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	<title>Comments on: The Addams Family (SNES)</title>
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	<description>Relive &#124; Replay &#124; Remember</description>
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		<title>By: StarBoy91</title>
		<link>http://rvgfanatic.com/wordpress/index.php/addams-family/#comment-150306</link>
		<dc:creator><![CDATA[StarBoy91]]></dc:creator>
		<pubDate>Thu, 07 Jan 2021 02:51:24 +0000</pubDate>
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		<description><![CDATA[Hope you have fun playing it whenever you get to it, Mr. Nutz is one of my favorite Nintendo 16-bit platformers of all time and holds a special place in my heart!  =)

And Happy Belated New Year, Steve!  =D]]></description>
		<content:encoded><![CDATA[<p>Hope you have fun playing it whenever you get to it, Mr. Nutz is one of my favorite Nintendo 16-bit platformers of all time and holds a special place in my heart!  =)</p>
<p>And Happy Belated New Year, Steve!  =D</p>
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		<title>By: Steve</title>
		<link>http://rvgfanatic.com/wordpress/index.php/addams-family/#comment-150302</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Wed, 06 Jan 2021 21:47:54 +0000</pubDate>
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		<description><![CDATA[Yeah, this game has a lot of fun little touches as you said. Nuanced stuff that clearly you can tell the programmers had a lot of fun making (and they themselves have said so in the past).

I&#039;ll have to try Mr. Nutz! It&#039;s been on my shelf 15 years, lol. Maybe I&#039;ll finally play it thoroughly in 2021!]]></description>
		<content:encoded><![CDATA[<p>Yeah, this game has a lot of fun little touches as you said. Nuanced stuff that clearly you can tell the programmers had a lot of fun making (and they themselves have said so in the past).</p>
<p>I&#8217;ll have to try Mr. Nutz! It&#8217;s been on my shelf 15 years, lol. Maybe I&#8217;ll finally play it thoroughly in 2021!</p>
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		<title>By: StarBoy91</title>
		<link>http://rvgfanatic.com/wordpress/index.php/addams-family/#comment-149911</link>
		<dc:creator><![CDATA[StarBoy91]]></dc:creator>
		<pubDate>Sat, 07 Nov 2020 03:56:02 +0000</pubDate>
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		<description><![CDATA[Ocean Software&#039;s Nintendo 16-bit foray, their video game adaptation of Barry Sonnenfeld&#039;s 1991 directorial debut The Addams Family, is a very endearing game  =)  Sure, it takes several liberties, but it retains the macabre charm of the license which is the more important thing, and of the three Addams Family games in the console I consider this one to be the more manageable of them all

I like that you get to control of Gomez Addams (RIP Raul Julia), it&#039;s a neat subtle touch how press either shoulder button makes him inch over to one side, and I appreciate how his sword, arsenal of golf balls, and speed shoes act as a health supplement so you don&#039;t lose a heart when you&#039;ve got one of those on hand (until the next time you sustain damage)

I like the various location settings, like the warm-colored oven and the picture gallery room as well as the chain room and Wednesday&#039;s hiding spot with the creepy faces in the backdrop, and I like how the cast in the credits are represented as caricatures.  I really dug how engrossingly atmospheric and occasionally catchy Jonathan Dunn&#039;s soundtrack was (he even did a good job adapting the Addams Family theme music), and Dunn&#039;s a pretty good composer for I also like his music in Ocean&#039;s Jurassic Park and Jurassic Park Part 2: The Chaos Continues on the Game Boy as well as his own take on Raphaël Gesqua&#039;s original SNES Mr. Nutz music on the Game Boy)

I played this game again recently for the first time in four years, and I still found it to be fun even if it really required that you make carefully judged leaps, heightened jumps, and movements given the enemy patterns and placements (I might have lost a little practice in the years of not playing it, but I managed to overcome these areas again in the end... after several tries); the thing I love the most about this game, just like one the things I love the most about Ocean&#039;s subsequent platformer Mr. Nutz, is the cornucopia of secret rooms, nooks and crannies you discover upon searching thoroughly (like Pugsley&#039;s den and certain walls that you walk through) that winds up making it all worth it... something that was a bit lost in Pugsley&#039;s Scavenger Hunt which I looked up was deliberately made more difficult because apparently the people at Ocean were informed that people were dissatisfied(?) with The Addams Family&#039;s overall difficulty--yeeeaaah, &#039;cause the thing about this game was that it just... wasn&#039;t... hard *enough*...  o_O  It is a bit hard, yes, but not Namco&#039;s Xandra no Daibōken: Valkyrie to no Deai hard though it&#039;s not exactly Nintendo&#039;s Super Mario World easy either so I don&#039;t know how they got to that conclusion (it&#039;s manageably challenging if you stick with it).  At least this game had a simple five-character password system and was relatively short when all was said and done whereas Pugsley&#039;s Scavenger Hunt doesn&#039;t have one at all and feels overly long because of how laboriously difficult THAT game is to try to beat in one sitting while sustaining mandatory hits; I mean, comparatively speaking, there was nothing wrong with The Addams Family&#039;s difficulty level

Of the movie licensed platforms on the Nintendo 16-bit I consider this to be one of the better ones, honestly, alongside Capcom&#039;s Disney&#039;s Aladdin, and it&#039;s my second favorite Nintendo 16-bit Ocean title behind Mr. Nutz, as I find it to be endearing, macabre fun  =)

To each their own]]></description>
		<content:encoded><![CDATA[<p>Ocean Software&#8217;s Nintendo 16-bit foray, their video game adaptation of Barry Sonnenfeld&#8217;s 1991 directorial debut The Addams Family, is a very endearing game  =)  Sure, it takes several liberties, but it retains the macabre charm of the license which is the more important thing, and of the three Addams Family games in the console I consider this one to be the more manageable of them all</p>
<p>I like that you get to control of Gomez Addams (RIP Raul Julia), it&#8217;s a neat subtle touch how press either shoulder button makes him inch over to one side, and I appreciate how his sword, arsenal of golf balls, and speed shoes act as a health supplement so you don&#8217;t lose a heart when you&#8217;ve got one of those on hand (until the next time you sustain damage)</p>
<p>I like the various location settings, like the warm-colored oven and the picture gallery room as well as the chain room and Wednesday&#8217;s hiding spot with the creepy faces in the backdrop, and I like how the cast in the credits are represented as caricatures.  I really dug how engrossingly atmospheric and occasionally catchy Jonathan Dunn&#8217;s soundtrack was (he even did a good job adapting the Addams Family theme music), and Dunn&#8217;s a pretty good composer for I also like his music in Ocean&#8217;s Jurassic Park and Jurassic Park Part 2: The Chaos Continues on the Game Boy as well as his own take on Raphaël Gesqua&#8217;s original SNES Mr. Nutz music on the Game Boy)</p>
<p>I played this game again recently for the first time in four years, and I still found it to be fun even if it really required that you make carefully judged leaps, heightened jumps, and movements given the enemy patterns and placements (I might have lost a little practice in the years of not playing it, but I managed to overcome these areas again in the end&#8230; after several tries); the thing I love the most about this game, just like one the things I love the most about Ocean&#8217;s subsequent platformer Mr. Nutz, is the cornucopia of secret rooms, nooks and crannies you discover upon searching thoroughly (like Pugsley&#8217;s den and certain walls that you walk through) that winds up making it all worth it&#8230; something that was a bit lost in Pugsley&#8217;s Scavenger Hunt which I looked up was deliberately made more difficult because apparently the people at Ocean were informed that people were dissatisfied(?) with The Addams Family&#8217;s overall difficulty&#8211;yeeeaaah, &#8217;cause the thing about this game was that it just&#8230; wasn&#8217;t&#8230; hard *enough*&#8230;  o_O  It is a bit hard, yes, but not Namco&#8217;s Xandra no Daibōken: Valkyrie to no Deai hard though it&#8217;s not exactly Nintendo&#8217;s Super Mario World easy either so I don&#8217;t know how they got to that conclusion (it&#8217;s manageably challenging if you stick with it).  At least this game had a simple five-character password system and was relatively short when all was said and done whereas Pugsley&#8217;s Scavenger Hunt doesn&#8217;t have one at all and feels overly long because of how laboriously difficult THAT game is to try to beat in one sitting while sustaining mandatory hits; I mean, comparatively speaking, there was nothing wrong with The Addams Family&#8217;s difficulty level</p>
<p>Of the movie licensed platforms on the Nintendo 16-bit I consider this to be one of the better ones, honestly, alongside Capcom&#8217;s Disney&#8217;s Aladdin, and it&#8217;s my second favorite Nintendo 16-bit Ocean title behind Mr. Nutz, as I find it to be endearing, macabre fun  =)</p>
<p>To each their own</p>
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