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	<title>Comments on: Power Soukoban (SFC)</title>
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	<description>Relive &#124; Replay &#124; Remember</description>
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		<title>By: StarBoy91</title>
		<link>http://rvgfanatic.com/wordpress/index.php/power-soukoban/#comment-148551</link>
		<dc:creator><![CDATA[StarBoy91]]></dc:creator>
		<pubDate>Wed, 12 Aug 2020 23:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=3179#comment-148551</guid>
		<description><![CDATA[Wow, congratulations!  =D  And I&#039;m glad to hear you&#039;re doing well, Steve

As for me, I&#039;ve been doing well, still surviving.  Still playing on the Super Famicom, SNES, and PlayStation One, replaying games I enjoy and catching up with new ones every once in a while (being a collector and all).  About a month and a half ago I&#039;ve developed a new interest in the point-and-click graphic adventure genre with Blazing Dragons and Discworld on the PlayStation One, both of which I found endearing in their own right (though the latter was so difficult I had to look up the guide A LOT, which I feel bad for even though many of its solutions were so abstract), and very recently I decided to step out of my comfort zone and try Argonaut Software&#039;s Royal Conquest on the Super Famicom (the Japanese version of King Arthur&#039;s World) as for the longest time I admit to always shying away from Lemmings-style games because of my preconceived notion that they would&#039;ve too convoluted to the point that I would&#039;ve had no inkling on how to play them properly--man, how wrong I was.  I understood what to do just fine even though there was a lot of slow-paced strategy involved and some stages took more tries than others to successfully clear, but I was so engrossed in it from beginning to end that it&#039;s actually made me WANT to try Lemmings, I was THAT thoroughly impressed by it (the soundtrack was also flawless, and of the handful of Nintendo 16-bit Argonaut games I&#039;ve played it&#039;s easily become my top choice and has quickly become one of my favorites on the Nintendo 16-bit).  I had no idea what I missed out on all these years, I loved it!  =)

I apologize for the late reply, and I hope you continue doing well
To each their own]]></description>
		<content:encoded><![CDATA[<p>Wow, congratulations!  =D  And I&#8217;m glad to hear you&#8217;re doing well, Steve</p>
<p>As for me, I&#8217;ve been doing well, still surviving.  Still playing on the Super Famicom, SNES, and PlayStation One, replaying games I enjoy and catching up with new ones every once in a while (being a collector and all).  About a month and a half ago I&#8217;ve developed a new interest in the point-and-click graphic adventure genre with Blazing Dragons and Discworld on the PlayStation One, both of which I found endearing in their own right (though the latter was so difficult I had to look up the guide A LOT, which I feel bad for even though many of its solutions were so abstract), and very recently I decided to step out of my comfort zone and try Argonaut Software&#8217;s Royal Conquest on the Super Famicom (the Japanese version of King Arthur&#8217;s World) as for the longest time I admit to always shying away from Lemmings-style games because of my preconceived notion that they would&#8217;ve too convoluted to the point that I would&#8217;ve had no inkling on how to play them properly&#8211;man, how wrong I was.  I understood what to do just fine even though there was a lot of slow-paced strategy involved and some stages took more tries than others to successfully clear, but I was so engrossed in it from beginning to end that it&#8217;s actually made me WANT to try Lemmings, I was THAT thoroughly impressed by it (the soundtrack was also flawless, and of the handful of Nintendo 16-bit Argonaut games I&#8217;ve played it&#8217;s easily become my top choice and has quickly become one of my favorites on the Nintendo 16-bit).  I had no idea what I missed out on all these years, I loved it!  =)</p>
<p>I apologize for the late reply, and I hope you continue doing well<br />
To each their own</p>
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		<title>By: Steve</title>
		<link>http://rvgfanatic.com/wordpress/index.php/power-soukoban/#comment-147766</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Sun, 12 Jul 2020 19:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=3179#comment-147766</guid>
		<description><![CDATA[Hey StarBoy! Always good to hear from ya. I&#039;m doing very well... I just got married two days ago! So yeah, moving on to new chapters in my life so it&#039;s a very exciting time. How have you been during these times? What games are you playing? (I just started Shin Megami Tensei II last night... my first SNES RPG since Bahamut Lagoon in 2018 so it&#039;s definitely been a while. I&#039;m playing Tetris Attack and Mario Kart 8 on the Switch with the wifey almost every night lol)

Ah, Power Sōkoban. Always fond memories whenever I hear someone talking about my original site (it feels like eons ago) or whenever it pops to mind. Power Sōkoban was one of many &quot;obscure&quot; Super Famicom games I hyped and raved about back in the day... and in my opinion it still holds up well. I&#039;ve introduced my wife to Super Sōkoban (which I love even more than Power Sōkoban just for its pure brain busting puzzles), I need to fire up Power Sōkoban for her someday.]]></description>
		<content:encoded><![CDATA[<p>Hey StarBoy! Always good to hear from ya. I&#8217;m doing very well&#8230; I just got married two days ago! So yeah, moving on to new chapters in my life so it&#8217;s a very exciting time. How have you been during these times? What games are you playing? (I just started Shin Megami Tensei II last night&#8230; my first SNES RPG since Bahamut Lagoon in 2018 so it&#8217;s definitely been a while. I&#8217;m playing Tetris Attack and Mario Kart 8 on the Switch with the wifey almost every night lol)</p>
<p>Ah, Power Sōkoban. Always fond memories whenever I hear someone talking about my original site (it feels like eons ago) or whenever it pops to mind. Power Sōkoban was one of many &#8220;obscure&#8221; Super Famicom games I hyped and raved about back in the day&#8230; and in my opinion it still holds up well. I&#8217;ve introduced my wife to Super Sōkoban (which I love even more than Power Sōkoban just for its pure brain busting puzzles), I need to fire up Power Sōkoban for her someday.</p>
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		<title>By: StarBoy91</title>
		<link>http://rvgfanatic.com/wordpress/index.php/power-soukoban/#comment-147467</link>
		<dc:creator><![CDATA[StarBoy91]]></dc:creator>
		<pubDate>Thu, 25 Jun 2020 15:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=3179#comment-147467</guid>
		<description><![CDATA[Power Sōkoban is a really great game and my favorite of the series...  though that doesn&#039;t really say much as presently I&#039;ve only played two iterations (the other being the first Sōkoban on the Game Boy)

I remember learning of this game at around the same time I discovered your old website all those years ago and thinking it looked interesting, but it wasn&#039;t until this Christmas that I finally decided to quench my curiosity, and I&#039;m glad I did because I had a lot of fun playing it  =D

I think the idea of an action-adventure game mixed with the Sōkoban structure and gameplay is clever and it works very well.  It stays true to the Sōkoban gameplay (square-patterned movement, pushing blocks) while simultaneously adding an extra element to make things more interesting (like attacking enemies with projectiles as well as firing a power shot and maneuvering it around so long as you hold down the button which helps a lot for the majority of puzzle solutions).

I really liked the sense of nonlinear exploration throughout and how the game is divided into different areas, I appreciated that you could move on to the subsequent room if you couldn&#039;t figure out the present room&#039;s puzzle right away, I liked the map feature, and the ability to save your progress anywhere you wish is nice

Power Sōkoban is also very endearing with its lighthearted tone and anime charm (especially after the devil procured the present location&#039;s map, cleared the room, and defeated the boss), I liked the diverse locations a lot (after awhile in the dungeon it was nice to be greeted by a snowy realm and later on the green plains, and the waterfall effects were nice), I liked music (the snow theme rocked so much it reminded me of Nihon Falcom&#039;s Ys music and the final boss theme sounded epic in a lighthearted way to name a couple), I liked how each room had a different solution and how there was a good sense of trial and error, and the boss fights were cool in that it was straight-up action based as opposed to action-puzzle like the majority of the game  =)

It is a bit on the short side (relatively speaking, particularly compared to Game Boy Sōkoban which is more basic), but considering its pick up and play nature and how fun it was overall I didn&#039;t mind it that much  =D

Hope you&#039;re doing okay during this time

To each their own]]></description>
		<content:encoded><![CDATA[<p>Power Sōkoban is a really great game and my favorite of the series&#8230;  though that doesn&#8217;t really say much as presently I&#8217;ve only played two iterations (the other being the first Sōkoban on the Game Boy)</p>
<p>I remember learning of this game at around the same time I discovered your old website all those years ago and thinking it looked interesting, but it wasn&#8217;t until this Christmas that I finally decided to quench my curiosity, and I&#8217;m glad I did because I had a lot of fun playing it  =D</p>
<p>I think the idea of an action-adventure game mixed with the Sōkoban structure and gameplay is clever and it works very well.  It stays true to the Sōkoban gameplay (square-patterned movement, pushing blocks) while simultaneously adding an extra element to make things more interesting (like attacking enemies with projectiles as well as firing a power shot and maneuvering it around so long as you hold down the button which helps a lot for the majority of puzzle solutions).</p>
<p>I really liked the sense of nonlinear exploration throughout and how the game is divided into different areas, I appreciated that you could move on to the subsequent room if you couldn&#8217;t figure out the present room&#8217;s puzzle right away, I liked the map feature, and the ability to save your progress anywhere you wish is nice</p>
<p>Power Sōkoban is also very endearing with its lighthearted tone and anime charm (especially after the devil procured the present location&#8217;s map, cleared the room, and defeated the boss), I liked the diverse locations a lot (after awhile in the dungeon it was nice to be greeted by a snowy realm and later on the green plains, and the waterfall effects were nice), I liked music (the snow theme rocked so much it reminded me of Nihon Falcom&#8217;s Ys music and the final boss theme sounded epic in a lighthearted way to name a couple), I liked how each room had a different solution and how there was a good sense of trial and error, and the boss fights were cool in that it was straight-up action based as opposed to action-puzzle like the majority of the game  =)</p>
<p>It is a bit on the short side (relatively speaking, particularly compared to Game Boy Sōkoban which is more basic), but considering its pick up and play nature and how fun it was overall I didn&#8217;t mind it that much  =D</p>
<p>Hope you&#8217;re doing okay during this time</p>
<p>To each their own</p>
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