On December 10, 1993, Doom was released and it changed the gaming world. One of the most influential games of all time, Doom was a trailblazer smash mouth in your face experience the likes of which was never quite seen before. Some would even argue never quite seen since. Regardless of where you stand, it’s mind boggling to think Doom just celebrated 30 years this past December. I wrote my SNES Doom review originally back on October 30, 2013 — just over a decade ago. My how the years fly by. There have been many Doom clones since, and one of the very best was Dusk. Originally released exactly 25 years after Doom, on December 10, 2018, Dusk became something of an instant cult classic. It received a Nintendo Switch port (digital and a limited physical print run) in October of 2021. This past January, Dusk was on sale from $20 to $12. I’ve been meaning to play it and the discount made it a no brainer purchase. I’ve been on quite a hiatus especially as far as gaming reviews are concerned, but Dusk resonated with me so much that I knew I had to write home about it. It’s that damn good.
DESCEND INTO DUSK
Dusk is an intense and intimate experience. It conjures memories of Winter of ’93 where my friends and I first experienced the shores of Hell in the form of the game changing Doom. Dusk infused me with the same sweet notes of raw adrenaline and terror as I infiltrated farm houses, creepy corridors and other unsettling scenarios. The enemies and weapons reminded me of the best features of Doom. There’s enough variety to keep your blood pumping as you mow down horror after horror. My personal favorite were the chainsaw wielding brutes with a sack over their faces reminiscent of Friday the 13th.
The random sinister messages sprawled on the walls added a nice touch of uneasiness to the whole dang thing.
As mentioned, the weapons strike a decent enough variety. You got your classic pistol, sawed off shotguns, chain guns, grenade launchers and this bow and arrow which is highly reminiscent of Heretic. But unlike id Software’s underrated outing, here the arrows shoot through enemies and walls. Now that’s friggin’ badass!
You can also wield a sword for crying out loud. When fully healthy, you can even charge the sword of a mega thrust that causes massive damage and can kill most enemies in one brutal swipe. It’s gloriously fun.
Another cool feature is the ability to pick up two pistols, or even two shotguns, in addition to a double shotgun. It helps to even up the odds a bit!
Speaking of the double shotgun, here it is in all its glory. It packs quite a punch, and you’ll find yourself relying on it quite a fair bit. Oh and those ghoulish demons there? I absolutely hate them. Creepy damn bastards they are.
While the double shotgun is a blast (pardon the pun), the two shotgun approach is pretty darn effective too. I love how they flip around whenever you fire off a round. Something very satisfying about that!
The action is frenetic, intense and unrelenting. There are specific portions of a level where the music will change and you have to kill a barrage of baddies before moving on. These action packed sections are among the highlights of Dusk.
There’s no greater feeling than killing the last enemy during said sections and hearing the frenetic music slow down, signaling to the player that you can finally breathe for a moment or two. That is until you encounter the next nasty lurking down the corridor.
The level design is simple yet brilliant. I love all the atmospheric night time levels with cornfields and random houses. It’s the perfect game to play around Halloween time or on those cold dark winter nights. There’s a certain feeling of danger and excitement as you run up and down a dilapidated house gunning down all manner of evil beings. It’s like a horror movie that comes to life.
I love how the colors of the sky might change from level to level. You literally get to experience every level and degree of … Dusk. Sorry, I kinda had to!
Some parts allow you to spring high into the air for some gnarly kills. It’s a nice tweak to the ol’ Doom gameplay that helps to keep Dusk from feeling like a complete ripoff. It has its own flare, too.
As you advance along, the levels change from farm houses and such to more industrial type settings. It helps to keep things fresh and different.
Like others of its ilk, the most powerful weapons pack a heavy punch and allow you to obliterate the competition in one or two shots. It’s not uncommon to see blood splattering the screen like such.
Some enemies shriek at you as they uncover your presence. The voices are fittingly gruff and creepy. It never gets old hearing “KILL THE INTRUDER.” It adds to the creepiness of the game for sure.
These are my favorite enemies of the game. Sometimes they’re mere decorations to keep those pesky crows away. Other times they spring to life to try to keep YOU away. Classic design and the perfect enemy for a game like Dusk.
CLOSING THOUGHTS
It’s been a while since I’ve been engrossed by a game as much as I have been with Dusk. But the moment I pressed play, I was instantly hooked. The classic horror atmosphere, the wickedly fun enemies to plow through, the spectacular level design, the heavy metal music that fits like a glove, and enough firepower to light up Kingdom Come… all made Dusk a thrilling experience. It controls well, it never feels too cheap, and it has that magical “one more level” feel to it. In short, Dusk is a must play for anyone who ever enjoyed Doom.
Today marks the 2 year anniversary of the Nintendo Switch. Of course, that also means it’s the 2 year anniversary for The Legend of Zelda: Breath of the Wild. Released on launch day alongside the brand new Nintendo Switch, players were thrust once more in the shoes of Link and embarked on an incredible and breathtaking journey. This also marks the first Switch game review on RVGFanatic, and I can’t think of a better time than the 2 year anniversary or a better game to kick things off with than Breath of the Wild. Stunning in sheer scope and majestic in motion, there’s a reason why this game has made such a lasting impression and is considered by many to be one of the finest Switch games made so far, if not THEbest.
SWITCHED: HOW NINTENDO WON ME BACK
The Switch marked my first system purchase in nearly 12 years. Prior to that, I’d been perfectly content rocking it out with the SNES. But the trailer for Breath of the Wild dropped in January 2017 and for the first time in eons I found myself drooling over a new video game. However, the Switch’s launch came and went in March 2017 and I just couldn’t pull the trigger. Maybe I don’t need it after all…
Fate stepped in when my brother bought a copy over Black Friday for just $29 on Walmart’s website due to a system error. Walmart quickly realized its mistake but had to honor the lucky folks who jumped over the deal before it could be fixed. My brother didn’t own a Switch but he figured it was too good a deal to pass up on and that he could always mail it to our cousin, who is a huge video gamer.
As luck would have it, my cousin — being a huge Zelda fan — already had it. With my brother willing to gift me Breath of the Wild as an early Christmas present, I rushed out to Target on Saturday, December 2, 2017. I walked out with the last Switch system, cradling it close to my chest as though it were the last piece of meat on earth. It was the first system purchase I made in nearly 12 years. Later that night I fired up Breath of the Wild and fell in love with the land of Hyrule all over again. The following is a visual documentation and stroll down memory lane of that epic adventure that ran me over 200 hours over the course of 6 blissful months.
WHERE THE WILD THINGS ARE
Link awakens after a long slumber in this weird chamber of sorts. Navigate your way around and then venture forth in the opening there to the great unknown. Much like previous Zelda classics, a palpable sense of ADVENTURE permeates throughout Breath of the Wild.
It’s hard to describe the first few hours of this game and do it justice. It’s a discovery of autonomy and endless options. You just know you’re embarking on this grand scale adventure and that you’re barely scraping the surface. Night falls and it feels like you’re right there with Link lurking in the wooded areas. Best of all, thanks to the Switch’s versatility, you can play this on your giant screen HD TV or play it in portable mode in the comfort of your own bed.
It’s fun just playing around with the camera and admiring the sights that surround you. This shot here reminds me of all the long summer evenings of my childhood sprawled out in my backyard looking up at the starry sky while listening to my uncle weave spooky stories of the macabre.
Up ahead looms a quaint cabin. You wonder if the owner is home… hell, is the owner even a friendly fella? It’s awfully cold out though, and a little shelter does sound nice right about now… maybe we’ll take our chances…
A seamless and free flowing sandbox world means you can easily get lost in a number of side tasks for as long (or little) as you wish. On my way to discover the next shrine, I often found myself distracted by random things such as unearthing Korok seeds, interacting with locals or destroying the latest nest of Bokoblins to unlock treasure chests. Spotting a new shrine in the not too far distance always made me cheer silently in my seat (or, as it was in most cases, laying down in bed).
Upgrading your inventory is not only rewarding, it’s necessary. Since weapons break with usage, you’re in a constant scramble to restock. Going from wooden shields and weak weapons to fancy metal ones and spears is a tangible surge in both ability and confidence. Also, reaching new areas of Hyrule never failed to satisfy as you survey the gorgeous sights that lay before you.
A crackling fire nearby keeps Link warm as he gazes at the volcano that looms ominously over the horizon. He knows deep down that at some point in his quest he must cross that waterfall and confront the vicious volcano head on.
Shrines were a point of contention among some players. Traditional Zelda games featured dungeons with plenty of monsters and a few puzzles thrown in for good measure. Breath of the Wild, however, has few dungeons. Instead we got shrines, designated areas consisting mainly of puzzles with scant enemies. Thanks to his Sheikah Slate, Link can call upon one of several Rune skills. For instance, Magnesis allows Link to lift and carry metallic objects using magnetic energy.
These are always nice. Some shrines are harder to find than others. For certain ones, just finding them is considered good enough for an automatic orb. No puzzles inside. Hey, I’ll take it!
Eerie and dramatic, the Blood Moon is an occasional event that occurs in the world of Hyrule. By the red glow of the Blood Moon, slain enemies respawn. I’ll never forget the first time I heard that creepy music as a crimson red consumed the screen and ashes rose into the blood soaked sky.
Like frying an egg on the sidewalk on a scorching hot day, in Breath of the Wild you can drop meat on a frosty surface and it will become “Icy Gourmet Meat.” The amount of possibilities this game offers the player is mind-blowing. Many times I thought to myself, “This might work” and sure enough, it did. Ingenuity is off the charts here, rewarding creativity and experimentation.
INTO THE WILD
I’ve been playing video games for over 30 years now. I can honestly say that The Legend of Zelda: Breath of the Wild is the longest single player campaign of my life. It provided me with over 210 hours of blissful entertainment. It was an insane 6 month experience… one I’ll never forget and forever cherish as one of the finest playthroughs of my gaming career.
CLOSING THOUGHTS
What can I add that hasn’t already been said a thousand times over in the last 2 years since Breath of the Wild came out? It stands out as one of the most immersive and engaging single player adventures I’ve ever played. Part of me wishes I could wipe out my memories of this game so I can experience it for the first time again. The sheer scope and scale of Link’s open world quest empowers you to forge your own path. Multiple routes and multiple possibilities lay before you, truly giving the player full autonomy and power. There are so many memorable moments, such as the first time you run into the Hinox monster.
Or the first time you pierce one of the explosive barrels to blow up a nest of Bokoblins… running away and seeing the fiery explosion go off behind you in summer blockbuster fashion. Hyrule is a living and breathing world full of fascinating creatures, vicious monsters and helpful (as well as odd) locals to interact with. While not everyone appreciates this open world approach, I sure did. Of course I harbor fond memories of The Legend of Zelda: A Link to the Past but I applaud Nintendo for taking Breath of the Wild in a radically different direction that reflects the ever growing evolution of video gaming as we know it today. Besides, if you don’t like it, you can always return to the classics. But for the most part, there’s a reason why so many have fallen in love with Breath of the Wild. It’s a Zelda game like never before.
2 years have passed since the Switch and Breath of the Wild came out and thrilled gaming audiences around the globe. While the game has a few areas I could nitpick, such as the lack of “proper” dungeons and the 4 Divine Beast bosses looking too similar and somewhat generic, Breath of the Wild is an incredible adventure worth taking on. It’s an instant classic that will go down in the annals of gaming lore as one of the best adventures of all time. Lovingly crafted and fine tuned, Breath of the Wild is Nintendo’s signature stamp on the Switch that has set the bar for all others to come. I look forward to seeing if any game can match or surpass it. What a time to be alive