Written: 10.9.06 Acquired: 9.2.06 Status: Cart only Price: $9
Publisher: Takara
Released: 10.22.92
Developer: Takara
Scarcity: 3
Before TAKARA became well known in the US for releasing Neo Geo ports to the Super NES, they had two kiddie platformers on the Super Famicom. Though not must-have's, if you're looking to add to the ole library you certainly can do a lot worse than Syonen Ashibe or Miracle Girls
Ashibe is a cute platformer where you guide a teeth-rottingly adorable seal through many levels featuring classic themes such as forest, cave, haunted house, etc. He cannot hurt enemies, however, jumping over them is his only defense. Enemies range from humans (little brat boys and girls) to animals (bats and polar/teddy bears to name a few)
Your goal is to locate 8 items in each level. The item is connected to the level theme (i.e. stars for ice world, squids for water etc.)
Once 8 are collected, head for the exit. If hit, one apple (or whatever it may be) squirts away, waiting to be reclaimed. The seal also whimpers Eeeek! The only way to lose is to be squeezed into submission by one of the bratty kids or if the clock reaches 0. The animals cannot make you game over, even if you have zero items when they touch you. Remember, this was aimed at small children
Some items are hidden, others are in the wide open. You can smash walls with your head to potentially reveal hidden items. Jump and head-butting are the only two buttons. The gameplay is very basic, as intended for 6-year-olds, but done rather well, all things considered
There are some cool set-pieces, like this giant hippo machine. It releases basketballs from its mouth. You must head-butt 'em back into the hippo's mouth. Doing this is much harder than it looks, especially if the timer is running down and the pressure mounts. Each good basket grants you an apple. The hippo machines hold 4 apples; the other 4 are scattered throughout the level
The main screen is this overhead map. Pick your level from here. Backtrack if you wish. Along the way, some folks provide information, others share a 16-character password and some even challenge you to mini-games. The boy is never actually used
The game has some nice details but nothing we haven't seen before. Re-appearing blocks, moving platforms, lightning outside the windows for the haunted house theme, etc. There's definitely a me-too feeling throughout the game but hey, if you can't get enough of these games you'll be right at home. Controlling a seal has its advantages, for example, it can cling on edges which is quite cool
My favorite theme is the Ice World. I'm not sure I've ever played a game where the ice stages were THIS slippery. The poor fella just slides around if you pick up any sort of momentum
It's awesome Ashibe also features the vaunted Northern Lights. I'm a sucker for great little details... though DoReMi's version looked better (Syo came out late '92, DoReMi early '96)
CLOSING THOUGHTS
Not shabby, surprisingly solid even, yet nothing worth writing home about. The graphics are nice, simple, big and pleasant. The music isn't bad though it gets sugary sweet in spots to the point it's just annoying
A great choice for kids. Older gamers won't like it nearly as much, but you'd be surprised at how well it plays.