Super Nintendo in the early-mid ’90s. It’s not a shabby platformer at all. The different hairstyles add some strategy and depth to the game. The game looks relatively good for its time and the music was actually pretty catchy and a tier or two above most games of this ilk. I found myself bobbing along with the soundtrack at points. The music in the Ghost Apartment was far creepier and more sinister sounding than I expected in a “kiddy game” such as this.

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Even though Rocky Rodent is fairly paint by the numbers, the dressing is slightly different enough to make the game feel like Irem actually put in a good effort. And that effort certainly shows at times. The different hairstyles are fun to to use and the stages are designed around the abilities of said styles. Sure, Rocky Rodent might come off as a bit generic at times but I think it’s got some soul to it as well. Irem injected a good dose of humor and personality into the game. Look no further than the various sight gags or that random shower scene in the apartment. So wonderfully odd and memorable! On the downside, the control is not as crisp as I would like. The insane difficulty, combined with a lack of password system, definitely brings down the game a bit. But hey, there are far worse platformers you could play on the system. *cough* Bubsy *cough*

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Interestingly enough, the game has a bit of a 1940s look to it. Just take a gander at some of those old vehicles and buildings! In addition, it admirably refrains from regurgitating the same old tired themes such as wood, fire and ice-based stages. It somehow manages to come off smelling like a slight breath of fresh air despite being standard platforming 101. It’s by no means an all time classic but if you’re in the mood for a simple yet challenging platformer, this may suffice (and in some cases, even satisfy). As such, Rocky Rodent is a worthy addition for anyone looking to expand their Super Nintendo library beyond the usual suspects.

Graphics: 7.5
Sound: 8
Gameplay: 7
Longevity: 5

Overall: 7.0

Tell em, Rocky!
Tell ‘em, Rocky!

Sonic the Hedgehog (Genesis)

Pub: Sega | Dev: Sonic Team | June 1991
Pub: Sega | Dev: Sonic Team | June 1991

It took 11 ½ years but it’s finally here: my very first Sega Genesis review on RVGFanatic. Now as readers know, I love the Super Nintendo and my site is mostly dedicated to the almighty SNES. But I also love(d) the Genesis. I grew up with one and it gave me many fond memories. I’ve been meaning to reminisce about certain Genesis games ever since the inception of RVGFanatic back in 2007, but it just never happened for one reason or another. Until now. Inspiration struck when earlier today my pre-ordered copy of Sonic Mania Plus arrived in the mail. It brought back a wave of nostalgia. I can’t think of a better time to look back on Sonic the Hedgehog than right here, right now.

27 years later and the blue hedgehog is still going strong
27 years later and the blue hedgehog is still going strong
So freakin' GLORIOUS
So freakin’ GLORIOUS

SONIC MANIA

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Sega’s lovable mascot made a huge splash when it landed in the summer of 1991 and made the Sega Genesis system an absolute MUST BUY. Sonic was Sega’s answer to Nintendo’s Mario and kickstarted the whole “mascot with a ‘tude” era of the early-mid 1990s. Sonic would become a pop culture icon and his various games over the years have left an indelible mark in the minds and hearts of many. I still vividly remember my uncle buying a Genesis along with Sonic the Hedgehog for me and my brother in the summer of ’91. Our friends were proud Genesis owners in 1989 and 1990 so we got to play the system plenty, but it wasn’t until we saw Sonic the Hedgehog that we knew it was time to make the jump. You can ask any gamer from that generation and they too would have a Sonic the Hedgehog story to tell you. It’s one of those rare special games that everyone sort of remembers where they were the first time they saw it.

A STROLL DOWN MEMORY LANE

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Who could ever forget the classic first stage of the first game? Green Hill Zone was the perfect introductory stage with its lush greenery and ridiculously catchy music. The theme conveys a sense of adventure, energy and heroism all at once. The music in this game is amazing and just hearing a second of it instantly transports me back to the summer of 1991 playing Sonic the Hedgehog in my living room with my brother and our friends.

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BLAST PROCESSING, BABY! Sega’s infamous pitch to sell the game might have been hyperbole, but Sonic was certainly quite the speedster. The rings serve as your health. Whenever Sonic is hit, his rings go flying. When he’s hit with 0 rings, it’s Game Over. I remember thinking it was a pretty cool and clever idea!

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Bopping off one baddie and hitting another before you landed not only looked and felt great, but it multiplied your points too.

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Power-ups such as temporary invincibility and the shield are part of Sonic lore. The sound effect of the shield enveloping Sonic is embedded in my mind still to this day. BONG!

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Make sure to hit that lollipop marker (as us kids liked to call it once upon a time). And watch out for those rotating thorns!

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Ah, the classic loop the loop. I can’t think of Sonic without thinking about them. The two go hand in hand like Godzilla and Japan!

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Mario has Bowser. The aforementioned Godzilla has King Ghidorah. Sonic has Dr. Robotnik. Always fun beating his fat ass :P

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True story: when I was a kid I thought Marble Zone was sort of a homage to the first stage of Altered Beast (the game that launched with the Genesis back in the late ’80s). Ah, the innocence of being 8 years old!

"WISE FROM YOUR GRAVE!"
“WISE FROM YOUR GRAVE!”

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Love the way the fire trails you and love the sound it makes. Just classic stuff from Sega.

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Remember bypassing each one of these one at a time and waiting patiently for those Zordon glass containers to lift? You know you do.

Goddamn it, it really does look like it, no?
Goddamn it, it really does look like it, no?

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I love the sound the chain makes when it ascends.

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Marble Zone Act 2 brings the lava action. The visual of the rising lava is SEARED in my brain, pardon the pun.

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Spring Yard Zone is another memorable level. Who could ever forget bouncing Sonic off the bumper balls like a pinball?

Love the city at night in the backdrop
Love the city at night in the backdrop
BLAST PROCESSING!
BLAST PROCESSING!
WHOA! Speed kills, indeed
WHOA! Speed kills, indeed
Plenty of hidden areas to be found
Plenty of hidden areas to be found
Ah lollipop marker... my old friend
Ah, lollipop marker… my old friend

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Battle Dr. Robotnik at the end of each world, with his gimmick shifting for each fight. I remember thinking as a kid how dope that was. It gave me a sense that I was really beating him at every turn rather than what most platformers do instead (i.e. the big bad sending his cronies to deal with you in the levels prior to the final showdown). Obviously Sonic the Hedgehog drew some influences from the Mario games but it’s also obvious that Sega threw their own spin on it (pun intended, not intended) and made it their own.

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Alright, raise your hand if Labyrinth Zone terrorized you as a kid. Looking back, it’s really not that hard a stage but I guess at the time it was my youthful inexperience and anxiety that got the worst of me. It’s because of this and the water dam level from NES Teenage Mutant Ninja Turtles that made me weary of playing any stages featuring water.

No Donnie! Its NOT OK!
NO DONNIE!  IT’S NOT OK!

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Wait for the big bubble to give Sonic a respite. This used to induce mini panic attacks on me when I was 8! Especially when that damn frenetic music would kick in with the 5 second countdown to alert you that poor Sonic is on the verge of drowning!

It’s OK, buddy. There’s a Groupon on group therapy we can redeem.

Ah. away from water at last
Ah, away from water at last
Kicking and screaming back in the water
Kicking and screaming back in the water

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On my very short list of disappointments with this game, Star Light Zone is definitely one of them. Based on the name of the stage, my 8 year old self imagined a grandiose world littered by hundreds of multi-colored and different sized stars (including exaggeratedly enormous ones). Sadly the actual stars are just normal, rendering the overall effect forgettable. The world is not a fraction as colorful as I expected a “Star Light Zone” to be. Although Star Light Zone features some pretty cool ideas such as the fans and teeter totters, it felt like Sonic Team dropped the proverbial ball as it relates to appearance and atmosphere.

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In fact, my mind often switches Spring Yard Zone and Star Light Zone, as a sign of my inner desire for Star Light Zone to be brighter and bigger than what it is.

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The oddly titled (and looking) Scrap Brain Zone doesn’t mess around. Industrial in its look and design, it features the game’s trickiest platforming and even includes some underwater sections to navigate through.

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Personally, I didn’t care too much for the aesthetics of Scrap Brain Zone. It’s not one of those memorable final worlds that spring to mind when I think of such things. It’s rather mechanical (in spirit), which granted makes a ton of sense because it is Dr. Robotnik’s lair, but still. It feels a little too lifeless and definitely ranks toward the bottom of my least favorite zones in this game, along with the aforementioned disappointing Star Light Zone.

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Thankfully, the final fight with Dr. Robotnik is highly memorable and something that has stuck with me throughout the ages. It’s simply classic and fun to play. After a small speed bump, Sonic the Hedgehog definitely ends on a high note.

BONUS ROUND

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If you beat a stage with 50 or more rings and manage to jump into the big golden ring at level’s end, then you’ll be transported here. It’s a crazy dream-like psychedelic experience. Do your best to avoid the red dots of death and make your way to the middle to claim your Chaos Emerald. This bonus round blew our minds back in 1991. It was at once soothing and chaotic — the perfect balance.

SONIC MEMORIES

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Back in the day my family was friends with four other families. Our parents were best friends with the other parents and the kids, ranging from birth dates of 1978-1986, were much the same. Together, we were a force to be reckoned with. Our epic sleepovers during the late ’80s to mid ’90s is the stuff legends are made of, filled with countless coming-of-age adventures and of course, video games galore. I remember many of those happy Saturday nights fondly, but there was one innocent Saturday night in the summer of ’91 that stood out in particular. We booted up Sonic the Hedgehog and Tommy had the controller. Randomly, he pressed Up, Down, Left, Right, A + START at the title menu. Next thing we knew, a level select cheat menu popped up!

We all jumped up and down in utter disbelief
We all lost our minds the second this happened

You have to understand something. This was 1991. Way before the internet, way before YouTube, way before GameFAQs. You couldn’t just go online to Google cheat codes, oh no. You either found out by reading the cheat section in a gaming magazine or discovering it yourself through sheer dumb luck. For Tommy, it was the latter. Or at least, that’s what he told us. At any rate, cracking the code back then was bigger than big. Unlocking a video game secret is a moment that instantly becomes etched in the annals of time. Tommy from that point on forever adopted a near mythical aura within our gaming group. It’s one of my favorite game memories because it encapsulates the innocence of the early ’90s and also what made our Gaming Crew so damn special and magical.

Uncle Jimmy: the man, the myth, the legend
Uncle Jimmy: the man, the myth, the legend

My other favorite Sonic the Hedgehog memory involves my Uncle Jimmy. He lived with us as we were growing up. My brother and I absolutely adored him. Whether he was weaving spooky ghost stories on a warm summer night, or whether he was playing Contra and other NES classics with us, Uncle Jimmy was an important part of my childhood. He was also the one who bought us a Sega Genesis in 1991 along with Sonic the Hedgehog.

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Sadly, by ’91 Uncle Jimmy by and large lost interest in playing video games. However, I’ll never forget coming home from school one day and upon opening my door hearing that classic Sonic the Hedgehog music. I had just started 3rd grade so it was probably September. My brother wasn’t home yet and my mom sure as hell wasn’t playing Sonic… so who was? I turned the corner after taking off my shoes and sure enough, there he was sitting on the couch grinning like a boy who had just seen Santa. I’ll never forget that image. He was on the lava stage, Sonic was teetering on the block and Uncle Jimmy was swaying along with Sonic before he caught me watching him. He gave me a thumbs up and it became a moment frozen in time. It was also the last time I can recall Uncle Jimmy playing a video game. It was Uncle Jimmy’s last hurrah.

CLOSING THOUGHTS

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Sonic the Hedgehog may not be the best game in the series but it introduced the world to an iconic character who transcended video gaming itself. It laid the foundation for what was to come. It also spawned countless similar platformers starring animals with attitude. Some examples include Awesome Possum, Bubsy and Rocky Rodent. It was a sign of the times, for sure. But no one ever did it better than Sonic. Sorry, Crash! Sonic the Hedgehog is a personal favorite of mine. Some of the sequels may well be better, but similar to Donkey Kong Country, the original will forever hold a special place in my gaming heart. With today seeing the release of Sonic Mania Plus, and with a movie set to launch on November 15, 2019 (with Jim Carrey playing Dr. Robotnik), Sonic is alive and well. He has stood the test of time whereas many other attempted mascots have miserably failed. It’s nice to pause and look back on where it all started. Sonic the Hedgehog, I salute thee. Thanks for all the memories.

Award4Overall: 9.0
Gold Award