Claymates (SNES)

Pub: Interplay | Dev: Visual Concepts | March 1994 | 8 MEGS
Pub: Interplay | Dev: Visual Concepts | March 1994 | 8 MEGS

This month Claymates celebrates 25 years. Sadly, it never turned into the big hit that the people behind it a quarter of a century ago were hoping for. And even to this day, for the most part, it flies under the SNES radar. But the question is, does it deserve to? In this gamer’s humble estimation, the answer is a resounding NO. Claymates is quite a fun and unique game that rises above the average SNES platformer. Right off the bat you can’t help but notice its claymation look. But most notable of all is the ability to morph into one of five different animals — all with varying abilities — and levels brilliantly crafted with those creatures in mind. By the way, I interviewed the programmer of Claymates, Brian Greenstone, and that Q&A can be found toward the end of this review. Many thanks, Brian! Happy 25th anniversary :)

CLAY… HERE TO STAY?

Love it or hate it, Clay Fighter was a big deal in '93
Love it or hate it, Clay Fighter was a big deal in ’93
Could Claymates carry that momentum over into 1994?
Can Claymates carry that momentum over into 1994?

ExClayMa4

Pretty sizable stages indeed
Pretty sizable stages indeed
You begin as Clayton but can morph into 5 animals
You begin as Clayton but can morph into 5 animals
Oozy actually may be faster than Sonic the Hedgehog...
Oozy actually may be faster than Sonic the Hedgehog
All 5 animals have their own special charm to them
All 5 animals have their own special charm
There's not a single one I found useless or annoying
There’s not a single one I found useless or annoying
Some helpful items
Some helpful items
More on the weird robots later...
More on the weird robots later…
I like when a game features different bonus levels
I like when a game features different bonus stages
Simple good fun that puts your reflexes to work
Simple good fun that puts your reflexes to work

ExClayMa13

ExClayMa14

THE STORY GOES…

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Mudville, USA. Clayton is zapped into a blue clay ball by the vicious Jobo. The witch doctor then kidnaps Clayton’s father Professor Putty. Clayton’s day just went from bad to worse, and it’s up to him to save his dad, himself and Mudville by gaining back possession of the magical serum.

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Citizen Kane this ain’t, but this is a 25 year old Super Nintendo video game we’re talking about here :P

PLAYING WITH CLAY

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Finding yourself in Clayton’s yard, the game thankfully doesn’t look like that for long. It’s more or less an overhead map screen with some puzzles thrown in, but more on that in a bit. By the way, does Clayton live by an amusement park or something? O_o

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Starting out as Clayton, your life is brittle and bleak. Your only form of offense is a giant fist. Luckily, there’s a gray ball nearby that turns you into Oozy the frenetic mouse. Leap through random tree holes collecting red gems, complete with a lovely mini explosion of sparks once procured, and jump on bouncers to send our plucky field mouse sky high.

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Sandwiched between two bouncers, the poor rodent’s fragile body is deflected back and forth like a scorching pinball. You can almost feel his bones rattling, his tiny teeth chattering as he is flung from one bouncer to the next. When you come across a new animal form, it’s a hint that you should probably take the bait as the next section is sure to have terrain most suitable to your latest transformation.

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Muckster climbs trees to reach otherwise unreachable goodies. Later on, you can switch back to the mouse if you wish. His bark is actually stronger than his bite.

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Successfully bounce off all the squares one at a time to win. Sounds easy, right? Until you factor in that with each bounce it gets faster and faster.

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Following the conclusion of each stage, there’s a brief puzzle that must be solved before you can enter the next level. A pair of mindless robots wander around aimlessly. You’re tasked with manipulating the environment in order to steer them toward the weapons required to clear the path. I have mixed feelings about this gimmick. I liked it initially, but it grew a bit old after a while and I just wanted to jump into the action. Still, I give them credit for trying something slightly different.

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Sunday morning strolls are the best… that is until two weasels crash the party.

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Smiling clouds abound as though it were a Nintendo game. Throughout the history of civilization, cats and dogs have struggled to get along. Claymates doesn’t attempt to change that.

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Continue markers and collapsing bridges… hey, you can’t always be original.

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Overhead power lines are a dangerous place for an itty bitty mouse to be. Unless of course, that mouse happens to be Oozy and his powerful bark.

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Electrical charges zipping along the exposed wires will keep Muckster on his toes, er, paws. After traveling high above ground, make your way underground.

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Muckster’s casual stroll, complete with his head held high, captures your typical feline attitude to a tee. You revert back to Clayton (the blue bouncing ball) if damaged in animal form, where you’re then just one hit away from death. I love the pinball effect that those bouncers induce. So damn satisfying.

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Enemies ramp up, so be sure to grab that second Muckster power-up. Since you’re already Muckster, you don’t transform. Instead, you can now throw a clay ball a short distance that boomerangs back. It also gives you an extra hit to play with. Good stuff.

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Linger around these shady underground tunnels long enough and you just might run into doppelgängers decked out in red carrying scissors. Shout out to Jordan Peele! Multiple passageways await as you ricochet off the bouncers to make your way back up to the surface.

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*shakes fist* “These here tunnels be big enough for only one of US! A waterspout sends you to your first boss encounter…

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Thankfully you can morph into Globmeister before the battle with Big Ben, a floppy-eared clay hound of hulking proportions! The chipmunk hurls acorns aplenty, making short work of the colossal canine.

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Following the victory over Big Ben, Clayton clambers into a cannon and is shot across the globe where he lands in the great Pacific. Hmm, I smell salty water…

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Although it looks like you can, Muckster sadly took ducking lessons from Mega Man…

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Ricocheting off bouncers like a pinball never gets old. The Pacific introduces us to a new animal friend, Goopy. He spits air bubbles and can stay on dry land for only 10 seconds.

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Surrounded by deadly piranhas and razor sharp spikes, you best better catch that ride and catch it fast!

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Whew… just made it! Piranhas aren’t shy to jump so keep an eye out. Later on, you find yourself swinging precariously over a bed of spikes.

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Clayton is slow moving and offers very little defense in his clay ball form. Find the next animal morph ASAP. Good news: you’ve found Goopy. Bad news: just when you thought it was safe to go back into the water…

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Claymates has two different bonus stages. This is the second type. Is it just me or does the first shot there remind anyone else of Uniracers? (Although Uniracers came out about six months later). I much prefer the first bonus stage shown earlier. This one can go on for too long, wearing out its welcome, and the physics feel slightly off.

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Mallards are cranky and testy. Punch them out of their misery.

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Where’s Martin Brody when you need him, eh? Enter those small wooden doors for a nice little surprise.

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Leader of the Pacific, Corky the Clam is a tough customer to crack. Keep your distance and shoot from afar whenever possible.

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Corky’s giant eyes are taken out one at a time. I’m a huge sucker for video games that feature deterioration damage on its bosses, which not nearly enough games do.

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Clayton never once imagined in his wildest dreams that he would ever end up in the Land of the Rising Sun, yet here he is. Adventure beckons!

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Samurais litter the Ooze Garden. [I wonder if one of them is Oroku Saki -Ed.]. They’re fast suckers and the katana’s long reach makes them a lethal foe. You can morph into Doh-Doh, a bird that can fly for a brief bit provided you get a running start.

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Mighty winds give life to paper lanterns, allowing you just enough time to use them to reach the top. Morph into Mucky and get ready for a ride so wet and wild that even Schlitterbahn would envy.

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Muckster shows off his great leaping ability, but haste makes waste. Having the clay ball power-up is huge, especially in areas of play where there’s very little room for error.

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Temporary invincibility is always appreciated. A bevy of irascible samurais guard the stage exit. If your clay ball doesn’t get the job done, just keep swiping. It’s a numbers game and sooner or later you’ll get a hit [Are we still talking about Claymates, or online dating here? -Ed.]

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Globmeister is the only one who can dig, which allows you to explore new playing areas below the surface.

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Platformer Rule #72: The collectibles in your game MUST, at some point, be placed in the form of an arrow. Rule #89: Falling objects must be present. In this case, lanterns filled with explosives apparently, since they explode upon impact.

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WELCOME TO THE JUNGLE!
We’ve got fun and games.
We got everything you want honey.
We know the names!
We are the people that can find whatever you may need.
If you got the money, honey we got your disease!

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Clayton finds himself in Africa. That giant rotating coin there evokes memories of Sonic the Hedgehog.

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Things get a lot tougher in Africa. Obstacles and projectiles come flying at you from every which direction.

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Globmeister’s life must be flashing before his very eyes. Muckster too, for that matter. Jobo is the boss of Africa, but the game isn’t over after defeating him. There’s one more place you must traverse…

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Claymates turns into a horizontal space shooter!

INTERVIEW WITH BRIAN GREENSTONE

ExClayMa1

The programmer of Claymates, Brian Greenstone, was nice enough to participate in an extensive Q&A. The following interview was conducted on August 4, 2015. Enjoy.

IntCM2

Me: How did Claymates come to be?

BG: This was my very first Super Nintendo game that I was hired to do straight out of college. I had already made a lot of games for the Apple II and Apple IIGS, but this was a whole different ball game for me, so I had a lot to learn from day one. The idea was originally my boss’, and he wanted to do a claymation game. I forget how he got hooked up with this claymation firm, but the people we hired were really good, and they helped a lot in the design.

IntCM3

Me: How long was development?

BG: I believe this was a 9 or 10 month project. That was fairly typical of SNES games at the time.

IntCM5

Me: What were some pros and cons working on a game that relied purely on claymation?

BG: The main issue was memory space and color palettes. Both were very limited on the SNES. The company that did the actual claymation for us supplied us with each frame of animation, and then it was up to our artists to reduce those frames to something usable with the 256 color palette that we had available. One other issue was that if anything went wrong it was very hard to fix, and adding new animations required going back to the claymation company and waiting for them to do it. In a normal game the artist would simply sit down and draw a few new frames of animation by lunchtime, but not so for claymation.

Interplay gave Claymates the shaft in lieu of this...
Interplay gave Claymates the shaft in lieu of this…

Me: There’s some confusion online about the North American release date. Wikipedia has it listed as April 1993 and some folks swear by that. [Note: As of March 2019, it’s since been changed to April 26, 1994]. Others claim first quarter of 1994. GameFAQs has it as March 1994. Please clear the air: when exactly did Claymates first hit store shelves in the US?

This ad cites March '94...
This ad cites March ’94…

BG: My memory is a little foggy on the exact date, but what happened was that the game was shown at CES and was a big hit. The game was supposed to be released shortly thereafter, but around the same time Visual Concepts began work on Clay Fighter, another claymation game. At the time fighting games were huge, so Interplay, the publisher, wanted to hold off releasing Claymates and wait for Clay Fighter to be completed instead. This took a very long time — in the meantime Claymates sat on the shelf. Additionally, the original name of the game was “Animal Exchange” — at least that was the working title. Interplay wanted to call it Claymates, and we objected strongly. That name was absolutely horrible, so when it finally did get released (probably in 1993) it didn’t do well. Interplay gave all the attention to Clay Fighter even though Animal Exchange had won awards at various trade shows, and the name change to Claymates scared off any self-respecting kid over 8 years old.

Claymates sadly was forced to sit on the shelf...
Sadly, Claymates was forced to sit on the shelf…

Me: How many copies were sold?

BG: I’m not sure. I know the game was a bit of a disappointment due to Interplay’s mismanaging of the marketing.

When Brian originally stated EA, he meant Interplay
Brian meant Interplay when he originally stated EA

Me: You mentioned in our Harley’s Humongous Adventure interview that you wanted Claymates to have a different name. What was that name, and was there a reason given about why EA changed it to Claymates? And, how did EA (Electronic Arts) get involved? There is no mention of EA being attached to Claymates anywhere that I know of. Did you mean to say Interplay instead?

BG: For some reason I thought it was EA, but actually the publisher was Interplay. As mentioned above, the game’s working title was Animal Exchange, and we never really thought that would be the shipping title. But then we never thought Claymates would be either. We had a whole bunch of other titles that we suggested to Interplay and they were all better than Claymates, but for some unknown reason Interplay insisted on that name, and it destroyed the game’s chances of success.

ClaymatesBox

Me: The box was incredibly unique. As a kid back in the ’90s it totally stood out in a crowd! How did you feel about the box?

BG: Yeah, the box was really cool! We thought that was going to make up for the horrible title, but it didn’t. It definitely got people’s attention but it was also a very expensive thing to do for the manufacturing. The lenticular lens — the original faux 3D technology — made the box look very neat.

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Me: Speaking of the box, it proudly touted BLAZE PROCESSING (obviously inspired by Sega’s Blast Processing campaign years prior). Is there a story behind this?

BG: I vaguely remember that. If I remember correctly it was all marketing BS. It didn’t actually mean anything, and I’m sure it was another Interplay marketing idea since it made no sense [Ouch -Ed.].

Blaze Processing!
BLAZE PROCESSING!!!

Me: Claymates is pretty long by genre standards. Why wasn’t there a password (or save) option? Thankfully, the three warps included throughout the game do help somewhat to mitigate that.

Warps make life a bit easier
Warps make life a bit easier

BG: Could you save games on SNES? Wow, it’s been so long I can’t even remember. I guess there were passwords, right? Seems we should have had that.

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Me: Do you recall the ads and if so, what’s your opinion of how the game was advertised? I remember they had the fish Goopy doing a Playboy-esque spread! Clever with the “Claymate of the Month” tagline too!

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BG: Despite the horrible title, the ads looked pretty good. Very colorful, and well designed. Probably the only bit of marketing that Interplay did correctly with this game.

Indeed, the ads were creative and colorfuk
Indeed, the ads were creative and colorful

Me: There are five animals that Clayton can morph into. Which one is your favorite and was there a rhyme or reason for the five that were chosen?

BG: The fish was my favorite simply because the actual clay model for him looked so cool! I don’t remember if there was really much rhyme or reason to the different animals other than we needed variety. The claymation guys did a bunch for us and we picked the ones we liked the most.

As a kid it hyped me up to play each of the animals
As a kid these individual ads got me super hyped
Hook, line and sinker...
Hook, line and sinker…

Me: After each stage there’s a puzzle to solve before advancing to the next stage. You had to move carts and other objects in order to manipulate the mindless robots to reach the exit. I didn’t really like it personally just because I feel it disrupts the flow of the game. What’s your opinion of those gimmick puzzles?

Like a bad good acid trip...
Like a bad good acid trip…

BG: Yeah, I don’t think I was a fan of those either. They were probably put in there to try and differentiate the game and give it some sort of bonus round type feel. From what I remember we struggled a bit with them because they used up valuable memory space that we needed for the main game.

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Me: The Milky Way, the last level of the game, transforms Claymates (I suppose that is rather ironic / poetic if you think about it…) from a platformer to a space shooter. Talk about that.

BG: I think that’s the level that used the infamous “Mode 7″ on the SNES. That was the primitive pseudo-3D mode, and there wasn’t much you could do with it. Making it a space shooter was probably the only thing we could come up with that worked with the very limited resources we had. Plus, we thought it looked cool.

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Me: Do you have a favorite stage or world?

BG: I’m sure I did, but after 22 years I couldn’t remember it enough to say. I just know that I enjoyed making that game, and since it was my first “professional” game out of college I was proud of every bit of it.

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Me: Was a sequel ever planned?

BG: Oh, yes. We thought the game was going to be a big hit since it played so well at CES, but when Interplay destroyed it with poor marketing decisions, it ruined any chance of that sequel ever happening. They just wanted to do Clay Fighter sequels instead.

Gotta love those interpromotional crossovers!
Gotta love inter-promotional crossovers!

Me: It seemed like Visual Concepts and Interplay enjoyed a successful relationship with titles such as Claymates, Clay Fighter and Clay Fighter 2 AKA C2: Judgment Clay. What was working with Interplay like?

BG: It was actually very good other than the fact they ruined the game by holding off on its release, giving it a horrible title, and then completely ignoring it over Clay Fighter. They gave us everything we needed to develop the game, and they were a good company. I later worked with their Mac subsidiary MacPlay on Power Pete.

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Me: Looking back on Claymates, what are you most proud of? What disappointed you? If you could magically go back to tweak some aspect of it, what might that be?

BG: Hehe, well, I’d change the horrible title. Other than that, I think for my first console game it was really good, and considering we had 128K of memory to work with we got a lot in there.

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Me: In closing, any funny or memorable stories you’d like to share?

BG: I wish I could remember the name of the claymation company that did all that work [instruction manual states A-OK Animation, Angie Glocka and Owen Klatte -Ed.]. They were really great guys to work with, and it sure would be fun to do a claymation game like that nowadays. It would be such a nice break from the CG world we live in now.

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Thank you Brian Greenstone for answering my questions and thanks for programming this underrated SNES platformer :)

Here's to a sequel yet!
Here’s to a sequel yet!

WHAT THE CRITICS SAID

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Claymates received solid reviews from the gaming magazines of its day. EGM gave it scores of 6, 7, 7, 7 and 8. EGM’s sister publication, Super NES Buyer’s Guide, rated it 80, 81 and 84%. Super Play, typically more difficult to impress, gave Claymates a very respectable 79%.

EGM
Don’t show that first sentence to Brian Greenstone…
Oh c'mon Super Play. Fun gameplay > lack of longevity
C’mon Super Play. Fun gameplay > lack of longevity
Red: Graphics and Animation. Green: Music Yellow: Gameplay. Blue: Level of Difficulty
Red: Graphics and Animation. Green: Music
Yellow: Gameplay. Blue: Level of Difficulty

Sadly, despite pretty good reviews and a robust advertising campaign full of ’90s charm and cheese, Claymates more or less got lost in the SNES shuffle. Even to this day it doesn’t get as much recognition as it probably deserves. It has way more substance than Clay Fighter, that’s for damn sure!

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CLOSING THOUGHTS

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Claymates, though far from perfect, has quite a bit going for it. The levels are long enough to sink your teeth into and the level design is fairly well crafted. The gimmick of morphing into five different animals all with varying abilities makes it a blast to play, even if the control isn’t super crisp. The claymation look definitely sets it apart from the rest of the pack. Although it may lack intricate details, there is a certain charm to the visuals that can’t be understated. Each animal, including Clayton himself in blue putty ball form, has its own unique attack. It’s just more satisfying to peck critters to death — or viciously hurl acorns at them until they’re vanquished — than the standard hop ‘n bop formula that so many of these games employ. So any slight deviation earns extra points in my book, especially when you essentially have six different playable characters. Variety is the spice of life!

IntCM9

The music in the first world sounds a bit annoying but it gets better as the game progresses. Some of the later melodies are rather catchy; there were times where I found myself humming! There is a lively and whimsical beat to the soundtrack that makes playing Claymates even more enjoyable (once you get past that first world at least). I really dig how the levels are designed around the different animals. When a new color clay ball appears, you can bet that the next stretch of that level will be based around the abilities of the new animal. This helps tremendously to keep the long levels feeling fresh and your gameplay style switches on a dime depending on the animal you are using.

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Above all else, Claymates has heart. You can tell that the people involved had a lot of fun making it and weren’t afraid to take risks. Look no further than the last level which all of a sudden boldly morphs into a side-scrolling shoot ‘em up! There’s something charming about Clayton’s adventure — he goes from his small hometown of Mudville, USA, to the Pacific, Africa and even the Land of the Rising Sun. Along with his animal friends, you’ll have to guide him even to the far reaches of outer space to save the world from certain doom. It’s not the best platformer ever made but it’s fun and delightfully eccentric. I recommend Claymates if you’re looking for something quirky and under the radar!

Graphics: 8
Sound: 7
Gameplay: 7.5
Longevity: 6

AwardOverall: 7.5
Bronze Award

D'OH!
D’OH!

SAD BUT TRUE: July 11, 2015. Saturday night. At 6:40 PM I fired up Claymates. When I finally beat the game straight through (due to a sad lack of a password or save option), I looked at the clock and it was 1:40 AM. I sat and played through Claymates for 7 long hours. Wow. That goes down in history as my single longest game playing session, beating my previous high by probably a good 3 hours or so. Insane. Of all games, Claymates! For some wacky reason, on that particular night, I was locked in. I managed to beat it although the last level took me several dozen tries it felt. I’ll probably never do that again but man was it a crazy fun night :P

Super Mario Odyssey (Switch)

Publisher and Developer: Nintendo | October 27, 2017
Publisher & Developer: Nintendo | October 27, 2017

2017 was a hell of a first year for the Nintendo Switch. Launching in early March of 2017, it arrived alongside The Legend of Zelda: Breath of the Wild. The Switch was off to a hot start as many were dazzled by the ingenuity and freedom of Breath of the Wild. Some 7 months later, Nintendo released Super Mario Odyssey. It was considered by many as yet another home run smash. And since today is March 10, or MAR10 Day, I can’t think of a better time to look back on what made Super Mario Odyssey such a terrific entry in the longstanding Mario series.

A GAMING GENERATION DEFINED

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For many kids back in the 1980s, Super Mario Bros. left a lasting imprint on those lucky enough to have grown up with it. Super Mario Bros. 3 is considered one of the best NES video games of all time. When the Super Nintendo launched in North America in the late summer of 1991, Super Mario World carried on the tradition, living up to the lofty standards set by Shigeru Miyamoto and friends. Super Mario 64 brought Mario and company into the 3D realm. Mario 64 is a nostalgic and highly memorable adventure for many who played it back in the summer of 1996 when it first came out. There have been many more Mario entries since but none of them have captured our attention and gaming hearts quite like Super Mario Odyssey.

Poor Mario
Poor Mario

THE ODYSSEY BEGINS

I'm a sucker for an atmospheric moon shot
I’m a sucker for an atmospheric moon shot
And boy are there a lot of moons in this game...
And boy are there a lot of moons in this game…

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Bowser has captured Princess Peach once again, and intends to marry her against her own will. Mario meets his newest ally, Cappy, and the two are off to all sorts of Kingdoms to procure enough moons to power their airship.

I love gawking at the luscious waterfalls
I love gawking at the luscious waterfalls

Whether you play it docked or in handheld mode, Super Mario Odyssey is a beautiful looking game. With plenty of diverse locales, each Kingdom is unique and a world of its own. Cascade Kingdom lives up to its name — you can almost feel the raw power of the water!

Yay, my first Power Moon (of many to come). 6/19/18
My first Power Moon of many to come. 6/19/18
A holy shit worthy moment indeed
Holy shit O_O

Who could forget seeing this for the first time? It was an incredible moment that blended the real world with Mario’s world. Even better? Taking temporary control of the T-Rex by firing Cappy at it, which is the brilliant gimmick of Super Mario Odyssey.

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Speaking of blending, there are special old school 2D sections spread throughout the Kingdoms. They’re bite-sized but incredibly fun, evoking warm fuzzy nostalgic memories of yesteryear.

Cappy gives you his 2 cents now and again
Cappy gives you his 2 cents now and again
Takes me back to the '80s :)
Takes me back to the ’80s :)
1985 meets 2017... and it's a marriage made in Heaven
1985 meets 2017… and it’s a marriage made in Heaven
Such a nice nod to the first game
Such a nice nod to the first game
More warp pipe 2D fun
More warp pipe 2D fun
Where your prize is yet another Power Moon
Where your prize is yet another Power Moon

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The Sand Kingdom is such a fun little place to explore. It has been said that the director of Super Mario Odyssey, Kenta Motokura, was inspired by his trip to Mexico and his fondness for that country. Traces of that culture can be seen throughout the Sand Kingdom.

Mini games like this can be surprisingly fun
Mini games like this can be surprisingly fun
Never gets old when Mario goes OLD SCHOOL!
Never gets old when Mario goes OLD SCHOOL!
So much nostalgic fun mixed in with the new
So much nostalgic fun mixed in with the new
Metal Mario Storm?!
Metal Mario Storm?!
Behold... the Inverted Pyramid!
Behold… the mysterious Inverted Pyramid!

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The majority of the bosses in Super Mario Odyssey consist of the Broodals — vicious anthropomorphic rabbits who also serve as Bowser’s wedding planners. One of the nice things about the Sand Kingdom is that you get to battle bosses of both varieties: Broodal and non-Broodal.

Mario runs into the screen Crash Bandicoot style
Mario runs into the screen Crash Bandicoot style :D
Somewhere Uncle Scrooge is green with envy
Love the sound effect it makes when you collect ‘em!
Cloud Kingdom sees our first tangle with Bowser
Cloud Kingdom sees our first tangle with Bowser
Metro Kingdom and New Donk City are mind-blowing
Metro Kingdom and New Donk City are mind-blowing
Mixing in real people was as bold as it was brilliant
Mixing in real people was as bold as it was brilliant

It blew my mind the first time I saw New Donk City. That’s mainly thanks to the shocking appearance of real human beings. It was only further proof that Super Mario Odyssey wasn’t afraid to think outside the box.

100 Power Moons in the book!
100 Power Moons in the book!
Love the Bowser emoji
Love the Bowser emoji
The city has been littered with Bowser's propaganda
The city has been littered with Bowser’s propaganda

New Donk City was so fun to explore, whether at night or in the daytime. It was unlike any other Mario level or world I had previously explored.

Only that one time back in 1996...
Well, there was that one time back in 1996…
Batman would be proud
Batman would be proud
Holy moly
Holy moly
Try using Cappy on the tanks there...
You can use Cappy to become Tank Mario!
You're going down, Scourge of the Skyscraper!
You’re going down, Scourge of the Skyscraper!
Eradicate the Scourge and the city is liberated
Eradicate the Scourge and the city is liberated
There's a definite Princess Peach vibe to Mayor Pauline
There’s a definite Princess Peach vibe to Pauline
The city views are gorgeous
The city views are gorgeous
One of the most memorable moments :)
One of the most memorable moments :)

SupMarO39

I gotta give props to Nintendo. I was so pleasantly shocked to see this T-Rex cameo. I thought Cascade Kingdom was it as far as T-Rex appearances go. Glad to have been proven wrong!

Moons are available at the oddest places...
Moons are available at the oddest places…
This was such a fun space to navigate Mario through
This was such a fun space to navigate Mario through
Busting a move!
Busting a move!
I never knew Mario was like only 4 feet tall
I never knew Mario was like only 4 feet tall
"Man, screw this Black Friday bull shit!"
“Man, screw this Black Friday bullshit!”
GTA vibes... nice!
GTA vibes… nice!
This is so damn satisfying
This is so damn satisfying
Oh God I hope not! I gotta play Super Mario Odyssey
Oh God I hope not! I gotta play Super Mario Odyssey
You mean, 4th of July? :P
You mean, 4th of July? :P
Fun Fact: Dixie Theater is a nod to Dixie Kong
Fun Fact: Dixie Theater is a nod to Dixie Kong
Mario is known to be quite the party animal
Mario is known to be quite the party animal
Aw, Mario is all alone. Gotta save Princess Peach pronto!
Aw, he’s all alone. Gotta save Princess Peach pronto!
Whoa, a nod to 1981 Donkey Kong!
Whoa, a nod to 1981 Donkey Kong!
It's the best of old and new school
It is New DONK City after all
It is New DONK City after all
How incredibly nostalgic in the best of ways
Some things never change :P
Some things never change :)
We're gonna have a good time tonight. Let's celebrate, it's all right! Celebration time come on!
Mario’s getting wasted tonight :P
Brrr! Snow Kingdom will freeze your balls off
Brrr! Snow Kingdom will freeze your balls off
Take a brief swim to collect the rings. Fun stuff!
Take a brief swim to collect the rings. Fun stuff!
Always a high when you just meet the bare minimum
Always a high when you barely meet the minimum
Mario and the Beanstalk!
Mario and the Beanstalk!
Seaside Kingdom offers some wacky views!
Seaside Kingdom offers some wacky views!
Love the shiny watery effect
Love the shiny watery effect
Even the coins have that distorted water look to 'em!
Even the coins have that distorted watery look!
These throwback sections are simply the best
These throwback sections are simply the best

SupMarO65

Seaside Kingdom might just be my favorite Kingdom of the bunch. I tend to not be the biggest fan of water-based levels, but this one totally and completely does it for me. Maybe it’s because a good half of it takes place on the beach, offering some variety and varied nuances in gameplay that make it much more interesting to play than if it were completely underwater. For example, being able to bounce off two walls in an effort to collect coins and reach new heights is remarkably satisfying.

Not a very subtle clue...
Not a very subtle clue…
Too close for cigar
Too close for cigar
Hmm, Mario or Master Higgins?
Hmm, Mario or Master Higgins?
Yer going down, Squidward!
Yer going down, Squidward!
Earn 3 Moon Shards for your troubles
Earn 3 for your troubles
Luncheon Kingdom earns points for creativity
Luncheon Kingdom earns points for creativity
Not exactly the best place for a dieting plumber
It’s so hot that poor Mario can hardly stand it
Ruined Kingdom features a menacing dragon boss
Ruined Kingdom features a menacing dragon boss
Shades of King Ghidorah
Damn
You got him!
You got him!
Scratch that...
Spoke too soon…
Love it when the screen moves over like that
Love it when the screen moves over like that
Good stuff
Good stuff
Bowser's Kingdom is a beautiful but deadly fortress
Bowser’s Kingdom is a beautiful but deadly fortress
Old school 2D Mario on a Shoji panel screen? Brilliant!
Old school Mario on a Shoji panel screen? Brilliant!
That Bowser is such a tease
That Bowser is such a tease
Broodal fireworks is a nice touch
Broodal fireworks is a nice touch
At last we arrive at the Moon Kingdom
At last we arrive at the Moon Kingdom
After beating him, use Cappy to take control of Bowser
After beating him, use Cappy to control Bowser!
Nintendo was too smart to pass on this opportunity
It’s a dream come true
Breathe fire at those bricks!
Destroy bricks by blowing fire
WHOAAAAAA!!
WHOAAAAAA!!…
What a freaking game
What a freaking game
But wait, it's not over yet...
But wait, it’s not over yet…
It's the Mushroom Kingdom!
It’s the Mushroom Kingdom!
What a lovely nod to Super Mario 64!
What a lovely nod to Super Mario 64 :)

CLOSING THOUGHTS

SupMarO6

Super Mario Odyssey is everything I wanted in a 3D Mario game and then some. The addition of Cappy added a ton of layers to the gameplay. Whether you were flinging Cappy and then jumping off it as a makeshift platform or using it to take control of the various enemies, this mechanic breathed much needed new life into the Mario formula. I’ll never forget the first time I spotted that T-Rex napping on the hill of Cascade Kingdom. Even more memorable was the first time I became Mario T-Rex, complete with a ridiculously oversized mustache to boot!

SupMarO92

All the throwback 2D Mario sections were a blast to navigate. It took me right back to 1987, playing Super Mario Bros. with my uncle, brother and our friends late into the night. These bits always somehow felt organic rather than forced. It was just the right amount of nostalgia rush blended with the newfangled 3D Mario gameplay that is so smooth and easy to pick up, but hard to put down.

SupMarO91

Along with The Legend of Zelda: Breath of the Wild, Super Mario Odyssey helped to make Switch’s first year, 2017, a roaring and smashing success. I can’t wait for a sequel to both games. These two games alone are reason enough to invest in a Nintendo Switch, not to mention the dozens and dozens of great 3rd party titles and Indie hits. I had an absolute blast playing through Super Mario Odyssey, and I feel Nintendo was able to completely capture the magic of what made all those Mario games from so long ago so very damn special indeed. Not only that but they were able to add to the legacy, adding in enough new elements to make this entry stand on its own two feet. Bravo, Nintendo. Bravo! I eagerly await Mario’s next adventure on the Switch. Until then, I think I’ll head back to Mushroom Kingdom yet again for one more romp.

OVERALL: 10

Goombas!
Goombas! Truly, the package is now complete

The Legend of Zelda: Breath of the Wild (Switch)

Pub & Dev: Nintendo | March 3, 2017
Publisher & Developer: Nintendo | March 3, 2017

Today marks the 2 year anniversary of the Nintendo Switch. Of course, that also means it’s the 2 year anniversary for The Legend of Zelda: Breath of the Wild. Released on launch day alongside the brand new Nintendo Switch, players were thrust once more in the shoes of Link and embarked on an incredible and breathtaking journey. This also marks the first Switch game review on RVGFanatic, and I can’t think of a better time than the 2 year anniversary or a better game to kick things off with than Breath of the Wild. Stunning in sheer scope and majestic in motion, there’s a reason why this game has made such a lasting impression and is considered by many to be one of the finest Switch games made so far, if not THE best.

SWITCHED: HOW NINTENDO WON ME BACK

SwitStor14

The Switch marked my first system purchase in nearly 12 years. Prior to that, I’d been perfectly content rocking it out with the SNES. But the trailer for Breath of the Wild dropped in January 2017 and for the first time in eons I found myself drooling over a new video game. However, the Switch’s launch came and went in March 2017 and I just couldn’t pull the trigger. Maybe I don’t need it after all…

Fate stepped in when my brother bought a copy over Black Friday for just $29 on Walmart’s website due to a system error. Walmart quickly realized its mistake but had to honor the lucky folks who jumped over the deal before it could be fixed. My brother didn’t own a Switch but he figured it was too good a deal to pass up on and that he could always mail it to our cousin, who is a huge video gamer.

Oops. Thanks Walmart!
Oops. Thanks Walmart!

As luck would have it, my cousin — being a huge Zelda fan — already had it. With my brother willing to gift me Breath of the Wild as an early Christmas present, I rushed out to Target on Saturday, December 2, 2017. I walked out with the last Switch system, cradling it close to my chest as though it were the last piece of meat on earth. It was the first system purchase I made in nearly 12 years. Later that night I fired up Breath of the Wild and fell in love with the land of Hyrule all over again. The following is a visual documentation and stroll down memory lane of that epic adventure that ran me over 200 hours over the course of 6 blissful months.

Hyrule is the kind of place that just sticks with you
Hyrule is the kind of place that just sticks with you

WHERE THE WILD THINGS ARE

LoZBotW

Link awakens after a long slumber in this weird chamber of sorts. Navigate your way around and then venture forth in the opening there to the great unknown. Much like previous Zelda classics, a palpable sense of ADVENTURE permeates throughout Breath of the Wild.

So freaking majestic
So freaking majestic
Nintendo magic at its best
Nintendo magic at its best
I love how it shifts from day to night
I love how it shifts from day to night
Shooting stars and all!
Shooting stars and all!

LoZBotW3

It’s hard to describe the first few hours of this game and do it justice. It’s a discovery of autonomy and endless options. You just know you’re embarking on this grand scale adventure and that you’re barely scraping the surface. Night falls and it feels like you’re right there with Link lurking in the wooded areas. Best of all, thanks to the Switch’s versatility, you can play this on your giant screen HD TV or play it in portable mode in the comfort of your own bed.

LoZBotW4

It’s fun just playing around with the camera and admiring the sights that surround you. This shot here reminds me of all the long summer evenings of my childhood sprawled out in my backyard looking up at the starry sky while listening to my uncle weave spooky stories of the macabre.

Watch the shadows...
One second Link is out of the shadows…
Its the small stuff that makes me smile
And the next he’s engulfed by them

LoZBotW7

Up ahead looms a quaint cabin. You wonder if the owner is home… hell, is the owner even a friendly fella? It’s awfully cold out though, and a little shelter does sound nice right about now… maybe we’ll take our chances…

To cross the chasm you must chop away
To cross the chasm you must chop away
Nice!
Those Bokoblins are gonna pay now!
Breath of Fire flashbacks in Breath of the Wild :)
Breath of Fire flashbacks in Breath of the Wild :)
Hmm, who is that old man...
Hmm, who is that old man…
Gather the items you wish to cook
Gather the items you wish to cook
Heat it up and ta-da!
Heat it up and ta-da! Try experimenting…

LoZBotW13

A seamless and free flowing sandbox world means you can easily get lost in a number of side tasks for as long (or little) as you wish. On my way to discover the next shrine, I often found myself distracted by random things such as unearthing Korok seeds, interacting with locals or destroying the latest nest of Bokoblins to unlock treasure chests. Spotting a new shrine in the not too far distance always made me cheer silently in my seat (or, as it was in most cases, laying down in bed).

LoZBotW14

Upgrading your inventory is not only rewarding, it’s necessary. Since weapons break with usage, you’re in a constant scramble to restock. Going from wooden shields and weak weapons to fancy metal ones and spears is a tangible surge in both ability and confidence. Also, reaching new areas of Hyrule never failed to satisfy as you survey the gorgeous sights that lay before you.

Under siege is Hyrule...
Under siege is Hyrule…
Kakariko Village never looked better
Kakariko Village never looked better
It's a reunion with Impa!
It’s a reunion with Impa!
This becomes the crux of the game
This becomes the crux of the game
The Hinox is a hideous monstrosity
The Hinox is a hideous hulking menace
And a battle that could take all night long!
And a battle that could take all night long!
Some locals are less inviting than others
Some of the locals are less inviting than others
Humor abounds here and there. Love the breath effect
Humor abounds here and there. Love the breath effect

LoZBotW23

A crackling fire nearby keeps Link warm as he gazes at the volcano that looms ominously over the horizon. He knows deep down that at some point in his quest he must cross that waterfall and confront the vicious volcano head on.

Even the kids have a little bite to them!
SHADDAP, ASS-TER!  [Real mature -Ed.]
Sketchy AF
Sketchy AF
O_o
O_o

LoZBotW27

LoZBotW28

LoZBotW29

Impa with the save
Impa with the save
What an amusing exchange :)
What an amusing exchange that all was :)
BEEDLEMANIA! This guy needs a prequel spin-off
BEEDLEMANIA!  This guy needs a prequel spin-off
Well said, Sags
Well said, Sags
Finding this bevy of swords early on was a godsend
Finding this bevy of swords early on was a godsend
Collect and tame horses for faster travel
Collect and tame horses for faster travel
Some travelers aren't always as they seem...
Some travelers aren’t always as they seem…
Nothing like hang gliding while it's raining :D
Nothing like paragliding while it’s raining :D
Collect 4 orbs to add a heart or stamina upgrade
Collect 4 orbs to add a heart or stamina upgrade
Some wild sights indeed!
Some wild sights indeed!
What a downpour
What a downpour
Oh shit! Watch it, Link
Oh shit! Watch it, Link. Put away the metal…
Roscoe > Wilson
Roscoe > Wilson
Can you unearth all 900 (!) Korok seeds?
Can you unearth all 900 (!) Korok seeds?
Awe-inspiring
Awe-inspiring
Great Fairy Fountains can upgrade your goods
Visit Great Fairy Fountains to upgrade your goods
Gaining access to remote bombs is a game changer
Gaining access to remote bombs is a game changer
Sometimes it's not fair :P
Sometimes it’s just not fair :P
Have fun with your new toy
Have fun with your new toy
Link the Peeping Tom creeper
Link the Peeping Tom creeper
Speaking of creepers... I kid, I kid [Sure you are -Ed.]
Speaking of creepers… I kid, I kid [Sure you are -Ed.]
Solving the puzzle to unlock the exit is a great feeling
Solving the puzzle to unlock the exit is a great feeling

Shrines were a point of contention among some players. Traditional Zelda games featured dungeons with plenty of monsters and a few puzzles thrown in for good measure. Breath of the Wild, however, has few dungeons. Instead we got shrines, designated areas consisting mainly of puzzles with scant enemies. Thanks to his Sheikah Slate, Link can call upon one of several Rune skills. For instance, Magnesis allows Link to lift and carry metallic objects using magnetic energy.

Simply gorgeous
Nothing like a moonlit night on a sandy beach
Better not land on him and disrupt his slumber!
Better not land on him and disrupt his slumber!
Arrow play felt so satisfying. Check the rainbow
Arrow play felt so satisfying. Check the rainbow!
Some poignant messages abound
Some poignant messages abound
Profound. I like adjusting the camera for fun angles
Profound. I like adjusting the camera for fun angles
You damn right
You damn right
Element based enemies can prove to be tricky
Element based enemies can prove to be tricky
Such a badass Link is. Looks like a summer blockbuster
Link doesn’t even bother looking back. Badass
Experiment with the Runes to see which one you need
Experiment with the Runes to see which one you need
In the distance you spot a Tower that needs unlocking
In the distance you spot a Tower that needs unlocking
Done!
Done! Now you can fast teleport to this new location
Arrows come in 5 forms: these, bomb, fire, ice, shock
Arrows come in 5 forms: these, bomb, fire, ice, shock
WATCH YO MOUTH!
WATCH YO MOUTH!
Oh Beedle...
Oh Beedle…
Stamina > Heart
Stamina > Heart
Adding to your Stamina Wheel is key in exploring
Adding to your Stamina Wheel is key in exploring
Crystallized rocks contain goodies
Crystallized rocks contain goodies. Ooh, shrine!
Magnesis rocks
Eat your heart out, Magneto
Some dungeons automatically give you an Orb
Some shrines automatically bless you with an orb

These are always nice. Some shrines are harder to find than others. For certain ones, just finding them is considered good enough for an automatic orb. No puzzles inside. Hey, I’ll take it!

Unlock Link's memories...
Unlock Link’s memories by visiting certain sites
I hesitate to look at what he's looking at...
I hesitate to look at what he’s looking at…

LoZBotW74

Eerie and dramatic, the Blood Moon is an occasional event that occurs in the world of Hyrule. By the red glow of the Blood Moon, slain enemies respawn. I’ll never forget the first time I heard that creepy music as a crimson red consumed the screen and ashes rose into the blood soaked sky.

Some shrines are hidden below the surface
Some shrines are hidden below the surface
It's just too bad they didn't have more enemies inside
It’s just too bad they didn’t have more enemies inside
Increase your Stamina Wheel to reach new heights
Increase your Stamina Wheel to reach new heights
Your Sheikah Slate beeps louder the closer you get
Your Sheikah Slate beeps louder the closer you get
Nothing like finally coming face to face with a shrine
Nothing like finally coming face to face with a shrine
Whoa!
Whoa!
My bad, yo. Been so busy that I forgot to feed him
My bad, yo. Been so busy that I forgot to feed him
Where's Godzilla when you need him eh?
Where’s Godzilla when you need him eh?
Blowing up a nest of enemies is simply the best
Blowing up a nest of enemies is simply the best
Link's no stranger to that!
Link’s no stranger to that!
Nor is he a stranger to this [Wait what?! -Link]
Nor is he a stranger to this [Wait what?! -Link]
Dress up like a lady to sneak past the guards
Dress up like a lady to sneak past the guards
This was... a very memorable main quest
This was… a very memorable main quest
I see they haven't upgraded to a white board yet, tsk tsk
I see they haven’t upgraded to a white board yet, tsk tsk
Eavesdrop on the locals and don't blow your cover
Eavesdrop on the locals and don’t blow your cover
Enough BS. Time to pull out the Master Sword
Need at least 13 hearts to yank out the Master Sword
As always, what a grand moment
OH SHIT
YOU GOT THE TOUCH -- YOU GOT THE POWER -- YEAH!
YOU GOT THE TOUCH — YOU GOT THE POWER — YEAH!
So majestic
Good to see you again, dear old friend
Good to see you again, dear old friend
Just the weapon needed to end the Calamity
These creepy eyes can be taken out with arrow shots
These creepy eyes can be taken out with arrow shots
Always a welcomed sight
Always a welcomed sight
Blood Moon strikes again
Blood Moon strikes again
Hey pal...
Hey pal…
WAKEY WAKEY!
WAKEY WAKEY!
Such a gorgeous sunrise
Such a gorgeous sunrise
Lens flare effect and all
Lens flare effect and all
Yeah, I wouldn't pet that...
Yeah, I wouldn’t pet that…
Looks like Robbie wants to go to WrestleMania!
Looks like Robbie wants to go to WrestleMania!
Just like "Rowdy" Ronda Rousey
Just like “Rowdy” Ronda Rousey
Even Link is dressed like a wrestler
Even Link is dressed like a wrestler
*Pointing intensifies*
*Pointing intensifies*
Sure am glad he's a friend and not a foe!
Sure am glad he’s a friend and not a foe!
Cool headgear, but what's in that huge weird building?
Cool headgear, but what’s in that huge weird building?
Yes, you can ride bears. Nuff said
Yes, you can ride bears. Nuff said
When you realize you forgot to close your garage door
When you realize you forgot to close your garage door
Take drastic measures to reach certain shrines
Some shrines require some thinking to reach
No trolls here but you might find some treasure
No trolls here but you might find some treasure
On your last heart -- yikes!
On your last heart — yikes!
Love gaining new goodies at the end of a shrine
Love gaining new goodies at the end of a shrine
Follow that fallen shooting star before it fades out
Follow that fallen shooting star before it fades out
Spooky
Spooky
Gotta play this one in the dark
Gotta play this one in the dark
Seth Rollins would be proud: BURN IT DOWN!
Seth Rollins would be proud: BURN IT DOWN!
How philosophical
How philosophical
I know the feeling...
I know the feeling…
What a babe
What a babe
When you realize your GF's pill didn't do its job
When you realize your girlfriend’s pill didn’t work
The bosses, admittedly, left something to be desired
The bosses, admittedly, left something to be desired
They felt a bit generic to me unlike past Zelda games
They felt a bit generic to me unlike past Zelda games
It's a small gripe though. Lovely explosions
But it’s a small gripe. Lovely death scenes though
"For he's a jolly good fellow..."
“FOR HE’S A JOLLY GOOD FELLOW…”
The white ones are the toughest and a bitch to kill
The white ones are the toughest and a bitch to kill
Another shady traveler...
Another shady traveler…
Time to put the focus on Link's heart containers
Time to put the focus on Link’s heart containers
Sweet 16
Sweet 16
Where's Kevin Bacon ah screw it, we got Link!
Where’s Kevin Bacon ah screw it, we got Link!
Taming bears never got old for me
Taming bears never got old for me
Most hated enemy. Line that sucker up!
Most hated enemy. Line that sucker up!
No lie, I actually trembled a bit when I first saw this
No lie, I actually trembled a bit when I first saw this
A sight for sore eyes
A sight for sore eyes
Don't get fried!
Don’t get fried!
It maxes out at 30 hearts
Link maxes out at 30 hearts

LoZBotW135

Like frying an egg on the sidewalk on a scorching hot day, in Breath of the Wild you can drop meat on a frosty surface and it will become “Icy Gourmet Meat.” The amount of possibilities this game offers the player is mind-blowing. Many times I thought to myself, “This might work” and sure enough, it did. Ingenuity is off the charts here, rewarding creativity and experimentation.

Like a scene out of an epic summer blockbuster
Like a scene out of an epic summer blockbuster
Shit got real
Shit got real
I like how they call all the Divine bosses the Scourge
I like how they call all the Divine bosses the Scourge
I just wish their base designs offered more variety
I just wish their base designs offered more variety
Free the final Divine Beast and it's game on!
Free the final Divine Beast and it’s game on!
Special gear is required to traverse the hotter sections
Special gear is required to traverse the hotter sections
Epic!
Blowing up a nest in mid-flight is badass!
Just big enough of a crack ;)
Just big enough of a crack ;)
The primal evil who has endured over the ages
The primal evil who has endured over the ages
You can feel the weight of Hyrule on your shoulders
You can feel the weight of Hyrule on your shoulders
You'll need everyone's help to win
You’ll need everyone’s help to win
Now we'll see what you're made of, Ganon!
Now we’ll see what you’re made of, Ganon!
Time to kick the bucket, bitch
Time to say night night
Oh fuck!
Oh fuck!
The Bow of Light will combat the Darkness
The Bow of Light will combat the Darkness
Almost there!
Almost there!
BOO-YAH!!!!
BOO-YAH!!!!

LoZBotW153

LoZBotW154

The Evil is gone... for now
The Evil is gone… for now
Link and Zelda reside over a peaceful Hyrule... for now
Link and Zelda reside over a peaceful Hyrule… for now

INTO THE WILD

LoZBotW157

I’ve been playing video games for over 30 years now. I can honestly say that The Legend of Zelda: Breath of the Wild is the longest single player campaign of my life. It provided me with over 210 hours of blissful entertainment. It was an insane 6 month experience… one I’ll never forget and forever cherish as one of the finest playthroughs of my gaming career.

CLOSING THOUGHTS

ZelBotW4

What can I add that hasn’t already been said a thousand times over in the last 2 years since Breath of the Wild came out? It stands out as one of the most immersive and engaging single player adventures I’ve ever played. Part of me wishes I could wipe out my memories of this game so I can experience it for the first time again. The sheer scope and scale of Link’s open world quest empowers you to forge your own path. Multiple routes and multiple possibilities lay before you, truly giving the player full autonomy and power. There are so many memorable moments, such as the first time you run into the Hinox monster.

ZelBotW3

Or the first time you pierce one of the explosive barrels to blow up a nest of Bokoblins… running away and seeing the fiery explosion go off behind you in summer blockbuster fashion. Hyrule is a living and breathing world full of fascinating creatures, vicious monsters and helpful (as well as odd) locals to interact with. While not everyone appreciates this open world approach, I sure did. Of course I harbor fond memories of The Legend of Zelda: A Link to the Past but I applaud Nintendo for taking Breath of the Wild in a radically different direction that reflects the ever growing evolution of video gaming as we know it today. Besides, if you don’t like it, you can always return to the classics. But for the most part, there’s a reason why so many have fallen in love with Breath of the Wild. It’s a Zelda game like never before.

ZelBotW2

2 years have passed since the Switch and Breath of the Wild came out and thrilled gaming audiences around the globe. While the game has a few areas I could nitpick, such as the lack of “proper” dungeons and the 4 Divine Beast bosses looking too similar and somewhat generic, Breath of the Wild is an incredible adventure worth taking on. It’s an instant classic that will go down in the annals of gaming lore as one of the best adventures of all time. Lovingly crafted and fine tuned, Breath of the Wild is Nintendo’s signature stamp on the Switch that has set the bar for all others to come. I look forward to seeing if any game can match or surpass it. What a time to be alive :)

OVERALL: 10

Tina Turner sang it best:  You're simply the best! Better than ALLLLL the rest. Better than anyone I've ever met
Tina Turner sang it best: YOU’RE SIMPLY THE BEST!
Even better than Super Mario Odyssey? Well...
Even better than Super Mario Odyssey? Well…