In '94, EGM started previewing a fighting game due out later that year for the US Super Nintendo. I remember drooling at the two previews... thinking how awesome the game was going to be
February '94 NEXT WAVE issue #55
Several months later, in issue #62 September '94 they ran this (note the name change)
It never made it to the US
So when I got back into the Super Nintendo, I went searching for a Galactic Defender... I went searching for a SD Golden Fighter. Nothing came up, and I almost gave up on the idea that it ever came out
But one late late night in early September, I ran across SD Hiryu no Ken, and it indeed turned out to be the game I had been looking for. I bought it on sight
Happy ending, right?
Well......
The day it arrived, I couldn't WAIT to rip into it. I was going to solve a conundrum that had haunted me for a dozen years
Popped it in
And from elation and excitement to, quickly, disappointment and despair
24 hours later, I gave it a 2nd chance. Lowered my expectations, accepted it for what it was, and when I did that, I came away liking the game a lot better. So, in the end, it's not ALL bad, but it came nowhere near its potential. In a lot of ways it feels rushed and half-completed. Yet despite all these flaws, it did grow on me a bit and is a perfect example of the classic guilty pleasure-type
The 15 character count is cool, in a time where 10 or 12 was the norm. The character design is pretty decent, with a nice assortment of karate masters, bad-ass types, muscle men and monsters
Let's check 'em out
RYUHI Main guy. Dragon-shaped fireball that only goes across a quarter of the screen. No Dragon Punch per se but has an anti-air twirling kick special move. I like the statue in the background of his stage
SUZAKU Ryuhi's rival from what I can gather. Throws a small diamond-shaped projectile in mid-air as well as on foot, and has a cool anti-air special where his body is engulfed by the spirit of a fiery phoenix
HAYATO A cool-looking ninja-like warrior with a fireball that arches upward late. Has a Dragon Punch and a nice rolling flame kick that blazes his opponent not red, but blue, a la M. Bison's PSYCHO CRUSHER
A. ROSEMAN An experienced brawler with nice combo's consisting of stinging rights and lefts. Even has a fireball for good measure. His stage is home to London and Big Ben
DADDY A lion-like beast that spits fireballs and can turn into a flaming rocket from above. His friend Jennifer aids him in certain special attacks. His Sky Palace stage is reminiscent of Karnov's from FIGHTER'S HISTORY DYNAMITE
MAINOHANA A short sumo with ... surprise surprise... hand/belly attacks as well as a short range projectile. His stage is the edge of a forest overlooking a peaceful ocean
TETSUO Like Kurosawa from LAST BRONX Tetsuo is the resident bad-ass with the big stick. Any fighter who spits before a battle is top-of-the-line certified. Pounds the ground with his stick unleashing a ground-based projectile
E. QUAKER A huge serpentine creature with a staff that can turn into a scythe. OUCH! Emits a laser from his eye. Spins his staff as an anti-air attack
WILER A big man with throws and charging attacks. Gotta love his South East Asian Jungle with the falling rain
RAIMA A machine warrior that attacks with a sword and ninja stars. Can really "shock" the competition
MIN-MIN Female whose stage is arguably the game's best. She has a dragon-shaped fireball like Ryuhi, but hers go the full length
URUKA Here's a guy who will challenge Darwin's theory... or maybe prove it! A total savage. Throws a wheel with lots of anger behind it
SYORYU A young kid unbelievably fast. Ground fireball and flying charging attack that's very annoying
YUUKA Tougher than a 2 dollar steak, she can manipulate air currents to send you sky high, helplessly twirling in mid-air.
R. POWERS No relation to MUSCLE POWER and CERTAINLY none to SCREECH POWERS. The CWF Champ loves nothing more than pounding his competition in front of his wild fans. Looks quite like the old WWF wrestler of late 80's/early 90's fame THE ULTIMATE WARRIOR (so did that Level 2 boss in Streets of Rage)
There are four game modes
Story mode Pick any 1 of the 15 and go through the entire roster, with a brief storyline in Japanese
VS mode 1P vs. 2P, 1P vs. COM, or even COM vs. COM. You can pick your stage, your handicap AND by pressing L or R, change colors on each character up to 8 times. Every fighter should do that
Tournament Up to 8 players can compete to see who's number 1 in a single elimination tourney
Practice Practice, man. 4 different modes
Options you can set the timer, pick 1 or 3 rounds, CPU difficulty 1-8, Speed of 0, 1 or 2, change buttons, etc. Weak/strong punch and kick, L to taunt and R to side-step. R is unique because you can avoid projectiles/attacks without blocking. Also, if you're close to your opponent, by pressing forward + R you'll 360 around them. If you're quick you can score a cheap hit or throw before they can react
The game does play on the choppy side, but if you play on speed 2 it becomes less noticeable. I'd say you *HAVE TO* play it on speed 2 to get any enjoyment out of it, which was what I did on my 2nd try
CLOSING THOUGHTS
I can't recommend SD Hiryu no Ken unless you're a diehard fighting freak, or have some sort of fetish for Culture Brain's Hiryu no Ken games
Despite its flaws and unrealized potential, the SD look makes it unique and the characters have a decent amount of charm to them. Those are the main selling points. The controls could have used more polish -- sometimes it's hard to pull off simple special moves such as the D, DF, F command. But again, take it for what it is, and it's OK. Just remember to crank it up to the highest speed!