Written: 12.17.06 Acquired: 7.10.06 Status: Cart only Price: $24.95 (I definitely overpaid!)
Publisher: Jaleco
Released: 8.4.94
Developer: Jaleco
Scarcity: 3
SUPER PLAY is in the house! But first, let's check in with EGM
Alright SUPER PLAY, the floor's all yours!
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We phoned up the Japanese Embassy in London to ask them what a Kun was. They slammed the phone down and have since instigated legal proceedings....
Japan is a land of contradictions and oddity. Take, for example, the ninja. Ruthless, silent assassins who didn't adhere to moral or ethical codes but whose sole purpose was eradicating people. Ninjas were nasty pieces of work
But nowadays the Japanese proudly display them as part of their culture, and they're everywhere. Take this game, for example. A tiny, smiling Super Deformed ninja rushes around in a cute way, trying to save his sweet girlfriend. Not the sort of thing ninjas generally got up to
Right. The game, then. Well it's a platform job with lots of small easily killable baddies, plenty of running and jumping and a crowd of bosses at the end of each level. As you progress, you collect extra weapons, but things get a tad trickier. It's like a million other games
In fact it is very much like a million other games. Perhaps even better than most. Super Ninja Kun doesn't have anything special in it at all, but it does all the usual stuff well
STEAL THE SOULS OF THE DEAD
You, being a ninja, have the power to use various special weapons and effects. But before you can use them, you must collect power from the bodies of the baddies you've offed
When you shuriken something, a little tadpole-like spirit rises from the body and you must grab it. This energy builds up on a bar at the bottom of the screen. Hitting the A button releases whichever attack or effect you've lined up. The default effect gives yourself a twin, who mimics your every move but can't be harmed. This is dead useful for attacking bosses because it doubles your fire-power
Double trouble toil and bubble yadda yadda...
There isn't much else to say. This is an above-average platform game with some quirky Japanese elements (the little ninja can swell to giant size after consuming a flashing orb for example)
Talk about having a major growth spurt! He got a head like BARRY BONDS!
There's a two-player mode, which is worth five to ten percent on the overall score, surely. Yeah, and it's a big game as well. By big, I mean that there are many levels. The actual levels are rather short and you are faced with the choice of either flying through them in the quickest way possible (there's no time limit, though) or exploring, collecting and running a vastly increased chance of being killed. Luckily, when you die, you're regenerated where you were killed, so there aren't any gripes to be had about restart points or anything
You'd have to be a major platform fan to want this. And if you were a major platform fan, you'd probably find it too easy. It's a Catch-22 situation. Sorry -James Leach
Verdict: If platform games were cars, this one would have electric windows and a sun-roof. But it would be the same colour as all the rest, and would still be looked on with scorn by the Honda Fireblades which represent decent, imaginative games. It's a crap metaphor but you see what I mean
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CLOSING THOUGHTS
I pretty much agree with SPLAY
Super Ninja Kun doesn't do anything to distinguish itself from the pack. The odd thing is, I even get a kick (usually) out of the so-so me-too platform jobs out there. But this one, I never could get into. It just felt kinda meh playing it. Some of you may (and do) like this, but I'll pass....