*loud rumbling in the background, couple F-bombs and gunshots later...*
Ahem... well I guess we won't be seeing or hearing from him again. Neither, really. Anywho remember how Nintendo brought us a POWER update of a classic old game in Soukoban?
Weeeelll....
They're back at it yet again!
Released alongside Power Soukoban on New Year's 1999, this version of Lode Runner takes on a more modern feel, though indeed it plays much the same as ones before it. "B" digs a hole in the ground to your left, "A" to your right. If the bad guys fall through, you can safely walk over their head. Goal hasn't changed -- still have to collect the necessary items to unlock the rite to passage
Cute but in a different sort-of-cute compared to Lode Runner Twin, you control a blue rabbit-y bloke, going through all manner of themes. There are three immediately selectable worlds, with themes changing every 5 levels
WORLD 1
I love these World shots -- you'll see a couple more later on equally as ace
Map on your bottom left (can be switched off), your item count bottom right (in yellow). Touch the logs there, leaving you 3 more pieces away
A spot of climbing. You'll do plenty of this
I appreciate games with sensible gameplay... gameplay that allows the player to be efficient. You needn't climb to the bottom of a tree, not when you can slide off at any moment's notice. Here we grab piece #2, so 2 down, 2 to go
Those are the BAD guys?! Why yes
In this theme, these rather innocent looking monkeys are the source of danger. As each theme alters every 5 levels, so too the enemies
Applying some good ole Lode Runner know-how will make quick work of these chumps
DIE SCUM BAGS!!
There's sneaky contestant number 3
Ahh one of the game's simplest joys; especially when you evade a bad guy in this way
A lone monkey soldier fails horribly to halt the progress of our furry protagonist
That's 4 outta 4!
Home sweet home
And onto the next level you go
THE OTHERS
Some sweet climbing antics abound here
It's a riot working this out
Watch out for 'em spiteful beavers!
Kinda spooky here (sans Teddy of course)
"So... you come here often?"
"Yeah, great place to hang out"
Metal parts are unbreakable
Baddies can throw various fruit your way. If hit, you're momentarily stunned
"Ninety-eight.... niiiinety-niiiine..."
This section's extremely fun to navigate through... it's just these little things that work so well... evading enemies left and right, weaving through the defense... awesome
WORLD 2
Did I mention how gorgeous these world shots are?
Cover up! It's flu season
Here our hero's sporting a ninja-esque look
"I'M TOO OLD FOR THIS S---!"
WORLD 3
Evokes a stealth-y adventurous aura eh?
Beware of menacing crabs and... ghosts!
Note: This is a highly trained professional
Do not try this at home
Persistent little suckers eh?
CLOSING THOUGHTS
I love Soukoban and Lode Runner. It's nice to see four* different games of these two timeless franchises on the SNES. Two of which are 1999 updates from Nintendo. Overall, I enjoy Soukoban more, but I'll always be down with a spot or two of Lode Runner
I prefer Super Soukoban over the Power update, here I'll take the POWER version over TWIN. Power Lode Runner is graphically and sonically superior to Lode Runner Twin. The level design and enemy roster is also better; oozing with more creativity and that undeniable Nintendo charm
Twin is no slouch though. These are four fine games every "thinking" SNES fan simply must own