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	<title>Comments on: Bust-A-Move (SNES)</title>
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	<description>Relive &#124; Replay &#124; Remember</description>
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		<title>By: Kuro-chan</title>
		<link>http://rvgfanatic.com/wordpress/index.php/bust-a-move/#comment-85756</link>
		<dc:creator><![CDATA[Kuro-chan]]></dc:creator>
		<pubDate>Fri, 11 Jan 2019 03:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=21114#comment-85756</guid>
		<description><![CDATA[I do not own a Switch.  I stopped at the 7th generation, so I only went as far as DS/Wii (I have my own rant about that sort of thing, but I don&#039;t wanna hijack your blog).

I have played the arcade version on an arcade machine and I found there really wasn&#039;t a lot of difference between playing it and the SNES version.  It&#039;s a fairly good port.  The PC version (Yes, There are PC versions of Puzzle Bobble 1-3, possibly others) is also a good port of the game + they put all the music on the CD as audio tracks.

Yeah I cannot argue the whole &#039;extra character&#039; thing.  It&#039;s more useful with their multiplayer mode since many of them have different setups for what bubbles you send to your opponent when you clear some of your screen.]]></description>
		<content:encoded><![CDATA[<p>I do not own a Switch.  I stopped at the 7th generation, so I only went as far as DS/Wii (I have my own rant about that sort of thing, but I don&#8217;t wanna hijack your blog).</p>
<p>I have played the arcade version on an arcade machine and I found there really wasn&#8217;t a lot of difference between playing it and the SNES version.  It&#8217;s a fairly good port.  The PC version (Yes, There are PC versions of Puzzle Bobble 1-3, possibly others) is also a good port of the game + they put all the music on the CD as audio tracks.</p>
<p>Yeah I cannot argue the whole &#8216;extra character&#8217; thing.  It&#8217;s more useful with their multiplayer mode since many of them have different setups for what bubbles you send to your opponent when you clear some of your screen.</p>
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		<title>By: Steve</title>
		<link>http://rvgfanatic.com/wordpress/index.php/bust-a-move/#comment-85693</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Wed, 09 Jan 2019 07:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=21114#comment-85693</guid>
		<description><![CDATA[Do you own a Nintendo Switch? Hamster recently released the arcade version of Puzzle Bobble (Bust-A-Move) to the Switch digital eShop. I&#039;m debating whether I should get it or not. It would be nice to have the arcade original, but I feel pretty satisfied with the SNES port, visuals aside of course. I&#039;ll have to play against my girlfriend one of these days. I recently introduced her to Tetris Attack and she enjoys that one, although I think she really likes Pieces (perhaps mainly because she tends to kick my butt in that one, lol).

I own Bust-A-Move 2 and 3 on the Sega Saturn and enjoy both those entries as well. I&#039;m just glad the SNES got one version at the very least, and it&#039;s certainly a great one. I haven&#039;t played the series beyond part 3. I like the addition of character choices but to me it felt a little convoluted and there&#039;s definitely something pure about the original that I deeply appreciate.]]></description>
		<content:encoded><![CDATA[<p>Do you own a Nintendo Switch? Hamster recently released the arcade version of Puzzle Bobble (Bust-A-Move) to the Switch digital eShop. I&#8217;m debating whether I should get it or not. It would be nice to have the arcade original, but I feel pretty satisfied with the SNES port, visuals aside of course. I&#8217;ll have to play against my girlfriend one of these days. I recently introduced her to Tetris Attack and she enjoys that one, although I think she really likes Pieces (perhaps mainly because she tends to kick my butt in that one, lol).</p>
<p>I own Bust-A-Move 2 and 3 on the Sega Saturn and enjoy both those entries as well. I&#8217;m just glad the SNES got one version at the very least, and it&#8217;s certainly a great one. I haven&#8217;t played the series beyond part 3. I like the addition of character choices but to me it felt a little convoluted and there&#8217;s definitely something pure about the original that I deeply appreciate.</p>
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		<title>By: Kuro-chan</title>
		<link>http://rvgfanatic.com/wordpress/index.php/bust-a-move/#comment-85615</link>
		<dc:creator><![CDATA[Kuro-chan]]></dc:creator>
		<pubDate>Mon, 07 Jan 2019 07:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=21114#comment-85615</guid>
		<description><![CDATA[I never went the Sega Saturn route, but I have a fair number of puzzle games for my PS1, including: Bust-A-Move 2, 4, &amp; 99, Tetris Plus, Puzzle Star Sweep, Super Puzzle Fighter II Turbo.  Best is still and always will be Bust-A-Move 2 (Though Puzzle Star Sweep is a reasonable 2nd).  Fortunately, all versions (Minus the N64 version) have the &#039;Qui Qui&#039; track, included.  Look it up!  Find it on your CD of the game or look up &#039;puzzle bobble qui qui&#039; on youtube for THE BEST PUZZLE BOBBLE OST TRACK, EVER!  :D  Seriously, this tracks nails just how loopy and fun Puzzle Bobble can be.  It&#039;s too bad the PS2 &quot;Taito Legends&quot; version of PB2 totally sucked the life/fun out of it.

While the best best track goes to #2, I still think the best version of the game is the very first one.  With all the versions I have played, I think the closest to that version is Space Bust-A-Move for the DS.  Something about it (or the # times I have played Endless Mode) feels more like playing the original than most of the other spinoffs.

Tetris Attack can certainly be a lot of fun, but it gets real crazy at higher speeds.  Also interesting that they include a password system so you can carry on through the &#039;campaign&#039; (for lack of better word).

Also:
Kirby&#039;s Avalanche = Puyo Puyo
Tetris Attack = Puzzle League / Panel de Pon
Bust-A-Move = Puzzle Bobble]]></description>
		<content:encoded><![CDATA[<p>I never went the Sega Saturn route, but I have a fair number of puzzle games for my PS1, including: Bust-A-Move 2, 4, &amp; 99, Tetris Plus, Puzzle Star Sweep, Super Puzzle Fighter II Turbo.  Best is still and always will be Bust-A-Move 2 (Though Puzzle Star Sweep is a reasonable 2nd).  Fortunately, all versions (Minus the N64 version) have the &#8216;Qui Qui&#8217; track, included.  Look it up!  Find it on your CD of the game or look up &#8216;puzzle bobble qui qui&#8217; on youtube for THE BEST PUZZLE BOBBLE OST TRACK, EVER!  <img src="http://rvgfanatic.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  Seriously, this tracks nails just how loopy and fun Puzzle Bobble can be.  It&#8217;s too bad the PS2 &#8220;Taito Legends&#8221; version of PB2 totally sucked the life/fun out of it.</p>
<p>While the best best track goes to #2, I still think the best version of the game is the very first one.  With all the versions I have played, I think the closest to that version is Space Bust-A-Move for the DS.  Something about it (or the # times I have played Endless Mode) feels more like playing the original than most of the other spinoffs.</p>
<p>Tetris Attack can certainly be a lot of fun, but it gets real crazy at higher speeds.  Also interesting that they include a password system so you can carry on through the &#8216;campaign&#8217; (for lack of better word).</p>
<p>Also:<br />
Kirby&#8217;s Avalanche = Puyo Puyo<br />
Tetris Attack = Puzzle League / Panel de Pon<br />
Bust-A-Move = Puzzle Bobble</p>
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		<title>By: StarBoy91</title>
		<link>http://rvgfanatic.com/wordpress/index.php/bust-a-move/#comment-34849</link>
		<dc:creator><![CDATA[StarBoy91]]></dc:creator>
		<pubDate>Fri, 16 Mar 2018 22:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=21114#comment-34849</guid>
		<description><![CDATA[I can&#039;t speak for Tetris Attack (even though from what I&#039;ve gathered and looked up it&#039;s got as much to do with Tetris as Alundra 2: A New Legend Begins has got to do with the sadly forgotten 1997 PlayStation One masterpiece--in that, it&#039;s got crapall to do with Alundra to the point where the tone is more lighthearted and the titular character and his exploits are not even mentioned, to name one tangent; not that I&#039;m judging, I&#039;m sure it would&#039;ve been fun all the same but giving it the &quot;Tetris&quot; moniker when it&#039;s got nothing in common with the series MAY have been a bit of a stretch on Nintendo&#039;s part), but I have played the original Japanese version Panel de Pon last year on my birthday.  Lovely game!  =)  Incredibly colorful, charmingly endearing, and such a blast to play (if not difficult to master, but many of the best puzzlers are like this); I&#039;d say it&#039;s up there among Puzzle Bobble and Kirby no KiraKira Kids as some of my top favorite puzzlers on the Super Famicom (the last of which is my favorite Kirby game on the system, just like the original Game Boy version is my favorite Kirby game on the Game Boy, Kirby&#039;s Star Stacker; the Nintendo 16-bit version is made even better by adding a story mode which was entirely absent in the preceding handheld version AND it shares a similar visual aesthetic to Kirby&#039;s Dream Land 3, my favorite of the two Nintendo 16-bit Kirby platformers)!  ^.^]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t speak for Tetris Attack (even though from what I&#8217;ve gathered and looked up it&#8217;s got as much to do with Tetris as Alundra 2: A New Legend Begins has got to do with the sadly forgotten 1997 PlayStation One masterpiece&#8211;in that, it&#8217;s got crapall to do with Alundra to the point where the tone is more lighthearted and the titular character and his exploits are not even mentioned, to name one tangent; not that I&#8217;m judging, I&#8217;m sure it would&#8217;ve been fun all the same but giving it the &#8220;Tetris&#8221; moniker when it&#8217;s got nothing in common with the series MAY have been a bit of a stretch on Nintendo&#8217;s part), but I have played the original Japanese version Panel de Pon last year on my birthday.  Lovely game!  =)  Incredibly colorful, charmingly endearing, and such a blast to play (if not difficult to master, but many of the best puzzlers are like this); I&#8217;d say it&#8217;s up there among Puzzle Bobble and Kirby no KiraKira Kids as some of my top favorite puzzlers on the Super Famicom (the last of which is my favorite Kirby game on the system, just like the original Game Boy version is my favorite Kirby game on the Game Boy, Kirby&#8217;s Star Stacker; the Nintendo 16-bit version is made even better by adding a story mode which was entirely absent in the preceding handheld version AND it shares a similar visual aesthetic to Kirby&#8217;s Dream Land 3, my favorite of the two Nintendo 16-bit Kirby platformers)!  ^.^</p>
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		<title>By: Steve</title>
		<link>http://rvgfanatic.com/wordpress/index.php/bust-a-move/#comment-34444</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 12 Mar 2018 07:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=21114#comment-34444</guid>
		<description><![CDATA[Ah yes, the North American box art... ugh indeed. Totally does the game a great deal of injustice. But it was kind of like that back in the day for quite a few games. BTW, where do you rank Tetris Attack in the pantheon of SNES puzzle games? That&#039;s still my favorite SNES puzzle game (and my girlfriend&#039;s as well). Speaking of the GF, we also played Bust-A-Move this past Saturday. She liked it too but she definitely prefers Tetris Attack. The aiming gave her some fits but hell, it still gets the worst of me from time to time and I&#039;ve been playing Bust-A-Move off and on for nearly 25 years now. As you said, most of the fun comes from aiming correctly. It&#039;s just different from moving around falling pieces or even switching panels in the case of TA. There&#039;s nothing like bouncing a bubble off the side of the screen only to pop a string of bubbles!]]></description>
		<content:encoded><![CDATA[<p>Ah yes, the North American box art&#8230; ugh indeed. Totally does the game a great deal of injustice. But it was kind of like that back in the day for quite a few games. BTW, where do you rank Tetris Attack in the pantheon of SNES puzzle games? That&#8217;s still my favorite SNES puzzle game (and my girlfriend&#8217;s as well). Speaking of the GF, we also played Bust-A-Move this past Saturday. She liked it too but she definitely prefers Tetris Attack. The aiming gave her some fits but hell, it still gets the worst of me from time to time and I&#8217;ve been playing Bust-A-Move off and on for nearly 25 years now. As you said, most of the fun comes from aiming correctly. It&#8217;s just different from moving around falling pieces or even switching panels in the case of TA. There&#8217;s nothing like bouncing a bubble off the side of the screen only to pop a string of bubbles!</p>
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		<title>By: StarBoy91</title>
		<link>http://rvgfanatic.com/wordpress/index.php/bust-a-move/#comment-34096</link>
		<dc:creator><![CDATA[StarBoy91]]></dc:creator>
		<pubDate>Wed, 07 Mar 2018 18:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://rvgfanatic.com/wordpress/?p=21114#comment-34096</guid>
		<description><![CDATA[There really isn&#039;t much I can say about Taito&#039;s iconic puzzler that has not been reiterated many times by many others, but there is a beauty to the simplicity of this game&#039;s controls and its levels of charm are off the charts (yay, bubble dragons).  =)  I&#039;ve always liked the catapult system and the many ways to approach the group of same-colored monster bubbles (do you take the straightforward route or do you make an angled trajectory?  Do you take care of the bubble groups one at a time or, given the opportunity, do you try to take everything out at once with the proper angle?) for the possibilities are endless (especially when you&#039;re playing under duress as the amount of space becomes smaller when your options are limited).  =)  While I concede that the main theme can sound a bit redundant after awhile I&#039;ve always had a soft spot for it for I feel it harkens back towards innocent, simpler times (and I&#039;m glad that it&#039;s thrown into the mix with the sequels&#039; expanded soundtracks); and if given a choice I&#039;d rather listen to IT over and over than put up with a largely terrible soundtrack (*cough*Bubsy II*cough*Streets of Rage 3*cough*) or a border-on intrusive obnoxious one (*cough*Ape Escape*cough*), but one thing I always look forward to when playing the main arcade mode in this Nintendo 16-bit edition after defeating the final boss is listening to the rendition of the Bubble Bobble theme during the ending/credits (it&#039;s just one of those themes that&#039;s easily capable of bringing so much joy and is such a feel-good theme).  To me this game is the best puzzler in the system (and I love the puzzler genre, it&#039;s my third favorite behind platformers and RPGs), but if it&#039;s not the best game the genre has to offer then it honestly ranks among Taito&#039;s best (alongside its direct sequel)!  =D

Oh, that NTSC SNES box art, here we go!  When I decided to purchase the Nintendo 16-bit edition of this game more than a year and a half ago, I decided to import the Super Famicom version Puzzle Bobble instead of getting the NTSC SNES version Bust-a-Move--I wouldn&#039;t have objected to trying either version otherwise, but if I HAD gone with the American version then I would&#039;ve put up with one of the most unappealing Nintendo 16-bit cover art I&#039;ve ever seen (give me Bubblun or Bobblun, how these characters are known in Japan, any day; RIP, Fukio Mitsuji).  XP  The gameplay concept is there, but it is presented in the most busily overcrowded and charmlessly putrid way imaginable.  Can you imagine even if it&#039;s a highly unlikely scenario where someone who has no inkling whatsoever of Puzzle Bobble/Bust-a-Move stumbled across this cover and judged it primarily by the art (without turning around to see the in-game screenshots of what it actually looks like in the back)?  Personally, I&#039;d consider that NTSC SNES cover a turnaway rather than something that draws me in (the sad thing is that the NTSC PlayStation One cover for Bust-a-Move 2 Arcade Edition, in my opinion, would end up being worse; what were Taito&#039;s American distributors thinking making terrible covers for great games???  Were they just racist against all things cute or something?  o_O  ...  Actually, I have feeling that if I knew what they felt justified their ill-made decision I&#039;d probably go insane, so let&#039;s not dwell on that).  I mean, what a disservice to this excellent puzzler!  &gt;=(  Hands down one of my least favorite Nintendo 16-bit covers overall alongside the PAL cover of Equinox (absolutely great game, not a fan of the SNES PAL cover AT ALL and is not an accurate representation of Glendaal&#039;s adventure but even if you took THAT away it just looks repulsive to me, the NTSC SNES cover is superior and beautifully apropos imo) and Whirlo (it would take all day for me to explain why it does not work for me personally, but let&#039;s just say that it betrays what Xandra no Daibōken is all about by trying to paint the protagonist and game as something they&#039;re not--I&#039;ll leave it at that).  Sorry, didn&#039;t mean to sound mean about it, it&#039;s just... not something I want to look at  =(

Well, hope you have a great day, RVGSteve
To each their own]]></description>
		<content:encoded><![CDATA[<p>There really isn&#8217;t much I can say about Taito&#8217;s iconic puzzler that has not been reiterated many times by many others, but there is a beauty to the simplicity of this game&#8217;s controls and its levels of charm are off the charts (yay, bubble dragons).  =)  I&#8217;ve always liked the catapult system and the many ways to approach the group of same-colored monster bubbles (do you take the straightforward route or do you make an angled trajectory?  Do you take care of the bubble groups one at a time or, given the opportunity, do you try to take everything out at once with the proper angle?) for the possibilities are endless (especially when you&#8217;re playing under duress as the amount of space becomes smaller when your options are limited).  =)  While I concede that the main theme can sound a bit redundant after awhile I&#8217;ve always had a soft spot for it for I feel it harkens back towards innocent, simpler times (and I&#8217;m glad that it&#8217;s thrown into the mix with the sequels&#8217; expanded soundtracks); and if given a choice I&#8217;d rather listen to IT over and over than put up with a largely terrible soundtrack (*cough*Bubsy II*cough*Streets of Rage 3*cough*) or a border-on intrusive obnoxious one (*cough*Ape Escape*cough*), but one thing I always look forward to when playing the main arcade mode in this Nintendo 16-bit edition after defeating the final boss is listening to the rendition of the Bubble Bobble theme during the ending/credits (it&#8217;s just one of those themes that&#8217;s easily capable of bringing so much joy and is such a feel-good theme).  To me this game is the best puzzler in the system (and I love the puzzler genre, it&#8217;s my third favorite behind platformers and RPGs), but if it&#8217;s not the best game the genre has to offer then it honestly ranks among Taito&#8217;s best (alongside its direct sequel)!  =D</p>
<p>Oh, that NTSC SNES box art, here we go!  When I decided to purchase the Nintendo 16-bit edition of this game more than a year and a half ago, I decided to import the Super Famicom version Puzzle Bobble instead of getting the NTSC SNES version Bust-a-Move&#8211;I wouldn&#8217;t have objected to trying either version otherwise, but if I HAD gone with the American version then I would&#8217;ve put up with one of the most unappealing Nintendo 16-bit cover art I&#8217;ve ever seen (give me Bubblun or Bobblun, how these characters are known in Japan, any day; RIP, Fukio Mitsuji).  XP  The gameplay concept is there, but it is presented in the most busily overcrowded and charmlessly putrid way imaginable.  Can you imagine even if it&#8217;s a highly unlikely scenario where someone who has no inkling whatsoever of Puzzle Bobble/Bust-a-Move stumbled across this cover and judged it primarily by the art (without turning around to see the in-game screenshots of what it actually looks like in the back)?  Personally, I&#8217;d consider that NTSC SNES cover a turnaway rather than something that draws me in (the sad thing is that the NTSC PlayStation One cover for Bust-a-Move 2 Arcade Edition, in my opinion, would end up being worse; what were Taito&#8217;s American distributors thinking making terrible covers for great games???  Were they just racist against all things cute or something?  o_O  &#8230;  Actually, I have feeling that if I knew what they felt justified their ill-made decision I&#8217;d probably go insane, so let&#8217;s not dwell on that).  I mean, what a disservice to this excellent puzzler!  &gt;=(  Hands down one of my least favorite Nintendo 16-bit covers overall alongside the PAL cover of Equinox (absolutely great game, not a fan of the SNES PAL cover AT ALL and is not an accurate representation of Glendaal&#8217;s adventure but even if you took THAT away it just looks repulsive to me, the NTSC SNES cover is superior and beautifully apropos imo) and Whirlo (it would take all day for me to explain why it does not work for me personally, but let&#8217;s just say that it betrays what Xandra no Daibōken is all about by trying to paint the protagonist and game as something they&#8217;re not&#8211;I&#8217;ll leave it at that).  Sorry, didn&#8217;t mean to sound mean about it, it&#8217;s just&#8230; not something I want to look at  =(</p>
<p>Well, hope you have a great day, RVGSteve<br />
To each their own</p>
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